GORD - Grimdark Wilderness Barbarian Warband Building Strategy
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- Опубліковано 14 чер 2024
- GORD gameplay with Splattercat! Let's Play GORD and check out a game where you'll stake out a claim on the fringes of the empire while holding back
the never ending tides of barbarians, beasts, and monsters.
Key provided by developers
Download GORD : store.steampowered.com/app/13...
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I think Splatty really touches on most of the reasons for negative reviews.
Nothing is really "scary" or "horror" other than the overall aesthetic design, which is great, but it doesn't carry into the gameplay at all. When the "horror" is just a sanity meter that needs to be healed every now and then by setting up some campfires or drinking ale, then it's just another health bar. Nothing really scary about that.
Characters age exceptionally fast, so you'll likely lose them due to old age after a few missions, making it impossible to invest in their development (choosing the right skills, looking at their quirks and traits and matching them to the right tasks, micromanaging their inventory). Not to mention how jarring this is contrasting against the narrative - You are trying to lead a clan quickly towards an area of the wilderness which is supposed to have a gold vein under the guidance of the imperial overseer. Most of the campaign is you walking through the wilderness, but you go through a dozen generations of families along the way? Meanwhile the main characters all stay an appropriate age. It's just jarring!
Then that brings up the inventory issues. There's two ways to transfer items between characters. You can manually select the character who has an item, then drag that item to another character. But if that character's inventory is full, you have to manually select that character, open their inventory, drop the item on the ground, then repeat the process to give them the item. Oh, then you have to go pick up the item you dropped and manually give it to someone else. And you're finding items ALL OVER THE PLACE, so it's a constant inventory management nightmare. Worse, you can only keep items between missions if they are equipped to a villager AND you bring that villager to the next mission. So, mission about to end? Better unequip all your rare/legendary items from your 90 year old fighters and put them on the young'uns because you certainly won't want to bring the olds on the next mission since they'll all collapse a few minutes into it, and it takes what feels like 20 minutes or so to get a new villager, who then needs to grow from a child into an adult.
When Splatty mentioned there are times he's just bored, it's no joke. Each mission is a slog just zerging your military methodically through area of a swamp, sometimes retreating to heal, spending ages managing insanely tedious item juggling, all to just have to do it again when the game says "lol Blood Moon, all monster nests repopulate". And then when you're close to completing your objective, half of your clan dies of old age and you get to spend ages just waiting for more villagers again. Playing the game would be the modern day Sisyphean punishment from the gods.
What's worse is that there's no variety to military units beyond a BASIC axe/spear/bow trio. You get one character who can cast spells, but every fight will play out exactly the same way across all the missions except, sort of, the named Horrors of each level. Most of which you won't be fighting anyway, as they just want you to do something like haul a deer across the map to appease them.
Really, the aesthetic and little ideas like eldritch horrors demanding tribute from you, etc, are engaging, but it comes together so hollow.
good review, thanks.
There are game modes where you must please a "god" in sandbox.
Have you posted this above post of yours detailing the negatives of 'Gord' on Developer's forum and Steam Review?
@@OrichalcumHammer Actually I haven't, but I feel like other reviews already touch on this. I posted this primarily for the benefit of Splat's viewers. I might go post it as a Steam review but I kind of hate to dunk on a dev team so hard.
Hey Matt, I know that things are rough for you and I just wanted to say I appreciate the time and effort you put into getting content out on UA-cam. Thanks for being one of the few gaming channels I watch daily, even if the game does not interest me.
wait, what happened?
Same, even if its a game I might not be personally interested in, I want to play it in the background so he gets the stats to get noticed by those the games might be for. Plus I just love his description of shit XD And his jokes lmao And maaaan do I really appreciate how much he wants stuff to line up, makes my OCD so happy :D
Effort. He plays video games and receives a check. Hes not curing cancer
Thank you, Splatter. After watching for a number of years, I made the decision to give a little back to you and joined the channel. The only channel that gets a piece of my limited fixed income, 0.1% a month, will be gladly given for all the work you do. Thank you, again.
Dude I had to say TY for recommending The Last Spell, I bought TLS and Manor Lords about a week ago - have logged about 8-10 hours in Manor Lords, and about 50 in TLS (my GOTY for '24 so far). Keep up the great work; you have no idea what an impact you have on my Steam wishlist (and therefore a positive effect on my wallet).
I REALLY wanted to love this game but I think it just left me wanting.
It's definitely in the category of games that are inaccessible at the beginning but improves after climbing the initial learning cliff.
I like how you start out with 13 people. Reminds me of _The 13th Warrior._ 😉
Judging by the character names, it's slavic inspired not celtic.
Although Bedwyr is Welsh, which I found a little odd in a Slavic-inspired world
The gameplay seems a bit familiar to Cultures 2, an old game that came out in 2002. (It was built using the same engine that The Settlers III used) It was heavy on the "city" builder part but you also needed to make an army to defend or take over the map. Glad to see that there is a game that closely resembles it because I've been looking for something similar for a long time now.
Thank you for taking a look at this one Splat, I'm gonna give it a go!
I really want to love this game; the atmosphere, world and mechanics are compelling. But I find it gets really labour intensive to micro, and has a tendency to enter a sudden "death-spiral" if you have a few of your "best people" die of old age, and although the game is good, progress can be an exercise in frustration.
I actually really love this game- sad it didn't pick up an audience on Steam. I really loved the ambience and feel the game has.
It's not that popular genre... Also game had some bugs and have hardcore micromanagement and was review bombed because of things not related to game...
Glad it flopped, they deserve it for throwing black people into a game about European Slavic folklore.
@@timrim9405 You would think that the micromanagement stuff would be an obvious issue from the first hour of play-testing. The lack of a community chest has to be deliberate and horrible game design.
I like the vibe of this. A little surprised at the level of negativity in the comments. Is there something I'm missing? I mean, not everything has to be earth-shatteringly unique or inventive. But this seems at least...functional? (Which beats a lot of the shit on Steam.)
Poor Buttlava lol
7:00 to 7:11 is why i watch this guy
It's on my radar, holding off for a deep sale.
Keys are cheap af now
The game was great. I finished it months ago on playstation.
Is it possible you livestream on youtube? Twitch removes the vods at least on youtube you can keep them. Although I dont know how that may impact your algorithm.
I think an archive channel would be good too, but it’d be weird to put more pressure on daily uploads
He did several years ago. Not sure what changed.
@@Karakzul I always wondered how much effort there was in just VOD dumping? I know some people like Aavak still edit their after dark channel, but do you HAVE to?
@@jgg-ox2uq He said that posting full playthroughs and long plays really tanked his algorithm, that's why he isn't uploading longer form content. he just wasn't getting any views, and I think Twitch compensate him for keeping it soley on its platform.
It's too bad, I really wanted to like it; but it seems to land between various ideas in ways that don't really gel; some of them probably its fault, some just seem fundamentally tricky:
Doing both RTS and horror, in particular, seems like a real trick that I'm not aware of anyone pulling off successfully: RTSes can absolutely have things that are 'scary' in the sense that dealing with them without massive losses is a huge hassle, or they are really good at countering your side's preferred tactics; but a systematic sweep-and-clear that reveals that there's nothing in the fog of war except guys of greater or lesser toughness who deal damage and have HP just like you is basically the opposite of horror; of huddling in fear of the darkness just beyond the perimeter.
Some of the other stuff seems more self-inflicted: all your units are supposed to be little people, not just fungible generic villagers; but resource management is generous enough that civilian skills barely matter, and leveling up military units is nothing you've not seen before(or seen in more detail if you go party-based RPG); so it's hard to care that your labor units have names and not-terribly-impactful quirks.
Not really sure what the best plan of attack would be; whether to play RTS straighter and add a bit more depth to your unit selection and abilities so that map clearing is more involved; or to amp up the horror, with a willingness to let the RTS elements suffer from much greater unfairness and unpredictability, by having the superstitious tribals' fears about what lives in the dark be largely justified; with paths that shift on themselves and trap people forever; and people who wander into the darkness sometimes just leaving nothing but a perfectly cleaned skeleton to be discovered the next morning.
The civilian economy could probably stand to be harsher and/or more detailed; so that skills actually mean the difference between starving to death during the winter and not; or societies without decent craftsmen run around with shoddy equipment.
I think what the game really lacks is a challenge. Of having to make fundamental choices between starving your population and expanding your gord towards that clay pit. Of having wolves without health bars ambush you instead of just be frolicking around clearings. Of your gord walls being ravaged by twisted behemoths, your well being infested with poisoned merbeasts, your buildings invaded by tunneling goblinkin. There should be more ways of getting population and far more ways of losing them. The aging system should be slowed down a lot and have perks associated with the age, so your warrior of 20 seasons has the option to establish a gord militia in response to the siege of the forest's horrors. The game can also explore adding zones within zones like exploring a bear cave for treasure but it's much safer during winter as you can ambush the hibernating beasts and maybe even tame them. So much potential in the game to play with our emotions and sensibilities and all we got was an alpha release that was just not enough.
kind of related two cool forest horror movies 2017 the ritual and 2010 the shrine both great evil in the forest related altough set in the modern era with ties to the medieval
From what you've said and what you've shown, the game I would compare this one to is that one from the late 90's - Myth: The Fallen Lords.
That's a good looking game
Saw a new video and was happy, then I saw it was Gord 😢
Same.
whats up with it? Why sad face? Genuine question.
I like how the uncovered areas are black and white
Hope you can sort out the twitch vods love seeing a longer look at these games, keep up the good work man great content.
i found this rts game called Nomads of Driftland where we are exploring floating islands as rebel mage aka nomad
Need to play nomads, played the base game driftlands magic revival and that was quite fun. The devs of both nomads and driftlands are making a crafter game set in the same universe called the first dwarf.
Looks like it does some interesting things.
Thanks
Only crazy people leave the safety of the town walls. You're out of your Gord Splattercat!
"Butt Lava"
Huh crazy how decisive this game is
Splattersan, I don't think you've ever reviewed any of Colorgrave's games.
One is a platformer that I really love, but as I understand you don't, but others are more like a Zelda style adventure. They make really good games :'D
If there's such a lack in new releases right now, they could really use a spotlight from you I think.
Is that freaking Roshan in the thumbnail? he finally managed to leave his Dota cave!
I know it's not a new game as such, but Phoenix Point has just gotten a big new fan-made mod called "Terror from the Void", which is quite cool. Might be worth a look if you're searching for stuff to play? :)
Does console have mod support?
I dont get the point of people commenting that the game "sucks" or its "not a good game", without any context or reasoning to it. What a lazy insult/opinion. 😂
No one is forced to give you an explanation. You can research yourself.
They most probably drew that conclussion from their own experiences
@@alexmorariu2736 True, no one is owed an explanation. But I agree with sleepydrifter on it being rather lazy to just say something sucks and not elaborate at all why that is. The comment section allows us to do more than simply voting a thing up or down, it allows us to actually discuss matters in however much depth we desire. To not take advantage of that, and instead only say something like "game sucks," feels like a wasted opportunity for deeper communication, or perhaps a disinterest in having that conversation. Which then begs the question, what was the point of expressing the opinion to begin with. After all, opinions are like arseholes, everyone has one...
Game ain't so bad; but clunky controls and non responsive units really degrades the experience of an RTS game... it should be the mechanic that's the most refined.
This comment sucks. It is not a good comment.
This game sucks opossum ass. 😌
🖤
It's such a cool game with amazing art and a cool premise. It's a shame it didn't get more positive attention at launch.
It did until the people actually played the game
I really think this game would benefit from being made a bit more understand able accessable and just give it create your own difficulty options then people could set the game up the way they want to play because i found that i lived parts of this game ie the art story size bosses and there difficulties the random events things i dindt like was the city building i thought just wasnt right like base defence was none existent pop cap was too low people died to easily and in the most part you lost more than u won wich sucks
Do you have a quest 3? Would you review my game?
Why do their health bars disappear when they're in combat? 🤔
Warhammer Fantasy Norsca LARP?
Kislev, chaos touched but not full on worshiping the hound/crow/serpent/eagle.
Didn't this used to have a story with cutscenes?
I thought Gord seemed pretty kool.
Are there any games that are a close comparison? In some odd ways the game reminds me a little bit of spellforce.
You can only cover what is out there...good, bad, or indifferent
they used to always auto publish after stream i think but now twitch makes you publish each time now maybe?
This looks like a game that needs an "and". As in "you build a dark Fantasy settlement AND..." Because the whole deal with games is, if you want success you either do a common thing the best, or an uncommon thing adequately. There's a boatload of settlement builders out there, and the popular ones all have a compelling "and". Against the Storm adds Roguelike elements, Frostpunk adds cold mechanics and narrative progression, Manor Lords adds a Total War-esque strategy layer, and so on and so forth. But from the looks of it this game adds... nothing. You just build a standard village and roam around a boring map. It's literally a game without a selling point.
It's not very fair if you're only doing positive reviews. I enjoy the honest opinions, both good and bad.
He literally did a negative review day before yesterday.
He got criticized for doing a negative review. 😂 No winning on the internet.
@@brightboar4421 true
@brightboar4421 I seen that one. It wasn't really that negative. It just needed a lot of work.
His tagline is, "I sift through the pile to find what's worthwhile."
So he has already filtered out games that he doesn't think are good or at least have potential.
He tries to highlight indie games he thinks people should play or keep an eye on. I'd personally like that system better. Showing games that are good is more helpful than dragging games that aren't.
There's enough people on the internet to tear things down. Splattercat is refreshing because he is fair but positive.
Fourth!
Ofc a game will not be hard or push you when played in "Normal" mode.. Frostpunk is an exception and actually that was not good of them.
Normal ist mostly chill in general and boring. Thats not for experienced players.
"map exploration is kind of dull"........aaaand its dead to me^^
5:12 and a very, very bad one. Worse than dad jokes lol
Erster ^^ .
lol at the Frostpunk comment. Just like the overuse of the term "rogue-like"?
I think rogue-like and rogue-lite are useful terms that cross every genre. It gives clear intentions of play style from the developer and sets expectations for customers.
I’ve being waited this game for so long! And I was disappointed. The game is nice and cool, but I had waited something like the board game kingdom death monster. That is my fault.😢
I had similar issues with the map, found it kind of dull. Also there's a really offputting vocal minority in the fanbase that is super enthusiastic about the child sacrifice. That didn't help it to me, though that's obviously not the game or studio's fault.
The game has terrible design. It doesn't do anything well. Neither the village building, the combat, the character management. I mean it is actually impressive how to fail at this level when they could just copy other games.
The setting looks cool which is why people got attracted to it.
this is not a good game.
True
Why?
why? It is in my Whishlist, maybe you could spare me a bad purshage
@@rafaelmoisesbezerradasilva7271 it is very repetitive, the missions are boring, managing your characters and economy is tedious.
First
Who could listen to u talk while streaming for hours?
U talk like 90s sonic. Or some fail 90s extreme mascot. Written by a 40 year old. "Im totally rad with my hip lingo, right fellow youths?" Energy.
From a brief check of the negative reviews some are technical/performance...the rest echo what Splatt says here. Game is just kinda meh.
game sucks
Yup
Why????
A game with a title that demands to have a deep voice announce "GORD" when you enter the main menu.
Truth!
Sorry but a bath is a bowl of warm sweat soup not something you should be laying in.
omg your intro is GUYS and GALS? I'm so offended, what about all of the other genderzzzzzzzzzzzzzzzzzz
Uninspired. Bland. Huntdown was released 2021 so comes on sale frequently on Steam - bought it the other day ($5?) and I've got a 'fight, street fighter, joystick' to play it with. Man, if nothing else? You'll have a load more fun with that than this... Just thinking about your sanity buddy... And no, I've got nothing to do with the company.