Ya I dunno if I will. Engineering was just one of many issues. It reminds me of an ex girlfriend who let you down too many times and has too many flaws to consider going back to.
Exactly. 10 years to address an issue that has been universally hated from day 1 doesn't earn any credit from me. It's desperation to try to keep the game on life support.
The framerate and the lack of proper AA finally pushed me over the edge and made me quit ED all together. The game both looks and runs like dogshit when on foot
They always knew it was grindy, because it was grindy by design. They're trying to woo players back in. Granted they manage to get these changes right to begin with.
@@franc8023 I knew someone would say that. And to that i said... It is too late. It might as well have been never. This game will not recover. This game is not no mans sky. And even no mans sky is STILL just a grindy bore with little to no progression past the first 100hrs SIMPLY BECAUSE OF RNG AND "procedural content".
Right? These changes are welcome, but most players have moved from ED a long while ago. After their suicidal policy, I don't even want to give the game -- and Frontier -- another go.
My ships are buried under 4-5 years of dust due to the poor lackluster development and additions over (& before) that time. It would have to be something truly significant to make me dust those ships (& the game) off.
Remember way back when they increased it from 1 to 3 mats? They were originally gonna do 5, but the masochists on the forums flipped out, and they lowered it to 3.
And when it came out we looted randomly, upgrade outcomes were random, we looted three times less materials per pickup, and had very few materials per location. And still, we had tryhards telling us it was perfectly balanced and not grindy. Absolutely insane. I for one, am very pleased the "old" game designers are no longer at the wheel. Elite always has been an incredible game for us scifi nerds, but some time sinks always drove me crazy. 2:57, Ant has finally slipped. After a decade, he finally slipped and showed us a shot being set up.
Yeah in 2019 I played this game a lot but I don't think I've touched it since before carriers became a thing. I was on a break before they launched and then it took so long to launch I didn't care when they did.
Just let players pay the engineers for the upgrades, ok it will cost millions but what's the point of amassing huge wealth when you run out of ships to buy
Why not just be able to use money to finish all your missions too! Who needs more interesting gameplay, I just want to be able to throw money at anything and everything and then get bored of the game after a couple days 😁😁😁😁😁
One month ago i finished FC grind, then i wanted to hunt Thargoids but i needed guardian mats, and they are another grind layer that future explorers like me must do for the extra benefits... Well i went to guardian site mentioned from DTEA website and grinded for 10 minutes... And i stoped and I've been rocking and stoning in DRG for the last month. Almost 700 hours of grind and learning...
IF they can nail this down AND fix VR, I might just come back. I really do miss Elite dangerous and it used to be my main game but I just couldn’t anymore. I’d love to come back.
… given how simple the changes to engineering are, literally just some numbers, makes you wonder why the didn’t do this in the first months / years after the feature was launched. Honestly stunning.
I’m sure this is appreciated and all, but it’s not exactly the engineering system rework I was imagining. This just sounds like they pushed some sliders to the right and called it a day. It’s low effort enough to kind of be insulting if you think hard on it… like they could have done this years ago had they cared about player feedback. Makes me wonder why they’re doing this now, after digging their heels in for this long.
Losing players when they're pushing cash shop stuff; they need to pull players back who already left 5+ years ago because the game turned into a second job. My gaming org and I were stoked to hear about owning freighters, we wanted to own two; one for mining and resource collection, another for when we did combat ops. The cost of those things was atrocious; and we all just 'Noped" away from the game because we realized we didn't all want second jobs to keep a freighter after we initially bought it. At the end of the day, this is supposed to be a game, and I'm fine with some grind and putting the effort into a game to get things(I ran a wormhole alliance in EVE Online for just over ten years); but we sure as hell weren't going to work all day; just to come home and feel like we had to WORK 5-8 more hours in the evening to maintain what we had. Even EVE Online wasn't that harsh, because it atleast had ways to earn money that weren't constantly getting nerfed into oblivion.
Low effort defines the development of the game. They build an amazing foundation with Elite Dangerous and Horizons, then kinda just... gave up. It's wild how good it was when it first came out and how fast they appeared to have created it. I wonder what caused it all to change so fast after release...
Yeah when I hear rework, I think _removing or reworking useless upgrades_ (shielded internal modules) or _nerfing or reworking OP upgrades_ (increased FSD jump range), not just making it less grindy.
What's most insulting about this is they didn't even go all the way with pushing sliders. They could have easily dialed down the atrocious mat trader rates. Make trading within a category lossless and make cross category trading be a 2:1 loss or 3:1, not freaking 6:1. Better yet, make the whole system lossless and just charge credits to do trades. They've had to "rework" engineering 3-4 times now because every time they always do as little to actually reduce the grind as they can get away with instead of just doing it all in one go.
@@ZZaGGrrUzz You just gave me an idea. How about we all buy stocks and bully Frontier into giving us base building and explorible/interactive ship interiors, along with EVA and EVA repairs?
I stopped playing 4-5 years ago. For me, the worst part about the engineering mats grind wasn't necessarily how long it took, but just how damn unpleasant it was. It was a miserable grind. I would enjoy mining for hours for money, but grinding for engineering mats was horrible. Things may have changed, but when I was still playing there were only 3 reliable methods. One, you went to the Jameson crash site, scanned things and then self-destructed so that you could repeat the process as quickly as possible. Just flying and self-destructing over and over. The second one was you would go to those debris signals in space, save, vacuum the materials from the debris, quit the game, reboot, travel back to the signal (it would always be a small distance away) and then scan. Literally rebooting the game dozens and dozens of times to get the signal to respawn. The third one was to fly several real life hours away to a set of planets you'd have to land on in the scarab to physically mine the ores. Many of these planets were low G so the resources would just fly off once mined and had to be chased, in the stupid scarab. The whole process would take several hours and wouldn't even fill up your resources. An utterly miserable experience. If the current engineering grinding method is still like that, or anything close to it, then increasing a few numbers isn't really going to fix it.
So can I just... buy them? On the open market? I'd like to... you know, just _buy_ Engineering materials. Like a sane, actually thought-out sci-fi world would probably let me. This isn't an improvement, it's just inflation.
@@mojoxftn1526no man sky lets you do this I haven't farmed resource mats in hundreds of hours that weren't specifically event related where they have you start with nothing like expeditions. What you can't buy from stations you can buy from npc pilots, what you can't buy from those you can set up an automated mine for. If I can't find anywhere to buy or mine a specific mat I can toss some mats in a refiner for a couple minutes and combined them to churn out what I need if all that fails my fleet brings in what ever else I might need at any given time from their jobs.
The panic of realizing that the player base and UA-cam review space has been telling them... nah. This isn't late - it is after their best people have left. Think of the Frontier employees that have left - the best and most ardent believers - gone. Our favorite community communicators gone.
The engineering changes in Elite Dangerous are great news for me because after doing engineering for a while, I realized how much grinding it involved, and I had largely lost interest in the game. After the update, I plan to try it again with my friends. I hope I can recapture the excitement I had when I first started playing.
It's good to see that they're putting some effort into the game again. If only they could go back to the era of the awesome puzzles with the guardians and the thargoid probes/links.
I think the negative impact of the material grind would've been offset MASSIVELY if the upgrades themselves were more geared towards modifying the function of the weapons (in a way that introduced tradeoffs) as opposed to serving as a flat-out replacement for the the stock modules. Weapons that trade DPS for inducing overheating or module malfunction in the target? That's a cool and interesting way of giving people either more flexibility or the opportunity to specialise in a role. But if a stock FSD can jump 20LY and an engineered one can jump 40LY on less fuel, then all you've done is make stock FSDs completely redundant, and now the material grind is now an arduous chore that players MUST engage with if they want to remain competitive.
Also, I think grind is too often maligned by people discussing game design, and often without much critical thought for the role that it plays, since it isn't JUST a way of padding out the length of gameplay loops with minimal effort (even though the worst cases are often just that). Player engagement with the in-game resource economy could've been so much more interesting if it was less restrictive, and even in the best possible case, a certain amount of that would boil down to repeating an activity for incremental gains of some sort. I, like many other lapsed players of this game, have a lot of credits. In fact, last time I logged in, I was sitting at a little over a billion. That didn't come about over the course of just a couple of play sessions. In fact, it was due to a lot of time spent in high intensity conflict zones, blowing up enemy combatants, scooping up their blasted remains, and turning in combat bonds at the nearest friendly space station. I did this because I genuinely enjoy how space combat worked, not because I had any intended ship purchase in mind. But if I did, the journey to becoming a billionaire could have -- in my opinion, uncharitably -- been labelled as "grind". So imagine my surprise when the Engineers were revealed to be completely uninterested in money, to the extent that a BILLIONAIRE still can't get their hands on a fully upgraded FSD without having so vanquish a few giant rats in the proverbial tavern basement. The idea that I can be a literal billionaire, and yet can't throw any of that capital around in any meaningful way is really weird, especially in a game like ED that goes out of its way to simulate quite a lot of economic activity outside of what most players will be doing.
Seriously! 10 years on, and all they did was boost drop numbers by 10x and remove randomness 😅. This seems like a very easy fix that could have been done much, much sooner.
I'm glad they're doing something about it, it's the main thing that pushed me away from the game. I have about 7-8 fully G5 ships for niche purposes but needing to do even more grinding for other ship builds burnt me out really quickly. I may actually get back into the game when they release the fixes if they're actually going to make a difference
It's a step in the right direction. However lowering requirements for a grind does not remove the grind. It just hides it. If they REALLY want to fix it they need to make looking for materials an option. Personally I think it should be a mineable option. I should be able to show up to the Engineer, shove my money in their face, then get my 💩 and leave. OR as an option go gather the materials and get the same for a discount. The same should be said for suits. Making me buy 7 (arbitrary number) suits and then go through all the crap to upgrade them as well as the guns is for lack of a better term dumb. Especially after having to do that for my fleet of ships. When I order a pizza I don't have to pick up 37 wheat, 22 tomato, 16 Cheese, 8 toppings, and then an optional 4 gas if i want it delivered. Then give them money to make it and as well 7 bolts of cotton, 14 steel, and 3 wood so they can make work uniforms, and utensils to make my pizza. If i want to take the IRL GRIND PATH I can buy all of that and make the effing pizza myself. But that is not what I do. I call a shop, tell them what I want, give them money and then go get fat. When I played World of Warcraft did I grind for mats? Heeeeeell no I bought my stuff in the auction house 99% of the time. BUT I HAD THE OPTION! And that took up 14 years of my life. There is always some kind of grind in a game. The real way to mitigate the negative effects of the grind on the player is to make it fun. Making a grind commodity based in any game will force some players to engage in game loops they don't like. If a player doesn't like a loop it is no longer fun, then making that loop "work" and now your game is no longer a game it's just work. Some people like to grind, and that's fine. However some people don't so you make it an option and everyone is happy. Not doing that is just lazy design. Pair that with telling people what they do and don't want and you get an exodus. Like i said it's a step but they need to actually fix it. Then and only then will I come back, and likely others as well. None of this "good faith" crap they burned that bridge. Also sorry for the rant.
first person VR is extremely hard to do, they would need to build the system from ground up with VR controls, specially for multiplayer. and with how bad the performace is, it would be even worse in VR. don't expect it to happen any time soon.
I'm one of those VR only players that wishes they would add headlook VR to the on foot play but it's still a great game and there's really no replacement at the moment. I tried no man's sky. Even with the latest update it's still too goofy for me, Star citizen still isn't much of a game and there's no VR so that's a no-go. As long as frontier keeps updating. Maybe they'll get around to fixing the VR when they realize what they have in front of them.
@@danilooliveira6580No, it's not. They don't need motion controllers for on-foot VR all they need is head look with a UI. Most people play seated with a controller, HOTAS or mouse and keyboard, they are not going to get up out of their seat back and forth just to use motion controllers. It's unnecessary. I would just love to exit my ship in VR and be able to interact with things like doors, boxes and enter my ship freely.
Dude, in the time between first releasing Engineers and this update; I started and then graduated from college, started 2 jobs, began my career, bought my first car, met the woman I'm going to marry soon, and I'm in the process of buying a house. My point being that it's way too late for this.
"A new life awaits you in the Off-world colonies. The chance to begin again in a golden land of opportunity and adventure." - Blade Runner Yeah, right. The evil corporations never quit.
I gave up ED because of the grind on engineering. I already had a full time job and don't want to work even more just to enjoy my games. Hope they fix it
regardless of their recent monetizing, that type-8 looks really good. Similar enough to recognize yet very unique also happy to see them busy again, I was afraid it was going to stagnate after the thargoid war
Really? Anyone cheering Fdev for this "change" in Engineering is a goddamn ******** A change like this could've been done 2 weeks after the first implementation of engineers, not years and years after. The gameplay is the same, you just get more mats for cheesing the same material sites. WOW FANTASTIC GAMEPLAY!!!! It's an insult to the playerbase and if you think this is something Fdev should not get critisized for, you need some serious health check ups at your neurologist
You sound super emotional dude. Maybe take a step back, re evaluate your Choices on where you choose to invest your energy and care about things that actually matter
@@dencuzeyeah all they've done is removed part of the grind, nothing else. Nothing about how there are obvious and useless upgrades, or how engineering is nigh necessary to be competitive, or how it undermines module classes in a big way. Like you I'm glad that they've made it less grindy, but they still after 8 years haven't resolved the fundamental issues with engineering as it pertains to gameplay.
So.. I will admit, with the original Engineering roll system, there was always that small chance that you could roll some absurdly high improvement, which was exciting, but that random chance didn't make ANY sense from a lore or roleplay perspective, it was very obviously designed to waste as much of a player's time as possible to keep them playing longer. More players playing longer looks good when presenting AMU numbers to shareholders. It's amazing it took FDEV this long to make this change... it's one of the last quick fixes they could use to attempt to bring players back, which ain't going to work. At this point, I don't know if there's anything they could do to get me to play again. After I was banned from their forums after the disastrous Odyssey release (for politely suggesting that the managers and executives try playing the game), I decided FDEV don't deserve any of my time or money. I refunded Odyssey after it was causing my whole system to crash every 5 minutes and ran like trash. MAYBE if they made Odyssey free, I might jump back in to see if it's any better. I'm honestly surprised that it makes any business sense for FDEV to keep this game going. Although... they've proven that their as good at managing a business as they are at making games, so that makes sense.
So, one of them finally tried to actually PLAY their own game and realized it was a complete fail on the "fun factor"? They have a LOT more to do before I'll return I'm afraid. Steps in the right direction though. 👍 I absolutely HATE RNG stats though. That mechanic was just stupid and one of the (many) things that drove me away from the game a few years ago. The grind for credits to replace a well equipped ship if it's lost was another significant factor that drove me away. At a certain point, the fun of the game just drains away once you had several well equipped ships and wanted to take risks and do things that were ACTUALLY fun to participate in. Grinding for 10 hours for enough credits just to pay the insurance to replace the ship if it was lost... that just wasn't fun. And then the Thargoids... ugh. What a fail that was. They have a lot more to do before I even give it another chance. Their universe is pretty barren and just not even nice to look at compared to modern space games that at least have really nice scenery to stumble on and appreciate, even when there's nothing to DO in that area... At least make it LOOK good.
About time. I only ever did the first engineer unlock and didn't even do more than the engine upgrade. I've played for years but for engineering was way overboard. You're the go to man anytime i need to know about E.D. Great job!
Man I'm gonna be rich on CDCs and Imperial Sheilding... Seriously though I remember flying around trying to find Core Dynamics Composites for like an hour to only find 3 in an instance when I needed 4...
I agree on the mats gathering side. I maxed all mats and then stopped playing for 2 years. Thanks for the excellent quality videos. I have been watching for years. I just got a FC and it's been helpful with MES missions. Deep Space exobiology and exploration next. Cheers.
I always wondered if Frontier tested engineering without cheating. IE Gave themselves all the resources they needed, then tested engineering, looks good, ship it.
Wait... i thought the change to engineering was gonna be a big deal. This is literally a number change youd make in an INI file. Basically level 1 modding games stuff. This is really sad.
I played from beta to release of engineering but when it launched the grind ruined the fun for me. I could not be happier, absolutely going to come back now!
Came back for ED a few weeks ago and bought Odyssey for it. What can I say, it feels like ED and makes a lot of relaxing Fun again. Glad I made the step.
A better way to prevent the grind is to allow player trading. Let us trade whatever we want - ships, materials, commodities, weapons, components - you name it.
@@tommymorrison6478 Literally sites like g2a where players sell items for real money. It's literally a black market that lets players bypass everything for real money. Fallout 76 is a good example. Hackers exploited the game to get tons of overpowered weapons, duplicated them, then sold them on websites like g2a for real money. Breaks the game economy and fills the game with cheaters and exploiters.
@@tommymorrison6478 I'm not sure why my comment's not appearing, but just look at sites like G2G or playerauctions. Any game that allows players to trade things with each other will end up with people selling items for real money. Which will incentivize exploiting the game. Happened to Fallout 76, World of Warcraft, etc.
Isn't this like bolting the stable door after the horse has legged it, found a nice field far, far away, and lived out his life for many years before finally kicking the bucket and dieing with a smile on his horsey face? I left this game because the dev's never listened. I guess they do, it just takes them half a decade to react to the obvious.
When they first changed Engineering they really upped the grind for me as a causal player. It went from "do a few level 5 rolls" to having to do rolls all the way up, and then those level 5 rolls. Because, I know how best of r rolls works... the probability curve is O(n^(r-1)), so the most likely values after 2 or more rolls are the highest values, and it quickly gets more and more so. It didn't take much to get great values. Unless you were hooked on the slots and chasin' the dragon of the absolute best numbers. So the grind was only if you got caught up in the Skinner box. The change just made it the same pure grind for everyone... more for people like me, much less for the junkies. Increasing drops will certainly help... I know the material mission rewards were always some of the least enticing.
I just wish they made the game more like a game and less like work... I'll gladly do some pasanger missions for cash, or scan some wakes for data to upgrade something. But the sheer amount you need of anything is of by factors of 10 in most cases... I don't want to ferry folks back and forth for hours and hours to pay for my stuf, i don't want to sit at a starport and scan for 2 real life days to get some wake data... Lower the grind and cost by like 90% and i'll come back... I mean what's the worsed that's going to happen? More people flying decent ships doing what they like, having fun, and playing the game? Oh boy we would not want that, would we... XD
They should let every material and upgrade be purchased with in game currency. If I want to add a turbo to my car to make it faster, I don't need to go scavenge wrecked cars to find military grade capacitors. I just buy it.
My problem was never the grind (though it was bad): it's that engineering is MANDATORY because of how OP it is. The fact you can make a sidewinder a near demigod with engineering alone is disgusting, and made the 'grind' then mandatory as well. Sure, skill always beats luck, but giving someone the golden gun will always give the player who has it a major advantage, and skilled players already have very engineered ships anyway. Additionally, nothing in game really explains engineers nor gives players a reason, until they get spanked and use Reddit or Google (same thing). Yes, fixing the material grind helps, but what we really need is a REBALANCE and also remove the literally useless upgrades or fix them.
@@mojoxftn1526 weren't not much attention to what? The core build of the game is my subject. was console a good move or not? at the time couldn't afford a rig. but can't seems to install on pc now.
I gave up on the game grinding 3 of the 5 billion credits needed for the carrier, and I realized somewhere in there that if I have 3 billion credits, why the hell can I not just BUY PRE-ENGINEERED PARTS? The game is all based on space capitalism, but doesn't let you use your credits properly. I've quit Elite Dangerous more times than I can count, and I hate to say it's a bit too late to come back. Then again, Star Citizen is never coming out, so what else is there for realistic space sims?
Why is it still more complicated than it needs to be. Allow players that want to go collect the materials to go collect them, if they really like it, allow them to collect extra and sell them to a marketplace. Allow players that don't want to collect materials to buy the materials that they need or just buy the upgrades outright. Also can someone explain how if I crash my ship, I lose all my exploration data, but somehow the engineering materials I've collected aren't lost.
Losing your exploration data gives you a reason to stay alive when exploring - it's a risk factor. Losing all your engineering materials would be a reason to quit the game and never return. As for buying engineering materials, think of them as the only real in-game currency and they make more sense. If FDev had called them 'super valuable rare shiny gems' instead of carbon or antimony, people might have realised this sooner.
LOL, that upgrade chart. That's exactly how i've always planned my upgrades anyway and it always worked. Stock 1 roll for level 1, stock 2 roll for level two... so its almost the same, just rather than a random element, its fixed.
Another main issue with On-Foot Engineering was the very limited resource cap, I hope that will also be adressed as well toghether with all these changes!!!!
Wow, i only ever half assed playing, got myself an asp explorer and a vulture im working on, i tend to not invest much time in the game cuz of the massive wall that is engineering blocking me from that sweet sweet customization i so desire. My problem is i want to get into combat and take simple bounty missions, but ive heard most every npc has engineered ships- "the NPCs cheat" basically, so i literally feel like combat is gatekeeped in the game
" ive heard most every npc has engineered ships" this is incorrect, and demonstrates the problem with listening to people who have an axe to grind instead of asking people who play and enjoy the game.
AI works on different rules than player does. All their stats like damage, manuverability and hp/shields are tied to their rank, ship type and equipement doesn't play a big role here. You can avoid them by selecting contracts of lower difficulty. But I agree, engineers completly suck, it made me drop the game too. I enginereed like one weapon and one drive, it made me dead inside. It's the stupidest game design I've ever experienced
The change is alright, though all mats should be available for credits as another money sink. What they're doing isn't an unwelcome change but it's also not something in itself that would bring me back to the game. IMO this seems a bit like plugging a hole after they've lost their keel. Sure it's important to do but maybe they should've listened and plugged the hole (years ago) before it helped to sink 'em enough to lose the keel. It's a good change, we'll see if they patch it up enough to make it worth getting back on board. Thanks for the news, Ant.
your ability to stay friendly, neutral and rather not say anything instead of being confrontative has always been a miracle in my eyes! I couldn’t do it. so I mostly walked away from Elite. I am glad they finally adress some of the issues, but I have a hard time celebrating Frontier development for basically implementing a balance pass after 4 years? that sholdn’t have taken longer then a few weeks or maybe monthjs Oh well Type 8 very pretty! just to say something nice :)
Fleet carriers should have an engineering bay where you can do all your experimentals youve unlocked... no need to continuously travel to each engineer everytime you want to upgrade a ship.
I did the grind for most of my ships and I hated it so much, I almost ignored foot-based gear grind. Glad to hear they are changing up both ship and suit based engineering.
Took them all this time to figure out that players aren't looking for a 2nd job!
only took them 8 fucking years
😂😂 LMBO!
Cool, all they had to do is burn down their players for 8 years before changing a value in a variable
I gave ED a second chance and it feels good 👍
Ya I dunno if I will. Engineering was just one of many issues. It reminds me of an ex girlfriend who let you down too many times and has too many flaws to consider going back to.
Oh cool we only had to wait 10 years!
Exactly. 10 years to address an issue that has been universally hated from day 1 doesn't earn any credit from me. It's desperation to try to keep the game on life support.
@@robertslade2649i know, i love the game but feels like the ppl in charge are completely out touch. No one wants to have a 2nd job.
Maybe they saw how Hello Games has constantly improving & updating No Man’s Sky and realized they could do the same if they put the effort in… 🤷♂️🤔
@@cmdrbillpaxton4302NMS never fixed its issues either. I would call it a decorated turd.
@@chintoki i think you are that decorated turd, a big one.
I didn't do any foot-based engineering at all - I just couldn't face the grind.
I played a bit of foot game and left ... might come back if they keep fixing the stuff they should have fixed years ago!
@@oomwat6101 they would need to do address alot more than that, along with adding alot of new content, along with a good DLC, for me to come back.
Same. At least they made some pre engineered weaps and suits available if you …. Grind the search in every station.
Sàme here. Just never wanted space legs to an extent or a shooter. That for me isn't what makes elite
The framerate and the lack of proper AA finally pushed me over the edge and made me quit ED all together. The game both looks and runs like dogshit when on foot
This is one of the reasons why I left elite dangerous.
Right???? I played like 600 hours pre engineering and then maybe 12 hours since
@@johnrjco4623 lol game needs all the players it can get its on life support.
Only one? This is 5 of the reasons I left Elite.
@@johnrjco4623 "It's a good thing the game will die because others won't grind mindlessly like the retards" is certainly a take.
@@johnrjco4623 Says the lazy 30-something still leaching off his parents.
it took them 7, 8 years to figure this out? holy shit guys.
Many games are guilty of that sadly
Better late than never
just in time for me to start playiong on my new vr rig lol
They always knew it was grindy, because it was grindy by design. They're trying to woo players back in. Granted they manage to get these changes right to begin with.
@@franc8023 I knew someone would say that.
And to that i said... It is too late. It might as well have been never. This game will not recover. This game is not no mans sky. And even no mans sky is STILL just a grindy bore with little to no progression past the first 100hrs SIMPLY BECAUSE OF RNG AND "procedural content".
Nice to see that frontier woke up from coma, but sadly, way too late.
Sadly have to agree... this all looks fine but it's what, years late?
@monkeybarmonkeyman about 5 years too late, in my opinion.
@@1980juseppemaybe 😊
Right? These changes are welcome, but most players have moved from ED a long while ago.
After their suicidal policy, I don't even want to give the game -- and Frontier -- another go.
Eh, I think I'll give it another shot since Star Citizen is putting arcade crap in and cutting corners now.
My ships are buried under 4-5 years of dust due to the poor lackluster development and additions over (& before) that time. It would have to be something truly significant to make me dust those ships (& the game) off.
same here, 2K hours later ..
Your parking fees will be....
Astronomical.
but that feeling of hearing the engines wind up as you fly out of the hanger again
booo boooo
How bout now? Colonization is pretty big
I do miss having access to everything by having the lifetime backers pass. who would have thought the lifetime pass would run out.
My life time pass never went through onto steam
Remember way back when they increased it from 1 to 3 mats? They were originally gonna do 5, but the masochists on the forums flipped out, and they lowered it to 3.
Exactly! Up to 100 my @$$. More like 8-12.
Elite Dangerous forums are a key example of "toxic positivity"
Oh I remember that shit more like Elite Scam
And when it came out we looted randomly, upgrade outcomes were random, we looted three times less materials per pickup, and had very few materials per location.
And still, we had tryhards telling us it was perfectly balanced and not grindy. Absolutely insane. I for one, am very pleased the "old" game designers are no longer at the wheel. Elite always has been an incredible game for us scifi nerds, but some time sinks always drove me crazy.
2:57, Ant has finally slipped. After a decade, he finally slipped and showed us a shot being set up.
It's been 84 years. . .
😂
LOL
if they had done this 5 years ago I would have been excited
Yet here you are.
@@barking_mad6649 and we're not excited
@@barking_mad6649 Keep eating the crap feast they present to you and ask for more.
Yeah in 2019 I played this game a lot but I don't think I've touched it since before carriers became a thing. I was on a break before they launched and then it took so long to launch I didn't care when they did.
@@jrk41599 Ratioed
Just let players pay the engineers for the upgrades, ok it will cost millions but what's the point of amassing huge wealth when you run out of ships to buy
Gotta feed the Fleet Carrier.
@@1darkthoughtThis is facts
Or just make them commodities like any other material! The RNG on HGE's and on foot materials is not addressed. WTF!
Why not just be able to use money to finish all your missions too! Who needs more interesting gameplay, I just want to be able to throw money at anything and everything and then get bored of the game after a couple days 😁😁😁😁😁
One month ago i finished FC grind, then i wanted to hunt Thargoids but i needed guardian mats, and they are another grind layer that future explorers like me must do for the extra benefits... Well i went to guardian site mentioned from DTEA website and grinded for 10 minutes... And i stoped and I've been rocking and stoning in DRG for the last month.
Almost 700 hours of grind and learning...
Wooo Frontier hired a Fun manager that's in charge of determining what's fun and what's not fun, and to tune down the things that aren't fun :)
5 years to change some numbers in a spreadsheet 😂
IF they can nail this down AND fix VR, I might just come back. I really do miss Elite dangerous and it used to be my main game but I just couldn’t anymore. I’d love to come back.
Too late for me. It’s been so long I forget some of my voice commands and controls.
Shit I been banned from their forum page and steam page for calling out their BS and I was a founding member. I gave them $150 for their bullshit
It is very much like FDev not to innovate on problems, but instead to bandaid them in the simplest way requiring the least effort.
Then monetized on it
Frontier: We'll overhaul the engineering to remove the grind.
Also Frontier: Let's increase the number of mats from canisters. DONE!
I never expected Fdev to make these changes. I am fully in support of this.
… given how simple the changes to engineering are, literally just some numbers, makes you wonder why the didn’t do this in the first months / years after the feature was launched. Honestly stunning.
Keep in mind you got to shill out money for the new type 8.
@@lindinle You can just wait for it to release?
5yrs too late
For real. The 2000 players who still play will appreciate it I guess, for the little life this game has left
@@TylerSL92 Enjoying being out looking in, do ya? 😅
@@Tamburello_1994 that one like was from yourself wasn't it you muppet.
@@Tamburello_1994 Ok troll
better late then never i suppose
Nothing here that makes me want to go back to ED unfortunately. 😢
I’m sure this is appreciated and all, but it’s not exactly the engineering system rework I was imagining. This just sounds like they pushed some sliders to the right and called it a day. It’s low effort enough to kind of be insulting if you think hard on it… like they could have done this years ago had they cared about player feedback. Makes me wonder why they’re doing this now, after digging their heels in for this long.
Losing players when they're pushing cash shop stuff; they need to pull players back who already left 5+ years ago because the game turned into a second job. My gaming org and I were stoked to hear about owning freighters, we wanted to own two; one for mining and resource collection, another for when we did combat ops.
The cost of those things was atrocious; and we all just 'Noped" away from the game because we realized we didn't all want second jobs to keep a freighter after we initially bought it.
At the end of the day, this is supposed to be a game, and I'm fine with some grind and putting the effort into a game to get things(I ran a wormhole alliance in EVE Online for just over ten years); but we sure as hell weren't going to work all day; just to come home and feel like we had to WORK 5-8 more hours in the evening to maintain what we had. Even EVE Online wasn't that harsh, because it atleast had ways to earn money that weren't constantly getting nerfed into oblivion.
Low effort defines the development of the game. They build an amazing foundation with Elite Dangerous and Horizons, then kinda just... gave up. It's wild how good it was when it first came out and how fast they appeared to have created it. I wonder what caused it all to change so fast after release...
Yeah when I hear rework, I think _removing or reworking useless upgrades_ (shielded internal modules) or _nerfing or reworking OP upgrades_ (increased FSD jump range), not just making it less grindy.
Oddy failed, players left, and the stock tanked.
What's most insulting about this is they didn't even go all the way with pushing sliders. They could have easily dialed down the atrocious mat trader rates. Make trading within a category lossless and make cross category trading be a 2:1 loss or 3:1, not freaking 6:1. Better yet, make the whole system lossless and just charge credits to do trades.
They've had to "rework" engineering 3-4 times now because every time they always do as little to actually reduce the grind as they can get away with instead of just doing it all in one go.
Has hell frozen over?
Frontier listening to their users?
This can't be true :D
@@underleftAt least it isn't 11 years too late...
Frontier listening to their shareholders
@@mike_lowndes did some players buy some stocks?
They've still got time to fuck it up... we'll see
@@ZZaGGrrUzz You just gave me an idea. How about we all buy stocks and bully Frontier into giving us base building and explorible/interactive ship interiors, along with EVA and EVA repairs?
I stopped playing 4-5 years ago. For me, the worst part about the engineering mats grind wasn't necessarily how long it took, but just how damn unpleasant it was. It was a miserable grind. I would enjoy mining for hours for money, but grinding for engineering mats was horrible.
Things may have changed, but when I was still playing there were only 3 reliable methods. One, you went to the Jameson crash site, scanned things and then self-destructed so that you could repeat the process as quickly as possible. Just flying and self-destructing over and over. The second one was you would go to those debris signals in space, save, vacuum the materials from the debris, quit the game, reboot, travel back to the signal (it would always be a small distance away) and then scan. Literally rebooting the game dozens and dozens of times to get the signal to respawn. The third one was to fly several real life hours away to a set of planets you'd have to land on in the scarab to physically mine the ores. Many of these planets were low G so the resources would just fly off once mined and had to be chased, in the stupid scarab. The whole process would take several hours and wouldn't even fill up your resources. An utterly miserable experience.
If the current engineering grinding method is still like that, or anything close to it, then increasing a few numbers isn't really going to fix it.
you dont need to repear jameson anymore. basically fills you up in one run. And you can just do mining missions for mats now
So can I just... buy them? On the open market? I'd like to... you know, just _buy_ Engineering materials. Like a sane, actually thought-out sci-fi world would probably let me.
This isn't an improvement, it's just inflation.
Is there a well thought-out sci-fi game that currently does this? Zero collecting materials/crafting and just insta-buy?
Yea you’ll buy them… for ARX
@@mojoxftn1526no man sky lets you do this I haven't farmed resource mats in hundreds of hours that weren't specifically event related where they have you start with nothing like expeditions. What you can't buy from stations you can buy from npc pilots, what you can't buy from those you can set up an automated mine for. If I can't find anywhere to buy or mine a specific mat I can toss some mats in a refiner for a couple minutes and combined them to churn out what I need if all that fails my fleet brings in what ever else I might need at any given time from their jobs.
The panic of realizing that the player base and UA-cam review space has been telling them... nah. This isn't late - it is after their best people have left. Think of the Frontier employees that have left - the best and most ardent believers - gone. Our favorite community communicators gone.
Yep, that's true.
Anyone think they might look at exploration game play? This is the only thing that would get me back.
The engineering changes in Elite Dangerous are great news for me because after doing engineering for a while, I realized how much grinding it involved, and I had largely lost interest in the game. After the update, I plan to try it again with my friends. I hope I can recapture the excitement I had when I first started playing.
It's good to see that they're putting some effort into the game again. If only they could go back to the era of the awesome puzzles with the guardians and the thargoid probes/links.
I think the negative impact of the material grind would've been offset MASSIVELY if the upgrades themselves were more geared towards modifying the function of the weapons (in a way that introduced tradeoffs) as opposed to serving as a flat-out replacement for the the stock modules.
Weapons that trade DPS for inducing overheating or module malfunction in the target? That's a cool and interesting way of giving people either more flexibility or the opportunity to specialise in a role.
But if a stock FSD can jump 20LY and an engineered one can jump 40LY on less fuel, then all you've done is make stock FSDs completely redundant, and now the material grind is now an arduous chore that players MUST engage with if they want to remain competitive.
Also, I think grind is too often maligned by people discussing game design, and often without much critical thought for the role that it plays, since it isn't JUST a way of padding out the length of gameplay loops with minimal effort (even though the worst cases are often just that).
Player engagement with the in-game resource economy could've been so much more interesting if it was less restrictive, and even in the best possible case, a certain amount of that would boil down to repeating an activity for incremental gains of some sort.
I, like many other lapsed players of this game, have a lot of credits. In fact, last time I logged in, I was sitting at a little over a billion.
That didn't come about over the course of just a couple of play sessions. In fact, it was due to a lot of time spent in high intensity conflict zones, blowing up enemy combatants, scooping up their blasted remains, and turning in combat bonds at the nearest friendly space station.
I did this because I genuinely enjoy how space combat worked, not because I had any intended ship purchase in mind. But if I did, the journey to becoming a billionaire could have -- in my opinion, uncharitably -- been labelled as "grind".
So imagine my surprise when the Engineers were revealed to be completely uninterested in money, to the extent that a BILLIONAIRE still can't get their hands on a fully upgraded FSD without having so vanquish a few giant rats in the proverbial tavern basement.
The idea that I can be a literal billionaire, and yet can't throw any of that capital around in any meaningful way is really weird, especially in a game like ED that goes out of its way to simulate quite a lot of economic activity outside of what most players will be doing.
Competitive with whom? There is no player driven economy here. You are only playing against yourself, your patience and your time.
i want earth like world updates one day
At this rate, it will happen by 2045
go play something else friend. youll be better off that way
In Elite 8 you mean?
@@tekfunk6299 earth like Landings
Very informative and extremely useful to get the details early. Great vid and thank you
Seriously! 10 years on, and all they did was boost drop numbers by 10x and remove randomness 😅. This seems like a very easy fix that could have been done much, much sooner.
Glad they figured that out so quickly
I'm glad they're doing something about it, it's the main thing that pushed me away from the game. I have about 7-8 fully G5 ships for niche purposes but needing to do even more grinding for other ship builds burnt me out really quickly. I may actually get back into the game when they release the fixes if they're actually going to make a difference
Exactly ❤I don't care about "Thargoids" and stuff until the core principles are better 👍
It's a step in the right direction. However lowering requirements for a grind does not remove the grind. It just hides it. If they REALLY want to fix it they need to make looking for materials an option. Personally I think it should be a mineable option. I should be able to show up to the Engineer, shove my money in their face, then get my 💩 and leave. OR as an option go gather the materials and get the same for a discount. The same should be said for suits. Making me buy 7 (arbitrary number) suits and then go through all the crap to upgrade them as well as the guns is for lack of a better term dumb. Especially after having to do that for my fleet of ships.
When I order a pizza I don't have to pick up 37 wheat, 22 tomato, 16 Cheese, 8 toppings, and then an optional 4 gas if i want it delivered. Then give them money to make it and as well 7 bolts of cotton, 14 steel, and 3 wood so they can make work uniforms, and utensils to make my pizza. If i want to take the IRL GRIND PATH I can buy all of that and make the effing pizza myself. But that is not what I do. I call a shop, tell them what I want, give them money and then go get fat. When I played World of Warcraft did I grind for mats? Heeeeeell no I bought my stuff in the auction house 99% of the time. BUT I HAD THE OPTION! And that took up 14 years of my life.
There is always some kind of grind in a game. The real way to mitigate the negative effects of the grind on the player is to make it fun. Making a grind commodity based in any game will force some players to engage in game loops they don't like. If a player doesn't like a loop it is no longer fun, then making that loop "work" and now your game is no longer a game it's just work.
Some people like to grind, and that's fine. However some people don't so you make it an option and everyone is happy. Not doing that is just lazy design. Pair that with telling people what they do and don't want and you get an exodus. Like i said it's a step but they need to actually fix it. Then and only then will I come back, and likely others as well. None of this "good faith" crap they burned that bridge.
Also sorry for the rant.
The first paragraph sums things up neatly and FDev would do well to take note of it.
The rest is fine - rant at will!
Love your voice. Love your coverage of Elite Dangerous. I could listen to you and David Attenborough talk about anything all day.
Do not listen to him at 2x speed. Your brain will turn into a liquid.
Did they ever add VR when your playing as your character? VR was why I played Elite. It made a huge difference in my wanting to play it.
No.
They also need to MASSIVELY improve be performance imo
first person VR is extremely hard to do, they would need to build the system from ground up with VR controls, specially for multiplayer. and with how bad the performace is, it would be even worse in VR. don't expect it to happen any time soon.
I'm one of those VR only players that wishes they would add headlook VR to the on foot play but it's still a great game and there's really no replacement at the moment. I tried no man's sky. Even with the latest update it's still too goofy for me, Star citizen still isn't much of a game and there's no VR so that's a no-go. As long as frontier keeps updating. Maybe they'll get around to fixing the VR when they realize what they have in front of them.
@@danilooliveira6580No, it's not. They don't need motion controllers for on-foot VR all they need is head look with a UI. Most people play seated with a controller, HOTAS or mouse and keyboard, they are not going to get up out of their seat back and forth just to use motion controllers. It's unnecessary. I would just love to exit my ship in VR and be able to interact with things like doors, boxes and enter my ship freely.
Great news for the 5 players still playing the game.
Dude, in the time between first releasing Engineers and this update; I started and then graduated from college, started 2 jobs, began my career, bought my first car, met the woman I'm going to marry soon, and I'm in the process of buying a house.
My point being that it's way too late for this.
"A new life awaits you in the Off-world colonies. The chance to begin again in a golden land of opportunity and adventure." - Blade Runner
Yeah, right. The evil corporations never quit.
6 years after I stopped playing due to the grind… now it changes…wow
I gave up ED because of the grind on engineering. I already had a full time job and don't want to work even more just to enjoy my games. Hope they fix it
I always felt that if you grind long enough to get a certain weapon or frame shift drive, you shouldn't have to do it for each ship.
regardless of their recent monetizing, that type-8 looks really good. Similar enough to recognize yet very unique
also happy to see them busy again, I was afraid it was going to stagnate after the thargoid war
Giving off those EVE online industrial vibes.
@@spartakos3178 First thing I thought was the ship looked like a venture
Really?
Anyone cheering Fdev for this "change" in Engineering is a goddamn ********
A change like this could've been done 2 weeks after the first implementation of engineers, not years and years after.
The gameplay is the same, you just get more mats for cheesing the same material sites. WOW FANTASTIC GAMEPLAY!!!!
It's an insult to the playerbase and if you think this is something Fdev should not get critisized for, you need some serious health check ups at your neurologist
So should they cancel the engineering update?
@@tekky9358 No, it's a good step forward but seriously no overhaul.
You sound super emotional dude. Maybe take a step back, re evaluate your Choices on where you choose to invest your energy and care about things that actually matter
@@dencuzeyeah all they've done is removed part of the grind, nothing else. Nothing about how there are obvious and useless upgrades, or how engineering is nigh necessary to be competitive, or how it undermines module classes in a big way. Like you I'm glad that they've made it less grindy, but they still after 8 years haven't resolved the fundamental issues with engineering as it pertains to gameplay.
@@aeringothyk5445 Im good, I just see a Dev thats never gona change
With all these smart changes they making they gonna get my hopes up for ship interiors again
Well, right on time for the Phyton MkII with credits, I was just thinking in get the materials for before the ship came out.
No apologies from the forum coming.
So.. I will admit, with the original Engineering roll system, there was always that small chance that you could roll some absurdly high improvement, which was exciting, but that random chance didn't make ANY sense from a lore or roleplay perspective, it was very obviously designed to waste as much of a player's time as possible to keep them playing longer. More players playing longer looks good when presenting AMU numbers to shareholders. It's amazing it took FDEV this long to make this change... it's one of the last quick fixes they could use to attempt to bring players back, which ain't going to work.
At this point, I don't know if there's anything they could do to get me to play again. After I was banned from their forums after the disastrous Odyssey release (for politely suggesting that the managers and executives try playing the game), I decided FDEV don't deserve any of my time or money. I refunded Odyssey after it was causing my whole system to crash every 5 minutes and ran like trash. MAYBE if they made Odyssey free, I might jump back in to see if it's any better.
I'm honestly surprised that it makes any business sense for FDEV to keep this game going. Although... they've proven that their as good at managing a business as they are at making games, so that makes sense.
Elite is the only thing they have that makes money long term. They'd fold as a company if they stopped Elite.
Me, my wife, my two friends and their friends have already given up the game fellas. Too little WAAAAY too late.
I agree, hated the way Engineering was put out to players
Randomness, of any kind, in upgrading a piece of technology is not engineering. It's alchemy.
So, one of them finally tried to actually PLAY their own game and realized it was a complete fail on the "fun factor"? They have a LOT more to do before I'll return I'm afraid. Steps in the right direction though. 👍 I absolutely HATE RNG stats though. That mechanic was just stupid and one of the (many) things that drove me away from the game a few years ago. The grind for credits to replace a well equipped ship if it's lost was another significant factor that drove me away. At a certain point, the fun of the game just drains away once you had several well equipped ships and wanted to take risks and do things that were ACTUALLY fun to participate in. Grinding for 10 hours for enough credits just to pay the insurance to replace the ship if it was lost... that just wasn't fun. And then the Thargoids... ugh. What a fail that was. They have a lot more to do before I even give it another chance. Their universe is pretty barren and just not even nice to look at compared to modern space games that at least have really nice scenery to stumble on and appreciate, even when there's nothing to DO in that area... At least make it LOOK good.
About time. I only ever did the first engineer unlock and didn't even do more than the engine upgrade. I've played for years but for engineering was way overboard.
You're the go to man anytime i need to know about E.D. Great job!
I deleted my old CMDR some time ago and hasitated to get into engineering...It's good to hear this changes.
(100 materials per site LOL)
Man I'm gonna be rich on CDCs and Imperial Sheilding...
Seriously though I remember flying around trying to find Core Dynamics Composites for like an hour to only find 3 in an instance when I needed 4...
the only thing that would bring me back to ED is ship interiors
No
@@DarkReturns1yes
Base building
I agree on the mats gathering side. I maxed all mats and then stopped playing for 2 years. Thanks for the excellent quality videos. I have been watching for years. I just got a FC and it's been helpful with MES missions. Deep Space exobiology and exploration next. Cheers.
I play any game for enjoyment. The grind is not usually enjoyable. Nice to see this approach, concentrate on the things that are enjoyable.
I always wondered if Frontier tested engineering without cheating. IE Gave themselves all the resources they needed, then tested engineering, looks good, ship it.
Have billions of cred literal billions. left the game cuz of engineering mats, n it's mind numbing.
Wait... i thought the change to engineering was gonna be a big deal. This is literally a number change youd make in an INI file. Basically level 1 modding games stuff. This is really sad.
I played from beta to release of engineering but when it launched the grind ruined the fun for me. I could not be happier, absolutely going to come back now!
After a few years, I'm finally tempted to reinstall.
These changes are starting to make me think about playing again, some engineers though still suck to unlock but it's a step in the right direction
I’m lost too far out into the void to make the trip back to experience this update.
The spins, THAT is the change that is gonna make a world of difference!
Holy shit I might come back, I transferred 8bill to PC 3 years ago and quit after a week when I realised I would have to grind engineering again
Thank god for that. I gave up when engineering came in. I may well get stuck in again if things are easier on the grind.
Came back for ED a few weeks ago and bought Odyssey for it. What can I say, it feels like ED and makes a lot of relaxing Fun again. Glad I made the step.
i love elite dude
A better way to prevent the grind is to allow player trading. Let us trade whatever we want - ships, materials, commodities, weapons, components - you name it.
That will just lead to black markets, gold farms, etc. Pass.
@@GrimGearheart In what way will there be "black markets"?
@@tommymorrison6478 Literally sites like g2a where players sell items for real money. It's literally a black market that lets players bypass everything for real money. Fallout 76 is a good example. Hackers exploited the game to get tons of overpowered weapons, duplicated them, then sold them on websites like g2a for real money. Breaks the game economy and fills the game with cheaters and exploiters.
@@tommymorrison6478 I'm not sure why my comment's not appearing, but just look at sites like G2G or playerauctions. Any game that allows players to trade things with each other will end up with people selling items for real money. Which will incentivize exploiting the game. Happened to Fallout 76, World of Warcraft, etc.
Isn't this like bolting the stable door after the horse has legged it, found a nice field far, far away, and lived out his life for many years before finally kicking the bucket and dieing with a smile on his horsey face?
I left this game because the dev's never listened. I guess they do, it just takes them half a decade to react to the obvious.
When they first changed Engineering they really upped the grind for me as a causal player. It went from "do a few level 5 rolls" to having to do rolls all the way up, and then those level 5 rolls. Because, I know how best of r rolls works... the probability curve is O(n^(r-1)), so the most likely values after 2 or more rolls are the highest values, and it quickly gets more and more so. It didn't take much to get great values. Unless you were hooked on the slots and chasin' the dragon of the absolute best numbers. So the grind was only if you got caught up in the Skinner box. The change just made it the same pure grind for everyone... more for people like me, much less for the junkies. Increasing drops will certainly help... I know the material mission rewards were always some of the least enticing.
I just wish they made the game more like a game and less like work...
I'll gladly do some pasanger missions for cash, or scan some wakes for data to upgrade something.
But the sheer amount you need of anything is of by factors of 10 in most cases...
I don't want to ferry folks back and forth for hours and hours to pay for my stuf, i don't want to sit at a starport and scan for 2 real life days to get some wake data...
Lower the grind and cost by like 90% and i'll come back...
I mean what's the worsed that's going to happen?
More people flying decent ships doing what they like, having fun, and playing the game?
Oh boy we would not want that, would we... XD
This will definitely bring me back to the game!
They should let every material and upgrade be purchased with in game currency. If I want to add a turbo to my car to make it faster, I don't need to go scavenge wrecked cars to find military grade capacitors. I just buy it.
My problem was never the grind (though it was bad): it's that engineering is MANDATORY because of how OP it is. The fact you can make a sidewinder a near demigod with engineering alone is disgusting, and made the 'grind' then mandatory as well. Sure, skill always beats luck, but giving someone the golden gun will always give the player who has it a major advantage, and skilled players already have very engineered ships anyway. Additionally, nothing in game really explains engineers nor gives players a reason, until they get spanked and use Reddit or Google (same thing).
Yes, fixing the material grind helps, but what we really need is a REBALANCE and also remove the literally useless upgrades or fix them.
Underrated comment right here.
First step in the right direction, good to see.
Can't remember the last time I played, maybe I'll give it a spin.
When I heard changes to number of mats on site from 3-6 to 30-100 my office floor was engulfed by a resounding "YEEEEAAAS!"
Damn if these changes were done the first or second time they reworked engineer grinding I might still be playing the game.
Compulsory reminder that Frontier abandoned their entire console player base. I'm not going to ever stop saying this.
I'm so thankful they did. Dead ass consoles were holding things back. Good riddance.
shouldn't have bring consoles in if they're were to do that. vision is broken in this game. a dying shell is the state of elite now.
@@davidgouyaie8027 Your comment makes it painfully obvious you haven't paid attention in years. Well done.
@@mojoxftn1526 weren't not much attention to what? The core build of the game is my subject. was console a good move or not? at the time couldn't afford a rig. but can't seems to install on pc now.
My god so much time to see it coming only now
I gave up on the game grinding 3 of the 5 billion credits needed for the carrier, and I realized somewhere in there that if I have 3 billion credits, why the hell can I not just BUY PRE-ENGINEERED PARTS? The game is all based on space capitalism, but doesn't let you use your credits properly. I've quit Elite Dangerous more times than I can count, and I hate to say it's a bit too late to come back. Then again, Star Citizen is never coming out, so what else is there for realistic space sims?
Who moved to a different site? Just log out and back in to pick them up
The issue is, if you have to metagame a system to make it tolerable, it speaks ill of the actual system that's coded into the game.
@@kdog3908 yea and doubling or tripling the rate only ellivates the problem not solved it.
@@kdog3908 That's basically how you have to play all of Elite....
I hope they’ll continue to make more good decisions. It would be amazing if Elite had a glow up!
Why is it still more complicated than it needs to be.
Allow players that want to go collect the materials to go collect them, if they really like it, allow them to collect extra and sell them to a marketplace.
Allow players that don't want to collect materials to buy the materials that they need or just buy the upgrades outright.
Also can someone explain how if I crash my ship, I lose all my exploration data, but somehow the engineering materials I've collected aren't lost.
Losing your exploration data gives you a reason to stay alive when exploring - it's a risk factor.
Losing all your engineering materials would be a reason to quit the game and never return.
As for buying engineering materials, think of them as the only real in-game currency and they make more sense. If FDev had called them 'super valuable rare shiny gems' instead of carbon or antimony, people might have realised this sooner.
You can trade materials at a materials trader for stuff you need but don't have.
LOL, that upgrade chart. That's exactly how i've always planned my upgrades anyway and it always worked. Stock 1 roll for level 1, stock 2 roll for level two... so its almost the same, just rather than a random element, its fixed.
Another main issue with On-Foot Engineering was the very limited resource cap, I hope that will also be adressed as well toghether with all these changes!!!!
I really liked new material mechanics.
Wow, i only ever half assed playing, got myself an asp explorer and a vulture im working on, i tend to not invest much time in the game cuz of the massive wall that is engineering blocking me from that sweet sweet customization i so desire.
My problem is i want to get into combat and take simple bounty missions, but ive heard most every npc has engineered ships- "the NPCs cheat" basically, so i literally feel like combat is gatekeeped in the game
" ive heard most every npc has engineered ships" this is incorrect, and demonstrates the problem with listening to people who have an axe to grind instead of asking people who play and enjoy the game.
@@Sighman well im asking now?
AI works on different rules than player does. All their stats like damage, manuverability and hp/shields are tied to their rank, ship type and equipement doesn't play a big role here. You can avoid them by selecting contracts of lower difficulty.
But I agree, engineers completly suck, it made me drop the game too. I enginereed like one weapon and one drive, it made me dead inside. It's the stupidest game design I've ever experienced
The change is alright, though all mats should be available for credits as another money sink. What they're doing isn't an unwelcome change but it's also not something in itself that would bring me back to the game. IMO this seems a bit like plugging a hole after they've lost their keel. Sure it's important to do but maybe they should've listened and plugged the hole (years ago) before it helped to sink 'em enough to lose the keel. It's a good change, we'll see if they patch it up enough to make it worth getting back on board. Thanks for the news, Ant.
your ability to stay friendly, neutral and rather not say anything instead of being confrontative has always been a miracle in my eyes! I couldn’t do it. so I mostly walked away from Elite.
I am glad they finally adress some of the issues, but I have a hard time celebrating Frontier development for basically implementing a balance pass after 4 years? that sholdn’t have taken longer then a few weeks or maybe monthjs
Oh well Type 8 very pretty! just to say something nice :)
I have 5 fully upgraded suits... took about 6 weeks playing Odyssey stuff.
Still, very good news for Elite 👍
Fleet carriers should have an engineering bay where you can do all your experimentals youve unlocked... no need to continuously travel to each engineer everytime you want to upgrade a ship.
I did the grind for most of my ships and I hated it so much, I almost ignored foot-based gear grind. Glad to hear they are changing up both ship and suit based engineering.
All the people who completed that grind are going to be absolutely delighted by this news...
That type 8 has my attention, i will certainly buy it. And the engineering will be easier to achieve
ED has always been grindy and Frontier has always encouraged it; going out of their ways to stop things that made it easier (IE EDDB).