Super Mario 64 vs Render 96 w/ Raytracing 4K | Graphics & Sound Comparison

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  • Опубліковано 25 сер 2024

КОМЕНТАРІ • 7

  • @Swaggaccino
    @Swaggaccino  Місяць тому +3

    Confirm/deny:
    RIGHT: How you remember it
    LEFT: How it is really is

    • @Dark_Mario_Bros.
      @Dark_Mario_Bros. Місяць тому

      well, I don't remember cappy back in sm64 tho 😂

  • @kittygirl155
    @kittygirl155 Місяць тому +2

    You threw that baby penguin off the cliff you monster!

  • @UltraGameSlayer
    @UltraGameSlayer 27 днів тому

    Guess who's back, back again

  • @crayondeity
    @crayondeity 16 днів тому

    It isn't exactly necessary, but i think having a slightly blue filter when underwater would look really nice for Render 96. It just looks too clear imo.

  • @thehenrybshow5500
    @thehenrybshow5500 Місяць тому +1

    how do you get that little trail when you were using the wing cap?

    • @Swaggaccino
      @Swaggaccino  Місяць тому

      I believe it's due to the specific parameters I picked when using SM64builder which I included in the description if you want to try and replicate it!