absolutely phenomenal tutorial. never saw anything like that - after 1.5 sec "shift+A" add a cube :)) just straight to the point. that's it, this is what I love
Very nice result and easy to follow the steps! It would be nice to understand a little bit about what the settings do so I can learn for future reference but I also appreciate the value in having tutorials that are very quick to follow. Thanks!
How you figured this out, I will never know. Very very skilled and knowledgable. Thanks for sharing. I found when applying it to a plane I need to tweak the values. I also found tweaking the values gives a slightly different result, and a varying aestetic, like adjusting the decimate values... THANKS SO MUCH
For the life of me I can't seem to get a good retopol of this. I've tried to many ways and no matter how you spin it, your topology is shait. Anyone got a decent tip to retoplogize this to a lower value while keeping good topology? Ive tried remesh, decimate and Quad Remesher addon
something is weird with my blender in EVERY tutorial it looks the same until I click displace texture then it COMPLETLY deforms it doesn't look anything like yours or anybody's models its almost like my displace is rammped up by a factor of 10.
Hi... I ,must say that your tutorial for rocks is awesome!! And I made it step by step and got it... the only detail that I can´t figure out is when I render , it doesn´t show as a rock... how can I get irt right?? Thanks for your help!!!!!
Hi, i follow your steps and made it, but i move or do whatever with my own rock it takes a little time, not real time. But i appended yours into my project it is still smooth, can you tell me why
Set the coordinate type in both displacement modifiers to local to get it to be smooth. Be warned that the rocks won’t change based on position anymore if you do this.
@@ShortTutorial I guess it isnt guide problem. All steps i complete step by step, but after part where i change texture properties type to musgrave and voronoi f2-f1 i won't get simmilar object
Triangle geometry not working this only work in Quade geometry. try reduces the uv sphere geometry and triangle geometry convert in Quade geometry and try this process. I hope solved your problem
This does not work for Versions 3.0 and above. Also, this does NOT create a stylized Rock. All it does is give you a lazy interpretation of what it would look like. Also, this can't be manipulated onto different shapes.
I will leave the original comment untouched. But I tried the author's link's contents. It's actually very great. You can see the author didn't just copy pasted other people's things. He actually spent a lot of time putting things together and provide you some handy packages. that's nice. But will be better if the author can leave some credits for the original one
can you show a video of texturing it
Stylized rock Textureing in blender
Link - ua-cam.com/video/JiCl-TAav9s/v-deo.html
God finally no over explanation slow shows what I need and says it with a voice ❤🎉😊
absolutely phenomenal tutorial. never saw anything like that - after 1.5 sec "shift+A" add a cube :)) just straight to the point. that's it, this is what I love
I barely say a tutorial is perfect, this is definitely one that is an 10 out of 10! Awesome
Very nice result and easy to follow the steps! It would be nice to understand a little bit about what the settings do so I can learn for future reference but I also appreciate the value in having tutorials that are very quick to follow. Thanks!
This is the best stone tutorial I've found, it was really easy to follow. Thanks for making this!
I agree. I've personally gone through, idk how many lengthy tutorials, and I have never even got anything as nice as this
This is the only UI I've seen that's easy to see on mobile screens
Super underrated, I can't sculpt for the life of me and this is a huge, thank you for sharing!
Thank you so much! This is one of the best tutorials about Blender that I ever watched. Thank you bro!
How you figured this out, I will never know. Very very skilled and knowledgable. Thanks for sharing.
I found when applying it to a plane I need to tweak the values. I also found tweaking the values gives a slightly different result, and a varying aestetic, like adjusting the decimate values...
THANKS SO MUCH
I don't know, but this tut is looking a lot like this one from few years ago ua-cam.com/video/8xjur7uoBUo/v-deo.html
Thanks dude! Liked and subscribed!
Thank you, great tutorial!!!
Thank you so much for this tutorial. It is awesome!! I Will use this method in the future, when creating some stones
Well men you should Credit @Alchemica for this coz I think you have seen this from him. Right?
yup. super stolen
INCREDIBLE! Thanks alot, modifiers can do wonders
Excellent, can't wait to try it out 😁
Loving short tutorials!
I am going to try and make these. Looks promising and easy on eyes too :)
Thanks for sharing
Great method! You probably forgot to mention the source: tutorial by Alchemica
Damn that was awesome and so easy to follow
nice, it ends up pretty.
Sorry definitely a newbie here can you explain to me how to do 7:16 and onward of this video plzzzz
Very well done
Amazing
For the life of me I can't seem to get a good retopol of this. I've tried to many ways and no matter how you spin it, your topology is shait. Anyone got a decent tip to retoplogize this to a lower value while keeping good topology? Ive tried remesh, decimate and Quad Remesher addon
Is there a way to show those cavities in the render too and not just in viewport?
Backing cavity map
baking* cavity map
@@ShortTutorial How would I do this? Could you post a short vid?
ua-cam.com/video/vQ0OuSvvAIs/v-deo.html
why not just aplly the modifier?
How do I keep that stylised look in the render?
im trying to figure that out too
Hi i followed your tutorial and for some reason mine isn't coming out the exact way as yours?
I remember make this but my laptop can handle the many modifier, so everytime i change the shape is laging so bad.
I use also normal hp laptop
dl.flipkart.com/s/WxJi8CNNNN
You should try lower version blender may it will work perfectly
Or just turn off all modifier first before change the shape
something is weird with my blender in EVERY tutorial it looks the same until I click displace texture then it COMPLETLY deforms it doesn't look anything like yours or anybody's models its almost like my displace is rammped up by a factor of 10.
Is there a way to bake the results and take this into unity
Hi... I ,must say that your tutorial for rocks is awesome!! And I made it step by step and got it... the only detail that I can´t figure out is when I render , it doesn´t show as a rock... how can I get irt right?? Thanks for your help!!!!!
Did you apply all the modifiers - visual geometry to mesh? Ctrl+A
@@SirB3ast I just did it.... applied it ... turned to mesh... and it worked.... thank you so much!!!!!
Hi, i follow your steps and made it, but i move or do whatever with my own rock it takes a little time, not real time. But i appended yours into my project it is still smooth, can you tell me why
Set the coordinate type in both displacement modifiers to local to get it to be smooth. Be warned that the rocks won’t change based on position anymore if you do this.
does this only work on hard surfaces? i tried on a UV sphere and it turned out horrible lol
Hello, i have problem when i change texture properties "type", "noise basis" My object isn't simillar with your's
Download my project file gumroad link in description and my blender 2.93.1 longer version or please complete project step by step (don't skip)
@@ShortTutorial I guess it isnt guide problem. All steps i complete step by step, but after part where i change texture properties type to musgrave and voronoi f2-f1 i won't get simmilar object
I think you are confused
Idk) Can i send photo of mine work? any social media, maybe discord
Open my project see your mistake. You are getting confused about displace 1 or displace 2 modifier
Stolen from ua-cam.com/video/8xjur7uoBUo/v-deo.html
True. He deserve more dislikes. Even numbers are the same.
And dare to ask about support on PayPal!
So how to texture it
I can't make any objects that arent sphirical please help
Triangle geometry not working this only work in Quade geometry. try reduces the uv sphere geometry and triangle geometry convert in Quade geometry and try this process. I hope solved your problem
This does not work for Versions 3.0 and above. Also, this does NOT create a stylized Rock. All it does is give you a lazy interpretation of what it would look like. Also, this can't be manipulated onto different shapes.
Try my free add-ons one click and it work in 3.4.1 blender follow my add-ons video
@@ShortTutorial i bught it and its keeps crashing blender and not very customizable since it just lags everytime you try to change the setting
Clone of other tutorial
yeah it doesnt work.
for me it doesnt work, render is totally messed up.
Bro try my quixel mixer smart material available on my gumroad
Stolen From ua-cam.com/video/8xjur7uoBUo/v-deo.html . But I didn't dislike it because it's good stuffs and people deserve to know it. So fine.
I will leave the original comment untouched. But I tried the author's link's contents. It's actually very great. You can see the author didn't just copy pasted other people's things. He actually spent a lot of time putting things together and provide you some handy packages. that's nice. But will be better if the author can leave some credits for the original one