the cards are literally adverts. GW have some INCREDIBLE art for the previous Underworlds plus catalogue. The reason they moved to minis is 100% because this is just an advert now.
I suspect more that it's a cost cutting measure. They'll take photos of minis anyway for their website, but commissioning art for cards is expensive. There's a lot of cost-cutting in the set, from the single board to the single counter sheet (with smaller counters and only five objectives vs the nine we used to get). Plus shrinkflation on the expansions ... GW is trying to increase their margin significantly.
I don't like the obvious cost-cutting measures here, but I'm intrigued nonetheless, especially since it seems like a fun option to share miniature gaming with people outside the wargaming hobby. The figures look great and I could also see some being useful for other miniature agnostic rulesets (the undead set of warbands looks particularly good for Rangers of Shadow Deep, for example).
You are right that there is a smoother entry for playing Underworlds with this set of rules. Somethings will be missed, such as being trapped, lethal hexes and magic spells. The core game system remains one of the best among tactical arena combat boardgames. Note that the move away from grand deck-building happened over 2 years ago. The Nemesis format of deck-building (choose 32 cards from 64 cards) has been the main way to play since the Gnarlwood season. The biggest change in my eyes was removing the pre-constructed Rivals Faction deck for each warband. The loss of faction flavor there is just too much for me. Fortunately, this is a boardgame and as such is always playable with just the old sets.
True, I should have mentioned the Nemesis system. I must admit I haven't kept a close eye on the changes. But yes, the rivals decks do feel pretty generic now. And good point - it is just a boardgame to be enjoyed occasionally, I agree.
In the last month or so alone I've also created huge free rules summaries & references for Armoured Clash by Warcradle and Dune: War For Arrakis by CMON, done a preview video for Avalon: The Riven Veil by Shadowbourne Games, and reviewed Halo Flashpoint by Mantic. Oh, and got the Android version of my app out to the public. 4 of the last 15 videos have been GW. In actual fact, I think I'm working hard to cover quite a lot of ground.
the cards are literally adverts.
GW have some INCREDIBLE art for the previous Underworlds plus catalogue. The reason they moved to minis is 100% because this is just an advert now.
I suspect more that it's a cost cutting measure. They'll take photos of minis anyway for their website, but commissioning art for cards is expensive. There's a lot of cost-cutting in the set, from the single board to the single counter sheet (with smaller counters and only five objectives vs the nine we used to get). Plus shrinkflation on the expansions ... GW is trying to increase their margin significantly.
Yes, I think it's all about margin increases too.
The card art was a very mixed bag. The photography is more consistent (and likely significantly cheaper too)
Paint jobs look nice!
Cheers!
“You don’t have to be neat and clean when painting Nurgle”. Exactly why they’re my favorite faction! Thanks for the video!
You're very welcome, thanks for the thanks! Though please don't touch me with those diseased appendages...
I don't like the obvious cost-cutting measures here, but I'm intrigued nonetheless, especially since it seems like a fun option to share miniature gaming with people outside the wargaming hobby. The figures look great and I could also see some being useful for other miniature agnostic rulesets (the undead set of warbands looks particularly good for Rangers of Shadow Deep, for example).
Absolutely. The only problem is the premium price I guess.
i got this just for the models,so cool
That's a very expensive bunch of models then ...
@@EsotericOrderGamers yeah i couldnt resist the skaven models,never tried underworlds before will give it a go though
You are right that there is a smoother entry for playing Underworlds with this set of rules. Somethings will be missed, such as being trapped, lethal hexes and magic spells. The core game system remains one of the best among tactical arena combat boardgames.
Note that the move away from grand deck-building happened over 2 years ago. The Nemesis format of deck-building (choose 32 cards from 64 cards) has been the main way to play since the Gnarlwood season.
The biggest change in my eyes was removing the pre-constructed Rivals Faction deck for each warband. The loss of faction flavor there is just too much for me.
Fortunately, this is a boardgame and as such is always playable with just the old sets.
True, I should have mentioned the Nemesis system. I must admit I haven't kept a close eye on the changes. But yes, the rivals decks do feel pretty generic now. And good point - it is just a boardgame to be enjoyed occasionally, I agree.
Too much GW.....
In the last month or so alone I've also created huge free rules summaries & references for Armoured Clash by Warcradle and Dune: War For Arrakis by CMON, done a preview video for Avalon: The Riven Veil by Shadowbourne Games, and reviewed Halo Flashpoint by Mantic. Oh, and got the Android version of my app out to the public. 4 of the last 15 videos have been GW. In actual fact, I think I'm working hard to cover quite a lot of ground.
Did GW borrow from Mantic with the gas masks on rats and the rat in the wheel?
@@voltage2773 No, GW were doing stuff like that with Skaven a loooong time ago.