Seems to be a pretty straight-forward bug. Dying on the same frame that you hit a loading zone puts the player in an immortal state. This isn't entirely uncommon in other games. Basically developers don't account for every single possibility of multiple events happening at the same.
It seems like this game (and the Contra game by M2) take good advantage of the YM2151 chip, that's why it sounds like Sunset Riders-ish, and also other Konami games from the era.
@@Lightgod87 I could never be too sure about which one it was. It was obviously done using one of Yamaha's old FM synthesis chips, but I couldn't quite tell if it was OPM (YM2151) or OPN2 (YM2612). Sure, they have their differences, but they can produce many sounds that are either very similar or exactly the same.
You prolly dont give a shit but does anyone know of a tool to log back into an Instagram account..? I was stupid lost the account password. I appreciate any help you can offer me
Why does this game have the music and sound FX from Castlevania Bloodlines? Strange that of all the Castlevania games they would re use the sound from, they'd choose that one
oxidmedia same level 1 track as well. Good old John Morris and Eric Lecarde. I sometimes wonder, though CotM wasn't canon, if John Morris and Morris Baldwin were somehow supposed to tie together in some alternate reality.
Holy reused assets... Did they just go through their GBA/DS sprite library from the good castlevania games and just cut paste over a map of the original GB game map?
the only reused sprites I see are Fleaman sprite from Rondo of blood and Ectoplasm, Final sword from AoS on stage 3 boss, Skull lord and Quetzalcoatl from SotN and some Sotn/AoS tilesets but that's it not much is copy and pasted as you exaggerate if anything, the DS games have more reused enemy sprites from Rondo of blood and SotN
Cool speed run. This game however...... Getting real tired of this. This is the WII , and it can't incorporate the articulation and control that super Nintendo had for Castlevania? And yeah.....Why TF do all these games have Richter in them? This looks like a rondo of blood remake in every way. The gameplay is worse than Castlevania IV, and it's utterly abandoned it's original story and the Lord that made this the most epic game series in the first place.
1. the protagonist of this game is Christopher Belmont, not Richter 2. the reason why it doesn't play like IV is because it's a remake of a gameboy game
Читан, до него дотрагиваются и ноль урона по нему либо игра дерьмо, в симфонии хер лотронешся до моба, тут же огребёшь дистанцию надо держать а тут для детей вилемо
The Belmonts apparently learned that the best way to battle the forces of the undead is to become undead themselves.
They learned that they just need to die when touching a door
Lol
Funny seeing you here…
@@dusty_umbreon0741 =O
Hot damn! That music is awesome!
Not really sure if this can be considered a speedrun. Belmont appears to be in no great hurry.
the elevator scene was pretty funny
Marsian best part so far!
4:21 crazy passage ^^
dayum
I wish I would of understood hit detection better as a child 😂😂😂
MOONWALK
7:00 I guess health doesn't matter anynore
Why should it, when you can cheat through the whole game?
Where is there cheating?
Seems to be a pretty straight-forward bug. Dying on the same frame that you hit a loading zone puts the player in an immortal state. This isn't entirely uncommon in other games. Basically developers don't account for every single possibility of multiple events happening at the same.
Ahh.
Neither do hitboxes
With this Sunset Riders-y soundtrack, I was expecting him to pull out a shotgun at anytime or strike a pose when defeating a boss.
It seems like this game (and the Contra game by M2) take good advantage of the YM2151 chip, that's why it sounds like Sunset Riders-ish, and also other Konami games from the era.
@@Lightgod87 I could never be too sure about which one it was. It was obviously done using one of Yamaha's old FM synthesis chips, but I couldn't quite tell if it was OPM (YM2151) or OPN2 (YM2612). Sure, they have their differences, but they can produce many sounds that are either very similar or exactly the same.
Who also wishes that it could still be playable?
just download the wad file and play on dolphin
it is, piracy for the sake of preservation ftw
@@cherrycheetos piracy for the sake of NOT GIVING Konami and Nintendo a penny FTW
@@wallacesousuke1433 Both
The movement in Castlevania TAS' is always the most satisfying for me to watch out of all other games. Most of the time it's pretty funny too.
You prolly dont give a shit but does anyone know of a tool to log back into an Instagram account..?
I was stupid lost the account password. I appreciate any help you can offer me
@Cain Alejandro instablaster :)
Lmao out of places I never thought I'll see a scam bot hete
If you think this is cool, check out aria of sorrow. Once they get skeleton blaze it's over
Christopher struts like he's John Travolta in Staying Alive
16:36 You cannot kill that which has no life. XD
love the sound track.. its a perfect mix of edgy sega snyth with SUPER HI QUALITY UNMUFFLED VOCALS that are crisp.. that stage 3 sound is perfect.
Why does this game have the music and sound FX from Castlevania Bloodlines? Strange that of all the Castlevania games they would re use the sound from, they'd choose that one
SEGA Team
This game has more music from Haunted Castle than Bloodlines.
Ugh. I hate those horribly cartoony, generic sound effects, like the ones used when the skeletons threw bones or the "laser" sounds
6:55 これが噂のデンジャラスゾンビか……
this barely constitutes as a remake, it's just a whole new game. and a dang fine one at that, it looks like.
bro wtf 4:45
11:35 looks like Scribblenauts thing.
11:24 Contra: The Alien Wars
This is the most weirdest game i ever watched tas play 😂😂😂he died like 50times and never did lol wtf lol
Hmm...I'm not familiar with this particular Belmont.
Thats christopher belmont
I love how the soundtrack has a Sega Genesis vibe :)
thanks to Basiscape & more specifically the master Manabu Namiki.
This games music has a more arcade vibe than the genesis vibe.
Odin Vikernes I disagree. This is practically Castlevania Bloodlines all over again
Yea, very Splaterhouse'y
oxidmedia same level 1 track as well. Good old John Morris and Eric Lecarde. I sometimes wonder, though CotM wasn't canon, if John Morris and Morris Baldwin were somehow supposed to tie together in some alternate reality.
This guy is untouchable
The character walks like a true Chad LoL
The classic Belmont Strut.
Because is Christopher, the most Chad Belmont in his family ;)
(Simon and Trevor too)
Well he has to. It's in his blood!
Loved the Hanna Barbera sound effects they put in this one.
15:15
Yeah, no...
Back up...
DID HE JUST WALL JUMP?!
that wasn't a wall
@@stuff5499 Understandable.
the hitboxes...... for a Wii game.................
Still sucks that this didn't get a Switch port.
The elevator shenanigans is some of the most impressive TAS tomfoolery I've ever seen. Bravo
IGAAAAAAAAAAAAAAAAAA
Julius & Richter: im the strongest vampire hunter
Cristopher: hold my holy water 6:56
6:52 wtf xD
Seems like a pretty hard game, although not very long in content
I wish the would put this game out again, I would like to play it
buena partida, muy pro
Magnificent awesome 👌
Holy reused assets... Did they just go through their GBA/DS sprite library from the good castlevania games and just cut paste over a map of the original GB game map?
And those damn lazy assholes at Naughty Dog, their newest game is a blatant rip off of the first 3 games.
Ragingtonberries 99% of the sprites here are entirely new. Please name one that is THE SAME as in the gba/ds games?
the only reused sprites I see are Fleaman sprite from Rondo of blood and Ectoplasm, Final sword from AoS on stage 3 boss, Skull lord and Quetzalcoatl from SotN and some Sotn/AoS tilesets but that's it
not much is copy and pasted as you exaggerate
if anything, the DS games have more reused enemy sprites from Rondo of blood and SotN
castlev...3 music is better
is this a bot account?
First
castleva... 4 is better
is this a bot account?
not me lol
the music is terrible
is this a bot account?
fart music
The music is great tbh.
Well, I can think of one example of fart music in games, but it's not part of this franchise.
Cool speed run.
This game however......
Getting real tired of this.
This is the WII , and it can't incorporate the articulation and control that super Nintendo had for Castlevania?
And yeah.....Why TF do all these games have Richter in them? This looks like a rondo of blood remake in every way.
The gameplay is worse than Castlevania IV, and it's utterly abandoned it's original story and the Lord that made this the most epic game series in the first place.
1. the protagonist of this game is Christopher Belmont, not Richter
2. the reason why it doesn't play like IV is because it's a remake of a gameboy game
I should remind you that Vampire's Kiss is a thing, and that game had played like a stiffer Rondo of Blood.
Everything's wrong with this comment
Читан, до него дотрагиваются и ноль урона по нему либо игра дерьмо, в симфонии хер лотронешся до моба, тут же огребёшь дистанцию надо держать а тут для детей вилемо