Modular Control Rigs - Unreal Engine 5.4 Tutorial

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 37

  • @hexicore789
    @hexicore789 7 місяців тому +4

    Thank you for simplifying this, documentation is overwhelming as hell

  • @amigoface
    @amigoface 7 днів тому

    can you please make a tutorial on how to use rig variables with external blueprint for procedural runtime animations .
    or at least give some indications here on how to use them .
    thanks .

  • @mariogreco3143
    @mariogreco3143 Місяць тому

    Big thanks man! Thank you for sharing all this knowledge and putting in the time and effort to do so, just subbed and liked!

  • @jackthewhite12
    @jackthewhite12 7 місяців тому +11

    if people could use a character besides the default out of the box working character that would be great I am using a character that has a naming structure that breaks the modular control rig and no one NO one is trying a custom character

    • @echorises
      @echorises 5 місяців тому

      Because it's not out of the box ready and youtube tutorial channels have to provide things that work :(

    • @mk8_it
      @mk8_it Місяць тому +2

      most of them will not use a custom ever with anything unreal because its just high class jank you have to figure out on your own

  • @PauloSamurai
    @PauloSamurai 2 місяці тому

    Amazing tutorial, thank you!
    PS: Consider buying a Lark M2 microphone system. The sound is podcast level and it's cheap.

  • @astropolski
    @astropolski 7 місяців тому +1

    Looking forward to the animation tutorial for 5.4 changes, gonna be huge.

  • @astropolski
    @astropolski 7 місяців тому

    Basically simplified all the backend node creation and made it front end and visually editable... Very nice.
    I slogged making and figuring out my old control rig and even then had this weird rotation bug with my arms.

  • @the_artrobot
    @the_artrobot Місяць тому

    Hmm... I would love to know, in more depth how to customize these rig modules. I was doing this with the rig graphs before, spawning controls of various types with ik/fk switching based on a list of expected joint names. Are the graphs for these modules accessible, perhaps to duplicate for my own variations? Maybe I just haven't dug into the connection editor enough to find them.

  • @tommiebennett
    @tommiebennett 7 місяців тому

    I would love to see the animation tutorial!

  • @noname44394
    @noname44394 4 місяці тому

    Thanks for the great video! Did I understand correctly - I won't be able to use this tool immediately on a character with a Mixamo skeleton?

  • @priceless5386
    @priceless5386 7 місяців тому +2

    Before you can do this the mesh must have a skeletal rig right? Does ue have a way to import a mesh, and give that mesh the standard ue rig?

    • @jacobpalmer2058
      @jacobpalmer2058 4 місяці тому

      I wonder the same thing ? How will look the workflow if we want to do this with custom made character?

  • @ChaseSeaborne
    @ChaseSeaborne 7 місяців тому +1

    Could you do a video on making a private multiplayer lobby? I’m having some trouble and other videos aren’t helping.

    • @evrekin
      @evrekin Місяць тому

      Did you end up solving this? Im interested in this exact thing

  • @MadHouseProductionsD
    @MadHouseProductionsD 2 місяці тому +1

    Im having issues... Im trying to use your tutorial, but my model is only registering a hip socket, and if i add spine to that the neck, shoulder, and leg sockets to not come up. The model has bones that were added in Maya. What do I do about this?

  • @_siulong
    @_siulong 6 місяців тому +1

    Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?

  • @ABentPaperclip
    @ABentPaperclip Місяць тому

    so.. is this basically just for making animations in the sequencer? does a modular control rig not generate an event graph that can be modified? i was hoping this would be a quick and easy way to drop a few controls in that I could then modify with the event graph but that doesn't look like what this is for.. guess i'm making it manually again

  • @AllanChristo
    @AllanChristo 7 місяців тому

    High can you do a tutorial on how to make visuals like anyma and the afterlife? Any example to do it in unreal would be awesome and helpful, thanks!

  • @FPChris
    @FPChris 4 місяці тому

    Can you use a control to clean up mocap on a character?

  • @FPChris
    @FPChris 7 місяців тому

    I assume you have to start with a rigged skeletal mesh? Not just a static mesh in an Apose. ?

  • @АннаЛысякова-у3о
    @АннаЛысякова-у3о 5 місяців тому

    Hello, please tell me. I added the spine module, but new modules are not opening, why is that?

  • @tgykurtulus
    @tgykurtulus 4 місяці тому

    Hello , I have got an interesting issue which is completly ruins my pipeline.
    When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?

  • @Thecorruptedentity
    @Thecorruptedentity Місяць тому

    How to create a mouth

  • @Jaegerger44
    @Jaegerger44 13 днів тому +1

    the file must be SK ? how about Static mesh ?

    • @josebringas513
      @josebringas513 9 днів тому

      you need skeleton data in order to have a control rig setup. it can't work with static meshes by default afaic. However, I believe UE has some automatic generation of skeletons for meshes, just for your information.

    • @Jaegerger44
      @Jaegerger44 7 днів тому

      @@josebringas513 UE have auto rig for static meshes? may I know how to do that ?

  • @marcapouli7805
    @marcapouli7805 3 місяці тому

    I don't have pole vectors for IK legs and arms

  • @agentshadow6618
    @agentshadow6618 6 місяців тому

    Can you make weapon system like laracroft Game you find gun and you have 4 slots every number on keboard 1234 have gun With equip and unequip... Please and ammo system

  • @marcus_ohreallyus
    @marcus_ohreallyus 6 місяців тому

    Mocap?

    • @marcapouli7805
      @marcapouli7805 3 місяці тому

      Maybe not everyone can use mocap?

    • @marcus_ohreallyus
      @marcus_ohreallyus 3 місяці тому

      @@marcapouli7805 I'm asking if mocap can be applied

    • @marcapouli7805
      @marcapouli7805 3 місяці тому

      @@marcus_ohreallyus Ah sorry, the question wasn't very clear

    • @DLVRYDRYVR
      @DLVRYDRYVR 3 місяці тому +1

      Doorknob