How is it unrated, you know he's just promoting paid add ons right? I dont know about you but i kind of hate commercial breaks and this is exactly that , except for blender
Grid Modeler is a good addon, but people may be interested to know that it has a major distinguishing feature, that makes it different from Boxcutter. Grid modeller's operations are destructive, whereas Boxcutter operates non-destructively via modifiers. This makes grid modeller very quick and easy to use, but it comes with that caveat. Very good for sketching out ideas and initial concepts, but perhaps a non-destructive approach is better for final models, especially if they are quite complex. Boxcutter is definitely the more powerful and flexible tool, but as a consequence, it is more complex, and does require some understanding of how modifiers and the modifier stack work. I think grid modeller is great for beginners, and concepting in general, and later on, Boxcutter can be added to ones toolset. I have both grid modeller and round inset from Kushiro CG, and I also have hardops and Boxcutter. I really think that they are so inexpensive/good value that they are all a complete no-brainer.
re: non-destructive. i would say the opposite when it comes to the final geometry used in animation - for me at least. Complex shaders, physics, other modifiers, on and on... I need i need reliable, real geometry. Bools are super helpful and needed. But they can stress out the machine and not play well with other elements in a scene. I agree that they are all worth getting and having more right tools for the job. i'm just adding to the discussion
As for complexity between Grid Modeler and BoxCutter I'd say they're equally complex. And that's if comparing the two without the extra addon HardOps, which certainly makes things a lot more complex. Regarding destructive and non-destructive, I think this is more of a personal preference. Some prefer one or the other, most prefer a mix. The main advantage in terms of non-destructive workflow that BoxCutter and HOps provide, is the ability to edit booleans and adjust bevels. Some users see this as an important benefit, some users would rather prefer going into Edit mode and re-adjust things. I wouldn't say neither approach is no more advantageous than the other.
Technically these are all free, they are all under the GPL, with this license you are allowed to legally share it, it's not piracy to torrent addons just like it's not piracy to torrent blender, they are under the same license, and the developer is required to give away the source code. The problem is that there is a lot of gaslighting around how these are being sold, you can only charge for art assets so some developers add a few copyrighted icons to get around the blender license. Do not break your bank paying for gpl software, just download it for free, it's within your rights.
Wow mesh copier looks soooo helpful
This channel is seriously underated... Thanks for your great videos!
How is it unrated, you know he's just promoting paid add ons right? I dont know about you but i kind of hate commercial breaks and this is exactly that , except for blender
Grid Modeler is a good addon, but people may be interested to know that it has a major distinguishing feature, that makes it different from Boxcutter. Grid modeller's operations are destructive, whereas Boxcutter operates non-destructively via modifiers.
This makes grid modeller very quick and easy to use, but it comes with that caveat. Very good for sketching out ideas and initial concepts, but perhaps a non-destructive approach is better for final models, especially if they are quite complex. Boxcutter is definitely the more powerful and flexible tool, but as a consequence, it is more complex, and does require some understanding of how modifiers and the modifier stack work.
I think grid modeller is great for beginners, and concepting in general, and later on, Boxcutter can be added to ones toolset.
I have both grid modeller and round inset from Kushiro CG, and I also have hardops and Boxcutter. I really think that they are so inexpensive/good value that they are all a complete no-brainer.
Thanks. This helped with were to put my money.
You're an MVP, thank you for this information!
re: non-destructive. i would say the opposite when it comes to the final geometry used in animation - for me at least. Complex shaders, physics, other modifiers, on and on... I need i need reliable, real geometry. Bools are super helpful and needed. But they can stress out the machine and not play well with other elements in a scene. I agree that they are all worth getting and having more right tools for the job. i'm just adding to the discussion
As for complexity between Grid Modeler and BoxCutter I'd say they're equally complex. And that's if comparing the two without the extra addon HardOps, which certainly makes things a lot more complex. Regarding destructive and non-destructive, I think this is more of a personal preference. Some prefer one or the other, most prefer a mix. The main advantage in terms of non-destructive workflow that BoxCutter and HOps provide, is the ability to edit booleans and adjust bevels. Some users see this as an important benefit, some users would rather prefer going into Edit mode and re-adjust things. I wouldn't say neither approach is no more advantageous than the other.
Great video, super inspiring!🤩😁
Спасибо, это было крайне полезно
I'm gonna go bankrupt watching this channel if I'm not careful...
😅😂😅😂😅😂😅❤
the new G node tool system is maybe new spice for modelling and harm for the bankacount..
I already went bankrupt, but all the addons I use were worth it.
👁️👃👁️ 🙏
Technically these are all free, they are all under the GPL, with this license you are allowed to legally share it, it's not piracy to torrent addons just like it's not piracy to torrent blender, they are under the same license, and the developer is required to give away the source code.
The problem is that there is a lot of gaslighting around how these are being sold, you can only charge for art assets so some developers add a few copyrighted icons to get around the blender license.
Do not break your bank paying for gpl software, just download it for free, it's within your rights.
😂😂😂
L.O.L XD
It all really helps a lot, thanks!
I forgot about a few of these. Could of used them
How do i non-destructively make a radial array with the mesh that i previously used booleans on (via powertrip fluent add-on)
Those gundams and robots look awesome, Do you follow references or do this from scratch?
All the models in the video were designed by Kushiro CG, and can be seen on his blender Market product pages. Better ask him!
Really good video thank you!
is there a similar script as Grid modeler in Maya?
nice vid as always!!!
The Kushiro's Way! ✊
2:50 nice
next vedio on vfx addons plss
GREAT
Круті адони👍
Yes, I'm addicted to Blender Addons.
👁️👁️👃👁️👁️ 🙏
You do know that your video thumbnail is created with 3Dsmax right? I made it :-)
What is called advanced modeling in Blender, it is the most basic in F360 LOL. :DDDDDDDDD Pathetic.
You keep paying for your program every year, we don't pay unless it's a paid addon and there are so many free addons, why would we pay anyway? LOL!
Last words from a dying 3ds max user...😅🤣 as blender users you nothing to us..lol
all these comes ship with 3ds max
But Is 3DS max FREE?
Lol.
For only 1800 USD per year? Dawg sign me up
@@MyNamaAdam ever heard of captain jack sparrow
@@joshuabautch8936 captain jack sparrow