A Guide To The Holy Grail Of Rockets Kit, The B.R.B. ( Diamond Replay Analysis / Placement Tips )
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- Опубліковано 9 лют 2025
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people really don't understand man, it's literally a character that says: you have approximately 3 chances per round where if you lost a pick, you didn't.
The best part is people will sometimes be willing to do a 1 to 1 trade, but with rocket it suddenly becomes a 1 to 0 trade.
So reallll, they be getting revived straight back to the fight like 3 times and still saying Rocket sucks XD
i love seeing you going well out of your comfort zone. wish you good luck with your new content, i have watched you before and i will continue following your content. great job man
@@lorenzoheine1 always I appreciate that friend 🧡. 😄
@TexanShield yeah man of course. also you got a great timing, I was a dbd player and I kinda migrated to rivals too, it's a great game
@lorenzoheine1 hell yeahhhhh 😃
Sucks when u drop a b.r.b and the trash spidey or star lord dies comes back and dies immediately again. Then within the cool down your other support gets dived on and dies. Drives me crazy when I get zero value from it.
Solution is to throw it out when the tank is about to die. Usually the bad DPS dies before the tank
Yeah I hold it for fights. At first I was putting them out and moving them throughout the match but there's always an out of position flanker that gets melted between fights and wasted it and then I don't have it when I need it for Groot or Strange or Magneto.
Yeah this is my problem in Silver at the moment. It feels like there is just no carrying via heal botting if no amount of healing can fix bad feeding positions, or if the dps just can't get a kill. I'm sure being a really tough to kill support with a low cooldown revive is amazing in higher ranks, but in the lower ranks, I sometimes just have to swap to a support that can heal and get kills too. Supporting by getting kills because dead enemies don't put out damage that needs to be healed. Or if the enemy supports are good I might need to go Mantis and give out damage boosts, because lower time to kill on our dps means the enemy supports won't get the save as often.
@@jackobatgaming That's true. Rocket is more of a support than a solo killer, if you want to help the team than go Rockets but if everyone on your team is useless you might as well switch to a selfish Strategist.
Bro yess
One thing I think is really valuable on Rocket is setting up angles on the heals where they bounce through your team more than once. For example, in those tight chokes instead of firing a heal through the middle of your team, shoot the wall at an angle where the heal will bounce through your team several times. It can increase your healing output a ton because you'll be firing shot number 4 or 5 and your first shots are STILL in range healing. If there's a low ceiling shooting the ceiling or floor so they bounce up and down more or less ibn place is amazing. Narrow chokes and small rooms are all great places to set up multi bounce angles. Also, riding a Groot I'll try to shoot the payload or a nearby wall at an angle that the heals are staying in range and really pumping heals into Groot and the rest of the team.
I'm pretty sure the projectiles will stick to a target more or less as it travels past them. It shouldn't move past them at all even if you shoot straight through them down the hall. If you need health yourself, you can shoot the floor and the projectile will stay on you rather than bounce away. I don't think it's necessary to bounce of of walls for "extra" heals.
@@In2indies As far as I can tell, they indeed keep moving and bouncing through the team. They do not stop and just heal. They slow down when in range of someone who needs heals, but they will absolutely move past them. Bouncing off walls gives them more time in range of your allies. This is easy to see even in the practice range.
9:24 "sometimes I can't tell the color difference" I set the color outline of enemies to pink, also green works, the colors that are like neon help
It doesn’t change the ult color tho 😢
Awesome video! I love the explanations to what you're doing and why. Any advice for countering Rocket? What kind of stuff makes it hard for you to do your job?
@@42_violets ill never say..... 😉
@TexanShield you know that's fair lmao
spiderman.
Surprised there aren't more adam warlock mantis starlord rocket + whatever team bases, so many revives would make it have to be directly countered with same team.
@@BeholdGaming strongly considering learning Adam after I unlocked the battle pass skin... lowkey crazy what a skin can do hah
I enjoy this comp and call it "Born again, again, AGAIN", which is now a meme in a group I usually play with
Great vid and thanks for the tips!
2:48 idiot teammates never pick it up
thanks for the tips G
A good thing to do is save brb for those players that are more useful too. You can notice who the better players are.
Lots of good stuff in here!
Something to keep in mind is you can put a Brb up high in a choke/objective to get some armor packs raining down on teamates basically forcing them to get em lol
Id recommend you looking into more optimal movement, your rollouts are pretty bad compared to whats possible when you incorporate super dashing off door frames and wall running.
I also prefer taking high ground/ flanks to force people to look away from my team instead of playing the backline. Your ability to relocate anywhere almost instantly is unrivaled.
What rank are you out of curiosity?
Ive been practicing holding on to b.r.b. untill i see someone that needs it, a tank or a real good dps
Hey your Discord link is expired in the op, just a heads up and nice video!
@@Cyberbro665 ill get on it!!
Just recently began running the numbers. A Namor + Rocket Ult combo can burst every current healer Ult down.
Namor outer ring does 200 damage base, with boost his outer ting does 280. Healing Ults like Dagger does 220 a second, Luna does 250 a second, Mantis 250 healing person, Invisible Woman healing Ult is 165 HP a sec.
If a Namor's aim is good he can straight up kill TWO healing Ult users at the same time with 700 burst damage. I think the counter to triple healer would be Loki, Namor, Rocket they can spam damage boosted Namor bombs faster than healers can get Ult.
@Cyberbro665 That's def an option but counter to triple support is something like MK, Squire Girl & Iron man. Tons of AOE pressure & 2 ults that eat through support ults. Punisher & namour with rocket ult also good but requires 2 ults. Still an option tho =)
@TexanShield Yeah I only suggest Namor mainly because it's harder to avoid and run away from. I've seen too many Ironman's and Punishers get sniped out of their Ults lol
9:25 same I switched the team to yellow but enemy ults still show as red
Really annoying