In Silent Hill, if you entered the final boss with no ammo, the game would register that you had no way to fight the final boss and said boss would just keel over on its own after a couple of minutes.
Same with Silent Hill 2. Both games had final bosses that were impossible to melee. It took until SH3 where they finally made one you could, and if you finished it off with a melee hit it got you an infinite submachine gun for your following playthroughs. That's a great way to overcorrect.
I remember that battle. Knights of the Round, with a Double or something that made it happen twice for one cast. Then another character Mimicking the previous attack causing it to Double Cast again. We just walked away played another game or took a nap.
I find it hilarious how in the final QTE sequence of the first Metal Gear Rising boss fight, you don’t have to swing your sword a single time and Raiden will still cut the machine in half at the end.
Portal 2 helps you out in the final boss as well. No matter which mouse buttons you click, the game always uses the portals you need for the final hit.
I mean, honestly that's just a failsafe more than helping. Since the hit before requires you to place a portal beneath, if you'd replace it, it'd be very hard to place once again.
During the Leviathan battle in Final Fantasy XV, I got suspicious and set my controller on the floor. Noctis kept floating around and taking zero damage.
Given the build up to it and the spectacular reveal, that “fight” was so disappointing, you just mash one button and wait for it to finish, although if you pick the right perks, that’s basically the combat for the entire game.
You know, every time I watch one of these someone says to beware spoilers for the Following, but now that I've watched "The Following " I don't think there were any spoilers.
Wasn't there that one "final boss" in Fable 2, where you basically one-hit-kill him with any attack, and even if you DO let him monologue, another character just straight-up kills him FOR you?
Glad to see Luke taking the Bioshock section.👍 As Ellen hadn't completed it until recently. I imagine every time Bioshock comes up in the script for a list video Luke leaps across the studio and grabs the script out of Ellen's hands shouting "Spoiler protection activated!"😂 Hopefully now Ellen can get to voice over and edit the Bioshock list entries.
Was the game a but repetitive at times? Yes. Did I make it 5000% harder for myself by having a 3 rogue party (plus Bethany) because I wanted to bring Varric and Isabella everywhere with me all the time? Also yes. 😍
There's also Undertales fight against Asriel Dreemurr. You'd think a final boss would be somewhat difficult to fight, but if your health ever goes to zero the game will step in and keep you alive ensuring that it is impossible to die at the hands of the literal God of Hyper Death. Ironic.
It's called.... DETERMINATION. The greater the power of your foe, the greater power you have to resist and fight back, so an infinitely (I mean infinite, _literally_ as if you check him, the game literally says he has Infinite Attack and Defense) powerful foe, gives you an infinite amount of resistance. It works.
My first thought was Toriel's fight. She refuses to kill you because she doesn't have the heart to do so. Although this could be different on the Genocide route, she also doesn't get the chance to hurt you there.
I mean I also don't think Asriel is really trying to kill you, he just wants to drag out the time he gets to be himself and to have a friend again just a little bit longer.
Yeah, it's not like some epic fight on the edge of the universe against someone who just lusts for combat and won't leave you alone until it's done, or anything.
Not a specific boss fight, King Mickey has saved me from losing several times in Kingdom Hearts 2. Sometimes he randomly appears when you get K'Oed and you can fight as Mickey, revive Sora, and then resume the fight. Sometimes Mickey appears once, sometimes multiple times, and sometimes not at all. I've yet to figure out if there is a particular trigger or particular bosses that he appears for.
It's been years since I played, but there are 10 or so boss fights where Mickey can show up to save you. The first time has a 100% guarantee he will show up and save you, every subsequent time that drops 10% (so, 90%, 80%, 70%, and so on). He can show up against the same boss multiple times. Just know that if you somehow have lucked out on the percentage rolls, he cannot come and save you the 11th time. Fortunately most KH bosses that can trigger him have a save point beforehand, so if you end up needing King Mickey's help 2 or 3 times to beat a boss, you can just reload before the fight and try again. *googles* Okay, found the list of the fights. 1) Shan Yu, 2) Thresholder, 3) Dark Thorn, 4) Cerberus, 5) Hydra, 6) Volcano and Blizzard Lord, 7) Storm Rider, 8) Xaldin, 9) Grim Reaper 1 and 10) Armor Xemnas 1.
The ironically aptly named "BOSS" from OMORI. It is literally impossible to lose to him. He will do minor attacks until you get him down to 15% or less health and then he'll crush you with a whole party wiping Body Slam attack. However, Omori never dies the first time he takes a mortal blow. After the Body Slam, BOSS will just crack his knuckles (which means, he does nothing) infinitely until you kill him.
@@kyuubinaruto17 You can indeed GUARD instead of attacking, yes. However, if I read the wiki right, he will refuse to hit Omori when he's too low health and will just keep doing his "Cracks his Knuckles" move.
If we're counting the Poochyena battle from RS, we can count the first fight in Persona 3 when you first get Orpheus. If you're about to lose, the Shadows will just look around and stop attacking, letting you finish them off.
One of my favorite boss fights that’s impossible to lose is early in “The Neverhood.” Klaymon gets chased by a giant lobster-like monster in a cutscene. Like everything else in the game, you get away from it by solving a puzzle, but before that, if you get too close to the monster, it’s claws chop your head off, but since you’re a claymation character, you just pop another one on.
I was surprised your Bioshock example *wasn't* Andrew Ryan. Yes, as a combat encounter he is no "boss" but in spirit and narratively he clearly is. He's a huge threat whose defeat changes the direction of the story. Would you kindly include him in your commenter followup list to this topic?
In the prologue of The Force Unleashed when playing as Darth Vader, his health will never run out (since the dark lord wouldn’t fall to a bunch of walking carpets [smash cut to this exact thing happening in Battlefront, maybe?]). Anyway this unnatural Dark Side ability that prevents him from dying also carries through to the boss fight against the Jedi you’re hunting, Kento Marek, so you’re free to fight him in whatever silly way you want; continuously Force Push him around the arena? Check. Spam saber throw? Check. Indefinitely hold him in a Force Choke because you refuse to press the next QTE button? Check.
I'd also suggest the Asriel bossfight on the True Pacifist path of Undertale. Every time you die and your little heart splits in half, it snaps right back together with the text "but it refused." Basically telling you that our dear buddy Frisk is so determined to save their friends, they simply say no to death.
Thing is the fight does this weird thing when you run out of health where they make you have to survive 2 attacks to get to the point you were at so it’s more like a boss you can die to that has a bunch of check points
There's also Papyrus, who will stop mid-attack to avoid killing you and let you by after 3 attempts. Unless you're doing a Genocide run, where he is sparing you from the moment the battle begins and you can either kill him in one hit or spare him back and pass immediately.
Also in DA2 *spoilers*, I don't think you can die during the solo Varric fight at the mansion. For me, it did a good job of starting with me thinking I was just that good, before it becomes clear there's a thumb on the scale in your favor.
I, too, came here to point out that fight. Granted, since they already included FFVII's final boss I can see them maybe deciding to wait and see if fans would mention FFX's as well.
This was the first one that came to mind for me as well. I was surprised to see FF7 as I assumed that you could lose that fight, I’ve just always been OP by the end of the game
The slow chipping away mentioned in Bioshock might arguably be applied to Wario Land 2 as well, where Wario can never actually die. Getting hit causes him to lose coins, and could sometimes "power him up" depending on what enemy struck him, but even if you had zero coins you wouldn't die. I think the instruction manual even says point-blank that Wario can't die.
@@munran6831 Actually, it's Wario Land 3 where you can get a Game Over from the final boss, but in Wario Land 2, the worst that can happen is being kicked out of the boss room temporarily. But, Wario Land 3's final boss is a stand-alone "level" anyway, and after the Game Over screen, you're just placed back on the map, ready to reenter the level and immediately try again.
The evil-route final 'boss' in InFamous 2. The characters stand still, AND the game forces you to lock on, so you can't possibly miss or aim away. The boss character, distraught that you chose the evil path, shoots you so slowly that your health will have fully regenerated in-between each shot. The only challenge of this boss is bringing yourself to actually press the R1 button the 3 or 4 times required... which actually makes it extremely difficult, because you'll be too busy fighting back tears to actually do that.
It gets even more insane if you chain it with the W-summon materia which then auto-summons it 4 times consecutively. It also is a very effective way of finishing the fight while only technically making one attack: casting the initial summon. So you just do that, sit back, and enjoy a cup of your beverage of choice while listening to one of the best final fantasy boss battle theme ever. What can I say? I am a sucker for anything sung or chanted in Latin. *clings to Liberi Fatali with a death grip* Mi-i-i-i-i-i-ine....
@@Ilikecatsismychannelname then the next 2 people use mime. Though I'm gutted my disk 3 is missing. I wanted to try maxing all my stats to see if just mashing attack would work better 😅
Worth noting that while "cutscene Sephiroth" only does proportional damage, most of Safer Sephiroth's attack are the same, including the infamously long animation having summon Supernova, and he only has a couple attacks per AI rotation that can actually kill you if your health is low, which only show up when you've had plenty of time to heal from the proportional attacks. The real trouble is with the status effects, so if you have Ribbons equipped, the whole fight is a cakewalk.
Can you do a video titled 7 times your best friend or friend was a boss or the final boss? Five suggestions for this list is Riku from Kingdom Hearts Pixy from Ace Combat 0 The Belkan War, any Undertale character, Gunther from Fire Emblem Fates Revelation, and Edelgard,Dimitri, and/or Claude (depending on the route you choice) from Fire Emblem Three Houses.
I was thinking of Final Fantasy X. The final boss fight with Yu Yevon. You have to fight all summons and Yevon with auto-life on, which restores any of your party if they lose all of their hp. Meaning you can die against a bug.
@@zacherycoates6534 I was thinking and commented the same thing bro! Guess the Fayths desperately wanted to finally rest that they had a safe plan just in case LOL
The very first boss fight in Secret of Mana. You fall down a hole into the boss arena, and any time you lose all your health, a visitor to the village named Jema uses a Cup of Wishes on you until you win. Your reward for victory? Exile from your village.
Sifu's good ending has this, but you really need to work for it. [SPOILERS] If you manage to spare Yang, he, er, kills you. But then you rise again, this time without a health bar, and from that point onwards, you cannot lose. You have no health bar, so no matter what Yang does to you, he cannot stop you, so your victory is guaranteed. Then there is some stuff about Wude, but overall it really is a great game.
Legend of Dragoon for the PS1. i loved that game. there is a whole tournament of heros part (forget wat it is called) where if you lose any of the matches it's revealed the other person was cheating so you actually win anyways (at least until the last fight where you can't win)
@@BlandoGaming but I am still mad that one section of the game was a buildup to a pun! I mean, you go to the underwater place to get that moot thing and then it gets destroyed and you just have to shrug it off and leave. It was a MOOT POINT! And I realized this while talking to a friend. I literally screamed when I realized it was basically a long form pun
@@decaytale Well, I'm still mad about the game breaking bug that wouldn't let you progress past disc 2. It was *years* before I learned that you can't turn Dragoon against the final boss of disc 2 or it locks up in the post fight screen. By the time I finally learned that and beat the boss without going Dragoon, I had forgotten enough of the story and had moved on such that I just didn't have any interest in continuing the game...
Final Fantasy 10, like 7, has a formality final boss at the end (well, technically several of them). When slapping that around, your party has permanent Reraise status. So if they get knocked down, they just get right back up again.
There are, of course, a few exceptions. The optional aeons - Yojimbo, Anima, and Magus Sisters - have some moves that can dispel your Auto-Life. Then again, these ARE optional.
I believe the first boss in Lost Odyssey can't be failed. There is a revive mechanic in the game where certain characters will come back after a few rounds, but if the whole party is down, game over. In the first fight you only have those characters so if they all fall, they just get back up a few seconds later.
Most of the persona games have a trend of having a final boss that you beat normally, then it comes back and attempts to kill everyone despite being 'defeated' then the main character weakens their ultimate persona and the game wont let you lose anymore
I think this has only been from Persona 3 onwards (haven't played EP), where the final phase is an unlosable one-on-one revealing the protag's evolved persona.
Persona final bosses don't really work for this list cause to get to that part where the MC awakens their ultimate persona, you still have to get through a lengthy final boss where you can still lose.
Final Fantasy 10. Final battle the game puts auto-life on all your characters, so if they die they automatically revive. The problem is the boss has huge HP and heals constantly, while you don't have summons, which probably carried you through previous bosses. The first time I fought this boss, I got stuck in an endless battle and had to start over, since I couldn't dish out damage quickly enough.
You can still die in that fight, equip Kimhari with a weapon that have the petrifying effect, turn to stone your 2 other characters and explode Kimhari at the end, game over
Sad that they didn't mention the Mother Brain fight in Super Metroid. That surprise second phase was by far one of the most iconic battles in the Metroid franchise.
But... you can totally lose that fight. Yes, at one point the game is scripted to fully heal you and give you an overpowered weapon, but you have to survive that far on your own.
It would make more sense if he normally used the soul containing sword, went back in time to find this op blade which then consumes him and become the blade he'll use. Which makes it a downgrade technically, but a logical one at least
Legend of Dragoon, Disc 1 has a tournament where almost all of your opponents get DQ'd for various reasons. There is also an unwinable fight at the same place, so bonus for covering two lists at once.
You should do a video (if you haven't already and I've just forgotten) on seven boss fights you had to win so that the game could then make you lose. The ones the game makes you win in-game, so that you can then lose in a cutscene
I hate those. I forget the games or bosses now but I remember there were a couple where I had trouble beating the boss and had to try several times only to feel like what was the point because after finally winning the fight the game acts like I still lost.
In Secret of Mana immediately after pulling out the mana sword from a stone you have to fight against the mantis ant to rescue one of your friends from this bloodthirsty bug. Right at the beginning of the game this a quite a hard fight but a noble gentleman keeps healing you if your health drops to low.
From what I understand, that last fight in FF7 is even more unlosable than this video described. Even if your attack did literally no damage, Sephiroth would still die. The devs truly wanted no shenanigans during that encounter.
The final phase of the last boss fight in Tales of Arise. Panicked hard until I realized my HP suddenly didn’t matter. A bit anti-climactic but I’m not complaining because I did NOT want to go through two multi-stage final bosses again!
The rematch against raiden Ei in genshin impact literally gives you plot armor. A bunch of free revives, a damage boost to defeat her easier and other such buffs meant to make this ‘god’ look far more beatable than her lore would make you believe.
Rei from Solar Ash. The final boss of the game. You'd think she would be a challenge and she is, but i thought i was screwed caause she is the only boss not surrounded by health packs. Until i realize you don't have a health bar anymore and cannot die.
honestly - this is the first time I hear of DA2 healing you in the prologue. 0_0 but then again - it was from team OX that I first heard of the Warden getting put into prison in DA1, so all's as it should be, I suppose.
The final boss of the original COD MW2 was literally impossible to lose. They threw the knife if you didn't do anything and if you purposely missed the throw it aimed it first.
Nier: Automata. The final shooter sequence. Seems hard as hell but then the game lets prior players help you out. You made the right choice at the end, I'm sure
You were forgetting undertale. Surprisingly, the "true pacifist" ending sees omega flowey killing you constantly, but the other human souls refuse to let you die.
Alduin, Skyrim. All you gotta do is shout dragonrend over and over, and the three others will fight him for you. Then just a single hit at the end…well…ends it. The key take away is dragonrend doesn’t do damage, so you’re never really fighting him.
The Mantis Ant in Secret of Mana is your tutorial boss fight, and no matter how many times you die, an NPC offscreen will cheer you on and revive you with full HP. Probably for the best, since in the SNES version at least, that boss can stunlock you to death.
Considering that you fight Big Daddies to get the Little Sisters and they can indeed run away and hide while you're on your way back from the chamber I'd say that's only technically a win.
In xenoblade chronicles 2 It is impossible to loose the second phase of the fight against jin and malos because you can't loss your last HP. The same thing is true in the fight against gort in torna the golden country.
Another example would be in Xenoblade Chronicles 3 the secound Phase from the first fight against the fusion of Konsul/Moebius D and J. You literally cannot die there due to being stuck in the unkillable Ouroboros form, which would normally have a timer decreasing faster when hit, which is not the case in this fight due to being some kind of tutorial bossfight. I just wanted to mention it due to getting my a** handed over to me by them several times in their first phase!
To the crew at outside xbox. In case nobody told you yet today. Your all lovely wondeful people and as a fan im happy your all here and providing content. Thanks for being who you are.
The fight with The End in Metal Gear Solid 3, he shoots you with tranquilizers to make you fall asleep to then be carried off to a nearby prison and then if you just wait one day or set the system clock ahead by one day he dies of old age
Don't forget basically every boss fight in the personal story in Guild Wars 2. For some dumb reason Arena Net felt that fail states were evil and got rid of all of them. So if you can't figure out how to beat a fight, you are stuck in it forever.
The first fight against a certain fallen god in pof takes that to another level. He just keeps rezzing you over and over until the invisible timer runs out and cutscenes take over. You can just walk away and will still pass that fight and progress on with the story.
Amnesia: Dark Descent. You never 'die', in that, the game always resets the player at a certain spawn point, and if the player messes up enough times, will even move the player ahead a bit. Does not apply to Justine; the game force quits if Justine gets killed or loses her sanity.
Pokémon Ruby Version was my first Pokémon game and my absolute favorite on the Gameboy! I'm thrilled to see it make an Outside Xbox list. I had no idea you couldn't fail the first Poochyena battle. (Also because Torchick was my favorite starter I always picked fire types in every game that came after).
When I saw the title, I came in expecting to tell you about Soul Reaver 2 in the comments, for some reason I never even considered that you would have known about it. Genuinely impressed to see it brought up in the video.
The thing with emerald has me kinda....surprised. as it only just constantly howls at me instead of hitting. For it to run after making you syffer is....interesting
The after burner game reminded me of Project Wingman, a game where the last plane you can buy makes the final boss quite easy even on the hardest difficulty
On the general topic of boss fights, I think I should bring up the first boss from StarBound. I forget its name, but I haven't forgotten a vital trick that could make defeating the boss somewhat shorter. What you have to do is preemptively activate as many of the four switches surrounding the boss before it's alerted of your presence.
I remember the first time I killed sephiroth I had the "counter" materia equipped so I didn't get to see the cool omnislash animation. Sure, I already had the ability to use it so it wasn't the end of the world. But my dad was in the room at the time and was dying of laughter
you still have plenty of time to onmislash sephiroth before he attacks cloud. Also the counter-attack cloud does is automatic, it doesn't matter what materia you have equipped.
Pretty sure in the game Killer 7 when facing off against the Handsome Men there isn't really any way for you to lose. The game basically forces you into a fight where either a Smith or a Handsome Man one shots the other leading to a tally of 3-3. It's then down to Garcian and Handsome Pink, at which point the game moves to a cutscene and you just win because it turns out she's actually a secret agent for an organization trying to get at the artist of the Handsome Men for years, who Dan killed before the fight... or something.
@@thecreatorofpc7929 Both of them, really. Well. Actually, no. you *CAN* die against Toriel. It's just incredibly hard to do, and it takes very awesome timing to do so. She gets a surprised "oh no what have I done!?" look on her face for a split second.
She can still accidentally kill you if you get hit at the exact wrong time (Happend to a friend of mine, twice). She even has a shocked sprite for when she does. The only normal boss who can't kill you at all is Papyrus who will always leave you at 1 HP. The fight against Asriel's final form won't let you lose as well, but that's due to Determination
In the first disk of the game "Legend of Dragoon" there is a tournament to determine who the "Strongest in all of Endiness" is. You have to fight four bosses to qualify for the final round, and while it is technically possible to lose the individual fights, you do still wind up technically "winning" the battles. In the first round against Gorgana if you lose then he gets disqualified for using poison on you on the first turn of combat. In the second round you fight Serfius, and if you lose then he withdraws because he has a chronic illness that suddenly flares up. In the third round fight against Danton if you lose then in a cutscene he trips and falls trying to land the final blow and, unable to stand up due to his heavy armor, you are again declared the winner. In the semifinal round against the archer Atlow if you lose then it is discovered that the arrows of the enemy were tipped in an illegal poison and he is disqualified, allowing you to move on to the final round. Where it is literally impossible to win or even hit the opponent.
Another good one is Undertale, where Toriel actively tries to miss you whenever she attacks, and if you somehow do still die, she makes a little “oh shit” face before the screen goes black
Had no idea the ff7 fight was impossible to lose. You’re right, all of us were so nervous that we got this far and mashed LIMIT BREAK as soon as possible in fear we would lose and start all over. I heard rumors decades later that he only had 1 hp. Though didn’t know until now that you had auto counter and Sephiroth always takes off ~97% of your hp so you can’t die.
What about Boss in Omori? It starts off decently well, but then, when he has like 10 heart left, he BODYSLAMS you, which turns your friends into toast and introduces you to the titular character's ability to 'not succumb' to 1 lethal hit with one heart. Normally, this would be terrible... if it weren't for the fact that all Boss does for the rest of the fight is, get this, CRACKS HIS KNUCKLES!
Don't forget Undertale in the true pacifist route where in the final fight, if you were to have your health drop to zero, your soul literally pulls itself back together and says "But it refused". You literally say no to losing.
Perhaps not quite the same thing, but I feel it's worth mentioning the final battle with LeChuck at the end of "Escape From Monkey Island". Prior to this point, Guybrush has had to learn a form of insult fighting known as "Monkey Kombat" (seriously). Now, inside a giant monkey mecha, he faces off against an equally giant statue of LeChuck. However, this battle has a twist to it. No matter how quickly you strike, LeChuck's health constantly regenerates. You cannot win. But on the other hand, the mecha's health is also constantly regenerating. No matter how badly you fight, you can't lose, either. The trick is to play to a draw. Mirror his moves three times, and LeChuck turns on your mutual foe instead.
Breath of Fire 4 has something similar, if you make the right (wrong?) decision. At the end of the game Ryu, who you play as for most of the game, meets up with antagonist (and other playable character - it's complicated) Fou-Lu who askes a few questions before the battle. Since both characters are technically halves of the same being, one of the options is to merge into the God you were supposed to have been from the start. You then have to fight your former team-mates who do minimum damage, while your attack can kill one of all of them in a single hit. Yes, this is technically the bad ending, but you can do it if you really want to....
a bit on the forgiving side since the BoF series has had a *mixed bag of giving out Scripted Win/Lose Boss Battles* before in the past, 2 was *no exception* to that. 😐
Luke: "unless doing a great karaoke version Danger Zone by Kennuy Loggins makes you an export" Card: "7 Cruel Achievements that made you Die Repeatedly" That's the funniest card time I've seen.
I can think of at least one more occasion in Pokemon where you can't lose, and that's in Scarlet and Violet. *Major Endgame Spoilers below:* In the final fight where you have to use the cover legendary in a mirror match, it will always survive any moves that would have KOed it, as it will "tough it out so that you wouldn't feel sad"
What's more, if you mod the game to ensure any attack your opponent uses is a OHKO and FORCE the game to knock out your legendary... it simply proceeds to the cutscene where you've won.
I mean it has always been pretty ludonarrative dissonant that failing to beat the villians in pokemon battles doesn't mean they hurt you and carry on with their plans. Because it isn't like most game overs, where you reload from the latest save or checkpoint. In-universe you just run away to the nearest pokemon center after paying out thr required amount.
Final Fantasy XIV does it again in one boss fight, though I won't spoil the whom or when. I will say, though, that unlike Sephiroth, this fight in XIV actually feels like a legit battle.
In Silent Hill, if you entered the final boss with no ammo, the game would register that you had no way to fight the final boss and said boss would just keel over on its own after a couple of minutes.
Same with Silent Hill 2. Both games had final bosses that were impossible to melee. It took until SH3 where they finally made one you could, and if you finished it off with a melee hit it got you an infinite submachine gun for your following playthroughs. That's a great way to overcorrect.
@@kyuubinaruto17 "Oh ffs, HERE! Now stop running out of ammo, damn you!"
Well, you can still die, right?
That is absolutely hilarious💀
So, was it easier to fight the boss or go in without ammo and wait it out?
Luke’s jokes hit different this time. The empty chair in particular killed me for whatever reason - hilarious stuff.
The reason seems obvious, you're probably another boss Luke wasn't allowed to lose to.
@@NivMizzet89 hahahah well played
The jokes all around were brilliant on this one. I laughed out loud several times.
I remember that battle. Knights of the Round, with a Double or something that made it happen twice for one cast. Then another character Mimicking the previous attack causing it to Double Cast again. We just walked away played another game or took a nap.
Lol you’re not alone, comedy was well struck in the sephiroth bit
I find it hilarious how in the final QTE sequence of the first Metal Gear Rising boss fight, you don’t have to swing your sword a single time and Raiden will still cut the machine in half at the end.
Lol yeeee
The machine is allready cut in half.
@@adamdobry5517 lol that would be a hilarious explanation
@@TrickyTalon23 ya lmfao
You Mean, Don't Spamming X Button Right??
Portal 2 helps you out in the final boss as well. No matter which mouse buttons you click, the game always uses the portals you need for the final hit.
I mean, honestly that's just a failsafe more than helping. Since the hit before requires you to place a portal beneath, if you'd replace it, it'd be very hard to place once again.
That's called a failsafe kidgirl
Luke may CLAIM he doesn't know anything about fighter jets, but we all know he's secretly the head of F.L.A.M.I.N.G.O
I don't know, he said "die" a couple of times. F.L.A.M.I.N.G.O. never say die...
@@thundercookie3214 ....I'm gonna regret this, but what does F.L.A.M.I.N.G.O. mean?
@@SmilinSinner A joke about H.A.W.X. that somebody made into an actual music video about the gang being ace war pilots.
FLAMINGOS, NEVER SAY DIE
MASTERS OF DESTINY, LORDS OF THE SKY
Such a callback. XD. Loved that video
During the Leviathan battle in Final Fantasy XV, I got suspicious and set my controller on the floor. Noctis kept floating around and taking zero damage.
Given the build up to it and the spectacular reveal, that “fight” was so disappointing, you just mash one button and wait for it to finish, although if you pick the right perks, that’s basically the combat for the entire game.
Scripted fjghts
I just saw the word Leviathan and had a panic attack of Subnautica Reaper Ghost and Sea Dragon Leviathans
See what you've done to me Subnautica
Today I learned not to be afraid of dying when I fight Leviathan for the first time. Thank you, stranger 😄
@@ReggieMidknight, the mention of "Leviathan" brought back bad Magic: The Gathering memories...
You know, every time I watch one of these someone says to beware spoilers for the Following, but now that I've watched "The Following " I don't think there were any spoilers.
Dad level humour activated
Classic Poe
Wasn't there that one "final boss" in Fable 2, where you basically one-hit-kill him with any attack, and even if you DO let him monologue, another character just straight-up kills him FOR you?
yeah Lol
Luke saying "...and I'm sleepy" is a whole mood and I'm here for it
"The game is long, and I'm sleepy," is *such* a mood.
Basically, my experience with Star Wars: X-Wing.
Me playing Stellaris:
Glad to see Luke taking the Bioshock section.👍
As Ellen hadn't completed it until recently.
I imagine every time Bioshock comes up in the script for a list video Luke leaps across the studio and grabs the script out of Ellen's hands shouting "Spoiler protection activated!"😂
Hopefully now Ellen can get to voice over and edit the Bioshock list entries.
Ellen wondering about Varric's V-necks is a mood.
Was the game a but repetitive at times? Yes. Did I make it 5000% harder for myself by having a 3 rogue party (plus Bethany) because I wanted to bring Varric and Isabella everywhere with me all the time? Also yes. 😍
That chest hair is perfection.
There's also Undertales fight against Asriel Dreemurr. You'd think a final boss would be somewhat difficult to fight, but if your health ever goes to zero the game will step in and keep you alive ensuring that it is impossible to die at the hands of the literal God of Hyper Death. Ironic.
That's the second one I thought of when I read the title. The first was Flowey who kept reloading the save when you died.
It's called.... DETERMINATION. The greater the power of your foe, the greater power you have to resist and fight back, so an infinitely (I mean infinite, _literally_ as if you check him, the game literally says he has Infinite Attack and Defense) powerful foe, gives you an infinite amount of resistance. It works.
My first thought was Toriel's fight. She refuses to kill you because she doesn't have the heart to do so. Although this could be different on the Genocide route, she also doesn't get the chance to hurt you there.
I mean I also don't think Asriel is really trying to kill you, he just wants to drag out the time he gets to be himself and to have a friend again just a little bit longer.
@@azuredragoon2054 you can lose the toriel boss fight. I can link a video explains how it can happen.
Luke managed to get through a whole section on Sephiroth without mentioning how he flaps all over the town. That's growth right there
To be fair, the Cloud vs. Sephiroth final encounter does take place in Cloud's mind
Yeah, it's not like some epic fight on the edge of the universe against someone who just lusts for combat and won't leave you alone until it's done, or anything.
Also, to be fair, putting a hurting on Sephy feels well deserved. After all the stuff he put everyone through, it's a good catharsis.
Actually if you didn't get Cloud's Omnislash then you WILL LOSE.
VII literally hands you the ability for the one encounter...
@@EntityXIII it didn't on the original Playstation.
Not a specific boss fight, King Mickey has saved me from losing several times in Kingdom Hearts 2. Sometimes he randomly appears when you get K'Oed and you can fight as Mickey, revive Sora, and then resume the fight. Sometimes Mickey appears once, sometimes multiple times, and sometimes not at all. I've yet to figure out if there is a particular trigger or particular bosses that he appears for.
It's been years since I played, but there are 10 or so boss fights where Mickey can show up to save you. The first time has a 100% guarantee he will show up and save you, every subsequent time that drops 10% (so, 90%, 80%, 70%, and so on). He can show up against the same boss multiple times. Just know that if you somehow have lucked out on the percentage rolls, he cannot come and save you the 11th time. Fortunately most KH bosses that can trigger him have a save point beforehand, so if you end up needing King Mickey's help 2 or 3 times to beat a boss, you can just reload before the fight and try again.
*googles* Okay, found the list of the fights. 1) Shan Yu, 2) Thresholder, 3) Dark Thorn, 4) Cerberus, 5) Hydra, 6) Volcano and Blizzard Lord, 7) Storm Rider, 8) Xaldin, 9) Grim Reaper 1 and 10) Armor Xemnas 1.
@@rpgaholic8202 Oh thank you, that's really interesting info. Mickey Definitely saved me from Xaldin a few times.
@@rpgaholic8202 Wait, Mickey can just pop back in through the Door to Kingdom Hearts to help in Armor Xemnas 1??? That's crazy tbh.
The ironically aptly named "BOSS" from OMORI. It is literally impossible to lose to him. He will do minor attacks until you get him down to 15% or less health and then he'll crush you with a whole party wiping Body Slam attack. However, Omori never dies the first time he takes a mortal blow. After the Body Slam, BOSS will just crack his knuckles (which means, he does nothing) infinitely until you kill him.
So what if you stall and take all those minor attacks until it would kill you, THEN get him down to 15% health? Or are there no stall abilities?
@@kyuubinaruto17 You can indeed GUARD instead of attacking, yes. However, if I read the wiki right, he will refuse to hit Omori when he's too low health and will just keep doing his "Cracks his Knuckles" move.
Man really stiff his body too hard, he forcibly to crack his knuckle every minute
poor Boss, perfect reason why he cosplaying as tree
The final Yu Yevon boss fight of FFX definitely belongs in such a list. How can you lose the fight when your characters infinitely revive when killed?
Because you can lose that fight if your party gets petrified. Granted, Yu Yevon can’t do that, so you have to deliberately do it to yourself!
Galuf's final battle against xdeath in final fantasy 5 is another one like that.
Hearing Luke say "I'm sleepy" was one of the most genuine things I've ever heard out of this channel. I feel you, man.
If we're counting the Poochyena battle from RS, we can count the first fight in Persona 3 when you first get Orpheus. If you're about to lose, the Shadows will just look around and stop attacking, letting you finish them off.
One of my favorite boss fights that’s impossible to lose is early in “The Neverhood.” Klaymon gets chased by a giant lobster-like monster in a cutscene. Like everything else in the game, you get away from it by solving a puzzle, but before that, if you get too close to the monster, it’s claws chop your head off, but since you’re a claymation character, you just pop another one on.
Never thought I would see a Neverhood reference here.
I'm so glad I'm not the only one who remembers the Neverhood
I was surprised your Bioshock example *wasn't* Andrew Ryan. Yes, as a combat encounter he is no "boss" but in spirit and narratively he clearly is. He's a huge threat whose defeat changes the direction of the story. Would you kindly include him in your commenter followup list to this topic?
Upvoted for "would you kindly".
Ah great now I'm compelled to make a video of just this because I read "would you kindly?" It's not that I have to perse, you just have good manners
Andrew Ryan was more of an observer. As they say a captain will go down with it's ship
"As a combat encounter" it isn't even a combat encounter. It's a cutscene.
@@deftmute Exactly. And he explicitly ALLOWS you to kill him. In fact, he's the one who orders you to do it by using the mind control phrase.
I love the Dragon Age 2 mention (and true facts about Varric from Ellen). It's one of my favorite games
i love it. even tho the fanbase hates it.
i think inquisition was way worse.
@@mithos789 can you make your own comment and get your negativity off of mine? thank you
In the prologue of The Force Unleashed when playing as Darth Vader, his health will never run out (since the dark lord wouldn’t fall to a bunch of walking carpets [smash cut to this exact thing happening in Battlefront, maybe?]). Anyway this unnatural Dark Side ability that prevents him from dying also carries through to the boss fight against the Jedi you’re hunting, Kento Marek, so you’re free to fight him in whatever silly way you want; continuously Force Push him around the arena? Check. Spam saber throw? Check. Indefinitely hold him in a Force Choke because you refuse to press the next QTE button? Check.
I'd also suggest the Asriel bossfight on the True Pacifist path of Undertale. Every time you die and your little heart splits in half, it snaps right back together with the text "but it refused." Basically telling you that our dear buddy Frisk is so determined to save their friends, they simply say no to death.
Thing is the fight does this weird thing when you run out of health where they make you have to survive 2 attacks to get to the point you were at so it’s more like a boss you can die to that has a bunch of check points
There's also Papyrus, who will stop mid-attack to avoid killing you and let you by after 3 attempts. Unless you're doing a Genocide run, where he is sparing you from the moment the battle begins and you can either kill him in one hit or spare him back and pass immediately.
And don’t forget Toriel, who makes her bullets avoid you. It is technically possible to die to her, but it can be quite difficult.
@@MatthewMorris6148 you can actually die to toriel
Also in DA2 *spoilers*, I don't think you can die during the solo Varric fight at the mansion. For me, it did a good job of starting with me thinking I was just that good, before it becomes clear there's a thumb on the scale in your favor.
Now we know what we need for the next fundraiser stream. Them all doing karaoke, and making Luke sing danger zone! 😆
I was hoping to see the yu yevon fight in ffx where you have autolife cast on you in the last phase of the boss and its impossible for you to die
Technically, it is possible to lose that fight, but you have to do it to yourself by petrifying your party.
I, too, came here to point out that fight. Granted, since they already included FFVII's final boss I can see them maybe deciding to wait and see if fans would mention FFX's as well.
@@LanceKairan never thought of that 😂
@@LanceKairan 🤣🤣🤣I never thought of doing that.
This was the first one that came to mind for me as well. I was surprised to see FF7 as I assumed that you could lose that fight, I’ve just always been OP by the end of the game
The slow chipping away mentioned in Bioshock might arguably be applied to Wario Land 2 as well, where Wario can never actually die. Getting hit causes him to lose coins, and could sometimes "power him up" depending on what enemy struck him, but even if you had zero coins you wouldn't die. I think the instruction manual even says point-blank that Wario can't die.
The only time Wario dies in that game is in the very last boss fight.
@@munran6831
Actually, it's Wario Land 3 where you can get a Game Over from the final boss, but in Wario Land 2, the worst that can happen is being kicked out of the boss room temporarily. But, Wario Land 3's final boss is a stand-alone "level" anyway, and after the Game Over screen, you're just placed back on the map, ready to reenter the level and immediately try again.
Which is weird if you know about *those* memes.
(Wario dies memes)
Even if they might not be canon at all.
The evil-route final 'boss' in InFamous 2. The characters stand still, AND the game forces you to lock on, so you can't possibly miss or aim away. The boss character, distraught that you chose the evil path, shoots you so slowly that your health will have fully regenerated in-between each shot. The only challenge of this boss is bringing yourself to actually press the R1 button the 3 or 4 times required... which actually makes it extremely difficult, because you'll be too busy fighting back tears to actually do that.
Damn straight! Hated doing that route!
I'm always happy to see the Legacy of Kain series get some representation. Love the videos
Fable 2. The final boss is not only a 1 hit kill, but also doesnt attack you, and if you dont kill him, someone else will do it for you
I had to pause while I laughed insanely at the reaction to Knights of the Round. Well played.
It gets even more insane if you chain it with the W-summon materia which then auto-summons it 4 times consecutively. It also is a very effective way of finishing the fight while only technically making one attack: casting the initial summon. So you just do that, sit back, and enjoy a cup of your beverage of choice while listening to one of the best final fantasy boss battle theme ever. What can I say? I am a sucker for anything sung or chanted in Latin. *clings to Liberi Fatali with a death grip* Mi-i-i-i-i-i-ine....
@@Ilikecatsismychannelname Fithos... Lusec...
Knights of Round*
@@Ilikecatsismychannelname then the next 2 people use mime. Though I'm gutted my disk 3 is missing. I wanted to try maxing all my stats to see if just mashing attack would work better 😅
You can use 7 mimes and it will go for over 30 minutes and use knights of the round 8 times
Worth noting that while "cutscene Sephiroth" only does proportional damage, most of Safer Sephiroth's attack are the same, including the infamously long animation having summon Supernova, and he only has a couple attacks per AI rotation that can actually kill you if your health is low, which only show up when you've had plenty of time to heal from the proportional attacks. The real trouble is with the status effects, so if you have Ribbons equipped, the whole fight is a cakewalk.
He can also revive your party members
"I'll revive your friends, so I can kill them again!"
Funny enough I brought cait sith to that fight and that is who he revived
Can you do a video titled 7 times your best friend or friend was a boss or the final boss? Five suggestions for this list is Riku from Kingdom Hearts Pixy from Ace Combat 0 The Belkan War, any Undertale character, Gunther from Fire Emblem Fates Revelation, and Edelgard,Dimitri, and/or Claude (depending on the route you choice) from Fire Emblem Three Houses.
I'd like to see this
I feel like they have a list similar to this, unless I'm misremembering.
Something along the line of 'Betrayals you didn't see coming'
You could also add Lance Vance then
You might be able to add childe then, you were at least allies for a bit
Final Fantasy Tactics. Gotta be on the list also.
I was thinking of Final Fantasy X. The final boss fight with Yu Yevon. You have to fight all summons and Yevon with auto-life on, which restores any of your party if they lose all of their hp. Meaning you can die against a bug.
You can lose that fight, petrify 2 party members and blow up Kimhari, game over
@@sergentboucherie but is that you doing to you self and not the boss
@@zacherycoates6534 I was thinking and commented the same thing bro! Guess the Fayths desperately wanted to finally rest that they had a safe plan just in case LOL
The very first boss fight in Secret of Mana. You fall down a hole into the boss arena, and any time you lose all your health, a visitor to the village named Jema uses a Cup of Wishes on you until you win. Your reward for victory? Exile from your village.
I never knew this!
Thank you for the Varric appreciation, the fact that he is the one squad mate we can't kiss is feels like a war crime tbh
Fun fact: in the fight with Sephiroth you also always have Omnislash even if you haven't unlocked it during the game
Sifu's good ending has this, but you really need to work for it. [SPOILERS]
If you manage to spare Yang, he, er, kills you. But then you rise again, this time without a health bar, and from that point onwards, you cannot lose. You have no health bar, so no matter what Yang does to you, he cannot stop you, so your victory is guaranteed. Then there is some stuff about Wude, but overall it really is a great game.
Ellen's delivery of the Dragon Age fanbase jokes was hilarious. And true!
Yeah we will not be maligned that way lol
Honestly, love the delivery of that second "maligned" joke.
34vde ima svde sami vibdersa7 nema kako da ti se javfim?
Kaže javi se moniki!na šta da @e javim?
Ma nosi se
I do love how outsidexbox and outsidextra make listicle videos that are actually on interesting and not just generic things
Legend of Dragoon for the PS1. i loved that game. there is a whole tournament of heros part (forget wat it is called) where if you lose any of the matches it's revealed the other person was cheating so you actually win anyways (at least until the last fight where you can't win)
Legend of Dragoon was fantastic. I really enjoyed the combat system in it.
@@BlandoGaming but I am still mad that one section of the game was a buildup to a pun! I mean, you go to the underwater place to get that moot thing and then it gets destroyed and you just have to shrug it off and leave. It was a MOOT POINT! And I realized this while talking to a friend. I literally screamed when I realized it was basically a long form pun
…I never considered that was a pun until just now. I just thought it was translation weirdness.
@@nightmarethrenody8232 and I'm not sorry for making it known. XD lol
@@decaytale Well, I'm still mad about the game breaking bug that wouldn't let you progress past disc 2. It was *years* before I learned that you can't turn Dragoon against the final boss of disc 2 or it locks up in the post fight screen. By the time I finally learned that and beat the boss without going Dragoon, I had forgotten enough of the story and had moved on such that I just didn't have any interest in continuing the game...
Final Fantasy 10, like 7, has a formality final boss at the end (well, technically several of them). When slapping that around, your party has permanent Reraise status. So if they get knocked down, they just get right back up again.
You get knocked down, but you get up again. Yu Yevon never gonna keep you down...
You can die if n that fight, petrify 2 party members and explode Kimhari, congratulations you lost an unlosable fight
The difference is FFVII’s final “battle” is awesome, and FFX’s is an interminable slog.
There are, of course, a few exceptions. The optional aeons - Yojimbo, Anima, and Magus Sisters - have some moves that can dispel your Auto-Life. Then again, these ARE optional.
I believe the first boss in Lost Odyssey can't be failed. There is a revive mechanic in the game where certain characters will come back after a few rounds, but if the whole party is down, game over. In the first fight you only have those characters so if they all fall, they just get back up a few seconds later.
Most of the persona games have a trend of having a final boss that you beat normally, then it comes back and attempts to kill everyone despite being 'defeated' then the main character weakens their ultimate persona and the game wont let you lose anymore
I think this has only been from Persona 3 onwards (haven't played EP), where the final phase is an unlosable one-on-one revealing the protag's evolved persona.
Persona final bosses don't really work for this list cause to get to that part where the MC awakens their ultimate persona, you still have to get through a lengthy final boss where you can still lose.
@@thedevilsapprentice6666 Well that's kinda how the Sephiroth fight they mentioned works so I figured it counts
@@thedevilsapprentice6666 You could say the same for Sephiroth.
Final Fantasy 10. Final battle the game puts auto-life on all your characters, so if they die they automatically revive. The problem is the boss has huge HP and heals constantly, while you don't have summons, which probably carried you through previous bosses. The first time I fought this boss, I got stuck in an endless battle and had to start over, since I couldn't dish out damage quickly enough.
So you couldn't lose, but couldn't win either. Rough.
@@azuredragoon2054 eventually morgan dies from old age, so I suppose in that aspect you can be beaten by the final boss.
You can still die in that fight, equip Kimhari with a weapon that have the petrifying effect, turn to stone your 2 other characters and explode Kimhari at the end, game over
@@sergentboucherie omg that's hilarious
@@GaZzErZz Yu Yevon can be auto killed with the Zombie Status + Phoenix Down. So... Morgan could've probably still won.
I remember SoulReaver2, not wanting to kill my past self, trying to find another option. Really cool game.
Sad that they didn't mention the Mother Brain fight in Super Metroid. That surprise second phase was by far one of the most iconic battles in the Metroid franchise.
But... you can totally lose that fight. Yes, at one point the game is scripted to fully heal you and give you an overpowered weapon, but you have to survive that far on your own.
Luke and Ellen are the two from this team that share my sense of humour the most, and I'll always be here for it
So, let me see if I have this straight. Raziel went back in time to fight himself with a sword that also contains himself inside of it?
I too, am confused!
It would make more sense if he normally used the soul containing sword, went back in time to find this op blade which then consumes him and become the blade he'll use. Which makes it a downgrade technically, but a logical one at least
Legend of Dragoon, Disc 1 has a tournament where almost all of your opponents get DQ'd for various reasons. There is also an unwinable fight at the same place, so bonus for covering two lists at once.
You should do a video (if you haven't already and I've just forgotten) on seven boss fights you had to win so that the game could then make you lose. The ones the game makes you win in-game, so that you can then lose in a cutscene
I hate those. I forget the games or bosses now but I remember there were a couple where I had trouble beating the boss and had to try several times only to feel like what was the point because after finally winning the fight the game acts like I still lost.
Good to know that everything is as it should: everyone is still thirsting over Varric.
In Secret of Mana immediately after pulling out the mana sword from a stone you have to fight against the mantis ant to rescue one of your friends from this bloodthirsty bug. Right at the beginning of the game this a quite a hard fight but a noble gentleman keeps healing you if your health drops to low.
Not Ellen thirsting after Varric at the exact same moment as me.
From what I understand, that last fight in FF7 is even more unlosable than this video described. Even if your attack did literally no damage, Sephiroth would still die. The devs truly wanted no shenanigans during that encounter.
Yep. Sephiroth will keel over in an exaggerated manner if you use Steal on him xD
The final phase of the last boss fight in Tales of Arise. Panicked hard until I realized my HP suddenly didn’t matter. A bit anti-climactic but I’m not complaining because I did NOT want to go through two multi-stage final bosses again!
The noise of pure happiness I made at seeing Legacy of Kain mentioned. One of my all-time favorite series, glad to see it getting recognized.
Same here. I was starting to think that the OX team hadn't played the games at all, but I'm glad to see them finally use an example from one! :D
The rematch against raiden Ei in genshin impact literally gives you plot armor. A bunch of free revives, a damage boost to defeat her easier and other such buffs meant to make this ‘god’ look far more beatable than her lore would make you believe.
Rei from Solar Ash. The final boss of the game. You'd think she would be a challenge and she is, but i thought i was screwed caause she is the only boss not surrounded by health packs. Until i realize you don't have a health bar anymore and cannot die.
honestly - this is the first time I hear of DA2 healing you in the prologue. 0_0 but then again - it was from team OX that I first heard of the Warden getting put into prison in DA1, so all's as it should be, I suppose.
The final boss of the original COD MW2 was literally impossible to lose. They threw the knife if you didn't do anything and if you purposely missed the throw it aimed it first.
How can you make a video like this and not include Undertale's Asriel bossfight? The line "But it refused." still gives me chills.
Nier: Automata. The final shooter sequence. Seems hard as hell but then the game lets prior players help you out. You made the right choice at the end, I'm sure
That sequence is absolutely brutal if you aren't connected to the internet, and thus can't get other people to help you out.
You were forgetting undertale.
Surprisingly, the "true pacifist" ending sees omega flowey killing you constantly, but the other human souls refuse to let you die.
Alduin, Skyrim. All you gotta do is shout dragonrend over and over, and the three others will fight him for you. Then just a single hit at the end…well…ends it. The key take away is dragonrend doesn’t do damage, so you’re never really fighting him.
The Mantis Ant in Secret of Mana is your tutorial boss fight, and no matter how many times you die, an NPC offscreen will cheer you on and revive you with full HP. Probably for the best, since in the SNES version at least, that boss can stunlock you to death.
Considering that you fight Big Daddies to get the Little Sisters and they can indeed run away and hide while you're on your way back from the chamber I'd say that's only technically a win.
In xenoblade chronicles 2 It is impossible to loose the second phase of the fight against jin and malos because you can't loss your last HP. The same thing is true in the fight against gort in torna the golden country.
Another example would be in Xenoblade Chronicles 3 the secound Phase from the first fight against the fusion of Konsul/Moebius D and J.
You literally cannot die there due to being stuck in the unkillable Ouroboros form, which would normally have a timer decreasing faster when hit, which is not the case in this fight due to being some kind of tutorial bossfight.
I just wanted to mention it due to getting my a** handed over to me by them several times in their first phase!
To the crew at outside xbox. In case nobody told you yet today. Your all lovely wondeful people and as a fan im happy your all here and providing content. Thanks for being who you are.
The fight with The End in Metal Gear Solid 3, he shoots you with tranquilizers to make you fall asleep to then be carried off to a nearby prison and then if you just wait one day or set the system clock ahead by one day he dies of old age
8 days, but yes.
The empty chair during the unskippable FF summon cutscene is *chefs kiss*
Don't forget basically every boss fight in the personal story in Guild Wars 2. For some dumb reason Arena Net felt that fail states were evil and got rid of all of them. So if you can't figure out how to beat a fight, you are stuck in it forever.
The first fight against a certain fallen god in pof takes that to another level. He just keeps rezzing you over and over until the invisible timer runs out and cutscenes take over. You can just walk away and will still pass that fight and progress on with the story.
That face Ellen pulls at the "Hit him with whips" comment, I'mma go grab a glass of water now!
Amnesia: Dark Descent. You never 'die', in that, the game always resets the player at a certain spawn point, and if the player messes up enough times, will even move the player ahead a bit. Does not apply to Justine; the game force quits if Justine gets killed or loses her sanity.
Undertale needs a Mention in a Future video because the line " but it refused" was such a perfectly executed moment
We need Soul Reaver and Dark Omen remake! So many great ideas in those games
Pokémon Ruby Version was my first Pokémon game and my absolute favorite on the Gameboy! I'm thrilled to see it make an Outside Xbox list. I had no idea you couldn't fail the first Poochyena battle. (Also because Torchick was my favorite starter I always picked fire types in every game that came after).
As a Dragon Age fan, thank you Ellen, your defense is appreciated.
When I saw the title, I came in expecting to tell you about Soul Reaver 2 in the comments, for some reason I never even considered that you would have known about it. Genuinely impressed to see it brought up in the video.
The thing with emerald has me kinda....surprised. as it only just constantly howls at me instead of hitting. For it to run after making you syffer is....interesting
I thought you meant "games with normally forgiving bosses, but this one boss punishes you for losing so much that you have to win first-try"
The after burner game reminded me of Project Wingman, a game where the last plane you can buy makes the final boss quite easy even on the hardest difficulty
Is it impossible to play After Burner anymore?
@@drabnail777 Nope. All the Afterburners are available via various methods. Even Climax is on the 360.
Ah, nice to see someone talk about Project Wingman.
...Oh, great, I can see and hear the blasted Calamity Events again.
On the general topic of boss fights, I think I should bring up the first boss from StarBound. I forget its name, but I haven't forgotten a vital trick that could make defeating the boss somewhat shorter. What you have to do is preemptively activate as many of the four switches surrounding the boss before it's alerted of your presence.
I remember the first time I killed sephiroth I had the "counter" materia equipped so I didn't get to see the cool omnislash animation. Sure, I already had the ability to use it so it wasn't the end of the world. But my dad was in the room at the time and was dying of laughter
Same. I had counter materia. My brother said "so a slash is all it took to take down Sephiroth."
you still have plenty of time to onmislash sephiroth before he attacks cloud. Also the counter-attack cloud does is automatic, it doesn't matter what materia you have equipped.
Pretty sure in the game Killer 7 when facing off against the Handsome Men there isn't really any way for you to lose. The game basically forces you into a fight where either a Smith or a Handsome Man one shots the other leading to a tally of 3-3. It's then down to Garcian and Handsome Pink, at which point the game moves to a cutscene and you just win because it turns out she's actually a secret agent for an organization trying to get at the artist of the Handsome Men for years, who Dan killed before the fight... or something.
Is Toriel on this list, cause if she isn't her attacks literally avoid you if you take too much damage.
I would go for Asriel.
@@thecreatorofpc7929 Both of them, really. Well. Actually, no. you *CAN* die against Toriel. It's just incredibly hard to do, and it takes very awesome timing to do so. She gets a surprised "oh no what have I done!?" look on her face for a split second.
She can still accidentally kill you if you get hit at the exact wrong time (Happend to a friend of mine, twice). She even has a shocked sprite for when she does. The only normal boss who can't kill you at all is Papyrus who will always leave you at 1 HP. The fight against Asriel's final form won't let you lose as well, but that's due to Determination
@@LittleGamerGal DETERMINATION.
Lancer could be on this list. Specifically when he fights Susie.
In the first disk of the game "Legend of Dragoon" there is a tournament to determine who the "Strongest in all of Endiness" is. You have to fight four bosses to qualify for the final round, and while it is technically possible to lose the individual fights, you do still wind up technically "winning" the battles. In the first round against Gorgana if you lose then he gets disqualified for using poison on you on the first turn of combat. In the second round you fight Serfius, and if you lose then he withdraws because he has a chronic illness that suddenly flares up. In the third round fight against Danton if you lose then in a cutscene he trips and falls trying to land the final blow and, unable to stand up due to his heavy armor, you are again declared the winner. In the semifinal round against the archer Atlow if you lose then it is discovered that the arrows of the enemy were tipped in an illegal poison and he is disqualified, allowing you to move on to the final round. Where it is literally impossible to win or even hit the opponent.
Another good one is Undertale, where Toriel actively tries to miss you whenever she attacks, and if you somehow do still die, she makes a little “oh shit” face before the screen goes black
Had no idea the ff7 fight was impossible to lose. You’re right, all of us were so nervous that we got this far and mashed LIMIT BREAK as soon as possible in fear we would lose and start all over. I heard rumors decades later that he only had 1 hp. Though didn’t know until now that you had auto counter and Sephiroth always takes off ~97% of your hp so you can’t die.
People did take a look into the game files --- Cutscene 'Roth only has 1 HP. You're guaranteed to overkill him no matter what you do.
What about Boss in Omori? It starts off decently well, but then, when he has like 10 heart left, he BODYSLAMS you, which turns your friends into toast and introduces you to the titular character's ability to 'not succumb' to 1 lethal hit with one heart. Normally, this would be terrible... if it weren't for the fact that all Boss does for the rest of the fight is, get this, CRACKS HIS KNUCKLES!
Don't forget Undertale in the true pacifist route where in the final fight, if you were to have your health drop to zero, your soul literally pulls itself back together and says "But it refused". You literally say no to losing.
Last boss of Final Fantasy X has your entire party equipped with auto revive, so as far as I know you cannot lose against it
Petrify 2 party members and explode Kimhari, enjoy your win against the game
Perhaps not quite the same thing, but I feel it's worth mentioning the final battle with LeChuck at the end of "Escape From Monkey Island".
Prior to this point, Guybrush has had to learn a form of insult fighting known as "Monkey Kombat" (seriously). Now, inside a giant monkey mecha, he faces off against an equally giant statue of LeChuck. However, this battle has a twist to it. No matter how quickly you strike, LeChuck's health constantly regenerates. You cannot win. But on the other hand, the mecha's health is also constantly regenerating. No matter how badly you fight, you can't lose, either. The trick is to play to a draw. Mirror his moves three times, and LeChuck turns on your mutual foe instead.
Breath of Fire 4 has something similar, if you make the right (wrong?) decision. At the end of the game Ryu, who you play as for most of the game, meets up with antagonist (and other playable character - it's complicated) Fou-Lu who askes a few questions before the battle. Since both characters are technically halves of the same being, one of the options is to merge into the God you were supposed to have been from the start. You then have to fight your former team-mates who do minimum damage, while your attack can kill one of all of them in a single hit.
Yes, this is technically the bad ending, but you can do it if you really want to....
a bit on the forgiving side since the BoF series has had a *mixed bag of giving out Scripted Win/Lose Boss Battles* before in the past, 2 was *no exception* to that. 😐
Luke: "unless doing a great karaoke version Danger Zone by Kennuy Loggins makes you an export"
Card: "7 Cruel Achievements that made you Die Repeatedly"
That's the funniest card time I've seen.
I can think of at least one more occasion in Pokemon where you can't lose, and that's in Scarlet and Violet. *Major Endgame Spoilers below:*
In the final fight where you have to use the cover legendary in a mirror match, it will always survive any moves that would have KOed it, as it will "tough it out so that you wouldn't feel sad"
What's more, if you mod the game to ensure any attack your opponent uses is a OHKO and FORCE the game to knock out your legendary... it simply proceeds to the cutscene where you've won.
LOL
I mean it has always been pretty ludonarrative dissonant that failing to beat the villians in pokemon battles doesn't mean they hurt you and carry on with their plans. Because it isn't like most game overs, where you reload from the latest save or checkpoint. In-universe you just run away to the nearest pokemon center after paying out thr required amount.
So they can design that but can't put all the Pokémon in or keep it from glitching. Lame.
I guess this video draws inspiration from that part of the game. Luke probably played it and was like: "Heeey..."
Final Fantasy XIV does it again in one boss fight, though I won't spoil the whom or when. I will say, though, that unlike Sephiroth, this fight in XIV actually feels like a legit battle.