+deus irae You have no idea how many of my teammates i've killed for doing this. I play as a Stalker 90% of the time and it never fails that I have to knife a teammate for this crap.
Seriously the best video you could have done. Every single new person I bring to this game has this issue and lack of understanding. Then they get frustrated from dieing so much when a lot can be mitigated. Thank you. I will pass it along
You make a good point about minimizing attack angles. I think most players get "tunnel vision" and forget about flanks and vertical methods of attack. Again, great video Wrel!
+Wrel So damn true... everyone is starting to dismiss it as a "Destiny knock-off", even though the gameplay is completely different and it's been out there for years...
Basically, it's all a balance of aggressiveness and caution. If you hide in a corner, you're worthless to your team, but if you charge in gung-ho and get yourself shot down in a place where a friendly medic can't get to you, then you've likely just wasted your time. The key thing to remember, though, is that if you are dead, you are of zero tactical value. Killing one guy and then backing off can be more worthwhile than killing three and then getting killed yourself- because your known continued presence is then a distraction and can cause the enemy to lose focus on their previous objective. There's exceptions, of course; if you can take out a key force multiplier before you die- like the enemy squad's last Medic, a vehicle suppressing your allies, or a MAX who's not in a position to be revived- then you actually can advance the overall situation in ways you couldn't with more caution. The trick to knowing when to do so is to be always thinking about what needs to happen to win the battle and what you can do to advance that.
There's a little more complexity, a position that I often find myself in. In occasions when both sides have stalemated and are just grenade spamming each other, Take the initiative to them. Even if you just damage a few guys and don't get a kill, if you make a reasonable distance, that can signify your allies that they can push up, gaining the initiative and often that skirmish.
BrisingrFan55 I understand what you mean. I was once trapped in a small outpost. We were outnumbered and surrounded by tanks who were bombarding the base so no one wanted to leave the spawn room. (I honestly can't believe this worked) I got on the faction regional chat and said "Guys, if we lose the base we die anyway. We've got Maxs, and we've got medics. If we push up and support each other we can re-take the point." (It was a single point base) Then instead of waiting to see if they followed I took the initiative and ran out as a medic. I revived the dead who had tried to leave the spawn room and pushed up to the point. At the time I thought I was dead and/or had wasted my time talking to the random people at the base. Surprise surprise, most of the people in the spawn room followed me out. We took the point and held the base until an allied tank push moved in and tore into the enemies flanks while they were distracted with us. We then slaughtered our way though their infantry till we got to and eliminated their sunderer. Easily one of the best moments in PS2 I've had.
The way you stutter-stepped towards it, I thought you did see it and just timed your run around it slightly wrong! But there's so much grenade spam at the moment, it's really challenging to see all of them.
bobzone09 Speaking of stutter stepping, I should probably do a short video on that as well. You see it a lot in the first clip, as I'm peeking around the crate. Probably some folks out there wondering why that's beneficial.
I really Liked this video, Thank you! Its nice to see a video where I can directly pick up tactics that I can use. While I know these videos will be limited another video I might like to see would be aiming. Not so much as "taking off mouse acceleration" but more of where to aim to get head shots. Like how to reduce recoil (I know this can change per gun but just a general idea) and what kind of bursts to fire in and when to ADS or just hip-fire. Thank you again Wrel!
Very good tips. I'm surprised head glitching and skylining weren't mentioned though. You want to head glitch as much as possible, and you want to skyline as little as possible :) Also, when you have an obstacle between you and your target (like the pillar in this video), you always want to come out of it from the left side. When you are camping/walking through a door or window, you want to peak in and out of it from the the right side to again, expose your left side first. I think you may have touched on this in your older video "Slicing Corners" but I'm not certain. Any who, hope this helps out anyone who wasn't aware of these tricks.
Could you please make more of these? I think I'm a more experienced player, but however, these kind of short tutorials are very, very helpful! Thx Wrel
Don't know if you still do loadout videos, but here's two variations of my favorite Heavy Assault loadout. Wetworks Anti-Infantry EM1 w/ Suppressor, Extended Magazine, Soft Point Ammunition, 3.4x Scope -I take suppressor because it makes it a little easier to eliminate enemies without being targeted, and the EM1 is a mid-range LMG at most, so the decreased bullet velocity is negligible. NC4 Mag-Shot w/ Suppressor, Laser Sight (Can be switched out for a Darklight Flashlight if you need that extra help finding infiltrators.) Shrike Ability - Whichever Heavy shield you prefer. Suit - Ammunition Bandolier Grenade - Concussion Grenade Utility - Health Kits Implant - Regeneration Purpose - Very good at sneaking around [as sneaky as you can be with a heavy assault, lol], or dominating firing lanes due to the obese amount of ammunition you carry with the EM1. Anti-Vehicle EM1 [Same as above] NC4 Mag-Shot [Same as above] Shrike Ability - [Same as above] Suit - Grenade Bandolier Grenade - Anti-Vehicle Grenade Utility - Health Kits Implant - Regeneration Purpose - More intended for sunderer hunting, or taking out entrenched enemies. All in all, I like this class as it's relatively easy for newer players to obtain, and I've had plenty of success using it.
I agree with this one. Also if you are on a point expect people to come the long way in. I popped a motion spotter down yesterday and every person who came to take the point back went around the back.
Benjamin Crespan That explains my problem. I always charge a room coving the main entrance, only to have an entire squad cleave through the people behind me and take me from behind.
This is a great video, it makes me want to see your preferred way to defend different types of structures like BioLabs and the like. I think you did a video on the break down of the towers, but I think knowing the layout of your target is just as important.
Ty for the video Wrel, this is similar to one I was hoping for and will help me out. Is it possible for you to make a series of videos giving tips and tricks on how to get kills and do well with the Faction specific LMGs?
hmm, there's tons of guides out there for ESF maneuvers, but do you think you could made a video that shows some of the new maneuvers you can do with the vertical thrust of the Valkyrie? Being able to outmaneuver people in that thing effectively is what I see as the true key to that vehicle, but that could be just me XD
Great video how would you apply this small fights bug fights a lot bodies rush in kills up way fast. Would have plant same in half a PT vs half a PT? Thx keep up the good work.
You can work one corner from a bunch of different angles. If you peek a guy and don't kill him, or if someone else saw you, don't peek the same way from the same spot again. (at least not immediately) Sometimes you just need to give up a spot but it's really hard to not get greedy.
Hey Wrel. I was hoping for a guide on leading shots, particularly when firing at airborne targets. I have no idea how far ahead I should be firing to hit them.
It's something you have to experiment with. ESFs I'd say give a long lead on since they're normally moving faster. It also depends on how far away they are. And sometimes it even depends on what flak gun you're using. The base AA turrets are ok but can be a little inaccurate for my taste, they'll do in a pinch for the strafing Valkyrie or a circling Galaxy though. I prefer dual Max flak guns myself.
Could you please do a cert guide for the engineer and the infiltrator please you have helped me a lot i just started playing and I am using your cert guides to get my classes up to a base level.
When I learned about this stuff it was referred to as 'firing lanes'. Basically utilizing the corner of the computer and door frames to create a lane where you can fire your weapon at your enemies while exposing the lowest amount of yourself. and then there's the problem I have with PS2 in general. Too many open outdoor battles where you are either forced to hide behind a rock and hope you don't get flanked or killed by vehicles. Don't get me wrong I still play the game all the time and generally have a blast, but there's nothing more frustrating than being an infantry stuck out in the open and having to use the obvious cover of a pile of rocks. I think this is why I like stalker infiltrator so much, you can make a field your cover.
What could have been interesting for some people (including me): Does it matter if you peak a corner of e.g. a crate left or right? Do you expose yourself more left then right or the other way around?
Wrel I noticed at the end of your commentary your were a vanu heavy with an unlimited ammo gun. I thought that the only classes with an unlimited ammo gun was the Medic and Sniper/Infiltrator.
If you can limit your engagements to one target at a time, resist shield and ASC is a great combination, I really enjoy it. In close quarters though, you're subject to burst damage, and being able to flick it on and absorb an entire blast, even if someone gets the drop on you, is a convenience I like to hold onto. (By contrast, if someone opens on you before you can activate your Resist Shield, you will have already lost health, which greatly reduces the effectiveness of Resist Shield for the rest of the engagement.)
SMGs and shotguns= close range Sniper rifles = long range Every thing else is everything else. There are a couple of exceptions, but this is basically it and there's no real point in making an entire video on it.
You can't really be sneaky and support. Support is either healing allies or dispersing ammo for the tanks around you which means you must be almost in the thick of a fight to be effective. Sneaky though means you want to be noticed as little as possible, and there is an upgrade that narrows the radius at which you appear on the minimap. However, i prefer the deployable shield myself to get the best defense possible when my sundie eventually gets discovered. No matter how sneaky you are you will eventually be found, and when a tank comes your way it's good to have the time to take it out
Could you do a review of Max weapons? I play VS, and not really sure what to use for AI and AV (Bursters are sort of self explanatory). Plus, I like seeing your review of other factions weapons/abilities because I have no idea what they get either! Thanks in advance!
Errr... Well, I'm not Wrel, but I do have some experience with the VS MAX AV weapons. Comets are your "go to" short range AV as they pack quite a wallop per shot, but due to the slow bullet speed, they become relatively less useful at longer ranges,as moving targets starts to become a problem beyond medium range - they are really good for sniping parked Sunderers in the distance though, as they have no bullet drop and as such are still super accurate. They are also "ok" at killing MAX'es in CQC, though it can be tricky landing the shots as the low bullet count and ROF makes it tricky to apply the weapons proper - they can be worked in a pinch but it's not recommended, as an AI weapon generally will let you put out more consistent damge on both MAX'es and other infantry. Generally I use Comets whenever I need to deal with vehicles at close ranges, where there's have a good postion to fight from (good terrain cover or the advantage of being inside a facility etc.) and peeking is possible. Vortexes are a diferent kind of beast, doing less damage per shot (though they can be charged like Lancers) and are almost instant hit weapons. This makes them perfect for killing moving targets at range, but less useful for AV in close range scenarios where you need burst damage. In a pinch they can be used for Anti-air as well due to the great bullet speed, which can take especially Liberator pilots by surprise. My experience is that the Vorexes are absolutely useless against infantry and even enemy MAX'es generally laugh at the Vortexes due to the low damage per shot. Generally try to avoid engaging enemy infantry with the Vortex, at least in CQC as it's not well suited for that role. I'd recommend using Vortexes primarily for "open field" combat, where you need to be able to deal with vehicles from a long distance. They are especially deadly when deployed in a raised position like a from a tower, the top of a tech plant or on a hilltop due to their extreme accuracy. As for equipment variants, I'd probably avoid going "hybrid" with either weapon (ie. using one AV and one AI weapon), unless you need to be able to fight off infantry while dealing with enemy vehicles at range. I'd probably leave fighting infantry to other regular infantry, so you can concentrate on the vehicles, so I exclusively run dual AVs when AV is necessary. I've seen people run with one AV and one AI weapon, but generalyl I feel it's better to specialize, at least considering all your allied infantry can help you with that role, while maybe only you can do AV duty. I can't really comment that detailed on the AI side of things as I only have access to the Quasar and the Cosmos, but they seem "ok" albeit extremely inaccurate. Hope this has been helpful to you. =)
Could you explain energy? When is it best to spend it and stuff. I watched the video when it first came out but I don't think it was very clear. I don't want to pay for energy so I never use the them and I feel that it made PlanetSide 2 slightly Pay 2 Win unless you play all the time. I maybe play 1-2 hours a every other day. I have a membership and have purchased certs before. I'm not against it but It seem likes it's just a feature to sink your certs in however if you dont have a lot of time its an advantage you have to pay for. Is there something I'm missing.
You are unable to buy certs. Also if you always have implants in it doesn't matter how long you play. It matters how many xp ticks you get (bigger xp ticks = bigger chance of charger drop) so if you want to "farm" energy either play medic or engi OR become one with the farm (see Gylle Dahl for more information)
tim ottens Sorry I meant to say Station Cash. That said, how offten does energy drop? I have gotten plenty of implants but never energy. I still havent used the free energy they gave you when it first came out. So what are the odds of getting it?
I do not have any numbers but I believe that the odds of getting a charger ar as big as getting implants. If you go to the implants tab and click charge you should be able to see some laying arround.
NoobyRussian You can also craft energy boosters - check the help option on the Implant screen for the recipes. If you are capable of getting a decent number of implants in each session and don't run tier 3 implants all the time, it's prefectly possible to keep yourself energized without having to pay for it. As for the pay 2 win aspect of implants, they typically make such a small difference, that it's not really a pay 2 win issue. Most of the benefits are extremely marginal, at least there's very little chance you'll ever go "dammit, I lost the fight against that specific target because they were running implants".
Most battles are about me me me.. and me. But if you use cover and protect a entrance you doing a lot more then just covering your own butt. Your covering a advance point that protect more then just you. A small team can hold out against a larger team if you have at least some covering advance points. The rest can do damage buy going after spawn points. Good cover makes your adversaries think twice before using a rout. or waist there resources trying to take it. If you have 10 defending the base and two are able to stop the advance of 10 invaders. Then your odds of pushing them back are increased. as the other 8 in your team can now focus on taking down a sunder. Even Vs larger numbers holding them off increases the time that help might arrive to push them back. The threat of whats behind door number one is greater then the sound of a cloaker decloaking or a max walking to the front. At least that is what I have seen.
Hey Wrel i noticed that in all your vids, you seem to be in a fight with pop under 48 players from both sides. How does one do this? When i log in i see 3 fights all 96 vs 96+ and it's incredably dumb how people just go to get farmed. And if you go to a 12 fight usualy people just give up because those are 1v2 or 2v2. Most of the time an outfit will come and try to ghost cap and another outfit will fight them untell they hit a bio lag or amp or tech and just make it a 96+ fight. So how do you find 24 vs 24 battles ?
How to get headshots at closer and longer ranges. It only ever happens by accident and as a medic primarily i need a fast TTK or I am dead, because everyone shoots the medic :/
One thing I dont get is why people dont target spawn beacons. I see many suicide runs on AMS sunderers but very few on spawn beacons, I mean they do pretty much the same thing and once there gone you have basically won.
This may be not the right section to discuss it but I think someone here could help me. I can run Ps2 pretty good on 50-40 Fps at almost any moment. But for some reason I sometimes have only 10-20 Fps for more than 5 minuted even when I'm in the Warpgate or VR and really NOTHING happens around me. Does someone know how to handle this? Yeah, UA-cam is probably not the best way to hope for answers but I thought I could give it a try. Thx to anyone that can help me.
you are one murderous, nasty, mean killmachine. great tips, seriously. altough i am surprised at how many people do not perceive this as obvious. i personaly have very bad reflexes, terrible aim, and honestly kill people easily... they seem to often forget that it is kind of difficult to take cover in an open field.
Wrel welp, good guide except personally no matter how exposed i am i just get headshot from 3km away by random heavy assaults in the night anyways >.> thankfully it doesnt happens every second but whenever it happens its quite annoying considering its barely possible, i mean how can they even see a head so far away in the night and land 5 ultra accurate shots
This increases your lifespan, and generally the longer you live the more kills you can get, after all you can't kill things if you're dead. Therefore if you care about the stats, this will boost your K/D. If you don't care so much about stats, then you're saving yourself the effort of respawning and running back to the fight all over again.
Twiggeh1 Someone getting 3 or 4 kills every respawn by rushing would still have a comparable k/d to this extremely defensive and arguably boring style of play. So I think I stand corrected that your kpm (a true indication of skill and versatility) would drastically be slashed with this style of play.
Tommybotham lol there so much more to skill than kpm dude, the boring piece is your opinion, i find it more fun in general to be defensive. what is your ingame name? many of the top players gylle or mattie play like this in their streams
Shane O Mahony And kpm is actually a better indication of skill than k/d. If you were busy "slicing corners" and checking the doorway for 4 hours and got 36 kills and 1 death within 1 hour, how does that compare with someone who got about 60 kills and 40 deaths in the same hour through rushing and shooting and anything that moved?
I don't understand. Every one of your videos i watch you kill people from far distances with these guns. I play TR and i've yet to find a gun that i can fire with that much accuracy from anything further than a hallway. Are you just pulling down a lot or some guns have that little recoil?
Yeah, #2 is the #1 thing that gets me killed most often. Poor or unreliable hit detection in this game. What most often happens is I line up a target, commence firing, giving up my position, and after hitting the target wiht some 15-20 rounds, the target doesnt die. This ends up doing a few things, stacking the numerical odds against me, forcing me to reload, or reposition, and in the instances I do decide to stay and engage, it gets me flanked and killed. When in reality, what should have happened, was I aim, fire, drop the target cuz the hit detect isnt shit and I move on..... In the instances hit detect does work right, I absolutely rape and quite often feel like a cheater, I go on fairly massive kill streaks. When it doesnt, its just a source of pure rage....
+Just Petrusion I have played Planetside for 200 hours now and my NC KD is 0.6, Vanu KD 0,48 and TR KD 0.84. Vanu was my first account and TR is my main account right now. Terrible aim, especially with shotguns and I find myself too often just on the other side of the map wondering around and doing nothing.
Batman vs. Bane well, I have got a same answer to you as for the other guys "you will get better, don't worry :) planetside is a game of constant practise" I have over 600 hours and I would call myself just a little more skilled noob.
In that first clip you're just hanging out in a 3 meter area the whole time. Boring. I'd rather be the Light Assault who comes in the back of the building then up to the ledge behind you.
notme222 First of look at the title of the video, second he was defending the point and third he was showing us an example but hey everyone to their own i guess
Virus It was already capped. He was CAMPING it. We're all in agreement on what he was doing and why. What I'm saying is that sitting in one spot and waiting for the enemy to come to you is only slightly more interesting than perusing excel spreadsheets looking for accounting irregularities. It might be a beneficial service, but that doesn't make it a fun game.
notme222 Given the number of times I've seen a "guaranteed base capture" fail utterly because of kill-seeking players rushing the enemy and getting killed instead of defending properly, I cannot agree with your definition of "camping".
and don't forget to always take cover behind cloaked infiltrators; they love it when you do that
The best.
LOL
Lol
Oh boy =D
+deus irae You have no idea how many of my teammates i've killed for doing this. I play as a Stalker 90% of the time and it never fails that I have to knife a teammate for this crap.
Please please, make more of these. These short to-the-point tutorials/guides are absolutely amazing!
Ammo/clip management would be a nice topic.
Seriously the best video you could have done. Every single new person I bring to this game has this issue and lack of understanding. Then they get frustrated from dieing so much when a lot can be mitigated. Thank you. I will pass it along
This was great. Keep making these Wrel! New players are gonna need it.
You make a good point about minimizing attack angles. I think most players get "tunnel vision" and forget about flanks and vertical methods of attack. Again, great video Wrel!
wrel you deserve a lot more attention than you get.
Bah, the game deserves a lot more attention than it gets, imo.
+Wrel So damn true... everyone is starting to dismiss it as a "Destiny knock-off", even though the gameplay is completely different and it's been out there for years...
He got too much.
Basically, it's all a balance of aggressiveness and caution. If you hide in a corner, you're worthless to your team, but if you charge in gung-ho and get yourself shot down in a place where a friendly medic can't get to you, then you've likely just wasted your time.
The key thing to remember, though, is that if you are dead, you are of zero tactical value. Killing one guy and then backing off can be more worthwhile than killing three and then getting killed yourself- because your known continued presence is then a distraction and can cause the enemy to lose focus on their previous objective.
There's exceptions, of course; if you can take out a key force multiplier before you die- like the enemy squad's last Medic, a vehicle suppressing your allies, or a MAX who's not in a position to be revived- then you actually can advance the overall situation in ways you couldn't with more caution. The trick to knowing when to do so is to be always thinking about what needs to happen to win the battle and what you can do to advance that.
There's a little more complexity, a position that I often find myself in. In occasions when both sides have stalemated and are just grenade spamming each other, Take the initiative to them. Even if you just damage a few guys and don't get a kill, if you make a reasonable distance, that can signify your allies that they can push up, gaining the initiative and often that skirmish.
BrisingrFan55
I understand what you mean. I was once trapped in a small outpost. We were outnumbered and surrounded by tanks who were bombarding the base so no one wanted to leave the spawn room. (I honestly can't believe this worked) I got on the faction regional chat and said "Guys, if we lose the base we die anyway. We've got Maxs, and we've got medics. If we push up and support each other we can re-take the point." (It was a single point base) Then instead of waiting to see if they followed I took the initiative and ran out as a medic. I revived the dead who had tried to leave the spawn room and pushed up to the point. At the time I thought I was dead and/or had wasted my time talking to the random people at the base. Surprise surprise, most of the people in the spawn room followed me out. We took the point and held the base until an allied tank push moved in and tore into the enemies flanks while they were distracted with us. We then slaughtered our way though their infantry till we got to and eliminated their sunderer. Easily one of the best moments in PS2 I've had.
Now that's a cool story
DarthDondra That's what keeps my faith in humanity
Lol, 14 killstreak ended by a friendly grenade. Here I was thinking it only happened to me :P
Not that the grenade should have been there in the first place, but I definitely should have noticed it -- just wasn't paying attention. Sadface.
The way you stutter-stepped towards it, I thought you did see it and just timed your run around it slightly wrong! But there's so much grenade spam at the moment, it's really challenging to see all of them.
bobzone09 Speaking of stutter stepping, I should probably do a short video on that as well. You see it a lot in the first clip, as I'm peeking around the crate. Probably some folks out there wondering why that's beneficial.
its nothing, i cleaned a 2 squaded room with nades and c4 once and got gunned down by friendly
I love your voice. It is so soft and calm
I'm guessing you're a Pepsi fan just like me? ( ͡° ͜ʖ ͡°)
I really Liked this video, Thank you! Its nice to see a video where I can directly pick up tactics that I can use. While I know these videos will be limited another video I might like to see would be aiming. Not so much as "taking off mouse acceleration" but more of where to aim to get head shots. Like how to reduce recoil (I know this can change per gun but just a general idea) and what kind of bursts to fire in and when to ADS or just hip-fire. Thank you again Wrel!
Make more of these videos please, they are really helpful and entertaining to watch.
Very good tips. I'm surprised head glitching and skylining weren't mentioned though. You want to head glitch as much as possible, and you want to skyline as little as possible :) Also, when you have an obstacle between you and your target (like the pillar in this video), you always want to come out of it from the left side. When you are camping/walking through a door or window, you want to peak in and out of it from the the right side to again, expose your left side first. I think you may have touched on this in your older video "Slicing Corners" but I'm not certain. Any who, hope this helps out anyone who wasn't aware of these tricks.
Could you please make more of these?
I think I'm a more experienced player, but however, these kind of short tutorials are very, very helpful!
Thx Wrel
I think this was a great video. I think more of these short tips videos would be a great thing!
Don't know if you still do loadout videos, but here's two variations of my favorite Heavy Assault loadout.
Wetworks
Anti-Infantry
EM1 w/ Suppressor, Extended Magazine, Soft Point Ammunition, 3.4x Scope
-I take suppressor because it makes it a little easier to eliminate enemies without being targeted, and the EM1 is a mid-range LMG at most, so the decreased bullet velocity is negligible.
NC4 Mag-Shot w/ Suppressor, Laser Sight (Can be switched out for a Darklight Flashlight if you need that extra help finding infiltrators.)
Shrike
Ability - Whichever Heavy shield you prefer.
Suit - Ammunition Bandolier
Grenade - Concussion Grenade
Utility - Health Kits
Implant - Regeneration
Purpose - Very good at sneaking around [as sneaky as you can be with a heavy assault, lol], or dominating firing lanes due to the obese amount of ammunition you carry with the EM1.
Anti-Vehicle
EM1 [Same as above]
NC4 Mag-Shot [Same as above]
Shrike
Ability - [Same as above]
Suit - Grenade Bandolier
Grenade - Anti-Vehicle Grenade
Utility - Health Kits
Implant - Regeneration
Purpose - More intended for sunderer hunting, or taking out entrenched enemies.
All in all, I like this class as it's relatively easy for newer players to obtain, and I've had plenty of success using it.
Helpful tip: when in a very active area do not sprint when you are indoors
I agree with this one.
Also if you are on a point expect people to come the long way in. I popped a motion spotter down yesterday and every person who came to take the point back went around the back.
Larry Vickers In other words watch your ass too.
Benjamin Crespan That explains my problem. I always charge a room coving the main entrance, only to have an entire squad cleave through the people behind me and take me from behind.
I like the idea of having short tips like this
I love these little tips. Thanks Wrel
This is a great video, it makes me want to see your preferred way to defend different types of structures like BioLabs and the like. I think you did a video on the break down of the towers, but I think knowing the layout of your target is just as important.
That was an amazingly well planned video!
The end of your killstreak reminded me of myself when I'm playing. I would've made the same mistake. "HAHA! I GOT THEM! WUBWUBWU-*BOOM*"
Short videos like this are great.
Would definitely like to see more of this.
The bedstone of Positioning
Great clip seriously
Very useful tip. More of these, please!
Interesting and useful as always, shared
Ty for the video Wrel, this is similar to one I was hoping for and will help me out. Is it possible for you to make a series of videos giving tips and tricks on how to get kills and do well with the Faction specific LMGs?
Dude this series is amazing!
hmm, there's tons of guides out there for ESF maneuvers, but do you think you could made a video that shows some of the new maneuvers you can do with the vertical thrust of the Valkyrie? Being able to outmaneuver people in that thing effectively is what I see as the true key to that vehicle, but that could be just me XD
Using corner cover is usually the best defensive strategy but aggressive can also be flanking, nice guide though wrelly-belly
Wrelly-belly huh, that's a good nickname lol
This is great advice wrel thank you.
Great video how would you apply this small fights bug fights a lot bodies rush in kills up way fast. Would have plant same in half a PT vs half a PT?
Thx keep up the good work.
You can work one corner from a bunch of different angles. If you peek a guy and don't kill him, or if someone else saw you, don't peek the same way from the same spot again. (at least not immediately) Sometimes you just need to give up a spot but it's really hard to not get greedy.
Yeaaaah we want AND need more quick tips!
Hey Wrel. I was hoping for a guide on leading shots, particularly when firing at airborne targets. I have no idea how far ahead I should be firing to hit them.
It's something you have to experiment with. ESFs I'd say give a long lead on since they're normally moving faster. It also depends on how far away they are. And sometimes it even depends on what flak gun you're using. The base AA turrets are ok but can be a little inaccurate for my taste, they'll do in a pinch for the strafing Valkyrie or a circling Galaxy though. I prefer dual Max flak guns myself.
Quick and useful!
Could you please do a cert guide for the engineer and the infiltrator please you have helped me a lot i just started playing and I am using your cert guides to get my classes up to a base level.
When I learned about this stuff it was referred to as 'firing lanes'. Basically utilizing the corner of the computer and door frames to create a lane where you can fire your weapon at your enemies while exposing the lowest amount of yourself.
and then there's the problem I have with PS2 in general. Too many open outdoor battles where you are either forced to hide behind a rock and hope you don't get flanked or killed by vehicles. Don't get me wrong I still play the game all the time and generally have a blast, but there's nothing more frustrating than being an infantry stuck out in the open and having to use the obvious cover of a pile of rocks. I think this is why I like stalker infiltrator so much, you can make a field your cover.
I like these kind of vids keep it up
What could have been interesting for some people (including me): Does it matter if you peak a corner of e.g. a crate left or right? Do you expose yourself more left then right or the other way around?
Wrel I noticed at the end of your commentary your were a vanu heavy with an unlimited ammo gun. I thought that the only classes with an unlimited ammo gun was the Medic and Sniper/Infiltrator.
Thanks a million!
SOE should be sponsoring you!
Just wondering: isn't using the resist shield coupled with adv. Shield capacitor better for those kind of engagements?
If you can limit your engagements to one target at a time, resist shield and ASC is a great combination, I really enjoy it. In close quarters though, you're subject to burst damage, and being able to flick it on and absorb an entire blast, even if someone gets the drop on you, is a convenience I like to hold onto. (By contrast, if someone opens on you before you can activate your Resist Shield, you will have already lost health, which greatly reduces the effectiveness of Resist Shield for the rest of the engagement.)
Can you talk about types of guns and which one is most effective in which situation.
SMGs and shotguns= close range
Sniper rifles = long range
Every thing else is everything else. There are a couple of exceptions, but this is basically it and there's no real point in making an entire video on it.
What lmg is that when you were playing vanu?
Gabriel Dalcomune betelgeuse
Lol last year when they came out I didn't know. But now lol...
What is the implant that u use VS Heavy?
What was the VS lmg that had a overheat bar instead of ammo? Sorry, I'm coming back to Planetside 2 after a 3 month hiatus.
Betelgeuse 54-A. it can be obtained by completing the lmg directive.
Thank ya for the answer
Can you do a video about how to handle vehicle zurgs?
Sorry if you went over this but what are good upgrades for the sunderer? I'm trying to make a sneaky-support sunderer.
You can't really be sneaky and support. Support is either healing allies or dispersing ammo for the tanks around you which means you must be almost in the thick of a fight to be effective. Sneaky though means you want to be noticed as little as possible, and there is an upgrade that narrows the radius at which you appear on the minimap. However, i prefer the deployable shield myself to get the best defense possible when my sundie eventually gets discovered. No matter how sneaky you are you will eventually be found, and when a tank comes your way it's good to have the time to take it out
Kostas Kokka Thank you! Damn shame for me now because I added certs into maneuverability to get pass difficult terrain and stealth.
Could you do a review of Max weapons? I play VS, and not really sure what to use for AI and AV (Bursters are sort of self explanatory). Plus, I like seeing your review of other factions weapons/abilities because I have no idea what they get either! Thanks in advance!
Errr... Well, I'm not Wrel, but I do have some experience with the VS MAX AV weapons.
Comets are your "go to" short range AV as they pack quite a wallop per shot, but due to the slow bullet speed, they become relatively less useful at longer ranges,as moving targets starts to become a problem beyond medium range - they are really good for sniping parked Sunderers in the distance though, as they have no bullet drop and as such are still super accurate.
They are also "ok" at killing MAX'es in CQC, though it can be tricky landing the shots as the low bullet count and ROF makes it tricky to apply the weapons proper - they can be worked in a pinch but it's not recommended, as an AI weapon generally will let you put out more consistent damge on both MAX'es and other infantry.
Generally I use Comets whenever I need to deal with vehicles at close ranges, where there's have a good postion to fight from (good terrain cover or the advantage of being inside a facility etc.) and peeking is possible.
Vortexes are a diferent kind of beast, doing less damage per shot (though they can be charged like Lancers) and are almost instant hit weapons. This makes them perfect for killing moving targets at range, but less useful for AV in close range scenarios where you need burst damage. In a pinch they can be used for Anti-air as well due to the great bullet speed, which can take especially Liberator pilots by surprise.
My experience is that the Vorexes are absolutely useless against infantry and even enemy MAX'es generally laugh at the Vortexes due to the low damage per shot. Generally try to avoid engaging enemy infantry with the Vortex, at least in CQC as it's not well suited for that role.
I'd recommend using Vortexes primarily for "open field" combat, where you need to be able to deal with vehicles from a long distance. They are especially deadly when deployed in a raised position like a from a tower, the top of a tech plant or on a hilltop due to their extreme accuracy.
As for equipment variants, I'd probably avoid going "hybrid" with either weapon (ie. using one AV and one AI weapon), unless you need to be able to fight off infantry while dealing with enemy vehicles at range. I'd probably leave fighting infantry to other regular infantry, so you can concentrate on the vehicles, so I exclusively run dual AVs when AV is necessary. I've seen people run with one AV and one AI weapon, but generalyl I feel it's better to specialize, at least considering all your allied infantry can help you with that role, while maybe only you can do AV duty.
I can't really comment that detailed on the AI side of things as I only have access to the Quasar and the Cosmos, but they seem "ok" albeit extremely inaccurate.
Hope this has been helpful to you. =)
What was the Vanu weapon Wrel used in the video? (The one with 'no' ammo)
Betelgeuse. Arguably the best gun in the game (overall) at the moment, and definitely the best directive reward gun.
Thank yuh! Now i know what to go for :)
I miss your Battle Rank Go videos.
Which shield is he using here? Nanite mesh?
Thanks, my ratio went from .4 to 1 almost instantly at around 1,000 kills.
Pls do a series :)
Teach us how to repair in mid air (mostly with an ESF)
It was helpful, thanks
hey wrel do you know when the 2 year anniversary bundle will become available to all character slots?
***** yeah i have it on my main character, was just wondering when the boost will appear on my NC an TR profiles
Could you explain energy? When is it best to spend it and stuff. I watched the video when it first came out but I don't think it was very clear. I don't want to pay for energy so I never use the them and I feel that it made PlanetSide 2 slightly Pay 2 Win unless you play all the time. I maybe play 1-2 hours a every other day. I have a membership and have purchased certs before. I'm not against it but It seem likes it's just a feature to sink your certs in however if you dont have a lot of time its an advantage you have to pay for. Is there something I'm missing.
Energy?
You are unable to buy certs.
Also if you always have implants in it doesn't matter how long you play. It matters how many xp ticks you get (bigger xp ticks = bigger chance of charger drop) so if you want to "farm" energy either play medic or engi OR become one with the farm (see Gylle Dahl for more information)
tim ottens
Sorry I meant to say Station Cash. That said, how offten does energy drop? I have gotten plenty of implants but never energy. I still havent used the free energy they gave you when it first came out. So what are the odds of getting it?
I do not have any numbers but I believe that the odds of getting a charger ar as big as getting implants. If you go to the implants tab and click charge you should be able to see some laying arround.
NoobyRussian You can also craft energy boosters - check the help option on the Implant screen for the recipes. If you are capable of getting a decent number of implants in each session and don't run tier 3 implants all the time, it's prefectly possible to keep yourself energized without having to pay for it.
As for the pay 2 win aspect of implants, they typically make such a small difference, that it's not really a pay 2 win issue. Most of the benefits are extremely marginal, at least there's very little chance you'll ever go "dammit, I lost the fight against that specific target because they were running implants".
How did you make/get that thumbnail?
How about short tipps, how you take a Sundy, Lightning, etc. down with C-4 without get shot by the enemys?
yea lot of players need this good video
How video recordings taken ?
first comment in 2018 great video wrel im new to the game you helped me alot
Most battles are about me me me.. and me. But if you use cover and protect a entrance you doing a lot more then just covering your own butt. Your covering a advance point that protect more then just you. A small team can hold out against a larger team if you have at least some covering advance points. The rest can do damage buy going after spawn points. Good cover makes your adversaries think twice before using a rout. or waist there resources trying to take it. If you have 10 defending the base and two are able to stop the advance of 10 invaders. Then your odds of pushing them back are increased. as the other 8 in your team can now focus on taking down a sunder. Even Vs larger numbers holding them off increases the time that help might arrive to push them back. The threat of whats behind door number one is greater then the sound of a cloaker decloaking or a max walking to the front. At least that is what I have seen.
You dont seem to suffer from any recoil, any tips you have to reduce it? i seem to fire all over the dam place when i shoot
Side note using a magrider for cover is a really bad idea, don't do it.
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I've used flashes for cover, it's effective unless the
enemy has an anti-vehicle weapon.
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Zorro9129 So pretty...
Hey Wrel i noticed that in all your vids, you seem to be in a fight with pop under 48 players from both sides. How does one do this? When i log in i see 3 fights all 96 vs 96+ and it's incredably dumb how people just go to get farmed. And if you go to a 12 fight usualy people just give up because those are 1v2 or 2v2. Most of the time an outfit will come and try to ghost cap and another outfit will fight them untell they hit a bio lag or amp or tech and just make it a 96+ fight. So how do you find 24 vs 24 battles ?
Please fill up your channel with these vids! You are awasome
How to get headshots at closer and longer ranges. It only ever happens by accident and as a medic primarily i need a fast TTK or I am dead, because everyone shoots the medic :/
I like these
What server do you play on?
Nice chotts
Nice
I also find having a bad connection speed really hurts your time-to-kill.
One thing I dont get is why people dont target spawn beacons. I see many suicide runs on AMS sunderers but very few on spawn beacons, I mean they do pretty much the same thing and once there gone you have basically won.
Enjoyed vid, but would prefer longer form more in depth vid, that's just my preference.
Am i the only one with this "lag-bug" on 1080p60fps? it only works smooth for me with 720p60fps?
Pls soe fix the broken tracers:(
This is called Play cleverly.
This may be not the right section to discuss it but I think someone here could help me.
I can run Ps2 pretty good on 50-40 Fps at almost any moment. But for some reason I sometimes have only 10-20 Fps for more than 5 minuted even when I'm in the Warpgate or VR and really NOTHING happens around me. Does someone know how to handle this? Yeah, UA-cam is probably not the best way to hope for answers but I thought I could give it a try.
Thx to anyone that can help me.
you are one murderous, nasty, mean killmachine.
great tips, seriously. altough i am surprised at how many people do not perceive this as obvious. i personaly have very bad reflexes, terrible aim, and honestly kill people easily... they seem to often forget that it is kind of difficult to take cover in an open field.
Havoc from TIW must be so salty after getting killed so many times
Wrel welp, good guide except personally no matter how exposed i am i just get headshot from 3km away by random heavy assaults in the night anyways >.>
thankfully it doesnt happens every second but whenever it happens its quite annoying considering its barely possible, i mean how can they even see a head so far away in the night and land 5 ultra accurate shots
Talk about appropriate situations in which tea killing is ok
Exposure and Ping have a huge problem man, try play with our internet ping ( ms ) 250ms -350ms its very hard !
more like this
I think the mistake that I made each time is to seek the enemy
Seems like it would reduce your kpm a lot.
This increases your lifespan, and generally the longer you live the more kills you can get, after all you can't kill things if you're dead. Therefore if you care about the stats, this will boost your K/D. If you don't care so much about stats, then you're saving yourself the effort of respawning and running back to the fight all over again.
It would for your brief lifespan, but once the deaths start to rack up, your kpm will lower while you wait for respawns.
Twiggeh1 Someone getting 3 or 4 kills every respawn by rushing would still have a comparable k/d to this extremely defensive and arguably boring style of play.
So I think I stand corrected that your kpm (a true indication of skill and versatility) would drastically be slashed with this style of play.
Tommybotham
lol there so much more to skill than kpm dude, the boring piece is your opinion, i find it more fun in general to be defensive. what is your ingame name? many of the top players gylle or mattie play like this in their streams
Shane O Mahony And kpm is actually a better indication of skill than k/d. If you were busy "slicing corners" and checking the doorway for 4 hours and got 36 kills and 1 death within 1 hour, how does that compare with someone who got about 60 kills and 40 deaths in the same hour through rushing and shooting and anything that moved?
back to 60 fps i see :) nice
I don't understand. Every one of your videos i watch you kill people from far distances with these guns. I play TR and i've yet to find a gun that i can fire with that much accuracy from anything further than a hallway. Are you just pulling down a lot or some guns have that little recoil?
+Bud Shaffett Burst fire. Lots and lots of burst fire.
he's bursting his shots, pulling the mouse down to reduce vertical recoil, etc.
Love youtube 60 fps.
Yeah, #2 is the #1 thing that gets me killed most often. Poor or unreliable hit detection in this game. What most often happens is I line up a target, commence firing, giving up my position, and after hitting the target wiht some 15-20 rounds, the target doesnt die.
This ends up doing a few things, stacking the numerical odds against me, forcing me to reload, or reposition, and in the instances I do decide to stay and engage, it gets me flanked and killed.
When in reality, what should have happened, was I aim, fire, drop the target cuz the hit detect isnt shit and I move on.....
In the instances hit detect does work right, I absolutely rape and quite often feel like a cheater, I go on fairly massive kill streaks. When it doesnt, its just a source of pure rage....
I want PS2 for PS4
I can barely kill 2 or 3(very very rare) before dying...
see you kill so many people SO easily is very painful :(
Saba1192 Channel Same. Its painful being a nub
Gary Zhang you both will get better, don't worry :) planetside is a game of constant practise
+Just Petrusion I have played Planetside for 200 hours now and my NC KD is 0.6, Vanu KD 0,48 and TR KD 0.84. Vanu was my first account and TR is my main account right now. Terrible aim, especially with shotguns and I find myself too often just on the other side of the map wondering around and doing nothing.
Batman vs. Bane well, I have got a same answer to you as for the other guys
"you will get better, don't worry :) planetside is a game of constant practise"
I have over 600 hours and I would call myself just a little more skilled noob.
this game is still p2w and grindy??
+Sabakinno You still stupid ?
uhhhh!!!! not a good throw!!XD
In that first clip you're just hanging out in a 3 meter area the whole time. Boring. I'd rather be the Light Assault who comes in the back of the building then up to the ledge behind you.
Was defending the capture point...
I understand that. Doesn't make it any more interesting for me.
notme222 First of look at the title of the video, second he was defending the point and third he was showing us an example but hey everyone to their own i guess
Virus It was already capped. He was CAMPING it. We're all in agreement on what he was doing and why.
What I'm saying is that sitting in one spot and waiting for the enemy to come to you is only slightly more interesting than perusing excel spreadsheets looking for accounting irregularities. It might be a beneficial service, but that doesn't make it a fun game.
notme222
Given the number of times I've seen a "guaranteed base capture" fail utterly because of kill-seeking players rushing the enemy and getting killed instead of defending properly, I cannot agree with your definition of "camping".