This is something i plan to make a lot of use of - is there a way to add these layered images to a different rpy file and call on them? because otherwise I imagine it'll get quite 'busy'. I for example, plan for people to be able to wear different types of armour, (leather, full plate, chainmail) etc, some people might pick swords, others axes etc - the combinations of available choices will be immense (yes, more work rendering for me) - but i like tidy code. (BTW, this video has made me super happy knowing I can do what i've dreamed of doing!)
Generally speaking most people tend to have a dedicated file to declare their layered images with conditional statements to avoid cluttering up their code.
New to Ren'Py Question: In practice, how is this different from a composite image? Is it different? I've barely somewhat figured out composite image. I'm trying to figure out which approach works best. I guess for example, I'm doing a slice of life visual novel. And on the weekend similar to the persona series the player is going to have the option of wearing casual attire and I wanted to give the players a little agency so instead of having one casual attire I wanted to give them at least say three options and depending on the look they decide it gives them different stat bonuses and different people in the game that you can interact with will treat you differently based on how you present yourself during your downtime. If I'm using a mechanic like that with regards to keeping the code pretty straightforward is it easier to use composite images or this approach layered images? Apologies if this is an incredibly basic question but I'm about 2 weeks into discovering and now learning Ren'Py. Your videos have been especially helpful in this journey, so a thousand and one thank yous. :)
So probably you will want to distinguish between foreground hair and background hair, and then have the order be background hair, outfit, foreground hair, so that the front part of the hair falls in front of the outfit and the back part falls behind, right? This is neat, this could be very good to program a character creation feature as well.
Can you not have more than 2 attributes per group or something? In my game it recognizes the first two I have listed per group but anything below that gives me an "unknown attributes" error over my image
it seems to be working for me at least all attributes as "default", but I dont know how to apply the other attributes later, on the script. lets say for example on the script how do you call "lucy" but using oufit 2 instead of outfit 1(which is default) do i have to write "lucy(outfit2)". (for me renpy its a bit more difficult because english is not my main language)
Finally, got the best tutorial for layered images on youtube. Thank you so much!
Very useful. Thank you!
Again a nice one.
And I really hope that you will release a tutorial series where you build a VN from start to finish. ;)
My base and outfits wouldn't appear unless I had .PNG after them? Hair and expressions worked fine without?
Thanks. You are my hero!
This is something i plan to make a lot of use of - is there a way to add these layered images to a different rpy file and call on them? because otherwise I imagine it'll get quite 'busy'. I for example, plan for people to be able to wear different types of armour, (leather, full plate, chainmail) etc, some people might pick swords, others axes etc - the combinations of available choices will be immense (yes, more work rendering for me) - but i like tidy code. (BTW, this video has made me super happy knowing I can do what i've dreamed of doing!)
Generally speaking most people tend to have a dedicated file to declare their layered images with conditional statements to avoid cluttering up their code.
New to Ren'Py Question: In practice, how is this different from a composite image? Is it different? I've barely somewhat figured out composite image. I'm trying to figure out which approach works best.
I guess for example, I'm doing a slice of life visual novel. And on the weekend similar to the persona series the player is going to have the option of wearing casual attire and I wanted to give the players a little agency so instead of having one casual attire I wanted to give them at least say three options and depending on the look they decide it gives them different stat bonuses and different people in the game that you can interact with will treat you differently based on how you present yourself during your downtime.
If I'm using a mechanic like that with regards to keeping the code pretty straightforward is it easier to use composite images or this approach layered images?
Apologies if this is an incredibly basic question but I'm about 2 weeks into discovering and now learning Ren'Py.
Your videos have been especially helpful in this journey, so a thousand and one thank yous. :)
So probably you will want to distinguish between foreground hair and background hair, and then have the order be background hair, outfit, foreground hair, so that the front part of the hair falls in front of the outfit and the back part falls behind, right? This is neat, this could be very good to program a character creation feature as well.
Can you make a video where the player can sort through the outfit options?
u are actually insane
Can you not have more than 2 attributes per group or something? In my game it recognizes the first two I have listed per group but anything below that gives me an "unknown attributes" error over my image
thank you so much !!!!
You're welcome!
it seems to be working for me at least all attributes as "default", but I dont know how to apply the other attributes later, on the script. lets say for example on the script how do you call "lucy" but using oufit 2 instead of outfit 1(which is default) do i have to write "lucy(outfit2)". (for me renpy its a bit more difficult because english is not my main language)
As far as I understood you write
show Lucy outfit_2
without () and and when you want to change, write it again with another number/attribute
ty mate😍
mb next tut will be "endless game" ye again i know what u already done tutor on events but why not heh
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