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When I hear people say "play casually" I don't understand what it means. Definitely not missing all shots on purpose. Then what? Play the game normally? Doesn't that imply capping the objective and trying to win? And since so-called "sweats" are also trying to win and cap the objective, what's the difference between "playing casually" and "sweating"?
Playing for fun because you enjoy the game vs. playing explicitly to win and/or pubstomp. It's the difference between throwing a baseball with your dad and then competing in college baseball, I think if your dad began throwing the ball as hard as he could at you when you just wanted to play catch and then complained when you did not hit it well enough, you wouldn't wanna play catch with your dad as much.
Ig just not being as serious about winning as the so called "sweats" are, basically treating it like you're playing flappy bird ig? Idk, or someone that doesn't need to improve their skill to have fun and are just in it for the random bs and chaos that happens in tf2. In that case I'm def not casual
Geez Louise.... It literally just means not taking the game so seriously. You can still play the objective, but for a casual mindset; winning isn't always a priority. Goofing off in general was how casual tf2 usually got its fun, and that's why we have so many taunts in the game. When Meet Your Match made a change that nobody quite asked for at the time: replacing the quickplay menu that also connected to certain community servers, It changed quite a bit about how TF2 would be played through a mindset. Back then the presentation was simple and plain, every server just kept going back and forth between matches til the map-timer ended, or til people rolled a vote on a new map and finished the round. There was no shutter door UI to show scoreboards or a warmup period. All of the presentation of casual was taken straight from competitive and the only differences it has is random crits, random damage spread, no competitive voicelines, twice the playercount, and the rest of the maps. By the definition of the presentation Casual queue gives, It's actually a "Comp-Lite" and TF2 would probably benefit from also having quickplay along with casual and competitive to offset this so that actually casual players could just go to quickplay instead. Also the difference between playing casually and sweating is about >How< you play, rather than what you do. Whether that's playing extremely cheaply like spawncamping to ensure a objective is completed, having a pocket kritz medic as soldier and being extremely aggressive when you have them, flaming teammates for not doing a good job, and obviously putting a level of effort that quite literally could make you sweat from the obsessive concentration. A good example of seeing this happen is sometimes if you kill a friendly too much and they take it personally, they'll switch to a more effective pick class and start hard-focusing you to ensure you alone die. Take that mindset and apply it to general gameplay and you got yourself a "sweatlord". Most players cannot properly identify what a sweatlord is because truth be told; the definition is not a synonymously understood concept, most people tend to just use it for players that are better than them in some capacity.
All in this section give good points Though there is one problem The sweats most of the time are not actually trying or sweating Rather from what I can tell it originates with people who force you to sweat/try-hard
"bridging the gap" is such a stupid non-issue that valve felt was worth fixing. they shouldnt have tried to make casual into comp-lite. they shouldnt have balanced around competitive just because the idea of weapon bans hurt valve's feelings. Just ban most of the unlocks in comp, revert the balance changes so casuals can enjoy them again, and literally everybody is happy.
The thing is TF2 has been out for so many years and a good amount of that without update meaning metas and so formed/forming and people spent thousands of hours practicing pub stomping that for a new player it's hell to even understand without outside help and to even try comp not Value official the actual good working comp the community comp that they need to play for +1000 hours because if you don't noone will want you to be on there team
The casual vs comp player differentiation labels are so artificial it's unbelievable. Some day people will learn to avoid binary "we/they" label thinking and start to actually see things for what they are. Who am I kidding. Of course not.
Casuals blame comp players for the 'downfall' of TF2 because it was the comp scene that Valve was trying to cater to in Meet Your Match, which flopped and even hurt casual players too because "casual mode" itself was intended to replace community servers while actually being a "competitive-lite" mode. What exactly were you referring to when you said that weapons were badly balanced because of casual players? After all, I can think of a bunch of bad weapons that got nerfed into the ground for reasons I can only guess is a futile attempt to make comp players not want to ban them.
There weren't really any weapons made worse becuase of casual players, but because of an attempt to cater to the comp scene that _didn't care about the attempts anyway_ and went back to their own servers, banlists, etc.
they should bring back the old eviction notice. it sucks how it got nerfed to irrelevance just because compers couldnt bear the thought of Heavy making it to the frontline 2% faster
@@simplysmiley4670 the problem is that valve just doesnt really know how to adjust the weapons themselves, they try to get this middle ground between casual and comp gameplay changes, and end up fumbling the ball every time. Even when they dont try to cater to any group they still fuck up balancing (eg the sticky bomb damage nerf that lasted like 4 days)
To comp players: Good job ruining weapons such as the GRU, the Eviction Notice and the Vita-Saw for the rest of the game's life. Valve just had to listen to you. More than half of the comp dummies who proposed such changes don't even play tf2 anymore and now we're stuck picking up the pieces.
Give him a mag size of 4-6 and have him reload like several other classes (Soldier, Demo, Scout, etc). This will give players some downtime where he's not watching the choke point to cross. And/or make the laser a visible line so that players know when/where a sniper is standing and can choose to challenge his aim or not. And/or cap the fully charged bodyshot damage to 125 (fully charged headshot to 375) so that one-shotting medics with fully charged bodyshots is impossible. Maybe the Machina can still do 150 (450) but the others should not.
Snipers fine, the amount of skill needed to make him "broken" is extremely high Nerfing sniper would be nerfing skill Something is only to strong once it's very strong and very easy, like the wrangler Sniper is only 1 of those
@@flamingscar5263Caught the Sniper main, defending his favorite class. Look man, I like playing Sniper too (although the only rifle I use is the Classic), but he 100% needs a nerf, for a class that is so oppressive, some kind of rebalance is needed. Plus, nerfing sniper won't somehow affect your skill, it will just put a damper on your overall effectiveness at single target elimination. Just like Infamous said, as a Sniper abuser, he understands that it needs a nerf, period.
Hey I understand what you are saying since I am a casual player trying to play competitive(can't cause I am F2P and I lack skill) but i agree with you whole heartedly. And with random crits I have footage of most of my deaths 90% of my deaths in one match being because of random crits.
random crits should be a thing for exclusively melee weapons. I forgot who came up with the idea but I agree. It at least gives them a range penalty and removes the triple quadruple ultra instakill that crockets have
I disagree. Mostly because if a class that's usually not good in melee (Sniper) gets forced into melee by a class that is (Demoknight or Spy), they should not have a 15% or more chance to instakill them. Either leave them in entirely or remove them entirely.
Ok I will have to say a thing about random crits. It's not fair when a lot of weapons are "Balanced" with the "No Random critical hits" stat so removing it should require a major stats rework for every weapon. Of course I played on servers with it disabled before and yeah it's not much a difference but I just love the shiny team colored rockets coming out of my rocket launcher and boom, THE SWEET GREEN TEXT AND BIIG DAMAGE NUMBERS Plus it indirectly buffs the krirzkrieg, which I shit my pants even more and I see a normal uber.
In my opinion, I think Casual should be for everyone. Casual is Casual, it's a term that I believe is just very broad in how you play it. Comp is Comp, play it so Community servers is just whatever the community server is like But Casual is just.. whatever you want it to be. Wanna try to win? Sure that's fine. Wanna be friendly? Sure go for it, just at the end of the day.. ..Don't piss anyone off or be a dick. That's all ya need. Casual is meant for everyone to have fun, and it sucks that the mmr exists. Take dbd where some streamers intentionally lower it so they can have more fun in the game. Which kinda just sucks. Also, fuck random crits. Sure, it's funny when you get it but dying to them can feel unfair, and it can sometimes rob you of an experience that you could've enjoyed. I've had my fun moments with R.C. But at the same time I've had my bad moments with random crits more often. TL;DR Casual = everyone fun time Random crits is ass more than not
getting mad at people for being good at the game is the real problem lol. people with egos will always get upset when someone is better than them, even if the guy isn't: killing friendlies, being rude in chat, taunting, etc. What so many people overlook is once you're good at tf2, you don't even have to try to hit shots, or dodge, or anything. It's muscle memory. In fact, I'd say majority of comp players try no harder than most of the people in the server. The only reason they don't get called out is cause they aren't as good. At the end of the day, casual is about having fun, and a lot of people have fun by getting killstreaks, and capping objectives. And if you get put against a good player, and you're not having fun, you can always requeue
Not gonna lie, this vid is prolly an L. Party-vs-party matchmaking is very dumb, that's the only thing I really 100% agree with. The concept behind it sort of makes sense -- if you're in a party with 5 other peeps and have good communication/coordination, it's only *balanced* if the other team has that as well. But its implementation is dumb, it seems to just be a boolean yes-or-no check, not taking party size into account. So if I solo queue everything is fine, but if I queue with Coldbrew or somethin I'm up against a 6 stack of bots, sweats, or discord buddies. Should Casual matches be balanced at all? If we're doing away with Casual MMR, we have to have another system in place. Back in the 'glorious quick play' era, we had team scramble. After that, we had soft autobalance. Now we have Casual MMR and instant autobalance. If you solo-queue (again, pvp matchmaking is still broken, read above) most games are reasonably balanced. You may have to sweat more than usual, or you may have other people carry you, but it's impossible to have it both ways. If you want Casual to be balanced, and you're a half-decent player, you WILL get matched with players that Valve expects you to carry versus other good players. If you don't want it to be balanced at all, then you can't complain about being rolled. Same goes with random crits. I rewatched your 'rare high moments' video immediately after this one, and the vibe I got was "random crits aren't funny -- except when I get them, then they are hilarious". Which comes off as selfish and hypocritical. Not saying that you are, but that's the vibe I am getting. There are plenty of moments in the Casual Chaos series too where you or I get random critted *while sweating* and we still laugh our asses off because IT IS FUNNY. Some days you just fucking miss.
I would call myself a casual player, I generally hold the viewpoints of "casuals" and I agree that random crits are dumb and rifle sniper should probably be nerfed. Not the huntsman though, it's my precious little jank and I love it as such.
Give Sniper a crossbow. With a 2x ACOG and headshotting arrows. Make it deal 100 base damage and its reload is slightly longer than the Huntsman. I think it'd be fun.
spy should take care of the sniper, soldier should bomb him and scout should flank him, you also have flank routes and if there isnt you have a soldier which can bomb the sniper and spy who can try their best to hug the wall. the pyros really dont spy check much in pubs unless it’s a huge amount of spies. you shouldn’t peek as a class like medic against the sniper until he is dead. Remember that the sniper can die to your sniper too.
WELCOME TO MMR, guy. This happens to everyone with precise and imprecise matchmaking, you hit the struggle when you're middling. MMR encourages that you have a 0.5 wr, so win 1, lose 1. Yes, you'd have to throw matches to get to lower skill sets and that's called smurfing. This is true for every game that has pvp in it, my guy.
Labels disable. If you think about it the tf2 player base isnt that large. I wish we could stop fighting amongst ourselves and just enjoy the game together. Everyone should be allowed to play how they want. There is a place for everyone and every playstyle in tf2.
Team Fortress 2 needs a major update concerning how everything that is currently in the game works. Sniper, random crits, how lobbies and the rest of the menus, along with the various loading screens look, and so many weapon rebalances and redesigns it is not even funny. I would not even mind if Valve gave their own playerbase an easier way of just reprogamming their own game and letting the community fix the game's own problems with modified lobbies that can toggle on or off nearly everything in the game and set everything to certain values. Heck, I would pay good money for Valve to hire or get an entire team just so that they could clean up the code and set up all of the stuff for the community to play around with and for someone brand new to manage their own game. Do what Fawful's Minion asked and get a partner company to "Give a f*ck" for them to actually clean up their own mess. Overall, I agree with everything except that Sniper is too oppressive for the game. As a fairly intermediate player myself who knows how to moderately rocket jump and rocket strafe but does not know how to combo together rocket jumps and cannot sticky jump like the best on top of being one of those players that just runs in and dies and begs for her team to come and just carry her on their own backs while she does what she needs to do, I will say that Sniper is the least of my worries. If anything else, it is every other class that is either to hit or hard to kill.
Honestly, I want to know how many watched your videos to listen to your honest words from the beginning and how many just clicked on it and are like "eh booorin' gempley imma dislike and leafe". People like you are rare to find
I really like the fist segment of the video and i think you made some good points but i also think you should have ended the video there, because after that it only gets worse. You sidetracked into random crits and how they are bad because they're not fun, why are they not fun? Because you say so. It's ironic, if not hypocritical, that in the previous segment you made a point of comp players being a vocal minority and bringing upon the worst changes to come to the game, then immediatly repeat that for the rest of the video. I cringed when you mentioned lazypurple as some community leader for a portion of the playerbase.
You present this schizophrenic sense of tribalism between casuals and comp players as if they're the only two classes of players. You say "us" and "we" when talking about tryhards as if implying that there is some high pedestal you are talking from to the others below. The sniper segment got immediatly dropped so you could tangent into shitting on the filthy casuals some more. You also argue that not everybody thinks the same, then rant that the "vocal members of the tf2 community" (from your point of view, youtubers, lol) are casuals, therefore "you" become misrepresented, and you say this, again, despite previous acknowledgement that comp players are the cause to the game's worst changes.
Based. A normal sniper shot should only do 100 damage, and a fully charged one should only do 125, and the Machina should do 150 on a charged shot (as normal). I think it's safe to say, sniper is a really unbalanced class. Also, if the sniper shot did 100 damage without charge, the SMG would actually have a reason to exist.
idea: the sniper bullet is a fast projectile, and starts off pretty weak (only like 100 damage headshot) but gains power over distance and time, and can do like 200 damage max
@arkimist2186 most spawns on official valve maps and community servers have long distances for snipers to travel while still in the sight line of the enemy spawn, still posing a problem.
2 things to note that relate this video: 1. Not everyone has experienced random crits 700 times. 2. Most people who say that Sniper shouldn't be nerfed are on Reddit, and whenever someone says something logical, irresponse to their defense of Sniper, the respond with the gatekeepy, dodgy type of response that goes like this "Casual player detected opinion ignored." Even if what the "casual" player is saying isn't an opinion.
@shoeshocker7202 Cleary, this is a misunderstanding, I did not say that the tf2 subreddits are some chaotic toxic mesh that isn't worth talking about, and perhaps me mentioning Reddit was unnecessary, but anyway, I was just trying to mention that there are a handful of bad actors that do bad things, and that might be where the misunderstanding of "casual players versus competitive players" is coming from.
looks like the game has the same issue as CoD, apex, and other popular fps games.... yet games that actually NEED an SBMM system like cs and valorant don't have anything like this
Agreed. TF2 wasn't made for competitive play. I concede that TF2 comp matches are fun to watch, but they are miserable to play. Plus Meet Your Match removed quick play, added Casual MMR and party-vs-party matchmaking, and Valve's competitive mode which was DOA.
Heres my take, the only wat TF2 has a future is being familiar to new players, players use to modern shooters Modern shooters have very strict SBMM, battle passes, item shops, seasons Lets look at TF2s last 2 named updates Meat your match, introduced a matchmaking syatem that was similar to modern shooters Jungle inferno, added the contractor which is very similar in concept to battle passes If we get another major named update expect more of this, expect a real battle pass, stricter SBMM, probably an rorating item shop, because this is what modern shooters offer, and Valve wants to attract modern players use to modern systems As much as I can almost guarantee you hate it, meat your match was the best update TF2 has seen, it attracted new players at a time old ones were leaving, including myself, I probably wouldn't be leaving this comment is meat your match didnt happen, from what ive seen of quickplay, I would have hated it Im a modern FPS player, use to heavy SBMM, use to very small diffrences between casual and comp, use to disbanding lobbies after each match (which is why I tend to reque after every match in TF2 out of habbit, it feels weird for that not to happen automatically), use to the game matchmaking based on party size All the things you listed as painpoints, are what im familer with, and without them im unlikely to continue player, were all creatures of habbit and meat your match made TF2 feel familiar enough to feed into my exsiting habbits
The game is a time capsule and one of it's kind at this point. And that's it's appeal right now, to escape from modern _bullshit_ like battlepasses, seasons with changes for sake of change and with hyper focus on competetive side of things instead ofl etting players have, ya know, *fun* playing the game.
as a comp players i just dont like casual cuz random crits, friendlies and the 80% chance my teammates are mentally challenged cuz their brain dont know how to use wasd + spacebar and m1 u dont need to be good to play tf2 u just need braincells to press 5 buttons on ur keyboard and 1 or 2 buttons on ur mouse but if u cant even do that then dont play. I only play casual if i want chainstabs or just get a amazing kd i usually play ugc hightower/degroot keep or comp pugs 90% of the time like idc if u dont have perfect movement or aim i understand but if u dont even try or cant even use them as supposed to then wtf are u doing in this game
L take. Being a popular free to play game, TF2 has a lot of players who are brand new to PC gaming and are trying to learn how WASD works. Calling them mentally challenged is just malicious and ignorant. Also have you ever heard of capitalization and punctuation?
@@intensegamerrage do u think i would give a single fuck about grammar in a youtube comment im not that commited to my take i tried but got too lazy cuz people only usually use the grammar counter argument when they cant make their own
@@WulfieZi idgaf about my grammar on a yt comment i just said knowing where wasd and m1/m2 and trying ur best with it is good but if u are just standing in a corner hitting ur melee into a wall i think watch a tutorial if there is one or leave
@@WulfieZi and the chance of tf2 being ur very first pc game is low even tho this game is popular in steam chart we still have like 50k average real players and people who go to pc have almost always had a console or phone before it so they can try to find a game what they know like minecraft, fortnite maybe even cs go or valorant cuz all of those 4 are way more known that tf2
@@Suomipe Other games being popular doesn't change the fact that new players exist. Calling players who are learning the controls or game mechanics braindead or mentally retarded -- especially if it's because you wanna win a casual game -- is an L take. Just suck it up and move on.
When I hear people say "play casually" I don't understand what it means. Definitely not missing all shots on purpose. Then what? Play the game normally? Doesn't that imply capping the objective and trying to win? And since so-called "sweats" are also trying to win and cap the objective, what's the difference between "playing casually" and "sweating"?
Playing for fun because you enjoy the game vs. playing explicitly to win and/or pubstomp.
It's the difference between throwing a baseball with your dad and then competing in college baseball, I think if your dad began throwing the ball as hard as he could at you when you just wanted to play catch and then complained when you did not hit it well enough, you wouldn't wanna play catch with your dad as much.
Ig just not being as serious about winning as the so called "sweats" are, basically treating it like you're playing flappy bird ig? Idk, or someone that doesn't need to improve their skill to have fun and are just in it for the random bs and chaos that happens in tf2. In that case I'm def not casual
For one thing a "sweat" doesn't play unoptimally whereas someone playing casually likely will.
Geez Louise....
It literally just means not taking the game so seriously.
You can still play the objective, but for a casual mindset; winning isn't always a priority. Goofing off in general was how casual tf2 usually got its fun, and that's why we have so many taunts in the game.
When Meet Your Match made a change that nobody quite asked for at the time: replacing the quickplay menu that also connected to certain community servers, It changed quite a bit about how TF2 would be played through a mindset.
Back then the presentation was simple and plain, every server just kept going back and forth between matches til the map-timer ended, or til people rolled a vote on a new map and finished the round. There was no shutter door UI to show scoreboards or a warmup period. All of the presentation of casual was taken straight from competitive and the only differences it has is random crits, random damage spread, no competitive voicelines, twice the playercount, and the rest of the maps.
By the definition of the presentation Casual queue gives, It's actually a "Comp-Lite" and TF2 would probably benefit from also having quickplay along with casual and competitive to offset this so that actually casual players could just go to quickplay instead.
Also the difference between playing casually and sweating is about >How< you play, rather than what you do. Whether that's playing extremely cheaply like spawncamping to ensure a objective is completed, having a pocket kritz medic as soldier and being extremely aggressive when you have them, flaming teammates for not doing a good job, and obviously putting a level of effort that quite literally could make you sweat from the obsessive concentration.
A good example of seeing this happen is sometimes if you kill a friendly too much and they take it personally, they'll switch to a more effective pick class and start hard-focusing you to ensure you alone die. Take that mindset and apply it to general gameplay and you got yourself a "sweatlord".
Most players cannot properly identify what a sweatlord is because truth be told; the definition is not a synonymously understood concept, most people tend to just use it for players that are better than them in some capacity.
All in this section give good points
Though there is one problem The sweats most of the time are not actually trying or sweating
Rather from what I can tell it originates with people who force you to sweat/try-hard
"bridging the gap" is such a stupid non-issue that valve felt was worth fixing.
they shouldnt have tried to make casual into comp-lite. they shouldnt have balanced around competitive just because the idea of weapon bans hurt valve's feelings. Just ban most of the unlocks in comp, revert the balance changes so casuals can enjoy them again, and literally everybody is happy.
The thing is TF2 has been out for so many years and a good amount of that without update meaning metas and so formed/forming and people spent thousands of hours practicing pub stomping that for a new player it's hell to even understand without outside help and to even try comp not Value official the actual good working comp the community comp that they need to play for +1000 hours because if you don't noone will want you to be on there team
1:32 how the fuck was that not a backstab.
The casual vs comp player differentiation labels are so artificial it's unbelievable. Some day people will learn to avoid binary "we/they" label thinking and start to actually see things for what they are.
Who am I kidding. Of course not.
Casuals blame comp players for the 'downfall' of TF2 because it was the comp scene that Valve was trying to cater to in Meet Your Match, which flopped and even hurt casual players too because "casual mode" itself was intended to replace community servers while actually being a "competitive-lite" mode.
What exactly were you referring to when you said that weapons were badly balanced because of casual players? After all, I can think of a bunch of bad weapons that got nerfed into the ground for reasons I can only guess is a futile attempt to make comp players not want to ban them.
There weren't really any weapons made worse becuase of casual players, but because of an attempt to cater to the comp scene that _didn't care about the attempts anyway_ and went back to their own servers, banlists, etc.
they should bring back the old eviction notice. it sucks how it got nerfed to irrelevance just because compers couldnt bear the thought of Heavy making it to the frontline 2% faster
@@simplysmiley4670 the problem is that valve just doesnt really know how to adjust the weapons themselves, they try to get this middle ground between casual and comp gameplay changes, and end up fumbling the ball every time. Even when they dont try to cater to any group they still fuck up balancing (eg the sticky bomb damage nerf that lasted like 4 days)
If only we still got updates...
Summer update
Well we get a little sometimes.
To comp players: Good job ruining weapons such as the GRU, the Eviction Notice and the Vita-Saw for the rest of the game's life. Valve just had to listen to you. More than half of the comp dummies who proposed such changes don't even play tf2 anymore and now we're stuck picking up the pieces.
Yeah as a casual I agree with random crits being removed and that sniper should be nerfed, although I don’t know how you would nerf him well
Give him a mag size of 4-6 and have him reload like several other classes (Soldier, Demo, Scout, etc). This will give players some downtime where he's not watching the choke point to cross.
And/or make the laser a visible line so that players know when/where a sniper is standing and can choose to challenge his aim or not.
And/or cap the fully charged bodyshot damage to 125 (fully charged headshot to 375) so that one-shotting medics with fully charged bodyshots is impossible. Maybe the Machina can still do 150 (450) but the others should not.
@@WulfieZi I like the first idea the most
Snipers fine, the amount of skill needed to make him "broken" is extremely high
Nerfing sniper would be nerfing skill
Something is only to strong once it's very strong and very easy, like the wrangler
Sniper is only 1 of those
@@flamingscar5263Caught the Sniper main, defending his favorite class. Look man, I like playing Sniper too (although the only rifle I use is the Classic), but he 100% needs a nerf, for a class that is so oppressive, some kind of rebalance is needed. Plus, nerfing sniper won't somehow affect your skill, it will just put a damper on your overall effectiveness at single target elimination. Just like Infamous said, as a Sniper abuser, he understands that it needs a nerf, period.
@@flamingscar5263
Bruh.
Hey I understand what you are saying since I am a casual player trying to play competitive(can't cause I am F2P and I lack skill) but i agree with you whole heartedly. And with random crits I have footage of most of my deaths 90% of my deaths in one match being because of random crits.
In medieval mode, there's always that one player with the Scotman's skullcutter top scoring with random crits.
random crits should be a thing for exclusively melee weapons. I forgot who came up with the idea but I agree. It at least gives them a range penalty and removes the triple quadruple ultra instakill that crockets have
I disagree. Mostly because if a class that's usually not good in melee (Sniper) gets forced into melee by a class that is (Demoknight or Spy), they should not have a 15% or more chance to instakill them.
Either leave them in entirely or remove them entirely.
Ok I will have to say a thing about random crits.
It's not fair when a lot of weapons are "Balanced" with the "No Random critical hits" stat so removing it should require a major stats rework for every weapon. Of course I played on servers with it disabled before and yeah it's not much a difference but I just love the shiny team colored rockets coming out of my rocket launcher and boom, THE SWEET GREEN TEXT AND BIIG DAMAGE NUMBERS
Plus it indirectly buffs the krirzkrieg, which I shit my pants even more and I see a normal uber.
In my opinion, I think Casual should be for everyone.
Casual is Casual, it's a term that I believe is just very broad in how you play it.
Comp is Comp, play it so
Community servers is just whatever the community server is like
But Casual is just.. whatever you want it to be.
Wanna try to win? Sure that's fine.
Wanna be friendly? Sure go for it, just at the end of the day..
..Don't piss anyone off or be a dick. That's all ya need.
Casual is meant for everyone to have fun, and it sucks that the mmr exists. Take dbd where some streamers intentionally lower it so they can have more fun in the game. Which kinda just sucks.
Also, fuck random crits.
Sure, it's funny when you get it but dying to them can feel unfair, and it can sometimes rob you of an experience that you could've enjoyed.
I've had my fun moments with R.C.
But at the same time
I've had my bad moments with random crits more often.
TL;DR
Casual = everyone fun time
Random crits is ass more than not
getting mad at people for being good at the game is the real problem lol. people with egos will always get upset when someone is better than them, even if the guy isn't: killing friendlies, being rude in chat, taunting, etc. What so many people overlook is once you're good at tf2, you don't even have to try to hit shots, or dodge, or anything. It's muscle memory. In fact, I'd say majority of comp players try no harder than most of the people in the server. The only reason they don't get called out is cause they aren't as good. At the end of the day, casual is about having fun, and a lot of people have fun by getting killstreaks, and capping objectives. And if you get put against a good player, and you're not having fun, you can always requeue
Not gonna lie, this vid is prolly an L.
Party-vs-party matchmaking is very dumb, that's the only thing I really 100% agree with. The concept behind it sort of makes sense -- if you're in a party with 5 other peeps and have good communication/coordination, it's only *balanced* if the other team has that as well. But its implementation is dumb, it seems to just be a boolean yes-or-no check, not taking party size into account. So if I solo queue everything is fine, but if I queue with Coldbrew or somethin I'm up against a 6 stack of bots, sweats, or discord buddies.
Should Casual matches be balanced at all? If we're doing away with Casual MMR, we have to have another system in place. Back in the 'glorious quick play' era, we had team scramble. After that, we had soft autobalance. Now we have Casual MMR and instant autobalance. If you solo-queue (again, pvp matchmaking is still broken, read above) most games are reasonably balanced. You may have to sweat more than usual, or you may have other people carry you, but it's impossible to have it both ways. If you want Casual to be balanced, and you're a half-decent player, you WILL get matched with players that Valve expects you to carry versus other good players. If you don't want it to be balanced at all, then you can't complain about being rolled.
Same goes with random crits. I rewatched your 'rare high moments' video immediately after this one, and the vibe I got was "random crits aren't funny -- except when I get them, then they are hilarious". Which comes off as selfish and hypocritical. Not saying that you are, but that's the vibe I am getting. There are plenty of moments in the Casual Chaos series too where you or I get random critted *while sweating* and we still laugh our asses off because IT IS FUNNY.
Some days you just fucking miss.
These "casuals" seem to try much harder, but skill gap
I would call myself a casual player, I generally hold the viewpoints of "casuals" and I agree that random crits are dumb and rifle sniper should probably be nerfed. Not the huntsman though, it's my precious little jank and I love it as such.
Give Sniper a crossbow. With a 2x ACOG and headshotting arrows. Make it deal 100 base damage and its reload is slightly longer than the Huntsman. I think it'd be fun.
spy should take care of the sniper, soldier should bomb him and scout should flank him, you also have flank routes and if there isnt you have a soldier which can bomb the sniper and spy who can try their best to hug the wall. the pyros really dont spy check much in pubs unless it’s a huge amount of spies. you shouldn’t peek as a class like medic against the sniper until he is dead. Remember that the sniper can die to your sniper too.
cope
7:24 Timestamp for argument getting good
Oopsies
he made some very valid points in that section
Hard agree
6:42 Fatmagic is a comp player?
WELCOME TO MMR, guy. This happens to everyone with precise and imprecise matchmaking, you hit the struggle when you're middling. MMR encourages that you have a 0.5 wr, so win 1, lose 1. Yes, you'd have to throw matches to get to lower skill sets and that's called smurfing. This is true for every game that has pvp in it, my guy.
Labels disable. If you think about it the tf2 player base isnt that large. I wish we could stop fighting amongst ourselves and just enjoy the game together. Everyone should be allowed to play how they want. There is a place for everyone and every playstyle in tf2.
Won’t lie casually gaming for me is still doing a good job and pubstomping, but always joking around with something stupid or just chilling about.
nice commentary
Team Fortress 2 needs a major update concerning how everything that is currently in the game works. Sniper, random crits, how lobbies and the rest of the menus, along with the various loading screens look, and so many weapon rebalances and redesigns it is not even funny.
I would not even mind if Valve gave their own playerbase an easier way of just reprogamming their own game and letting the community fix the game's own problems with modified lobbies that can toggle on or off nearly everything in the game and set everything to certain values. Heck, I would pay good money for Valve to hire or get an entire team just so that they could clean up the code and set up all of the stuff for the community to play around with and for someone brand new to manage their own game. Do what Fawful's Minion asked and get a partner company to "Give a f*ck" for them to actually clean up their own mess.
Overall, I agree with everything except that Sniper is too oppressive for the game. As a fairly intermediate player myself who knows how to moderately rocket jump and rocket strafe but does not know how to combo together rocket jumps and cannot sticky jump like the best on top of being one of those players that just runs in and dies and begs for her team to come and just carry her on their own backs while she does what she needs to do, I will say that Sniper is the least of my worries. If anything else, it is every other class that is either to hit or hard to kill.
Na sniper is fine. Only now people are complaining about sniper because it’s trendy and cool to hate
Honestly, I want to know how many watched your videos to listen to your honest words from the beginning and how many just clicked on it and are like "eh booorin' gempley imma dislike and leafe". People like you are rare to find
I really like the fist segment of the video and i think you made some good points but i also think you should have ended the video there, because after that it only gets worse.
You sidetracked into random crits and how they are bad because they're not fun, why are they not fun? Because you say so. It's ironic, if not hypocritical, that in the previous segment you made a point of comp players being a vocal minority and bringing upon the worst changes to come to the game, then immediatly repeat that for the rest of the video. I cringed when you mentioned lazypurple as some community leader for a portion of the playerbase.
You present this schizophrenic sense of tribalism between casuals and comp players as if they're the only two classes of players.
You say "us" and "we" when talking about tryhards as if implying that there is some high pedestal you are talking from to the others below.
The sniper segment got immediatly dropped so you could tangent into shitting on the filthy casuals some more. You also argue that not everybody thinks the same, then rant that the "vocal members of the tf2 community" (from your point of view, youtubers, lol) are casuals, therefore "you" become misrepresented, and you say this, again, despite previous acknowledgement that comp players are the cause to the game's worst changes.
they should at least make it to where snipwr headshots don’t oneshot light classes the aecond you scope in. change my mind.
Based. A normal sniper shot should only do 100 damage, and a fully charged one should only do 125, and the Machina should do 150 on a charged shot (as normal). I think it's safe to say, sniper is a really unbalanced class. Also, if the sniper shot did 100 damage without charge, the SMG would actually have a reason to exist.
idea: the sniper bullet is a fast projectile, and starts off pretty weak (only like 100 damage headshot) but gains power over distance and time, and can do like 200 damage max
@arkimist2186 good idea, but that would only encourage spawn camping on community servers and start sniper duel
@@AzureAle2983 please explain
@arkimist2186 most spawns on official valve maps and community servers have long distances for snipers to travel while still in the sight line of the enemy spawn, still posing a problem.
2 things to note that relate this video: 1. Not everyone has experienced random crits 700 times. 2. Most people who say that Sniper shouldn't be nerfed are on Reddit, and whenever someone says something logical, irresponse to their defense of Sniper, the respond with the gatekeepy, dodgy type of response that goes like this "Casual player detected opinion ignored." Even if what the "casual" player is saying isn't an opinion.
the tf2 subreddit is literally the most "casual oriented" setting for tf2 on the internet, what the hell are you talking about?
@shoeshocker7202 Cleary, this is a misunderstanding, I did not say that the tf2 subreddits are some chaotic toxic mesh that isn't worth talking about, and perhaps me mentioning Reddit was unnecessary, but anyway, I was just trying to mention that there are a handful of bad actors that do bad things, and that might be where the misunderstanding of "casual players versus competitive players" is coming from.
bro reddit is probably an even bigger circle jerk of ppl saying sniper should get nerfed
looks like the game has the same issue as CoD, apex, and other popular fps games.... yet games that actually NEED an SBMM system like cs and valorant don't have anything like this
cheaters and bots
I agree with almost all your points good video thank you for your opinion
this is a good video, i like this
I agree
well said my man
Good commentary, but you left like five minutes of TF2 footage.
cope and seethe
Mf lost he's last brain cell
You mean his?
backstabs = random crits
Comp and casual are 2 different games (maybe 6s more then highlander) but tf2 is not made for comp thats why meet your match was bad
Agreed. TF2 wasn't made for competitive play. I concede that TF2 comp matches are fun to watch, but they are miserable to play.
Plus Meet Your Match removed quick play, added Casual MMR and party-vs-party matchmaking, and Valve's competitive mode which was DOA.
@@WulfieZi miserable to play is interesting if ur playing Highlander then ya but 6s it pretty fun dog
@@biooptical8581Diff strokes diff folks ig. I can play Medic, Soldier, or Scout pretty well in 6s but I don't enjoy it at all.
@@WulfieZi ya i guess
Heres my take, the only wat TF2 has a future is being familiar to new players, players use to modern shooters
Modern shooters have very strict SBMM, battle passes, item shops, seasons
Lets look at TF2s last 2 named updates
Meat your match, introduced a matchmaking syatem that was similar to modern shooters
Jungle inferno, added the contractor which is very similar in concept to battle passes
If we get another major named update expect more of this, expect a real battle pass, stricter SBMM, probably an rorating item shop, because this is what modern shooters offer, and Valve wants to attract modern players use to modern systems
As much as I can almost guarantee you hate it, meat your match was the best update TF2 has seen, it attracted new players at a time old ones were leaving, including myself, I probably wouldn't be leaving this comment is meat your match didnt happen, from what ive seen of quickplay, I would have hated it
Im a modern FPS player, use to heavy SBMM, use to very small diffrences between casual and comp, use to disbanding lobbies after each match (which is why I tend to reque after every match in TF2 out of habbit, it feels weird for that not to happen automatically), use to the game matchmaking based on party size
All the things you listed as painpoints, are what im familer with, and without them im unlikely to continue player, were all creatures of habbit and meat your match made TF2 feel familiar enough to feed into my exsiting habbits
The game is a time capsule and one of it's kind at this point. And that's it's appeal right now, to escape from modern _bullshit_ like battlepasses, seasons with changes for sake of change and with hyper focus on competetive side of things instead ofl etting players have, ya know, *fun* playing the game.
as a comp players i just dont like casual cuz random crits, friendlies and the 80% chance my teammates are mentally challenged cuz their brain dont know how to use wasd + spacebar and m1 u dont need to be good to play tf2 u just need braincells to press 5 buttons on ur keyboard and 1 or 2 buttons on ur mouse but if u cant even do that then dont play. I only play casual if i want chainstabs or just get a amazing kd i usually play ugc hightower/degroot keep or comp pugs 90% of the time like idc if u dont have perfect movement or aim i understand but if u dont even try or cant even use them as supposed to then wtf are u doing in this game
L take. Being a popular free to play game, TF2 has a lot of players who are brand new to PC gaming and are trying to learn how WASD works. Calling them mentally challenged is just malicious and ignorant.
Also have you ever heard of capitalization and punctuation?
@@intensegamerrage do u think i would give a single fuck about grammar in a youtube comment im not that commited to my take i tried but got too lazy cuz people only usually use the grammar counter argument when they cant make their own
@@WulfieZi idgaf about my grammar on a yt comment i just said knowing where wasd and m1/m2 and trying ur best with it is good but if u are just standing in a corner hitting ur melee into a wall i think watch a tutorial if there is one or leave
@@WulfieZi and the chance of tf2 being ur very first pc game is low even tho this game is popular in steam chart we still have like 50k average real players and people who go to pc have almost always had a console or phone before it so they can try to find a game what they know like minecraft, fortnite maybe even cs go or valorant cuz all of those 4 are way more known that tf2
@@Suomipe Other games being popular doesn't change the fact that new players exist. Calling players who are learning the controls or game mechanics braindead or mentally retarded -- especially if it's because you wanna win a casual game -- is an L take. Just suck it up and move on.