Bump and displacement maps affect the surface of objects, by raising and lowering portions of a model from a texture. In this video we explore how these maps work.
there is a little flaw in this tutorial. in the grayscale map a value of 127 the objekt isn't affected. So by using values lower than 127 negativ influences on the objekt are possible. besides that it's a pretty professional tutorial. I like it
This stuff has been confusing me forever now. And you just laid it out like i'm learnin' ABC's here. Fantastic explanations :D only one question though, with that water at the end, was that an animated Displacement/bump map? is that hard to do? I've never seen an animated texture before..
wow u just fished one of my biggest issue, my geometry was low poly(for game) and my disp map offset everything and skew the geometry after rendering caused by lack of verts,,, THANKS!
Did a bit of googling and this tutorial looks promising vrayworld.com/index.php?section=tutorials&category=useful+tips&tutorial=useful-tips-vray-world-how-to-create-a-displacement-map-in-photoshop
As far as I know, in bump/andor other pixel lighting techniques. A normal pixel colour is required to calculate correct light reflection on the pixel. 3ds computes a normal map automaticly from the grayscale map. So in other words, in the real world and not within the 3ds, pixel lighting techniques require a normalmap and not a grayscale map.. But I guess that is irrelevant for anyone you are not going to work with games and stuff..
Did you even watch the video? He said almost right in the beginning that Displacement maps do deform the object while Bump maps only gives the illusion that it's being deformed.
RGB (127,127,127) And (128,128,128) colo(u)rs on bump/displacement maps do not have any effect at all, but when they exist around colo(u)rs either higher or lower than themselves, it'll look like they do something. (50% Brightness = no effect | 0-49% Brightness = *holes/scratches* AKA goes 'into' the object | 51-100% Brightness = Bumps, those go even higher than the object usually is.)
Wow, such a prehistoric Blender tutorial! I am truly amazed!
lol true
Imagine one of these videos but with today's computers, 11 years later, lol
Thanks, your videos are great, even ten years later!
Good basics, but should have taken the extra minute to cover 50% gray as the baseline and how that allows for both positive and negative displacement.
good to know
Loving these explanation, guys. Unbelievably concise explanation. Subscribed!
i love those drums :)
there is a little flaw in this tutorial.
in the grayscale map a value of 127 the objekt isn't affected. So by using values lower than 127 negativ influences on the objekt are possible.
besides that it's a pretty professional tutorial. I like it
Thank you, your clear presentations are very helpful.
This stuff has been confusing me forever now.
And you just laid it out like i'm learnin' ABC's here.
Fantastic explanations :D
only one question though, with that water at the end, was that an animated Displacement/bump map? is that hard to do? I've never seen an animated texture before..
like this video. The first video I watched when a few years ago when I first got into 3d modeling.
The drums are addictive! :D
wow u just fished one of my biggest issue, my geometry was low poly(for game) and my disp map offset everything and skew the geometry after rendering caused by lack of verts,,, THANKS!
Clean, understandable presentation, you have my subscription!
Really nice video mate! Simple is the key!
Excellent
I really like the music
Thank you
How is the displacement map itself made? Is it made in photoshop and used in programs like Blender?
Did a bit of googling and this tutorial looks promising vrayworld.com/index.php?section=tutorials&category=useful+tips&tutorial=useful-tips-vray-world-how-to-create-a-displacement-map-in-photoshop
awesome vids
Very cool vids, but I would think black means down and white means up, %50 grey being unaffected.
hey i like how u explain what things do im going to sub
Thank you, very much
Thats so true. Maya can processing the material quickly but Blender...its take long.
Awsome, but I was looking for how to actually do it.
@Aisaak01 bump map gives an illusion of exrude with light and shadow.. displace actually extrudes geometry..
coooooooooool
As far as I know, in bump/andor other pixel lighting techniques. A normal pixel colour is required to calculate correct light reflection on the pixel. 3ds computes a normal map automaticly from the grayscale map. So in other words, in the real world and not within the 3ds, pixel lighting techniques require a normalmap and not a grayscale map.. But I guess that is irrelevant for anyone you are not going to work with games and stuff..
In blender its kinda impossible to do it like in 1:24 or I just can't into nodes lol
Did you even watch the video? He said almost right in the beginning that Displacement maps do deform the object while Bump maps only gives the illusion that it's being deformed.
The website is restricted ... ?possibly dead?
I special place in my heart has been displaced for GuerrillaCG.
y u no make new videos?
you lonely or something?
i was looking this late at night, that intro scared the shit out of me
3ds max uses black as 0% bump as XSI and Maya uses 50% grey as 0% bump...
my wonders are about normal maps...
RGB (127,127,127) And (128,128,128) colo(u)rs on bump/displacement maps do not have any effect at all, but when they exist around colo(u)rs either higher or lower than themselves, it'll look like they do something.
(50% Brightness = no effect | 0-49% Brightness = *holes/scratches* AKA goes 'into' the object | 51-100% Brightness = Bumps, those go even higher than the object usually is.)
nice beat... ^__^
I use Cinema 4D
in the vid the displaced Sphere also is affected negativ. so they should be aware of that
thanks
WOW what an amazing video, simple but its all i wanted to know about what the differences are. THANKS man
yeah, you lonely, now im gonna leave you alone, youre gonna be even lonelier.
Very easy to understand. Thank you for the video you made 8 years ago, haha.
hey thats blender ^^ those tutorials are easy to understand
Is there a good free program that can create displacemant maps?
short, nice and clear presented description.
Thank You!
Simple and easy to understand ! Good work :)
Amazing !!! thanks a lot!
The video is cool :D
I agree lol
ohdela