Yeah, it feels kinda ok when you have no helmet and you are assault class. But on medic it feels so slow. Idk why tho, I doubt it is any more heavy than rest of the guns.
I always thought the short mag was just a meme on the fal, but maybe I'll give it a try. I usually just run gun fighter and flash hider with quick mag because I feel like I can handle the vertical recoil better than the horizontal. Loving the upload schedule by the way, I really enjoy watching these while commuting to school.
Now that u mention it, OCE servers and players are really cool, I could definitely see this tournament being a major event every month given how social OCE is
I think my favorite thing about battlebit is that if you like a weapon. You can use it and still do good enough to have fun. I feel like the fine tuning of range/recoil/velocity is exactly what the weapons need to keep them all viable but, balanced. Great work on your videos the quality and layout is awesome.
Unlocked this gun yesterday and within 3 games i got 250 kills on it. The gun is a freaking monster it felt like nothing could compete. Its only downside is the 20 round mag but even then it can be compensated with super fast reload. For me its #1
I actually run a blend of your and the viewer submitted build on Conq and I find it works pretty well. I run the URK and Long Barrel, no mag, and Ranger Vest everywhere with the FAL. I find that at range, trying to reduce horizontal doesn't do a whole lot when it's going to be hovering around ~2 anyways, and since I'm not running assault I really need the extra mag, bullets, and quicker reload from the URK without downsides of the short or quick mags. Tbh I haven't run the calculations to know if the long barrel actually makes a significant difference anywhere in TTK so I might switch off it but I find the recoil to be manageable. Sometimes you just have to pull down and hope you get a good horizontal pattern to not get killed but I think that's a worthy tradeoff for being so good at literally everything else.
Got my highest ever kill game with the FAL. 115 in a CTF game. Edit: tactical barrel, URK grip and quick A mag. Super fast reloads, recoil is not bad. I tend to play slightly slower than many of the KPM sweats, so the ranger is my go-to for the extra mags.
Thank you for clarifing something l see a bunch of other players reviewing this gun not admit, which is the fact the gun is very skill reliant. If you can control the fal it is strong on pratically any range. The one exception is extreme sniper range. In the case of someone not being able to control the gun it becomes a short range AR with smg ttk. L think the only gun besides it that has this dynamic is the scorpion evo even thought their archtypes are quite diferent. L dont think its broken but it has the possibility to be the best AR in the game if the player has the skill to achieve its potential
Great video as always, i love those 1v1 champion guns and definitely gonna try out the long barrel set up. Maybe if you're already on the topic of ttk kings can you do a video on the scorpion evo some time? I love that weapon and think it got such a unique and fun playstyle
Nice seeing my own deaths from your pov, the FAL looks disgustingly good, but i'll still stick with my beloved AUG and L86 tho, i love those guns ~Angela
I have a love-hate relationship with FAL, on one hand I love high caliber rifle with high rate of fire (like FG-42 from BFV), on the other there are way too many factors to consider: first round recoil (or else I can't tap enemies or hit prone ones), vertical and horizontal.
I do agree with this partially, in battlebit the vertical recoil is on a distribution and is not even for every bullet, meaning that vert recoil is partially random, just like horizontal, but in other games this would be the case
i been using tactical + vertical grip + big mag. works out actualy much better then expected with 2.7 horizontal recoil. meaby cuz of combined recoil of vertical and horizontal kicks much harder then just horizontal but you should try it out
I think my go to is BCM flashhider or Compensator and red dot. Definitely one of my favorite ARs because everything else feels way too slow TTK wise against SMGs.
idk, I tried everything in this game and fal is def top tier, but all in all Groza is still the best overall. the problem with ak, fal and scar group of weapon(high dmg, high horizontal, low amount of bullets) is that they are random a lot of times and fight from middle to long range is complete luck. Groza still kills in 3 bullets, and relatively low dmg from middle range and up compenstaed by the great accuracy and 30 bullets.
awhile ago you mentioned something people were overlooking with the lower damage sniper rifles, do you remember what that was? Or was it just that they out damage the other weapons around 700m?
I cannot remember what I meant back then, but all I can think of now is the SV-98 has a red dot and no other one does, and the sg has a 20 round mag, but now the 20 rounder slows you down :(
@@tonomrwong yeah -- they all have red dot top sights, but no just-1x outside the SV98. I was hoping you knew a secret :)alas. there's a range where both the SV and the SSG out-damage the others on the curves, They "fall off" earlier, they start increasing damage faster because the reversed curve. but it's such a niche range that it doesn't seem worth it yet. Outside trick shots, I guess.
so it makes it better against armour, pretty much just meaning the TTK is more consistent, which I personally found with alot of practice I enjoyed this benefit alot
along with armor, long barrel in general increases your chances of killing someone who only bandaged once after bleeding. Since usually that's around 83-84 at most in my experience (people don't want to waste the extra 20hp, and die for it)
Most of them are not, but I really recommend flashhider and magpul angled, the magpul helps both vertical and horizontal recoil, and only slows you down 2 percent
i hate that bboce server, all clumped up enemies in choke points no ability to flank idk why people play it its just kill die kill die. plus the uniforms confuse me also i have my team mate markers on blue and then sometimes the enemy clothing is blue, fucks me up. UAV and admins known for being toxic after only a week or 2 of release its just sigh
I think I might know that viewer…
glad ya liked my build.
It was epic, thank you for the suggestion :)
my problem with ak15 is the insanely high aim down time, I only noticed it after playing all other rifles
Yeah, it feels kinda ok when you have no helmet and you are assault class. But on medic it feels so slow. Idk why tho, I doubt it is any more heavy than rest of the guns.
Love these late night 12:30-1am EST usa uploads. I often fall asleep to these. Wake up in the morning and rewatch them
awwwww I am glad you enjoy them :)
The panels in the circular solar farm are actually just mirrors that reflect light to the tower in the centre, where the energy is captured
Yeah actually boils water that turns turbines with steam, cool idea. Super low tech and good in the desert so long as it's not too dusty
This gun makes me feel like the terminator. If im having an issue on any map, I just equip this beast and climb the leaderboard.
great video, I enjoyed it a lot. Horizontal on this gun is holding it back but im glad otherwise youd have to run it.
I always thought the short mag was just a meme on the fal, but maybe I'll give it a try.
I usually just run gun fighter and flash hider with quick mag because I feel like I can handle the vertical recoil better than the horizontal.
Loving the upload schedule by the way, I really enjoy watching these while commuting to school.
heck yeah, thanks man :)
Thanks. I quite like FAL but those 20 bullet magazines hurt.
Now that u mention it, OCE servers and players are really cool, I could definitely see this tournament being a major event every month given how social OCE is
We actually just hosted some test matches last night and we all had a blast!
I think my favorite thing about battlebit is that if you like a weapon. You can use it and still do good enough to have fun. I feel like the fine tuning of range/recoil/velocity is exactly what the weapons need to keep them all viable but, balanced. Great work on your videos the quality and layout is awesome.
Unlocked this gun yesterday and within 3 games i got 250 kills on it. The gun is a freaking monster it felt like nothing could compete. Its only downside is the 20 round mag but even then it can be compensated with super fast reload. For me its #1
The FAL is "an extra duper good" gun compared to the rest of the guns is my favourite analogy all time :D
I actually run a blend of your and the viewer submitted build on Conq and I find it works pretty well. I run the URK and Long Barrel, no mag, and Ranger Vest everywhere with the FAL. I find that at range, trying to reduce horizontal doesn't do a whole lot when it's going to be hovering around ~2 anyways, and since I'm not running assault I really need the extra mag, bullets, and quicker reload from the URK without downsides of the short or quick mags. Tbh I haven't run the calculations to know if the long barrel actually makes a significant difference anywhere in TTK so I might switch off it but I find the recoil to be manageable. Sometimes you just have to pull down and hope you get a good horizontal pattern to not get killed but I think that's a worthy tradeoff for being so good at literally everything else.
heavy/long makes you take 1 less bullet to kill on exo and normal armor 4->3 for normal and 5->4 for exo
Damn Wong, this was perfect timing ad I literally just unlocked the fal lol
haha
Another great video friend
Got my highest ever kill game with the FAL. 115 in a CTF game.
Edit: tactical barrel, URK grip and quick A mag. Super fast reloads, recoil is not bad. I tend to play slightly slower than many of the KPM sweats, so the ranger is my go-to for the extra mags.
I'd love to see you be in a heli crew for a video, those vids are so fun. playing side RPG sniper is my favorite lol
You might just see one in the near future:)
Thank you for clarifing something l see a bunch of other players reviewing this gun not admit, which is the fact the gun is very skill reliant. If you can control the fal it is strong on pratically any range. The one exception is extreme sniper range. In the case of someone not being able to control the gun it becomes a short range AR with smg ttk. L think the only gun besides it that has this dynamic is the scorpion evo even thought their archtypes are quite diferent. L dont think its broken but it has the possibility to be the best AR in the game if the player has the skill to achieve its potential
Agreed the evo scorpion does fit into the same category of high skill, high dps
watched the old vid and then made a improved version. you'll be 100k subbers in no time brother
Feels good to watch this and see my FAL build as that viewer suggestion. Run the G5 optic though.
Compare to the AK15, FAL has better ADS time and running speed. In my opinion now, AK15 is good for holding angles and I can rush more with the FAL.
Great video as always, i love those 1v1 champion guns and definitely gonna try out the long barrel set up. Maybe if you're already on the topic of ttk kings can you do a video on the scorpion evo some time? I love that weapon and think it got such a unique and fun playstyle
I have done an evo video! But I used a different title and thumbnail type to see if people would click it (they didn't haha)
@@tonomrwong oh ok, i just saw it when scrolling through your channel. guess you got a case study then :D
Nice seeing my own deaths from your pov, the FAL looks disgustingly good, but i'll still stick with my beloved AUG and L86 tho, i love those guns ~Angela
sometimes my aim is not working. I'm taking FAL, shoot whole mag and getting kills. so easy to use, so satisfying to hear, so powerful. love the gun 🔫
About to get my 1000th kill with this, gonna miss it when I prestige
I feel that!
I have a love-hate relationship with FAL, on one hand I love high caliber rifle with high rate of fire (like FG-42 from BFV), on the other there are way too many factors to consider: first round recoil (or else I can't tap enemies or hit prone ones), vertical and horizontal.
I like the FAL better for 1v1s but I like the AK15 for drawn out engagements when using the long barrel and extended mag.
I fully feel that
i was wondering about this gun after getting destroyed by it
Just pick everything that reduces horizontal, cause you can control vertical yourself.
I do agree with this partially, in battlebit the vertical recoil is on a distribution and is not even for every bullet, meaning that vert recoil is partially random, just like horizontal, but in other games this would be the case
i been using tactical + vertical grip + big mag. works out actualy much better then expected with 2.7 horizontal recoil. meaby cuz of combined recoil of vertical and horizontal kicks much harder then just horizontal but you should try it out
These blue and red characters, is it some mod of the server you were playing on, or is it some game config?
The server I played on had this enabled
I think my go to is BCM flashhider or Compensator and red dot. Definitely one of my favorite ARs because everything else feels way too slow TTK wise against SMGs.
idk, I tried everything in this game and fal is def top tier, but all in all Groza is still the best overall. the problem with ak, fal and scar group of weapon(high dmg, high horizontal, low amount of bullets) is that they are random a lot of times and fight from middle to long range is complete luck.
Groza still kills in 3 bullets, and relatively low dmg from middle range and up compenstaed by the great accuracy and 30 bullets.
awhile ago you mentioned something people were overlooking with the lower damage sniper rifles, do you remember what that was? Or was it just that they out damage the other weapons around 700m?
I cannot remember what I meant back then, but all I can think of now is the SV-98 has a red dot and no other one does, and the sg has a 20 round mag, but now the 20 rounder slows you down :(
@@tonomrwong yeah -- they all have red dot top sights, but no just-1x outside the SV98. I was hoping you knew a secret :)alas.
there's a range where both the SV and the SSG out-damage the others on the curves, They "fall off" earlier, they start increasing damage faster because the reversed curve.
but it's such a niche range that it doesn't seem worth it yet.
Outside trick shots, I guess.
how did you get the team color camo for all players?
the server I was playing on turned it on for everyone
@@tonomrwong damn, kinda wish that was a optional feature client side
Will we be seeing a video on the G36C soon or no?
Dw one just dropped today :)
I would've removed the HK419 for the G3 since it's similar in dmg.
The only reason I use the HK here is because when you have a long barrel on the HK one headshot bings it down to a 3 shot, even against helmets
Peanutbutter
Short mag FAL is the fastest gun in the game, run it all the time
I wish there was a 40 dmg per round LMG or LSW.
Hope they add in M60 soon.
What’re your thoughts on the G3?
Question. Is there any reason to run long barrel on this gun?
so it makes it better against armour, pretty much just meaning the TTK is more consistent, which I personally found with alot of practice I enjoyed this benefit alot
along with armor, long barrel in general increases your chances of killing someone who only bandaged once after bleeding. Since usually that's around 83-84 at most in my experience (people don't want to waste the extra 20hp, and die for it)
kills in 3 bullets against normal armor
@@Sarahsqueak and 4 for exo instead of 5 (162 hp)
@jonpro9637 heavy/long makes you take 1 less bullet to kill on exo and normal armor 4->3 for normal and 5->4 for exo
Why do all the soldiers in the video have blue and red uniforms?
The server I was playing on had this enabled
You remember the name of the server?@@tonomrwong
Are the builds still available for new versions? Or they bad
Most of them are not, but I really recommend flashhider and magpul angled, the magpul helps both vertical and horizontal recoil, and only slows you down 2 percent
@@tonomrwong thank you pleas make some load out videos I try to use the build u mension )
i hate that bboce server, all clumped up enemies in choke points no ability to flank idk why people play it its just kill die kill die. plus the uniforms confuse me also i have my team mate markers on blue and then sometimes the enemy clothing is blue, fucks me up. UAV and admins known for being toxic after only a week or 2 of release its just sigh
Nah I feel you on high KPM feels like a meatgrinder
How can i change the colors of the uniform like in the Video? Enemies/allies are way easier to spot this way
It was a server setting :)
how did you change the team clothes color like that?
The server I played on had this enabled
@@tonomrwong oh
How can you calculate DPS?
You get the firerate of a gun in game, divide it by 60, and that is DPS
@@tonomrwong thanks
How do you have the enemies as full blue ?
It's a server setting
How to set red and blue skins for players?
its a setting that servers can enable
how to make such skins on characters or is it a server?
Yeah it's a server setting
yo srry for bothering, how do u make ppl look all blue or all red, really need ir coz im kinda blind.
This was a setting on the server I was playing on
I wanna know ur kd and kpm
A lot and a lot
3 kd and a 2.6 KPM, it's gotten lower since starting content creation, and also I play way more conquest then front line too :(
@@tonomrwong let's not forget you did that with every weapon, even the shit ones
@@tonomrwong impressive, my friends always call me a sweat cuz I'm always top of the board. But I'm only 3.0 kd and 2 kpm.
I really love the build variety on the Fal, u can use it on every map and just swap attachments to fit