Thank you for these tutorials! They have been extremely helpful to me these couple of weeks. Do you have any suggestions as to how to link events to specific locations? Thank you for your time!
I'm a bit confused. Is there a way for Location_img to also resize the photos we chose? In your display images video we could use im.Scale to scale but when I tried it here, it didn't do anything. Should we just manually change the resolution in Photoshop (or other image software)?
Your image resolution should always be the same as the game's resolution as a matter of good practice. Scaling your images in the games code should always be a last resort.
Hello! I'm trying to create a location system, however, as soon as I pick the location, the game "moves on" from choice menu. How do you make it stay in the menu?
not sure if this will get a response but here goes. i followed your tutorial, typed everything you typed exactly, but i get an error saying i have no variables when ever i use "call variables" ? heres exactly what my code is for that label start: call variables $ GameRunning = True while GameRunning: if Location == "Home": show home elif Location == "School": Show "hallway"
@@GameDeveloperTraining Yeah. Can I ask what the logic behind putting character creation videos before UI, mapping, etc. videos is? Having characters and events with no good UI or any locations for them to take place feels a little out of order.
if i wanted to go about making a 3d map, how would i do this? Like if i had a character in the living room and they clicked on the kitchen door, it would send them to the kitchen
This is all cool, but it only changes the background, it doesn't add different UI elements or labels to your new location ... which is what location is all about
Very cool playlist with renpy tutorials. Very raised understanding of the structure of the code and the creation of games on this engine.
Glad it was helpful!
This is amazing! Thank you very much for all the tutorial videos!
You're very welcome!
thank you man
No problem
Thank you for these tutorials! They have been extremely helpful to me these couple of weeks. Do you have any suggestions as to how to link events to specific locations? Thank you for your time!
Hey man thanks. There are a couple of ways to do it. We cover one method in the “Let’s code” series.
Thundorn Games Wow awesome! Both these series are very help. Thank you so much!
Nice one! I really wanna see your mobile phone tutorial if you plan to do.
I'm a bit confused. Is there a way for Location_img to also resize the photos we chose? In your display images video we could use im.Scale to scale but when I tried it here, it didn't do anything. Should we just manually change the resolution in Photoshop (or other image software)?
Your image resolution should always be the same as the game's resolution as a matter of good practice. Scaling your images in the games code should always be a last resort.
Hello! I'm trying to create a location system, however, as soon as I pick the location, the game "moves on" from choice menu. How do you make it stay in the menu?
Put the menu inside a while loop
@@GameDeveloperTraining Thank you! It worked! :)
@@agnesezuravska4011 Glad you got it sorted :)
not sure if this will get a response but here goes. i followed your tutorial, typed everything you typed exactly, but i get an error saying i have no variables when ever i use "call variables" ?
heres exactly what my code is for that
label start:
call variables
$ GameRunning = True
while GameRunning:
if Location == "Home":
show home
elif Location == "School":
Show "hallway"
I presume you are watching this video without having watched any of my other videos in this playlist.
@@GameDeveloperTraining Yeah. Can I ask what the logic behind putting character creation videos before UI, mapping, etc. videos is? Having characters and events with no good UI or any locations for them to take place feels a little out of order.
@@ellievoir I don't tend to spend time answering rhetorical questions. However, Characters take a single line of code to define. Locations do not.
I don't get where the script gets the background images for the responding "Location" from.
if i wanted to go about making a 3d map, how would i do this?
Like if i had a character in the living room and they clicked on the kitchen door, it would send them to the kitchen
imagebuttons that change the location don't have to be in a map screen they can just be on the screen in any location too
mine keeps saying school is not define, how do you define it
This is all cool, but it only changes the background, it doesn't add different UI elements or labels to your new location ... which is what location is all about
This is the beginner tutorial. Watch the other 2...
Thanks for uploading this! I didn't expect the video this soon! Cheers.
Keen for the next part!!