What makes a good PDH commander
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- Опубліковано 29 лис 2024
- Derek - Linketree: linktr.ee/dear...
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Title - Village Ambiance
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Title - Winning Loop
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I made a Pauper Zada deck to try out the format with a friend and it quickly became one of my favorite decks! Very happy to see all the different possibilities that this format has to offer.
I have 3 copies of Zada in my favorite 60 card pioneer(?) deck, Boros prowess.
a [Clever Lumimancer] loves it when Zada copies a 1-drop to make everyone flying say 3 times (that's +8/+8 +flying for her) ([Leonin Lightscribe] too!)
Sadly, the lumimancer is uncommon, and the leonin rare, I believe, so not great in this format.
@@TheDerpyDeed I have toyed around with Zada and Mage craft. It goes crazy really quick!
WHOO! I made it into a Lobbert Video!
#lifegoals
Great video! Derek always articulates things so well
Your thoughts on such things are so deep and thought out! And that voice, such a voice for radio!
very nice and well put together. thank you, sir
Love the videos! Wish you made more videos and im excited for the future! My favorite cpdh deck right now is azra oddsmaker what are you're thoughts on azra oddsmaker?
I like that the deckbuilding cost of the commander is to include evasive attackers but in competitive, attacking to win the game with creatures from the 99 has struggled to get more than a 25% win rate and there are strategies out there getting more than their share of wins (combo). I'd call it high power.
@lobbert8 very interesting thanks for the info!
This is probably the most concise, informative, and beneficial Pauper Commander video produced in a very long time.
Outstanding work, my friend.
Great video, really enjoyed seeing the thought process articulated in such a fashion. One of my PDH pet decks is Tiller of Flesh, and it ties really well with your "force multipliers" opening point. Adding a 2/2 incubator to any spell that targets a creature translates into amazing value, and doubles down as extra value for commander protection spells too. I put a lot of time into making my Tiller list and in PDH you can actually feel that effort pay off. Since it's still a somewhat unexplored format, if you champion a deck an go the extra mile, it really shows, and that's one of the things I love about this format.
That sounded really interesting so I found your list on Moxfield. I like commanders like this that are an army in a can and that it compensates for white being notoriously slow at winning by having room for ALL the removal. I was not expecting such a low creature count but I love it!
How does it play? I imagine that it’s mana hungry but having so many instants helps with that?
@@lobbert8 nice, I'm glad you went to look for it! The deck plays the control long game without many sources for card advantage, so you have to pick your battles. I run a somewhat high density of rocks to make sure I can cast tiller with protection asap, and start using control elements to shut down the biggest threats when needed. The deck plays a draw-go style, and if before the turn is passed to you you still have mana open, you can always hatch some pods and already swing with them on your turn, also dodging sorcery speed wipes. Pods can also be popped as chumpblockers if needed. The all that glitters downshift was huge, and you should fetch it with the two aura tutors when you want to apply pressure. Overall the deck plays the long game, and usually when it wins I'm hatching 10 pods and killing everyone. Since they aren't creatures at first, people tend to not give them as much importance. It's at its weakest weakly on, as it's really mana started, but if you draw into rocks it picks up pace well enough. Overall a pretty nice experience if you want to try mono white control!
in my experience if your pauper commander is more than 4 mana there's probably a better alternative cause it's a quicker format and stuff pops off earlier. you may not find a card with the same perks but 2 and 3 mana commanders will just get so much more value out of a given game. it's so important to be able to cast it ASAP especially after it gets removed since most decks will revolve around it.
my favorite pdh deck is 4cmc, oji the exquisite blade, but that one is a special case cause it's disgusting. my kangee is rad too but all my other commanders are 3 or less (vampire nighthawk, shambling suit, spellheart chimera, risen reef, killian, etc)
Hi lobert I'm back for one last question is disciple of deceit still good In competitive pauper I mean I look at this card and I'm like oh my goodness that's busted but it also seems like a removal magnet and at the same time I don't know if it's Still a deck.
I have not seen Disciple of Deceit in any of the cPDH games I've ever played but there's a player that took it to a 1k last year and is still testing the deck. They claim some pretty consistent turn 4 combos so it still sounds good to me.
In my competitive pods, I feel like people will let threats live and only try to interact when an actual combo is presented or they'll just remove a combo piece on an end step so I think it's actually pretty safe. Edicts would be my first removal concern
Is this directed towards cPDH or just casual? Because i'm into the casual scene.
@@MrCenturion13 I made it intentionally vague. I uses cPDH as reason, reference, and evidence for my points but this applies to all PDH in my experience.
In casual it’s less about winning and more about getting your deck to consistently perform so you’re not the guy at the table whose deck isn’t working.
Jovany Camp
"kindred" :\
Truly, the life of a dhimmi is a sad one.
hold up... non legendary creatures in commander?
Intriguing... this allows for some bonkers rush decks lol
"oh yeah turn one I'll play my commander; [Monastery Swiftspear]"
Yep! In PDH any uncommon creature can be your commander so Monastery Swiftspear could be your commander! Each player's life total starts at 30 and 16 commander damage is lethal.