Get that in FPS as well. I carry 2 guns, half a dozen hand granades, 4 claymores and 2 satchel charges, but I have to wait for an NPC to kick the door open with his boot, b/c I must have been sick the day they taught that one in basic...
Another one that gets me is the stamina system in some games, you can literally run for miles on end without ever tiring but do 3 evade moves in a fight and you are gassed lol
Oxygen too, majority of the time main characters lungs are brittle and they can only stay underwater for a couple of seconds but can do many rolls, use their weapons and climb the Eiffel tower with ease no problems 🙄🙄
@@chrisredfield6274 Not really, I think it would be fine, I mean, setting up a system where the important or more desirable armors are in a universal size, while the most common might not fit your character, after all, you're more likely to want to sell them. It would make for an interesting mechanic having to go to a Blacksmith to adapt certain equipment for you, even if that just Upgraded its stats.
@@jasdanvm3845 It would definitely create more incentive for a crafting system, too. Find all these armors that don't fit? Collect material or break some of them down, and use what you've got to make that nice armor fit you.
About the "avoiding the main quest" issue, I like how Dragon's Dogma approaches it. The antagonist (obviously, a Dragon) do not attack you or the world (kinda), he just sits on a mountain and awaits for you, saying that "the choice (to challenge him) falls not to me (him) or to the whims of fate... it is yours alone" Well, no hurries then.
One thing that bothered me especially in Skyrim is that the NPC’s just refuse to acknowledge your intimidating presence. I Remember being in full daedric armor menacing as shit and they just talk mad shit to you completely oblivious to the fact that you are technically a god and with one button you could end their line of code
The eating healing items might not be “yeah, yeah, I’ll wait”. It might be “wtf?!” and they’re frozen in fascination/horror as you down all the food 🤣🤣
I remember once in Baldur's Gate while financing my world saving endeavors by looting people's houses, I used the Cloak of Persuasion to charm everyone. One time I thought I had gone through everyone inside one house and proceeded to pick up everything not nailed down, but suddenly the guards were instantly alerted and the Flaming Fist guys arrived to arrest me. Then I realized that a one freaking cat, A CAT, had called the cops on me as that bloody feline was the only witness around I hand't charmed.
One of my favorite examples of time slipping under urgent circumstances came in Mafia 2, when you're supposed to race to the house and warn someone before it blows up. Countless times I was late and the house blew up the moment time ran out, yet the one time i got there with mere seconds to spare, the old dude decided to invite me in for a conversation despite the house being set to explode at any second.
Do you mean warning Leo? There wasn't a bomb there, just a guy sent to assassinate him. And because the guy you were rescuing took so long you had to sneak out avoiding the assassin. Fin thing is there were a few ways to escape and ols you could get caught in several ways and the dialogue would change accordingly.
I hated the dlc missions because they were timed like in Joe's adventure I got everything done but had to make it to the safe zone and I'd be physically touching the icon but it didn't count until I get out of the car and press the button drove me mad
One of my favorite time exploits is when someone joins you for a specific quest then leaves you after it is done. But if you never complete the quest you have a companion for life. Some games got wise to this and limit how far your companion can go, but not all.
LOL Always fun dragging some OP helper to annoying boss fights you shouldnt be able to do without insane amounts of level grinding to be so overleveled for the next 50% of the main story. Or those optional hardcore boss fights that reward perfect items for characters.
I never played it, but I'm pretty sure Kingdom Come: Deliverance has a mechanic where quests will progress without you if you take too long to do things. I wonder if that'll become more prominent in RPGs in the future. It's pretty immersion-breaking for time limits to not exist on anything.
Yup, and you don't even get a timer or something. If you play KCD for the first time, it's pretty much guaranteed that quite a few NPCs will die, just because you didn't know those quests were on a timer, and you took too long to complete them.
And KDC DOES care about your looks, every npc is reacting different to your shining armour. For some you can better wear fancy clothes amd for some you can better dress up as an invincible knight. Domt forget to wash and repair your clothes though! Nobody likes or is willing to help a dirty, ragged nobody
Adding things to the metal while forging is a common practice actually, adding items such as bone (like the vikings did) adds carbon to the metal, which makes for a more durable and effective end product
Plus in the witcher he uses "magical"ish swords that we aren't supposed to know how they're made, so some of the ingredients will probably be used to give the sword magical properties that are effective against monsters
9:20 it would be a neat idea if some enemies actually ran away once you're lvl is high enough. RuneScape had a good mechanic for this. At a certain lvl certain lvl enemies would stop argo attacking you.
I mean, most megaten games do that (Persona, SMT, etc). There are some enemies that run away from you if they sense that you're much stronger, but there are also others that want to aggro you regardless of level simply because of their predatory natures. It's an interesting take, really.
I love the weird time thing. There is just something about letting a character you hate wait for a year in game to do a side quest with you. Specially if you can just walk past them 😂
Hahahahaha I do that in Dawnstar in Skyrim. I don’t do the crystal skull/Vaernina’s quest to stop the entire city from having nightmares until I take it for the Empire-which for me is very late into the game.
Always thought it was funny when someone in a town gives you a quest like "go slay this monster that's wreaking destruction on our town!", and this lv50 monster is like 150y away.. Meanwhile everyone is just out and about doing their morning chores without a care in the world
Still better than some guy in a small village talking about bandits constantly attacking them and once the quests starts and you look on your Mape the Bandit hideout is like 200km away.... Just pick a better target guys this is not worth the commute
Oh I got that in Fallout 4 quite a bit. I mean sending me to wipe out a raider gang half a map away in Corvega? Pfft there are several equally crappy two-person farms much closer than Tenpines. Maybe Oberland station instead?
The leveling up bit, dude this is so accurate. In Fallout New Vegas, you can play caravan with some dude in the starting area (I think he's in a gas station) and earn exp by winning. Imagine watching some rando dude come into your hideout, fleece you of all your money and possessions all the while seeing his muscles visibly swell before your eyes because he's jacking up his strength stats 🤣
Fallout's method of lighting a place actually makes sense, and in FO3, you can see the micronuke batteries hooked up to some of the emergency lights. But on an honorable mention... you go into a dungeon that's been sealed for 1000 years, and yet... there's fresh food in the barrels and containers.
I can't remember if it's Fallout 3 or New Vegas, but at some point they address the lights still being on (probably NV because of the dam) because no one expected the generating infrastructure to just keep humming along, as long as it wasn't destroyed.
It'd be a cool mechanic for shopkeepers where if you sold them enough items or above average items (weapons, armor etc depending on what they mainly offer) they essentially use it as materials & can offer you stronger/more rare items later on as opposed to only being able to find them based on normal game progression
I could see something like a blacksmith character like that. They only make iron weapons but if you sell them enough coal they might sell steel. I had something of a similar idea but it was more like shaping an entire town rather than a single shop. A very good idea.
@@jettblade one day there'll be a development company that's makes everything from rpgs to fighting games to fps shooters to rogue like to indie style to sheep herder simulator & we can all hold hands & say we've gamed together.....prolly won't happen but happy holidays & if nobody has said it to you I love you ❤
NPC: “I saw the woman you seek, with the white hair and scarred eye. She was in grave danger and being pursued by three wicked crones....” Geralt: “Fancy a round of Gwent....?”
Also the NPC: "Bring me plants from the farthest regions of the world so that i can make colourful paint to finish this painting of the tree in my backyard. Then i will tell you where you can find this women, who is in grave danger right this moment" 😄
13:16 To Fallout's credit, they HAVE an explanation why everything still works centuries After The Bombs Fell. The pre-Bombs-Fell world of Fallout never developed the transistor, but they fully embraced nuclear power, to the point where there are no wall outlets; everything that uses power has its own miniaturized nuclear power plant. Buildings have larger reactors to power all the building lights, and they can have their cores pulled to run Powered Armor, the single most energy-intensive device in the world, since it drains a core in minutes, when a BUILDING would have lasted centuries on that same core.
Aye, they also mention that the technology is designed to be long lasting which is why terminals untouched for 210 years or so still work. I do wish I could have my character write her own entries though.
I actually felt bad for the oxenford swordsmith, because he got so happy on seeing a customer as if he was not selling much, but Geralt just sold him like 2 dozen crappy swords and took all his money.
In alot of Bethesda games if you make friends with a person, taking things that were previously marked as stealing are no longer so, fallout 4 and skyrim being prime examples.
i always thought that part made a little sense, but then the fact you can turn around and sell those very items to the person you took them from really really does not.
Picking up an item while trying to talk to a shopkeeper was my first Bethesda experience. Meant to buy some armor and accidentally started a life of crime.
Invisible Barriers is a big one. The notion that your character can be stopped by an invisible wall, or an obstacle that wouldn't stop a toddler (like say, a 5cm tall barrier). From an immersion point of view, I prefer it when they make at least a token effort with the way they constrain your ability to explore. Like natural barriers (such as cliffs), or magical/technological wards. Something more substantial than "You can't go this way", or "Your knees aren't working properly around here for some reason".
@@patrickftw8464 - Agreed. As much as I loved the main game, I actually preferred the DLC stories. I've never played a game where I loved the DLC more than the main story - although the vampire expansion (forget what it was called) on Skyrim was pretty darn good.
Another big thing considering the getting XP part. In a game, once you lvl up, you have now improve FOREVER. You have learn new skills which you will never forget and you will always get stronger, smarter, faster no mather what you do. Thankfully games don't make you regress.
Tbf, *most* rpgs cannonically take, what, a couple months, at most? And you're basically always.... Hacking into pcs & shooting folk in fallout, for example, so your constantly using those skills for a pretty condensed amount of time. Ofc, it would be pretty cool if more had a) a more realistic xp system where the more you do a thing, and the better you do the thing, the more it increases, and over longer times it regressed, but it makes at least basic sense
The Outer Worlds hade a nice gimmick where if you like, jumped too much you could break your legs and walk slower, but you gained a skill point, or get burned too often and you take more damage from fire Fun gimmick, not exactly what you mentioned but I like it
I remember playing Oblivion back in the day and everywhere I went I would jump so my movement level would increase faster. Literally everywhere. Pretty ridiculous but hey I guess we do whatever works.
Lol, in one save file where I’d set… one of the skills that increase by running. Athleticism I think it was. In any case I found a suitable nook, then taped my controller joystick in the forwards position which made my character run endlessly against the wall. I went and had lunch and by then time I returned the Athletisism skill had increased many times and I’d gained several levels. Similarly as a mage I’d level Alteration magic by casting a weak unlock spell against a gate locked with a higher skill level lock. I’d just read a book whilst pressing the cast button with one finger. I think I did it with mysticism too, I only by casting a weak detect life spell endlessly.
I played KCD because I found all of these concepts immersion-breaking, but ended up being frustrated at the game. I concluded these concepts ultimately make playing games actually rewarding and fun, and not just like real life 2.0. To make a game that doesn't have these concepts breaking immersion, while maintaining fun and relaxation, would make for an extremely hard masterpiece to make. Unfortunately, KCD was not (at least to me) that masterpiece. But I definitely think it's a step in the right direction
There’s a funny part in FF VII where, after several hours of picking up everything you find, one specific item provokes the owner to ask what you think you are doing, and it suddenly becomes clear that you have been acting reprehensibly for the whole game up until that point, you just were not challenged.
And that's why I played the entirety of FF IV without taking any items from NPC homes they didn't explicitly tell me I should take as a gift or something. Which happened quite often, granted
“Time is running out to find Ciri!“ *Geralt completes every Gwent related quest and plays every Gwent player in the game prior to advancing story line*
I never get why games even do that. Like why does the macguffin or world ending treath have to come in within the first 15 minutes of a game?! It's called a role-playing game give players some time to role-play before "forcing" some linear main storyline on them.
@@zwenkwiel816 What would be nice is to make you complete a main quest first, then and only then have everybody ask you for help as an established hero, then much later start a new main quest as a twist/follow up to the first one, or simply targeting you because you are a big potato.
You forgot about gold in general. Not only that EVERYONE has loads of them, even animals seem to carry it around. Which, on the other hand, is quite useful, since buying a mere +1 dagger often requires the weight of a truck in gold to buy 😄
You forgot that sometimes even TREES carry money. Never gonna forget shaking a tree trying to find crap and a money bag falling out. And no, it was not a quest item thing. Also cant remember the damn game for the life of me. Ill remember it at 3am or something and forget where this comment is.
you can to some extent... but you have to track your own progress. like thinking about the accomplishments you have made in life, for some it would be how much money they have in their bank account, or material possessions (like buying your first car) and or how that would improve your life, or for just life moments, like getting married, graduating or moving to a better location. i have seen some people suggest you plan out major goals and work towards them, so it becomes similar to leveling up when you complete your goals.
Could you imagine a feature where if you eat all your food mid-combat where if you over exert yourself your character shits themselves and all the enemies start talking down laughing at you? That, or, if your character became instantly, morbidly obese
Fable 1 and 2 had your character become fat if they ate fattening food, including having it happen nigh-instantaneously if you ate everything in the menu. Fable 2 enemies (if they could talk) would even react to your eating and your appearance changes.
@@vadim9342 ouch, that's gonna be a rough one to wash out 🤣🤣 maybe as well as hysterical, it can be a nausea inducing person that makes them laugh and vomit while you're studying your face. Lol those draugr won't know what to do!
With 5, I think it's funnier when enemies run from you when you get more powerful but there's still some than no matter how powerful you get some enemies still attack you. Like I'm playing Megami Tensei 5 and after you start getting a few levels on enemies they go from attacking to running from you. But there are a few that see you coming, see everyone around him head for the hills and are like, "Is that the level 99 Nahobino!?! I'm gonna take my level 5 boots and go kick his ass!!!"
The old MMO City of Heroes was updated early on so that mobs would run away from any player that was more than a 4 or 5 levels higher than them. Most missions were indoor instanced missions and their location could be anywhere, including low level zones. Higher level players got tired of getting attacked by mobs, outside the mission doors, that couldn't even scratch them and the devs listened and changed their behavior.
In regards to the first one, skyrim actually had a sort of middle ground where if the object wasn't too valuable, whoever sees you will go over to you, yell at you and remove the object from your inventory, but won't attack you.
Outer Worlds also has a middle ground. Steal when no is looking or can’t see you. Most of the time that’s behind closed door with no one else in the same room, or at least looking your way. The rest is a bit sketchy, if you have no negative reputation, and is caught stealing, bribe if you can. The last one does get you negative reputation. So, steal when no one is looking or behind closed doors with only you and the loot.
There are mods to fix every issue addressed affecting Skyrim, and I use them all. It is fun like that too. Completely dark ruins and caves where it should be, time passing when crafting, leveling up for doing things but infinite training session per level but that takes time too, so better have some food, drinks, and get some rest during training sessions all with timescale 1:1 The world still revolves around Dovahkiin though. Or whoever you play ;)
there's a mod called end times that actually puts a time limit on the main questline (and you can choose how long you have) and once that time is up, a cutscene happens where you'll stop in place and watch as Alduin come down on you and destroy everything. So that covers number 8 pretty well, someone did a playthrough with the mod and also added a mod that now makes time pass for certain things, such as crafting.
i dunno if i want another game with massive timers for doing basic things. that's pretty much standard for crap mobile games (the terms being synonymous). and I hate it.
@@RaptorNX01 I hate that too. Timers for basic things doesn't describe what I mean though. Everything plays out mostly as normal except the time is identical to real world time ( -timescale=1, simple in game command) except time does pass instantly for sleeping, carriage travel, crafting, ya know...things that would otherwise take hours of just sitting and watching, like your character beating on a breastplate.
On the subject of shops always being open every day, I do agree that it's odd, if not outright bizarre, that so many games where characters are supposed to feel "real" with schedules and such never take breaks, time off, etc. Yeah, it'd be inconvenient to have to haul your goods elsewhere because a shopkeeper needed to take a day to recuperate or focus on themselves, but it'd be an opportunity for each shop to have multiple shopkeepers that cycle day by day, and then have some quests or parts of quests depend on meeting a certain shopkeeper or having enough of a reputation/relationship with a shopkeeper to get a new angle to use in a quest. Like, imagine in a Fallout game you had a quest, and you could talk to a shopkeeper who takes over the shop 3 days a week while the "main" shopkeeper is off after their 4 days of the week, and you can talk to them and get a bit of information or buy a unique item that gives you a new method of resolving a particular quest peacefully, or avoiding negative consequences if you decide to resolve the quest with violence?
I was about to say the same thing maloc. In Diamond Ciry the general/junk store remains open all night because Myrna’s Mr Handy robot takes over at night. Admittedly I’ve never been bothered much by shopkeepers going to bed at night. The inn is cheap and easy to use to sleep in until morning. As for the idea of shopkeepers taking days off? I just assume those days take place when I’m not visiting the city. 😉
Problem with that is if these systems are big and complicated they are hard to control and it might all end up just feeling random to the player because it's impossible to keep track of everything. Like it could work but RPGS would have to slow down and probably narrow their scope. Like what good is it to know who works at the bar in Megaton on Wednesday when you're just fast traveling around a giant world and probably don't even know what day it is? (or even spend enough time in Megaton to notice these systems at play) Only really works if you give clear feedback to the player and the player knows how to interact with these systems (outside of trial and error)
I couldn't help but imagine a scene where the player character is eating a dinner role in real time and a goblin jumps on him trying to prevent the player from gaining health...from a dinner role.
The ironic thing about merchants is that they only exist when you go near them/look at them. So you, the player, are the one responsible for their misery.
I've been playing Disco Elysium lately, and it while it doesn't solve all these issues, it actually does solve some of them. I guess that's part of why it feels more realistic than other RPGs.
@@sanethpierre8560 Indeed. I haven't played it through yet but there's so much to it. It's really written on a whole other level than most other games are. I sometimes find myself feeling the game crossing over in my every day life - I remember things that I have to do in the game all of a sudden. It's sometimes hard to believe Martinaise, and the entire world it's in, with all its people, don't actually exist in our world.
@@yourfriendlyneighbourhoodl6206 I agree with that. But if a world is made well enough, it feels like it exists. I like games that do world building to such an extent that you, exactly, feel immersed in them. And what follows that immersion is a feeling of those worlds being real. But yes, I find totally realistic games such as Gran Turismo and sports games boring.
The whole pitch black thing really got me because I remember absolutely LOVING the one cave in RDR2 where unless you had a lamp it was actually pitch black and impossible to navigate. Either way gameranx fucking rules I love you and Jake
I've been playing through Witcher 3 lately, and I find it funny that guards will attack you if you loot a random box in the street, but you can break into every house you come across and rob them blind with no recourse
With stealing there is no middle ground Actually in Skyrim there’s a chance that the person might just take the item back and then carry-on with their day
Skyrim (and other TES games) is one of the worst when it comes to mechanics like theese. Not only are guards all psychic - as in "ah, you got two rusty nails in your inventory." (looks at them) "This one is legit, but the other one you stole you scum!" - but shop keepers are too. Every time you steal from one of them and not get caught, there's a chance that they magicaly discern - probably by reading in tea leafes - that it was you and send some thugs to "teach you a lesson". The thugs are apparently psychic too, come to think of it... Walk out of a town you've never been before and have just enterd for the first time in your life half an hour ago, three big muscled, small brained gentlemen are waiting for you as if you being there in this moment was in any way predictable...
@@Bird_Dog00 well, magical tracking is actually a thing in skyrim, so it does somewhat make sense... they do with magic what we are heading towards with technology in being able to track pretty much everyone at any time (in the real world it'd be by tracking their phone) if you get a quest, you usually have a pointer that shows you exactly where the target is... and also there is the spell "clairvoyance" if you for some reason want to actually cast a spell that does exactly what you can already do anyway? how they tell if something is stolen or not, i'm not sure, but maybe it is like the tags put on clothes irl, they remove a magical tag when you pay for the item?
@@briwanderz hmm... The magic tracking thing doesn't ring true to me. When you are for example looking for a bandit leader, the waypoint marker usually leads you to a cave near where the bandits were seen operating. So, I'd put that down to educated guess and not magic. The marker on the leader is nothing more than a game mechanic for the player's convenience. Remember the quest with the redguards looking for a noble woman with a scar on her cheek? If they had access to a magic tracking system, they wouldn't have been asking around all of Skyrim and harrassing any readguard woman they came accross.
I like Stalker's version of 'leveling up', because it is entirely linked to the weapons and clothes that you find progressing throughout the game. You don't get any points to spend, your character is static in that sense. You just find better gear as you move further in the game. This eliminates the grinding and tedium of leveling up, as getting better gear is equivalent of progressing to later levels. And even then the guns you get don't deal that much more damage, sometimes just a larger magazine, higher precision or faster reload will be a massive advantage.
Just FYI, sleeping does help accelerate recovery for injuries. It's the body's time to do general "cell repair", which includes the brain, which is most probably the explanation of what dreams are. Obviously you dont go broken leg on one night and full recovery the next day, but it is very noticeable for wounds like small scratches or cuts. Basically, when you get them, they might stay open the whole day you're awake, but when you sleep on it, it suddenly closes up and recovers.
I have to correct you on one thing Falcon, sleeping does in fact speed up the healing process in real life, so in some regard it does make sense in a game. Quite a few researchers have touched on the topic, it's easy to find sources on healing and sleep. Neuroscientist Matthew Walker's book "Why We Sleep" is one such example.
The one I like was the old Skyrim problem. You could sneak and steal and if no one saw you, you were golden. But if a Horse or Chicken saw you stealing, they told every guard in the area, and now you are branded as a thief.
I understand it from the perspective of exploration. It's not pointless to finally have enough stamina to climb that tower, for example. Still, much prefer if enemies scale by region, or under special events (ancient evil released, encounter is led by a war-chielf, a normally peaceful region is attacked and now more dangerous, etc).
@@TheRawrnstuff or just add foes that would be challenge for max ranked players from the start. Every peon should not get stronger because the player did.
I was just laying back listening to the video with my eyes closed and I gotta say Falcon, your voice almost sounds exactly like Louis CK’s voice it’s crazy. It’s definitely a compliment; your voice sounds so friendly yet articulate
Eating 100 apples is weird, sure. But where does your character keeps them in the first place? Same with 99 potions, 99 mana potions, 79 roots and 50 different type of armor piece etc.
It's part of it but you also need to learn or be taught those skills first. Repetition only makes you better at what you already know. You can't learn more advanced skills by simply repeating the ones lower down.
Okay so there is a cool detail in Skyrim, where if you become the Thane of a hold, you can steal things every now and then and get away with it when you notify the guards of your status. Very nifty little detail :)
Doing my first play through of Skyrim, and I did the quest you pickup in Whiterun where you have to find Nettlebane in order to retrieve sap from the Eldergleam to heal the spawn of the tree. When you bring Nettlebane back to the priestess who gave you the quest, she asks you to get the sap instead of having her do it, because she says, and I quote: “I don’t really want to touch that thing.” I just remember thinking, well at least someone was honest about not wanting to do some mundane task.
To be fair on the healing sleep, in real life it does help, a person heals faster while they sleep(usually because of lack of activity). Of course this just makes natural healing go faster (a tiny bit faster) but at least there is some basis, unlike cover healing
When start a adventure in a town you're going to save, and the merchants are charging for everything to save their town. Should'nt everything be free if I'm out there to make your life better? But that's video games for you.
5:47 that would be so funny in a fallout game or elder scrolls game, where everyone in a town who gives a side mission tells you some other adventurer helped them and took the glory so you confront him and he asks if you need help
For the shopkeeper thing, Underrail actually did this in an interesting way. Each merchant had a list of things they would buy each day. So a guy selling armor might buy 3 leather armors, 10 pieces of scrap cloth, 5 accessories. And that's it. They won't buy anything else. So you can't just vacuum up everything and sell them whenever you hit a shop. In fact in the big city in the game, there's a guy wandering around town who's carrying a ton of stuff complaining that he can't find people to buy it.
Another thing that makes no sense in Skyrim is the alchemy and enchantment loop that allows you to enchant armor with insane alchemy boosts which in turn allows you to create potions which boost enchantments to obscene levels. Rinse and repeat and you can create enchantment and potions that can make weapons hit for billions of points of damage or create God mode armor
That's because all Potions are classified as Restoration effects, and they forgot to restrict potions from gear that boosts Restoration school effects. It's entirely an exploit, not an intended mechanic.
I really love watching your lists before I go to sleep Keep up the good work ❤️ And please consider making a dark version of the count down it's blinding 😂😂
Fun fact: sleeping actually speeds up your healing process, whenever you sick or injured, did yall notice that when you sick you tend to sleep most of the day? Is because your body is recovering, but still is not as fast and absurd as video games makes it out to be😂 but makes sense
I’ve always thought it would be cool if there was a game that was designed with multiple missions presented at once, but the player can only choose one mission and the others would go away. And then based on that decision, the next set of quests would be different based on which quest you chose. You could have a really diverse set of quests and story direction and it would also create a huge sense of replayablility to go back and pick different quests to progress differently. I’m sure there are games out there that already do this, but still wish more games would adopt this idea and not just use it as a marketing tactic....looking at you Cyberpunk 2077 👀
Same I feel like your choices would feel so much more meaningful if they resulted in a totally different mission in a different place. That would probably be really time consuming
Although that idea sounds very appealing, it's incredibly difficult to create such a game. The game might end up buggy as fck, for example the Fallout 4 quest where you may betray the institute and start a "war" between them and your minutemen it can happen that you can't continue the main story at all, I had to reload a save I did 7 hours before to undo the bug after I realised it was a bug. Also if the game doesn't end up popular enough then the resources would go to waste and it'd be a mayor loss for the company. Btw if you like consequences after your decision you could try the Dragon Age games.
@@infinityscorner8473 It actually shouldn't be that hard to do. You start with your world populated without quests, then when someone starts one, the appropriate locations are then populated for the player to explore. When you finish, then the next set of quests become available. The issue with games like Fallout 4 is that you can be running multiple quest lines at the same time, which may not play nice with each other under certain circumstances. In this case you can only follow one main quest line per "chapter" and it's outcome determines the available choices for the next one, where you only get to chose one.
I love that VLDL's Epic NPC Man series demonstrates most of these in live-action sketches. Britt pausing her duel with Rowan to heal up by eating ten loaves of bread. Ben doing a bunch of side quests after agreeing to find an antidote for the poisoned Greg (who has "moments to live"). Poor Hamish the impoverished fruit merchant who's forced to pay 50,000 gold for the Skull of Raul that Adam sells him. And of course a host of other ridiculous RPG gaming concepts, like all female armour being essentially a chainmail bikini (poor Britt). 😆
"Yeah, kicked a squirrel a buncha times and my intelligence went up...a bunch of points". 😂 Cracked me up.
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I'm surprised how many of these aren't issues in Kingdom Come: Deliverance. Yes, the game has its own quirks, but it manages most of these issues incredibly well and in an immersive way. Something I found out recently, after hundreds of hours spent in the game, is that shopkeepers sell the goods you sell them, thus making a profit. So the next time you visit an armorsmith after selling all the stuff you looted off bandits or cumans, they'll have more money than previously. There's a reason it's my favorite RPG thus far!
number 8, you underestimate witcher 3's timeclock... the order you do quests, the time of day you do them, the number of days in game you do it on, can drastically change the game... its part of what makes witcher 3 so great and replayable... a house that was for me, full of monsters, for my sister, was full of traps and another witcher, who gets attacked by a bunch of mancreatures. for me, I meet this witcher in a watermill... and thats just one sidearc variation... what caused the change? I went to the house too early and triggered a different event.
This list makes me admire Kingdom Come even more. The depth in that game is just amazing. It almost seems like someone from warhorse studios made this list to make fun of other RPGs
The menu pausing so I can chow down and heal is how I got through SO many open world RPG’s when first starting out. I love that mechanic :D This is also the best video I have heard Falcon do, and the number 1 is on point xD
#1 for me, especially given technology capabilities today, numbers based damage and vitality. That stuff should be material, physics, biology based. Like a wolf damaging a guy in chainmail and lightning missing a character dressed the same? Same with FPS games. GTFOH.
Don't even get my started on how weapons and armor just Don't Work Like That ™ Or how combat happens in turns where characters act one at a time and nobody reacts But know what really grinds my gears? Missions failing because the main character got knocked out or something but the whole rest of the team is fine and could even treat the MC
@@hugofontes5708 I watch Metatron, Skallagrim, Shadiversity with the single purpose of modding such RPGS using my 1 rule: Does it make sense? I don't care what becomes easier or harder, just that 1 rule is gold to me. Heck, if I can get animals in Skyrim to have sex and poop, I'll do it. I totally understand.
@@brnclandonald that's how you play and it's perfectly fine I must say I was being sarcastic, though, I'm okay with games having abstractions as long as they are still fun
The "shopkeeper hours" one is funny to me... because there's a disturbingly fun VR game where you are... an item shop NPC in an RPG. Heck, there's an entire genre of video game centered around running a shop.
I would love it if getting better at shit worked the way in real life as it did in a level up system. I'd be that one anime about the girl who spent 300 years killing slimes until she maxed out her level. I'd be more than happy to grind out something easy and repetitive to get better at absolutely everything. That would be way better and cheaper than college...or even school in general. Just buy lab rats by the dozen and step on them and next thing you know, you're a doctor. "Yeah i just put all my points into intelligence and medicine"
@@hugofontes5708 I do like me some chaos. Still, i think if we actually did get all the knowledge and skills we'd need from leveling up, everything would actually work perfectly. Kind of like downloading information directly into our brains. A personal sci-fi favorite.
"You get more powerful by playing cards than fighting monsters" - Oh sure; NOW he tells me... (I really was not good at trying to get anywhere in that game : / ) Thank you for the tip, but I'm pretty sure I'd need an emulator to play the game now lol.
i'm surprised fast travel didn't make this list! for me that's the biggest nonsense in modern RPGs. they go to enormous lengths to make things realistic, and then you can teleport hundreds of miles away whenever you feel like it?! :P
I don't play a lot of rpg's but for the ones I have, along with other game types that use it, I've only ever used fast travel a handful of times. Mostly when a mission has bugged out, or a crash occurred and I don't want to repeat the journey I've just done.
On the topic of NPC shops, Rune Factory 4 has this cool system where the shops hours are different based on if its a week day or weekend, and when their shops open, sometimes the NPC is upwards of an hour or so late to showing up. One of the NPCs even has an honor system, where random days he won't show up at his store at all, but leaves a bowl on the countertop for money. Interacting with it shows a sign that says "Take what you need, I respect the honor system." and brings up the normal shop interface. It's really cool. That guy could be going on vacation and still be making money.
It would be so easy to fix the leveling up thing: Decide on START of a level which thing you want to train/concentrate on, but it is not immediatly given to you, Instead until you get to the next level (sort of your next life part) you increase that one or two stat and get graduatly better at that one or two things until you reach the next level, where you pick what you train on next. That way it would completely make sense and still absolutely be fun.
Kingdom Come Deliverance has solutions for most of these problems. Can't infinitely eat, quests expire, people die if not helped in time, you can sleep in random beds (but people can catch and kick you out), healing mechanisms are fairly realistic, crafting isn't as easy and gamebreaking, vendors run out of money, shops close up for the night, you can steal from their inventory by breaking into the building, they only buy relevant goods for their profession, dark caves and mineshafts are genuinely dark and you have to bring your own torch, activities only level up the relevant skill.
My favorite is "this wooden door is locked and I'm not skilled enough to open it" I'M LITERALLY CARRYING A MINI NUKE LAUNCHER
Get that in FPS as well.
I carry 2 guns, half a dozen hand granades, 4 claymores and 2 satchel charges, but I have to wait for an NPC to kick the door open with his boot, b/c I must have been sick the day they taught that one in basic...
More like, this ancient wooden door is locked, and I'm carrying a biggass shotgun and axe. Guess I come back later.
Or when the only thing blocking access through said door/entrance is a small item that one could easily move/jump/walk around it.
In all fairness, I would not use a mini-nuke to open a door.
A fireman's hatchet, however...
@@TheRawrnstuff Big brain 🧠
Another one that gets me is the stamina system in some games, you can literally run for miles on end without ever tiring but do 3 evade moves in a fight and you are gassed lol
Oxygen too, majority of the time main characters lungs are brittle and they can only stay underwater for a couple of seconds but can do many rolls, use their weapons and climb the Eiffel tower with ease no problems 🙄🙄
@@HUYI1 Witcher 3
I find it funny how every piece of armor / clothing you loot or find is magically a perfect fit for your character regardless of height and weight.
Wouldn't it be incredibly annoying if if wasn't? There's a fine line between realism and just irritation.
@@chrisredfield6274
Not really, I think it would be fine, I mean, setting up a system where the important or more desirable armors are in a universal size, while the most common might not fit your character, after all, you're more likely to want to sell them.
It would make for an interesting mechanic having to go to a Blacksmith to adapt certain equipment for you, even if that just Upgraded its stats.
@@jasdanvm3845 It would definitely create more incentive for a crafting system, too. Find all these armors that don't fit? Collect material or break some of them down, and use what you've got to make that nice armor fit you.
@@o-mangaming5042 Stop it, get some help
Or you can't wear this mage robe because you're a fighter.
About the "avoiding the main quest" issue, I like how Dragon's Dogma approaches it. The antagonist (obviously, a Dragon) do not attack you or the world (kinda), he just sits on a mountain and awaits for you, saying that "the choice (to challenge him) falls not to me (him) or to the whims of fate... it is yours alone"
Well, no hurries then.
Yeah that is cool.
That does actually make sense thematically because dragons are very proud and will not give up a chance to prove their worth
@@Paul_Bedford dragons are not real
@@WuvPain mythology is real
It took me two weeks to save Taka in Ghost of Tsushima. I dicked around with bamboo, Inari shrines, monuments, settlements, everything 🤣🤣🤣
One thing that bothered me especially in Skyrim is that the NPC’s just refuse to acknowledge your intimidating presence. I Remember being in full daedric armor menacing as shit and they just talk mad shit to you completely oblivious to the fact that you are technically a god and with one button you could end their line of code
Nah! it depends
Skyrim was a such overrated game, no player agency at all.
@@klarnorbert no it's great in so many ways that the issues could never ruin it
Fun fact daedric armor has a hidden stat of making your intimidation speech options more likely to succeed :)
Or when you talk to somoene who is a wearwolf/vampire and don't know that you are also the same as them.
The eating healing items might not be “yeah, yeah, I’ll wait”. It might be “wtf?!” and they’re frozen in fascination/horror as you down all the food 🤣🤣
"What did I just walk into, a hot-dog eating contest?"
This is amazing
"OMG, he just pulled out another wheel of cheese. I don't even know where it came from."
Ah, the dungeon mukbang 😂
Also your burden decreases if you eat your inventory but it's inside of you
I remember once in Baldur's Gate while financing my world saving endeavors by looting people's houses, I used the Cloak of Persuasion to charm everyone. One time I thought I had gone through everyone inside one house and proceeded to pick up everything not nailed down, but suddenly the guards were instantly alerted and the Flaming Fist guys arrived to arrest me. Then I realized that a one freaking cat, A CAT, had called the cops on me as that bloody feline was the only witness around I hand't charmed.
Ahahaha. I love that game.
Cats… They’re weird animals.
"Oh yeah, I kicked a squirrel enough times and my intelligence increased by several points"
I died on that part XD
that 's how it's works
This whole video was made because Falcon's been playing Skyrim and Fallout again and got annoyed. I love it
The (not so) funny thing is, a whole lot of these observations are annoying
One of my favorite examples of time slipping under urgent circumstances came in Mafia 2, when you're supposed to race to the house and warn someone before it blows up. Countless times I was late and the house blew up the moment time ran out, yet the one time i got there with mere seconds to spare, the old dude decided to invite me in for a conversation despite the house being set to explode at any second.
Do you mean warning Leo? There wasn't a bomb there, just a guy sent to assassinate him. And because the guy you were rescuing took so long you had to sneak out avoiding the assassin. Fin thing is there were a few ways to escape and ols you could get caught in several ways and the dialogue would change accordingly.
I hated the dlc missions because they were timed like in Joe's adventure I got everything done but had to make it to the safe zone and I'd be physically touching the icon but it didn't count until I get out of the car and press the button drove me mad
One of my favorite time exploits is when someone joins you for a specific quest then leaves you after it is done. But if you never complete the quest you have a companion for life. Some games got wise to this and limit how far your companion can go, but not all.
And they are immortal, so win/win
I remember doing this for a quest in ff12 then going doing a bunch of the hunts. LMAO 🤣
skyrim
LOL Always fun dragging some OP helper to annoying boss fights you shouldnt be able to do without insane amounts of level grinding to be so overleveled for the next 50% of the main story.
Or those optional hardcore boss fights that reward perfect items for characters.
@@bleachgems8313 Same :D
It is hilarious that the dovahkiin can down like 20 whole cheese wheels and still have the energy to fight
What it's a good way to heal [ I play skyrim]
In my head, the Dragonborn has a god-like metabolism and requires tons of food for survival. Like a bodybuilder x1000. He works it off 😂
A wheel of cheese is usually about 20 pounds or 9kg. The means they are eating 400 pounds or 180kg of cheese in a matter of seconds.
I never played it, but I'm pretty sure Kingdom Come: Deliverance has a mechanic where quests will progress without you if you take too long to do things. I wonder if that'll become more prominent in RPGs in the future. It's pretty immersion-breaking for time limits to not exist on anything.
Yep, it does.
Yup, and you don't even get a timer or something. If you play KCD for the first time, it's pretty much guaranteed that quite a few NPCs will die, just because you didn't know those quests were on a timer, and you took too long to complete them.
Jup, most quests, assignments and stuff dont obv, but when they say hurry or coma back in a day they mean literally that
Kingdom come is honestly a masterpiece. It became my top 3 games in no time
And KDC DOES care about your looks, every npc is reacting different to your shining armour. For some you can better wear fancy clothes amd for some you can better dress up as an invincible knight. Domt forget to wash and repair your clothes though! Nobody likes or is willing to help a dirty, ragged nobody
Adding things to the metal while forging is a common practice actually, adding items such as bone (like the vikings did) adds carbon to the metal, which makes for a more durable and effective end product
Plus in the witcher he uses "magical"ish swords that we aren't supposed to know how they're made, so some of the ingredients will probably be used to give the sword magical properties that are effective against monsters
It's not a new concept. Most games with Crafting aren't just "get the physical materials" like Bethesda games.
That is true, but my brother in Christ, why do you need a Basilisk liver to do it
9:20 it would be a neat idea if some enemies actually ran away once you're lvl is high enough. RuneScape had a good mechanic for this. At a certain lvl certain lvl enemies would stop argo attacking you.
I mean, most megaten games do that (Persona, SMT, etc). There are some enemies that run away from you if they sense that you're much stronger, but there are also others that want to aggro you regardless of level simply because of their predatory natures. It's an interesting take, really.
"Once you are level is high enough".
that ruins the fun but more realistic
I love the weird time thing. There is just something about letting a character you hate wait for a year in game to do a side quest with you. Specially if you can just walk past them 😂
Especially if they shout/holler at you every single time you walk by them 😂😂😂😂
Hahahahaha I do that in Dawnstar in Skyrim. I don’t do the crystal skull/Vaernina’s quest to stop the entire city from having nightmares until I take it for the Empire-which for me is very late into the game.
Always thought it was funny when someone in a town gives you a quest like "go slay this monster that's wreaking destruction on our town!", and this lv50 monster is like 150y away.. Meanwhile everyone is just out and about doing their morning chores without a care in the world
Still better than some guy in a small village talking about bandits constantly attacking them and once the quests starts and you look on your Mape the Bandit hideout is like 200km away....
Just pick a better target guys this is not worth the commute
Oh I got that in Fallout 4 quite a bit. I mean sending me to wipe out a raider gang half a map away in Corvega? Pfft there are several equally crappy two-person farms much closer than Tenpines. Maybe Oberland station instead?
SKYRIM!
The leveling up bit, dude this is so accurate.
In Fallout New Vegas, you can play caravan with some dude in the starting area (I think he's in a gas station) and earn exp by winning.
Imagine watching some rando dude come into your hideout, fleece you of all your money and possessions all the while seeing his muscles visibly swell before your eyes because he's jacking up his strength stats 🤣
Damn now I wanna ply new vegas again🙌🏾
Isn't that how Chinas point system works? The more points u have the more u can do...
@@knowwhatimeme How do you earn points though?
I never did learn how to play Caravan
Fallout's method of lighting a place actually makes sense, and in FO3, you can see the micronuke batteries hooked up to some of the emergency lights.
But on an honorable mention... you go into a dungeon that's been sealed for 1000 years, and yet... there's fresh food in the barrels and containers.
or human ammo in an alien cave.
And lit torches
Made thousands in gold off of potatoes in Skyrim looting them out of barrels found everywhere.
I can't remember if it's Fallout 3 or New Vegas, but at some point they address the lights still being on (probably NV because of the dam) because no one expected the generating infrastructure to just keep humming along, as long as it wasn't destroyed.
…finding a pipe pistol and some caps in a safe that’s been locked for 200+ years.
It'd be a cool mechanic for shopkeepers where if you sold them enough items or above average items (weapons, armor etc depending on what they mainly offer) they essentially use it as materials & can offer you stronger/more rare items later on as opposed to only being able to find them based on normal game progression
I could see something like a blacksmith character like that. They only make iron weapons but if you sell them enough coal they might sell steel. I had something of a similar idea but it was more like shaping an entire town rather than a single shop. A very good idea.
@@jettblade one day there'll be a development company that's makes everything from rpgs to fighting games to fps shooters to rogue like to indie style to sheep herder simulator & we can all hold hands & say we've gamed together.....prolly won't happen but happy holidays & if nobody has said it to you I love you ❤
@@wallingfordd Happy Holidays to you as well.
Yes. I don’t know if you knew this but, Skyrim has this mechanic
@@wallingfordd With mods, all of this is all possible within just one game
Hey gameranx, can you guys make a video on remasters that need to happen? I would totally love to see the Jak trilogy remastered. Jak X as well.
Sure
@@gameranxTV making a video because one 1 person asked
I think this person just got a birthday present and Christmas present combined
@@metalheadmaniac8686 more of a Christmas present, my birthday is not until May. And yeah why not, it's a good video idea. They haven't done it yet.
@@RetroGamerKnight it is indeed a good video idea
@@gameranxTV The true MVP!
NPC: “I saw the woman you seek, with the white hair and scarred eye. She was in grave danger and being pursued by three wicked crones....”
Geralt: “Fancy a round of Gwent....?”
Also the NPC: "Bring me plants from the farthest regions of the world so that i can make colourful paint to finish this painting of the tree in my backyard. Then i will tell you where you can find this women, who is in grave danger right this moment" 😄
Im not sure where exactly this quote was used, Im guessing the witcher, but this had me cracking up lmao 😂😂😂
NPC: "Ultimecia is about to take over the world."
Squall: "So do you wanna play some Triple Triad?"
🤣
13:16 To Fallout's credit, they HAVE an explanation why everything still works centuries After The Bombs Fell. The pre-Bombs-Fell world of Fallout never developed the transistor, but they fully embraced nuclear power, to the point where there are no wall outlets; everything that uses power has its own miniaturized nuclear power plant. Buildings have larger reactors to power all the building lights, and they can have their cores pulled to run Powered Armor, the single most energy-intensive device in the world, since it drains a core in minutes, when a BUILDING would have lasted centuries on that same core.
Aye, they also mention that the technology is designed to be long lasting which is why terminals untouched for 210 years or so still work. I do wish I could have my character write her own entries though.
Okay but how can I eat a 200 year old Fancy Lad Snack Cake without poisoning myself? WTF kind of preservatives are they using!? 😳
(Also, the Fancy Lad cakes being preserved for so long might be Bethesda/Obsidian playing on the old legend that Twinkies never go stale.)
I actually felt bad for the oxenford swordsmith, because he got so happy on seeing a customer as if he was not selling much, but Geralt just sold him like 2 dozen crappy swords and took all his money.
In alot of Bethesda games if you make friends with a person, taking things that were previously marked as stealing are no longer so, fallout 4 and skyrim being prime examples.
i always thought that part made a little sense, but then the fact you can turn around and sell those very items to the person you took them from really really does not.
@@briwanderz That’s because it’s a G A M E
The blacksmith in skyrim arvos? does that
Communism!
@@briwanderz capitalism!
I bet that guy that just kicked the crap out of 2 dragons and a giant has a lot of gold on him. Let's go rob him.
Picking up an item while trying to talk to a shopkeeper was my first Bethesda experience. Meant to buy some armor and accidentally started a life of crime.
Invisible Barriers is a big one. The notion that your character can be stopped by an invisible wall, or an obstacle that wouldn't stop a toddler (like say, a 5cm tall barrier). From an immersion point of view, I prefer it when they make at least a token effort with the way they constrain your ability to explore. Like natural barriers (such as cliffs), or magical/technological wards. Something more substantial than "You can't go this way", or "Your knees aren't working properly around here for some reason".
Man do I love RPG’s. I’ve been playing the Witcher3 hardest difficulty trying to 100% the entire game and dlc’s. Alchemy’s a game changers.
Such a great game. The dlcs were so good
I just purchased at at 80 percent discount on steam, can't wait till it finishes installing!
@@patrickftw8464 - Agreed. As much as I loved the main game, I actually preferred the DLC stories. I've never played a game where I loved the DLC more than the main story - although the vampire expansion (forget what it was called) on Skyrim was pretty darn good.
@@gnussyflarkin Dawnguard I think 🤔
@@dann6067 best deal ever rn. Have fun!
Another big thing considering the getting XP part. In a game, once you lvl up, you have now improve FOREVER. You have learn new skills which you will never forget and you will always get stronger, smarter, faster no mather what you do. Thankfully games don't make you regress.
unless its a pay to win mmo with deleveling. >.
Unless you go to prison in a elder scrolls game
Tbf, *most* rpgs cannonically take, what, a couple months, at most? And you're basically always.... Hacking into pcs & shooting folk in fallout, for example, so your constantly using those skills for a pretty condensed amount of time.
Ofc, it would be pretty cool if more had a) a more realistic xp system where the more you do a thing, and the better you do the thing, the more it increases, and over longer times it regressed, but it makes at least basic sense
The Outer Worlds hade a nice gimmick where if you like, jumped too much you could break your legs and walk slower, but you gained a skill point, or get burned too often and you take more damage from fire
Fun gimmick, not exactly what you mentioned but I like it
Unless you eat to much fast food as CJ
I remember playing Oblivion back in the day and everywhere I went I would jump so my movement level would increase faster. Literally everywhere. Pretty ridiculous but hey I guess we do whatever works.
Lol, in one save file where I’d set… one of the skills that increase by running. Athleticism I think it was. In any case I found a suitable nook, then taped my controller joystick in the forwards position which made my character run endlessly against the wall.
I went and had lunch and by then time I returned the Athletisism skill had increased many times and I’d gained several levels.
Similarly as a mage I’d level Alteration magic by casting a weak unlock spell against a gate locked with a higher skill level lock. I’d just read a book whilst pressing the cast button with one finger. I think I did it with mysticism too, I only by casting a weak detect life spell endlessly.
Twin
I did that in Morrowind. I jumped up and down a thousand times to get my level to go up.
I played KCD because I found all of these concepts immersion-breaking, but ended up being frustrated at the game. I concluded these concepts ultimately make playing games actually rewarding and fun, and not just like real life 2.0. To make a game that doesn't have these concepts breaking immersion, while maintaining fun and relaxation, would make for an extremely hard masterpiece to make. Unfortunately, KCD was not (at least to me) that masterpiece. But I definitely think it's a step in the right direction
That frustration is part of the immersion for a lot of people. You just have to learn to account for those different factors.
it's a very flawed game, basically experience utter incompetence and unwashedness until you hit the magical point you destroy evrryone
There’s a funny part in FF VII where, after several hours of picking up everything you find, one specific item provokes the owner to ask what you think you are doing, and it suddenly becomes clear that you have been acting reprehensibly for the whole game up until that point, you just were not challenged.
And that's why I played the entirety of FF IV without taking any items from NPC homes they didn't explicitly tell me I should take as a gift or something. Which happened quite often, granted
That guy has balls challenging the guy with a giant sword.
@@hugofontes5708 I would take their items from their homes as a token of thanks for completing quests honestly
Best video game channel with the best narrator in UA-cam.
Much love from Algeria Falcon 💚
❤️
“Time is running out to find Ciri!“ *Geralt completes every Gwent related quest and plays every Gwent player in the game prior to advancing story line*
I never get why games even do that. Like why does the macguffin or world ending treath have to come in within the first 15 minutes of a game?! It's called a role-playing game give players some time to role-play before "forcing" some linear main storyline on them.
@@zwenkwiel816 What would be nice is to make you complete a main quest first, then and only then have everybody ask you for help as an established hero, then much later start a new main quest as a twist/follow up to the first one, or simply targeting you because you are a big potato.
You forgot about gold in general.
Not only that EVERYONE has loads of them, even animals seem to carry it around.
Which, on the other hand, is quite useful, since buying a mere +1 dagger often requires the weight of a truck in gold to buy 😄
ever tried to hold 100 coins the size of quarters, made of gold? the weight is... mm.. rather steep.
Honestly i always "justify" Animals having stuff by thinking you cut it out of them, it's in their stomach after eating some poor dude
You forgot that sometimes even TREES carry money.
Never gonna forget shaking a tree trying to find crap and a money bag falling out. And no, it was not a quest item thing. Also cant remember the damn game for the life of me. Ill remember it at 3am or something and forget where this comment is.
@@insanityplea5502 Well, did you remember the game? :D
@@insanityplea5502, I call this the weird mind drawers.
Same thing happens to me, all the time.
Shower and toilets are big revelation times too.
would love if there was a leveling system in real life, being able to see the progress you are making would really help motivate people
Its called china and the social score lol
@@SICresinwrks i mean exercising
@@Match25 i was being a smart ass 🤣🤣
you can to some extent... but you have to track your own progress. like thinking about the accomplishments you have made in life, for some it would be how much money they have in their bank account, or material possessions (like buying your first car) and or how that would improve your life, or for just life moments, like getting married, graduating or moving to a better location.
i have seen some people suggest you plan out major goals and work towards them, so it becomes similar to leveling up when you complete your goals.
@@briwanderz what button do I press to see my stats though?
Could you imagine a feature where if you eat all your food mid-combat where if you over exert yourself your character shits themselves and all the enemies start talking down laughing at you? That, or, if your character became instantly, morbidly obese
I wish the next Elder Scrolls has that feature!
@@vadim9342 me too, better equip the brown pants!
@@damiancrowley569 Haha and let's have groups of draugr laughing at us while Dovakhiin eats 50 grilled leeks.
Fable 1 and 2 had your character become fat if they ate fattening food, including having it happen nigh-instantaneously if you ate everything in the menu. Fable 2 enemies (if they could talk) would even react to your eating and your appearance changes.
@@vadim9342 ouch, that's gonna be a rough one to wash out 🤣🤣 maybe as well as hysterical, it can be a nausea inducing person that makes them laugh and vomit while you're studying your face. Lol those draugr won't know what to do!
With 5, I think it's funnier when enemies run from you when you get more powerful but there's still some than no matter how powerful you get some enemies still attack you. Like I'm playing Megami Tensei 5 and after you start getting a few levels on enemies they go from attacking to running from you. But there are a few that see you coming, see everyone around him head for the hills and are like, "Is that the level 99 Nahobino!?! I'm gonna take my level 5 boots and go kick his ass!!!"
The old MMO City of Heroes was updated early on so that mobs would run away from any player that was more than a 4 or 5 levels higher than them. Most missions were indoor instanced missions and their location could be anywhere, including low level zones. Higher level players got tired of getting attacked by mobs, outside the mission doors, that couldn't even scratch them and the devs listened and changed their behavior.
In regards to the first one, skyrim actually had a sort of middle ground where if the object wasn't too valuable, whoever sees you will go over to you, yell at you and remove the object from your inventory, but won't attack you.
actually a lot of npcs will buy jackshit from you but some times yeah
Outer Worlds also has a middle ground. Steal when no is looking or can’t see you. Most of the time that’s behind closed door with no one else in the same room, or at least looking your way. The rest is a bit sketchy, if you have no negative reputation, and is caught stealing, bribe if you can. The last one does get you negative reputation. So, steal when no one is looking or behind closed doors with only you and the loot.
There are mods to fix every issue addressed affecting Skyrim, and I use them all. It is fun like that too. Completely dark ruins and caves where it should be, time passing when crafting, leveling up for doing things but infinite training session per level but that takes time too, so better have some food, drinks, and get some rest during training sessions all with timescale 1:1
The world still revolves around Dovahkiin though. Or whoever you play ;)
Try Requiem. Best RP mod. It makes the game a proper RPG.
there's a mod called end times that actually puts a time limit on the main questline (and you can choose how long you have) and once that time is up, a cutscene happens where you'll stop in place and watch as Alduin come down on you and destroy everything. So that covers number 8 pretty well, someone did a playthrough with the mod and also added a mod that now makes time pass for certain things, such as crafting.
i dunno if i want another game with massive timers for doing basic things. that's pretty much standard for crap mobile games (the terms being synonymous). and I hate it.
@@klarnorbert I use Lexy's LOTD guide plus couple dozen little additions and alterations. Requiem would break a lot of the work I've put in.
@@RaptorNX01 I hate that too. Timers for basic things doesn't describe what I mean though. Everything plays out mostly as normal except the time is identical to real world time ( -timescale=1, simple in game command) except time does pass instantly for sleeping, carriage travel, crafting, ya know...things that would otherwise take hours of just sitting and watching, like your character beating on a breastplate.
On the subject of shops always being open every day, I do agree that it's odd, if not outright bizarre, that so many games where characters are supposed to feel "real" with schedules and such never take breaks, time off, etc.
Yeah, it'd be inconvenient to have to haul your goods elsewhere because a shopkeeper needed to take a day to recuperate or focus on themselves, but it'd be an opportunity for each shop to have multiple shopkeepers that cycle day by day, and then have some quests or parts of quests depend on meeting a certain shopkeeper or having enough of a reputation/relationship with a shopkeeper to get a new angle to use in a quest.
Like, imagine in a Fallout game you had a quest, and you could talk to a shopkeeper who takes over the shop 3 days a week while the "main" shopkeeper is off after their 4 days of the week, and you can talk to them and get a bit of information or buy a unique item that gives you a new method of resolving a particular quest peacefully, or avoiding negative consequences if you decide to resolve the quest with violence?
Yooooo! That sounds like such a brilliant and utterly amazing idea, dope🔥 someone needs to write that down 😅👌🏿❄️
Fallout 4 has the Robot take over after the shop keeper goes to bed.
GTA 5 actually solved that. You can literally only get your car repaired during business hours. All other times, they will tell you to come back.
I was about to say the same thing maloc. In Diamond Ciry the general/junk store remains open all night because Myrna’s Mr Handy robot takes over at night.
Admittedly I’ve never been bothered much by shopkeepers going to bed at night. The inn is cheap and easy to use to sleep in until morning. As for the idea of shopkeepers taking days off? I just assume those days take place when I’m not visiting the city. 😉
Problem with that is if these systems are big and complicated they are hard to control and it might all end up just feeling random to the player because it's impossible to keep track of everything.
Like it could work but RPGS would have to slow down and probably narrow their scope. Like what good is it to know who works at the bar in Megaton on Wednesday when you're just fast traveling around a giant world and probably don't even know what day it is? (or even spend enough time in Megaton to notice these systems at play)
Only really works if you give clear feedback to the player and the player knows how to interact with these systems (outside of trial and error)
I couldn't help but imagine a scene where the player character is eating a dinner role in real time and a goblin jumps on him trying to prevent the player from gaining health...from a dinner role.
The ironic thing about merchants is that they only exist when you go near them/look at them. So you, the player, are the one responsible for their misery.
I've been playing Disco Elysium lately, and it while it doesn't solve all these issues, it actually does solve some of them. I guess that's part of why it feels more realistic than other RPGs.
Such a good, obscure, weird, insightful game
@@sanethpierre8560 Indeed. I haven't played it through yet but there's so much to it. It's really written on a whole other level than most other games are. I sometimes find myself feeling the game crossing over in my every day life - I remember things that I have to do in the game all of a sudden. It's sometimes hard to believe Martinaise, and the entire world it's in, with all its people, don't actually exist in our world.
Realism is one thing, emersion is another, don’t go for realism most of the time, emersion is the better way honestly
@@yourfriendlyneighbourhoodl6206 I agree with that. But if a world is made well enough, it feels like it exists. I like games that do world building to such an extent that you, exactly, feel immersed in them. And what follows that immersion is a feeling of those worlds being real. But yes, I find totally realistic games such as Gran Turismo and sports games boring.
That point about merchants reminded me of a Skyrim play through where I purposely and maliciously left a merchant with a single gold piece.
The whole pitch black thing really got me because I remember absolutely LOVING the one cave in RDR2 where unless you had a lamp it was actually pitch black and impossible to navigate. Either way gameranx fucking rules I love you and Jake
I've been playing through Witcher 3 lately, and I find it funny that guards will attack you if you loot a random box in the street, but you can break into every house you come across and rob them blind with no recourse
Fallout 1 and 2 are actually time sensitive and it rules. Still the GOAT RPGs for me.
With stealing there is no middle ground
Actually in Skyrim there’s a chance that the person might just take the item back and then carry-on with their day
Skyrim (and other TES games) is one of the worst when it comes to mechanics like theese.
Not only are guards all psychic - as in "ah, you got two rusty nails in your inventory." (looks at them) "This one is legit, but the other one you stole you scum!" - but shop keepers are too.
Every time you steal from one of them and not get caught, there's a chance that they magicaly discern - probably by reading in tea leafes - that it was you and send some thugs to "teach you a lesson".
The thugs are apparently psychic too, come to think of it...
Walk out of a town you've never been before and have just enterd for the first time in your life half an hour ago, three big muscled, small brained gentlemen are waiting for you as if you being there in this moment was in any way predictable...
@@Bird_Dog00 well, magical tracking is actually a thing in skyrim, so it does somewhat make sense... they do with magic what we are heading towards with technology in being able to track pretty much everyone at any time (in the real world it'd be by tracking their phone)
if you get a quest, you usually have a pointer that shows you exactly where the target is... and also there is the spell "clairvoyance" if you for some reason want to actually cast a spell that does exactly what you can already do anyway?
how they tell if something is stolen or not, i'm not sure, but maybe it is like the tags put on clothes irl, they remove a magical tag when you pay for the item?
@@briwanderz hmm...
The magic tracking thing doesn't ring true to me.
When you are for example looking for a bandit leader, the waypoint marker usually leads you to a cave near where the bandits were seen operating.
So, I'd put that down to educated guess and not magic.
The marker on the leader is nothing more than a game mechanic for the player's convenience.
Remember the quest with the redguards looking for a noble woman with a scar on her cheek?
If they had access to a magic tracking system, they wouldn't have been asking around all of Skyrim and harrassing any readguard woman they came accross.
I like Stalker's version of 'leveling up', because it is entirely linked to the weapons and clothes that you find progressing throughout the game. You don't get any points to spend, your character is static in that sense. You just find better gear as you move further in the game. This eliminates the grinding and tedium of leveling up, as getting better gear is equivalent of progressing to later levels. And even then the guns you get don't deal that much more damage, sometimes just a larger magazine, higher precision or faster reload will be a massive advantage.
Just FYI, sleeping does help accelerate recovery for injuries. It's the body's time to do general "cell repair", which includes the brain, which is most probably the explanation of what dreams are. Obviously you dont go broken leg on one night and full recovery the next day, but it is very noticeable for wounds like small scratches or cuts. Basically, when you get them, they might stay open the whole day you're awake, but when you sleep on it, it suddenly closes up and recovers.
This makes me want to make a RPG game that solves these problems
I will play it.
It probably wouldn’t be a fun game at all💀💀💀💀
It's called life and it kinda sucks lol.
@@StallionFernando yeah...☹
@@InfamousTerry4 fr 💀
I have to correct you on one thing Falcon, sleeping does in fact speed up the healing process in real life, so in some regard it does make sense in a game. Quite a few researchers have touched on the topic, it's easy to find sources on healing and sleep. Neuroscientist Matthew Walker's book "Why We Sleep" is one such example.
NERD!
The genuine anguish and bemused laughter in Falcon's voice in each point of this video has granted this one a well earned like, haha 😄
The one I like was the old Skyrim problem.
You could sneak and steal and if no one saw you, you were golden.
But if a Horse or Chicken saw you stealing, they told every guard in the area, and now you are branded as a thief.
Leveling up makes even less sense if enemies scale their level with a players because that makes concept pointless in addition to being nonsense.
I understand it from the perspective of exploration. It's not pointless to finally have enough stamina to climb that tower, for example.
Still, much prefer if enemies scale by region, or under special events (ancient evil released, encounter is led by a war-chielf, a normally peaceful region is attacked and now more dangerous, etc).
@@TheRawrnstuff or just add foes that would be challenge for max ranked players from the start. Every peon should not get stronger because the player did.
On leveling up, I enjoy games that tie the mechanic into story and lore elements. Like....souls... or something
- Wow you are so charismatic
- Yeah I smelted 200k iron ingots
I was just laying back listening to the video with my eyes closed and I gotta say Falcon, your voice almost sounds exactly like Louis CK’s voice it’s crazy. It’s definitely a compliment; your voice sounds so friendly yet articulate
Eating 100 apples is weird, sure. But where does your character keeps them in the first place?
Same with 99 potions, 99 mana potions, 79 roots and 50 different type of armor piece etc.
Actually, approving your skills in real life through repetition is exactly how you level up.
There's a reason they say "Practice makes perfect" 😅
It's part of it but you also need to learn or be taught those skills first. Repetition only makes you better at what you already know. You can't learn more advanced skills by simply repeating the ones lower down.
I just noticed an error: IMproving, not AProving. Goodness, I shouldn't write comments while I'm sipping whiskey.
Okay so there is a cool detail in Skyrim, where if you become the Thane of a hold, you can steal things every now and then and get away with it when you notify the guards of your status. Very nifty little detail :)
Doing my first play through of Skyrim, and I did the quest you pickup in Whiterun where you have to find Nettlebane in order to retrieve sap from the Eldergleam to heal the spawn of the tree. When you bring Nettlebane back to the priestess who gave you the quest, she asks you to get the sap instead of having her do it, because she says, and I quote: “I don’t really want to touch that thing.” I just remember thinking, well at least someone was honest about not wanting to do some mundane task.
To be fair on the healing sleep, in real life it does help, a person heals faster while they sleep(usually because of lack of activity). Of course this just makes natural healing go faster (a tiny bit faster) but at least there is some basis, unlike cover healing
When start a adventure in a town you're going to save, and the merchants are charging for everything to save their town. Should'nt everything be free if I'm out there to make your life better? But that's video games for you.
With enough capitalism, every non-merchant NPC should be tossing money at you so the merchants just dial up the prices to eleven
5:47 that would be so funny in a fallout game or elder scrolls game, where everyone in a town who gives a side mission tells you some other adventurer helped them and took the glory so you confront him and he asks if you need help
For the shopkeeper thing, Underrail actually did this in an interesting way.
Each merchant had a list of things they would buy each day. So a guy selling armor might buy 3 leather armors, 10 pieces of scrap cloth, 5 accessories. And that's it. They won't buy anything else. So you can't just vacuum up everything and sell them whenever you hit a shop.
In fact in the big city in the game, there's a guy wandering around town who's carrying a ton of stuff complaining that he can't find people to buy it.
Another thing that makes no sense in Skyrim is the alchemy and enchantment loop that allows you to enchant armor with insane alchemy boosts which in turn allows you to create potions which boost enchantments to obscene levels. Rinse and repeat and you can create enchantment and potions that can make weapons hit for billions of points of damage or create God mode armor
That's because all Potions are classified as Restoration effects, and they forgot to restrict potions from gear that boosts Restoration school effects. It's entirely an exploit, not an intended mechanic.
I really love watching your lists before I go to sleep
Keep up the good work ❤️
And please consider making a dark version of the count down it's blinding 😂😂
Number 3: This is why labor laws and worker's rights are so important
Fun fact: sleeping actually speeds up your healing process, whenever you sick or injured, did yall notice that when you sick you tend to sleep most of the day? Is because your body is recovering, but still is not as fast and absurd as video games makes it out to be😂 but makes sense
as a rpg addict I can give you a lot more then just 10
👍🏼
I’ve always thought it would be cool if there was a game that was designed with multiple missions presented at once, but the player can only choose one mission and the others would go away. And then based on that decision, the next set of quests would be different based on which quest you chose. You could have a really diverse set of quests and story direction and it would also create a huge sense of replayablility to go back and pick different quests to progress differently. I’m sure there are games out there that already do this, but still wish more games would adopt this idea and not just use it as a marketing tactic....looking at you Cyberpunk 2077 👀
Same I feel like your choices would feel so much more meaningful if they resulted in a totally different mission in a different place. That would probably be really time consuming
Although that idea sounds very appealing, it's incredibly difficult to create such a game. The game might end up buggy as fck, for example the Fallout 4 quest where you may betray the institute and start a "war" between them and your minutemen it can happen that you can't continue the main story at all, I had to reload a save I did 7 hours before to undo the bug after I realised it was a bug.
Also if the game doesn't end up popular enough then the resources would go to waste and it'd be a mayor loss for the company.
Btw if you like consequences after your decision you could try the Dragon Age games.
@@infinityscorner8473 It actually shouldn't be that hard to do. You start with your world populated without quests, then when someone starts one, the appropriate locations are then populated for the player to explore. When you finish, then the next set of quests become available. The issue with games like Fallout 4 is that you can be running multiple quest lines at the same time, which may not play nice with each other under certain circumstances. In this case you can only follow one main quest line per "chapter" and it's outcome determines the available choices for the next one, where you only get to chose one.
I think you may want to take a look at The Legend of Mana.
I love that VLDL's Epic NPC Man series demonstrates most of these in live-action sketches. Britt pausing her duel with Rowan to heal up by eating ten loaves of bread. Ben doing a bunch of side quests after agreeing to find an antidote for the poisoned Greg (who has "moments to live"). Poor Hamish the impoverished fruit merchant who's forced to pay 50,000 gold for the Skull of Raul that Adam sells him. And of course a host of other ridiculous RPG gaming concepts, like all female armour being essentially a chainmail bikini (poor Britt). 😆
"Yeah, kicked a squirrel a buncha times and my intelligence went up...a bunch of points". 😂 Cracked me up.
I'm surprised how many of these aren't issues in Kingdom Come: Deliverance. Yes, the game has its own quirks, but it manages most of these issues incredibly well and in an immersive way.
Something I found out recently, after hundreds of hours spent in the game, is that shopkeepers sell the goods you sell them, thus making a profit. So the next time you visit an armorsmith after selling all the stuff you looted off bandits or cumans, they'll have more money than previously.
There's a reason it's my favorite RPG thus far!
Fallout 4 kinda answers the power part. A lot of buildings have miniature reactors.
Even in survival mode, no one ever has to poop.
number 8, you underestimate witcher 3's timeclock... the order you do quests, the time of day you do them, the number of days in game you do it on, can drastically change the game... its part of what makes witcher 3 so great and replayable... a house that was for me, full of monsters, for my sister, was full of traps and another witcher, who gets attacked by a bunch of mancreatures. for me, I meet this witcher in a watermill... and thats just one sidearc variation... what caused the change? I went to the house too early and triggered a different event.
Number 9 made me bust out laughing 😂
😅
This list makes me admire Kingdom Come even more. The depth in that game is just amazing.
It almost seems like someone from warhorse studios made this list to make fun of other RPGs
😐
The menu pausing so I can chow down and heal is how I got through SO many open world RPG’s when first starting out. I love that mechanic :D
This is also the best video I have heard Falcon do, and the number 1 is on point xD
The goblin's not like "oh sure I'll wait" The guy was going "oh I have to see this"
There are a lot more! Can't wait for part 2.
#1 for me, especially given technology capabilities today, numbers based damage and vitality. That stuff should be material, physics, biology based. Like a wolf damaging a guy in chainmail and lightning missing a character dressed the same? Same with FPS games. GTFOH.
Don't even get my started on how weapons and armor just Don't Work Like That ™
Or how combat happens in turns where characters act one at a time and nobody reacts
But know what really grinds my gears? Missions failing because the main character got knocked out or something but the whole rest of the team is fine and could even treat the MC
@@hugofontes5708 I watch Metatron, Skallagrim, Shadiversity with the single purpose of modding such RPGS using my 1 rule: Does it make sense? I don't care what becomes easier or harder, just that 1 rule is gold to me. Heck, if I can get animals in Skyrim to have sex and poop, I'll do it.
I totally understand.
@@brnclandonald that's how you play and it's perfectly fine
I must say I was being sarcastic, though, I'm okay with games having abstractions as long as they are still fun
The "shopkeeper hours" one is funny to me... because there's a disturbingly fun VR game where you are... an item shop NPC in an RPG. Heck, there's an entire genre of video game centered around running a shop.
I get the feeling that Falcon had a ton of fun making this video. Just a bunch of "This is so dumb but I still love it."
I would love it if getting better at shit worked the way in real life as it did in a level up system. I'd be that one anime about the girl who spent 300 years killing slimes until she maxed out her level. I'd be more than happy to grind out something easy and repetitive to get better at absolutely everything. That would be way better and cheaper than college...or even school in general. Just buy lab rats by the dozen and step on them and next thing you know, you're a doctor. "Yeah i just put all my points into intelligence and medicine"
Just imagine the absolute chaos the world would be lol
@@hugofontes5708 I do like me some chaos. Still, i think if we actually did get all the knowledge and skills we'd need from leveling up, everything would actually work perfectly. Kind of like downloading information directly into our brains. A personal sci-fi favorite.
"You get more powerful by playing cards than fighting monsters" - Oh sure; NOW he tells me... (I really was not good at trying to get anywhere in that game : / )
Thank you for the tip, but I'm pretty sure I'd need an emulator to play the game now lol.
I'm pretty sure that it had a recent re-release on PC. Try Steam. It's definitely on PS4.
Geralt from Rivia: ”I can fight monsters and shit but I can't jump over a one-foot high fence”.
The stealing vs carrying stuff was the funniest I've ever experienced
i'm surprised fast travel didn't make this list! for me that's the biggest nonsense in modern RPGs. they go to enormous lengths to make things realistic, and then you can teleport hundreds of miles away whenever you feel like it?! :P
🤣 ive said this many times, but i do love fast travel sometimes
I don't play a lot of rpg's but for the ones I have, along with other game types that use it, I've only ever used fast travel a handful of times. Mostly when a mission has bugged out, or a crash occurred and I don't want to repeat the journey I've just done.
Mods on skyrim to make you have to sit and ride the wagons! Skyrim nodded up is amazing
A new video when I want a new video!? This is my lucky day.
Woo
The enemies are just mesmerized by the fact of how much food you can stuff inside you in such a short time. That's why they don't attack.
On the topic of NPC shops, Rune Factory 4 has this cool system where the shops hours are different based on if its a week day or weekend, and when their shops open, sometimes the NPC is upwards of an hour or so late to showing up. One of the NPCs even has an honor system, where random days he won't show up at his store at all, but leaves a bowl on the countertop for money. Interacting with it shows a sign that says "Take what you need, I respect the honor system." and brings up the normal shop interface. It's really cool. That guy could be going on vacation and still be making money.
I once tried to roleplay Kim Djong Un in Fallout but it didn't really work out
It would be so easy to fix the leveling up thing: Decide on START of a level which thing you want to train/concentrate on, but it is not immediatly given to you, Instead until you get to the next level (sort of your next life part) you increase that one or two stat and get graduatly better at that one or two things until you reach the next level, where you pick what you train on next. That way it would completely make sense and still absolutely be fun.
Better would be to restrict what you gain according to the actions you went through to gain said level.
"Let me guess. Someone stole your sweet roll".... Damn that's a classic
Kingdom Come Deliverance has solutions for most of these problems. Can't infinitely eat, quests expire, people die if not helped in time, you can sleep in random beds (but people can catch and kick you out), healing mechanisms are fairly realistic, crafting isn't as easy and gamebreaking, vendors run out of money, shops close up for the night, you can steal from their inventory by breaking into the building, they only buy relevant goods for their profession, dark caves and mineshafts are genuinely dark and you have to bring your own torch, activities only level up the relevant skill.