Form up commandos, we touch down on Geonosis. This shitmod adds a heightened scale of combat that was not exactly present in the original version of the game, so I wanted to try and change that. This was actually one of my earliest works that had been put aside due to my inexperience at the time, but better late than never! Here's a general compilation of implementations done for this showcase: - Added battle music - Implemented overhead tracer bolts for increased scenic immersion - Added more troopers - Added more enemies & modified some enemy spawntypes to try and keep it balanced with the increased number of allies. - Added more scripted events for increased battlefield emulation, ranging from added vehicles to timed landscape bombardment. - Implemented assistive parameters for non-squadmembers; aforementioned can now follow you but cannot perform as extensively as an actual squadmember can. (*Still testing) - Polished some aspects of map support for the increased scale of battle, as well as scripted event timimgs. In case you missed it (Modded clones vs Vanilla clones): - Slightly increased accuracy and damage output for the clones' blasters. - Slightly increased health pool for clones. - Thermal detonators added to clone troopers' inventory. - Added voice lines for clone troopers for various stimuli. (Enemy Spotted, Ally Down, Retreating, Death, Incoming Grenade) (*limited implementation) - Increased clone action parameters. (Dodging, grenade returning, peeking) - Decreased clone self-preservation to increase firefight efficacy. - Clones in squad can now perform basic squad tasks. (*limited implementation) - Clone blaster bolts now feature a heavier and brighter glow. Alot of polishing is still required, but for now enjoy the showcase and I'll see you on the next shitmod, commandos.
I think first mission reg are likely to program to be suck. But In the ghost ship mission they are very dependable it just has too few of them. Only section with turret and when you first encounter the mine. ( you can save 2 clone if you disarm mine fast enough )
It's not that they were ever bad at fighting, it was more they were always scripted to die. I remember so many times when I would find soldiers and they just died to some geonosian warrior despite putting and entire mag into it.
@@anti-dreamstansunited3391 i tried to save them by pre position teammate on gunship and sniper position. The bug die instant of finish the script. Lol
Whenever I play this game, I always go back to Extreme Prejudice just to see this scene. Seeing the LAAT go from an Assault Ship to Geonosis' atmosphere and finally into Geonosis itself whilst hearing comms and The Arena music playing in the background is badass.
I do also love the fact that Boss does take command of a squad of clone troopers as he was canonically a Sergeant in the Clone Wars, its nice seeing him really putting his leadership skills to good use.
“They’re in the trench! Pull back to Gamma sector! Pull baaack!” That clip really captures the dire situation of the clones first battle and how terrified they were fighting countless waves of machines that knew no retreat.
Really captures the clusterfuck that was geonosis for the clones on og xbox hardware, so good, everything looks so disorientating like an old school medal of honor game, your mission being to get through all this, awesome shit
@@zombieoutbreakprod Same! It was one of those little things that always confused me as a kid, the extra clone is in the Ash vid, the trailers and the screenshots but not in the game. It looks cooler with him in it imo, instead of a gunship of just two dudes.
This also finally fixes the mistery of the game screenshot I had on the back of CD box where it had multiple clones flying with you in the beginning on LAAT, but it wasn't the thing in the game itself. Thank you.
1:501:57 Christ, that shit gave me chills. The Geonosis section of this game has never scared me as much as this mod for it has. I got Battlefield 1 flashbacks for a moment. 1:35 I also like the neat detail that this guy turns to look at the Clone next to him getting dragged away by the Geonosian.
Excellent! You could source voicelines from the movies and other games (Like battlefront) to pad out the clones stock of voices, theres not many to work from
Scorch, Fixer, Sev, Boss, and the advisor all sound different. It wouldn't be too distracting to have other clone voice lines, as long as they are clone trooper voice lines.
@@the_oc_maniac8972 well, the problem would be that individual clones would have different voices, like their scripted dialogue would be their og voice actor, but their combat voice lines would be temuera morrison, it wouldn't be perfect. But not a bad idea for sure.
Well, that wouldn't actually make sense for the story, since delta squad were the 1st clones dropped and they prepared the place for the army to arrive, so there shouldn't be any clones on Kashyyk exept deltas and their pilots. Also that would require a new clone trooper model, at least a regular p2 with 41st camo. P1 clones wouldn't make sense on Kashyyk either. What he could do is to add more clones to the canyons of geonosis around the crushed gunships.
@@attilafekete7892 your looking too much into this, I’m looking at a gameplay perspective the missions would be more lively with clones and Wookiees fighting in big rooms instead of like 1 per chapter
I know this is a mod pf a great game but seriously... we need more Star Wars game in the style of Republic Commando. As much as I love playing the game, my excitement playing it is wearing off.
Just stumbled on your channel, definitely excited for this mod. It's a shame there is no Phase 2 clone trooper model to add a few guys in the Kashyyyk chapter
That wouldn't make sense because that was a 100% covert Op. Delta Squad went in the night before the full Republican invasion. Then again, there is the Clone Advisor, but he's the only reg you'll see in Kashyyyk.
@@OverwatchSniper Fair enough, but then pick settings that actually make good sense with the story, otherwise you're just bringing in one of a million different fanfics that don't get anywhere.
Although the mod is looking good and quite nice with the AIs buddies, I think the number of clones in the fights should be toned down a little for gameplay purposes. I think it's a bit too much crowding the space of the maps that were specifically designed for fewer numbers. Unless you are going to expand the map layout, I probably would advise having a few of the clones fighting on the top side. I would also suggest having a way to identify the clones in your squad, either from UI or their armour colour painted just to know their location. Other than that, I am glad you are still trying to make those empty areas fill more alive.
I mean, for the first mission this makes sense, since they are just temporarly your squad mates and there were a lot of clones in here. On the following maps we dont need regs
This is great stuff but I’d say the original version fits the commando theme better. Being deployed behind the lines of the main thrust to execute a surgical strike makes more sense and better sets the tone of the game.
Tbf originally Commandos for the most part were deployed in direct open combat for the most part which in turn got the majority of the Special Operations Brigade complete wiped out on Geonosis, Delta Squad was one of the few that managed to survive due to them for the most part actually being assigned a commando mission instead of regular infantry.
DUDE, post your social on your channel and in the description and in the comments and in your UA-cam bio. Like please self advocate I can’t find you anywhere on the modding sights. 😭 I want to support you.
Loved it, although many a bit too many clones at the beginning? Felt a bit over the top having like 5-6 guys follow you around. I think a rule should be that no more than 3 can follow you at once, as so it can fit on the HUD.
If this game ever get's a proper remaster they should follow in this mod's footsteps and greatly increase the amount of Regular Clone AI to kick the intensity up a bit.
The sound track for RC was some of the best. I always loved the radio chatter and the utter chaos most of the missions are. The game has a ton of buggy stuff and the controls aren’t perfect but I still love this game 😂 one of the heavy trandotions came through a door but didn’t fully load in and I ran up and started punching him so when he did load in, he fell over and I got to use his chain gun 😂
0:42 Can someone tell me what he's saying? I don't understand 1:22 I love how those 4 AT-TEs are chasing 2 spider droids and they're cornered 1:00 Only 4 clones in the laat? that is very rare 1:16 That thing in the sky is a Geonosian dreadnaught. 1:36 years of training wasted
@@attilafekete7892 I do remember there being footage early of the game and where it was you and two clones, but the guy who is sitting either got cut or was relegated to different version.
I too have edited the game stats and scripts to fit my personal tastes i remade republic commando (though my kashyyyk levels are a mess due to me simply adding clones to every enemy encounter the first time i found about the editor) I made a variety of clones ranging from simple ranked clones (sergeant, lieutenant, etc having ever so slightly different stats) to Arc Troopers with better weapons and an attempt of a better AI Also making use of the amazing Troika mod, made by my mentor, adding a bunch of cool weapons. a few Scripted encounters that could be better Sev uses the sniper as default and has increased accuracy. Flying geonosians fear his instant hitreg. Scorch has grenades that deal more damage and he throws them slightly more often Fixer has a stronger shield and does more melee damage (Tried making him get close to enemies but it isn’t consistent and seems to work only when he isn’t a part of the squad which you can order around) also uses EMP only. Commander battle droids leading small squads , a variant of the magnaguard (grievous guard) I cannot publish it because it’s pretty messy in many parts and because it uses a lot of textures from the Arc Trooper mod
@@attilafekete7892 , third person is already a thing with console commands and i think one can force the hud to appear, but the camera position is right behind you so you cannot aim properly. demonstrating video ua-cam.com/video/8xzuc65Vv5M/v-deo.html I think i could fix the crappy looking animations when moving sideways (maybe) but i have absolutely no idea where to go to change the camera position. I could get ya an invitation into the modding discord servers where you can ask others for help starting with the editor deadass it's really REALLY easy to start with the simple stuff like placing npcs on maps or changing health and damage values
@@RaidriarTheRadicalKing Thanks for your response, I was able to get 3rd person and with the mod called slight remaster it gave me a proper boss playermodel instead of the low poly regular commando, but I can not get the hud, but even bigger problem is the camera position, with a proper over the shoulder veiw it would be quite playable even without the hud, I personally dont mind the animations, just that camera position needs a solution.
@@attilafekete7892 no problem, apologies i couldn't be of help, my motivation to get back into the modding scene will probably return once a big mod is released but that could be in 10 years
Nahh, that would be something new, this is just the base game improved a bit, new assets would just change the story. Also it would make no sense for arcs to appear, since this is a mission for commandos. I think you are looking for the arc troopers mod, wich changes delta squad to be arc troopers instead of commandos.
I wish the game actually let us play as Phase 1 "shinies", and perhaps only with the differentiating rank colors from the 1st Battlefront. They are definitely my favorite look for clone troopers. Never been a fan of the heavy customization in some designs, some are so busy they even barely resemble clone troopers at all.
Form up commandos, we touch down on Geonosis. This shitmod adds a heightened scale of combat that was not exactly present in the original version of the game, so I wanted to try and change that. This was actually one of my earliest works that had been put aside due to my inexperience at the time, but better late than never!
Here's a general compilation of implementations done for this showcase:
- Added battle music
- Implemented overhead tracer bolts for increased scenic immersion
- Added more troopers
- Added more enemies & modified some enemy spawntypes to try and keep it balanced with the increased number of allies.
- Added more scripted events for increased battlefield emulation, ranging from added vehicles to timed landscape bombardment.
- Implemented assistive parameters for non-squadmembers; aforementioned can now follow you but cannot perform as extensively as an actual squadmember can. (*Still testing)
- Polished some aspects of map support for the increased scale of battle, as well as scripted event timimgs.
In case you missed it (Modded clones vs Vanilla clones):
- Slightly increased accuracy and damage output for the clones' blasters.
- Slightly increased health pool for clones.
- Thermal detonators added to clone troopers' inventory.
- Added voice lines for clone troopers for various stimuli. (Enemy Spotted, Ally Down, Retreating, Death, Incoming Grenade) (*limited implementation)
- Increased clone action parameters. (Dodging, grenade returning, peeking)
- Decreased clone self-preservation to increase firefight efficacy.
- Clones in squad can now perform basic squad tasks. (*limited implementation)
- Clone blaster bolts now feature a heavier and brighter glow.
Alot of polishing is still required, but for now enjoy the showcase and I'll see you on the next shitmod, commandos.
Do you have Discord?
Also I love how in 1:23 the clone cover his face after seeing the other gunship crashed onto the AT-TE
MAKE MORE VIDEOS OF THIS MOD!!!!’ 🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣🗣😩😩😩😩😩😩😩🫡🫡🫡🫡🫡🫡🫡🫡🫡
Nice video, and mod. Have you published your mods yet, if so where? I'm dying to play it
@@samrathsahota4977that’s what I was about to ask
Really love the fact you genuinely make the regs actual competent fighters compared to how they are in the actual game.
I'll say, the standard troopers were pretty competent in vanilla, but they died too easily
I think first mission reg are likely to program to be suck. But In the ghost ship mission they are very dependable it just has too few of them. Only section with turret and when you first encounter the mine. ( you can save 2 clone if you disarm mine fast enough )
It's not that they were ever bad at fighting, it was more they were always scripted to die. I remember so many times when I would find soldiers and they just died to some geonosian warrior despite putting and entire mag into it.
@@zanderman4059 yeah, it's scripted, that Geonosian has invicibility until it finished it's objective, which is killing the troopers.
@@anti-dreamstansunited3391 i tried to save them by pre position teammate on gunship and sniper position. The bug die instant of finish the script. Lol
I love hearing the comms in the background, the opening scene of this mission/game is some of the best Star Wars we’ve ever gotten.
Whenever I play this game, I always go back to Extreme Prejudice just to see this scene. Seeing the LAAT go from an Assault Ship to Geonosis' atmosphere and finally into Geonosis itself whilst hearing comms and The Arena music playing in the background is badass.
I do also love the fact that Boss does take command of a squad of clone troopers as he was canonically a Sergeant in the Clone Wars, its nice seeing him really putting his leadership skills to good use.
You said she. Typo though.
Admit it. You want a thicc clone commando gf
@@dj11o9er bro 💀
@@dj11o9er i mean, youre not wrong, but.... not the place vod, not the place.
@@251spartan I disagree good sir
“They’re in the trench! Pull back to Gamma sector! Pull baaack!” That clip really captures the dire situation of the clones first battle and how terrified they were fighting countless waves of machines that knew no retreat.
is that what he said. I thought he said pull back Victor pull back.
Probably the main reason these kinds of battles and amounts of clones weren't included was the hardware of the time.
2:30 Let us all face it, it ain't Star Wars without the good ol' Wihelm scream showing up.
Boy does he get around.
Absolutely love the additional clones, really makes it look like you're part of the initial big battle of Geonosis
I panicked for a second when boss went down, had no idea the other clones could res him lol
Really captures the clusterfuck that was geonosis for the clones on og xbox hardware, so good, everything looks so disorientating like an old school medal of honor game, your mission being to get through all this, awesome shit
I like how you added the extra clone in the gunship, considering in the Ash Clones song, we did see that extra clone in the gunship.
Yeah I always thought it was wierd that he wasn't in the game as a kid.
@@zombieoutbreakprod Same! It was one of those little things that always confused me as a kid, the extra clone is in the Ash vid, the trailers and the screenshots but not in the game. It looks cooler with him in it imo, instead of a gunship of just two dudes.
This is s i c c. Makes it feel more like the movie Geonosis battle!
3:11 Watching that clone do the hand sign to the other clones was just perfect. I really love this mod
we need a remake of this
And sequels. And other games in this style. Please Disney, our overlords, grant our wish.
You mean a remastered version?
@@MLPIceberg you really want Disney to touch this? Are you sure?
This also finally fixes the mistery of the game screenshot I had on the back of CD box where it had multiple clones flying with you in the beginning on LAAT, but it wasn't the thing in the game itself.
Thank you.
Keeps getting better, looking forward to playing this one
this looks amazing! and more realistic.
Just the like the ARC Trooper mod
1:50 1:57 Christ, that shit gave me chills. The Geonosis section of this game has never scared me as much as this mod for it has. I got Battlefield 1 flashbacks for a moment.
1:35 I also like the neat detail that this guy turns to look at the Clone next to him getting dragged away by the Geonosian.
Excellent!
You could source voicelines from the movies and other games (Like battlefront) to pad out the clones stock of voices, theres not many to work from
Nah, than the clones would have different voices, that would be weird. Tgey were voiced by a different actor in this game.
Scorch, Fixer, Sev, Boss, and the advisor all sound different. It wouldn't be too distracting to have other clone voice lines, as long as they are clone trooper voice lines.
@@the_oc_maniac8972 well, the problem would be that individual clones would have different voices, like their scripted dialogue would be their og voice actor, but their combat voice lines would be temuera morrison, it wouldn't be perfect. But not a bad idea for sure.
Now thats how a REAL invasions looks
This is sick ngl can’t wait to see the rest, I’d love to see the kasheek missions with clones and Wookiees that would be awesome
Well, that wouldn't actually make sense for the story, since delta squad were the 1st clones dropped and they prepared the place for the army to arrive, so there shouldn't be any clones on Kashyyk exept deltas and their pilots. Also that would require a new clone trooper model, at least a regular p2 with 41st camo. P1 clones wouldn't make sense on Kashyyk either. What he could do is to add more clones to the canyons of geonosis around the crushed gunships.
@@attilafekete7892 your looking too much into this, I’m looking at a gameplay perspective the missions would be more lively with clones and Wookiees fighting in big rooms instead of like 1 per chapter
@@zakwilliams4427 Amd I just want a lore accurate simple mod wich just improves the vanilla experience.
Yeah, I think it only fits for Geonosis based on the scale of the battle. Aclamator and Hashyyk missions are rather diversions.
@@attilafekete7892 Then play vanilla
This is actually good holy shit
I know this is a mod pf a great game but seriously... we need more Star Wars game in the style of Republic Commando. As much as I love playing the game, my excitement playing it is wearing off.
The moment this is all ready to go, I will reinstall republic commando just to experience this, amazing work
Just stumbled on your channel, definitely excited for this mod. It's a shame there is no Phase 2 clone trooper model to add a few guys in the Kashyyyk chapter
That wouldn't make sense because that was a 100% covert Op. Delta Squad went in the night before the full Republican invasion.
Then again, there is the Clone Advisor, but he's the only reg you'll see in Kashyyyk.
@@Vikingr4Jesus5919 I know about the lore implications, I just want more big battles.
@@OverwatchSniper Fair enough, but then pick settings that actually make good sense with the story, otherwise you're just bringing in one of a million different fanfics that don't get anywhere.
@@Vikingr4Jesus5919 all of it is pr much just a fanfic if you think about it lol
Custom maps with ground battles would be nice, but that would be a huge project
Now THIS is a battle. With the amount of carnage, it's convincing enough mixed in with the og scripted events.
Although the mod is looking good and quite nice with the AIs buddies, I think the number of clones in the fights should be toned down a little for gameplay purposes. I think it's a bit too much crowding the space of the maps that were specifically designed for fewer numbers. Unless you are going to expand the map layout, I probably would advise having a few of the clones fighting on the top side. I would also suggest having a way to identify the clones in your squad, either from UI or their armour colour painted just to know their location. Other than that, I am glad you are still trying to make those empty areas fill more alive.
I mean, for the first mission this makes sense, since they are just temporarly your squad mates and there were a lot of clones in here. On the following maps we dont need regs
@@attilafekete7892I rather have more regs then none art all.
This makes the game Epic.
This is great stuff but I’d say the original version fits the commando theme better. Being deployed behind the lines of the main thrust to execute a surgical strike makes more sense and better sets the tone of the game.
I mean this is the first mission, there are regs, this just adds more and improves the ai. This perfecly makes sense lore wise
Tbf originally Commandos for the most part were deployed in direct open combat for the most part which in turn got the majority of the Special Operations Brigade complete wiped out on Geonosis, Delta Squad was one of the few that managed to survive due to them for the most part actually being assigned a commando mission instead of regular infantry.
@@waltvonkeisel5610 for the most part
Make a corpses stay mod please?
This looks amazing
How it should have been. When I played it back in the early 2000s it had its moments but this makes it feel larger
Excellent work delta am hitting that like and subscribing with some bacta soldier
Good to see you turned on the start animations were turned off in the hall
So fuckin cool! I will totally be looking forward to this. And future updates!
Fighting though the Deserts of genocha almost makes you wish for a Nuclear winter
War is hell
But my congratulations it was amazing
we'll watch your career with Very Great interest
love the wilhelm screams, refreshing to hear something new. Keep up the good work!
DUDE, post your social on your channel and in the description and in the comments and in your UA-cam bio. Like please self advocate I can’t find you anywhere on the modding sights. 😭 I want to support you.
Did you modify how much damage the regular clones do? I remember playing this when I was younger, and the regs did almost no damage whatsoever.
from the other videos I've seen by this guy, these modded ones seem to do the same sort of damage the Delta Squad AI do
Are you planning on releasing these mods at some point? Because you're creating an awesome experience I want to try out myself!
Big fan of your work!!
Loved it, although many a bit too many clones at the beginning? Felt a bit over the top having like 5-6 guys follow you around. I think a rule should be that no more than 3 can follow you at once, as so it can fit on the HUD.
If this game ever get's a proper remaster they should follow in this mod's footsteps and greatly increase the amount of Regular Clone AI to kick the intensity up a bit.
bro, where can I get this mod?
This is duckin awesome than the original
Holy damn, YT recommended this to me. What is this? Is it your project? Is it available for download? It brings so much life to the game. I want one
I need this mod
"nothing in the simulations could prepare us for Geonosis."
Hey, would it be possible for you to make a mod that makes all of the weapons hitscan, rather then projectile? Thanks.
Awesome. Where will u upload this when its done?
This is how you start a game... I miss the action in games nowadays, the chaos, the adrenaline....
Where will we be able to download these
The sound track for RC was some of the best. I always loved the radio chatter and the utter chaos most of the missions are. The game has a ton of buggy stuff and the controls aren’t perfect but I still love this game 😂 one of the heavy trandotions came through a door but didn’t fully load in and I ran up and started punching him so when he did load in, he fell over and I got to use his chain gun 😂
Still waiting for a sequel
0:42 Can someone tell me what he's saying? I don't understand
1:22 I love how those 4 AT-TEs are chasing 2 spider droids and they're cornered
1:00 Only 4 clones in the laat? that is very rare
1:16 That thing in the sky is a Geonosian dreadnaught.
1:36 years of training wasted
1:00 only?? Originally there was just 2
@@attilafekete7892 I do remember there being footage early of the game and where it was you and two clones, but the guy who is sitting either got cut or was relegated to different version.
Привет, а где можно эти моды скачать?
I would kill for a fresh remake with unreal engine and 4k hd god that would be the best thing this year
Download link?
Одна из лучших игр по Звёздным Войнам. Очень жаль, что вторую часть так и не сделали.
So how do you play this? Where is it to dl
where can we download this amazing mod
Just like the simulations
Now THIS IS A BATTLE. I just hope you can add usable DC15 blasters both the long gun and the carbine
Can you do a video on fall of the prosecutor mod. Pretty pleasee 🙏🙏🙏
I too have edited the game stats and scripts to fit my personal tastes
i remade republic commando (though my kashyyyk levels are a mess due to me simply adding clones to every enemy encounter the first time i found about the editor)
I made a variety of clones ranging from simple ranked clones (sergeant, lieutenant, etc having ever so slightly different stats) to Arc Troopers with better weapons and an attempt of a better AI
Also making use of the amazing Troika mod, made by my mentor, adding a bunch of cool weapons.
a few Scripted encounters that could be better
Sev uses the sniper as default and has increased accuracy. Flying geonosians fear his instant hitreg.
Scorch has grenades that deal more damage and he throws them slightly more often
Fixer has a stronger shield and does more melee damage (Tried making him get close to enemies but it isn’t consistent and seems to work only when he isn’t a part of the squad which you can order around) also uses EMP only.
Commander battle droids leading small squads , a variant of the magnaguard (grievous guard)
I cannot publish it because it’s pretty messy in many parts and because it uses a lot of textures from the Arc Trooper mod
Do you mind sharing me the file?
Wow, this is so interesting, did you attenpted, or would it be possible to make a playable 3rd person mod? With hud and crosshair?
@@attilafekete7892 , third person is already a thing with console commands and i think one can force the hud to appear, but the camera position is right behind you so you cannot aim properly.
demonstrating video ua-cam.com/video/8xzuc65Vv5M/v-deo.html
I think i could fix the crappy looking animations when moving sideways (maybe) but i have absolutely no idea where to go to change the camera position.
I could get ya an invitation into the modding discord servers where you can ask others for help starting with the editor
deadass it's really REALLY easy to start with the simple stuff like placing npcs on maps or changing health and damage values
@@RaidriarTheRadicalKing Thanks for your response, I was able to get 3rd person and with the mod called slight remaster it gave me a proper boss playermodel instead of the low poly regular commando, but I can not get the hud, but even bigger problem is the camera position, with a proper over the shoulder veiw it would be quite playable even without the hud, I personally dont mind the animations, just that camera position needs a solution.
@@attilafekete7892 no problem, apologies i couldn't be of help, my motivation to get back into the modding scene will probably return once a big mod is released but that could be in 10 years
where is the link to download?
Where can we get thìs Mod`?
Can you make a mod where the visor changes to the one in clone wars?
(Gregor POV in "Missing In Action" episode)
2:32 Wilhelm Scream
Is there any mod that makes the weapon inventory a bit more generous?
I love republic commando and play it at least once every year. When will the full mod be available?
yo now geonosis to that's awesome! also are you gonna put in other fellow clone commando's in your mod along with arc troopers?
Nahh, that would be something new, this is just the base game improved a bit, new assets would just change the story. Also it would make no sense for arcs to appear, since this is a mission for commandos. I think you are looking for the arc troopers mod, wich changes delta squad to be arc troopers instead of commandos.
@@attilafekete7892 fair enough
@@attilafekete7892 and hey atleast there's also one mod that has other clone commandos on the fray and that being the order 66 mod
Where is this mod to download?
Как же хочется перепройти эту игру, с этим модом
It’s like Galactic Contention but in singleplayer.
babe new shitmodz dropped
How did you do that. That’s amazing. I wish it could have been like this 👍
Man I really need this
They should have made a number 2 really underrated game
Uh uh my boy you elite get yo but up 2:07
Nice mod and video, mate
Where can i download this awesome mod
2:50 Friendly fire lol
I wish the game actually let us play as Phase 1 "shinies", and perhaps only with the differentiating rank colors from the 1st Battlefront.
They are definitely my favorite look for clone troopers.
Never been a fan of the heavy customization in some designs, some are so busy they even barely resemble clone troopers at all.
Is there any way I can help like crowd funding if you need it I love your work
Please release the mod! NOW
i want to play this game so bad again but when i launch it on steam it just crashes
Where will your mods be downloadable from? And when?
are there any mods that let you fight with clones outside of the initial play area? Geonosis seems kind of small otherwise
Yo, you gotta tell us where we can download this mod? A lot of us, (myself included) would be delighted to play this.
These mods are awesome! Will you have a download once you’ve finished the touch ups?
Upload your mods on NexusMods please!
this mod posted anywhere?
Will these mods be available to download at any point? :O
This is amazing!
Where can I download this?
Wow. This is cool
This game is in Nintendo switch
Where can I download your mods?