That's like saying Michael Jordan was more productive when he left the NBA. Accept people debate about if MJ or LeBron are the GOAT, but there's no debate who's the GOAT of decked out
Etho is lowkey a proper indie game developer. Don't get fooled by this being just Minecraft redstone contraptions. He's doing everything a game developer does, exactly like they do it. Even down to ad-hoc solutions, code comments (signs on the redstone with explanations), and the stage fright when it's near to the release date, but you haven't had enough time to test everything properly. I cannot explain how much I enjoy seeing this rendition of the craft that fills me with so much passion. Bravo!
The spam frog sounds makes me think there's a little frog factory behind there and when orders come in they all start shouting orders to get the items out ASAP. Love it
Ey Etho, something that I think you aren't considering is, what happens if someone dies out of the game, and their spawn point is inside the game? You should add an extra bed to an "exit room" just in case
I recall seeing the same comment on another video and somebody else mentioned that it had already happened to a tester. The game stays in the game over state so you would just be able to walk out. It would be a huge issue when the game is running at the time though ...
etho's attention to UX is amazing. He does so many small things that seem comparatively insignificant but put together massively increase the player's ease at navigating and playing the game.
@@luisespindolab_b_b_the hermits have a datapack which enables them to customise item textures, making custom items in-game. However I stead of making a coin model and replacing the slime balls texture with it he simply renamed simple balls coins.
What I love about Etho is that he doesn't overly edit and jump cut his videos like the new style of content has become. It's always remained authentic, organic, natural. We love these videos Etho! Thank you
Some people are extremely decisive of all matters, even ones that are worthless they’re can be very decisive about it But decisive doesn’t always lead to good results lol just depends on the judgment and person
Jesus Christ was perfect, and still died for all of our sins, that make us not perfect. Trust in the Lord Jesus Christ and believe He died and rose on the 3rd day to be saved. Romans 10:9 If you declare with your mouth, “Jesus is Lord,” and believe in your heart that God raised him from the dead, you will be saved.
Etho's attention to detail is why I would definitely check out (And likely enjoy) any game he made, regardless of genre. This is the type of stuff that you usually don't pay attention to when done right, but sorely miss when done wrong.
Etho, one issue with the breakpoints is that a repeater that is locked while powered will stay powered. If the breakpoints are powered at the wrong time, the part of the song would stay powered on, keeping that issue
@@jaspergray1066 it would barely ever happen, but the results of it happening would be exactly what he wished to avoid with the system in the first place.
@@jaspergray1066 The essence of programming is working with the worst case scenario. Even if it's only 1 in a thousand times, if it can completely break something, you try to fix it.
10:18 Etho doing the "Durh durh" sound effect reminded me of Decked Out. I wonder if Tango's will one day decide to build a 3rd one. Watching Etho play the original Decked Out was honestly some of my favourite UA-cam videos of all time, not just from Etho. I'm still honestly impressed at how insanely creative Decked Out was.
I mean, he's kind of like an Enderman, isn't he? He's not dangerous unless you meet certain conditions, at which point he's very dangerous. But outside of that, he's goofy and mischievous. And has an affinity for ender pearls…
Another thought: this is a server bursting at the seams with amazing artists: the sign could be farmed out as a commission to someone who isn't sick to death of that cave yet. 😉
Sometimes some crimes Go slipping through the cracks But these two gumshoes Are picking up the slack There's no case too big, no case too small When you need help just call Ch-ch-ch-Chip 'n Dale's Rescue Rangers
The thing I love most about these vids is the fact that etho thinks of nearly everything, from the gameplay ease to user error, to the gaming environment (like what if a creeper blows up the banner). It's so satisfying seeing his train of thought and all the little details that go into making the game. Excited to see everyones runs in september :)
I would honestly cry if I could watch an Etho playthrough of Thousand Year Door. The energy/vibe of that game in particular just feels like it would match perfectly.
I love the Tango + Etho relationship! This game feels like Etho's thank you to Tango for Decked Out but also a challenge to up the quality on the next iteration
It's the little musical queues and gameplay touches that Etho does which is how I can tell he really likes this game. I want a standalone Etho game some day.
only thing i would say is have a bed right outside of the exit because *some* hermits will definitely forget to reset their spawn if its not in their face. but love it so much! super excited for a goof around ep too
@@Jadondigital uuuhhm... well... I HAD TO spawnproof a wither farm and hook up my iron farm to auto crafters and - *looks ashamed and whispers* no, no I haven't...
Classic Etho intro :P 7:10 “My money’s running a little low” When is it not? :P 9:26 Poor eefo :’) 12:17 “Oh my goodness, some JERK used up all the anvils here and didn’t replace them… it was me” 28:35 “The hermits don’t like to read” Very true
Another Etho episode lets go! The game is really coming together now, it really is looking fantastic. One thing I will say is it feels like it's very easy to get more froglights from the game then paying with diamonds, just getting 10 points gives 40 froglights in comparison to 1 diamond being 24 froglights, and I don't feel like it would be incredibly difficult to get 5-10 points. Obviously if you don't mind actually giving out alot of froglights then it's not a big deal. Keep up the great work Etho!
Thanks! It is by design. I want playing the game to be more rewarding than just buying from the shop. (So that my efforts building the game don't go to waste.) The break even point is 6 points in the game, which is about what you get for getting across 1 time. I think that will be the average run. I expect a lot of the Hermits will get 0 points their first few games with maybe a couple outliner players getting more.
@@EthosLab It's something obvious but I don't think you mentioned it. Do you have a out of stock safety? If the hermits gets really into the game, I think your shop will be constantly out of stock haha.
@@hailgod1 I'm not too good on the technical details of what the unloader can do, but as far as I can see, there's no clear way to tell if the shop is out of stock. Imagine if a hermit puts a frog token to redeem but it plays the failed sound and returns the token, they might be confused and wondering why it's not working instead of realizing there's no stock. And also I guess having to attempt to purchase to find out whether there's stock might not be intuitive.
@@tehpyono2203 Having a shulker unloader means for each color there's a supply of a chest full of shulker boxes full of froglights. That's 27*1728=46656 frog lights. You're going to have to click in a whole lot of coins/diamonds to drain that.
Been loving the frogger eps! Now go back 10 years or os to FTB when Etho said "its just not possible to make frogger in vanilla!" Our legend made it at long last !
One way to increase the difficulty in a consistent manner is to close and open the gates on a timer. For example, after successfully rescuing the first set of 5 frogs, you can start closing one gate at a time in 1-second intervals. Close the 1st gate for a second, reopen 1st and close 2nd, reopen 2nd and close 3rd, and so on in a looping manner. Rescuing the 10th frog would be trickier, since the gate will close for 1 second every 5 seconds! This can even increase for each set of frogs rescued. After the 2nd set you can close 2 gates at a time, and so on until only one gate is open for 1 second at a time. And after they rescue some frogs, there will even be times when no gates are open and they have to time it so they reach the gate as it opens! It will hopefully make it hard without making it seem completely RNG.
I’ve been having some problems in life recently, and have been clicking on every video that comes up to see if they could help me feel less stressed. And of course Etho works when none of the other ones didn’t. Thank you so much Etho, I really needed this today.
@@guttelol I know you have good intentions but they clearly know that solving the problems will help them. Sometimes, it's things that are out of your control Sending love your way!
Hey Etho! A quick tip, you should put an Ender Chest in the final room where people get their items back. It can happen that a player goes in with a full inventory that has 0 slots left and when they get their Frog Coins they have no place to put it and will be stuck in the room. With the Ender Chest they can store the Frog Coins and are able to leave. Just a quick tip. Have a nice day! :D
Watching the Hermits play this will be great. Scar and Cub were excited to play the trophy will be such a sought out prize. Btw I specifically remember Bdubs mailing you and giving you "1 build request" coupon he can do that part of the wall, maybe?
Etho, the problem with your chunk loaders - The portals need to be three blocks wide. Droppers can give sideways momentum to items they shoot, and if the portal is 2 wide, the items can hit against the dropper on the other side of the portal, instead of going in the hopper. Then the items will just sit in the portal until they despawn.
Going from May 2024 to September 2024 opening is wild and the most Etho thing ever. 4 months to complete a project, actually that's pretty good for Etho
Hi etho I’ve been binging your videos and been up to date with s10 and also binged s9 and recently finished it. After feeling defeated of not having a constant stream of videos to watch you uploaded right on time. Thank you! Excited to watch this ep as I eat my lunch for the day ❤
When the game is over, you need a bed players can click on the way out so that when they die, they don’t respond inside your game. You’re amazing as always thanks for the awesome video
hi etho! i think in the ravager rush book "make sound selections" would be better as something like "choose sound options" or "choose your sound settings". when i read make sound selections, i interpreted the word sound as good, as in make good selections. perhaps it is simply just me. love the video anyway.
I agree, I was a little confused at first (maybe because I’m a little slow). But I do think “choose” would be a better interpretation. I like “choose your sound settings”
Bdubs, Keralis, and Etho uploaded each one hour apart from one another. These were the first three UA-camrs I started watching regularly. Really hit me that it’s been over 10 years since then and they are each still going strong
Bit long but some thoughts regarding the directions, as someone who has also faced the pain of writing clear/consice game instructions that no one wants to read: 1. In terms of the gameplay instructions, you could possibly specify more that the gates close *individually* with something like "*Each* gate closes after each success/a successful run," or "Each gate closes after it is reached/entered," rather than "these gates," which can imply they close all together (as a whole) and may confuse people at first. 2. Then perhaps "*Reaching* all 5 gates grants 1 extra life, and *re*opens gates again/oncemore" just so the quick succession of "closing" and "opens" as antonyms doesn't trip anyone up, tho the use of "reopen" alone may be enough to help this. Or more specifically "reopens gates for next level/round" or even "reopens gates to continue game/continue playing" to specify the game will continue and they haven't actually "beaten" it (tho these versions iare probably too long sadly). 3. You could also simplify the scoring explanation down to "The timer counts down during each life/run. Score is based on the total speed/timer count(total?) of each (successful) run." There are perhaps some other parts you could shorten, such as the frog coins part, to make room for the more particular parts, but I don't want to ramble on too much. 4. This is more of a formatting thing but you may be able to just bold or color certain key words to insure people pay attention to them, such as "set spawn" in How to Play, or"total speed" and "final score" in Gameplay. Also I swear, every time I see the item return section I stress out before remembering who will actually be playing the game. Ive just had so many instances were players simply thought a game was broken because there was nothing explicitly saying "press the singular button in this empty room to continue playing," and they didn't think to do it themselves. Player testing really just makes one lose faith man 😭 but anyway, for the most part it's totally fine and this can be completely ignored, especially since I don't know the hermtis and how they actually process things personally.
6:20 - i would suggest having some option for bulk buying. Joe wanted 20 stacks, but is definitely possible that someone will want a couple shulker's worth, having to click that many times wouldn't be great
Either having a "traditional" shop in your office where you sell shulkers of froglights. Or you could potentially allow people to pay with diamond blocks as well as diamonds? Allows hermits to buy 9 times as fast. (And it could be a fun little redstone challenge 😛)
I haven’t watched an Ethos vid in years but I’ve been subscribed for like a decade it feels like, I support the mf consistency- mans was really apart of my childhood- crazy
The amount of stuff done in this episode is deceiving! I’m impressed with the editing because everything felt cohesive, like everything was done in one session, but this must have been days or even weeks worth of footage condensed down into ~58 minutes. I thoroughly enjoyed it as always!
Oh my goodness! Oh my gosh! Its another Etho episode! Take my energy for the engagement. I don't care how often you upload. You've been a cultural fixture for me and so many others for so so long. Thank you. But unfortunately Mr Ergo. Mr Slab. Bdubs has been coronated as the best Minecraft player of all time. That's a pretty big hit to me as an Etho fan. But hey. You and Bdubs, you were part of team OOGE. That's something ain't nobody gonna take away! Been a fan for a long time. Just very entertained by your work. I hope you feel happy. I feel happy.
i'm so excited to see the game in action!!! good job for sticking through with it :D also can't wait to see the goof-around episode, hermit shenanigans are always a blast
Honestly, the frog sounds when you pay for the froglights is the best 😍 It's so cute! And also reminds me of all those late-night-frog-listening-expeditions my grandad would occasionally take us on 😂
Hey Etho! Change your freecam mod settings to: Movement options-> creative, Collision options-> No collision for any block. Makes freecam movement much smoother. Always awesome videos, buddy! I was just saying a few days ago that I could really use an Etho video :)
I was not expecting this today!!!!!! What a GREAT surprise!!!! The game looks great and I believe the Hermits are going to have a lot of fun. Have a great day and can't wait for the next one.
It's been so fun to watch hermits play this, I love it so much! It's awesome how many details you sorted out, it feels like such a polished experience and is truly perfect in that it flawlessly does everything you intended it to do. You nailed it! The only thing you could do to make the game better at this point is duplicate everything and make level two, which is to say, the game is complete!
56:46 what would a player do if they came into the game with a completely full inventory and scored coins? they cant just leave items in the chest because obviously the door wont open. idk, maybe im just missing something obvious 😅 proud of you etho!!!! so happy to see that frogger is done! i cant wait to see the hermits playing it
@@Roescoe I'm not talking about space in the chest, im talking about space in the hermits inventory. if they came in with a full inventory, and then recieve coins, they do not have enough inventory space to grab all their items as well as the coins. I suppose they could just leave items sitting on the flooror carry something in their offhand, but idk it was something to consider
55:31 It seems to me there's an issue with the lives counter being incremented if you get through a gate, as you shouldn't have run out of lives here. You were successful three times and only failed twice, yet all five lives were used up.
Hey Etho, thrilled that Ravager Rush is completed! I had a few ideas of possible additions, although the game is perfect regardless. I just wanted to share. 1. While the timer is above 0, introduce a chance of dropping frog coins and/or froglights at random places in the arena (maybe even a rare chance for a key). If they rescue a frog with the items in their inventory, they will be auto-collected. This also means if they die the items will drop on the ground and could still be in play if they have lives left! (or they want to buy another run before the 5 minute timer is up!) 1a. Add a button in the observer area that occasionally lights up while someone is playing. The observer can press the button to trigger additional drops from suggestion #1. 2. Highlight one of the 5 frogs as a "bonus" frog. Saving the bonus frog will give an improved reward. 3. Add an easter egg with a secret combination of 1-2-3-4-5 (in any order). If a hermit rescues all 5 frogs in one game in that order, they get a secret item. 4. Make the area above the player's starting area an observation deck for some frog entities. I don't expect you to implement, or even read, any of this. I've gotten plenty of joy from watching you work on this project and can't wait to see other Hermits play it!
Etho, you have worked very hard on your game. Good job. The game looks very cool, you have great eye for small details which I always like and I am looking forward to your goofing off episode.
My favorite part of this game is how simple the concept is, but how insanely detailed it became and how thoroughly Etho executed it. Really makes me want to make a Minecraft "game engine" where I gather/design blueprints for common game elements, turn them into a generic game board, and then different games that use those same elements can use the board structure to implement their exact game. For example Doc's doing Poker, and if there was a more general solitaire engine in Minecraft, I would lose my whole goddamn mind. Imagine having this exact game layout but with a parkour stage on the inside. You could build the structure with the logic and displays from a schematic, and then design the course however you wanted! Even down to changing the music track. Imagine incorporating one of those programmable noteblock machines some madlads have created! This is, by the way, exactly how the development of electronics went. People designed custom circuits for the exact thing they wanted, then when general processors came to be, they switched to writing software to define what they wanted. If Minecraft computers keep getting smaller and easier to build and were able to grow more abstraction, people could literally create their games through code. And given how this game has actually grown an interest in electrical engineering and circuitry among a bunch of young nerds, a world where Minecraft had logic gate blocks or even more complicated things like timers, adders, all the way up to using something like Python to interact with in-game blocks and elements, the interest and base skill level in programming would absolutely skyrocket. Just imagine how many people can understand the basics of redstone. Imagine now that those people can also understand the basics of a whole logic block. "Oh so this door needs to be open __or__ this pressure plate needs to be pressed to pull this piston? Oh I can just say in this skulk sensor that it only triggers if detects(player_footsteps or player_dying)? With good and easy to access documentation, good tab complete, etc, Minecraft could define actual baseline understanding of programming to the masses. Given that they're owned by Microsoft, it seems like this would be something they want to do. Here's hoping the game gets more and more powerful, and general purpose microcontrollers for advanced projects become more and more feasable!
It might be a good idea to mention to the hermits that to play the game, they have to die. This might be important for somebody who is hoping to save their levels or something similar.
I think the knowledge of having to die at least 5 times to end the game should be sufficient enough for them to realize that if they don't want to lose levels, they shouldn't play the game.
Absolutely love this video. As an avid disc golfer and fan of SmarterEveryDay, this joining of my worlds was a delight and I loved that you got to talk about the ramp up due to James Conrad’s ‘Holy Shot’
This is an incredibly complex and well made project. This is one of those projects that just shows the epitome of all of the skills you've acquired over the years etho. Kudos.
Etho’s back from the Olympics! 🎉
But which player is Etho most likely to be?
🥳
That guy with the gun that got second using no scope 😂
He won the Olympics!:D
The TNT Olympics :P
It's crazy how much more productive Etho is when there isn't decked out on the server
That's why Tango had to make Hungry Hermits and commit to Decked Out 3. If Etho isn't kept at bay, he might get too powerful.
Depends on the "product" he's producing if the product is entertaining videos DO 2 was a golden age
😂
That's like saying Michael Jordan was more productive when he left the NBA. Accept people debate about if MJ or LeBron are the GOAT, but there's no debate who's the GOAT of decked out
28:35 - Etho: "Because the Hermits don't like to read."
30:35 - Etho: "I'm not going to read through this. "
Best guy!
He has the brains of a programmer and the heart of a gamer.
Checks out lol
lmao
He knows his audience, and creates what he likes himself.
Etho is lowkey a proper indie game developer. Don't get fooled by this being just Minecraft redstone contraptions. He's doing everything a game developer does, exactly like they do it. Even down to ad-hoc solutions, code comments (signs on the redstone with explanations), and the stage fright when it's near to the release date, but you haven't had enough time to test everything properly. I cannot explain how much I enjoy seeing this rendition of the craft that fills me with so much passion. Bravo!
For sure, he’s a true blue game designer. His Imp and skizz pod was epic
You should watch the imp and skizz podcast with etho, he would be a game dev in another life, just like tango.
yeah he talks about it on the imp and skizz podcast too, on this frog game he shines again true true
@@ShortnamesareoverratedThanks for reminding me! I've meant to listen to that for a good while 😅
Have a wonderful day dear stranger ✌️😊
Etho's homes throughout the seasons:
Season 7: Decked Out and Hurtin' Hermits
Season 8: Bonemeal Room
Season 9: Decked Out 2
Season 10: Frogger
he really said home? Who needs that! When we have these suckerss
Don't forget sleazy Es whatever season that was in
@@mickobee Don't you mean Sneaky-Es?
@@Flubbred Shade-e-E’s
LOL
53:57 “HOW IS THAT ONLY A SCORE OF 4??” I love Etho getting upset at a scoring system he designed and entirely built himself. Had me rolling
I noticed that as well. Classic.
The spam frog sounds makes me think there's a little frog factory behind there and when orders come in they all start shouting orders to get the items out ASAP. Love it
That is actually so cool. I adore that idea.
It also sounds like they're barfing them up after
There are two kinds of people.
Awww yes!
8:16 I love the frog sounds - it's like the frog employees are all comminicating the order down the production line 🐸
Keralis's "I'm worried about you" in chat when Etho kept dying during testing made me wheeze
He's just so sweet lol
@@Pink-Ninja He is.
It may have been a comment about Ethos name choices for the ravengers. 😏 Bdubs mom
that was before he saw "Etho was slain by Etho using magic" the death messages KEPT escalating for Keralis lol
Yep, I was crying.
Ey Etho, something that I think you aren't considering is, what happens if someone dies out of the game, and their spawn point is inside the game? You should add an extra bed to an "exit room" just in case
Good observation, commenting so he’ll see this ‼️‼️
@turniptart9385 Ditto. (Did I use that word correctly?)
yh THAT, that would be an issue, especially with how fast the death is without armour
Maybe the spawnpoint is obstructed while the game is not in play?
I recall seeing the same comment on another video and somebody else mentioned that it had already happened to a tester. The game stays in the game over state so you would just be able to walk out. It would be a huge issue when the game is running at the time though ...
etho's attention to UX is amazing. He does so many small things that seem comparatively insignificant but put together massively increase the player's ease at navigating and playing the game.
What does UX mean
@@zackbuildit88 User eXperience - How it feels to use the system as a player
@@zackbuildit88 User experience.
@@villian108 thank you
He's always cared about it, but I think he learned a lot Tango's Decked Out games
I love how despite the datapack on the server, Etho would much rather use the exact item (slime ball, keys). Gotta love the dedication!
what datapack?
@@luisespindolab_b_b_the hermits have a datapack which enables them to customise item textures, making custom items in-game. However I stead of making a coin model and replacing the slime balls texture with it he simply renamed simple balls coins.
@@luisespindolab_b_b_ Custom item textures
Custom items @@luisespindolab_b_b_
@@luisespindolab_b_b_ I'm assuming the one that lets you make custom textures but I'm not sure
Etho's attention to detail is unreal. Literally everything has a contingency to it and is designed to run smoothly and look great.
I wish more game designers were like that 😔
What I love about Etho is that he doesn't overly edit and jump cut his videos like the new style of content has become. It's always remained authentic, organic, natural. We love these videos Etho! Thank you
“I’m very bad at making decisions that don’t matter”
We wouldnt be human if we were good at it
Some people are extremely decisive of all matters, even ones that are worthless they’re can be very decisive about it
But decisive doesn’t always lead to good results lol just depends on the judgment and person
Jesus Christ was perfect, and still died for all of our sins, that make us not perfect. Trust in the Lord Jesus Christ and believe He died and rose on the 3rd day to be saved.
Romans 10:9 If you declare with your mouth, “Jesus is Lord,” and believe in your heart that God raised him from the dead, you will be saved.
@@Buddy_Wolfe CHILLLLLLLLLLLL
@@Mei-q8d The Truth hurts.
@@Buddy_Wolfe youre not gonna convert anyone while being passive aggressive like that
Etho's attention to detail is why I would definitely check out (And likely enjoy) any game he made, regardless of genre. This is the type of stuff that you usually don't pay attention to when done right, but sorely miss when done wrong.
Etho, one issue with the breakpoints is that a repeater that is locked while powered will stay powered. If the breakpoints are powered at the wrong time, the part of the song would stay powered on, keeping that issue
Sweet, gotta add comments so he sees this
Feels like it would barely ever happen though
@@jaspergray1066 it would barely ever happen, but the results of it happening would be exactly what he wished to avoid with the system in the first place.
@@jaspergray1066 The essence of programming is working with the worst case scenario. Even if it's only 1 in a thousand times, if it can completely break something, you try to fix it.
Yep, that was exactly my thought when he mentioned repeater locking... 😅🤦
10:18 Etho doing the "Durh durh" sound effect reminded me of Decked Out. I wonder if Tango's will one day decide to build a 3rd one. Watching Etho play the original Decked Out was honestly some of my favourite UA-cam videos of all time, not just from Etho. I'm still honestly impressed at how insanely creative Decked Out was.
Tango has said that DO3 will be next season, and that he's already got a document going with his planning
I got the same exact flashback there
Etho associating himself with hostile mobs is a terrifying prospect. I swear this man is on a decades-long villain arc.
@@StuffandThings_ but a playful villain
Aaand he forgot on what's he's dunkin' on (its us, thr viewers, he's dunkin' on us...)
chaotic good or lawful evil, we'll never know
@@molly_the_spyhe's actually just megamind
I mean, he's kind of like an Enderman, isn't he? He's not dangerous unless you meet certain conditions, at which point he's very dangerous. But outside of that, he's goofy and mischievous. And has an affinity for ender pearls…
"I'm very bad at making decisions that don't matter."
Relatable, Etho. So very relatable. I'm terrible at deciding between minor things.
A Bdoubleo video and an Etho video on the same day?? I might cry.
The boyfriends are in kahoots!
Sammeee, im so happy
These are the only 2 minecraft UA-camrs I’ve watched since elementary school. I’m turning 24 soon lmaaaoo
+ Keralis! Yay
And Papa K!❤
36:23 “Heyyo It’s Me!” Needs to be a horn!
Cub hear our cries
Was about to do the same thing lol but I thought he said "here is me" 😂❤️
I thought the same haha
42:09 Hey Etho, what if you put "R"s made of frog lights up there to stand for Ravager Rush? Less plain, low effort neon sign 😊
Another thought: this is a server bursting at the seams with amazing artists: the sign could be farmed out as a commission to someone who isn't sick to death of that cave yet. 😉
Sometimes some crimes
Go slipping through the cracks
But these two gumshoes
Are picking up the slack
There's no case too big, no case too small
When you need help just call
Ch-ch-ch-Chip 'n Dale's
Rescue Rangers
The thing I love most about these vids is the fact that etho thinks of nearly everything, from the gameplay ease to user error, to the gaming environment (like what if a creeper blows up the banner). It's so satisfying seeing his train of thought and all the little details that go into making the game. Excited to see everyones runs in september :)
1:42 I suddenly have the overwhelming urge to see what an Etho LP of Super Mario RPG would be like.
I would honestly cry if I could watch an Etho playthrough of Thousand Year Door. The energy/vibe of that game in particular just feels like it would match perfectly.
Would love to see that too! I do know there's an LP of Harvest Moon 64, which comes the closest in feel, I suppose.
Nice frog coin reference!!
He's probably played it before too! Back when he was using noteblock songs in his videos more, one was from Mario RPG
“I’m very bad at making decisions that don’t matter” me too, Etho, me too
31:00 you could always use armor stands to display the payment methods and you’d have more control over their placement than the item frames
Locked armorstands, so any misguided Hermit that walks by first can't use the item framed tokens as payment
It seems Tango Tek 2 has become the main channel for both Tango AND Etho.
Happy to see another Etho video!
hey if they wanna share tangotek2 as their main channel I am 100% for it 😄 cannot go wrong with etho tango time
I love the Tango + Etho relationship! This game feels like Etho's thank you to Tango for Decked Out but also a challenge to up the quality on the next iteration
match made in heaven truly
This definitely feels like Etho's decked out lol
It's the little musical queues and gameplay touches that Etho does which is how I can tell he really likes this game. I want a standalone Etho game some day.
The length of these episodes makes the wait worth it.
This has to be the first time I see a Jetlag comment in years! The King returns!!
the OG's here
Whoa, crazy seeing you again. Hope all is well, my bird friend
@@jetlag1488 the longer the better. Size matters.
If 6 hours podcast in one sitting is not a problem, Etho's 24 hour stream will do just fine
the note block song during the game is so cutee 😭
if you haven't, you should watch his season 7. soo many great noteblock tunes as part of his editing. loved hearing one again for this
@@georges1991 i did, it made me think of that season yea :)
I SHED A GENUINE TEAR. WELCOME BACK KING
only thing i would say is have a bed right outside of the exit because *some* hermits will definitely forget to reset their spawn if its not in their face. but love it so much! super excited for a goof around ep too
6:43 the sword name is exactly why we love Etho
Consider how to handle a hermit with a full inventory when they play the game. If they win frog coins, they won't be able to leave!
You know what, I was juuuuuust about to begin THAT terraforming project I've been putting off for 2 years, but this comes first!
This is your conscience speaking, have you started it? 🤨
@@Jadondigital uuuhhm... well... I HAD TO spawnproof a wither farm and hook up my iron farm to auto crafters and - *looks ashamed and whispers* no, no I haven't...
what are you Grian with the back of the base
Hey its your conscious again…did you finish that terraforming?
@@DementedLessons I....uhmm... built a double witch farm instead... IT WAS NEEDED. I WAS OUT OF REDSTONE.
Classic Etho intro :P
7:10
“My money’s running a little low”
When is it not? :P
9:26
Poor eefo :’)
12:17
“Oh my goodness, some JERK used up all the anvils here and didn’t replace them… it was me”
28:35
“The hermits don’t like to read”
Very true
Another Etho episode lets go! The game is really coming together now, it really is looking fantastic. One thing I will say is it feels like it's very easy to get more froglights from the game then paying with diamonds, just getting 10 points gives 40 froglights in comparison to 1 diamond being 24 froglights, and I don't feel like it would be incredibly difficult to get 5-10 points. Obviously if you don't mind actually giving out alot of froglights then it's not a big deal. Keep up the great work Etho!
Thanks! It is by design. I want playing the game to be more rewarding than just buying from the shop. (So that my efforts building the game don't go to waste.) The break even point is 6 points in the game, which is about what you get for getting across 1 time. I think that will be the average run. I expect a lot of the Hermits will get 0 points their first few games with maybe a couple outliner players getting more.
@@EthosLab It's something obvious but I don't think you mentioned it. Do you have a out of stock safety? If the hermits gets really into the game, I think your shop will be constantly out of stock haha.
@@tehpyono2203 he has a shulker unloader on it. he showed it in the video.
@@hailgod1 I'm not too good on the technical details of what the unloader can do, but as far as I can see, there's no clear way to tell if the shop is out of stock. Imagine if a hermit puts a frog token to redeem but it plays the failed sound and returns the token, they might be confused and wondering why it's not working instead of realizing there's no stock. And also I guess having to attempt to purchase to find out whether there's stock might not be intuitive.
@@tehpyono2203 Having a shulker unloader means for each color there's a supply of a chest full of shulker boxes full of froglights. That's 27*1728=46656 frog lights. You're going to have to click in a whole lot of coins/diamonds to drain that.
Been loving the frogger eps! Now go back 10 years or os to FTB when Etho said "its just not possible to make frogger in vanilla!" Our legend made it at long last !
An HOUR long video from Etho? What have we done to deserve this? Not sure if I have enough snacks for such a treat.
Don't start the video and go get more snacks.
One way to increase the difficulty in a consistent manner is to close and open the gates on a timer.
For example, after successfully rescuing the first set of 5 frogs, you can start closing one gate at a time in 1-second intervals. Close the 1st gate for a second, reopen 1st and close 2nd, reopen 2nd and close 3rd, and so on in a looping manner. Rescuing the 10th frog would be trickier, since the gate will close for 1 second every 5 seconds!
This can even increase for each set of frogs rescued. After the 2nd set you can close 2 gates at a time, and so on until only one gate is open for 1 second at a time. And after they rescue some frogs, there will even be times when no gates are open and they have to time it so they reach the gate as it opens! It will hopefully make it hard without making it seem completely RNG.
I’ve been having some problems in life recently, and have been clicking on every video that comes up to see if they could help me feel less stressed. And of course Etho works when none of the other ones didn’t. Thank you so much Etho, I really needed this today.
Hugs for you
@@Shadowdemoninsideyourwalls Thanks :D
Solve the problems and you’ll feel a lot better 👍🏻
@@guttelol I know you have good intentions but they clearly know that solving the problems will help them. Sometimes, it's things that are out of your control
Sending love your way!
Look up past "Team Canada" videos, very funny
Hey Etho! A quick tip, you should put an Ender Chest in the final room where people get their items back. It can happen that a player goes in with a full inventory that has 0 slots left and when they get their Frog Coins they have no place to put it and will be stuck in the room. With the Ender Chest they can store the Frog Coins and are able to leave. Just a quick tip. Have a nice day! :D
Watching the Hermits play this will be great. Scar and Cub were excited to play the trophy will be such a sought out prize.
Btw I specifically remember Bdubs mailing you and giving you "1 build request" coupon he can do that part of the wall, maybe?
Etho, the problem with your chunk loaders - The portals need to be three blocks wide. Droppers can give sideways momentum to items they shoot, and if the portal is 2 wide, the items can hit against the dropper on the other side of the portal, instead of going in the hopper. Then the items will just sit in the portal until they despawn.
You should add a final page names "Ts & Cs" for thinkgs like... "if you kill a ravager, you replace it". Someone is going to find a way to do it 😂
I think all the Hermits know and trust each other well enough to fix anything they break, like how Scar and Grian fixed Doc's tunnel bore last season
@@bd_mayhem"fixed" the tunnel bore
@@bd_mayhemThere was an attempt
24:06 I love how ethos voice got higher as the note block did lol it just made my brain happy :D
Just wanted to say the decoration in the frogger room is amazing
14:36 You and X both simultaniously place ender chests to get an item frame, gave me a good giggle.
Going from May 2024 to September 2024 opening is wild and the most Etho thing ever. 4 months to complete a project, actually that's pretty good for Etho
Oh snappers!
Etho's ability to add more to a project that he could've finished a month ago is unmatched. Never change, Etho.
Hi etho I’ve been binging your videos and been up to date with s10 and also binged s9 and recently finished it. After feeling defeated of not having a constant stream of videos to watch you uploaded right on time. Thank you! Excited to watch this ep as I eat my lunch for the day ❤
I've been busy with some IRL stuff lately, but I should be able to get back to video making now that summer is almost over.
@@EthosLab take all the time you need, just means i gotta go through your feed to find more to watch! Grateful for any ep you make
@@EthosLab noice!
Yesss we getting a goof around episode next episode. One of my favorite things is when ethos just goes exploring and shows off the hermit craft server
When etho uploads we all come sprinting!
(Edit) I can’t believe that this many people have seen this comment!! Thank you!!
Yup yup!
Stopped everything I was doing
FRR
Indeed
Fr
When the game is over, you need a bed players can click on the way out so that when they die, they don’t respond inside your game.
You’re amazing as always thanks for the awesome video
Etho is not only a redstone genius but a creative genius.
Let's not forget an evil genius. ❤❤❤
I don't think he's an evil genius.
I don't think he's evil and I don't think he's a genius.
@@PerfectAlibi1 he's evil in a wicked playful way and a genius. So he's an evil genius. I love it.
@@PerfectAlibi1 well ok, compared to me he's a creative redstone genius
We can’t forget that Etho was the ORIGINAL “Redstone Genius” UA-camr.
@@IceClancy-jc2co YES, THANK YOU
hi etho! i think in the ravager rush book "make sound selections" would be better as something like "choose sound options" or "choose your sound settings". when i read make sound selections, i interpreted the word sound as good, as in make good selections. perhaps it is simply just me. love the video anyway.
I agree, I was a little confused at first (maybe because I’m a little slow). But I do think “choose” would be a better interpretation. I like “choose your sound settings”
This whole project is honestly one of the greatest undertakings I've seen you accomplish in this game, well done Mr. Slab!
27:08 Scar joins the server
27:12 Etho: Hi Scar :)
building with bdubs and etho in one day incredible
Bdubs, Keralis, and Etho uploaded each one hour apart from one another. These were the first three UA-camrs I started watching regularly. Really hit me that it’s been over 10 years since then and they are each still going strong
Bit long but some thoughts regarding the directions, as someone who has also faced the pain of writing clear/consice game instructions that no one wants to read:
1. In terms of the gameplay instructions, you could possibly specify more that the gates close *individually* with something like "*Each* gate closes after each success/a successful run," or "Each gate closes after it is reached/entered," rather than "these gates," which can imply they close all together (as a whole) and may confuse people at first.
2. Then perhaps "*Reaching* all 5 gates grants 1 extra life, and *re*opens gates again/oncemore" just so the quick succession of "closing" and "opens" as antonyms doesn't trip anyone up, tho the use of "reopen" alone may be enough to help this. Or more specifically "reopens gates for next level/round" or even "reopens gates to continue game/continue playing" to specify the game will continue and they haven't actually "beaten" it (tho these versions iare probably too long sadly).
3. You could also simplify the scoring explanation down to "The timer counts down during each life/run. Score is based on the total speed/timer count(total?) of each (successful) run." There are perhaps some other parts you could shorten, such as the frog coins part, to make room for the more particular parts, but I don't want to ramble on too much.
4. This is more of a formatting thing but you may be able to just bold or color certain key words to insure people pay attention to them, such as "set spawn" in How to Play, or"total speed" and "final score" in Gameplay.
Also I swear, every time I see the item return section I stress out before remembering who will actually be playing the game. Ive just had so many instances were players simply thought a game was broken because there was nothing explicitly saying "press the singular button in this empty room to continue playing," and they didn't think to do it themselves. Player testing really just makes one lose faith man 😭
but anyway, for the most part it's totally fine and this can be completely ignored, especially since I don't know the hermtis and how they actually process things personally.
Making Frogger mustve been a pain but you can tell just how polished everything about it is
6:20 - i would suggest having some option for bulk buying.
Joe wanted 20 stacks, but is definitely possible that someone will want a couple shulker's worth, having to click that many times wouldn't be great
Either having a "traditional" shop in your office where you sell shulkers of froglights.
Or you could potentially allow people to pay with diamond blocks as well as diamonds? Allows hermits to buy 9 times as fast.
(And it could be a fun little redstone challenge 😛)
I haven’t watched an Ethos vid in years but I’ve been subscribed for like a decade it feels like, I support the mf consistency- mans was really apart of my childhood- crazy
Bro I been here since like the 5th grade and I’m 24 soon lmao
The amount of stuff done in this episode is deceiving! I’m impressed with the editing because everything felt cohesive, like everything was done in one session, but this must have been days or even weeks worth of footage condensed down into ~58 minutes. I thoroughly enjoyed it as always!
DROPPING EVERYTHING, HE'S BACK
This frogger build in the server is absolutely amazing. Such a pleasure to watch the whole come together
Oh my goodness! Oh my gosh! Its another Etho episode! Take my energy for the engagement.
I don't care how often you upload. You've been a cultural fixture for me and so many others for so so long. Thank you. But unfortunately Mr Ergo. Mr Slab. Bdubs has been coronated as the best Minecraft player of all time. That's a pretty big hit to me as an Etho fan. But hey. You and Bdubs, you were part of team OOGE. That's something ain't nobody gonna take away! Been a fan for a long time. Just very entertained by your work. I hope you feel happy. I feel happy.
i'm so excited to see the game in action!!! good job for sticking through with it :D also can't wait to see the goof-around episode, hermit shenanigans are always a blast
You may want to include something in the book that they don't need to remove their items. These are Hermits after all, the sign might not be enough.
42:42 "holefully the hermits don't press it."
Grian: Is for me? 👉👈
Commenting to be notified when it happens
I love the tune and all the audio cues like the frogs croaking after you gat through a gate. They add so much life and fun to the runs
I love how derpy the frogs eyes look in the statue
I keep imagining Etho's reaction when he posts a video and in a few seconds there are so many comments and people even started watching the video 😅❤
The king has returned!
Thank you for another hour long episode Etho, hopefully you’ve had a good summer!
23:11 You can actually swim down a bubble column by holding crouch (and sprint?) when in swim mode!
I love the frog noise spam. It sounds like my pond at night.
Honestly, the frog sounds when you pay for the froglights is the best 😍 It's so cute! And also reminds me of all those late-night-frog-listening-expeditions my grandad would occasionally take us on 😂
Hey Etho! Change your freecam mod settings to: Movement options-> creative, Collision options-> No collision for any block. Makes freecam movement much smoother. Always awesome videos, buddy! I was just saying a few days ago that I could really use an Etho video :)
This upload is the best news I've gotten all day! So glad to see another video from you Etho!
I was not expecting this today!!!!!! What a GREAT surprise!!!! The game looks great and I believe the Hermits are going to have a lot of fun. Have a great day and can't wait for the next one.
It's been so fun to watch hermits play this, I love it so much! It's awesome how many details you sorted out, it feels like such a polished experience and is truly perfect in that it flawlessly does everything you intended it to do. You nailed it! The only thing you could do to make the game better at this point is duplicate everything and make level two, which is to say, the game is complete!
He's back! And almost an hour long video! Perfect start to the weekend!
56:46 what would a player do if they came into the game with a completely full inventory and scored coins? they cant just leave items in the chest because obviously the door wont open. idk, maybe im just missing something obvious 😅
proud of you etho!!!! so happy to see that frogger is done! i cant wait to see the hermits playing it
It's a double chest not a single one, there should be enough space.
@@Roescoe I'm not talking about space in the chest, im talking about space in the hermits inventory. if they came in with a full inventory, and then recieve coins, they do not have enough inventory space to grab all their items as well as the coins. I suppose they could just leave items sitting on the flooror carry something in their offhand, but idk it was something to consider
@@phoenixprker Ah makes sense. I guess when I'm going shopping I make sure to have space to carry the purchased items home.
55:31 It seems to me there's an issue with the lives counter being incremented if you get through a gate, as you shouldn't have run out of lives here. You were successful three times and only failed twice, yet all five lives were used up.
I think I cut out a couple of the lives that run to keep the episode shorter.
@@EthosLab ah no worries then
Hey Etho, thrilled that Ravager Rush is completed! I had a few ideas of possible additions, although the game is perfect regardless. I just wanted to share.
1. While the timer is above 0, introduce a chance of dropping frog coins and/or froglights at random places in the arena (maybe even a rare chance for a key). If they rescue a frog with the items in their inventory, they will be auto-collected. This also means if they die the items will drop on the ground and could still be in play if they have lives left! (or they want to buy another run before the 5 minute timer is up!)
1a. Add a button in the observer area that occasionally lights up while someone is playing. The observer can press the button to trigger additional drops from suggestion #1.
2. Highlight one of the 5 frogs as a "bonus" frog. Saving the bonus frog will give an improved reward.
3. Add an easter egg with a secret combination of 1-2-3-4-5 (in any order). If a hermit rescues all 5 frogs in one game in that order, they get a secret item.
4. Make the area above the player's starting area an observation deck for some frog entities.
I don't expect you to implement, or even read, any of this. I've gotten plenty of joy from watching you work on this project and can't wait to see other Hermits play it!
Off at college now, been watching you since 1st grade at least! Thanks for always being a consistently positive part of my life, Etho
Etho, you have worked very hard on your game. Good job.
The game looks very cool, you have great eye for small details which I always like and I am looking forward to your goofing off episode.
Lockout for no potions?
Alternative song endings for the stop points?
There's always so much more to do with frogger
My favorite part of this game is how simple the concept is, but how insanely detailed it became and how thoroughly Etho executed it. Really makes me want to make a Minecraft "game engine" where I gather/design blueprints for common game elements, turn them into a generic game board, and then different games that use those same elements can use the board structure to implement their exact game. For example Doc's doing Poker, and if there was a more general solitaire engine in Minecraft, I would lose my whole goddamn mind. Imagine having this exact game layout but with a parkour stage on the inside. You could build the structure with the logic and displays from a schematic, and then design the course however you wanted! Even down to changing the music track. Imagine incorporating one of those programmable noteblock machines some madlads have created! This is, by the way, exactly how the development of electronics went. People designed custom circuits for the exact thing they wanted, then when general processors came to be, they switched to writing software to define what they wanted. If Minecraft computers keep getting smaller and easier to build and were able to grow more abstraction, people could literally create their games through code. And given how this game has actually grown an interest in electrical engineering and circuitry among a bunch of young nerds, a world where Minecraft had logic gate blocks or even more complicated things like timers, adders, all the way up to using something like Python to interact with in-game blocks and elements, the interest and base skill level in programming would absolutely skyrocket. Just imagine how many people can understand the basics of redstone. Imagine now that those people can also understand the basics of a whole logic block. "Oh so this door needs to be open __or__ this pressure plate needs to be pressed to pull this piston? Oh I can just say in this skulk sensor that it only triggers if detects(player_footsteps or player_dying)? With good and easy to access documentation, good tab complete, etc, Minecraft could define actual baseline understanding of programming to the masses. Given that they're owned by Microsoft, it seems like this would be something they want to do. Here's hoping the game gets more and more powerful, and general purpose microcontrollers for advanced projects become more and more feasable!
It might be a good idea to mention to the hermits that to play the game, they have to die. This might be important for somebody who is hoping to save their levels or something similar.
I think the knowledge of having to die at least 5 times to end the game should be sufficient enough for them to realize that if they don't want to lose levels, they shouldn't play the game.
considering how many exp farms there are on the server. I'm sure it doesn't really matter 99% of the time (unless they want a funny number or smt)
Absolutely love this video. As an avid disc golfer and fan of SmarterEveryDay, this joining of my worlds was a delight and I loved that you got to talk about the ramp up due to James Conrad’s ‘Holy Shot’
Saturday morning
Snacks and coffee on deck
1 hour long Etho episode
life is good
^._.^
This is an incredibly complex and well made project. This is one of those projects that just shows the epitome of all of the skills you've acquired over the years etho. Kudos.
I love love love the frog sounds along with the bubbles perfect!!! 😁
This has got to be the most creative and inspiring minecraft shop I've ever seen! It's a work of art
Frogger is such a fun and cute concept, I can't wait to see it finished. (I haven't watched this video yet)
Everytime I see a new Etho video, my face lights up with an uncontrollable smile 😁!