getting two cube planets relatively close to eachother where one cube planet is in a star system of a player homeworld and another one is a purple spice planet orbiting a yellow star is crazy enough on its own
@KinglyValence I haven't actually calculated it but ik for sure this is wrong because it doesn't consider the fact that you generated more than one yellow/red star. If you're looking at this as one whole event that needs to be considered. Also needs to consider the average amount of planets generated in a system I believe. This is a bit more complicated to figure out. It is definitely higher than this because of the multiple stars and planets though.
"Unfamiliar galaxies" this man is turning into Rainbolt for spore. That yellow spice with squirrel shape lake? It's at 12.5, 8.0, -3.2, the second moon of the purple spice plant
A few days ago, I made an offhand joke about a silly approach to a game design challenge that has given me a lot of trouble. Then, I thought about it for a moment, and wondered if there might be something of value to the method I had joked about, so I decided to take it seriously. It turns out that I had stumbled upon the silver bullet for my game design nemesis. It instantly trivialized the most awkward and unmanageable subsystem of my prototype into something simpler and more user-friendly than _anything_ I have previously created, and the underlying logic is so powerful that it has become a foundational pillar of my game design methodology in less than a week. I feel like accidentally funny-ing my way into the most potent artistic epiphany of my life is a very similar chain of events, at a conceptual level, to you making a substantial speedrun error and, while attempting to mitigate it, finding yourself on a string of consecutive lucky events with such low probablility that I wouldn't be surprised if you're the first Spore player to _ever_ experiece such an unbroken chain of flawless RNG.
I wish modding this game was easier, I tried learning it but the code is a mess and half the things you'd want to do aren't figured out yet. For example, the galaxy generation code is incomprehensible, it does a bunch of math on images and I can't even tell what math it's doing, and the sizes of the images don't line up.
I wish some billionaire fan buys the rights and makes Spore 2 because EA completely abandoned the game generations ago and they probably not going to touch it 😢
There is another percentage that wasn't mentioned 🤭 A Non gas Giant Planet has a 1/10 chance to have Rings, so it would be another 10% to add on that Cube Planet with Purple spice in a Yellow Star
This specific recovery might be rare, but you could have a similar one with different profits from different empires around you, so I imagine the chance of recovering in a similar fashion must be much higher Also much harder to calculate though
Different profits from different empires? You mean different spice prices from other empire nearby? Spice prices are re-randomized after viewing 5 trading screens. Spore only has memory for 5 inventories so once you view 5 different ones they old ones will be re-randomized and get different spice prices.
After having 1 green, 1 red and 2 blue cards it gives the soothing song ability which sets the relationship with the selected hostile empire to 0 for a limited time. It ends after using a weapon immediately so basically useless (or at least I can't see how it's useful)
@@matezsilinszki6913If this works on the Grox, you've just gotten yourself an easy way to befriend them, which means safe passage to the center of the galaxy at the cost of everyone else hating you
ChatGPT seems to believe it makes colonies more productive, but I have never seen evidence of this. In civilisation stage, happy cities will celebrate, doubling their income, but in space stage the only benefit I’ve seen that happiness to have is to prevent revolt, which is far as I can tell colonies with positive happiness of any level will never do.
I don't think more happiness does anything more than just 1 happiness for the colonies. In Civ 1 happiness is enough to make them celebrate. And in Space they might just not need to be unhappy to prevent revolt. I haven't tested it but maybe neutral happiness may be fine, but definitely 1 is enough.
As a kid i always made my colonies +5 and didn't even know that there is an event or revolt mechanic Also now i know that Loyality Booster and Omni Turent protect from them
okay so basically, what you do is take the first number, and add it to itself the number of times that is the other number so 2x3 would equal 2+2+2, or 6, and 5x4 would be 5+5+5+5. but something to remember is that with multiplication, the order doesnt matter. you can test that since with 2x3, that comes out to 2+2+2, or 6, as stated earlier, but if we were to do 3+3, we see that that is also six. this same logic applies to all multiplication. make sense?
I do have the galaxy file available from the very end of the All Achievements series at the end of day 8 if you want it ;) It's in my Google Drive linked on my channel page.
getting two cube planets relatively close to eachother where one cube planet is in a star system of a player homeworld and another one is a purple spice planet orbiting a yellow star is crazy enough on its own
I love that you are still keeping this game alive by creating this content! Spore is one of my all time fav games out there, so thank you!
There's something special about Spore, whish they made it into a proper franchise 😢
@@filippolippi02 really true
i couldnt agree more
For those wondering, those 5 events multiplied gives you about a 1 in 1,443,000 chance of happening
Let's go gambling!
I can't stop winning!
I can't stop winning!
I can't stop winning!
I can't stop winning!
I can't stop winning!
Yeah but that's not the actual odds of this happening 😭 it's a bit higher
That's crazy! Lol literally 1 in a million!
@@mataticWhat's the higher/lower odds? Want to make sure I got the math right :)
@KinglyValence I haven't actually calculated it but ik for sure this is wrong because it doesn't consider the fact that you generated more than one yellow/red star. If you're looking at this as one whole event that needs to be considered. Also needs to consider the average amount of planets generated in a system I believe. This is a bit more complicated to figure out. It is definitely higher than this because of the multiple stars and planets though.
You are the luckiest of us 28-ish left
Edit: Just finished watching the video, holy shit that's insane RNG
"Unfamiliar galaxies" this man is turning into Rainbolt for spore.
That yellow spice with squirrel shape lake? It's at 12.5, 8.0, -3.2, the second moon of the purple spice plant
"This planet is looking like a 3rd arm of the Milky Way to me."
spode was looking upon you kindly 😭
i love spode
I'm glad people still play this game
I love you so so much for the high effort captions on your videos!
Thank you! I'm glad the switching from Post to Live and back in the captions made sense!
This is how low of a chance all of that has to occur in the same time: 0,000006525%
ve been playing spore my entire life and never found that foot xD didnt know there r artifacts worth more than 200k
"show us your mods folder"
Dream called
A few days ago, I made an offhand joke about a silly approach to a game design challenge that has given me a lot of trouble. Then, I thought about it for a moment, and wondered if there might be something of value to the method I had joked about, so I decided to take it seriously. It turns out that I had stumbled upon the silver bullet for my game design nemesis. It instantly trivialized the most awkward and unmanageable subsystem of my prototype into something simpler and more user-friendly than _anything_ I have previously created, and the underlying logic is so powerful that it has become a foundational pillar of my game design methodology in less than a week.
I feel like accidentally funny-ing my way into the most potent artistic epiphany of my life is a very similar chain of events, at a conceptual level, to you making a substantial speedrun error and, while attempting to mitigate it, finding yourself on a string of consecutive lucky events with such low probablility that I wouldn't be surprised if you're the first Spore player to _ever_ experiece such an unbroken chain of flawless RNG.
So happy to have found a new SPORE channel
Never judge a book by it's cover.
But also, never judge a spore player how lucky they are for making mistakes in a speedrun.
"Oh no, i'm stu- Oh YES, i'm STUCK!"
Glad to see some more spore content!
I hope to see more highlights from the streams!!
i cannot believe him pc is supposed to be regular
I wish modding this game was easier, I tried learning it but the code is a mess and half the things you'd want to do aren't figured out yet.
For example, the galaxy generation code is incomprehensible, it does a bunch of math on images and I can't even tell what math it's doing, and the sizes of the images don't line up.
For me, over 20 empires and no purple spice price above 40k. What is your secret?
I hope for spore 2
we all do
I wish some billionaire fan buys the rights and makes Spore 2 because EA completely abandoned the game generations ago and they probably not going to touch it 😢
absolutely insane luck!
Dream would like to know your location
I had purple spice on the home planet and moon.
Thats some Dream luck right there!
Bro what is that LUCK?! I'm jealous and I play casually 😆
There is another percentage that wasn't mentioned 🤭
A Non gas Giant Planet has a 1/10 chance to have Rings, so it would be another 10% to add on that Cube Planet with Purple spice in a Yellow Star
That's cool, I didn't know how the chance for rings to appear!
@@KinglyValence Yep, searching ingame files, it appears like this: "float chanceTerrestrialHasRings 0.1" SUPER INSANE LUCK -_-
This specific recovery might be rare, but you could have a similar one with different profits from different empires around you, so I imagine the chance of recovering in a similar fashion must be much higher
Also much harder to calculate though
Different profits from different empires? You mean different spice prices from other empire nearby?
Spice prices are re-randomized after viewing 5 trading screens. Spore only has memory for 5 inventories so once you view 5 different ones they old ones will be re-randomized and get different spice prices.
never punished!
Meanwhile i must be the unluckiest 😅 i've never encountered purple spice
What does the bard archetype do?
After having 1 green, 1 red and 2 blue cards it gives the soothing song ability which sets the relationship with the selected hostile empire to 0 for a limited time. It ends after using a weapon immediately so basically useless (or at least I can't see how it's useful)
@matezsilinszki6913 uu thanks, ill try that some time
@@matezsilinszki6913If this works on the Grox, you've just gotten yourself an easy way to befriend them, which means safe passage to the center of the galaxy at the cost of everyone else hating you
What would be even luckier is every star being binary and every planet being a cube
I didn't even know spore had binary stars
@@rainbowthedragoncat6768 yeah they're a bit rare
thats %0.0000693 chance of happening which is a one in 1443001.4 chance :0
still not as crazy as dream "luck"
Is there a point to make colonies with +5 happiness?
ChatGPT seems to believe it makes colonies more productive, but I have never seen evidence of this. In civilisation stage, happy cities will celebrate, doubling their income, but in space stage the only benefit I’ve seen that happiness to have is to prevent revolt, which is far as I can tell colonies with positive happiness of any level will never do.
I don't think more happiness does anything more than just 1 happiness for the colonies. In Civ 1 happiness is enough to make them celebrate. And in Space they might just not need to be unhappy to prevent revolt. I haven't tested it but maybe neutral happiness may be fine, but definitely 1 is enough.
As a kid i always made my colonies +5 and didn't even know that there is an event or revolt mechanic
Also now i know that Loyality Booster and Omni Turent protect from them
Wow
can you do a multiplying tutorial
okay so basically, what you do is take the first number, and add it to itself the number of times that is the other number
so 2x3 would equal 2+2+2, or 6, and 5x4 would be 5+5+5+5. but something to remember is that with multiplication, the order doesnt matter. you can test that since with 2x3, that comes out to 2+2+2, or 6, as stated earlier, but if we were to do 3+3, we see that that is also six. this same logic applies to all multiplication. make sense?
@@thematriarch-cyn spice multiplying
@@alisaglam2200 He already did a spice duplication tutorial in his Space Stage glitches video
@@Anarchist2 Okey thanks i didnt know
Never punished !!!
Dream luck
You sure you ain't running modified game files lmao
CHECK HIM PC!!! 😂
Dream luck xD
Under 2 minutes reply to this comment
hi
no one will know...
first? edit: nope
That's really great say.. Do you have the save for researching purposes obviously.... xD
I do have the galaxy file available from the very end of the All Achievements series at the end of day 8 if you want it ;)
It's in my Google Drive linked on my channel page.