Running conserve on soft is just the best. You can micro control to attack when overtaking and have a massive advantage in tyres. Avoid kerb is useful to cool down overheating inter/wet.
@@imgoodkindadepends on the track to be honest, conservative pace on tires means breaking smoother/less acceleration out of corners, the avoid high risk curbs saves tire degradation in a similar way but only in high risk corners , and fuel use is acceleration. There really isn’t any set it and forget it solution.. everything has a use case in specific races and situations.
@@imgoodkinda doesn’t work on tracks with mostly straights and on a excessively hot day, and will slow you down a lot if the track calls for a lot of high speed cornering. The best track I found to use it at all times was Italy. You can basically run full attack and curbs and you will create a lineup behind you of cars who are loosing tires because of dirty air.
I agree i run conserve pace on softs almost every race and being able to micro manage attack to over take is op....if i am in front or defending hard while running a conserve soft i will put on avoid curbs, it says it makes your driver use conserve pace in corner and i am already using conserve pace so using it when in front and defending it means i am conserving even more tire wear then the car trying to over take me
I use avoid high risk curbs when my tire temps go up to red I do this without having to change the pace out of aggressive. This way my tire degrades more inline with a smooth Medium degradation once I get back into optimum tire heat I turn it off and repeat the process. Generally I’ll also throw on harvest ERS at the same time as the Avoid high risk curbs, the only time I really deviate from this is when I need to pass or if I need to create space, at that point I might switch to full attack on all fronts till the car behind is well out of DRS. If you can get both cars next to each other you can literally use this technique to push each other up the grid and close gaps by using DRS off each other. Alternating between the front on avoid curbs and the behind car having pase. If you have good race engineers you will gain more confidence than you lose and reach high confidence just by passing yourself over and over.
I will say i learned to use dont fight teammate alot more since in the beginning of my saves i always had the issue of spending lots of money early on because the cars were so slow that they were either fighting one maybe two other cars on the grid at most or each other which happened more often then not which caused them to fight but at each drs zone they would just trade postions or get into a risky battle just to it again at the next one
@@thesweetteasystem1108you can use drs zones to sling shot your drivers and catch back up to the pack. The biggest issue is if you don’t have on rarely Defend as that will cause a random aggressive block move that could cause a crash and lose you time.
Just ran most of the race on avoid high curbs and the tire wear was amazing and no issues with temperature. I actually spent most of the race on orange pace to keep the temperatures in the sweet spot.
China - i have run aggressive stints that max out tyre usage with avoid high risks kerbs and i get THREE benefits: low engine wear (new engine went down 3-5% in a race), a huge >10% tyre advantage over competitors and lastly i am able to use soft/medium stints longer
keep up this f1 manager 24 content man, loving it i've been a console player in the franchise and decided to switch to pc (steam) and only recently found out you can add mods to f1 manager. Like database editor, real decals for car liveries, etc Is there any way you could make a tutorial on how to setup said mods?
i changed my whole mindset the middle of 23. i run conserve and fuel less australia 23kgs less. i run conserve soft tyres as a default strategy for me. conserve soft/medium can be fast and you avoid all the tyre temp stuff. conserve 2 soft with an aggressive middle medium stint is another classic. i avoid curbs and seek clean air when i have no threats and want to protect engine and tyres. i dont use avoid curbs with aggressive unless its to keep temps down a bit while doing a medium stint. i always assumed higher power/aggressive driving would increase wear on components. its doesnt except now i have no eng temp dramas but i roleplay and this means i dont take the piss and murder opponents by finding sekret ways to use the software against the ai. then again i stop designing when research starts
you forget to mention that avoiding kerbs also means your parts are going to last longer, specifically ERS and aerodynamics. turn on avoid kerbs, max out your pace, and you'll be on par with the fastest cars all while avoiding extra damage to your systems.
Well at beginning of career it benefits a lot to avoid kerbs but you will see it work less with top developed car and great tyre preservation. Cooling the tyres… generally if you avoid kerbs you will be slower 1/3 of run and faster at the end with reserve do do some more laps (but opp can undercut you). Great result with bad developed cars and less rewarding with top cars. So find the balance. They have done great job. There is no general rule you have to test.
Tried with a fresh save at Bahrain, I'm seing similar numbers to what I see in this video with a fresh create a team and drivers at 75 overall. The fact that it makes you slower for the first third or half of the race is the same as running light or conserve on your tires, and the times are comparable.
Would love to see an experiment about if it’s quicker to underfuel and conserve or have normal fuel and push more. Seen a lot of people split on what’s more efficient here
I always underfuel. You gain important early pace. To get the fuel back you can always run conserve under DRS or if a VSC/SC/red flag happens, you get the fuel back anyways. And if you don't underfuel you're kinda forced to push engine which cooks your powertrain
And honestly I found I run conserve anyways because my powertrain overheats most of the time anyways. And like I said you can always run conserve under DRS of another car so you really don't lose pace
Yeah it seems like avoid high kerbs is still kinda broken cause in my create a team I still gain time on third when my two cars are out front maybe it’s different for others
yes and no, some tracks it works and sometimes it doesn't because temperature is too high, i like it, not too overpowered but it isn't as useless because saving engine and parts!
Great video, what were the drivers smoothness rating and your cars tire perseveration at? I assume those two stats would make some sort of difference on these tests?
Around 60% tire preservation, smoothness ratings are 93/94 which offcourse could have an effect. Did try this with a fresh save Create a Team in Bahrain with 75 overall driver and saw very similar results so could also be highly track dependant.
hello bro i have a question, for your career do you use a database editor? 6:50 bcz i seen 50 sec advance im so sad bcz im on ps4 and on ps4 we can’t get this
You say that avoiding kerbs is a way to preserve engine in the end. But afair it also preserves ers and gearbox as well. And I guess if we take that the tempo of your 2 simulations is pretty much similar (or avoiding kerbs on option is a little bit slower) as granted, then it seems to be very good option to run races with avoiding kerbs to save the mech parts throughout the season. Isn't it? I mean, I just didn't feel this was some sort of conclusion there in the end 😅 Did you actually compare how much do you can save engine and etc with running avoid high risk kerbs?
I've not really seen a huge difference in powertrain wear from running high risk kerbs and not running it. Leading me to think the less powertrain wear is simply the less chance of developing faults rather than any huge gains to durability. It's gonna need to be tested over several races though to be sure. The conclusion is basically this: for the most part avoid high risk kerbs is comparable to running somewhere between light and conserve with the added benefit of lessening the fault development chance.
I was wondering about this. Thank you 😊 Nero do you know why I’ve only got two engineers available all year round even though I have a level 3 design centre?
I know I'm touching very sensitive part of opinions with that I noticed but I'm really don't understand that years staff replacement. I will stick absolutely on technical site as I hope with that way to receive answer mate. I started Williams campaign and I replace technical chief and head of aero both from Aston Martin: Dan Fallows and Ian Grieg. My move demoralised Aston Martin as they not look to hire next in the line best rated staff but they as I noticed employed new staff according with diversity. low rated both replacements. My point is why employed according with the ethnicity background and not according with the technical knowledge? That move seems destroyed Aston Martin as now is down Vcarb and Haas in sixth position and before comes someone and criticise my message. Guys I run the same changes four - five times and all those times Aston Martin make move and employed low rated different ethnicities staff and not the highest rated in the line. Run something similar and you will have same results. That actually destroys the gameplay as I wasn't expected Aston will be so weak after those transfers. Yes I was expecting to be less competitive for a year but not to disappear as happens
Running conserve on soft is just the best. You can micro control to attack when overtaking and have a massive advantage in tyres. Avoid kerb is useful to cool down overheating inter/wet.
But don't you be very slow if you conserve tyres?
@@imgoodkindadepends on the track to be honest, conservative pace on tires means breaking smoother/less acceleration out of corners, the avoid high risk curbs saves tire degradation in a similar way but only in high risk corners , and fuel use is acceleration. There really isn’t any set it and forget it solution.. everything has a use case in specific races and situations.
@@cartoriusI just use avoid high risk kerbs instead of conserving just so that the lap time stays consistent without using a lot of tyre wear
@@imgoodkinda doesn’t work on tracks with mostly straights and on a excessively hot day, and will slow you down a lot if the track calls for a lot of high speed cornering. The best track I found to use it at all times was Italy. You can basically run full attack and curbs and you will create a lineup behind you of cars who are loosing tires because of dirty air.
I agree i run conserve pace on softs almost every race and being able to micro manage attack to over take is op....if i am in front or defending hard while running a conserve soft i will put on avoid curbs, it says it makes your driver use conserve pace in corner and i am already using conserve pace so using it when in front and defending it means i am conserving even more tire wear then the car trying to over take me
I use avoid high risk curbs when my tire temps go up to red I do this without having to change the pace out of aggressive. This way my tire degrades more inline with a smooth Medium degradation once I get back into optimum tire heat I turn it off and repeat the process. Generally I’ll also throw on harvest ERS at the same time as the Avoid high risk curbs, the only time I really deviate from this is when I need to pass or if I need to create space, at that point I might switch to full attack on all fronts till the car behind is well out of DRS. If you can get both cars next to each other you can literally use this technique to push each other up the grid and close gaps by using DRS off each other. Alternating between the front on avoid curbs and the behind car having pase. If you have good race engineers you will gain more confidence than you lose and reach high confidence just by passing yourself over and over.
That would work, keep in mind harvesting slows you down massively this year.
@@NeroBax I’ll keep that in mind, thanks!
I will say i learned to use dont fight teammate alot more since in the beginning of my saves i always had the issue of spending lots of money early on because the cars were so slow that they were either fighting one maybe two other cars on the grid at most or each other which happened more often then not which caused them to fight but at each drs zone they would just trade postions or get into a risky battle just to it again at the next one
@@thesweetteasystem1108you can use drs zones to sling shot your drivers and catch back up to the pack. The biggest issue is if you don’t have on rarely Defend as that will cause a random aggressive block move that could cause a crash and lose you time.
Just ran most of the race on avoid high curbs and the tire wear was amazing and no issues with temperature. I actually spent most of the race on orange pace to keep the temperatures in the sweet spot.
Neo bro you are killing it on the videos,info and content. MANY THANKS!!!!
Team no sleep. Lets gooo
Watching this at 5am having just woken up from some serious jetlag 😅
China - i have run aggressive stints that max out tyre usage with avoid high risks kerbs and i get THREE benefits: low engine wear (new engine went down 3-5% in a race), a huge >10% tyre advantage over competitors and lastly i am able to use soft/medium stints longer
keep up this f1 manager 24 content man, loving it
i've been a console player in the franchise and decided to switch to pc (steam) and only recently found out you can add mods to f1 manager. Like database editor, real decals for car liveries, etc
Is there any way you could make a tutorial on how to setup said mods?
i changed my whole mindset the middle of 23. i run conserve and fuel less australia 23kgs less. i run conserve soft tyres as a default strategy for me. conserve soft/medium can be fast and you avoid all the tyre temp stuff. conserve 2 soft with an aggressive middle medium stint is another classic. i avoid curbs and seek clean air when i have no threats and want to protect engine and tyres. i dont use avoid curbs with aggressive unless its to keep temps down a bit while doing a medium stint. i always assumed higher power/aggressive driving would increase wear on components. its doesnt except now i have no eng temp dramas but i roleplay and this means i dont take the piss and murder opponents by finding sekret ways to use the software against the ai. then again i stop designing when research starts
you forget to mention that avoiding kerbs also means your parts are going to last longer, specifically ERS and aerodynamics. turn on avoid kerbs, max out your pace, and you'll be on par with the fastest cars all while avoiding extra damage to your systems.
Well at beginning of career it benefits a lot to avoid kerbs but you will see it work less with top developed car and great tyre preservation. Cooling the tyres… generally if you avoid kerbs you will be slower 1/3 of run and faster at the end with reserve do do some more laps (but opp can undercut you). Great result with bad developed cars and less rewarding with top cars. So find the balance. They have done great job. There is no general rule you have to test.
Tried with a fresh save at Bahrain, I'm seing similar numbers to what I see in this video with a fresh create a team and drivers at 75 overall. The fact that it makes you slower for the first third or half of the race is the same as running light or conserve on your tires, and the times are comparable.
Would love to see an experiment about if it’s quicker to underfuel and conserve or have normal fuel and push more. Seen a lot of people split on what’s more efficient here
I always underfuel. You gain important early pace. To get the fuel back you can always run conserve under DRS or if a VSC/SC/red flag happens, you get the fuel back anyways.
And if you don't underfuel you're kinda forced to push engine which cooks your powertrain
@@Bannerlordfor yes but for the middle part of the race you are conserving without as much of the benefit of a lighter car as at the start
@@Bannerlordfor ok nvm I tested it and your defo right
And honestly I found I run conserve anyways because my powertrain overheats most of the time anyways. And like I said you can always run conserve under DRS of another car so you really don't lose pace
Yeah it seems like avoid high kerbs is still kinda broken cause in my create a team I still gain time on third when my two cars are out front maybe it’s different for others
Thank you for doing this :D
yes and no, some tracks it works and sometimes it doesn't because temperature is too high, i like it, not too overpowered but it isn't as useless because saving engine and parts!
loving the videos bro ❤❤❤
Love your videos from David
Great video, what were the drivers smoothness rating and your cars tire perseveration at? I assume those two stats would make some sort of difference on these tests?
Around 60% tire preservation, smoothness ratings are 93/94 which offcourse could have an effect. Did try this with a fresh save Create a Team in Bahrain with 75 overall driver and saw very similar results so could also be highly track dependant.
hello bro i have a question, for your career do you use a database editor? 6:50 bcz i seen 50 sec advance im so sad bcz im on ps4 and on ps4 we can’t get this
No, but if you research in season 2 you will leapfrog the AI massively in season 3 as they don't research in the current patch.
Look at that massive gap 😭
You say that avoiding kerbs is a way to preserve engine in the end. But afair it also preserves ers and gearbox as well. And I guess if we take that the tempo of your 2 simulations is pretty much similar (or avoiding kerbs on option is a little bit slower) as granted, then it seems to be very good option to run races with avoiding kerbs to save the mech parts throughout the season. Isn't it?
I mean, I just didn't feel this was some sort of conclusion there in the end 😅 Did you actually compare how much do you can save engine and etc with running avoid high risk kerbs?
I've not really seen a huge difference in powertrain wear from running high risk kerbs and not running it. Leading me to think the less powertrain wear is simply the less chance of developing faults rather than any huge gains to durability.
It's gonna need to be tested over several races though to be sure. The conclusion is basically this: for the most part avoid high risk kerbs is comparable to running somewhere between light and conserve with the added benefit of lessening the fault development chance.
Is the los and conserved mode are OP and ubrealistic?
I was wondering about this. Thank you 😊 Nero do you know why I’ve only got two engineers available all year round even though I have a level 3 design centre?
you have to manually hire more on the engineers tab, although there is also a bug that affects staff from sponsorships
@@vampirepilot623 thank you :) how have I missed that 😂
Can I use this for a whole race? Or is it slower?
It's not really slower or quicker than just running the tyres on light/conserve, you do save a little bit of powertrain.
@@NeroBax ok but when would you recommend to use it?
There is no real negatives with using it. You might be a tad slower on some tracks as a result.
I know I'm touching very sensitive part of opinions with that I noticed but I'm really don't understand that years staff replacement. I will stick absolutely on technical site as I hope with that way to receive answer mate. I started Williams campaign and I replace technical chief and head of aero both from Aston Martin: Dan Fallows and Ian Grieg. My move demoralised Aston Martin as they not look to hire next in the line best rated staff but they as I noticed employed new staff according with diversity. low rated both replacements. My point is why employed according with the ethnicity background and not according with the technical knowledge? That move seems destroyed Aston Martin as now is down Vcarb and Haas in sixth position and before comes someone and criticise my message. Guys I run the same changes four - five times and all those times Aston Martin make move and employed low rated different ethnicities staff and not the highest rated in the line. Run something similar and you will have same results. That actually destroys the gameplay as I wasn't expected Aston will be so weak after those transfers. Yes I was expecting to be less competitive for a year but not to disappear as happens
Vi el vídeo aunque no se demasiado inglés 😅, conclusión no sirve , es preferible una estrategia tradicional por así decirlo 😊
how did you get Kimi?
What kind of dumbass question is that
You have to sign him in season 2 of your career once he has turned 18 in game
@@Kjoee1 or as a reserve right away
You can put him your car from season 3 and onwards. He needs to get some F2 experience before you can sign him to race.
Guys I can't get the grand slam trophy whatever I do is anyone else having this problem?
New team?