I always do that. If anyone is in my way there immediately my second priority. you're in my way on my federal Corvette will make sure you're no longer in my way
I don't know I found the assholes in this game attack anything that moves especially if they're near engineers or Jameson. I pretty much exclusively play on solo. I just want to explore and haul cargo in occasionally kill some pirates without being charge fees because somebody with an over engineered ship and a million overheat weapons killed me in half a second despite me being unarmed.
@@SirKaldar no matter how you call it, I doubt that this will ever be a thing.. It at least not before star citizen is finished and released.. Maybe then fdev have to react and implement have assed bs again
And now for the truly unspoken rule of ED: "condemn everybody profiting from big money glitches / loopholes, but at the same time make sure you become at least a billionaire from abusing these mechanics yourself"
Turjan Starstone , always throttles his joystick at 6 inside Cass's cockpit and uses prismatic contraception , so those barriers are always the last to break in a long ... hard ... situation.
the rule of 6 is an old fav, but i break it often when i'm being stalked by interdiction. i throttle to 0.05 or 0.04, angle myself 15° away from my target, then spiral in on it. you get there just as quickly, and you're not a stationary angled target for anyone to yank you out of supercruise.
The MUCH easier way is to go 75% at 7 (or 6) seconds and it'll decelerate perfectly, no need to do or manage anything. By far the fastest and easiest way.
I usually just throttle to let it deceletate on its own while doing continuous corkscrews so I'm not going completely straight if I think I'm being stalked. Haven't been interdicted that way yet. Maybe I've just gotten lucky lol.
@@Alucard-gt1zf i understand that, but it hasnt quite worked for me some times. i prefer going at 500ly, or max 300ly. never had problems at this distance, no matter the time left (rather than at 7sec arrival time).
One of the best Elite colabs ever. Getting through #5/6 I just assumed it was going to be creators round table peeps. Then I saw Sparks/Mars and lost my shit. Great job!!!
After watching my first Sprawks/Mars video on UA-cam I started winging up with the most reckless pilots I could find in hopes of recreating some of that magic.
@@tugavenatus6355 peta can go fuck themselves, they lost their way a long time ago, I eat bacon and steak and I don't give a fuck XD but damn I love bacon, it's almost as good as horse meat, that is so much fun XD
@@tugavenatus6355 I'll show PETA some respect if they have the spine to volunteer for medicine testing themselves if they so desperately want to end animal testing
yeah, PETA stopped being a ghost story to become a clown story really. who cares about the old sayings, worry more about the rational animals (aka humans) sleeping rough and not having food, not about the stuff we say for so many centuries. -.-
Very cool, but there's 2 others: 1. DON'T TRY TO SUPERCRUISE BETWEEN SYSTEMS, WHHHAAAAAA? 2. KGB FOAM - scoopable star type mnemonics (while scooping and planning routes!) Happy New Year and thanks for the vids! x
Thanks for this! Also, thanks for adding everyone involved in the description. I've been meaning to subscribe to them as well, but always forget after I claw my way out of the youtube hole.
Elite Dangerous is a fun game if they get red of ship rebuy, because if you don't have enough money to buy your new ship you got to start from scratch. which means 0 credit 0 everything, except your basic ship. This is why I don't do battle is because all the enemies are always behind me, and my dophine cost a lot of money to have to rebuy it.
Great video, Yamiks. You and all your fellow collaborators are so totally invaluable to this CMDR. Keep up the good work guys! - KILLCO37, Alpha Squadron -over and out...
I'd love to get drunk and have Yamiks tell me jokes, then smoke a fatty and listen to DigThat educate me on being cool, then cuddle up and Osidian can tell me a bed time story. Those friggin' guys voices are one of a kind.
I love that he said "Neither did most of us" when talking about the combat training mission. I genuinely thought I failed so many times because it was just me that was shit at the start. I remember being really good at Descent...annnnd now I remember how long ago Descent came out and how old I am. I went from happy to sad. I'm going to crash into a moon. Yes yes yes, I will remember insurance, ffs. 🙄 07 Commanders, good luck out there!
Rule 136: Remember our lord and savior, KGBFOAM Rule 19: Don't kill fuel rats, if you've ever killed a chicken in a town in Skyrim, you'll understand Rule 55: Landing gear's are space WD-40 Rule 92: Corvette's don't fit inside faragut battle cruisers, refer to rule 55 for help
Great video! Everybody did a fantastic job and Turjan was on top form as usual. I'm tempted to think the people who thumbed this down might have been the ED content creators who weren't invited to take part (;
It comes down to the popularity of the word digthat32 , their is another blogger named digthat and a game that has that name man so unless you subscribe to him and set alerts you won't find him again through a regular search.
Thanks to all contributing people in the video. One, I really enjoyed the content. Two, it is great to see different personalities collaborating together.
You can full throttle at 6MM (maybe sooner, still playing with the technique). If you're approaching an orbital station you can full throttle toward the planet, skim the exclusion zone to slow down and then reaim toward the mail slot. This will shave around 15 seconds of your approach and makes you harder to interdict.
GOD DAMN IT - that's what I WANTED to use but I was late to the party so Yamiks "assigned" me the routing one. Limpets would have been so perfect for me and I coulda made it so much funnier
The last rule is perhaps the most important. The tutorials are not there to show you the key bindings (even if they do that), they are there to teach you how to perform the differenct actions in the game. A few houndred hours in (returning after a long break) and I have still to do any fighting. Lots of trades, mission, ducking interdiction and one short exploration trip. When it is time to go bounty hunting, I will still have to play the combat tutorials several times to learn how to use a ship correctly, and propably also take my fighter (whichever ship it will be) for a dry run in a system without pirates or other opposition.
As far as the rule of 6 goes, I recently started violating that because approaching an object is actually faster if you overshoot and spiral around it. I use this for the new exploration, will let it get just below 5 then nose down and maintain an angle until I'm the proper distance away from it and then I'll slow down with the object perpendicular to my direction of movement. Far faster than just maintaining 6 seconds and waiting 20 seconds to slow down the easy way.
Best pilots are thinking about 5 acutally. Best eta is between 6 and 5, so You aim for 0:05 number but just right next to 0:06. Best way is to oscillate to one another. You can easily achieve 0:06 by setting throttle to increase/decrease about 10%. 70% is 0:06 for most of the ships in most situations.
Sorry but this is incorrect - the best/fastest and easiest way (I've tested/raced many friends) is to just go 75% throttle at 6 or 7 seconds and you're done. You'll decelerate perfectly (unless you hit a gravity well) and won't need to do a thing - and you'll never loop of shame killing your approach. Shocked more people don't understand this basic principle, maybe I'll have to do a tutorial :D
@@Exigeous In general, I concur with the rule of six being the best (and easiest) solution to not overshoot and get to the station really fast. But there are some things worth mentioning when it comes to that one: 1. If the station is over the other "half" of the planet (read: you have to pass the planet's centre to get there), it pays out to actually fly a bigger "circle" around the planet, since your speed will be much higher than if you don't (which in turn means that even though you fly a "longer" course, you'll arrive at the station much earlier!). 2. This is especially true if the station you are approaching is not a coriolis style one, since the FASTEST way to get there is to basically approach on the (imagined) line from the planet's centre through the station, since you will be flying much faster that way than if you approach in any other angle. I've had it quite often that I've already docked at a station when other players (who actually were already 1/3rd or more closer to the planet when I jumped into the system, especially at CGs) where still in super cruise... 3. If you really know what you are doing, you can pull off a "gravity break" maneuver with the planet. If done correctly, it will get you to the station faster than any other maneuver (but it's really something you have to practice - A LOT - to get it right). I normally use that maneuver if I've a bounty hunter or something like that following me, since it normally prevents him from getting behind me close enough to pull me out of SC (and often ends with the bounty hunter/pirate having to crash out of SC because he came to close to the planet! :-D ). There are some other tricks as well (yeah, "spiralling" kind of works, too - but it's too unpredictable in it's results most of the time for my taste - maybe I need to practice it more, but since I already have two perfectly working maneuvers, I actually don't see the need for it ;-) ).
@@rescue1405 It comes down to basically flying VERY close to the exclusion/orbit zone of the planet with high speed on the opposite side (to the station) of the planet and then doing a 180 turn (basically AROUND the planet). If done correctly, you'll end up shortly behind the planet, but in a direct path to the station with a speed slow enough to get there following the rule of 6 again for that part. Since you basically flew the last few Ls with full speed, you'll be much faster overall than slowing down at 6 with a standard approach. But as I wrote: it takes a LOT of practice to get that one right... "right" meaning not only that you don't hit the exclusion/orbit zone (the yellow circle line) and crash out of super cruise with damage, but also that you actually save time. If you are not close enough to the exclusion zone, the time advantage shrinks quite a bit, since then it's really overshooting again (depending on how close you came, in the end you can still be a little bit faster - or even slower than using the standard approach with the "rule of 6"). Having said that - it's a fun maneuver to do for sure anyways (the adrenaline rush you get from that is quite nice :-D ;-) )! PS: It's normally not worth doing (at least not for the time advantage, for the "get rid of your bounty hunter" it might still be useful) if the planet in question is already quite close (I would say less than 50 Ls away).
I use 10 seconds when decelerating in supercruise. That way I have four seconds to correct if need be. This is also my first time commenting on a UA-cam video. Another tip that I think would be vital to new players is that the compass will point to your docking pad while inside stations, approaching surface ports, and landing at the small space ports. Very much enjoy the content that all of you provide and have learned much from it. Keep up the great work. O7 and fly safe, “or dangerous”.
The rebuy rule is kinda stupid or half stupid (you need 2x rebuy) because else right after dying and using your rebuy, you are basically forced to fly without rebuy to make the rebuy again. People might have other ships they can fly that have less rebuy cost and use that to generate the rebuy for the expensive ship again. But in my experience the rebuy of a ship matches it's ability to generate money so generating rebuy for an expensive ship with a cheap ship can be a real pain in the ass.
Ah, but the thing about a two rebuy rule is that it doesn't end there. After you spend the first rebuy, you'd only have one left, instead of the two you need for a two rebuy rule. So you really need three. And so on, until you get to needing infinite rebuys. The thing is that you shouldn't fly without a rebuy... if you don't have a second and end up losing the ship once, then you should switch to flying something cheaper. It could be that you buy a Sidewinder at the station and use that. That's still better than flying your good ship and risking losing it a second time and losing all the work you put into it. That's what not flying without a rebuy is about. Of course, if you don't care much for the ship and are willing to risk being forced to start over in a Sidewinder, go ahead... that can be a gambit taken in the early game. Eventually, though, the goal is to effectively have those "infinite" rebuys... so much money that it would take many loses before you even became concerned that you should make some money to replace those rebuys.
That sounds good but if you've ever stood there with your expensive ship and no rebuy left and having to earn back the rebuy with your cobra doing low risk missions you will know that 1 rebuy sucks. I suppose I should rephrase: 1. Never fly out without a rebuy. 2. If you don't have a second rebuy earn a 2nd rebuy doing low risk stuff before doing high risk stuff.
Yeah, if you play enough then you'll eventually accumulate vast wealth and spare ships and numerous rebuys with little worry. But until you get there you've got to use credits to earn credits. Put some aside for rebuy. But rebuy savings aren't filling your cargo holds or shooting down your targets.
Actually the quickest way to get to the Station is to give full throttle until 4-Seconds away. Then Overshoot and turn, give full throttle again and fly close to the planet using its Gravitywave to slow you down. Takes skill, but is quicker. Also guarantees that you will face the Station-Entrance, because you approach from the direction of the Planet.
I lost my first expensive ship, the Krait, without a rebuy and it was one of the saddest gaming experiences I've ever had. It was penance paid to work my way back. Tempted to make the mistake again on my Anaconda to get Class 3 turreted beam lasers...and didn't.
Plotting route in station makes sense, but I suggest not targeting your next jump prior to leaving the station or planet. Reason is that every time you don't have a clear path to the jump (ie it's behind a planet or something) you can't jump or even get into supercruise, so then you have to go into your menus anyways to target some other thing, get into supercruise, then do the jump.
You forgot "Never attack a Fuel Rat."
People do
It's more like attack a fuel rat and see what happens
It should be that if you kill a file rat you will get a 900,000,000 credit fine and will have hit men sent to you at all times
@@jamestaco5575 would be easy money for his friend then XD
@@jamestaco5575 I mean, the latter will likely happen to you if anyone ever finds out...
You forgot "Always boost into and out of the mail slot."
gotta blast
I always do that. If anyone is in my way there immediately my second priority. you're in my way on my federal Corvette will make sure you're no longer in my way
@@Canadian_Ale boosting still scans my ship, pretty sure it don't work anymore.
And another rule: LOITERING IS A CRIME.
If station control don't have to remind you constantly of the 100m/s speed limit you aren't flying right
Thanks to Yamiks for pulling together such a great group - this was a fun one for sure!!
YES!
ya great compilation!
A brilliant vid.
Nice :D
Rule 8.5: To avoid the exclusion zone of a neutron star, DON’T FLY INTO THE BIT THAT ACTUALLY HAS MASS! FLY INTO THE TIP OF THE RADIATION CONES!
God DAMN That last guy needs to be a COVAS. I would pay some serious money to have that voice on my ship.
With a side of Kangz
which guy?
Seriously like O.O
Obsidian ant too.
IKR
dont forget the golden rule "never attack an on duty fuel rat"
Never attack a Rat Period... on duty or not..
Or you can fuck around and find out... what if feels like to be on multiple KoS lists
I don't know I found the assholes in this game attack anything that moves especially if they're near engineers or Jameson. I pretty much exclusively play on solo. I just want to explore and haul cargo in occasionally kill some pirates without being charge fees because somebody with an over engineered ship and a million overheat weapons killed me in half a second despite me being unarmed.
Dat Crossover was more ambitious than Infinity War I swear
Wait, wait, wait, what about "Never boost during a docking sequence!" ?
Haha! Done that before. 😂
Avoid boosting the mailslot and jamming yourself and an Orca in the slot.
I boost everytime o.O gotta get them illegals on without being scanned lul
just make sure not to do it with a type 9, type 10 or beluga and you should be fine
or never land on a pad with your rear towards the pad number
Do not forget fuel scoop. Heh, first hour I already broke that rule and needed the Fuel Rats to come help me.
my friend did it in 20 minutes and i had to save his sidewinder ass in my cobra lmao
I sometimes leave it be when I'm doing some short activities like mining, if I need more space to fit things in.
Big shout to Yamiks for being the head & forming Voltron on this anniversary collab! Thanks for lettin' me run w/the wolves on this one
Great to hear the US's smooth voiced Obsidian Ant on there. You two should collaborate on a meditation tape.
Nice!
Man totally rad
I don't know who you are but your smooth buttery voice was the highlight of the video and I'm subbed now.
Salute! 😎
Rule 9: never mention space legs
That's right. It's Elite Feet, dammit!
@@SirKaldar XD
@@SirKaldar no matter how you call it, I doubt that this will ever be a thing.. It at least not before star citizen is finished and released.. Maybe then fdev have to react and implement have assed bs again
@@almightyIrie shit if it wont come until star citizen is finished and released I guess maybe my grandson will be able to see it in 100 years
Space legs is a valid feature that's meant to be in the game. Just gotta wait.
And now for the truly unspoken rule of ED: "condemn everybody profiting from big money glitches / loopholes, but at the same time make sure you become at least a billionaire from abusing these mechanics yourself"
I dig the Power of Six, but find that 75 at 7 to be more achievable.
Yep, cause it's more safe.
I didn't know about the Power of 6. In this household we're all about the Rule of 7
Good job everyone, and special thanks to Yamiks for masterminding this gig! Nothing says 'community' better than a great collaborative video =)
You had me in stitches Turjan, and that music ... lol i couldnt see for the tears of laughter :)
Turjan Starstone , always throttles his joystick at 6 inside Cass's cockpit and uses prismatic contraception , so those barriers are always the last to break in a long ... hard ... situation.
SSIXX!!!
6
Rule number 0 : You shall never talk about GRIND!
What grind ??😉
French roast?
But I need my grind... I'm not quite human without it.
Nah man. Rule 0 is: only the weak can't handle the grind
@@williammitchell2046
There is no grind...
Only, Zuul.
@Harv Grind in the Apple II+ version of this game stole my childhood, lol.
the rule of 6 is an old fav, but i break it often when i'm being stalked by interdiction. i throttle to 0.05 or 0.04, angle myself 15° away from my target, then spiral in on it. you get there just as quickly, and you're not a stationary angled target for anyone to yank you out of supercruise.
Creative angling during approach to avoid unwanted yanking turns up in the later, more advanced chapters of The Joy Of Six... ;)
The MUCH easier way is to go 75% at 7 (or 6) seconds and it'll decelerate perfectly, no need to do or manage anything. By far the fastest and easiest way.
@@Exigeous But you'll get interdicted before you reach your target that way.
I usually just throttle to let it deceletate on its own while doing continuous corkscrews so I'm not going completely straight if I think I'm being stalked. Haven't been interdicted that way yet. Maybe I've just gotten lucky lol.
@@DixxyV let em try, no ai has been able to interdict me if i was flying something nimble
Disney: "Avengers" is the most ambitious crossover ever...
Hold my Hydrogen fuel
check out the "why you play Elite" that in comparison is something else !
As a seasoned veteran of two hours, I find this video very helpful.
I use the rule of o7 instead of 6. More flexibility that way.
i use the 500 ly rule instead, 75% throtle when reaching 500ly, never gone wrong :P
tuga venatus 75% when the time to reach is at 7seconds is better
@@Alucard-gt1zf i understand that, but it hasnt quite worked for me some times. i prefer going at 500ly, or max 300ly. never had problems at this distance, no matter the time left (rather than at 7sec arrival time).
@@tugavenatus6355 ly? Don't you mean ls? Because 500ly is a very long way to SC at 75%. Too long.
@@alvatoredimarco you right. Ls. My head is not on the right working mode today. Damm flu kicking :(
One of the best Elite colabs ever. Getting through #5/6 I just assumed it was going to be creators round table peeps.
Then I saw Sparks/Mars and lost my shit.
Great job!!!
After watching my first Sprawks/Mars video on UA-cam I started winging up with the most reckless pilots I could find in hopes of recreating some of that magic.
@@smexehcougah3 sounds like fun =P
I'm a simple man, I see yamiks I click ... Furiously.....while beating dead horses.....
carefull, PETA is onto us about the old sayings :P
@@tugavenatus6355 peta can go fuck themselves, they lost their way a long time ago, I eat bacon and steak and I don't give a fuck XD but damn I love bacon, it's almost as good as horse meat, that is so much fun XD
@@tugavenatus6355
I'll show PETA some respect if they have the spine to volunteer for medicine testing themselves if they so desperately want to end animal testing
yeah, PETA stopped being a ghost story to become a clown story really. who cares about the old sayings, worry more about the rational animals (aka humans) sleeping rough and not having food, not about the stuff we say for so many centuries. -.-
@@tugavenatus6355 there's more than one way to skin a cat ;)
erectile disfunction has rules?
I wanna like but it has 69 likes
"Like"
@@Wilmpadang give it a like
reptile dysfunction, tell me how i know
@@DragonsREpic how i know
Very cool, but there's 2 others:
1. DON'T TRY TO SUPERCRUISE BETWEEN SYSTEMS, WHHHAAAAAA?
2. KGB FOAM - scoopable star type mnemonics (while scooping and planning routes!)
Happy New Year and thanks for the vids! x
Such an awesome video thanks Yamiks! Very glad to see DigThat on here! Awesome!
nOICE!
What is this? A crossover episode?
Merry Christmas and a happy new year to all creators and Commanders o7!!!
All my UA-cam creators in one video! What can I say, awesome guys!
So cool to hear DigThat32 in this guide!!!
lol noice!
Fantastic video, loved everyone coming together for it. I know many of the names here but glad to see new channels for me to view as well.
Thanks for this! Also, thanks for adding everyone involved in the description. I've been meaning to subscribe to them as well, but always forget after I claw my way out of the youtube hole.
Pleasant surprise to see the whole creator crew pulling together for this.
Awesome. Brilliant stuff all of you. Brought all your individual styles together into a masterpiece.
Fantastic... more of these mashups please. Love your work
I'm going to make my own squadron, dedicated to killing fuelrat killers. >:C
Aidan Dixon they already exist, chamber militant of the fuel rats
I’ll join lol
Protect the Fuel Rats at all costs
Do the fuel rats exist on console?
@@ryandavidson2502 I'm pretty sure pc and console players are both in the same servers, so yeah.
Oh, man....DigThat satarted talking....ooooh.... *_ear butter_*
Getting the itch.. Maybe time to dust off my HOTAS and log in again.
"Fly safe, Ommanders!" Oh Scott Malkey made it in as well!
Elite Dangerous is a fun game if they get red of ship rebuy, because if you don't have enough money to buy your new ship you got to start from scratch. which means 0 credit 0 everything, except your basic ship. This is why I don't do battle is because all the enemies are always behind me, and my dophine cost a lot of money to have to rebuy it.
Love these colabs.
It's always great to be introduced to new creators.
Any chance of editing GhostGiraffe's part to show the new location of the Bacon???
Great video, Yamiks. You and all your fellow collaborators are so totally invaluable to this CMDR. Keep up the good work guys! - KILLCO37, Alpha Squadron -over and out...
I'd love to get drunk and have Yamiks tell me jokes, then smoke a fatty and listen to DigThat educate me on being cool, then cuddle up and Osidian can tell me a bed time story. Those friggin' guys voices are one of a kind.
LOL LET'S DO IT!!!
This was a really cool collaboration. You guys are great
Massive props guys this was awesome
Hears Obsidian Ant's voice = video quality + 15 points.
My boy DigThat32 in the big boi club now
haha! I did it! yayy!
Surprisingly for this channel...a useful and educational content :P
Obsidian ant is like the David attenborough of elite
I love that he said "Neither did most of us" when talking about the combat training mission. I genuinely thought I failed so many times because it was just me that was shit at the start. I remember being really good at Descent...annnnd now I remember how long ago Descent came out and how old I am.
I went from happy to sad. I'm going to crash into a moon.
Yes yes yes, I will remember insurance, ffs. 🙄 07 Commanders, good luck out there!
Rule 136: Remember our lord and savior, KGBFOAM
Rule 19: Don't kill fuel rats, if you've ever killed a chicken in a town in Skyrim, you'll understand
Rule 55: Landing gear's are space WD-40
Rule 92: Corvette's don't fit inside faragut battle cruisers, refer to rule 55 for help
I can’t believe I completely missed this game exists. I gonna have to get the VR and computer system for this!
Nice one Yamiks and co! :D Thanks!
Great video! Everybody did a fantastic job and Turjan was on top form as usual.
I'm tempted to think the people who thumbed this down might have been the ED content creators who weren't invited to take part (;
Yep, aught to remember those rules when I complete my basic training. Can't wait to see the stars
You Guys found Digthat! AWESOME!
Found? Oh we've know DigThat32 since before it was cool to know DigThat32 :D
@@Exigeous my bad. Lol.
It comes down to the popularity of the word digthat32 , their is another blogger named digthat and a game that has that name man so unless you subscribe to him and set alerts you won't find him again through a regular search.
@@antwan1357 huh? Uh, ok
I was laying in the gutter when they found me
Thanks all u guys. All my favorite UA-camrs in one video😎
Thanks to all contributing people in the video. One, I really enjoyed the content. Two, it is great to see different personalities collaborating together.
A good pilot think about 6. A *great* pilot thinks about 5.
Good man
Weak pilots should stick to the 6-7s approach. Good pilots can do a 5s. Great pilots can do a 2s approach.
0:05 then full throttle under 2Mm
You can full throttle at 6MM (maybe sooner, still playing with the technique). If you're approaching an orbital station you can full throttle toward the planet, skim the exclusion zone to slow down and then reaim toward the mail slot. This will shave around 15 seconds of your approach and makes you harder to interdict.
And a fantastic pilot thinks about 7
Yamiks i love these collabs so much!! Thanks for getting everyone together!
I cant wait for DigThat to become a big tuber, should be the spokes person for all Elite Dangerous products...
Every time diggthat32 speaks I bet women scream in happiness.
Great Job Yamiks ... Can't beleive Exigeous didn't go with "Don't forget your limpits" but nevermind ..Also, good to here from Digthat .... :)
GOD DAMN IT - that's what I WANTED to use but I was late to the party so Yamiks "assigned" me the routing one. Limpets would have been so perfect for me and I coulda made it so much funnier
@@Exigeous hahahaha
The last rule is perhaps the most important.
The tutorials are not there to show you the key bindings (even if they do that), they are there to teach you how to perform the differenct actions in the game.
A few houndred hours in (returning after a long break) and I have still to do any fighting. Lots of trades, mission, ducking interdiction and one short exploration trip.
When it is time to go bounty hunting, I will still have to play the combat tutorials several times to learn how to use a ship correctly, and propably also take my fighter (whichever ship it will be) for a dry run in a system without pirates or other opposition.
After an extensive investigation of The Deceased Hooker found drifting in space it was Determined She Touched Someone's Bacon
Everyone learns rule 1 the hard way at some point
Rule 69 - Only share gold rushes once you've profited enough from them.
As far as the rule of 6 goes, I recently started violating that because approaching an object is actually faster if you overshoot and spiral around it. I use this for the new exploration, will let it get just below 5 then nose down and maintain an angle until I'm the proper distance away from it and then I'll slow down with the object perpendicular to my direction of movement.
Far faster than just maintaining 6 seconds and waiting 20 seconds to slow down the easy way.
Ive ran out of fuel trying to rescue my buddy we were laughing so hard cause we had to force out of our squad mates to come on and grab us lol
That's not a rule, Obsidian! XD Awesome video, you guys give me life
Best pilots are thinking about 5 acutally. Best eta is between 6 and 5, so You aim for 0:05 number but just right next to 0:06. Best way is to oscillate to one another. You can easily achieve 0:06 by setting throttle to increase/decrease about 10%. 70% is 0:06 for most of the ships in most situations.
Sorry but this is incorrect - the best/fastest and easiest way (I've tested/raced many friends) is to just go 75% throttle at 6 or 7 seconds and you're done. You'll decelerate perfectly (unless you hit a gravity well) and won't need to do a thing - and you'll never loop of shame killing your approach. Shocked more people don't understand this basic principle, maybe I'll have to do a tutorial :D
@@Exigeous In general, I concur with the rule of six being the best (and easiest) solution to not overshoot and get to the station really fast. But there are some things worth mentioning when it comes to that one:
1. If the station is over the other "half" of the planet (read: you have to pass the planet's centre to get there), it pays out to actually fly a bigger "circle" around the planet, since your speed will be much higher than if you don't (which in turn means that even though you fly a "longer" course, you'll arrive at the station much earlier!).
2. This is especially true if the station you are approaching is not a coriolis style one, since the FASTEST way to get there is to basically approach on the (imagined) line from the planet's centre through the station, since you will be flying much faster that way than if you approach in any other angle. I've had it quite often that I've already docked at a station when other players (who actually were already 1/3rd or more closer to the planet when I jumped into the system, especially at CGs) where still in super cruise...
3. If you really know what you are doing, you can pull off a "gravity break" maneuver with the planet. If done correctly, it will get you to the station faster than any other maneuver (but it's really something you have to practice - A LOT - to get it right). I normally use that maneuver if I've a bounty hunter or something like that following me, since it normally prevents him from getting behind me close enough to pull me out of SC (and often ends with the bounty hunter/pirate having to crash out of SC because he came to close to the planet! :-D ).
There are some other tricks as well (yeah, "spiralling" kind of works, too - but it's too unpredictable in it's results most of the time for my taste - maybe I need to practice it more, but since I already have two perfectly working maneuvers, I actually don't see the need for it ;-) ).
@@IgorRockt Hi, nice tips. I wonder, can you tell me how gravity break work?
@@rescue1405 It comes down to basically flying VERY close to the exclusion/orbit zone of the planet with high speed on the opposite side (to the station) of the planet and then doing a 180 turn (basically AROUND the planet). If done correctly, you'll end up shortly behind the planet, but in a direct path to the station with a speed slow enough to get there following the rule of 6 again for that part. Since you basically flew the last few Ls with full speed, you'll be much faster overall than slowing down at 6 with a standard approach. But as I wrote: it takes a LOT of practice to get that one right... "right" meaning not only that you don't hit the exclusion/orbit zone (the yellow circle line) and crash out of super cruise with damage, but also that you actually save time. If you are not close enough to the exclusion zone, the time advantage shrinks quite a bit, since then it's really overshooting again (depending on how close you came, in the end you can still be a little bit faster - or even slower than using the standard approach with the "rule of 6").
Having said that - it's a fun maneuver to do for sure anyways (the adrenaline rush you get from that is quite nice :-D ;-) )!
PS: It's normally not worth doing (at least not for the time advantage, for the "get rid of your bounty hunter" it might still be useful) if the planet in question is already quite close (I would say less than 50 Ls away).
@@IgorRockt thx for reply, I will try to do that and practice :)
Oh... I think I need to change my pantsu after rule #9
Wash em thoroughly.
Stellar work, guys! :D
Minecraft: NEVER dig down
Elite: AVOID OPEN PLAY LIKE THE PLAGUE!
There was me thinking it was the rule of "7" lol... so much time wasted. Great idea to get DigThat32 and Exigious, they're awesome!
O7
Last week I got my first vr headset and Elite:Dangerous. I'm sitting watching videos about it because I'm kind of scared to go back in.
Rule number 1 is never attack a fuel rat
Great video, big thank you to all commanders for this effort. Without you i wouldn't be there where i am in the game now! Fly dangerous, cmdr Ferokz
I use 10 seconds when decelerating in supercruise. That way I have four seconds to correct if need be. This is also my first time commenting on a UA-cam video. Another tip that I think would be vital to new players is that the compass will point to your docking pad while inside stations, approaching surface ports, and landing at the small space ports. Very much enjoy the content that all of you provide and have learned much from it. Keep up the great work. O7 and fly safe, “or dangerous”.
10sec is way too conservative. If you want to be super-safe, 7sec is fine.
The rebuy rule is kinda stupid or half stupid (you need 2x rebuy) because else right after dying and using your rebuy, you are basically forced to fly without rebuy to make the rebuy again. People might have other ships they can fly that have less rebuy cost and use that to generate the rebuy for the expensive ship again. But in my experience the rebuy of a ship matches it's ability to generate money so generating rebuy for an expensive ship with a cheap ship can be a real pain in the ass.
Ah, but the thing about a two rebuy rule is that it doesn't end there. After you spend the first rebuy, you'd only have one left, instead of the two you need for a two rebuy rule. So you really need three. And so on, until you get to needing infinite rebuys.
The thing is that you shouldn't fly without a rebuy... if you don't have a second and end up losing the ship once, then you should switch to flying something cheaper. It could be that you buy a Sidewinder at the station and use that. That's still better than flying your good ship and risking losing it a second time and losing all the work you put into it. That's what not flying without a rebuy is about. Of course, if you don't care much for the ship and are willing to risk being forced to start over in a Sidewinder, go ahead... that can be a gambit taken in the early game. Eventually, though, the goal is to effectively have those "infinite" rebuys... so much money that it would take many loses before you even became concerned that you should make some money to replace those rebuys.
That sounds good but if you've ever stood there with your expensive ship and no rebuy left and having to earn back the rebuy with your cobra doing low risk missions you will know that 1 rebuy sucks. I suppose I should rephrase: 1. Never fly out without a rebuy. 2. If you don't have a second rebuy earn a 2nd rebuy doing low risk stuff before doing high risk stuff.
Yeah, if you play enough then you'll eventually accumulate vast wealth and spare ships and numerous rebuys with little worry.
But until you get there you've got to use credits to earn credits. Put some aside for rebuy. But rebuy savings aren't filling your cargo holds or shooting down your targets.
Wish This video come out 3 year earlier when I only have my sidewinder.
That means at least the rebuy was free
I always love it when you all come together
Actually the quickest way to get to the Station is to give full throttle until 4-Seconds away.
Then Overshoot and turn, give full throttle again and fly close to the planet using its Gravitywave to slow you down.
Takes skill, but is quicker.
Also guarantees that you will face the Station-Entrance, because you approach from the direction of the Planet.
this video is enough to make me start playing elite again....excellent job
All my faves on one vid. Great job
Good god that training mission where you fly a Viper against a missile spamming Cobra was absolute cancer
Rule 236: Don't wander into a threat 9 non-human signal source out of curiosity.
Amazing collab!
Zim: GIR WHY IS THERE BACON ON MY SHIPSWING!
Gir: I MAAAAADE IT MYYYY SEEEEEEEEEEEEEEEEELF!
Good video! I noticed he said exclusion zone lines are blue...they're yellow. Orbital cruise borders are blue. :)
Hell yeah thanks yamo
I lost my first expensive ship, the Krait, without a rebuy and it was one of the saddest gaming experiences I've ever had. It was penance paid to work my way back. Tempted to make the mistake again on my Anaconda to get Class 3 turreted beam lasers...and didn't.
This collaboration is the elite dangerous version of Yamiks screaming AVENGERS ASSEMBLE!
This is why i love elite dangerous. Gotta love a good collab.
I love elite dangerous because it's a cool space game, but to each their own I suppose.
1. Wait 4 years for a decent exploration update
I'm late, but A rewording of the fuel scoop rule: "Don't leave the coop without a fuel scoop."
What a team was gathered in this video!
Great work and nice collab!
'The joy, of _six_' ;)
As a fuel rat in training, i appreciate you mentioning us. :D
ObsidianAnt explains exact why I'm playing this game.
Plotting route in station makes sense, but I suggest not targeting your next jump prior to leaving the station or planet. Reason is that every time you don't have a clear path to the jump (ie it's behind a planet or something) you can't jump or even get into supercruise, so then you have to go into your menus anyways to target some other thing, get into supercruise, then do the jump.
Sweet collab