@@escapetarkov3838 You´re asking the wrong person. Considering Yamiks originally comes from the 1st person shooter genre, i´m surprised he hasn´t already been there. But then again, he might very well be making a Tarkov video right now.
I forgot all about this guy when I stopped playing Elite. Started again and thought I'd recap by watching a few videos. Glad I found The Yamiks. He's still hilarious.
Even when playing, I loved his videos because he's brutally honest. Especially now since I'm jumping back in with friends. Seeing how many I can snag to do the "Free Anaconda at Hutton Orbital" joke.
Yes!....I know the Devs dont want to put out energy into that while 'space legs' becomes a integral thing, but lets keep battering them at every opportunity until it raises up the to-do list!😉👍🏽
Speed and maneuverability are moot in a Corvette. Load up the weapons, shields, and armour. Fly on the outskirts of the battle and target the big and/or slow ships like the Anaconda or the Federal Gunship. The Corvette is a Warhammer not a Rapier.
As i said in my post before reading the comments i use plasma accelerators because you can easily shoot outside the normal max range so i slap em in both huge hardpoints. Im a strict bounty hunter as i love they challange of fighting off 6 ships because i hit one group then accidentally agro the other lol. But the plasma accelerators if you use them long enough become a deadly masterpeice. Sidewinder eagle and adder which are not uncommon to see use by ai pirates either have their shield completely down along with a good chunk of health on a direct hit or are instantly destroyed. Bigger ships only make it easier to target their reactor or engines after you knock their shields out.
Last night I got my G56 HOTAS and for the first time, I was able to enjoy Elite with the amazing resolution of HP Reverb G2. I never forget the moments I had and I hope they stay amazing and beautiful as I experienced them for the first time. I hope Frontier don't let this game die to its competitors like SC and NMS. They have built an amazing canvas, now they really have to add content and soul to it. By the way, Thanks Yamiks.
I'd like to throw out a counter argument for the corvettes slow speed. If you are defending another player, making a ganker run away with their tail tucked between there legs could easily be considered a victory, even if you can not catch up to them.
I do love the Chieftain, such a deadly combination of traits. I can definitely see your point on the corvette, though it can certainly plod its way through a hazres, no problem.
Problem with the chieftain is the meme that is flechettes With the new subtarget prox indicator in Odyssey for it you can just rip it's drives off in a pass or two
1:52 I would say that the Rebuy cost would be the other issue. 'cause in PvP, your are far more likely to gamble with your "bank account" when up against other players. Who'll always be superior to AI-controlled
I honestly prefer the Alliance Challenger over the Chieftain. Back in the day I used a heavily engineered Challenger that had 3 pack hound racks and prismatic shields, while using dirty drive tuning thrusters. The thing could move pretty fast. I even got the yellow paint job for it and called it the Wasp. Man I miss that thing.
The Vultures problem isnt stayingpower. Just put on efficient APAs with one dispersal field and then fly accordingly and nothing is ever gonna hit you. However the Vulture has got a problem with firepower.
and energy managment with it's powerplant :P As for firepower, it at least have those 2 big guns so u can pierce through armor of big 3. That's why I personally run one beam laser and one MC with it.
@@chapter_brother5437 its 2 large hP, thats true. But it would say its ONLY 2 large HPs ^^ Yeah PP sucks on the Vulture if you havent gotten around to properly engieering it. I see lots of ppl using beam and MC-combo on the vulture. Rubbish damage but if someone is into that i guess thats fine. ^^
@@joethesheep4675 welp, u can at least deal dmg most of the time without having to worry about pip managment, soo full in to engines. Because of that u can both sit on back of the target and deal dmg for whole battle.
@@chapter_brother5437 you can pretty much spam efficient APAs aswell. When it comes to PAs (and APAs to a lesser extent) its important to understand them as "weapons of ooportunity" not constandfire-weapons. But they deal more damage accordingly. I rather have all my hits do something than throwing a target to death with cottonballs over the course of a couple of minutes.
It's honestly so low guardian shield reinforcements are practically a multiplier if you want to focus there versus hull reinforcement. That said they go down it's emergency life support time.
You know, I realize this has nothing to do with this video, but thanks to your reviews, I saved $40 from buying Odyssey and instead bought pizza for the family thanks to you. 😎
My ship order went as follows. Sidewinder > Viper III > Viper IV > Vulture > Chieftain > Challenger > Fer De Lance > Krait Mk II > Anaconda > Krait Mk II. Yep. I flew the Anaconda and felt homesickness for the Krait. I just love how versatile it is. I feel like Malcolm Reynolds on Firefly, with my scrappy thrown together ship with a rag tag crew, facing all odds and breaking through. I felt like I was in an actual battleship with the Anaconda, but without engineering, it felt lackluster. I can throw A class everything on the Krait and have plenty of power for any weapon combination I want. I actually found a love for 3 large seeker missiles and 2 medium beam lasers. And it's got the capacitor to boost forever, tank forever, or fire mah lazors all day long.
Another Vulture pilot here (well, ex-Vulture pilot...haven't logged into the game in years now), and I remember the good old pre-engineering days, when I could dunk on FDLs and Anacondas in PvP all day with my little Vulture. The one thing that gives the FDL its ridiculous OP-ness in combat after engineering is the number of utility slots; give the Vulture one or two extra, and you'll find that it suddenly jumps up to the big leagues.
Before doing the Federal and Imperial grind, I found that the Anaconda was very nice for large ship combat. After getting a Corvette, I switched it over to a long-range jumper, but having 7 hardpoints made it fun to experiment with different weapon options.
I prefer Conda over Vette. Vette has issues with convergence using fixed weapon loadouts, Conda does not. My Pacifier Conda can put out more damage than any loadout the Vette can produce. I have both, and use the constantly. I have extensively tested this (i have probably spent 6 or 7 billion swapping parts and so many hours engineering the 2 for practical weapons applications tests it's insane). Between the 2 it comes down to personal preference. They both have pro's and con's to each other, neither is really "better" when it comes to PvE combat.
I enjoy my Mamba. All multi-cannons and a huge laser. Just run in raining bullets then boost away. Not the most effective, but i think it's the coolest looking.
In medium size i tried fas, chieftain, challenger, fdl, python, krait mk2 and to be honest i went back to chieftain, fas was good but the hardpoint placement is worse. Might give another shot to fdl but i f-ing hate ships with not centered view.
Sadly I dont really think It's going to change anything. It'll be another copy paste. Elite lack "rock-paper-scissors game" and variety of tactics. It is always about more stats
Really wish they would make the small fighters like the eagle really good if you have the skill to fly them well. Buff the speed and manuverability so you can stick in blind spots of larger ships.
I prefer mining with corvette, i never get the timing to turn with the cutter and end hitting my big butt on the asteroids! But cutter is horrible to turn, don't know how to fight with it without using turrets!
Are the Cyto's really that good? I mean they have next to zero use against hull. Wouldn't it be better with Pules/Burst with Phasing as they can still hurt the Hull? (genuine question)
@@soldier72 3 small bursts/pulses don't do much damage. Phasing lets a small fraction of that damage go through shields untill they're down. Cytos do extreme damage against shields at extremely low range. But since you start your fight with the shield killing, getting to that low range is no problem. Most of the times a few seconds of cyto pew pew suffices to kill the shield even before an NPC ship can boost away
I love these videos! The combination of comedy, factual awesomeness and squeaky toy that makes my dog goes nuts every time is just perfect :). Keep it up chap
Great list. I learned combat in the vulture. I loved that ship. Mostly because back in the day it took me 4,975 HOURS OF GRINDING TO ACTUALLY GET IT. But I digress. Now I choose the Python. Kick ass name. Python. Awesome. Versatile, too. Robigo $2M/ minute to combat in one quick…. Well…. quick in ED terms, switcharoo.
An honest review. A cutter with around 10k shield, that is actually much more since the value is given at 0 pips, at enough speed to dodge torpedoes easily independenlty of people liking or not, is the king of large ships . As for the rest, the fdl continues to be the more effective "dogfighter" due to the flight model and how combat was framed in elite. The difference to others is not as big as many make it be tho.
Yeah I always kept a field maintenance unit just to fix the canopy, it blew out more than a teenager with unlimited internet access, to steal a joke lol.
Totally TOTALLY agree about the Vette. Have waxed NUMEROUS Vettes in both my Furry, and my Clipper. The Furry by Y-Axis circle strafing out of it's firing arcs, and taking a longer time about it with the Clipper by using shoot and scoot (bloody fast, my Clipper!)
I don't know what you mean about the corvette being slow its fun watching your victim run away while you boost into ramming speed and watch them explode failing to get away from your chungos of a ship.
Actually started playing again, since last year. It was the perfect pandemic game lol... Krait Mk II with all handprints Overcharged multicannons w/ incendiary rounds is my go to. All firing, Looks amazing from the cockpit!
I'm convinced that FDev does not play their game since they suck at balancing. How can a corvette - the most battle-oriented ship in the game - suck at battles? Yes, I've beaten a few vettes with my FDL and I got defeated in a corvette by an FDL. Been trying to find a reason to get back to the game but I can't find any. Maybe when FDev finally listens to their players or at least plays the game.
The Krait MKII is my Go-to, 'cause I prefer Large Weapons the most. And it's Hardpoint Placement. 4:42 the reason I never liked the Clipper was 'cause of how far apart the Hardpoints were, and I was not going to learn to aim with the hardpoints placed asymmetrically (like, the right side having all Fixed, and the left having all Gimballed)
Well I would disagree with the corvette being last I use it for pve pirate hunting and combat zones and I use my Dangerous ranked pilot in a fighter to chase after those pesky runners or to fight multiple ships at the same time. Also the jump range on my almost fully engineered heavily armored and pretty decent shielding at 1200 which is also fully loaded all slots filled and I get 30plus ly which isn’t bad at all for heavily armed my vette is. Good video non the less though love your content.
I really love killing Anacondas. The fire breaking out all over it's hull is just so satisfying, along with the impressive BOOM. My favourite killer being the FDL, followed by the Krait Mk 2 and then only the Corvette. Talking of grinding. I have a big hole in my fleet; no ships from the Empire.
You hurt me yamiks lol. As a pilot who has used both the Cutter and the Corvette (non engineered because i aint got the time for that lol) the 2 huge hardpoints of the corvette slotted with plasma accelerators slaps beautifully and slotting pulse lazers in every other slot allows for a reliable weapon with little heat build up or energy drain at least to the corvettes systems. After 2 years flying just that even with the lack of speed the accelerators more than make up for that just due to the extreme range you can hit a target with. If any targets shields go down and they start to run i simply target their engines. If they manuevure that just means they stay in range for me longer. To hit em. (May or may not have accidentally killed anacondas at 50 percent hull because i placed both rounds of the accelerator into its reactor from the right angle lol). Also i usually have the fed fighter with multi gun to allow for an additional source of kinnectic asside from my plasma accelerator. May not be the best build for pvp right now as most pvp players engineer the hell outa there ships but this comming year i plan on getting her fit for the long hall in the fight. I do agree though that the chieftan python and *pukes a little* fler de lance are amazing ships for this list. Surprised the vulture wasnt on the list as that bugger can go die in a hole with a good pilot any large ship in pvp or if the AI is feeling exceptional that day facing it in a large ship in pve is frustrating lol.
Hei guys i'm here to ask you an info. Do the frontier fix the fps problem? i have only a 1060 and it was ok with horizon but odyssey for what i understood would be really bad with my spec. do u suggest me to buy it now or wait?
the usual method would be to travel to a location you wanna fight and have your combatship(s) sent there. Far easier this way. Even if we are talking about a Combat-Krait.
@@zacksstuff flying a ship that is not designed to cross distances over distances costs a lot more time. At least if you organize it properly. Say you order it sent and then go and grab dinner or walk the dog or something. And the creditcost is peanuts, unless you have a Corvette sent to Colonia or something ^^ But in such a case doing it manually instead is probably to much to handle for your sanity so even then you better pay. But hey. You do you. Me personally i dont factor in jumprange and fuelcapacity in judging a combat ship at all for the reason that i dont jump with them ever, anyways. And now that i have everything tugged away on my Carrier there is even less reason to do that.
@@joethesheep4675 with 32 ly of range, it's entirely reasonable to fly it places. That's not far off from what my Hauler taxi gets. And I didn't have to sacrifice much in the way of firepower or armor to get there.
@@zacksstuff yeah. But where do you get with only 32lys range? I mean that would be lucky circumstances if a good spot where to be found in that range around your homestation. Usually its much further and then you run into problems like: "Oh. Now i need a fuelscoop or an additional fuel tank on my combatship to even get there." and then you are fighting with a less effective ship because it got "travelequipment" on board instead of something useful or you order according parts to be sent after you, in that case you could have sent the entire ship to begin with. Yeah.... doesnt strike me as being a good course of action. Just organize properly and you got 0 wait time. My travelingships are all above 60LYs jumprange. Even if you go only 100LYs you will be much much faster (2 jumps instead of 5-6) just sending in the guns (if you got some alternative program to do while your ship(s) is on the way, ofc).
Vulture can handle 2-3 fdls gankin for up to 5 min if you know what u doin (and maybe if the fdls dont know what they doin) ;) Glad u gave it a mention at the end cos its the most fun to fly ship in all of ED. Only thing i'd change in your list wld be the Cutter and FDL. A FDL or even a Chief can easy beat a Cutter 1v1 and everything can wake after loosing shield so no excuse there.
I guess I agree with you. If we we consider all ships in this game pound per pound in their combat capabilities, even today I guess Vulture is the champ.... And, if they would actually improve few things, or lets simply keep as it is with Engineered power plant a size 5 and just improve its speed, gets me wondering if it wouldn't be capable of getting into your top 5
I wish they bumped up the power of the Corvette. It is such a great ship, but is eclipsed by the cutter with its versatility. It’s the best mining ship, combat ship, looks decent, and all around is a nice thing to have. The Corvette takes just as long to get to, is good for combat, but can’t outrun Xeno swarms… can’t jump from a single planet to another, and god be with you if you have a planet with more than 0.5g because you’re gonna slam into the ground so hard. While it’s by far the best looking ship, it just can’t compete unless it’s modified and engineered perfectly, and there’s no other players around.
Corvette and Cutter each have their problems and advantages. The Vette has the best maneuverability and hardpoint placement out of all large pad ships (save for the Clipper which is just a medium ship built too large) but its top speed is... lacking. Cutter has better top speed and shields, but its maneuverability is akin to a brick strapped to a rocket booster. Ironically, the Cutter footage you used for the video clearly shows a full turreted loadout, while the Corvette can get away with gimballed (or even fixed, double class 4 plasma accelerator anyone?) However, the Vette is a PvE ship. It's simply too slow to have any chance of dictating the range of engagement in PvP. The Cutter is rather a niche pick in PvP, but it has a role tho, being primarily a ganker and interdictor in wing combat scenarios, with its ability to mass lock anything player fliable in the game. So, rarely ending up in a fair fight.
Once I got good at combat I use my vette nonstop for combat it’s the only ship I use of course I’ve never fought a pilot in open but for those pesky runners I just deploy my dangerous level slf pilot and they’re usually more then enough to deal with them. Do you think that that pilot would also do just as good in pvp fighting other commanders?
Sorry, but the Chieftain looks like the box the Clipper came in. Not that it matters. You could put me in the most capable, well-spec'd boat imaginable and an NPC in a Cobra would still send me to the rebuy screen. In fact, I had to rebuy a Chieftain because somebody told me it was the perfect "can't lose" fighter for learning combat.
Wh- How is FDL ranked higher than Python? Does the single Huge Hardpoint really make that much of a difference? Python seems to have a bigger Power plant, bigger shields, and three Large hardpoints. I'd think that edges FDL out. (Then again I may be biased, because I've smoked NPC FDL pirates with my vulture with zero issue. They can't turn fast enough to catch me.)
My list: 1. Chieftain 2. Vulture 3. FDL 4. FAS 5. Challenger (6. Corvette) (7. Krait) Yeah fdl on 3rd. Think i can fly it halfdecend but there is just so much annoying shit going on with the fdl. Offcenterseat, strut in my face, c4-slot is kinda awkwardly placed, optional slots like a small ship. Etc etc. I recognize its, technicalky a good ship i just never enjoy flying it.
I can’t go into stats and don’t have years of experience, but the ships I have the most fun fighting in are the corvette, type 10, anaconda, krait 2, challenger, mamba, and courier.
I really need to go back to Elite. I had just bought a Corvette just before Odyssey came out and I haven't even flown the damn thing. I've logged in a couple times since... But just keep jumping into my Anaconda. Really should start equipping the Vette but... *knife sharpening noises*
Am I doing something wrong? My mamba even with maxed out thrusters (non eng) my asp exp is faster and more maneuverable than it 🤷♂️. I'd really like to find a fast nimble ship that gives good damage and has decent shields and I havent found that ship yet.
I’m actually in the process of putting together a ground assault hauler XD All it needs is a dumbfire rocket launcher with high ammo cap and multiservos, it can boost out of harm’s way with ease (672m/s). Used exclusively for Odyssey missions as a quick transport capable of raining rockets on scavs when I don’t feel like messing with them on foot.
Totally agree about the Chieftain - When it was first released, a UA-camr called "Chaoswulff" (Whatever happened to him?) did a review of it and took it for a test run in a Haz Rez. It had no upgrades (All E rated except for the weapons!) and performed so well It became my go to ship for combat missions . . . . . never tried the Challenger or Crusader though . . . .
The Crusader can have a Ship-launched Fighter bay (and in Odyssey is the smallest ship with the 4th multi-crew seat) Whereas the Challenger is simply the tankier of the three with 1L 3M 3S hardpoints
1. Cutter 2. FDL 3. Mamba 4. Krait Phantom. Reverski, I mean :P 5. Python, krait MK2, FAS. They can fight with specific builds of ships in higher rank and with the same or higher pilot skill. Otherwise - they suck.
Thanks to Ridge Wallet for sponsoring the video, check their offers out : ridge.com/Yamiks OR by using promo code "Yamiks" for 10% off on your order!
Kudos to Ridge Wallte to keep our beloved Space Latvian fuelled up on Kvas so he can make more videos XD
@@sim.frischh9781 Speaking of Kvas... When Is @TheYamiks going to grace the land of Tarkov?
@@escapetarkov3838 You´re asking the wrong person.
Considering Yamiks originally comes from the 1st person shooter genre, i´m surprised he hasn´t already been there.
But then again, he might very well be making a Tarkov video right now.
@@sim.frischh9781 One can only hope. His humor in Tarky would be hillarious.
@@sim.frischh9781 Indeed. One can only hope! His humor in Tarkov would be gold.
I forgot all about this guy when I stopped playing Elite. Started again and thought I'd recap by watching a few videos. Glad I found The Yamiks. He's still hilarious.
Same been having my off time with elite not much to do just waiting for the update to hit consoles.
Same situation here, lots of new content to catch up on!!
He speaks like the critical drinker!
Even when playing, I loved his videos because he's brutally honest. Especially now since I'm jumping back in with friends.
Seeing how many I can snag to do the "Free Anaconda at Hutton Orbital" joke.
I'm sad. This video could have been done 2 years ago with the same result. New ships are needed!!!
Yes!....I know the Devs dont want to put out energy into that while 'space legs' becomes a integral thing, but lets keep battering them at every opportunity until it raises up the to-do list!😉👍🏽
Or at least more balancing
@@wesleyeberly228 I agree!
Or better yet, give the player a ship designer UI in universe.
@@crimsonsamuraiftw a ship designer would be cool as all hell but i don't see how it could be done
Speed and maneuverability are moot in a Corvette. Load up the weapons, shields, and armour. Fly on the outskirts of the battle and target the big and/or slow ships like the Anaconda or the Federal Gunship. The Corvette is a Warhammer not a Rapier.
As i said in my post before reading the comments i use plasma accelerators because you can easily shoot outside the normal max range so i slap em in both huge hardpoints. Im a strict bounty hunter as i love they challange of fighting off 6 ships because i hit one group then accidentally agro the other lol. But the plasma accelerators if you use them long enough become a deadly masterpeice. Sidewinder eagle and adder which are not uncommon to see use by ai pirates either have their shield completely down along with a good chunk of health on a direct hit or are instantly destroyed. Bigger ships only make it easier to target their reactor or engines after you knock their shields out.
Lol moot.
4chan cringed.
#1 Asp Scout
#2 Cobra IV
#3 Type 6 with no weapons
#4 Startwinder with dual mine launchers
#5 Guardian SLF
🤣
i think i know of a comander that can make the startwinder work if you let him engineer the mine launchers
Last night I got my G56 HOTAS and for the first time, I was able to enjoy Elite with the amazing resolution of HP Reverb G2. I never forget the moments I had and I hope they stay amazing and beautiful as I experienced them for the first time. I hope Frontier don't let this game die to its competitors like SC and NMS. They have built an amazing canvas, now they really have to add content and soul to it.
By the way, Thanks Yamiks.
Was this a sponsored comment? 🤔
1-Cobra mk3
2-ASP Scout
3-Imperial Eagle
4-Krait mk2
5-My pink ramming Orca named Dildo
1.Vulture (most fun) !!!!
2. Krait MK2
3.Cutter, Chieftain, Fer-de-lance.....etc.. it depends on the mood....
I'd like to throw out a counter argument for the corvettes slow speed. If you are defending another player, making a ganker run away with their tail tucked between there legs could easily be considered a victory, even if you can not catch up to them.
I do love the Chieftain, such a deadly combination of traits. I can definitely see your point on the corvette, though it can certainly plod its way through a hazres, no problem.
Wonderful in pvp, even better in anti xeno.
Problem with the chieftain is the meme that is flechettes
With the new subtarget prox indicator in Odyssey for it you can just rip it's drives off in a pass or two
With as much engineering possible. Any ship is good at combat. Besides the type 7. Fk that ship
Type 9 gang rise up.
and maybe Hauler? :D
I recon a Bi-weave hull tank T7 would be a pretty good way to go.
1:52 I would say that the Rebuy cost would be the other issue. 'cause in PvP, your are far more likely to gamble with your "bank account" when up against other players. Who'll always be superior to AI-controlled
I honestly prefer the Alliance Challenger over the Chieftain. Back in the day I used a heavily engineered Challenger that had 3 pack hound racks and prismatic shields, while using dirty drive tuning thrusters. The thing could move pretty fast. I even got the yellow paint job for it and called it the Wasp. Man I miss that thing.
Well nothing has changed over the years, has it? I love stability, its so stable!
The Vultures problem isnt stayingpower. Just put on efficient APAs with one dispersal field and then fly accordingly and nothing is ever gonna hit you. However the Vulture has got a problem with firepower.
and energy managment with it's powerplant :P
As for firepower, it at least have those 2 big guns so u can pierce through armor of big 3. That's why I personally run one beam laser and one MC with it.
@@chapter_brother5437 its 2 large hP, thats true. But it would say its ONLY 2 large HPs ^^
Yeah PP sucks on the Vulture if you havent gotten around to properly engieering it.
I see lots of ppl using beam and MC-combo on the vulture. Rubbish damage but if someone is into that i guess thats fine. ^^
@@joethesheep4675 welp, u can at least deal dmg most of the time without having to worry about pip managment, soo full in to engines. Because of that u can both sit on back of the target and deal dmg for whole battle.
@@chapter_brother5437 you can pretty much spam efficient APAs aswell. When it comes to PAs (and APAs to a lesser extent) its important to understand them as "weapons of ooportunity" not constandfire-weapons. But they deal more damage accordingly. I rather have all my hits do something than throwing a target to death with cottonballs over the course of a couple of minutes.
@@joethesheep4675 welp, considering its "true dmg" that ignores resistances u do have a point there.
I've come to respect the python. First ship I tried CZs in and didn't suffer in.
Imagine playing pvp
glad you're still uploading elite content :D
The only draw back on the chief is the low shield capacity for PvE and canopy that likes to break if you sneeze on it.
It's honestly so low guardian shield reinforcements are practically a multiplier if you want to focus there versus hull reinforcement. That said they go down it's emergency life support time.
You can have a look at my build if you think so 😅 I think it can be totally fine for PVE
5: Eagle
4: Eagle
3: Imperial Eagle
2: Imperial Courier
1: Vulture
Fight me
I will, because it's obviously
1: Vulture
2: Imperial Eagle
3: Imperial Courier
4: Eagle
5: Eagle.
@@JerrodAmolyan LOL
You know, I realize this has nothing to do with this video, but thanks to your reviews, I saved $40 from buying Odyssey and instead bought pizza for the family thanks to you. 😎
Man I just discovered you but your YT videos are by far the best on ED. U DESERVE MORE VIEWS!!!
"black belt paraplegic" love it
My ship order went as follows.
Sidewinder > Viper III > Viper IV > Vulture > Chieftain > Challenger > Fer De Lance > Krait Mk II > Anaconda > Krait Mk II.
Yep. I flew the Anaconda and felt homesickness for the Krait. I just love how versatile it is. I feel like Malcolm Reynolds on Firefly, with my scrappy thrown together ship with a rag tag crew, facing all odds and breaking through.
I felt like I was in an actual battleship with the Anaconda, but without engineering, it felt lackluster. I can throw A class everything on the Krait and have plenty of power for any weapon combination I want. I actually found a love for 3 large seeker missiles and 2 medium beam lasers. And it's got the capacitor to boost forever, tank forever, or fire mah lazors all day long.
Another Vulture pilot here (well, ex-Vulture pilot...haven't logged into the game in years now), and I remember the good old pre-engineering days, when I could dunk on FDLs and Anacondas in PvP all day with my little Vulture. The one thing that gives the FDL its ridiculous OP-ness in combat after engineering is the number of utility slots; give the Vulture one or two extra, and you'll find that it suddenly jumps up to the big leagues.
Seriously they just need to nerf boosters already
Before doing the Federal and Imperial grind, I found that the Anaconda was very nice for large ship combat. After getting a Corvette, I switched it over to a long-range jumper, but having 7 hardpoints made it fun to experiment with different weapon options.
Conda actually has 8 hardpoints
2 small, 2 medium, 3 large, 1 huge.
I was surprised myself when i build my utterly useless Plasmaconda a while ago.
@@browski7655 You're right, it is 8.
I prefer Conda over Vette. Vette has issues with convergence using fixed weapon loadouts, Conda does not. My Pacifier Conda can put out more damage than any loadout the Vette can produce. I have both, and use the constantly. I have extensively tested this (i have probably spent 6 or 7 billion swapping parts and so many hours engineering the 2 for practical weapons applications tests it's insane). Between the 2 it comes down to personal preference. They both have pro's and con's to each other, neither is really "better" when it comes to PvE combat.
The Mamba. So much fun to pilot and wonderfuly efficient if it suits your style.
I enjoy my Mamba. All multi-cannons and a huge laser. Just run in raining bullets then boost away. Not the most effective, but i think it's the coolest looking.
my list:
(assume full engineering)
PVE:
1-Corvette
2-Cutter
3-Anaconda
4-FDL
5-Python
PVP:
1-FDL
2-Krait Mk2
3-Chieftan
4-Mamba
5-Cutter
In medium size i tried fas, chieftain, challenger, fdl, python, krait mk2 and to be honest i went back to chieftain, fas was good but the hardpoint placement is worse. Might give another shot to fdl but i f-ing hate ships with not centered view.
Man this game needs more ships.
Sadly I dont really think It's going to change anything. It'll be another copy paste. Elite lack "rock-paper-scissors game" and variety of tactics. It is always about more stats
Really wish they would make the small fighters like the eagle really good if you have the skill to fly them well. Buff the speed and manuverability so you can stick in blind spots of larger ships.
Not gona lie the corvette and the mamba are my vavorite fighting ships due to the hardpoint arrangemant and class.
Honestly, surprised the Corvette even made the list for PvP...
Having done the grind for both, I prefer Corvette over Cutter for anything except Mining
I prefer mining with corvette, i never get the timing to turn with the cutter and end hitting my big butt on the asteroids! But cutter is horrible to turn, don't know how to fight with it without using turrets!
The chieftan my gaint slayer! 3x cytoscrambler's, 2x pacifier frag-cannon's and packhound.
I got allmost the same just with a corrosive MC instead of the pack hounds.
So basically i copied D2EAs Blunderbuss^^
Are the Cyto's really that good? I mean they have next to zero use against hull. Wouldn't it be better with Pules/Burst with Phasing as they can still hurt the Hull? (genuine question)
@@soldier72 3 small bursts/pulses don't do much damage. Phasing lets a small fraction of that damage go through shields untill they're down. Cytos do extreme damage against shields at extremely low range. But since you start your fight with the shield killing, getting to that low range is no problem. Most of the times a few seconds of cyto pew pew suffices to kill the shield even before an NPC ship can boost away
I love these videos! The combination of comedy, factual awesomeness and squeaky toy that makes my dog goes nuts every time is just perfect :). Keep it up chap
I got the Chieftain early on which has made transitioning into the Krait MK2 hard. Feels very sluggish in comparison.
Transitioned from FDL to Cutter, ask your questions :p
Great list. I learned combat in the vulture. I loved that ship. Mostly because back in the day it took me 4,975 HOURS OF GRINDING TO ACTUALLY GET IT. But I digress. Now I choose the Python. Kick ass name. Python. Awesome. Versatile, too. Robigo $2M/ minute to combat in one quick…. Well…. quick in ED terms, switcharoo.
Amazing description of the FDL
The only thing I disagree with is that I tend to find a much bigger ratio of furries flying the cutter instead 🤣
You can also slap SLF hangar on Krait
An honest review. A cutter with around 10k shield, that is actually much more since the value is given at 0 pips, at enough speed to dodge torpedoes easily independenlty of people liking or not, is the king of large ships . As for the rest, the fdl continues to be the more effective "dogfighter" due to the flight model and how combat was framed in elite. The difference to others is not as big as many make it be tho.
1: Cutter
2: FDL
3: Mamba
4: Phantom
5: Chieftain
The only issue I found with the chieftain is that the canopy is jutting out like a sore thumb
Yeah I always kept a field maintenance unit just to fix the canopy, it blew out more than a teenager with unlimited internet access, to steal a joke lol.
Totally TOTALLY agree about the Vette.
Have waxed NUMEROUS Vettes in both my Furry, and my Clipper. The Furry by Y-Axis circle strafing out of it's firing arcs, and taking a longer time about it with the Clipper by using shoot and scoot (bloody fast, my Clipper!)
I don't know what you mean about the corvette being slow its fun watching your victim run away while you boost into ramming speed and watch them explode failing to get away from your chungos of a ship.
Actually started playing again, since last year. It was the perfect pandemic game lol... Krait Mk II with all handprints Overcharged multicannons w/ incendiary rounds is my go to. All firing, Looks amazing from the cockpit!
Mamba became my favourite combat ship after i got one.
Sure Yamiks says furry like it's a bad thing but we all know you have a hard spot for horses boyo. =p
Dude I love your videos. Humor with facts .
I'm convinced that FDev does not play their game since they suck at balancing. How can a corvette - the most battle-oriented ship in the game - suck at battles? Yes, I've beaten a few vettes with my FDL and I got defeated in a corvette by an FDL. Been trying to find a reason to get back to the game but I can't find any. Maybe when FDev finally listens to their players or at least plays the game.
Has gimballed C4 weapons on the Corvette and wonders about its relatively bad performance...
The Krait MKII is my Go-to, 'cause I prefer Large Weapons the most. And it's Hardpoint Placement.
4:42 the reason I never liked the Clipper was 'cause of how far apart the Hardpoints were, and I was not going to learn to aim with the hardpoints placed asymmetrically (like, the right side having all Fixed, and the left having all Gimballed)
No Armstrong moment. Kind of made me sad. lol
“And I would die happy if it sat on my face”
Spot the man of culture.
I just found out they made X Rebirth in VR with touch controls all the way back in 2017 and i mean thats full ship, stations and on foot vr. wtf elite
I thought you did this one months ago, yamiks.
Has something changed with the nerfs?
basicly all of the Chieftains sisterships are dam good.... and you get that gunboat ffeling from them that is just "Chefs kiss"
Well I would disagree with the corvette being last I use it for pve pirate hunting and combat zones and I use my Dangerous ranked pilot in a fighter to chase after those pesky runners or to fight multiple ships at the same time. Also the jump range on my almost fully engineered heavily armored and pretty decent shielding at 1200 which is also fully loaded all slots filled and I get 30plus ly which isn’t bad at all for heavily armed my vette is. Good video non the less though love your content.
I can't be bothered to suffer through the rank grind for the cutter, but I have the rest and love them all.
I really love killing Anacondas. The fire breaking out all over it's hull is just so satisfying, along with the impressive BOOM. My favourite killer being the FDL, followed by the Krait Mk 2 and then only the Corvette. Talking of grinding. I have a big hole in my fleet; no ships from the Empire.
My engineered Asp Explorer can kick some ass too. Don't need no Big ship...
Nothing brings more joy to ones heart than annihilating s sidewinder with a corvette
viper mk3 + eagle people always under estimate you
Plasma Vulture!!!
Cutter PVE is all about reverse and shields.
XD
You hurt me yamiks lol. As a pilot who has used both the Cutter and the Corvette (non engineered because i aint got the time for that lol) the 2 huge hardpoints of the corvette slotted with plasma accelerators slaps beautifully and slotting pulse lazers in every other slot allows for a reliable weapon with little heat build up or energy drain at least to the corvettes systems. After 2 years flying just that even with the lack of speed the accelerators more than make up for that just due to the extreme range you can hit a target with. If any targets shields go down and they start to run i simply target their engines. If they manuevure that just means they stay in range for me longer. To hit em. (May or may not have accidentally killed anacondas at 50 percent hull because i placed both rounds of the accelerator into its reactor from the right angle lol). Also i usually have the fed fighter with multi gun to allow for an additional source of kinnectic asside from my plasma accelerator. May not be the best build for pvp right now as most pvp players engineer the hell outa there ships but this comming year i plan on getting her fit for the long hall in the fight. I do agree though that the chieftan python and *pukes a little* fler de lance are amazing ships for this list. Surprised the vulture wasnt on the list as that bugger can go die in a hole with a good pilot any large ship in pvp or if the AI is feeling exceptional that day facing it in a large ship in pve is frustrating lol.
Hei guys i'm here to ask you an info. Do the frontier fix the fps problem? i have only a 1060 and it was ok with horizon but odyssey for what i understood would be really bad with my spec. do u suggest me to buy it now or wait?
Dude you made my day, so funny.
This video has been brought to you by Raid Raycon Nord Shadow Wallet.
"You came to the wrong place, but I am going to tell you anyhow." - Such a pungent
I love my Krait for combat. Kicks ass, and actually has a bit of jump range (32ly) so I don't completely hate flying it to combat places.
the usual method would be to travel to a location you wanna fight and have your combatship(s) sent there. Far easier this way. Even if we are talking about a Combat-Krait.
@@joethesheep4675 takes time and costs credits. I'd rather just fly there.
@@zacksstuff flying a ship that is not designed to cross distances over distances costs a lot more time. At least if you organize it properly. Say you order it sent and then go and grab dinner or walk the dog or something. And the creditcost is peanuts, unless you have a Corvette sent to Colonia or something ^^ But in such a case doing it manually instead is probably to much to handle for your sanity so even then you better pay.
But hey. You do you. Me personally i dont factor in jumprange and fuelcapacity in judging a combat ship at all for the reason that i dont jump with them ever, anyways. And now that i have everything tugged away on my Carrier there is even less reason to do that.
@@joethesheep4675 with 32 ly of range, it's entirely reasonable to fly it places. That's not far off from what my Hauler taxi gets. And I didn't have to sacrifice much in the way of firepower or armor to get there.
@@zacksstuff yeah. But where do you get with only 32lys range? I mean that would be lucky circumstances if a good spot where to be found in that range around your homestation. Usually its much further and then you run into problems like: "Oh. Now i need a fuelscoop or an additional fuel tank on my combatship to even get there." and then you are fighting with a less effective ship because it got "travelequipment" on board instead of something useful or you order according parts to be sent after you, in that case you could have sent the entire ship to begin with. Yeah.... doesnt strike me as being a good course of action. Just organize properly and you got 0 wait time. My travelingships are all above 60LYs jumprange. Even if you go only 100LYs you will be much much faster (2 jumps instead of 5-6) just sending in the guns (if you got some alternative program to do while your ship(s) is on the way, ofc).
Vulture can handle 2-3 fdls gankin for up to 5 min if you know what u doin (and maybe if the fdls dont know what they doin) ;)
Glad u gave it a mention at the end cos its the most fun to fly ship in all of ED.
Only thing i'd change in your list wld be the Cutter and FDL. A FDL or even a Chief can easy beat a Cutter 1v1 and everything can wake after loosing shield so no excuse there.
I guess I agree with you. If we we consider all ships in this game pound per pound in their combat capabilities, even today I guess Vulture is the champ.... And, if they would actually improve few things, or lets simply keep as it is with Engineered power plant a size 5 and just improve its speed, gets me wondering if it wouldn't be capable of getting into your top 5
I wish they bumped up the power of the Corvette. It is such a great ship, but is eclipsed by the cutter with its versatility. It’s the best mining ship, combat ship, looks decent, and all around is a nice thing to have. The Corvette takes just as long to get to, is good for combat, but can’t outrun Xeno swarms… can’t jump from a single planet to another, and god be with you if you have a planet with more than 0.5g because you’re gonna slam into the ground so hard. While it’s by far the best looking ship, it just can’t compete unless it’s modified and engineered perfectly, and there’s no other players around.
Corvette and Cutter each have their problems and advantages. The Vette has the best maneuverability and hardpoint placement out of all large pad ships (save for the Clipper which is just a medium ship built too large) but its top speed is... lacking. Cutter has better top speed and shields, but its maneuverability is akin to a brick strapped to a rocket booster. Ironically, the Cutter footage you used for the video clearly shows a full turreted loadout, while the Corvette can get away with gimballed (or even fixed, double class 4 plasma accelerator anyone?)
However, the Vette is a PvE ship. It's simply too slow to have any chance of dictating the range of engagement in PvP. The Cutter is rather a niche pick in PvP, but it has a role tho, being primarily a ganker and interdictor in wing combat scenarios, with its ability to mass lock anything player fliable in the game. So, rarely ending up in a fair fight.
Once I got good at combat I use my vette nonstop for combat it’s the only ship I use of course I’ve never fought a pilot in open but for those pesky runners I just deploy my dangerous level slf pilot and they’re usually more then enough to deal with them. Do you think that that pilot would also do just as good in pvp fighting other commanders?
@@anthonycurtis2011ac Apparently NPC pilots can cause connection issues and stutter the opponents.
So in a (rude) way yes.
Class 4 accelerators all the way nothing says fuck you more than going from full shields to a massive chunck missing in one hit.
Sorry, but the Chieftain looks like the box the Clipper came in. Not that it matters. You could put me in the most capable, well-spec'd boat imaginable and an NPC in a Cobra would still send me to the rebuy screen. In fact, I had to rebuy a Chieftain because somebody told me it was the perfect "can't lose" fighter for learning combat.
"The Fucking Chieftain..." XDDD
1:20 for a second there I thought it was an Asp Scout.
Wh- How is FDL ranked higher than Python? Does the single Huge Hardpoint really make that much of a difference?
Python seems to have a bigger Power plant, bigger shields, and three Large hardpoints. I'd think that edges FDL out. (Then again I may be biased, because I've smoked NPC FDL pirates with my vulture with zero issue. They can't turn fast enough to catch me.)
MAMBA GANG
You forgot the sidewinder
Such cute intro, a million percent glad you've blown up so
Have been having issues with my conda keeping up with smaller ships so I'll just fighter it
My list:
1. Chieftain
2. Vulture
3. FDL
4. FAS
5. Challenger
(6. Corvette)
(7. Krait)
Yeah fdl on 3rd. Think i can fly it halfdecend but there is just so much annoying shit going on with the fdl. Offcenterseat, strut in my face, c4-slot is kinda awkwardly placed, optional slots like a small ship. Etc etc. I recognize its, technicalky a good ship i just never enjoy flying it.
In what universe does the cutter have maneuverability in spades? Even with class A dirty drag drives its still like flying a skyscraper taped to brick
I can’t go into stats and don’t have years of experience, but the ships I have the most fun fighting in are the corvette, type 10, anaconda, krait 2, challenger, mamba, and courier.
Cutter fight tactic is just waiting until your opponent has to take a leak
Naturaly fed corvete is last and cliper is no1.. its yamiks no bias here.... Long live the empire!
Still waiting for optimisation for Odyssey. Getting an unplayable 13FPS whereas on Horizons I get 50.
"...and I could die happy if it sat on my face". Man's got jokes lol
i love the krait mk2 :) i like this little fighterbay for 2extra lasers flying on their own.
I use my chieftain to boost ram bludgeon my enemies to death, it's fun to see if I can kill them without firing a shot. 👍
I really need to go back to Elite. I had just bought a Corvette just before Odyssey came out and I haven't even flown the damn thing. I've logged in a couple times since... But just keep jumping into my Anaconda. Really should start equipping the Vette but... *knife sharpening noises*
I love how u sound like a nord in skyrim I just love it lmao
Am I doing something wrong? My mamba even with maxed out thrusters (non eng) my asp exp is faster and more maneuverable than it 🤷♂️. I'd really like to find a fast nimble ship that gives good damage and has decent shields and I havent found that ship yet.
I’m actually in the process of putting together a ground assault hauler XD
All it needs is a dumbfire rocket launcher with high ammo cap and multiservos, it can boost out of harm’s way with ease (672m/s). Used exclusively for Odyssey missions as a quick transport capable of raining rockets on scavs when I don’t feel like messing with them on foot.
Used adv missile racks to get extra ammo with no downside
That' s the tutorial I was looking for.
Totally agree about the Chieftain - When it was first released, a UA-camr called "Chaoswulff" (Whatever happened to him?) did a review of it and took it for a test run in a Haz Rez. It had no upgrades (All E rated except for the weapons!) and performed so well It became my go to ship for combat missions . . . . . never tried the Challenger or Crusader though . . . .
The Crusader can have a Ship-launched Fighter bay (and in Odyssey is the smallest ship with the 4th multi-crew seat) Whereas the Challenger is simply the tankier of the three with 1L 3M 3S hardpoints
4:45 so true, so painfully and hurtfully true.
4:27 its a flying coffin, it look like a bbc micro, lol.
1. Cutter
2. FDL
3. Mamba
4. Krait Phantom. Reverski, I mean :P
5. Python, krait MK2, FAS. They can fight with specific builds of ships in higher rank and with the same or higher pilot skill. Otherwise - they suck.