Bump And Displacement Map: Overview

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  • Опубліковано 27 вер 2024
  • Bump and displacement maps affect the surface of objects, by raising and lowering portions of a model from a texture. In this video we explore how these maps work.

КОМЕНТАРІ • 54

  • @igornowicki29
    @igornowicki29 4 роки тому +8

    Wow, such a prehistoric Blender tutorial! I am truly amazed!

  • @NonTwinBrothers
    @NonTwinBrothers 4 роки тому +13

    Imagine one of these videos but with today's computers, 11 years later, lol

  • @jeff503pdx
    @jeff503pdx 3 роки тому +1

    Thanks, your videos are great, even ten years later!

  • @pauljs75
    @pauljs75 10 років тому +25

    Good basics, but should have taken the extra minute to cover 50% gray as the baseline and how that allows for both positive and negative displacement.

  • @djouroboros
    @djouroboros 13 років тому +1

    Loving these explanation, guys. Unbelievably concise explanation. Subscribed!

  • @iwashungryandugaveme
    @iwashungryandugaveme 11 років тому +7

    i love those drums :)

  • @chisui200
    @chisui200 15 років тому +2

    there is a little flaw in this tutorial.
    in the grayscale map a value of 127 the objekt isn't affected. So by using values lower than 127 negativ influences on the objekt are possible.
    besides that it's a pretty professional tutorial. I like it

  • @Magsmog
    @Magsmog 10 років тому +2

    Thank you, your clear presentations are very helpful.

  • @RazKun
    @RazKun 11 років тому +12

    This stuff has been confusing me forever now.
    And you just laid it out like i'm learnin' ABC's here.
    Fantastic explanations :D
    only one question though, with that water at the end, was that an animated Displacement/bump map? is that hard to do? I've never seen an animated texture before..

  • @ThatOGDon
    @ThatOGDon 13 років тому

    like this video. The first video I watched when a few years ago when I first got into 3d modeling.

  • @DreamWizard9
    @DreamWizard9 11 років тому +1

    The drums are addictive! :D

  • @aznsushi41
    @aznsushi41 13 років тому

    wow u just fished one of my biggest issue, my geometry was low poly(for game) and my disp map offset everything and skew the geometry after rendering caused by lack of verts,,, THANKS!

  • @TheSairenSA
    @TheSairenSA 11 років тому

    Clean, understandable presentation, you have my subscription!

  • @trialbass
    @trialbass 12 років тому

    Really nice video mate! Simple is the key!

  • @hahumbra
    @hahumbra 2 роки тому

    Excellent

  • @faizankhatri1089
    @faizankhatri1089 6 років тому +1

    I really like the music

  • @system5944
    @system5944 3 роки тому

    Thank you

  • @fuahuahuatime5196
    @fuahuahuatime5196 8 років тому +2

    How is the displacement map itself made? Is it made in photoshop and used in programs like Blender?

    • @dn5426
      @dn5426 8 років тому

      Did a bit of googling and this tutorial looks promising vrayworld.com/index.php?section=tutorials&category=useful+tips&tutorial=useful-tips-vray-world-how-to-create-a-displacement-map-in-photoshop

  • @WeaponOfMyDestructio
    @WeaponOfMyDestructio 12 років тому

    awesome vids

  • @EricWilliamsCG
    @EricWilliamsCG 15 років тому

    Very cool vids, but I would think black means down and white means up, %50 grey being unaffected.

  • @fineone1987
    @fineone1987 15 років тому

    hey i like how u explain what things do im going to sub

  • @HenkOlss
    @HenkOlss 11 років тому

    Thank you, very much

  • @MTKA6
    @MTKA6 11 років тому

    Thats so true. Maya can processing the material quickly but Blender...its take long.

  • @r34ct64
    @r34ct64 15 років тому

    Awsome, but I was looking for how to actually do it.

  • @erkutacar
    @erkutacar 12 років тому

    @Aisaak01 bump map gives an illusion of exrude with light and shadow.. displace actually extrudes geometry..

  • @travelbugz205
    @travelbugz205 14 років тому

    coooooooooool

  • @opliik
    @opliik 15 років тому

    As far as I know, in bump/andor other pixel lighting techniques. A normal pixel colour is required to calculate correct light reflection on the pixel. 3ds computes a normal map automaticly from the grayscale map. So in other words, in the real world and not within the 3ds, pixel lighting techniques require a normalmap and not a grayscale map.. But I guess that is irrelevant for anyone you are not going to work with games and stuff..

  • @PinkeySuavo
    @PinkeySuavo Рік тому

    In blender its kinda impossible to do it like in 1:24 or I just can't into nodes lol

  • @lolisnopp1
    @lolisnopp1 12 років тому

    Did you even watch the video? He said almost right in the beginning that Displacement maps do deform the object while Bump maps only gives the illusion that it's being deformed.

  • @videofountain
    @videofountain 13 років тому

    The website is restricted ... ?possibly dead?

  • @ronaldiplodicus
    @ronaldiplodicus 2 роки тому

    I special place in my heart has been displaced for GuerrillaCG.

  • @myndwork
    @myndwork 12 років тому

    y u no make new videos?

  • @myndwork
    @myndwork 12 років тому

    you lonely or something?

  • @skipper1z204
    @skipper1z204 4 роки тому +4

    i was looking this late at night, that intro scared the shit out of me

  • @edschiffer
    @edschiffer 15 років тому

    3ds max uses black as 0% bump as XSI and Maya uses 50% grey as 0% bump...
    my wonders are about normal maps...

  • @TheDoomerBlox
    @TheDoomerBlox 15 років тому

    RGB (127,127,127) And (128,128,128) colo(u)rs on bump/displacement maps do not have any effect at all, but when they exist around colo(u)rs either higher or lower than themselves, it'll look like they do something.
    (50% Brightness = no effect | 0-49% Brightness = *holes/scratches* AKA goes 'into' the object | 51-100% Brightness = Bumps, those go even higher than the object usually is.)

  • @charcoal777
    @charcoal777 14 років тому

    nice beat... ^__^

  • @chisui200
    @chisui200 15 років тому

    I use Cinema 4D
    in the vid the displaced Sphere also is affected negativ. so they should be aware of that

  • @adge610220
    @adge610220 14 років тому

    thanks

  • @MarchandVenter
    @MarchandVenter 12 років тому

    WOW what an amazing video, simple but its all i wanted to know about what the differences are. THANKS man

  • @myndwork
    @myndwork 12 років тому

    yeah, you lonely, now im gonna leave you alone, youre gonna be even lonelier.

  • @mechaike
    @mechaike 8 років тому

    Very easy to understand. Thank you for the video you made 8 years ago, haha.

  • @ffKingcreole
    @ffKingcreole 14 років тому

    hey thats blender ^^ those tutorials are easy to understand

  • @jovlem
    @jovlem 11 років тому

    Is there a good free program that can create displacemant maps?

  • @Ditrius666
    @Ditrius666 12 років тому

    short, nice and clear presented description.
    Thank You!

  • @mehdiway
    @mehdiway 13 років тому

    Simple and easy to understand ! Good work :)

  • @aiker000
    @aiker000 12 років тому

    Amazing !!! thanks a lot!

  • @triayam
    @triayam 14 років тому

    The video is cool :D

  • @redbelt0990
    @redbelt0990 12 років тому

    I agree lol

  • @MrKoolpope411
    @MrKoolpope411 12 років тому

    ohdela