Played our first time SK yesterday also the Rattle of Bones. Missed a lot of rules, but read the rulebook once again and now makes more sense. I like to compliment you for the calmth en clear overview you give in this video. Just wondering, did you also try this as a solo, playing with one (or more) of the normal virtues? Maybe the solo mode with this virtue is just a little too hard...
Thanks for watching and for the kind words. I never tried it two-handed with the regular virtues. Might be a good option to make it a little easier on me. 🤓
Hey there. I`m currently playing SK RoB Chapter 5B. Looking at your game you have 2 Discovery cards IN PLAY. So do I. But started looking at other YT videos and they all have like 5 Discovery cards in play, even those from Chapter 1...Thoughts?
Focus on filling the Providence's slots first, forgoing the bright path until all three Providence slots are filled. Even if you move down a dark path, you are better positioned to success if Providence is fully powered. Once fully empowered then you may pursue lighting a bright path, but avoid taking darkness and stat hits. When you get to the tiles, immediately start moving Solomon and exploring. You will have four dice and 3 modifiers from Providence to help with all future explore, talk, and fight tests. Sacrifice her to a shockwave only if you have no choice. Try to take out multiple Shadows if they are all in her aura at the same time. After a shockwave, immediately get her back on the board, but move her adjacent to Solomon and in the direction you expect him to go. Do these things and you will win more often.
At 37:04 you stated that you filled the Providence light tokens but lost them all at this stage of the game. If you start out with a strong Providence statue at the beginning of the game, Solomon will obtain most of the exploration tokens and regularly succeed in his exploration tests which should result in fewer tokens to Gaston and a more positive outcome to you in the next story section. At best, Gaston should only get one exploration token if your Providence starts empowered.
@@BoardontheFloor A couple things to make the game more enjoyable. On page 37 of the rule book, it says that any Shadow in a Virtues' aura may be removed during a shockwave. So if you fill in the increased aura slot for Providence, you can knock out multiple Shadows from a radial distance of two adjacent areas at once. The rules seem clear that as soon as a Shadow is in range, the shockwave immediately occurs. You cannot wait until for the next turn for Shadows to convene. However, if multiple shadows enter the Virtue's aura during the resolution one Darkness card, that's okay. We can assume all of the near and far actions are happening simultaneously on a single Darkness card. I recommend you consume three reserve dice to move Providence to clobber multiple Shadows and then three more dice in the next turn to get her back in play. 1/
@21:48 In the rules on page 25, Faith can be used as wild dice. A wild dice can be used to stand in for UP TO ONE symbol per Action. This is in addition to any that are part of that Action’s cost already. I think the issue is that only Faith was available and Faith can only be substituted for one dice slot for a given action.
I thought this level was very very easy...and then I didn't realize I was playing it wrong. I was using the aura stuff all the time. story scenes and when providence wasn't on the board. so I cheated the entire game.
I enjoyed your play through. Thank you very much for taking the time.
Thanks for watching.
Played our first time SK yesterday also the Rattle of Bones. Missed a lot of rules, but read the rulebook once again and now makes more sense.
I like to compliment you for the calmth en clear overview you give in this video.
Just wondering, did you also try this as a solo, playing with one (or more) of the normal virtues?
Maybe the solo mode with this virtue is just a little too hard...
Thanks for watching and for the kind words. I never tried it two-handed with the regular virtues. Might be a good option to make it a little easier on me. 🤓
Great vid 👍. Tough game to get the rules and errata 100 % right. Still an extremely fum game in my opinion.
It’s really hard to compare two games to find out which one. Solomon Kane or tainted grail for theme,story and solo
Hey there. I`m currently playing SK RoB Chapter 5B. Looking at your game you have 2 Discovery cards IN PLAY. So do I. But started looking at other YT videos and they all have like 5 Discovery cards in play, even those from Chapter 1...Thoughts?
I think it all depends on what direction you go in during those first few chapters.
great stuff
Focus on filling the Providence's slots first, forgoing the bright path until all three Providence slots are filled. Even if you move down a dark path, you are better positioned to success if Providence is fully powered. Once fully empowered then you may pursue lighting a bright path, but avoid taking darkness and stat hits. When you get to the tiles, immediately start moving Solomon and exploring. You will have four dice and 3 modifiers from Providence to help with all future explore, talk, and fight tests. Sacrifice her to a shockwave only if you have no choice. Try to take out multiple Shadows if they are all in her aura at the same time. After a shockwave, immediately get her back on the board, but move her adjacent to Solomon and in the direction you expect him to go. Do these things and you will win more often.
At 37:04 you stated that you filled the Providence light tokens but lost them all at this stage of the game. If you start out with a strong Providence statue at the beginning of the game, Solomon will obtain most of the exploration tokens and regularly succeed in his exploration tests which should result in fewer tokens to Gaston and a more positive outcome to you in the next story section. At best, Gaston should only get one exploration token if your Providence starts empowered.
Wow! Thanks for the guidance. Makes a lot of sense. I will totally take this approach next time. 👍
@@BoardontheFloor A couple things to make the game more enjoyable. On page 37 of the rule book, it says that any Shadow in a Virtues' aura may be removed during a shockwave. So if you fill in the increased aura slot for Providence, you can knock out multiple Shadows from a radial distance of two adjacent areas at once. The rules seem clear that as soon as a Shadow is in range, the shockwave immediately occurs. You cannot wait until for the next turn for Shadows to convene. However, if multiple shadows enter the Virtue's aura during the resolution one Darkness card, that's okay. We can assume all of the near and far actions are happening simultaneously on a single Darkness card. I recommend you consume three reserve dice to move Providence to clobber multiple Shadows and then three more dice in the next turn to get her back in play. 1/
@@EllisWeb Thanks for all the advice, Lee. I really appreciate it.
Isn't faith wild?
@21:48 In the rules on page 25, Faith can be used as wild dice. A wild dice can be used to stand in for UP TO ONE symbol per Action. This is in addition to any that are part of that Action’s cost already.
I think the issue is that only Faith was available and Faith can only be substituted for one dice slot for a given action.
I thought this level was very very easy...and then I didn't realize I was playing it wrong. I was using the aura stuff all the time. story scenes and when providence wasn't on the board. so I cheated the entire game.
I made a similar mistake the first few times. It’s a bit of a hard rule to remember when you’re in the thick of the story.
Hell yeahhhh :)