FairLight - 1337 (C64 Demo)
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- Опубліковано 2 жов 2024
- Released 11/05/2024 at X2024 and came 1st in the C64 Demo competition.
Credits:
Code & Directing : Trident
Graphics & Art Direction: The Sarge
Music & Sound Design: Fegolhuzz
Graphics: Soya
End Tune: Danko
Video Capture: Pitcher
As an old-timer, I still find myself drawn back to this masterpiece time and again. So, apologies for the gushing praise.
This isn't merely a showcase of technical brilliance; it's a testament to unparalleled coordination, unwavering commitment, and (I bet) countless hours of planning. The depth of experience and passion poured into this project is simply awe-inspiring. This isn't just agonism - it's art in its purest, most exhilarating form. I would wear this work as a badge of honor for the rest of my life.
One curiosity: How much time did it take you to make it, form the first brainstorm?
Humble thanks. They say it took four months. But both Sarge and Trident did this at least halv time during this period. There will be more details in the behind the scenes episode planned at the moment.
@@FairLight1337 We need proper 8-bit art installations. This stuff needs to go BIG after all these decades
If there is a way we are happy looking into how we could contribute...
@@Nostrum84 I would love that!
Indeed!
Kids of today, with quadruple GeForce RTX boards in their gaming rigs, must be wondering what the F*** this is about..? :D You must have "lived in a shoebox in the middle of the road" to appreciate it! And appreciate I do..!
Humble thanks 🙏
(Wasn't aware you followed us but I am humbly grateful you so)
I have my iPhone Picture in Picture set and will open up demo and cracktro videos on UA-cam and set to full screen mode then press the home button so it's playing PiP and then lock my phone so the music still plays and listen to that whilst gardening, taking my dog for a walk or using public transport. My wife and adult boys (20 and 24) think I'm a bit strange but as you say there's a certain level of understanding needed to appreciate it - you either get it or you don't.
At one company I worked at I had four monitors and on one of them I would literally have these things playing in full screen without sound and people would be like "cool screen saver" or "retro screen saver". Only one guy who was a lot nerdier than me came up and said "C64 - nice".
@@FairLight1337 Always interesting to follow an old colleague with an odd hobby... Or if it's "an odd colleague with an old hobby"? :D
Woo that made me lol. My lesbian not gf but kinda gf thinks its strange too. 😂 I learned to code the C64 under the stairs in my friends house in Ireland. Then met few other guys we did stuff as MDMA. Mostly on BBS, downloading, hacking cracking a bit. Up till 6am working on code, music, gfx. Those lack of borders. Nobody gets the tears in my eyes watching it appreciating beautiy of the timing in between raster interrupts 😂 anyway this just made my day 👾👾👾
Amazing. I especially love 1:47 where the boot screen is projected onto the war room wall. Really nice touch!
The crowd went WILD over that... :)
It's not just excellent coding, it's also art. Excellent narration.
Indeed art. The coding would fall fairly flat without a story that is supported by graphics and music.
@@FairLight1337 - It's a fusion of art and magic.... really, it's that amazing. Question, the new full screen graphics in all borders, is it only in monochrome or can be made color too? It's incredible as is. ;)
All of it is art.
Going multicolour you always loose resolution.
Amazing - the story, the coding, the gfx, the cute sound. Everything!!
The package! Thanks 🙏🙏🙏
@@FairLight1337 - Love the story line, it's really compelling making you WANT to watch the entire "story". :)
Thanks 🙏
I've seen the how computers have evoled since the 80's. After seeing it all it's really hard to be genuinely impressed anymore about the latest advancements.
Yet hardware from 8-bit era with computing power of less than 0.00001% of a modern portable device using only 3 tone polyphony can still genuinely impress me when used like this.
The technology itself is not the answer and has never been. It's almost poetic how it's actually the human element of effot, care and love that makes this magic happen.
Humble thanks! There is enough here to impress from a tech standpoint as well, but I guess what won most people over is the story ...
The music is so good, I can not even focus on these amazing graphics!
Thanks 🙏🙏🙏
There are quite ome demos where one gets at least an idea how it's done when you watch them a second time. Raster here, FLI there, sprite multiplexers everywhere...
And then, there's THIS.
The sheer craft of it is awesome, but even combining it with a story... and the icing on the cake is the ending that wraps it all up, you guys delivered.
I bow in humility.
Humble thanks 🙏🙏🙏
I'm not a very emotional guy but hearing the crowd on the X party, I had a tear or five escape me ;)
I love how modern C64 demos utilise story-telling techniques mixing in highly technical and advanced techniques and skills in order to deliver stunning visuals and sound with a great storyline.
Add the music to support the story. Have another look at the demo and look and how the music also drives the story. I am biassed but I love the full package...
I really love it.
Just when I think I've seen it all, something new comes along.
It's a pure blend of code and art.
The upcoming episode is a talk with the team that gives a bit of a artistic background.
Remember when 1001 crew showed the world border sprites.. and that was just the start, this demo is insane, technical it's incredible, and it backs it up with so much confidence in it's style and graphics, pretty much the number 1 C64 demo i have ever seen...
I need to boot up my MISTer and watch this on a CRT screen..
Humble thanks!
Absolutely blown away that the C64 is capable of this
Humble thanks :)
exactly ... I saw some effect that shouldn't be possible (?)
There is a behind the Behind the scenes episodes that explains all the aspects.
if you would show this to demo to young girl me, struggling to understand C64 ASM, and say “try for the rest of your life”, i could not create something like this. Truly inspiring work from everyone on display here!
Trying is a great step. Not many are able to do this but start coding and you will find a way!
I doubt someone could pull off something like this all alone. Could be, of course, but not for a reasonable amount of time. This demo is a result of teamwork, so anything is possible if you work with friends who sincerely love their hobby.
Its indeed a team effort. But its a really small team and Trident did all the code.
Utterly incredible. The C64 is still blowing my mind in 2024. Unbelievable
:)
It wasn't just any demo that saved the world. It was a demo that went far beyond what anyone could have imagined just a few decades ago. But it was a demo we dreamed about. It was something we visioned the world would look like in the future. We didn't even know what human love and passion was capable of. But then... then came the rastersplits. In that defining moment we realized who we really are as humans.
:)
The zoom effect at 6:14+. I am dumbfounded.( well this whole thing is basically unbelievably great lol ) edit: OMG the perfect rendering of the false colours around 11:42.
If humanity had just stayed with C64's we wouldn't have any problems with AIs. (As I have said before...) Amazing demo.
There might be hope if they just deploy tunnels and release the raster splits on other platforms :)
Holy smoke. I am stunned!
Pretty good, huh? :)
There are behind the scenes videos with the team that you might also want to take a look at, to see how the tricks are done.
Mind blowing. We were just lamers on the scene. You were always the gods. 🖤
One must keep pushing if one seeks to avoid being hasbeens. Id say we do a pretty good job at that, but we are glad there is challenge in trying our best to maintain the edge.
I am just floored. Is this really the same machine that brought us The Gret Giana Sisters?
Amazing just dont cut it.
AI stopped by raster splits and nothing about it on CNN.
Far out and massive massive respect!!!
Same machine. Humble thanks 🙏🙏🙏
It s like a story happening. There is tension. Stunning effects (i can t even comprehend how half of them are made)
Skilled coders don't understand it and are likely in their debuggers now to find out :)
@@FairLight1337 - Haha, good one and it's true. ;D
:)
great storytelling, ass-kicking tune and afaik heavy sprite-mulitplexing ... one of the best c64 Demos!
Humble thanks 🙏🙏🙏
This is such an amazing demo that it took me a couple of days to come up with the words to put here. This is just fantastic. The visuals, the music, the story, all fantastic on their own but come together to make something truly epic! I was not there for the C64's initial heyday, but man am I glad to be alive during it's second coming.
Also, I know you're not suppose to compare your chapter 1 to someone's chapter 20, but as someone who is still just getting started on their programming journey, I do hope to one day be good enough to be able to pull off stuff like this.
Humble Thanks and we are looking forward to what you eventually achieve. There is a bit of shortage of new blood...
Is this the same Fairlight as from all of those great 1980's cracktro's? Do they still exist?
Of course we do. Some of us are even the same people.
Congrats on 1st place :) Awesome demo! Cheers!
Thanks 🙏
forgot: Clarissa Professional super Smooth Animation CoDeC
That went over my head but I am assuming it's good :)
Thank you for keeping the Scene alive. You guys should visit the Oldenburger Computer Museum some time.
Might be passing this summer, but can't promise. Would you be interested in any scene memorabilia? (Mail me on Bacchus@fairlight.to for a separate discussion)
Hell yeah! This is epic. The story, the music, the visuals….it is a perfect package. I know what I will be blasting at full volume at the DoReCo party this year ❤
Please do :)
Insanely good. Eight year old me would have fallen off my chair.
I guess we managed to have a number of people in Holland stand up and cheer for it :-)
Insane piece of work.... you brought back the "how is that even possible" feeling to c64 Demos.... i didnt thought that would ever happen again. Now i have to put way more effort in my next coding sessions.... thanks guys!
Humble thanks 🙏
Thanks 🙏🙏🙏
I asked a young man what he thought the save icon was. A Gameboy? He asked. He had no idea what a floppy was.
The next generation - all hope is lost. Said every generation ever ;)
If someone was born around 2000 it's not a big surprise. Just like most people don't know about punch cards nowadays. When I tell people that first machine I used to play a game was taking a huge room and required over 60kW of power just to shoot some Klingons, they usually freeze for a few seconds. Now you can use a microcontroller that costs just a little more than average ice cream to emulate that mainframe and it will run for about 5 years on a single CR2032 battery.
True, true. A depressing fact that a lot of old knowledge is lost with every new generation. But that is true also for us in the 50s today. There are som many things our parents and grandparents knew that we don't. So many things they could do that we can't. That's just life.
Just like rice grain painters are able to create beautiful paintings on a tiny canvas, the c64 demoscene wizards never cease to amaze me! It's creativity in spite of restrictions. THIS is ART!
Humble thanks 🙏🙏🙏
I grew up with your helpful additions to various pieces of software; I can't believe you lot still make demos.
And I'm flabbergasted you get this much out of a cbm64, I'm in fucking awe.
.... brb ... finding a SID player to install.
Keeping the passion! :)
Amazing. 10/10.
Humble thanks...
I love the disk swap prompt at 9:42
He says it without breaking the 4th wall, I love the meta of this little story.
Thanks :-)
@@FairLight1337i found "hidden" part - don't swap disk, just wait
Spoiler alert! :)
It really is amazing to see what's possible with the computer I grew up with. Great demo's after all these years, grats on the 1st place win!
Humble thanks.
The strong theme, storyline and jaw dropping FX make this a highlight for the year for me. Godspeed to Trident and the Fairlight team for an absolute banger! 💥
Thanks 🙏
The same Fairlight from my old Amiga days? Awesome! Glad to see you guys still around and still kicking butt!
There is only one FairLight. The same from 1987 until today.
Technically flawless, a masterclass in demo production.
Humble thanks 🙏
@@FairLight1337 I am looking at it thinking, "can I use any of these ideas in Parallaxian's title screen"!
Please do :-)
This is the most important thing I have seen on UA-cam in some time.
Humle thanks!
Impressive, every time I think we've seen it all... somebody pushes love even further.
Keeping the passion up for another decade! :)
Amazing work! The music is also such a banger! Truely inspirational piece, makes me go back to my own retro/nostalgic demo project which I have put aside for some time. 😀 Thanks for the inspiration!
Agree on the music. It's easy to miss how it carries the demo but it really does...
I cant believe this runs on hardware made in the 1980s.
People with competence, undestanding and a sufficient time at their hand can squeeze this out oif the old machine. In most of todays world, we lack all or at least one of these aspects and then just throw more computing power on inefficient code so that it becomes usable...
Long live the Sid Chip! Long live BBSs! Long live 300 baud modem. It would have taken a whole day to download this back in the day. That’s only if I disabled call waiting. Thank you for the quality cracks and this demo just expresses the beauty of the c64. I heard some good C64 music but the intensity of the score is brilliant!
I love the platform and the community, but there are aspects I think have pass d the best before date. Modems and printers are two such devices.
It will endlessly amazing me how much amazing power you can get out of such primitive machines!! bravo to everyone of you!!!!
Merci a vous assie! :)
😢We need a GPU capable of Voxelspace hardwired.
No need. We can engage Trident mode :)
The art of creating demos is mainly given by the union of an absolute knowledge of the hardware and the application of magical algorithms. And, yes, there is also a lot of artistic flair, of course. Great demo!
Thanks :)
Absolutely mind blowing the old commodore 64 can do this.....incredible stuff and i salute the coders.
Its easy to just look at the code, but have another look and have a special look att the graphics and how the music carries the narrative.
Can I also point you to episode 109 where the core team elaborates over the creative aspects of the demo. And in addition you of course have the talk with Trident over the technical aspects.
So more to explore if you liked the demo itself. :)
Thanks to the OGs at Fairlight, I was able to play many games I wouldn't have been able to otherwise. Those "accessible" titles were a godsend to a broke-ass kid with lots of time. Whatever polite society says about you, you're heroes in my book.
Humble thanks. There are episodes on the topic of piracy's effect on society.
ua-cam.com/video/7-OoP-Iag0w/v-deo.htmlsi=8nbrjsy8cst5-QK9
And the really old one
ua-cam.com/video/LUkxdTACCnI/v-deo.htmlsi=ev-KwolPNxHtY_iT
Well... I think to this day this one might just really be the *best* ... awesome!! ♥
Humble thanks. It is sure up there fighting for the top spot at CSDb.
How did you overcome the borders?! Mind blown..
Just remove them man :)
BRAVO!! Had me captivated, and that final sequence with the full-screen raster bars and expanding countdown clock was spellbinding!
Agree - I also find the pacing really worked!
@@FairLight1337 Absolutely - the way the tension built throughout the demo was subtle but powerful and really made the crescendo shine.
And music going crazy mear the end :-)
@@FairLight1337 When the music started to speed up at the end it was anxiety inducing, in a good way. Like Train Rush from A Hat In Time. Definitely sells that "race against time" feeling.
Agree. And with the guys running with their hands in the air was a crowd pleaser at the party :)
"Dude what GPU is that!?"
VIC-II
Yepp. Trident mode enabled...
incredible. How is that possible? What is charset, what are sprites, what is....i don't know....fantastic coding, story, gfx & sound. Brilliant! Kind regards from germany.
One can always run it in Retro debugger for all the secrets revealed, and I'm sure there are lots of people doing just that at the moment.
One of the best demos in 40 years ;-)
Could you please provide d64 files which are compatible with SD2IEC? With FB64 I couldn't open the d64 files which are in the fairlight-1337. zip. Or do you have a recommendation how to run the demo with a sdcard on a C64?
Sorry, it will not work on SD2IEC.
That is a Masterpiece. Everything in this project screams love. Im so into it. And the plot.. kept me on edge man. Im truly amazed. Not much these days has as much charme as this Demo.
Thanks ❤
Thanks to you to :)
C=64 F O R E V E R ♥️
Awesome Demo!!
GREETZ 🤖🙏
P.S.: Why doesn't anyone use similar effects in games?For example for final bosses, smart bombs etc...
Generally, game developers should answer this but functions in games must be general and cannot use too big parts of memory. That means it's difficult to use hyper optimised demo effects in games.
I wish someone with tons of knowledge about C64 limitations and stuff could sit me down and yap for hours about specifically why this is so impressive. I really like C64 demos and retro video game music and sprites and stuff but I didnt grow up with an Nes or C64 or whatever so I dont fully understand just how limiting the hardware is. Like the raster splits, Id love to hear the full story behind those. Or why Demo people love text scrollers so much. Or why the zooming and panning is such a big deal. I love the aesthetics of these demos though, I just dont know where to find information on all this stuff.
Either way, very very cool demo! Im happy that Im starting to see more fully realized stories within these demos! Mojo from last year was another good example of storytelling through a demo, and I think this one did an even better job than them!
Fair question indeed!
The c64 has 8 hardware sprites and 16 colours. You see a lot more than this of both. It has a border where no graphics could go. Here you have graphics there all the time. Sprites are 24 pixels wide so a mat of all 8 doesn't cover the width - you need them expanded, but sacrificing resolution. Here you often see full resolution. Some consoles have functions for hardware scaling and zooming (SNES was one that I know of). On the c64 you have none of that. You need to do it with a 1 MHz CPU that also doesn't support multiplications nor divisions.
Anyone who would like to add aspects to this?
Art direction triumphing over technical ability - this is so impressive it puts a lot of modern programming to shame, relatively speaking.
Id generally say this is design, graphics, music and code coming together. Please also see the behind the scenes video where Trident shows the technical details ...
What an epic demo! Love the techniques. The artwork, music and production values are top notch!
We have recorded a "behind the scenes" episode, due in a few weeks. Subscribe so you dont miss it!
ACE! I always feel like I'm cheating by watching it on youtube as opposed to my real C64...
I think it would be interesting to feed all the source code from all these demos into an AI - and ask to produce the best demo ever...yes, I know that would defeat the point - but every other artistic space as been AI'ified
I know Raistlin published most of his stuff so there is an option there.
I love the demo, it's amazing!
One thing though - it's pretty hard to find info how to create such effects and music
So, any chance for some BTS of this demo please?😊
It's stated there - all code by Trident. All music except the end part by Fegolhuz. Danko did the last one. All gfx by the Sarge except the turn disk graphics done by Soya.
Behind the scene quite possible in the future.
One of the best demos ever. Well done FairLight!
Humble thanks 🙏🙏🙏
The demo is not that bad .... LOL, joking, AWESOME demo. You found with Trident a real diamond. I hope Trident never stops. I have the hope that Crossbow make a comeback with Crest, because Trident and other great coders from other groups, make Crossbow want to use the new coding technics.
The more the merrier. It's our obligation to keep the c64 virus alive :)
Absolutly outstanding demo, I’m really impressed 👍
You should then also watch the interview with Trident over all technical details. And I can hint that there is an upcoming one on the topics of building a storyline, syncing music, project management and so on. Subscribe so you dont miss it.
Pure Genius - barely ever saw something like this and i'm in business since '88....
Humble thanks!
A great piece of art with excellent design & original matching fx. Very well done !!
Jag able thanks. Subscribe so you get a notification when the behind the scenes episode...
OMG! Amazing! 11/10
Humble 🙏🙏🙏
Damn, that ending... 🥲 ...hits you right in the tear ducts.
A work of art - you outdid yourselves this time.
Agree. Also cracked a tear or two in the end ..
Thanks. So nice to hear.
Dont miss episode 109 - the backstory to the demo.
I love the way the make the characters speak in the beginning. That is soooo creative!
Thanks mate - Glad you like it!
Incredible.
Thx 🙏🙏🙏
Those rastersplits at the end are visual music.
Agree :)
An outstanding work-every bit of it. The full-screen scaling effect is most impressive. I can’t wrap my mind around how that’s accomplished.
There are a number of black magic tricks here...
Work of art, good theme and great effects. Well done everyone. Fego/Danko - loved the music. The Sarge: amazing art as always. Sayo, not sure which parts came from you - but all art looked amazing, so hat's off! Trident: Every time you coded something I wondered if that's the peak of your tricks and then the next one is better. This is no exception. Never stop making C64 demos guys! And please save us from AI 🙂
Not contributing myself, I do agree :)
Whenever I see a C64, amiga or atari demo I think to myself "I was there, 3000 years ago..."
So we're we. But we are still here. :)
I think I just watched a Commodore 64 Movie disguised as a demo. 😁
Thanks. Yes possibly it was...
Very nice.
Thanks :)
Raster Splits are the best, I used to stop games from loading on tape sometimes and just watch the raster splits, often whilst the loader music still played.
:)
This is so good. Congrats to team FairLight.
Humble thanks. Dont miss the episodes that look behind the scene. The episode with Trident showing all the tricks and the one with the team on how to collaborate to build a demo such as this one.
Brilliant! So glad we still have you. It must be nearly 40 years of Fairlight?
Story is at fairlight.to/past. Founded in 87.
@@FairLight1337 Looking forward to seeing your 40th anniversary demo! Have you started working on it yet?
@@FairLight1337 Only three years left until your 40th! Crazyness!
Well given the speed of the current productions, we'd only need a couple of months :)
@@FairLight1337 A suitably 1337 response!
I just don't know where all the new ideas come from.
Just when you think you've seen everything possible, the humble c64 shows another way, and of course Fairlight are the ones to do it.
Bravo
Trident has a document where he jotted down a few things he would like to explore. That document is page after page long :)
Elite stuff straight to the history books! Done with love in mind. Only time will tell if humanity is saveable.
That's our goal. Save them all :)
I really miss the days of getting access to a box of disks and firing up games with sick intros like these. I was able to learn enough ML that I was able to crack the game Project Firestarter. Never released it to the masses since I had no connections to any groups back then, but I did spread copies to the homies.
I'd hope you agree this is a bit more than an intro but thanks 🙏🙏🙏
Awesome ! Now searching for the floppies to run it on my c64 :)
You should - thanks 🙏
@@FairLight1337 Any chance to download the demo somewhere ? thanks ! I can't find it on csdb. Number #3 and #2 are available but this gem is still missing 😕
@@OlivierSimpleLifeit will be posted a bit later today. Maybe some hour after lunch.
@@JoachimLjunggren Thanks a lot !
@@JoachimLjunggren Any clue why during the show there was this black vertical bar on top of the pictures in this very specific part ? ua-cam.com/video/VoNpayBLEI8/v-deo.html
Trident is a group, no? 😉
Dude is amazing. He keeps pumping out lots of stuff the last month. Impressive!
Congrats to the whole team who worked on this amazing stuff.
I am looking forward to Trident’s next demos.
I am so glad, that the raster splits did the job. To this day I love them.
The artsyle alone is enough to write home about. Incredible work!
Humble thanks 🙏🙏🙏
Once in a while, a demo comes out that sets new standards; this time it will take at least 1337 years to surpass this one...
Loved that comment pal :)
Is this done on a real C64 without hardware boost inside?
The only boost is the Trident effect :)
I truly respect this piece of C64 graphic & sound wizardry, although I am an Atari 8-bit fan. Every time I see a demo like this, I wonder how awesome it would be to use some of these gfx in some new games, horizontal or vertical scrolling shooters for example. I agree the AI is so lame today, a passing & forgettable buzzword no one will remember soon. The magic of creation & love is human, and the AI is just a tool in wrong hands.. cheers & good luck!
Thanks 🙏🙏🙏
Well said!
Glad to see the flood of love for your work @joachimljunggren
Så jävla episkt! Vilka hjältar!
Tack
Absolutely incredible. I can’t even imagine how we would’ve reacted 30+ years ago when the C64 was still new.
It caught a bit of attention already this late in the process :)
What a masterpiece! Man, that's so beautiful. Whole demo is perfect. And that music...omg, i love it.
Humble thanks 🙏🙏🙏
The package, as you so eloquently put it! The whole package deal here, awesome demo as always.
Thanks 🙏🙏🙏
what a work of art!
Agree. The team did REALLY good!
everything about this is impressive. great work! when will it be uploaded to csdb?
13:37 today. 😊
We were at the computer museum in Hellmonds when it was uploaded. As Joachim says, at 13.37
I ran this on my Mister. Looks Amazing.
Thanks 🙏🙏🙏
Ironically I’m not sure if humans coded this.
I know the guy. At least he lives amongst us mere mortals.
Amazing demo! Awesome ideas and conception. Lots of respect.
Humble thanks 🙏🙏🙏
RESPECT ! Virtuoso, I especially like the war room illustrations! Thanks for the effort
Humble thanks 🙏🙏🙏
This is one of the best C64 demos I've ever seen. The art direction & storytelling elevates it above most other codepr0n stuff. Already watched it 3 times and I need to watch again XD 10/10
Watch it again and focus on music. This is really a project standing firmly on storytelling based on code, graphics and music.
sky... no no alpha centauri is the limit
:)