yeah! and you can also be hit by 14 bullets and still live PLUS you’re still as mobile and fast as if nothing happened AND 5 minutes later, you’re top shape!
well, depending on the gun it can either make perfect sense or just seem completely moronic, as while some guns have stocks as attachments, others are manufactured with said stock, and taking the stock off would mean that it is altering the design, though depending on gun this can be just stupid, even more so if you can reattach a stock which required you to pretty much saw off, only to then saw it off again because you did not like using said stock.
@@funkmantim2661 no. It's always moronic. Do you not get the irony of am attachment being the removal of something on the gun. An attachment is supposed to be an addition not a removal.
@@_jay51 maybe, but would you want to be the guy in charge of the "detachment" option? attachments are one thing, but detachments are another in terms of gaming since it can lead to many differences, anything from simply removing the stock, all the way to removing items inside of the very said gun that help to restrict firerate to help avoid the gun breaking in some way (pretty much, imagine if a AK could just unload it's entire clip in less than 1/3rd the time it normally takes to unload the whole thing) and then also have to pretty much add the very same drawback into the game because otherwise that would be the only thing people would do. There is also the arguments about the fact that some people remove built in attachments just to place different ones on, in which case is it really a attachment and not a replacement? like with scopes? there is always a difference between not thinking things through and playing it safe by not adding more work onto a project that honestly does not need to be there to begin with.
It depends on the type of ammo for example buckshot spread like a bunch of bbs while slugs are a solid bullet witch will give you more accuracy and damage over more distance!!
And bird shot shouldn’t Be used in combat because it’s literally just a bunch of tiny bbs any level of armor will stop buckshot will do the job much better bird shot should be reserved for birds this coming from someone who actually knows quite a bit about firearms
I can't beileve they didn't talk about the bad guys never running out of ammo. Like in the last of us supplies are rare and resources are low but the enemy can shoot at you for 20 minutes straight and NEVER RUN OUT OF AMMO
Or stop to reload in most games, or even how you can't take all of their seemingly unlimited munitions, just the stuff that was in the gun and what presumably fell on the ground, far cry and fallout new Vegas/3 solve this to an extent, but still
5:50 I found out that the amount of bullets you have in your bulletbelt in red dead redemption 2, actually depends on the amount of bullets you own. I love this feature
Uncharted justifies that quite convincingly. According to the developers everytime the screen gets red/black you're runnng out of luck (dodging bullets). The moment u die is when you're hit by a bullet.
The problem with shotguns is that in reality, it all depends on the ammo and barrel length. Buckshot in a short barrel isn’t great at range because it spreads a lot, but slugs through a long barrel can essentially become a 50 cal rifle
Game : *being a game* People : it's unrealistic lmao why can't it be more realistic? Game : being very realistic People : It's too hard! I can't play it like this, it just sucks!
ye everyone always complaining about games being unrealistic then when a realistic game comes out they complain about it being unbalanced, like there cant be both cause reality is very unbalanced
I've always assumed the thing about "leveling up" a gun had more to do with your player becoming a more precise shooter at higher levels. Like not that that the gun itself is more powerful but your shots are more likely to hit vital organs or whatever...may be bullshit but it works for me
Could also b the ammo gets loaded with better explosives that make the bullets faster or something like that. Like practice ammo ain't as powerful as war ammo in real life.
I think the gun leveling up would be someone making it better (ie if the barrel was warped it wouldn't shoot strait). I think the gun getting stronger when the character levels up is meant to be that character learning to shoot better (ie shooting vitals).
IRL, yeah you can physically get better at shooting making your abilities with the same gun more effective. At the same time, 2 gun of the same platform like a Glock can be drastically different based off the parts they have in them. All of that said, your personal skill will land more shots than noob shooting a million dollar gun. Also Rebecca Matyas isn't wrong either. There are different load type that give different characteristics to specific bullets. But not all guns can shoot all different bullet "specialties". This is definitely a topic that can't be covered in one comment, book, class, or lecture.
It makes sense to me, it just a way to show characters are becoming more skilled and fighting better and landing more shots while being harder to hit, since one can not make the player shoot better and think smarter.
@meme meme there is still different kinds of ammo loaded with different types of gun powder though. Ammo one would typically use in a range used less powerful gun powder due to it being not as finely ground out making the slugs not move as fast and causing less damage. Where as there is like more high powered "war ammo" as I put it that utilizes more finely ground gun powder that makes the slug travel faster causing more damage. So actually aside from not calling it the right thing I AM RIGHT.
Juan Cedeño makes sense for scorpion and all the supernatural characters. It technically works for sub-zero as well cos he could freeze his neck in to place
The original demo for Black had the number of Magazines/shells/etc in reserve but not the number of bullets. So if you reloaded with half the ammo in your mag, you lost it. I can't remember if the final version of the game did the same thing WRT tossing the leftover rounds but I know they changed to a bullet readout vs just number of mags. I'll have to go back and replay it.
the new cod got this right thankfully, pretty sure battlefields have been getting that right for a while too. thats definitely one that bothers me too lol. (and of course the hardcore shooters get it right obviously)
Ya know what my roommate and I would always laugh at, is in Battlefield, how a single swipe of the combat knife can take out a whole section of chain link fencing.
Pet peeves I dont think you mentioned: When the characters hold the default gun in the cutscene rather than the one you actually have. When the weapons in cutscene do FAR more damage/realistic damage than during actual gameplay, or the characters suddenly have shit accuracy shooting at something getting away.
Ethan S This isn't exactly an example of a "decent game" lol, but in the new dumpster fire of a Ghost Recon travesty, the enemies literally never even reload their guns, let alone run out of ammo. Operator Drewski did a video recently about this game that begins with a clip of him literally just running in circles around an enemy soldier who's firing a pistol at him, shot after shot, and not only can he not hit Drewsky, point blank, but the enemy fires unlimited rounds from the pistol without ever reloading. Infuriating.
there is a certain shotgun in CoD BO 3 that, when the right attachments are on, acts like it is firing slugs. only one hole is made and if your crosshair is on an enemy within like 10 feet from you they die instantly. however past like ten feet the slug just vanishes, does 0 damage and doesn't create an impact hole.
In Energy Assault, the spread reduction when aiming down sights depends on the weapon. Shotguns don’t get any better, but sniper rifles go from being useless more that 3 feet away to actually having sniper rifle precision
Diego Quezada Zavala dude no, there are far more games with godlike bows than there are knives. Knives in a majority of games are useless. Like far cry, it’s knives suck when not making a takedown. But it’s bows are insane
@@DastardlyDawar i have shot guns in irl. Ear protection inly do so much. + In actual fight soldiers whit put them off o put them lightly (not sqwizing them and them pushing them deep into their ear) because they need to hear each other
I remember in highschool playing metal gear solid and everyone hyped up how realistic it was. Then I joined the army afterwards and learned the fired round doesn't always hit where the cross hair is aimed. And that due to the bullistics you have to compensate due to distance and wind direction. MGS was still a good game but realistic my arse.
Yeah when the divison was relatively new I was watching a game play, where the player character shoot to the head an NPC with .308 cal M14 nearly 15 times, and that was the point when I decieded I'm not gonna play with this joke...
Being in the military, you will quickly realize that the most unrealisitic part of any game isnt the guns, isnt the tactics , isnt the vehicles... Its the characters ability to run up hills. two steps in full battle rattle and you're toasted on a hill.
Especially if you are carrying a 240. But I will say some games get a lot of the sounds and weapon recoil fairly right. COD is definitely the least though smh
Yeah but you cant blame COD for being the arcade shooter that it is and not having realistic sounds or exhaustion. Just too big of a deal for most producers to simulate such thing and us gamers would in the end probably just get annoyed by the reaslism
When you you’ve got 30 rounds in your mag with 180 on you, you shoot one, reload and the character throws the mag away - your total bullets are somehow 179 instead of 150
Crysis 3 did a cool thing with the predator bow. It is mentioned in the first mission and I only caught it on repeat playthroughs but the predator bow is so powerful because it is linked to the nanites in your suit. It's cool to have an actual reason the bow is such a killing machine.
actually, thats "not that bad" if you think about thhe zeroing... sure is exagerated, but actually in some videogames the sniper have a perfect aligned aim no matter the distance of the objective... IRL if you can aim nice at 800m, you would be doing shit at 200m
@Maximilian Bien oh yeah, I know the francise fromm thhe first days, however I was not too happy with the thirth one, I think is theh 4º the one I have pending
@Maximilian Bien ahahaha, Mmaybe thhis is a bit away from mthe conversation, but try Doom eternal any time, they really nailed the difficulty options and gameplay system even on a supposed to be "very basic Shooter" im really enjoying it right now, and It makes Doom 2016 pale in comparison.
Suppressors use Subsonic ammunition, which means the velocity of the projectile is significantly lower. This means you won't have the same stopping power.
@@Christfollower89 would only use if the intended purpose was just to be quite. But as stated, in real life suppressors are used for multiple reasons not just sound reduction.
It’s a lot more tedious to make your character fire another half mag, then make you empty the first mag and reload the second mag and then get one mag, rather than just had it to the reserve
Also when you reload in a game, you don't throw away what was left in the previous magazine. Instead you still have all the bullets that haven't been fired
There’s a game on Roblox that does throw away the bullets in your magazine when you reload. The “ammo counter” even shows the amount of magazines left, instead of the amount of bullets
I can see it helping stability which improves accuracy and reduces recoil... But narrowing the spread of the buckshot can only be done by changing the barrel or adding a choke... So yeah definitely agree with this one...
Well the problem is, in video games they have like 5-7 pellets registered out a of trigger pull when using a shotgun. While in real life there are 100s of pellets. Think these differences kinda make up for each other.
@@matthewcaimbeul8722 There are 8 .33inch pellets in 00buckshot, which is the generic one everyone thinks of. This has the best balance of stopping power and spread. There are 800-ish 2mm BBs in birdshot, which is what you are thinking of. This is a major nuisance if one is shot, but it's not going to cause any significant short term effects (excepting the face), especially against any armour
Same with snipers. If I hold it in the exact same hip position and shoot multiple times they should all land around the same place. But no they have a 5 metre radius of spray not even a metre away from the barrel.
When it comes to bows, I feel obliged to point out that the reason they aren't used in combat isn't due to its capabilities in killing things, which is still impressive by modern standards, but in training times needed to make them even remotely useful. It can take years to learn how to use a strong enough bow to punch through thin layers of steel, let alone train your body to manage such feats, and while most ballistic armors use materials that are a joke for bows to punch through the training needed to make them useful is still up there. At the same time, an army instructor can teach a recruit how to shoot, reload, and maintain between two and three different weapons while running them through basic training, which takes months at the most, and can still ruin people's days despite the armor that's used today.
A suppressor will only slightly increase velocity (since the rifling obviously ends at the barrel so the baffles in the suppressor can work) just by containing the gas a little longer, but subsonic ammo used to reduce sound is slower. However, some ammo types like .45 ACP (fairly common pistol round) and 9×39mm (used in the AS VAL and VSS Vintorez) are subsonic already, so putting a suppressor on most 1911s or pistols like the USP Tactical (P12) shouldn't negatively affect anything besides making the weapon a little longer and heavier (slightly less recoil but maybe slower handling and obviously being more visible from around corners)
Sub-sonic ammo actually negates some of the pros you've listed in exchange for no bullet cracks. And frankly, suppressing a gun doesn't make much sense without sub-sonic rounds, unless the ammo is low-velocity like e.g. .45 ACP, thus sub-sonic by default. I'm surprised that games usually don't give the player any choice as far as ammo types are concerned.
I remember the Zombi U mounted gun, and the panic of having to reload, and then back off because the zombies got too close to reload. Now THAT was a game where, when you DID get to use the guns and their limited ammo, it was an adrenaline rush, not a power trip.
They did something like that in Black Mesa, instead of the howitzers in Half-Life they have missile launchers that you have to reload by picking up a missile and putting it in the launcher
Other things: Shotguns- these devastating weapons make the least sense in games since they usually get nerfed hard for balancing reasons -Shotguns specifically are turned into air cannons in video games, their range in real life is much greater with military grade shotguns and buckshot being instantly lethal well over 40ft with a much tighter spread, and an effective danger range (and I mean the “fucked up and crippled” kind of danger) of 400ft and beyond depending on the shot type. -Speaking of spread, regular and long barrel shotguns in games usually have the spread of sawed-offs and the sawed-offs may as well be a deadly can of aerosol with how short their range is and wide their spread usually is. -slugs are way too weak in games. The 725 is the most accurate representation of a slug in video games that I’ve seen even though the accuracy at range is a bit excessive. Slugs have an effective range of up to around 300ft but are deadly beyond that if you can actually hit the target. Remember, this is a solid one ounce chunk of metal flying at over 1000ft per second. That body armor isn’t saving you from a direct impact. Explosives- these suffer the same problems that shotguns face for the same reasons (seriously, lobbed explosives are fucking terrifying in real life) -frag grenades have a way larger blast radius and the blast itself is usually lethal up to and even beyond a 20ft radius. But, the fragmentation is lethal up to a 40ft radius and can still maim people beyond that. -flaK jackets won’t save you from any sort of explosive within 20ft. The main point of a FLAK jacket is to protect you from the flak-like fragmentation (flak being anti-aircraft fragmentation rounds). The jacket does almost nothing to stop the blast wave -speaking of blast waves: being across the pill box from a grenade won’t save you from a grenade no matter what box is between you and it. In games you can usually survive explosives in hard structures by putting a piece of cover between you and the explosion. Unless that something is a thick wall, that blast wave is going to bounce around that concrete bunker of yours and hemorrhage your organs into a fine red paste. Weapon spread- this really annoys me because it just seems so stupid -ADS does not impact the natural spread of a weapon. bullet spread does not increase when you hip fire if you hold the gun steady. The only thing that changes the natural bullet spread of a weapon is the bullet you use and the barrel. The most offensive case of this is sniper rifles. THERE IS NO REASON FOR A BULLET TO EXIT AT A 30 DEGREE ANGLE. Assuming there are no significant imperfections in the gun and bullet, It is basically impossible for a bullet‘s trajectory to vary more than the width of the barrel within the barrel’s length away from the end of the barrel (unless it’s using projectiles significantly smaller than the barrel itself I.E. buckshot) I could list more but this is already a long comment.
the spread of sniper rifles has always annoyed me, like you could have an enemy literally right in front of you and it should be physically impossible to not hit them, but if you aren't looking down the scope the shot still misses somehow, but look down the scope and now you can suddenly shoot straight again.
One more, when you look down the scope of a rifle, it's a lot harder to actually find the crosshair inside the scope than it seems. Also your head moves around so it's hard to keep the crosshair in the same place
I have to agree with this one especially. And in some games it's a matter of design prefefence if a door can be blown up on is indestructible. So if you get stuck you might try blowing it up and wasting ammo.
3:39 A concept many don't know, these type guns have to change barrels when they start to overheat. It also amused me in a WWII game that machine guns never had their barrels changed during combat. You simply continued to fire them over and over again. That wasn't the case.
I once played a game where you'd have to change barrels out occasionally but I can't remember what it was and it bothers me so much that I can't remember it
@@jeremy5602 Red Orchestra 2 maybe? It's a fairly realistic WWII shooter in terms of how guns work, and the MG34 at the very least, if not the MG42 and DP28, could have its barrel changed out, and you'd get a spare when you spawn in. The barrel could get destroyed if it overheated too much, iirc.
@@Abensberg And yet it happens in Rainbow Six Siege... The irony is strong in this one. Check Capitao's M249, his belt never ends, even when you're "empty".
I've always hated the fact that most video game shotguns are only effective within sneeze distance. Then when a game makes the a little more realistic, everyone cries that they're OP. Grr.
I think a better way to depict shotguns in games while keeping them balanced is to have realistic armour simulation. 12 Gauge Buckshot has very poor penetration characteristics compared to rifles and even most pistols. STALKER does this pretty well. Shotguns have tight spread and do a lot of damage, as they would in real life, but when encountering an enemy in decent body armour, it's quite ineffective, unless you load slugs or switch to a rifle.
@@xxfalconarasxx5659 so basically 12 gauge buckshot is like a sword? Against flesh it’s very effective but armour? It’s like a kids toy unless modified
@@josephmclaughlin933 most bullet proof vests are also knife/stab/slash proof but I assume he is talking about FC5 where the heavily armored characters have full metal armor
There are 3 types of armor. The ones that are made to protect you against sharp/pointy weapons, the ones that are made to protect you against blunt weaponry/force trauma, and the ones that protect you from bullets. Blunt ones are usually thick and heavy with padding on the inside to protect you from blunt force trauma like a motor cycle helmet. While the Sharp/pointy ones are made from hard materials, they don't need to be heavy or thick because most blades can't penetrate them and they can't slash them, that's why some cops in Europe use chain mail underneath to protect them selves against knife attacks. The Bullets ones however are slightly different from the other two, they need to stop the bullet before it hits the meat/skin, it doesn't need to be heavy but it needs to be thick, needs to stop the momentum before it hits the wearer, it is mostly made by fabric and some filling inside the fabric, also it doesn't always protect the user 100% it also depends on what Gun and ammo it is, knifes can penetrate the armor.
Well bullet vest don't exactly protect you against knifes in real life. Also getting shot in the chest is not too bad, but getting a big open wound that rips through your bullet vest and cuts your skin open and fills your nerves with pain inside and outside is much more worrying than 2 bullets in the chest that may or may not hit your armor first.
@@MrDuck-po3wy keep in mind I said "slice his toe", not "stab him in the chest". 2 bullets to the chest are 100% gonna be more problematic than a knife to the toe. In a game, several bullets to the chest not even doing as much damage as knifing their foot is pretty silly.
@@kinorris1709 if you're getting your toe cut open with a bleeding wound it would be much more painful, the shock from it can make people pass out, 2 shots with a bullet with protection is less painful, unless the enemy wasn't wearing armor the guy will be fine.
@@MrDuck-po3wy i been stabbed twice you are chatting shit ..... you dont feel getting stabbed it just feels like a thud. Pain occurs in healing not the incident... i fought my attacker after i realised i was stabbed went nuts and battered him..... then got arrested for attempted murder spent 9 months on remand .. and freed with no charge... but you are chatting crap Tip one if you find yourself in my position don't still be stamping on there head when the police
Still makes more sense than the impenetrable chain link fence. No form of matter can ever get through one of those. They are the ultimate barrier that could stop a nuke, but you can still see through.
@@Username159_ Yep. I am planning to give my unstopable force of evil chainlink armor (not chainmail - because that's weak as heck compared to most other forms of armor aparently) AND I WILL RUUULE THE WORLD!!! err... mind to join my unstopable force of evil? We have dental care and a retirement-plan.
I would love a sniping game where you could zoom in on a conversation and either get subtitles or have your character repeat out loud to himself what they’re saying by reading lips.
Pistols, especially revolvers, invariably have near perfect accuracy, insane range, and do stupid damage per hit. But if you manage the trigger control to fire only one round from an automatic rifle, it's going somewhere left of your point of aim, and only does about a quarter of the damage. On that note, if you have two versions of the same gun, one automatic, one semi-auto. The semi auto can one shot dudes precision marksman style, but a single round from the automatic will just tickle some thug.
@@DsiPro1000 To be fair it's a Magnum. Anyone expecting to be shot with a magnum and be ok just doesn't know anything about guns. The overpowered aspect there is the virtually non-existent recoil.
@@justarandomtechpriest1578 regular 5.56 puts out more muzzle energy than even some +P+ Hard Cast loads in .44 only magnum that really put out more in that same package is maybe 454 Casull
I actually like how in Halo Reach the assault rifle is really powerful if you can get all rounds on target, and really accurate if fired in shorter bursts, so after a bunch of practice I could fire it practically single shot and could do serious damage with it, to the point where people accused me of cheating.
running around with a minigun is extremely doable.... now running around with a minigun with more then 30 seconds ammo is laughable bullshit let alone being able to shoot anything farther then a few meters cause ya can't aim and recoil is a thing no matter how strong someone is
Love it when you slap a silencer on literally anything and suddnely your high powered sniper rifle becomes an airsoft gun and won't alert anyone if they sat on your face. But IRL it would just make you slightly less deaf. They'll still hear you from literally miles away.
This one could be explained if it indicated you were also switching to subsonic ammo ( yeah, subsonic 300 Win Mag ;) ), but in general you're absolutely right. Granted, most firearm attachments in games don't make much sense because "game balance" or some stupid idea.
The thing about that is it depends what kind of ammo you use. If you're using super sonic ammo the bullet is traveling fast enough to break the sound barrier so it'll still be very loud. If you're using sub sonic ammo the bullet is traveling just below the speed of sound so the silencer actually will make it significantly quieter, quiet enough to where someone in the next room over would think you knocked over a tin can not shot a gun.
Of course the classic: Silencers that make a gun weaker (Lower damage and less range) While it's the complete opposite in real life. I understand it is for balancing reasons because other players won't see you on the map but still...
Really complete opposite? You know anything about guns? Considering you are losing velocity because of the gas baffles you would lose range. And suppressors dont make guns more accurate because their is no rifling in the can.
Farcry: shotguns have very short range Call of duty: Snipes somebody across the map with a shotgun Halo:.shotguns are melee weapons because nobody won't get out of your face
@@1God1Fury competitive has fixed spread, casual has RNG spread first of all, Secondly, It's called rewarding people for their own skill and accuracy rather than trying to be realistic and giving your probability to hit a shot RNG for no reason
Your holding your breath for stability so your breathing doesnt move the barrel. After a couple seconds in reality the lack of air makes you shakier than just breathing
As a gun guy: The real problem with shotgun representation in video games boils down to how to balance them at the engagement ranges that you deal with in most video games (which are usually in the grand scheme pretty short range). Honestly an example like the new CoD shotgun isn't that unrealistic. You can have effective ranges like that or even more.... BUT in a game with such short engagement ranges it's unbalanced. Then in some games devs really overdo the shotgun spread to try to compensate for the close range fights and it ends up making shotguns useless. Shotguns are ridiculously effective at short or even mid range. That's kind of their whole point. They are designed to be optimal weapons under those circumstances.
I haven't played the new CoD, but I've had issues like that in Far Cry 5. You actually get both ends of the spectrum in some games. The little short ditch cleaners have an effective range of 30 feet, and a slug gun can knock a human down at 100 meters. It *would* be interesting to play a very realistic FPS, though.
@@LIMERAGE Balancing comes in the form of accuracy. If youve ever shot a full auto, and a semi auto you would know that Semi-Auto is a lot more accurate because you are able to get back on target a lot quicker.
* *Pushes up glasses like the know-it-all gun nerd I am* * Actually! In a tactical situation, if you've fired your gun in an engagement, said engagement is over, and you're expecting a SECOND engagement with the enemy, you would reload your gun with a new mag regardless of how many rounds you fired. That's actually pretty realistic. You wouldn't want to run out mid-fight. What's not realistic is how the damn ammo magically redistributes itself into full mags. THAT'S the part that doesn't make any sense!
I love how in some games you can shoot them with a pistol at point blank range, but it does the same amount of damage if you shot from farther away. Like, I blew their brains out. How can they still shoot me?
@@جبهةلبنانية True. And I could considered someone aim hack as well. But they would just say that "I am a pro" or something like it and others who would back him/her up.
I like how when you zoom in while playing a first person shooter, the bullets hit wherever the crosshair is, but when you zoom out the bullets just spray all over the place
@@caydenshannon7454 I think in games, the players don't actually fire from the "hip". They are still fired from the shoulder, only they aren't aiming down the sights.
To "balance" the damage, every automatic weapon naturally has a lower damage per shot than bolt-action ones, even if they were using the same ammunition. That really pisses me off.
It may be the case. But barrel velocity, and the actual power of the guns barrel can be a factor sometimes. It's like how bolt action rifles have less kick than semi-automatic (may vary)
@Talon Hart not to mention bolt actions, in some games, a semi auto gun would be more powerful than the fully automatic one. for example, how does a single bullet fired from an ar15 be yields more damage than that from a m4, I'm not an expert, but aren't they essentially the same gun?
@@chadzhou106 Thats just weird videogame logic. The AR-15 and M4 are mechanically different but pertaining to the round (5.56/.223) they are the same. You can get different uppers for both, which just means its chambered in a different round, but videogames usually dont go that in depth.
When you shoot an enemy's *head* and he still lives because either *you deal low damage* or *the enemy has a lot of health* . *Yes, Bethesda, I'm talking about your game difficulties.*
I very much appreciate that you account for the actual reasons why these mechanics exist, instead of just hammering game devs for not making perfectly realistic games.
are you stupid? if you hold your breath you cant hold your breath for like 5 minutes just to take one shot, it makes 100% sence that if you hold your breath until you cant hold it anymore, you breathe heavily. how old are you? 8?
@@leonlindh6754 in most FPS games when you snipe and hold your breath for 5 seconds you are suddenly out of breath completely. I can personally hold my breath for 2 minutes.
@@doubleAAbatteries689 yeah but think about how much you are running around with heavy ass gear and a gun. then try holding it for 2 minutes while also probably full of adrenaline.
All of you are correct to some extent. No, you shouldn't be hyperventilating after holding breath for 5 seconds. No, snipers don't take a lung-full of air before taking shot, they simply stop breathing just before firing no matter how much air was in their lungs. It's VERY difficult to control or stop breathing while staying steady after being on the move with your combat gear. Sometimes it takes more than a minute to calm down enough so you can even lift your rifle in order just to look through the scope.
You forgot to mention when the character carries to rifles with 10 magazines for each And the reloading, you shoot 3 bullets reload and you alwayse end up with 30 bullets magazine when you reload (and often you dump the mag which is still half full but still in your gear)
One of the most annoying and imo UNREALISTIC aspect of all FPS. You'd want to make your shots count. However, say you have a 30 Round Mag and you expend about every cartridge except for about 10 maybe 6 rounds left. You'll get the flag to reload after cartridge number 15 or 10. Hate that mechanic.
They should make it so that you have to use as much of the bullets in each clip or you’ll be wasting ammo if you reload prematurely. I specifically remember playing a game when I was younger and my great grandma told me not to reload early cause I’m wasting bullets that way, even though I really wasnt she just didn’t know that. Add another element of “realism” into the game by adding that feature.
There's a game that did that (Can't remember which one) and it pissed me off because there was no way to tell, so I had wasted a bunch of bullets prior to discovering it.
I'm pretty sure one of the Battlefield games had a fast reload that discarded the ammo in the mag and reloaded the gun way faster sacrificing the ammo in the clip, but yeah, still dumb. Some games have acknowledged this though.
Or when you reload a weapon with an internal magazine like a Mauser C96 or a bolt action WWII rifle (basically any of them, the M1903, Lee-Enfield No 4, Kar 98k) and you've only fired one shot but you still push five or ten rounds into it with a stripper clip.
I witnessed a 9mm fired point blank into the forehead of a prostitute. Was calling 911 when she got up and started chasing the car the shooter got into.
Bows actually hit with more force at the tip, than most common ammo types. So, that isn't too unrealistic. An arrow head comes to a fine razor point, on a projectile that weighs 450 grains, being shot at 210 mph, is a shit ton of joules on target. Enough to pierce certain types of modern body armor. (Not deeply, but still)
I immediately think about the Kyonshis in "Phantom Fighter" on NES. To hide from them, all you have to do is use a Mirage Move. Mirage Move means ducking and covering your face. You must cough up maybe three or four scrolls. A martial arts master teaches you to duck and cover your face. The Kyonshis stop fighting and start looking for you. You don't have to hide behind the furniture or anybody. I know that it's a martial arts game, not a game that involves guns.
In ghost recon wildlands on the skill tree there is a skill for the damage that you take on a vehicle and one for the damage that you do to other vehicles Sorry if I wrote something wrong english is my second language
@@GabrielPG-yi4xh in Watch Dogs upgrading your phone gives you the ability to drive in the rain, survive explosions point blank, and weaves Kevlar into your skin....
what about vehicles being in a crush and your character can just walk out of them with no injuries and the vehicles parts still function properly or better yet magically make the car flip if it's upside down...
GTA has RPGs and homing rockets and sticky bombs. Each vehicle has a specific resistance to each type. And THEY ARE NOT PROPORTIONAL to anything. Like, you can blow up a tank with 8 rpgs or 16 homing rockets. So the homing rockets cause half the damage? Wrong. Another armored vehicle can chew through 30 homing rockets while enduring just 6 rpgs. Either the game is actually calculating on the fly, considering hard spots and weak points or.... the developers just threw random numbers for every vehicle they created.
Or your gun and their gun are entirely different, down to the model of the magazine/clip, with the only thing they have in common being ammo type, and you can loot said ammo for a gun which the magazine is curved, has a spring meant to load the gun from the side rather than bottom for some reason, and also is two times wider than yours, and yet you suddenly get to use that ammo without transferring it.
SAW often don't have changable barrel, MMG too but still, not have a chance to do that is quite unpleasant, maybe using it as a balancing factor like how gun simply overheat but instead of boring wait you have something going on, just like emplacement gun in far cry series that you rechamber the gun edit: how the fuck did I wrote barrel as recoil?
When you can take a 50. Cal to the chest and live
But die from a knife to the foot...
Cough Tom Clancy's Rainbow Six Siege cough
yeah! and you can also be hit by 14 bullets and still live PLUS you’re still as mobile and fast as if nothing happened AND 5 minutes later, you’re top shape!
@@vitamin..e Bruh... Cuz it's a game.
@@acejoker1477 So true
Puts the period after the 50 REAL expert on the topic lmao
Shooting an npc in a stealth game and hearing bystanders say: "must've been the wind"
Lol. Yeah, the wind blew a bullet or an arrow into my partner's chest. As if.
Every MGS game
In Crysis enemies are forever alerted once you're spotted right?
🤣
When every NPC finds you through walls if a silenced shot failed or you didn't follow stealth directions.
When removing the stock of a gun is considered an attachment.
Oliver Wampa
Ah yes
well, depending on the gun it can either make perfect sense or just seem completely moronic, as while some guns have stocks as attachments, others are manufactured with said stock, and taking the stock off would mean that it is altering the design, though depending on gun this can be just stupid, even more so if you can reattach a stock which required you to pretty much saw off, only to then saw it off again because you did not like using said stock.
@@funkmantim2661 no. It's always moronic. Do you not get the irony of am attachment being the removal of something on the gun. An attachment is supposed to be an addition not a removal.
jay51
LoGiC
@@_jay51 maybe, but would you want to be the guy in charge of the "detachment" option? attachments are one thing, but detachments are another in terms of gaming since it can lead to many differences, anything from simply removing the stock, all the way to removing items inside of the very said gun that help to restrict firerate to help avoid the gun breaking in some way (pretty much, imagine if a AK could just unload it's entire clip in less than 1/3rd the time it normally takes to unload the whole thing) and then also have to pretty much add the very same drawback into the game because otherwise that would be the only thing people would do. There is also the arguments about the fact that some people remove built in attachments just to place different ones on, in which case is it really a attachment and not a replacement? like with scopes? there is always a difference between not thinking things through and playing it safe by not adding more work onto a project that honestly does not need to be there to begin with.
If a shotgun doesn't have the barrel sawed-off, then its range is great
It depends on the type of ammo for example buckshot spread like a bunch of bbs while slugs are a solid bullet witch will give you more accuracy and damage over more distance!!
Also buckshot is great the closer you are!
And bird shot shouldn’t Be used in combat because it’s literally just a bunch of tiny bbs any level of armor will stop buckshot will do the job much better bird shot should be reserved for birds this coming from someone who actually knows quite a bit about firearms
You could indeed snipe with shotguns when slugs are loaded
@@joshualulis3561 well sort of but ya
Character: Is on a stealth mission.
Also Character: Yells RELOADING every time it empties a mag.
Reminds me of markiplier screaming because he was nervous in ballora's gallery
Gun: *RELOADING!*
Jimmy, shut up! You'll give our position away!
GUARD OVER THERE! BE QUIET!!!!
Yells reloading when hes alone
I can't beileve they didn't talk about the bad guys never running out of ammo. Like in the last of us supplies are rare and resources are low but the enemy can shoot at you for 20 minutes straight and NEVER RUN OUT OF AMMO
I actually once tested it in Bo3 got shot at nonstop 25 minutes straight
And then they only drop 4 bullets for you. Lmao.
I ran into Jackals running out of ammo on Halo Reach.
Not just bad guys, but all AI's including friendly AI's, lol
Or stop to reload in most games, or even how you can't take all of their seemingly unlimited munitions, just the stuff that was in the gun and what presumably fell on the ground, far cry and fallout new Vegas/3 solve this to an extent, but still
"You ever notice that mounted guns are always unlimited ammo"
Me: *Cries in Tachanka*
Theres more than ten games in my room with limited ammo mg's, only in cod and those horrible ones do the bullets never stop
Kapan:Its ok buddy
Ya, a minigun will go through an entire semi trailer worth of ammunition in a minute. It'd melt first, mind you.
Hail the lord
SpeedingOffence look up the Vulcan cannon. It never melts. Or the guns at the a10.
5:50 I found out that the amount of bullets you have in your bulletbelt in red dead redemption 2, actually depends on the amount of bullets you own. I love this feature
I was gonna say that, in rdr2 if ur out of ammo there's no bullets on the bandolier
I've also noticed that on a number of ocasions and videos
Why does he just pull em out willy-nilly with no pattern?
Same in ghost of Tsushima. Your arrow count is actually displayed in the quiver
That's when you know they're just showin' off.
You forgot to mention that most video game characters can carry an RPG in their pocket
Yea I like it when it actually shows what you are carrying and it doesn't let you carry more that is unseen
Yea, like GTA for example
@@then00b82 anh cops just say Hi to you 😂
no think of what agent 14 said they hide it in there hole
If rpgs existed in rdr2 then it wouldnt happen like the way ya said
Not about Guns But
Player: *get shot in the head*
Also player: *wraps bandages on the arm*
Far Cry 3,4 and 5 tehnique
@rust
Try rainbow six siege
Logic
Last of us
Me getting shot in-game: im fine
Me getting shot in a cutscene: AhHhHhHh
that's a good one
And sometimes the other way.
GTA 5 lmao
Roland in borderlands 2
Uncharted justifies that quite convincingly. According to the developers everytime the screen gets red/black you're runnng out of luck (dodging bullets). The moment u die is when you're hit by a bullet.
The problem with shotguns is that in reality, it all depends on the ammo and barrel length.
Buckshot in a short barrel isn’t great at range because it spreads a lot, but slugs through a long barrel can essentially become a 50 cal rifle
@@stpbasss3773
You clearly don’t know what “50” cal means🤦🏾♂️
@@TheDougSpot I get what you're saying now lol I read your comment wrong you're not talking about sniping distance sorry.
@@TheDougSpot he meant in standerds of rang 🤦♂️
Not nearly heavy enough and not even close to the BC or velocity. Slugs are only good out to 150yds.
@@darrengarcia4937
The fuck are you talking about?
When you can't shoot someone through a wooden fence.
Foam Smasher72 when your enemy can shoot u through a wall but u can’t shoot them through the same wall
Or drywall, grass, leaves, glass, cardboard, etc
It depends on how they modelled the fence. To save time and resources, they would just make it behave like a wall.
I've used a medical tent wall as cover in The Division
@@jonesey251 ah yes the highly bullet proof medical tent 😂
Gets hit in leg...
Wraps bandage around arm...
"Ok we good now"
ppft, you should play far cry 2.
>get shot in the head 5 times
>snap fingers back to place
>health slightly refils
@@JSHADOWM nah nah any farcry game
*cough cough Ethan Winters and his hands*
I found it particularly amusing when shooting enemies in the foot a couple times and they die.
@@skyshroudsylvan6022 In borderlands I think you can crit an enemy by hitting them in the balls
Game : *being a game*
People : it's unrealistic lmao why can't it be more realistic?
Game : being very realistic
People : It's too hard! I can't play it like this, it just sucks!
Yeah this is why there is COD for normal people and there is Arma for the other
ye everyone always complaining about games being unrealistic then when a realistic game comes out they complain about it being unbalanced, like there cant be both cause reality is very unbalanced
EFT??
@@DarkKnight15935 Tarkov, where shotguns black your legs from 80m away. So many good times in Tarkov.
CoD fans when they touch Arma 3
I've always assumed the thing about "leveling up" a gun had more to do with your player becoming a more precise shooter at higher levels. Like not that that the gun itself is more powerful but your shots are more likely to hit vital organs or whatever...may be bullshit but it works for me
Could also b the ammo gets loaded with better explosives that make the bullets faster or something like that. Like practice ammo ain't as powerful as war ammo in real life.
I think the gun leveling up would be someone making it better (ie if the barrel was warped it wouldn't shoot strait). I think the gun getting stronger when the character levels up is meant to be that character learning to shoot better (ie shooting vitals).
IRL, yeah you can physically get better at shooting making your abilities with the same gun more effective. At the same time, 2 gun of the same platform like a Glock can be drastically different based off the parts they have in them. All of that said, your personal skill will land more shots than noob shooting a million dollar gun. Also Rebecca Matyas isn't wrong either. There are different load type that give different characteristics to specific bullets. But not all guns can shoot all different bullet "specialties". This is definitely a topic that can't be covered in one comment, book, class, or lecture.
It makes sense to me, it just a way to show characters are becoming more skilled and fighting better and landing more shots while being harder to hit, since one can not make the player shoot better and think smarter.
@meme meme there is still different kinds of ammo loaded with different types of gun powder though. Ammo one would typically use in a range used less powerful gun powder due to it being not as finely ground out making the slugs not move as fast and causing less damage. Where as there is like more high powered "war ammo" as I put it that utilizes more finely ground gun powder that makes the slug travel faster causing more damage. So actually aside from not calling it the right thing I AM RIGHT.
When you snap someone's neck 3 times in a single round of mortal combat and they are still in perfect shape
Juan Cedeño makes sense for scorpion and all the supernatural characters. It technically works for sub-zero as well cos he could freeze his neck in to place
@@aspecimen6939 yeah and also most of the characters are literal GODS as well
well no one would play the game if it has real physics
@@chadg.8948 someone give this guy a nobel peace prize
They are all immortal that's why there's mortal combat duh 🤣
Not to mention that when you reload the bullets get automatically added from one mag to another.
Or even worse, throwing away the mag but somehow it gets added to your reserves
They just need to only allow reloads when the mag is empty. I think it would help because I’m always a culprit of premature mags reloads.
exactly. They must make it so that the leftover is wasted
The original demo for Black had the number of Magazines/shells/etc in reserve but not the number of bullets.
So if you reloaded with half the ammo in your mag, you lost it. I can't remember if the final version of the game did the same thing WRT tossing the leftover rounds but I know they changed to a bullet readout vs just number of mags. I'll have to go back and replay it.
It should've just show the number of mags instead of bullets
Reloading a half fired magazine and then having the character rack the chamber again, even though there’s already one in the chamber.
Liam Busch was you would like escape from Tarkov
the new cod got this right thankfully, pretty sure battlefields have been getting that right for a while too. thats definitely one that bothers me too lol. (and of course the hardcore shooters get it right obviously)
Reloading a half full mag and it saves the ammo in the previous mag.
When you reload a half fired 30 bullets magazine, you should keep the bullet in the chamber therefore have 31 bullets
Borderlands.
Ya know what my roommate and I would always laugh at, is in Battlefield, how a single swipe of the combat knife can take out a whole section of chain link fencing.
Pet peeves I dont think you mentioned:
When the characters hold the default gun in the cutscene rather than the one you actually have.
When the weapons in cutscene do FAR more damage/realistic damage than during actual gameplay, or the characters suddenly have shit accuracy shooting at something getting away.
Exactly like in saints row, and assassin creed, blacks ops 2,etc
Resident evil 4. The original handgun is shit. Everyone chooses the Red 9 anyways!
Bruh my exact thoughts. Replayed all the mass effect games recently and this happend throughout all the games all the damn time 😅
TheSilverWolf1998 uuluyyyiuiyikthhnhhjjjjjjioäöiiiioom gg
Kjell
Mjukt underlag
Looking at you GR: Wildlands
When your grenade launcher only launches grenades the distance you can throw them...
T Ban and they don’t explode when they hit in front of you with a censor explosive tip and it doesn’t blow
LOL MGS2
Almost like you're going for the "cool factor" of having the launcher Instead of throwing it like some peasant.
Not even close to the distance you should be able to throw them
Yamila Pena
whats a censor explosive tip
Bad Guys: infinite ammo
Good Guys: Limited Ammo
Yeah That's Fair
Ethan S This isn't exactly an example of a "decent game" lol, but in the new dumpster fire of a Ghost Recon travesty, the enemies literally never even reload their guns, let alone run out of ammo. Operator Drewski did a video recently about this game that begins with a clip of him literally just running in circles around an enemy soldier who's firing a pistol at him, shot after shot, and not only can he not hit Drewsky, point blank, but the enemy fires unlimited rounds from the pistol without ever reloading.
Infuriating.
Remember how in fallout enemies seem to have unlimited ammo but you loot them and they have like 7 bullets lol
Some games do give them reloads, but unlimited reserves.
Cries in deus ex hr XD
even skeleton in minecraft
Me: *aims down the sights*
Shotgun: *magically converts to slug rounds*
haha pew
there is a certain shotgun in CoD BO 3 that, when the right attachments are on, acts like it is firing slugs. only one hole is made and if your crosshair is on an enemy within like 10 feet from you they die instantly. however past like ten feet the slug just vanishes, does 0 damage and doesn't create an impact hole.
@@gabrielhenson5751 I actually have only played cod3, codTBRO, bo1, bo2, bf1, bf3, bf4, mw2, mw3, and codG.
@@mynaemsophie gгаss
In Energy Assault, the spread reduction when aiming down sights depends on the weapon. Shotguns don’t get any better, but sniper rifles go from being useless more that 3 feet away to actually having sniper rifle precision
Headshoting someone with a AR: Survives
Headshoting someone with a pistol: E X T E R M I N A T E D
Norman Rustom **COUGH COUGGH** DID YA FORGET BOWS!?
Diego Quezada Zavala dude no, there are far more games with godlike bows than there are knives. Knives in a majority of games are useless. Like far cry, it’s knives suck when not making a takedown. But it’s bows are insane
CSGO
*cough*. F*cking five seven
TwilightWillBite did you really just censor fucking
Literally the fact that you can still hear just fine after firing in a game, with any gun.
well, ear protection exists
@@DastardlyDawar i have shot guns in irl. Ear protection inly do so much. + In actual fight soldiers whit put them off o put them lightly (not sqwizing them and them pushing them deep into their ear) because they need to hear each other
@@yuvalgabay1023 oh ok my bad
@@DastardlyDawar sory for bad English but English isnt my first language and i have big fingers
@@yuvalgabay1023 it's alright, have a nice day
When you shoot a revolver in some games and hear a shell hit the ground.
*Yeah bitch science!*
@@BuckBewENOfficial How's life in Alaska Jesse?
@Amail Someoneeveryone 😂😂
@Amail Someoneeveryone u must have not cared about it to much if u hadn't finished it even though its been out for over a month
@Amail Someoneeveryone nah man youre despicable for still not having watched it. WTF R U WAITIN 4 NIQQA
I remember in highschool playing metal gear solid and everyone hyped up how realistic it was. Then I joined the army afterwards and learned the fired round doesn't always hit where the cross hair is aimed. And that due to the bullistics you have to compensate due to distance and wind direction.
MGS was still a good game but realistic my arse.
mf in the army and spelled ballistics wrong
Division 2, high level enemy wearing a baseball hat survives a 50 cal to the head.
Yeah when the divison was relatively new I was watching a game play, where the player character shoot to the head an NPC with .308 cal M14 nearly 15 times, and that was the point when I decieded I'm not gonna play with this joke...
Well, its supposed to be an rpg. Not a “tactical shooter” like Ghost Recon Breakpoint.
Lol
@@privatefrizz8627 Ok, I get it and even accept it if it costs three .308 bullets, but fifteen?! this it's ridiculous...
that baseball hat is +100 defense buff
Being in the military, you will quickly realize that the most unrealisitic part of any game isnt the guns, isnt the tactics , isnt the vehicles... Its the characters ability to run up hills. two steps in full battle rattle and you're toasted on a hill.
Hell yeah, full set of ESAPI or lv3 hard plate and 9 mags. Like holy crap the restriction
Especially if you are carrying a 240. But I will say some games get a lot of the sounds and weapon recoil fairly right.
COD is definitely the least though smh
Yeah but you cant blame COD for being the arcade shooter that it is and not having realistic sounds or exhaustion. Just too big of a deal for most producers to simulate such thing and us gamers would in the end probably just get annoyed by the reaslism
Your telling me military sniper don't just eat 15 smg rounds then Y-Y 360° quick scope someone?
Arma3
When you you’ve got 30 rounds in your mag with 180 on you, you shoot one, reload and the character throws the mag away - your total bullets are somehow 179 instead of 150
Also re-cocks any selfloading gun, throwing away the perfectly good bullet in the breach, but somehow keeps it in his stockpile.
There are some games in which you lose the bullets
@@touqeershahid8636 Cry of fear
But actually in cod warzone he saves the half ammo mags... And throws away the last one.
@@touqeershahid8636 Arma III.
Crysis 3 did a cool thing with the predator bow. It is mentioned in the first mission and I only caught it on repeat playthroughs but the predator bow is so powerful because it is linked to the nanites in your suit. It's cool to have an actual reason the bow is such a killing machine.
When a sniper is scoped in in games, it’s pinpoint accurate, but when it’s hip fired, it shoots literally anywhere except straight
@@rXTrLEGENDz there's a few exceptions like Obsidian's The Outer Worlds, but I'm mostly talking about games like Call of Duty
actually, thats "not that bad" if you think about thhe zeroing... sure is exagerated, but actually in some videogames the sniper have a perfect aligned aim no matter the distance of the objective... IRL if you can aim nice at 800m, you would be doing shit at 200m
@Maximilian Bien oh yeah, I know the francise fromm thhe first days, however I was not too happy with the thirth one, I think is theh 4º the one I have pending
@Maximilian Bien ahahaha, Mmaybe thhis is a bit away from mthe conversation, but try Doom eternal any time, they really nailed the difficulty options and gameplay system even on a supposed to be "very basic Shooter" im really enjoying it right now, and It makes Doom 2016 pale in comparison.
In all games except Halo. In Halo the sniper always have pinpoint accurracy
When you put a silencer on a gun but it reduces damage
And range
well cod mw fixes that
@Alex Luca dude wtf I had a stroke trying to read this chicken scratch paragraph
Suppressors use Subsonic ammunition, which means the velocity of the projectile is significantly lower. This means you won't have the same stopping power.
@@Christfollower89 would only use if the intended purpose was just to be quite. But as stated, in real life suppressors are used for multiple reasons not just sound reduction.
When you reload halfway through a magazine the extra bullets magically sort themselves into fresh magazines
I was thinking the same thing about a week ago, great point
Some games tackled that issue
It’s most likely just keeping a half empty mag instead of tossing away good bullets
@@liquidbogan4120 in most shooter, no matter how much you reload the mags will always be full, until your bullet reserve dried up
It’s a lot more tedious to make your character fire another half mag, then make you empty the first mag and reload the second mag and then get one mag, rather than just had it to the reserve
Also when you reload in a game, you don't throw away what was left in the previous magazine. Instead you still have all the bullets that haven't been fired
There’s a game on Roblox that does throw away the bullets in your magazine when you reload. The “ammo counter” even shows the amount of magazines left, instead of the amount of bullets
@@victorvirgili4447 What's the game?
Your engrirnsh
Is too hard to understand or I'm just dumb
when you aim down sights with your shotgun to magically tighten the spread of the pellets...
@Hallowedpointdtp Or I jump to loose the spread by 3 feet... lol
I can see it helping stability which improves accuracy and reduces recoil... But narrowing the spread of the buckshot can only be done by changing the barrel or adding a choke... So yeah definitely agree with this one...
Well the problem is, in video games they have like 5-7 pellets registered out a of trigger pull when using a shotgun. While in real life there are 100s of pellets. Think these differences kinda make up for each other.
@@matthewcaimbeul8722 There are 8 .33inch pellets in 00buckshot, which is the generic one everyone thinks of. This has the best balance of stopping power and spread.
There are 800-ish 2mm BBs in birdshot, which is what you are thinking of. This is a major nuisance if one is shot, but it's not going to cause any significant short term effects (excepting the face), especially against any armour
Same with snipers. If I hold it in the exact same hip position and shoot multiple times they should all land around the same place. But no they have a 5 metre radius of spray not even a metre away from the barrel.
The scoped shotgun is actually correct. You can fire a slug accurately beyond 100 yards.
Robbaz was a master of this technique.
Not acurrate necessarily
Not acurrate necessarily
Not acurrate necessarily
@@xtremegamesx8948 Not acurrate necessarily.
“Here I’ll close my eyes so I can’t hear you”
“Dude that’s not how hearing works”
“What?”
“I said dude that’s not how hearing works”
“What?”
Hey look it's zelda
@@qandrei22 That pisses me of quite a bit, I REALLY hope that was intentional
@@qandrei22 thats link you dumb@ss
@@qandrei22 FINALLY someone got the name right. all these fake fans calling the main character Link. shameful.
@@Zack-bl2gg woah, haha, looks like you caught a joke!
When it comes to bows, I feel obliged to point out that the reason they aren't used in combat isn't due to its capabilities in killing things, which is still impressive by modern standards, but in training times needed to make them even remotely useful. It can take years to learn how to use a strong enough bow to punch through thin layers of steel, let alone train your body to manage such feats, and while most ballistic armors use materials that are a joke for bows to punch through the training needed to make them useful is still up there. At the same time, an army instructor can teach a recruit how to shoot, reload, and maintain between two and three different weapons while running them through basic training, which takes months at the most, and can still ruin people's days despite the armor that's used today.
When you sneak around an bad guy but you have to reload and your character yells COVER ME I’M RELOADING but the dude doesn’t hear you
"Must have been the wind."
Yeah of course because he is covering you
Hes ur friend
TIME TO GET SERIOUS
Modern Warfare would like to disagree with you.
silencers? ingame: less range, less damage, less accuracy, zero noise. reallife: longer barrel = more range, more accuracy, slightly less loud...
don't forget, due to the longer barrel length the bullet goes faster and as a result deals more damage.
A suppressor will only slightly increase velocity (since the rifling obviously ends at the barrel so the baffles in the suppressor can work) just by containing the gas a little longer, but subsonic ammo used to reduce sound is slower.
However, some ammo types like .45 ACP (fairly common pistol round) and 9×39mm (used in the AS VAL and VSS Vintorez) are subsonic already, so putting a suppressor on most 1911s or pistols like the USP Tactical (P12) shouldn't negatively affect anything besides making the weapon a little longer and heavier (slightly less recoil but maybe slower handling and obviously being more visible from around corners)
@@stevenbobbybills they wont,supressors hold up gas that puahes bullet
Sub-sonic ammo actually negates some of the pros you've listed in exchange for no bullet cracks. And frankly, suppressing a gun doesn't make much sense without sub-sonic rounds, unless the ammo is low-velocity like e.g. .45 ACP, thus sub-sonic by default. I'm surprised that games usually don't give the player any choice as far as ammo types are concerned.
no,supressor holds up gas that pushes bullet more,its kinda harder to aim and everything elese is lottle to no difference
The arrows in Skyrim... your foes/prey walking around with an arrow in their head and saying to their companion, did you hear something?
I mean skyrim is weird asf
Also Skyrim: this item could weigh 6 or 7.
Me: 6 or 7 what g, kg, ect
Skyrim: *maybe 8*
A Glass Sword people GLASS freaking sword! And elven sword has more base damage than a steel sword... Just, why... 😁
@DEREK OSTROM *looking at his friend bleeding out*
"Okay."
Must've been the WIND!
I remember the Zombi U mounted gun, and the panic of having to reload, and then back off because the zombies got too close to reload. Now THAT was a game where, when you DID get to use the guns and their limited ammo, it was an adrenaline rush, not a power trip.
They did something like that in Black Mesa, instead of the howitzers in Half-Life they have missile launchers that you have to reload by picking up a missile and putting it in the launcher
Other things:
Shotguns- these devastating weapons make the least sense in games since they usually get nerfed hard for balancing reasons
-Shotguns specifically are turned into air cannons in video games, their range in real life is much greater with military grade shotguns and buckshot being instantly lethal well over 40ft with a much tighter spread, and an effective danger range (and I mean the “fucked up and crippled” kind of danger) of 400ft and beyond depending on the shot type.
-Speaking of spread, regular and long barrel shotguns in games usually have the spread of sawed-offs and the sawed-offs may as well be a deadly can of aerosol with how short their range is and wide their spread usually is.
-slugs are way too weak in games. The 725 is the most accurate representation of a slug in video games that I’ve seen even though the accuracy at range is a bit excessive. Slugs have an effective range of up to around 300ft but are deadly beyond that if you can actually hit the target. Remember, this is a solid one ounce chunk of metal flying at over 1000ft per second. That body armor isn’t saving you from a direct impact.
Explosives- these suffer the same problems that shotguns face for the same reasons (seriously, lobbed explosives are fucking terrifying in real life)
-frag grenades have a way larger blast radius and the blast itself is usually lethal up to and even beyond a 20ft radius. But, the fragmentation is lethal up to a 40ft radius and can still maim people beyond that.
-flaK jackets won’t save you from any sort of explosive within 20ft. The main point of a FLAK jacket is to protect you from the flak-like fragmentation (flak being anti-aircraft fragmentation rounds). The jacket does almost nothing to stop the blast wave
-speaking of blast waves: being across the pill box from a grenade won’t save you from a grenade no matter what box is between you and it. In games you can usually survive explosives in hard structures by putting a piece of cover between you and the explosion. Unless that something is a thick wall, that blast wave is going to bounce around that concrete bunker of yours and hemorrhage your organs into a fine red paste.
Weapon spread- this really annoys me because it just seems so stupid
-ADS does not impact the natural spread of a weapon. bullet spread does not increase when you hip fire if you hold the gun steady. The only thing that changes the natural bullet spread of a weapon is the bullet you use and the barrel. The most offensive case of this is sniper rifles. THERE IS NO REASON FOR A BULLET TO EXIT AT A 30 DEGREE ANGLE. Assuming there are no significant imperfections in the gun and bullet, It is basically impossible for a bullet‘s trajectory to vary more than the width of the barrel within the barrel’s length away from the end of the barrel (unless it’s using projectiles significantly smaller than the barrel itself I.E. buckshot)
I could list more but this is already a long comment.
that was a mouth full... but the points you're making are just true.
the spread of sniper rifles has always annoyed me, like you could have an enemy literally right in front of you and it should be physically impossible to not hit them, but if you aren't looking down the scope the shot still misses somehow, but look down the scope and now you can suddenly shoot straight again.
One more, when you look down the scope of a rifle, it's a lot harder to actually find the crosshair inside the scope than it seems. Also your head moves around so it's hard to keep the crosshair in the same place
In real life the shotgun pellets can travel up to 1km before losing its initial energy.
Thank you for sharing your opinion, You are completely correct and I am in Agreement.
*launches americas entire nuclear arsenal at a door*
Door: "Yeah how about no thanks, come back with a bobby pin."
I have to agree with this one especially. And in some games it's a matter of design prefefence if a door can be blown up on is indestructible. So if you get stuck you might try blowing it up and wasting ammo.
Dude you right I play fallout and same thing happen to me😅😅😅😅
😂😂😂😂
Fallout 76:bombed by a nuclear bomb*
Fallout 76: oh bombed by a nuke? Sorry you cant unlock doors.
Except in cut scenes where a grenade might be enough.
Shoot someone in a video game: * get points *
Shoot someone irl: **go to jail**
like wtf amirite
Chill
Right
Yeah, happens to me all the time.
Or asylum
@@stinkypickledingus4336 AYOOOO
3:39 A concept many don't know, these type guns have to change barrels when they start to overheat. It also amused me in a WWII game that machine guns never had their barrels changed during combat. You simply continued to fire them over and over again. That wasn't the case.
I once played a game where you'd have to change barrels out occasionally but I can't remember what it was and it bothers me so much that I can't remember it
@@jeremy5602 I'm interested about this one, i'm trying to implement the exact same mechanics to my prototype.
@@jeremy5602 Red Orchestra 2 maybe? It's a fairly realistic WWII shooter in terms of how guns work, and the MG34 at the very least, if not the MG42 and DP28, could have its barrel changed out, and you'd get a spare when you spawn in. The barrel could get destroyed if it overheated too much, iirc.
@@sneakysoviet9 YES OMG
When you run out of ammo on a belt-fed gun but there’s still bullets hanging out
Gad Holland and the billets aren’t going in the feed
LMG logic
@X Ronixx X look at the new mounted guns in escape from tarkov their truly great
@X Ronixx X i think even rainbow six 3 did this right in 2003?
it shouldnt happen anymore in FPS :D
@@Abensberg And yet it happens in Rainbow Six Siege... The irony is strong in this one.
Check Capitao's M249, his belt never ends, even when you're "empty".
I've always hated the fact that most video game shotguns are only effective within sneeze distance. Then when a game makes the a little more realistic, everyone cries that they're OP. Grr.
Honestly in my opinion shotguns simply shouldn’t be in video games. Atleast buckshot shotguns, slug ones, ehhhh its whatever
I think a better way to depict shotguns in games while keeping them balanced is to have realistic armour simulation. 12 Gauge Buckshot has very poor penetration characteristics compared to rifles and even most pistols. STALKER does this pretty well. Shotguns have tight spread and do a lot of damage, as they would in real life, but when encountering an enemy in decent body armour, it's quite ineffective, unless you load slugs or switch to a rifle.
@@xxfalconarasxx5659 so basically 12 gauge buckshot is like a sword? Against flesh it’s very effective but armour? It’s like a kids toy unless modified
Try ravenfield if you wanna fuck someone up with an m1912 birdshot from 200m point blank and be a bully
@@ImWallace799 I tried that, but its not multiplayer :(
how about throwing knife instant killing heavy armored enemies?
Far Cry 5?
Well, most bullet proof vests don't do shit against knives, bows, pointed sticks, etc.
@@josephmclaughlin933 most bullet proof vests are also knife/stab/slash proof but I assume he is talking about FC5 where the heavily armored characters have full metal armor
I can see it if there was a cut scene showing them getting stabbed in the eye... Otherwise Don't make sense...
There are 3 types of armor. The ones that are made to protect you against sharp/pointy weapons, the ones that are made to protect you against blunt weaponry/force trauma, and the ones that protect you from bullets. Blunt ones are usually thick and heavy with padding on the inside to protect you from blunt force trauma like a motor cycle helmet. While the Sharp/pointy ones are made from hard materials, they don't need to be heavy or thick because most blades can't penetrate them and they can't slash them, that's why some cops in Europe use chain mail underneath to protect them selves against knife attacks. The Bullets ones however are slightly different from the other two, they need to stop the bullet before it hits the meat/skin, it doesn't need to be heavy but it needs to be thick, needs to stop the momentum before it hits the wearer, it is mostly made by fabric and some filling inside the fabric, also it doesn't always protect the user 100% it also depends on what Gun and ammo it is, knifes can penetrate the armor.
"Sniper" shotguns actually exist. Rifled barrel and sabot slugs.
I mean, are they really still shotguns at that point?
@@Fricasso79 Yes. Just a different round.
Rifling makes it a rifle...🤣
@@buschg7106 by that logic pistols are rifles
When melee weapons can dish out more damage than guns.
Shoot a dude in the chest twice with a 9mm pistol?
Nah mate, just slice his toe with a pocket knife, that'll do the trick.
Well bullet vest don't exactly protect you against knifes in real life. Also getting shot in the chest is not too bad, but getting a big open wound that rips through your bullet vest and cuts your skin open and fills your nerves with pain inside and outside is much more worrying than 2 bullets in the chest that may or may not hit your armor first.
@@MrDuck-po3wy keep in mind I said "slice his toe", not "stab him in the chest".
2 bullets to the chest are 100% gonna be more problematic than a knife to the toe.
In a game, several bullets to the chest not even doing as much damage as knifing their foot is pretty silly.
@@kinorris1709 if you're getting your toe cut open with a bleeding wound it would be much more painful, the shock from it can make people pass out, 2 shots with a bullet with protection is less painful, unless the enemy wasn't wearing armor the guy will be fine.
@@MrDuck-po3wy i been stabbed twice you are chatting shit ..... you dont feel getting stabbed it just feels like a thud. Pain occurs in healing not the incident... i fought my attacker after i realised i was stabbed went nuts and battered him..... then got arrested for attempted murder spent 9 months on remand .. and freed with no charge... but you are chatting crap
Tip one if you find yourself in my position don't still be stamping on there head when the police
Shoots the hell out of a door
Diamond City Security Guard - “yes?”
Still makes more sense than the impenetrable chain link fence.
No form of matter can ever get through one of those.
They are the ultimate barrier that could stop a nuke, but you can still see through.
@@Username159_ Yep. I am planning to give my unstopable force of evil chainlink armor (not chainmail - because that's weak as heck compared to most other forms of armor aparently) AND I WILL RUUULE THE WORLD!!!
err... mind to join my unstopable force of evil? We have dental care and a retirement-plan.
@@robertnett9793 lol unstoppable force of evil?
@@robertnett9793 entertainingly enough chainmail is good as shit in a real fight, all rpg armor is paper
when bullets don't penetrate through drywall or other soft cover
Slick Pickle
Barrels, cubicles and other small obstructions in COD: "yes."
R6 covers this which is one of the reasons why I like it
...But then pierces thick brick wall.
@@ghastdude589 _Laughs in metal grid stopping half of the bullets_
GhastDude589 but tiny metal bars on stairs can stop maverick gun
I would love a sniping game where you could zoom in on a conversation and either get subtitles or have your character repeat out loud to himself what they’re saying by reading lips.
Pistols, especially revolvers, invariably have near perfect accuracy, insane range, and do stupid damage per hit. But if you manage the trigger control to fire only one round from an automatic rifle, it's going somewhere left of your point of aim, and only does about a quarter of the damage.
On that note, if you have two versions of the same gun, one automatic, one semi-auto. The semi auto can one shot dudes precision marksman style, but a single round from the automatic will just tickle some thug.
@@DsiPro1000 To be fair it's a Magnum. Anyone expecting to be shot with a magnum and be ok just doesn't know anything about guns. The overpowered aspect there is the virtually non-existent recoil.
@@setcheck67 considering 5.56 puts out more muzzle energy do you really know what you're talking about ?
@@darrengarcia4937 which magnum
Some put out more than 5.56
@@justarandomtechpriest1578 regular 5.56 puts out more muzzle energy than even some +P+ Hard Cast loads in .44 only magnum that really put out more in that same package is maybe 454 Casull
I actually like how in Halo Reach the assault rifle is really powerful if you can get all rounds on target, and really accurate if fired in shorter bursts, so after a bunch of practice I could fire it practically single shot and could do serious damage with it, to the point where people accused me of cheating.
The fact that a lot of normal human characters can walk or run around with mini guns
Mine is better
got a better one. the fact that a lot of normal human characters can walk or run around after being shot by a minigun.
running around with a minigun is extremely doable....
now running around with a minigun with more then 30 seconds ammo is laughable bullshit let alone being able to shoot anything farther then a few meters cause ya can't aim and recoil is a thing no matter how strong someone is
Faris Alkhalifa @gta😂😂
The mere existence of a handheld minigun is unrealistic
Love it when you slap a silencer on literally anything and suddnely your high powered sniper rifle becomes an airsoft gun and won't alert anyone if they sat on your face. But IRL it would just make you slightly less deaf. They'll still hear you from literally miles away.
About the only thing a "suppressor" makes almost silent is a dub duece.
Dont forget shotgun silencers
@@coded_ragon6284 shotgun silencers do exist, and their actually way more effective than traditional silencers.
This one could be explained if it indicated you were also switching to subsonic ammo ( yeah, subsonic 300 Win Mag ;) ), but in general you're absolutely right.
Granted, most firearm attachments in games don't make much sense because "game balance" or some stupid idea.
The thing about that is it depends what kind of ammo you use. If you're using super sonic ammo the bullet is traveling fast enough to break the sound barrier so it'll still be very loud. If you're using sub sonic ammo the bullet is traveling just below the speed of sound so the silencer actually will make it significantly quieter, quiet enough to where someone in the next room over would think you knocked over a tin can not shot a gun.
Of course the classic: Silencers that make a gun weaker (Lower damage and less range) While it's the complete opposite in real life. I understand it is for balancing reasons because other players won't see you on the map but still...
maybe just make the silencer realistic as well like just bump up the sound of the shot and take of the negatives from supressors because its dumb
Really complete opposite? You know anything about guns? Considering you are losing velocity because of the gas baffles you would lose range. And suppressors dont make guns more accurate because their is no rifling in the can.
@@rubenazanauta157 what?
@@_playa_ u cant read or u dont speak english, i didnt say something hard to understand did i?
@@rubenazanauta157 you said “bump up the sound” silencers do the opposite
Farcry: shotguns have very short range
Call of duty: Snipes somebody across the map with a shotgun
Halo:.shotguns are melee weapons because nobody won't get out of your face
Except in 1 and 2 where they were like semi auto medium range nuke launchers. Lmao
Any Bosg r6 players😂
Same thing with pistols on COD. I've been taken out from across the map with a pistol.
You do know shotguns can get a pretty good distance on them, right? They have slugs hit up to 100 yards out.
@@donniegraham9134 the BOSG is a slug like in r6, so it can snipe
Most games: shotgun pellets dissapear after a small distance
TF2: *laughs in hitscan*
YEAH, close -56, 2ft away -6
TF2 also have crappy fixed shotgun fixed pellet pattern instead of random pellet spray.
@@1God1Fury which one are you using?
Yes
@@1God1Fury competitive has fixed spread, casual has RNG spread first of all,
Secondly, It's called rewarding people for their own skill and accuracy rather than trying to be realistic and giving your probability to hit a shot RNG for no reason
when you only can hold your breath for two seconds while sniping.
Get your heart pumping and try holding your breath
Well that's possible. Well in Fallout though... You can get over 2 minutes without air...
Your holding your breath for stability so your breathing doesnt move the barrel. After a couple seconds in reality the lack of air makes you shakier than just breathing
Holding your breath in real life makes it harder to aim,you want to fire while exhaling
@@Pally604 just did and I held it for 1:12
Whenever I have unlimited ammo, I go crazy about killing everything & destroying everything
Me: **plays fallout new vegas**
Also me: **shoots at door with a anti material rifle**
The door: mf, come back with a lock pick skill of 100
Gotta use incendiary or explosive rounds. They solve all of lifes problems.
@@jessewalker1408 i know right?
@@jessewalker1408 both of those are expensive though, so make the shot count
In real life a 50 big would go straight through a door I know because I shot a car engine block with one and it went right through
As a gun guy: The real problem with shotgun representation in video games boils down to how to balance them at the engagement ranges that you deal with in most video games (which are usually in the grand scheme pretty short range).
Honestly an example like the new CoD shotgun isn't that unrealistic. You can have effective ranges like that or even more.... BUT in a game with such short engagement ranges it's unbalanced.
Then in some games devs really overdo the shotgun spread to try to compensate for the close range fights and it ends up making shotguns useless.
Shotguns are ridiculously effective at short or even mid range. That's kind of their whole point. They are designed to be optimal weapons under those circumstances.
so the whole answer is... play PUBG?
I haven't played the new CoD, but I've had issues like that in Far Cry 5.
You actually get both ends of the spectrum in some games. The little short ditch cleaners have an effective range of 30 feet, and a slug gun can knock a human down at 100 meters.
It *would* be interesting to play a very realistic FPS, though.
K I was gonna make a comment explaining it, but you got it covered lol
Can't forget about the type of ammo being used as well. Is this buck shot, a slug, or are we just running around with dragon shells?
Battlefield 4 shotgun has implemented that concept for years.
Plot Twist: They couldn’t figure out how to make a reload animation for mounted guns.
you know to much
well sometimes its alright cuz there is no way to even use a sorta trigger for it, ghost gu n s
@@metalheadmaniac8686 why does everyone on the Internet put 'to' instead of 'too'...
@@GymmyRhys "to" and "too" are different
@@metalheadmaniac8686 so... because they're both different words, you therefore put the wrong word? right...
0:56 wow, sounds like those game designers actually tried depicting a shotgun's effective range accurately.
The narrator acts like he knows what he is talking about. Very annoying.
@@sakalaath ikr
he has probably never even seen a gun
I mean a 12 gauge is effective up to 30-50 yards so in a real life, shot guns are terrifying.
a dumb one is when the semi automatic version of a gun has way more power then full auto version of the same gun
Balancing. Some points in this video can be explained by just balancing.
@@LIMERAGE maybe under balancing sure,but almost every fps seems to have this issue,,
@@edwardposton2211 And that's normal, because there needs to be an effective weapons to quickly end very close range combat
@@LIMERAGE Balancing comes in the form of accuracy. If youve ever shot a full auto, and a semi auto you would know that Semi-Auto is a lot more accurate because you are able to get back on target a lot quicker.
@@Archer801 In games, semi auto weapons are shot slower than auto weapons, that's why they deal more damage per shot
Replacing a whole magazine to reload a single bullet
That makes sense cause you wouldn't normally top off a magazine and reinsert it back into the rifle during combat.
Maybe there talking the magazine out and loading the bullet in off screen and then replacing the same magazine?
* *Pushes up glasses like the know-it-all gun nerd I am* *
Actually! In a tactical situation, if you've fired your gun in an engagement, said engagement is over, and you're expecting a SECOND engagement with the enemy, you would reload your gun with a new mag regardless of how many rounds you fired. That's actually pretty realistic. You wouldn't want to run out mid-fight. What's not realistic is how the damn ammo magically redistributes itself into full mags. THAT'S the part that doesn't make any sense!
It's actually called a tactical reload, but yeah in real life you could take that bullet out and carry with you.
@Tristin Campbell in R6 it's the same as most games.
shotgun without suppressor in game: BOOM
shotgun with suppressor in game: pew
More like *tkk*
Thats because the suppressor is doing it's thing, muffling the sound.
kstanni87 it’s a joke because suppressors in real life don’t make it sound like a whisper
FOOMP
I hate that some games think that suppressor means no damage it just takes down range and bullet velocity
I love how in some games you can shoot them with a pistol at point blank range, but it does the same amount of damage if you shot from farther away. Like, I blew their brains out. How can they still shoot me?
Logic in csgo:
Ak47 damage: 45%
Knife damage: 100%
You haven't faced off against those who has "headshot" on you in every counter.
Well I faced something called aim hack
@@جبهةلبنانية True. And I could considered someone aim hack as well. But they would just say that "I am a pro" or something like it and others who would back him/her up.
Huh? Means that that when i meet a enemy in a multyplayer and he hit me every time whit a perfect headshoot that he is cheating?
balance reasons, everyones going more for a realistic game then a balanced game then when a realistic game comes out the complain its unbalanced
I like how when you zoom in while playing a first person shooter, the bullets hit wherever the crosshair is, but when you zoom out the bullets just spray all over the place
Try red orchestra 2, that shit doesn't happen
The Soviet Dog everywhere except the target*
Try hip firing with a real rifle or SMG
It will be extremely hard to control the recoil compared to when you ADS
@@caydenshannon7454 I think in games, the players don't actually fire from the "hip". They are still fired from the shoulder, only they aren't aiming down the sights.
To "balance" the damage, every automatic weapon naturally has a lower damage per shot than bolt-action ones, even if they were using the same ammunition. That really pisses me off.
Check out Escape From Tarkov. It is by far the most realistic shooter on the market.
It may be the case. But barrel velocity, and the actual power of the guns barrel can be a factor sometimes. It's like how bolt action rifles have less kick than semi-automatic (may vary)
Ok well games are supposed to be fun grandad
@Talon Hart not to mention bolt actions, in some games, a semi auto gun would be more powerful than the fully automatic one. for example, how does a single bullet fired from an ar15 be yields more damage than that from a m4, I'm not an expert, but aren't they essentially the same gun?
@@chadzhou106 Thats just weird videogame logic. The AR-15 and M4 are mechanically different but pertaining to the round (5.56/.223) they are the same. You can get different uppers for both, which just means its chambered in a different round, but videogames usually dont go that in depth.
Gameranx: Complaining about gun logic
Destiny 2: *sweating*
MW2:
“Ramirez, get on that minigun and protect the Washington monument!”
Me: shoots down the monument with my unlimited ammo
Ramirez does everything
SOAP!
Ramirez intensifies
MARTIN !
EVANS !
ALEXI/COMRADE
When you shoot an enemy's *head* and he still lives because either *you deal low damage* or *the enemy has a lot of health* .
*Yes, Bethesda, I'm talking about your game difficulties.*
Aight but can we talk about in fallout 4 how modding the gun makes the same bullet do more damage??
I mean a had shot isn't nearly as lethal irl but its still more then enough to take anyone down
@dutalex "It just..... Works."
@@appleslice4412 Hey, bullets hurt.
PUBG also needs you to shoot heads twice n sh*t... Ridiculous.
Being low an ammo for my M4, but I can’t pick ammo off of other guns of the same caliber because they’re not M4s
LuxExMachina F
COD4 Modern Warfare had rectify this. But in later CODs they took it away.....
"Oh look, a G36, thank god! Oh, wait, not the same magazine..."
@@megaynium Also the same goes for guns with different attachments.
@@killertruth186 the newest mw game brought it back from what i can tell
Reloading a shotgun, while laying prone, crawling backwards up a spiral staircase.
When you shoot at someone across a metal fence and a floating bullet hole appears...
I very much appreciate that you account for the actual reasons why these mechanics exist, instead of just hammering game devs for not making perfectly realistic games.
When your character shouts “TARGET SPOTTED” when you’re sneaking up behind them 🧔🏾🔫🔫🔫🔫
Yeah but that's not really gun logic, it's AI logic. XD
Rasist
I know it like you are sneaking behind them then your character say "TARGET SPOTTED I AM SNEAKING UP ON THEM"
You should have at least put a white dude too
TheNightFox how?
Shotguns in video games: “I can only give someone a paper cut”
Shotguns in real life: *more range than an assault rifle*
when you hold breath with a sniper and your character just suddenly loses all oxygen in his lungs, as if asthma just kicked it
are you stupid? if you hold your breath you cant hold your breath for like 5 minutes just to take one shot, it makes 100% sence that if you hold your breath until you cant hold it anymore, you breathe heavily.
how old are you? 8?
@@leonlindh6754 in most FPS games when you snipe and hold your breath for 5 seconds you are suddenly out of breath completely. I can personally hold my breath for 2 minutes.
@@doubleAAbatteries689 yeah but think about how much you are running around with heavy ass gear and a gun. then try holding it for 2 minutes while also probably full of adrenaline.
@@doubleAAbatteries689 try holding your breath for 2 minute after running around for your life in a literal deathzone and shooting heavy ass guns
All of you are correct to some extent.
No, you shouldn't be hyperventilating after holding breath for 5 seconds.
No, snipers don't take a lung-full of air before taking shot, they simply stop breathing just before firing no matter how much air was in their lungs.
It's VERY difficult to control or stop breathing while staying steady after being on the move with your combat gear.
Sometimes it takes more than a minute to calm down enough so you can even lift your rifle in order just to look through the scope.
When you're sniping and holding your breath slows time
@SpottyHickory 63 maybe, depends on how you look at it.
Nicholas Elliott I think I know what game ur talking about. It’s like, sniper warrior or something, the characters name is Tyler I think.
@@amandachapman4942 well. I've seen this feature in a lot of different games, its not really one or few specific games, but i see what you mean
Imma try it
Wait that’s not how it works in real life!!
Should’ve talked about how a sniper is 100% accurate when aiming down the sight and not when your hip firing
I hate that. In a few games like Crysis they were pretty accurate.
*laughs in Halo*
Laughs In TF2
Or how a “sniper rifle” is called a “sniper” even though a sniper is they person shooting and not the weapon.
@@rafaelmrc4433 nah, halo
You forgot to mention when the character carries to rifles with 10 magazines for each
And the reloading, you shoot 3 bullets reload and you alwayse end up with 30 bullets magazine when you reload (and often you dump the mag which is still half full but still in your gear)
One of the most annoying and imo UNREALISTIC aspect of all FPS.
You'd want to make your shots count. However, say you have a 30 Round Mag and you expend about every cartridge except for about 10 maybe 6 rounds left. You'll get the flag to reload after cartridge number 15 or 10.
Hate that mechanic.
When you reload but the bullets still left in your mag doesn't get wasted
They should make it so that you have to use as much of the bullets in each clip or you’ll be wasting ammo if you reload prematurely.
I specifically remember playing a game when I was younger and my great grandma told me not to reload early cause I’m wasting bullets that way, even though I really wasnt she just didn’t know that.
Add another element of “realism” into the game by adding that feature.
There's a game that did that (Can't remember which one) and it pissed me off because there was no way to tell, so I had wasted a bunch of bullets prior to discovering it.
@@davidgomez7882 Destiny 2 has that as a gun perk. Drop mag its called.
I'm pretty sure one of the Battlefield games had a fast reload that discarded the ammo in the mag and reloaded the gun way faster sacrificing the ammo in the clip, but yeah, still dumb. Some games have acknowledged this though.
Or when you reload a weapon with an internal magazine like a Mauser C96 or a bolt action WWII rifle (basically any of them, the M1903, Lee-Enfield No 4, Kar 98k) and you've only fired one shot but you still push five or ten rounds into it with a stripper clip.
"... the good guy is running around with an M4"
Thats a weird way to name your Bow.
The Model 4 English Longbow.
LongShotRT stereotype
mohammadkwt
Wait really
When some walks off a bullet to the face when you are standing 2 feet away
I've heard stories from EMTs and Cops of .45 ACP round ricocheting off someone's skull from less then 10 feet away.
But really? Does that happen all the time?
Ever played fighting force? It's brutal.
I witnessed a 9mm fired point blank into the forehead of a prostitute. Was calling 911 when she got up and started chasing the car the shooter got into.
@@charlesbeavers9771 Was she hot?
Bows actually hit with more force at the tip, than most common ammo types. So, that isn't too unrealistic.
An arrow head comes to a fine razor point, on a projectile that weighs 450 grains, being shot at 210 mph, is a shit ton of joules on target. Enough to pierce certain types of modern body armor. (Not deeply, but still)
When an enemy spots you and you go into hiding, they later just give up and think you're gone.
Thats every game ever, just like red barrels, they always explode.
Paulo Vinícius Precisely
O Meo
Or crosshair going red when aiming at a barrel
I immediately think about the Kyonshis in "Phantom Fighter" on NES. To hide from them, all you have to do is use a Mirage Move. Mirage Move means ducking and covering your face. You must cough up maybe three or four scrolls. A martial arts master teaches you to duck and cover your face. The Kyonshis stop fighting and start looking for you. You don't have to hide behind the furniture or anybody. I know that it's a martial arts game, not a game that involves guns.
Gun concepts........GUN
Vehicles taking more damage when your not in them and taking less damage when your in them
How about vehicles that are indestructible when you're not driving them and then suddenly have health once you start them.
In ghost recon wildlands on the skill tree there is a skill for the damage that you take on a vehicle and one for the damage that you do to other vehicles
Sorry if I wrote something wrong english is my second language
@@GabrielPG-yi4xh in Watch Dogs upgrading your phone gives you the ability to drive in the rain, survive explosions point blank, and weaves Kevlar into your skin....
what about vehicles being in a crush and your character can just walk out of them with no injuries and the vehicles parts still function properly or better yet magically make the car flip if it's upside down...
GTA has RPGs and homing rockets and sticky bombs. Each vehicle has a specific resistance to each type.
And THEY ARE NOT PROPORTIONAL to anything. Like, you can blow up a tank with 8 rpgs or 16 homing rockets. So the homing rockets cause half the damage? Wrong. Another armored vehicle can chew through 30 homing rockets while enduring just 6 rpgs.
Either the game is actually calculating on the fly, considering hard spots and weak points or.... the developers just threw random numbers for every vehicle they created.
"this gun shoots spitballs"
*level 90 blows a dudes arm off with said gun*
7 foot tall walking tank in sealed power armor: *steps on first-aid kit* Also him: “I feel better now”
Everyone knows a shotgun is just like a hand held claymore lol
More like a shrapnel launcher
Well single claymores are able to take out entire stories of buildings
@@Messerschmitt_BF_109G_10 arent rifles just shrapnel launchers?
@@Messerschmitt_BF_109G_10 more like more like
@@combusted no rifles are lead spitters
when picking up ammo along the way, every magazine or clip is always full. No need to transfer bullet
Or your gun and their gun are entirely different, down to the model of the magazine/clip, with the only thing they have in common being ammo type, and you can loot said ammo for a gun which the magazine is curved, has a spring meant to load the gun from the side rather than bottom for some reason, and also is two times wider than yours, and yet you suddenly get to use that ammo without transferring it.
When you don’t have to change out the barrels on a S.A.W.
Valus T'aurc
Props to red orchestra, it's the only game series I've seen where machine gun barrels need to be swapped out
SAW often don't have changable barrel, MMG too
but still, not have a chance to do that is quite unpleasant, maybe using it as a balancing factor like how gun simply overheat but instead of boring wait you have something going on, just like emplacement gun in far cry series that you rechamber the gun
edit: how the fuck did I wrote barrel as recoil?
Never ever changed a saw barrel as an infantryman..... Now 240 that's different.
@Jesus Christ I think Insurgency had a similar feature, I could be entirely wrong, but I think that’s the case
Also hello Jesus.
“pulls 8 rpgs, 5 mini guns, 20 shotguns, and 1,000,000 pistols from coat”