You are the only person who this tutorial with the exact correct explanation. I have been looking for this kinda tutorial since 2021. I managed to do the labeling like this by combining multiple tutorials and lots of hour for thinking. Thanks for doing this. It's a treat for new artist who are just starting in product visualization. :)
Amazing tutorial! I'll try to replicate in the octane blender. Can you do a small product animation of using the new AE 3D features? That would be fantastic. TY
Awesome, awesome video. Just one question to anyone: the images are driving the factor on the mix shaders to create the chrome and foil. What's a simple way of understanding what exactly is happening there, the images work as a mask, but what exactly is factor doing?
very nice detailed explanation. Now the links here are very good. I did not understand something. Can you explain the same with a simple label image? Label image is very confusing. It makes it difficult to understand. I'm having a mental burn. Please can we make it simpler in a different video. A 5 minute video would be absolutely awesome. You are professional in this matter. This mess seems simple to you because you are a professional. Some of us, like me, have trouble understanding. I work on cosmetics. I design many label images. I put the label on the bottle and it's done. Then I render. I think it is a very important lesson.
Hey, Im not a pro myself. But what helped me understand all of it was using someone elses project file and breaking it down backwards. If you turn off and turn on different nodes it helps you (or me) to see what they do. Some basic knowledge I know is that textures make up a material. Then materials are applied to objects. So the combination of different texture maps create the material in whole. You will see exactly what I mean if try it for yourself and one by one turn off texture maps from a material and notice the difference.
Why don’t you just separate them to each of their own art board and changing color in the illustrator at the first place? Like you can just multiply the export in “save for webs” so you can just duplicate them and separate each of them in layers then you saving time for the PS process. Or else? Why would you prefer the longer way?
You are the only person who this tutorial with the exact correct explanation. I have been looking for this kinda tutorial since 2021. I managed to do the labeling like this by combining multiple tutorials and lots of hour for thinking. Thanks for doing this. It's a treat for new artist who are just starting in product visualization. :)
I’m very glad it helped!
This is extremely instructive video about beginning of product vfx and material blending.
Best tutorial in my blender study journey keep going bro 🦾
You are a great teacher! Thank you!
Thanks dude! I'm sure I'll have to watch this more in the future.
Sick, I appreciate you!
This is insanely helpful. Thanks so much dude! Subbed
Great video.. the lighting also looked very good. Is it a 3 point setup or something different?
Thanks for granting our request!!! Your the Best!!!
No problem!!
Thx for sharing solid workflows like this with us Jbrash, helps alot!!!
Of course! Hope it helps someday :D
what would the setup be with PSD images instead pf PNG ? Love this video btw
Hello Jared;
Terrific tutorial !!
Wondering if this process can be executed with SVG or PDF files ?
Also you can use photoshop to generate normal maps, Filter - 3D - Generate normal map. Thank you for this video, man
Amazing tutorial! I'll try to replicate in the octane blender. Can you do a small product animation of using the new AE 3D features? That would be fantastic. TY
Informative, as always. Bravo
Thanks again!
Brooooooo❤❤❤❤❤❤❤. Thanks guy😎💯💯💯. This is helpful 😅😅😅😅
I’m glad!
Wooow! Thank you a lot, really informative and practical.
Great, well explained.
Thank you! great video!
Glad you liked it!
Awesome, awesome video. Just one question to anyone: the images are driving the factor on the mix shaders to create the chrome and foil. What's a simple way of understanding what exactly is happening there, the images work as a mask, but what exactly is factor doing?
very nice detailed explanation. Now the links here are very good. I did not understand something. Can you explain the same with a simple label image? Label image is very confusing. It makes it difficult to understand. I'm having a mental burn. Please can we make it simpler in a different video. A 5 minute video would be absolutely awesome. You are professional in this matter. This mess seems simple to you because you are a professional. Some of us, like me, have trouble understanding. I work on cosmetics. I design many label images. I put the label on the bottle and it's done. Then I render. I think it is a very important lesson.
Hey, Im not a pro myself. But what helped me understand all of it was using someone elses project file and breaking it down backwards. If you turn off and turn on different nodes it helps you (or me) to see what they do. Some basic knowledge I know is that textures make up a material. Then materials are applied to objects. So the combination of different texture maps create the material in whole. You will see exactly what I mean if try it for yourself and one by one turn off texture maps from a material and notice the difference.
Could this be one in Substance Painter and dropped in Blender as just the one material?
Wow, thank you for putting these quality advance level tutorials. Definitely helps a lot as I'm trying to be a product render artist 👍
So glad to be able to help!
23:15 You forget to cut that Haha Great tutorial tho, I learned a lot from it. Thanks :)
no label download link ? what should i do
Why don’t you just separate them to each of their own art board and changing color in the illustrator at the first place? Like you can just multiply the export in “save for webs” so you can just duplicate them and separate each of them in layers then you saving time for the PS process. Or else? Why would you prefer the longer way?
Yee doggie