Say NO to AWFUL Combat Changes - Age of War | Conan Exiles
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- Опубліковано 21 сер 2024
- The Age of War Chapter 3 was released yesterday with a range of problems - including some unexpected changes to combat. Have your say on the forum post linked below.
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I'm a very experienced Conan player with seven thousand hours in the game. Watch me experience and review the changes made to the game, guide you through my tips and tricks, and enjoy this exciting adventure!
Conan Exiles is a survival game developed and published by Funcom, set in the brutal lands of Conan the Barbarian and based upon the writings of Robert E. Howard. The events in Conan Exiles take place on Conan's timeline between the stories Xuthal of the Dusk (The Slithering Shadow) and A Witch Shall be Born (following the Dark Storm chronology).
Many thanks to Funcom for gifting me this chapter's Battle Pass and some items from the Bazaar!
Full list of mods:
Hosav's Custom UI Mod,
Barbarian Barber,
Immersive Armor,
Improved QoL,
Better Thralls,
Fashionist,
AWS (Armor and Weapon Stats in Bench),
Unlock Plus
Akuba's Salon
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I don't understand why the devs don't fix the game and give the players what they want. They keep dangling carrots nobody asked for.
@@sergiohenrique2411 They have to fix it 🙏🤞
The way the AI is able to immediately change it's facing takes away all the advantages of an agility build. I've been playing a short sword build ... started carrying around a shield so I could wait for attacks and then strike because I can't circle like I used to be able to. There is no advantage to movement, or any reason to move at all, because all the enemies instantly face you.
This, movement is now useless
> Attack into a single direction
> Roll away
> Be stuck facing that same direction for four more seconds
> Twenty enemies coming your way from all directions
Lovely, thanks Funcom!
Yeah this is driving me nuts, I normally play str/heavy armor build but decided to mix things up to try to spice the game up, so I've been running agi/light armor with not much vit and being evasive... Was pretty fun before this update, but now I get splatted by giant slow monsters who track super easily, and I feel like I'm spending all my time in group fights dodging instead of actually fighting.
Probably unrelated but I'm curious if anyone is also experiencing some problems with using butcher knives. It SEEMS that on my private server the new enemy movements causes desync on corpses. For some reason I keep "missing" when using butcher knives. the animation and the blood splatter all shows up, but I won't get the resources and have to keep trying for like 4-5 times.
@@HendyVelarius that's been a thing for a very long time. way before this update.
When your game's top streamers all release videos about how badly you fucked up the newest update to your game, it's fair to say that y'all done fucked up bad.
Nobody cares about your pve
''Oh and we're not gonna revert this or fix any of it until Q1 2024 because we wanna celebrate Christmas with all our Crom coins!'' - Funcom
Wow, I had no idea that the crappy combat issues I have been dealing with in the game was happening to others too! My buddy and I have been playing other video games the last 5 months like Baldur's Gate 3, and before that we played the huge disappointment that was Diablo 4. We decided to hop back into Conan as we both missed it. The timing was good as this new Chapter was released a few days before we restarted with fresh characters on a private server I rent. Yesterday was the second weekend in a row we have played and we were both shocked at how much we sucked at combat compared to how we were in the past. Neither of us remembered having this much trouble taking on the 1 skull guys in the starter areas, especially at levels 15-25. I used to always get the 1 skull by the starter area where the few nodes of iron and aloe grow along the beach right where the narrow is. All I needed was the iron shield, and the iron truncheon. Now he was able to kill me a few dozen times before I eventually just gave up. Also my character keeps facing the wrong way when turning around to go the opposite direction (towards me). I also had the exact same issue you did when I used the heavy maul hammer and my character didn't respond correctly either. I chalked it up to the mods we are using but I am relieved to know it isn't the mods, but just bugs and glitches from the devs. When I hit level 34 last night and got the recipe to equip the steel shortsword, the heater shield and the Hyborian slave armor, I killed every 1 skull I found with just 2 hits, and all the regular elephants and rhinos with just over 6 or 7 hits. I finally kick butt again. I hope the devs fix this annoying combat asap.
Well it was fun being the protagonist of the game for a while, but it looks like it's back to being the npc again.
😔
Love it! That was my exact same thought! lol
''Thrall Exiles? Yeah we're gonna fix that by nerfing thralls, but then also nerfing players six times over into the ground. This way it'll still be Thrall Exiles, except now you're both weak as shit, with the player being even weaker.'' - Funcom, probably
Agreed. I don't like it. It feels very awkward. I have tried turning off/on the rotational camera and doing so locked me into an over the shoulder view. Farming is more work because I have to move my body to turn to farm near by rocks using WASD. Also, you lose situational awareness and ability to respond to on coming threats quickly. This is a case of fixing something that wasn't broke.
I can't stop getting stabbed in the back and missing swings when trying to resource gather. It's so fucking broken. This is like that running nerf they introduced in like 2020 or 2021 where everyone kept sliding if they had gathered momentum. They lost like 90% of the playerbase in three days and immediately reverted it because it was unplayable. I hope this will be met with the same reaction.
@@TheStraightestWhitest Well said! And true!
I'm very thankfull that you are voicing your (and our) frustration about this issue. I like the new content implemented by each battle pass, but yet again we got a butchered launch and unnecessary changes. In German we have a word that's quite fitting: "verschlimmbessern" -> verbessern = improving & schlimm = bad. Verschlimmbessern describes the action of trying to improve something, yet one just worsens it instead.
I also have a word for this new combat system, it's called bullshit!
The moonwalking enemies and side sliding, stampy does the same and can change direction in middle of his stampede, game combat fell so much smother before it’s absolutely wonky.
I feel some of what you just said works but it still doesn't feel like elephants work well because of the hit range and some animations are now fucked up lol. No idea what they are doing down there at Funcom HQ but it doesn't look good.
Very well put as always. I think you're very kind and understanding with Funcom. I however will rant to the moon and back. For a long time the game has felt like a really bad beta. Constantly changing core functionality mechanics that essentially make you have to relearn the game has always seemed absurd to me. It seems like a polished work in progress. At this point they should just make a new game. Some of the new additions are great but if they're going to throw in a bunch of new stuff, I'd rather it be more locations to explore. Open up the map. Add more lore. But now, every time they promise an update I just ask "Okay, what did they break now?" Sounds like some cool stuff was added this time around but I have very little desire to even deal with relearning basic movement again.
My son started playing 3 days ago and was really naturally talented at the combat. On day 3 they implemented the changes and he was like “Why do I suddenly suck? My character feels so much slower”. I’m only 3 weeks in (coming over from Ark) but it seems like EVERYTHING in the game has been nerfed at some point (thralls, sword of crom, bleed, etc)
Literally everything has been nerfed.
Stamina cost doubled.
Rolls slowed down massively.
Rotational attacking (and mining, which is equally annoying) erased.
Pikes nerfed.
Warhammers nerfed.
Greatswords nerfed.
Thralls nerfed.
Hyperarmor erased.
The players themselves are a shell of what they could be back in 2017-2021. I find that extra funny considering it's been called ''Thrall Exiles'' among the community due to the fact that Thralls were the only ones who could actually go toe to toe with enemies and bosses since launch. So instead of fixing that problem by making the player stronger/enemies weaker, they keep enemies unchanged but nerf the players.
Funcom made the groundwork for one of the best games I have ever played, but by God I wish literally any other dev was in charge of this game right now.
@@TheStraightestWhitest Wow. That’s cray. On top of all that (as a newbie) I just really hate how you go to watch videos from like a year ago to get tips and things have completely changed already
110% agree with Anabriella this new combat system makes me feel worse than ever before. I am no expert at combat in Conan but I could handle myself pretty good, now I fell like a slug….NO I feel worse than a slug, I feel like a piece of crap left behind by a slug !!!! This new combat system is by far the worst experience in gaming I have ever experienced. I am convinced that Funcom devs are doing all they possibly can to destroy what was once a great game because it’s impossible to make this many stupid decisions and mistakes for a single game. It’s impossible is it not ?
They dropped the ball pretty hard here. You're right to be upset. Hopefully they can revert some of these poor choices...soon.
I just started fresh, and I'm struggling to clear the cannibals at the entrance of the dregs now lol. Can't target things properly now and the way the enemies snap to you now they are MUCH harder. They nerfed players and buffed all the NPCs/Animals
Nerfed players, even though this game's problem since launch has been that players were too weak. Absolutely braindead move from Funcom.
One of the first things that I done running was running through Wine Cellar, fully geared in Dragon Bone heavy armour made with a T4 Shieldwright so I was sat on 1800 armour, my T4 bearer although only level 17 also had 2.1k armour. I wasn't able to clear the Wights Thag spawned in the 2nd and 3rd phases because they'd be so much more reactive than normal, I couldn't get more than 1 swing on them and ultimately died having burned through 15+ Pure Aloe potions while watching my poor bearer get staggered just as much as me by the 2 wights that weren't chasing me.
No gear change, no skill issue as I'd done the exact same run, with the same thrall that was level 14 at the time just before the servers went down to patch. The ability to turn and get a hit off is gone, all while mobs are far more reactive so you can get swarmed easier, and even in the heaviest armour possible you can get worn down without being able to retaliate. It makes for a very unappealing gamestyle of needing to play with War Party and hide behind thralls to let you enjoy playing.
I don't mind the AI having better combat, makes fighting more strategic, I've noticed you have to time your dodges more accurately now which was a huge learning curve. But we need our old combat system back so that we can actually move the way we were able to before
I see console players saying nothing is wrong. Or saying we should use target lock. Target Lock! lmao. You are spot on, these changes are awful.
It feels fine on console for me. Keyboard seems like it would suck though.
Hate the new combat on console
As a Console pvper I disagree with this change and need to be reverted
Nah you people just need to get good and use real skills
PAH! Those sub-human console players!
(I am a console player 😂)
Agree 100% - this update has been a complete shambles. Combat in AoW chapter 2 was probably the best it's been in Conan. This did not need to be changed. Add in a pile of other bugs like the commander of Al-meraya not spawning and purge fighters not spawning - overall this has been one of the most disappointing patches I can remember.
I don't know if it's just my thralls. I tested in many spots on the map with a variety of weapons and mobs and thralls. When the thralls engage the enemy they don't change direction. They keep pointing the same direction yoyo back and forth with the combat animations stabbing in the same direction not turning to face the mob if it side steps them. I left one thrall in combat with a small spider for over 5 minutes when watching him point the wrong way stab stab stab at nothing :/
theres another tip that i use. its not perfect either but you can also use the target lock to sort of fight according to the old chapters. it feels much better than the rotationable camera setting.
The forums are burning up with unhappy players. HOPEFULLY they will listen. The changes to combat/camera are completely awful. The "you should not be able to solo a spider at lvl 10" is completely ridiculous to me. Yes, you should?! If you are good enough to manoeuvre properly. All they are doing is removing the fun from this game.
Agreed
Funcom copied Dark Souls ultra hard, but then turns around and claims you shouldn't be able to solo a somewhat strong world boss at level 10... I mean, have they not seen the countless SL1 no-hit runs on every Dark Souls game that isn't DS2???
They missed the mark so damn hard.
"nerf my health, nerf how much damage I do, but don't make the combat feel like dog shit"
This is exactly my sentiment. What ever bug they were trying to fix is not worth degrading the quality of the game. This new combat feels like an early access place-holder clunky mess.
I totally understand why Ana is ranting.
It's sad some of the bigger Conan creators are staying tightlipped about this :( They also know it's an issue. Bless you & Wak
Yeah... I noticed the same happen for other games like Ark and Eso aswell in the recent years. I stopped watching those fanboys.
What’s even sadder is modders have fixed this already, and they’ve had the code for less time.
It must be because I'm new (just over 230 hours), but I'm not having any issues. My girl and I did a level 10 purge today no problem, only lost 1 door. we've done about 15 purges in chapter 3 and got 5 barkeeps. We play on our own server with some friends. Haven't tried the raid yet. Will eventually, first I want to make a tavern. Didn't have the ban or crom coins missing issue and neither did my girl. Not saying the issue doesn't exist, just haven't experienced it. Guess I'm lucky us and our friends are still having fun. One thing, we didn't start over with the new patch but continued our current playthrough.
Added to all of that, the major features of this update are broken. Camels have to be spawned in via admin, the respawn timer at al merayah is cranked up to nightmare difficulty. Bad combat. Whole thing should have been delayed till January instead of sent out in an alpha state.
Agreed. Thanks for watching
Glad you did...More people say something perhaps the Devs will do something
My thralls are not positioning themselves. They are doing combo attacks in only one direction and they attack nothing basically
They need to stop doing these types of changes. There was no need for this one ( combat nerf to the game. ) if they can't do beneficial changes to the game . Then leave it a lone and fix the old bugs in the game that we all have told them about and showed them .
I feel this especially because I use target lock with controller and my character starts to attack in one direction that im not facing and i cannot turn back. During a purge I get ruined due to this...
Many changes, most for the worse.
Totally agree. It sucks and I'm really disappointed at how underhanded Funcom have been about it.
To put it a bit more bluntly.
The combat changes are dogsh**.
One can target an enemy.
Be right on top of them.
And still utterly miss the mark.
Especially with certain, close range weapons.
totally agree with you and we all waiting for funcom to fix bugs not to make us useless like that
been playing since 2017. this is easily one of the worst changes that will probably make me stop playing.
Wrote this on wak's video but i will repeat it here.
I got banned this time. Chapter 2 all my crafting thralls got deleted and in chapter 1 several of my buildings got deleted with everything in them. Funcom is just determined to make me stop playing the game. The day one bugs are absolutely brutal.
I noticed this somewhat in the last chapter update, that enemies would turn you face you ridiculously fast. Big bosses with big hammers like the Watcher in the Unnamed City would begin his swing, the hammer coming down, you'd dodge and they'd instantly change direction and hit you anyway. I found it a bit annoying but fair enough, you have to do wait a little longer for a tighter dodge.
Now, with Chapter 3, it feels like dodges are next to useless. And that's not even the worst thing, the camera is absolutely atrocious, stand hand-to-hand to an enemy and the camera is facing almost straight down, completely taking away any semblance of battlefield awareness. And not using the lock-on system is barely an option either since, as Anabriella describes, the character isn't moving with you. It's like the only weapons that can be used now are the two-handed weapons with huge swing arcs because otherwise you'll just hitting the air. And even the big weapons are hard to use because now every single hit will interrupt your attack and leave you stunlocked, making slower weapons much harder to use and making it nearly impossible to fight several opponents at once. I used to like the feeling of swinging my big sword through rows of enemies, watching them fall left and right, but that's nearly impossible to do now.
I just started playing today and i found it super odd that the combat is like that
It was the first thing I noticed. I do not turn to attack where I am aiming. The camera change is really odd.
I don't see the point why it shouldn't be possible to beat a spider with knives to get a legendary weapon. If you can manage it than its just your skill in mastering the game. You did not used any cheatcodes or glitches, so why it shouldn't be possible?
Agreed
The players: ''Why isn't it possible?''
Funcom: ''It's just not.''
The players: ''Why not, you stupid bastard?''
The combat is worse. I agree. If you push W and hold as you move the mouse, you will attack largely as you did before the change. You also need to move after an attack or your stamina will pause before starting to regen. It seems to affect some weapons more than others. Katanas seem more difficult to direct than short swords, and both are harder than twirling animation weapons like axes. It isn’t a better system, but it’s not as bad as people have made out. It just requires more coordination of both hands than before.
Its bad. Also, there has been the option in settings both for client and server to disable the mouse aim, so it shouldn't matter for balance reasons. The option is still there but does nothing, which makes it unclear if this whole thing is a bug or not.
I totally agree with you Ana, I value your views and a few other content streamers, myself 3k hours in the game love it really, if Ana and Wak say it's bad , it is BAD. !, disappointed with the release. the banning, then the gameplay, notice thralls only do three hits, when the enemies seem to do 4 !, played today and lost 2 mid lvl thralls, going into the tavern business, best wishes Ana, love ya vids and accent stay well 🦘
Thank you ❤️
If Anna and Wak are mad, you know you fucked up bad.
The banning issue, I thought it's only happens for Iranian players but I saw a lot of other people in different countries have the same issue 😑
100% agree
There's ALWAYS KINGDOM COME DELIVERANCE.
Preach stephenleslie5486! Preach =) We have choices. I"m happy people are sharing their comments and hopefully good things will come out of this.
Fully agree.
I was happy for the new update but the camera in FPP is terrible. If you are hitting tree or anything else and you start moving your mouse then your head is moving instead of your whole body. This would be okey if there would be a dedicated head camera movement for a button for example ALT. This new camera is terrible sometimes even stucks.
I noticed this too, missing my targets all the time, the camera is nuts. Another 💩 show of an update lol.
I never us lock on and I use Havoc and Malice so I'm whirlwinding half the time so I didn't see any real negative changes to combat, I will test it some more tomorrow when I'm not working on my massive tavern and running the purge to get the archer stands.
These changes should be something we can choose as an option. If it's not, it's meant to be a handicap and as such it will be the end of the game for many of us imho.
The weird thing is that it still IS an option in the settings, both client and server. But turning it off or on does nothing. Its broken but not part of the known issues. They say it's intentional in order to "fix another small bug" They won't tell us what bug or when this should be back to normal. (it won't )
@@aedryk just wow 😕
I just restart a new character to test it, I feel clumsy, laggy, trying to roll out of way to dodge an attack... it loot like rolling in slow motion... Oh I am not using target lock at all, I never liked it... Am I alone about it?
"unfun" THIS! This is the biggest gripe I have...It's not quite as bad as I thought it would be, but it IS considerably less fun...Which is the worst kind of change. Screw this!
I new there was a change as soon as I started combat. I though maybe I was doing something wrong but after I was watching other gamers play and commented I relized that is wasn't me. I am not a gamer but I really love Conan Exiles. I play it 99% of the time. I HOPE they do something about this. I love the new purge and the new base to raid (Have not be brave enough to try yet. LOL)
I agree with you. I use a controller and it seems the same to me. With the controller you are not as precise as with mouse and keyboard
Ok, came back to the game for this new stuff. They have totally screwed it up. The game is unplayable, pre-alpha crap. In their continuing attempts to suck all the fun out of the game this is a new high. Funcom frustrate me - this should never never have got through testing.
I was on the beta the day before the update went live and the combat had been changed there (did not imagine it) as did al-maraya respawn rate change the day before it went live. The combat feels terrible
Yes it was on the beta, but not at launch and it wasn't on the patch notes
@@Anabriella no it wasn't. I played a lot on the test live and what annoys me most is that they changed last minute before release. Chapter 3 live does not feel like chapter 3 testing at all
@@copious983 Exactly 👍
The thing is I am accustomed to use target lock and I'm always on heavy armor. So fighting bosses not big of a deal.
Same
@@gravdigr27 it's really not that bad. You can still avoid some hits, but not all of them like before.
People will bitch no matter what! But hey look on the bright side more and more trolls gone lol
ITs DOg sht...and I was about to come back to Conan with my friends and this Killed it..
Funcom should roll back to before any age. It all stinks.
I'm really baffled by Funcom. Backstory: I bought and played Age of Conan when it released, an unfinished, broken mess that never got any better until today. There still are reproducable errors in this game that ruin your server choice. Anyway, bought Conan Exiles 2 weeks ago and I was pleasantly surprised, especially because of the sheer depths of the game.
Now, after the patch, the fun is gone. I should have known. Not mentioning a change like the combat changes and sneak them into the game unannounced and untested ist abominable.
IMO, the way they implemented the change - stinks. Hopefully, they will give us the option/make a change to the new system. Sorry your return was marred by this experience and that it gets better soon!
I have had some real WTH moments today playing this. The accurate and instant facing is deadly and they punch super hard. It isn't as fun, I agree. What I am doing to cope is I am starting the attack instead of the thralls. I have them on Guard Me so they charge in and then I back away. I am used to staying toe to toe in the fray with the thralls, but the mobs keep shifting focus to me and hit too damn hard. I didn't do this yet, but I am very tempted to turn the damage down to 50%.
Dont know if its a goincidence but I play on a privare server with maybe 4 or 5 other players.. since the patch we are having stability issues loggin in.. there are areas on the map taht are near impossible to play as we keep losing connection to the server.. Weve played this server for ages without trouble.. so not sure if the changes have something to do with stability of the server
Sorry to hear that Phil! I've noticed on Anabrielles server that around the new castle, lag really build up - especially as the MoBs respawn to defend it. Hopefully it will pass and your game gets more stable soon!
Let her rant!
To get Ana's teapot to steam over is rare and an impressive feat 😁
You have every right to be mad and rant . i have been playing the game since it first came on steam , i have 4,000 hours in the game. to change the combat now is stupid and needs to be rolled back ASAP
Funcom completely ruined this game. Been playing from the beginning and this was enough for me to finally move on. Too many changes constantly, Game was once hands down the best and now it’s trash 🗑️
Ana, it's not just this. I've got about 3-4k hours in this game and somehow I can't 'hit' anything more than about 20% of my shots. The Mace jump seems to be the worst. I can't put my finger on it. One day I was about to land 80-90% of my hits, next day I had 20%. At first I had a string of 15+ MISSES... I ended up having to turn target lock on to actually kill anything. It's the weirdest thing. It's like the collision box on the weapon animation (I'm a UE Dev) was made smaller and ALSO there was some kind of autoface added that angles me away from the target.
Then everything just kept on despawning. I lost multiple thralls, and the second I look away from them the game destroys the blueprint. Of my dead thrall, deleting all the gear and then ALSO for every thrall that was knocked out. I rage quit and never even made it to the purge. Back on my dev PC now.
So now I'm only able to play if I never want a knock out a thrall, lose a thrall or engage in combat. Cero was right. These guys are doing their best to kill the franchise.
Look at the upside, when a company does this they gift a competitor with their user base.
I love uk accent. Bee-tah. 😍 Us southern yanks say Bay-tah
Thanks for watching \o/
Well, as of now, I am still getting the ban bug and I am very disappointed in the devs. I agree with you on the changes in this last patch as I can still play solo and it's really a mess the way the combat is now. Conan is my game but i don't know if I will go back after the ban bug is removed if it ever gets fixed. I have reinstalled and went back to playing Eve Online after a 2 year break, I played Eve for a little over 10 years and going back after the 2 year break was refreshing. I have close to 4,000 hrs in Conan and I am very very disappointed and upset. Update, 12/18/23 today FunCom replied to my email reguarding the Coin Ban, they were very apologitic and resolved and corrected the ban. I still think that the ban should have been addressed much sooner than 5 days, but, I am thankful that it is resolved.
i only started playing last week so I don't know what it was like before but I didn't realize there was an issue. I easily got to 60 in a couple days and getting in hits wasn't too hard.
yah the old camera worked perfectly this now is trash
Well that sucks, I haven't played in a few days but after seeing that I'm not interested in going back until that gets fixed. Glad this popped up in my feed so I don't have to try to figure out what happened on my own.
So while the way it is now makes the player have to adjust to something that's way way different. We all been used to this game being incredibly easy. I don't mind the NPC going from being trash to being focused and actually intelligent. However the things they did to make NPC comparable before. Then fixed them by breaking us. They should of realized the delays in combat we have now with the new staggering rates just made a weak NPC to be more like a boss. With the way we have to make our characters basically now has forced many to play like a true MMORPG with an active combat system. The worse part is that they haven't figured out how to balance enemies to players and thralls versus enemies.. i will probably get used to it. However it breaks the way everyone was used to it with little warning. However the thing I'm upset about is how they handled when they do updates.
There is a fix for it in the workshop Chapter 3 Combat HotFix (by Xevyr) But that fix probably only work for Non Funcom servers or single player mode. I would assume most likely won't work on Funcom servers.
I can see why they did it, to equal the playing field between PC and Consoles, but really I can also see them loosing alot of PC players over this change.. Lesson one: If your game is not fun to play no one will play it. Lesson two : if you want cross platform play design your game from the start like that so it feels the same everywhere. Don't run 2 or more version for years and then just change it to make a small % of you players on Consoles happy by nerfing the PC base players so that your pvp are on the same level.
bear with me, kinda a long comment: the awful combat changes began in age of war chapter 2. i didnt mind the stamina change in chapter 1 given how fast it restores and i can adapt to change thats within reason. however, when you group the stamina change with the crippling hyper armor changes that make it near impossible to fight groups of enemies, combined with the camera changes in chapter 3, it makes this a recipe for total disaster.
my theory is that they did this to make the purge and the al meraya siege more difficult. these changes primarily inhibit you from fighting large crowds, which is exactly what the purge and siege is. getting attacked by 5 or more enemies is hit 1 guy, roll roll roll, hit 1 guy, roll roll roll. this certainly does make the purge and the siege more difficult, but its artificial difficulty. its only harder because they limited our ability to fight.
also, in chapter 2, they added that thing where you can change the direction youre attacking mid swing. a subtle but very effective change that aids in hitting a moving target. now in chapter 3 with these camera changes, that seems to no longer be a thing. so they added that feature in chapter 2 and only for chapter 2? this is counter productive.
im not trying to play darksouls. games that rely on dodge rolling as your primary form of avoiding damage is cringe of the highest order. rolling around like a ball is not how people fight. they need to add the ability to parry/block with any weapon, and parry/blocking should cancel attack animations and happen the moment you execute the command to block or parry. you can kinda parry/block with the 2 hand axe, but if you try to block on a dime and weave it in between melee attacks, its just not going to happen. id like to see less emphasis on rolling around like a fool, and more emphasis on standing and fighting.
I'm glad you posted this video. When the update had finished downloading, I turned off my PC, had something to eat, then turned my PC on again (something I've always done since an update on another game advised it) and started playing Exiles it looked ok to start with but as soon as I got into combat, I got severely battered by a pair of Shalebacks. I put it down to my mistake and aftet healing with after a couple of Hyenas. The same thing happened with directional facing and they killed me. I thought maybe my keyboard and mouse were playing up but now I know it was the update. Thanks for verifying that I'm still as good at the game as I was and there's nothing wrong with my computer. I immediately liked and subscribed.
Thank you!
Agreed, rotatable camera isn't a solution, it's a work around.
The problem is, as you have demonstrated time and time again, beating that spider thing and all the other world bosses, apart from Rotbranches, used to be a trivial matter, something that any half-decent player could do at level 1 with stone daggers. You didn't need an agility build to dodge them, as their attack direction was locket the moment they primed their attacks, and thus could be avoided by simply side stepping. It needs fine tuning and CE's hitboxes can be notoriously funky, but forcing you to actually wait for them to attack before dodging is, in my opinion, a step to a right direction. The removal of the mouse aim is a completely different matter, and the fact that they decided to overhaul the combat system right before the holidays is baffling, but that's Funcom for you.
Actually I have been fighting with this rotatable camera feature switched off for years now, so I was wondering why so many people were complaining. For me nothing changed. 😅I would rather have my account being unbanned after more than a day now to play at all!
Aw, man...I was hit with the ban bug, but fortunately got out of it. No notification about it, though, it just happened. Good luck!
The very fact that we could always disable it is the very reason people are upset it was removed. Its not a balance issue because it can be turned on and off. So why is it gone? Thats the issue.
Good to hear that yours got lifted!
This camera change is stupid. All this did was make combat difficult. I'm a solo player that's been here since Beta and like so many others I'm damn good at the combat and even i did a double take at this.
Well, for me, Conan exiles is uninstalled. I am not angry, just very disappointed....
Hi :) "I may make mistakes in the text" Now not only the combat is Broken :( Purification purge has gone down. Slow magic, not refined. Game content, add-ons, accessories, new weapons, tools, construction items... Instead of being in the Rare Workers Specialization or possible to obtain on the Map or missions!! Sold (also not in DLC) only for coins :D Bazaar... Pay to win or Build. Laughter and a lot of minuses. Legendary items cannot be repaired now, and they are not particularly better than those you create in the game. There are a lot of comments about what happened to the game. I understand everything, the production of the game is expensive and all that, but it affects the players, and new players can barely understand the old stages of the game, let alone understand the new ones and stay in the game. The discussion could last for hours to draw conclusions. '' When will it be possible to catch Aesir thral in the north again? New purification system Ok, but why is it not possible in another Region of Other Pruge? Aesir Berserker, Dances-With-Bears can be found at the following locations:
Purge Type: A band of Frost Giants Purge Type: A throng of yetis" ....... Now shit
Regards, see you in the improved version game.
I have a lot of thoughts about the combat changes, but what they come down to is it was unnecessary and a retrograde change. I've been playing the game since beta and have something like 3.4k hours in it. The 'new' combat system reminds me a lot of those first couple of years. What we had in 2.0 was a slick, responsive (mostly) combat system that was fun to play. What we have in 3.0 is a re-introduction of a good deal of jank and clunk--and that's not nearly as much fun. I've always played in a fashion somewhat similar to what 3.0 has forced down everyone's throats, but even being used to using lock-on (situational) and the rotating camera the 'new' system still feels clumsy and forced compared to what we had. The Exile was supposed to be the hero of this tale, but we've moved back towards Game of Thralls--but with much weaker thralls.
Agreed - being the hero has made the game so much more engaging. I don't want to be an observer, I want to fight
I'm sorry i got distracted with that cool pyramid you came out of, trying myself to make one somewhere!
P.S i know this a little late to but does that work in a purge or have you tried a base like that for purge?
They should indeed have adjusted health or dagger bleed and such but not camera. It already was noticable by harvesting and turning to face the next metal node. Suddenly I was missing it standing right next to it, I just did not turn, I missed so many nodes and trees, never happened before😂. Aa builder that became really anoying. Then going out on killing for leather, well heck that. Even as sword and shield fighter also huge axe, my gosh it is like walking through muddy water. And enemies flip here I am😮😅. Don'tind adjusting how I need to fight but movement in camera being right is essential. Also the lag in it now and then. Really weird. And you brought it very politely in a nice rant❤😊. Still love game as well. But this is sad😢
thank you for telling me about this. Considering that when stuff like this happens I usually need to uninstall for 6+ months so they fix the systems when they break a core one because of the size of the game... I just wish they would stop this nonsense so I wouldn't have to turn this into a seasonal game so to speak
So glad i watched your video, i just had chance to play Ch3 today, and I thought there was something wrong with my mouse or settings, its absolutely rank the changes they have made. Please change back! Asap
You're not the first to say that. It feels awful. Hope they change it back 🤞
I agree with you
Did you see the Funcom message on how to change your settings back? I haven't tried that yet. Never mind. You comment on it.
I've only played for a couple of hours on chapter 3. I immediately started a purge and I did not notice the combat change at first but after about 5 minutes I started to notice what I thought was some weird camera lag, like I could not turn quickly enough to line up my attacks and it was a much harder fight than I expected. After the purge ended I changed loadout to heavy armour with 2 handed sword then did another purge and it was easier but not as fun for me, I like moving fast and striking quickly and before this latest change I think combat was pretty balanced for all loadouts and fights come down to experience and tactical positioning.
I am really hoping the change as it is was not planned and is bugged somehow but if it was intentional then my message to the dev's would be stop listening to people complaining about agility builds because they think they can just get to level 60 gear up and expect to be winning fights.
Just got a chance to test out the combat changes and what it seems like to me is that the bosses have a new lock on system. When you move and roll around a boss it snaps onto you so its facing you constantly, if you watch the spider in the video you will see what i mean. I think i found a solution to be able to look around while fighting, just go to gameplay tab in settings and turn on controller style movement, i just tested it with mouse and keyboard and controller and seems to work for both.
you ranting? nah... your video is much more civilized then what wak did yesterday... 🤣🤣🤣🤣😂😂😂
It's not the camera. It is sorta directional lock of the player character that can last for app. four seconds (depending on weapon type), and it affects thralls aswell. Spamming target lock as a workaround helps, but that is !"§$%&/ There is now also an after combo lock of half a second or so.
THANK YOU FOR SAYING IT! After the update, I'm struggling to find a tactic that works on enemies like giant spiders and crocs, they rotate and target you with such precision that you are going to have to take hits, there's no room to react to enemy attacks. Your movements and recovery are slow compared to enemies that can even break your combos whilst in the middle of executing it. It's taken the fun out of the game, and it's become frustrating to play it now, I'm not good at combat. so, it was challenging enough for me, but now I can't even play it without dying and losing everything and then running back to my death point to reclaim all my gear is tedious.
Agility players are getting screwed. The only thing I noticed that helps with the weird camera change is holding W. If you hold W while you attack then you'll swing your attacks where you want to as it should be. But that's hardly a solution to a problem they introduced for no reason. The idea that they're not even going to address the game breaking bugs they introduced until mid January is infuriating.
its not just agility players, the mechnics suck in any build with pre-emptive movt of enemies to your postion, rolling out now doesnt work correctly.
I just felt the changes hard trying to go through the pirate ship I felt like a beginner again it was horrible especially playing with others.
My thralls are so dumb now and I can't dodge when the enemy is walking sideways
Well the mechanic being where your character attacks towards the crosair is the old system. It was better that way. Although the old system had different combat animations that allowed for strafing during an attack. I don't think the current move sets would go well with it.
You could also cancel animations
Dont want to be a negative Nancy, but it seems like game Executives of various game Studios. Are pushing changes to slightly sabotage a milked cow in to a studios new future gem release.
I can't help but "cherry pick" details of Funcoms choices with CE myself. I feel like they're making changes based on their assets, allocating resources towards their future revenue streams. Hopefully, they'll hear the communities concerns and address them. *Fingers Crossed*
Working on 3k hours and not liking the new combat. Miss more than I hit. After 2 days of waiting cuase of ban BS
It is really bad currently. Haven't seen so many bugs since the early days in 2018. Combat feels the worst it's ever felt. Run a knife agility build and don't tend to have problems with much if I take my time. I usually run dungeons without thralls, but with the new mechanics making Warmakers a little more spicy I switched to my cheeky authority build so my 'zerkers could have a little go...half the time they preferred to play fisty cuffs with the enemies rather than pull out their maces. The other thrall option seemed to be getting a couple swings in then just stand and take a beating until I killed the enemy. This seemingly unlocked them to behave normally for a bit. Made it thru, but the journey was unnecessarily rough.
Sad it's so wonky atm. For once I actually like their pass, but can't be bothered to get it with the current state of things. Really hope they can sort it.
Fingers crossed 🤞
I cannot play right now, tavern npcs are running around my base blocking doorways, most of them sit the wrong way, this is all sorts of f*cked up. I have a feeling Dune will be the same mess, same devs same company. My friend and I have already said Funcom will never see another dime. We really would love a new game, but there is nothing good out there.
I'm a huge fan of voting with dollars. Hopefully they'll hear us and make upcoming changes for the better!
I honestly dont feel these changes affect my combat that much (using fist weapons and using dodge roll to re-position myself). But i sure hope they revert combat changes, because i feel major of the player base is sad/angry now.