I eventually ended up having to get a realistic passenger capacity mod because all my airports and stations ended up being way too overcrowded and I just coudln't keep up with the demand for them all. That and I know buses don't max out at 20-25 seats, and I know a plane can hold waaaayy more than 50 people. Here I was with well over 500-600 people waiting at the terminals per route, I had to do something without congesting my network with more vehicles. I also found out from experience that bus lanes and trams are your best friends in some scenarios. Your road routes would have their own dedicated lanes without much traffic getting in the way, and trams hold more people than buses.
You should switch your bypass and "arms" at the stations...so that when the bypass comes through they can just go...whether or not the other platforms are full...nd if you put the bypass entry signals b4 the "Crissy Crossy" coming into the station the bypass will stop if there is a train that is coming from the platform that is in the intersection...the way the signals are now are making it to where the entire station is one signal block and no one can enter until the station is clear...or if a train is just bypassing...or if you dont wanna do that you can just put signals at every platform exit close enough that the longest trains on that platform are still able to turn around...also you should put a signal at every "on-ramp"...every branch that comes into/onto another track...especially at the stations with more than 2 tracks attached...like where the main track splits...then splits again to go to the "distribution hubs"...if you put the signals where the tracks come back onto the primary or secondary...or even tertiary...track the trains will treat the signals as yield signs..nd go if they can...but stop for the bypassing train...if the bypassing train is already in the intersection bypassing the station
Either that or make the bypass be on the outside then merge directly to the inside far, far down the track...probably b4 the "Crissy Crossy"...then break the inside track on the station so they have to use the outside...or put waypoints
IG...I actually mean to put ENTRY signals at ALL junctions, intersections and switches/merges...if they are exiting they are fine because you want them to get out of the way...but if they are entering you want them to stop if there is a train ahead
In Transport Fever 1, you want to organise the local public transport connecting: -residential areas (people) to industrial areas (jobs) and back -residential areas (people) to train stations/harbour/airport/intercity bus stops and back -train stations/harbour/airport/bus stops between each other -eventually, residential areas (people) to commercial areas (shopping) People will generally travel for one purpose at a time, e.g. home->job. You want the routes to be simple. If I want to travel from A to D, I can surely pass by B and C, which are on the way, but I don't want detours to F and H. You would prefer ABCDEDCBA or ABCDEFCBA, over ABCDEFGHA You also want the routes to be equally saturated. When you have the first stop at the train station, the second one at the airport and the remaining eight stops randomly around the city, the first two stops get clogged and you keep adding buses that drive 80% of the route empty. Bus passes. It looks like the rules in Transport Fever 2 are similar.
You could have the raw materials sent to the closest "staging area"...then sent to the distribution hub...then send the raw mats and/or goods to the factories...then send the goods to the distribution hubs...then send the goods to the different cities...the number of cars on ALL trains COMING into the distribution hubs CANNOT be ...and the number of cars on ALL trains LEAVING the distribution hubs CANNOT be 3>
A staging area can be the nearest city or a station in the middle of nowhere...it's just so the raw trains don't have to travel very far...the raw trains will only be going between the collection and the drop-off points
You should have placed a bunch on small 'regional' airports that go to your two hubs and have the hubs go between themselves. This way everyone needs to take at least 2 planes.
I eventually ended up having to get a realistic passenger capacity mod because all my airports and stations ended up being way too overcrowded and I just coudln't keep up with the demand for them all. That and I know buses don't max out at 20-25 seats, and I know a plane can hold waaaayy more than 50 people. Here I was with well over 500-600 people waiting at the terminals per route, I had to do something without congesting my network with more vehicles. I also found out from experience that bus lanes and trams are your best friends in some scenarios. Your road routes would have their own dedicated lanes without much traffic getting in the way, and trams hold more people than buses.
You should switch your bypass and "arms" at the stations...so that when the bypass comes through they can just go...whether or not the other platforms are full...nd if you put the bypass entry signals b4 the "Crissy Crossy" coming into the station the bypass will stop if there is a train that is coming from the platform that is in the intersection...the way the signals are now are making it to where the entire station is one signal block and no one can enter until the station is clear...or if a train is just bypassing...or if you dont wanna do that you can just put signals at every platform exit close enough that the longest trains on that platform are still able to turn around...also you should put a signal at every "on-ramp"...every branch that comes into/onto another track...especially at the stations with more than 2 tracks attached...like where the main track splits...then splits again to go to the "distribution hubs"...if you put the signals where the tracks come back onto the primary or secondary...or even tertiary...track the trains will treat the signals as yield signs..nd go if they can...but stop for the bypassing train...if the bypassing train is already in the intersection bypassing the station
Either that or make the bypass be on the outside then merge directly to the inside far, far down the track...probably b4 the "Crissy Crossy"...then break the inside track on the station so they have to use the outside...or put waypoints
IG...I actually mean to put ENTRY signals at ALL junctions, intersections and switches/merges...if they are exiting they are fine because you want them to get out of the way...but if they are entering you want them to stop if there is a train ahead
In Transport Fever 1, you want to organise the local public transport connecting:
-residential areas (people) to industrial areas (jobs) and back
-residential areas (people) to train stations/harbour/airport/intercity bus stops and back
-train stations/harbour/airport/bus stops between each other
-eventually, residential areas (people) to commercial areas (shopping)
People will generally travel for one purpose at a time, e.g. home->job.
You want the routes to be simple. If I want to travel from A to D, I can surely pass by B and C, which are on the way, but I don't want detours to F and H. You would prefer ABCDEDCBA or ABCDEFCBA, over ABCDEFGHA
You also want the routes to be equally saturated. When you have the first stop at the train station, the second one at the airport and the remaining eight stops randomly around the city, the first two stops get clogged and you keep adding buses that drive 80% of the route empty.
Bus passes.
It looks like the rules in Transport Fever 2 are similar.
15:28 Lake okeechobee
You could have the raw materials sent to the closest "staging area"...then sent to the distribution hub...then send the raw mats and/or goods to the factories...then send the goods to the distribution hubs...then send the goods to the different cities...the number of cars on ALL trains COMING into the distribution hubs CANNOT be ...and the number of cars on ALL trains LEAVING the distribution hubs CANNOT be 3>
A staging area can be the nearest city or a station in the middle of nowhere...it's just so the raw trains don't have to travel very far...the raw trains will only be going between the collection and the drop-off points
Then have 4 planes distributing ONLY GOODS between hubs...so they can split the work
This...along with my signal comment...should help you out tremendously with train traffic
Seniacs love of trains really is hindering his growth haha
You still have diesel trains that😂
the mixed good trains to cities should be set to 50% each
you should duplicate All of your passenger trains
You should have placed a bunch on small 'regional' airports that go to your two hubs and have the hubs go between themselves. This way everyone needs to take at least 2 planes.
Cool video
Anyone know if this map is available on the workshop?
nee orleans you dont have a connection with the nord and south side of the station and Houston and Austin also 🙊
Why cant you fly cargo between the distribution hubs that way if one doesnt make enough...the other can supply...if possible
What you did to Florida, man... And I was complaining about DeSantis...
The other train in the east hub just stop ther for no reason aswell?
First I think😂
Im first