There's a really great base-building location in the Fog Islands. It's East of Mongrel and South of Obedience. There's a large plateau that's high up enough to be above the fog and there's cliffs on all sides so it's super easy to defend. It has plenty of iron and a bit of copper as well, and good fertility on top of it and you can grow just about every crop type. It's also a pretty huge open area, so even if you build a massive city you have plenty of room. It's a bit tricky to set up early on since you have to go through Fogman territory to get there, but the area itself is suprisingly safe. You'll get raids from both Fogmen and Cannibals after a while, but those are both enemy types with no armor and bad weapons so they're trivial to deal with.
My fog island base was set up south of mongrel, built along a narrow strip of raised ground. If you use Outpost III and IVs it is possible to build on the edge of a cliff so it is not that bad. Base broke with an import though.
I've had a base on that location for a while. You nailed all the positives: it has all the resources you could possibly need and it's reasonably defensible. Why only reasonably? After all, there's only one way up, so you only need to guard that pass, right? That's true, and that's definitely a plus. However, that pass is very narrow, so you're not going to be building a kill box on it - at least, not one you can walk across to get to turrets easily. I spent hours fiddling with walls, trying to get a kill box set up along that path, only to finally give up in frustration. With good wall placement, you're only going to have a few turrets (unless you want to push your gate farther back to build a kill box up on the plateau itself, but then you're sacrificing land area and probably that one iron node. The biggest downside to that location, though, is its remoteness. There are no major settlements near it, meaning recruiting runs are going to be long, and worse still, I never once saw a trade caravan anywhere near that location, nor did any ever try to visit my outpost. So, yeah, you can produce anything you want there, but you won't be selling anything without a long hike in whatever direction you choose. Coincidentally, there's a much bigger, way flatter and slightly higher plateau right across the valley from the location you're spotlighting. The downsides? It has next to no resources and there are many ways to get up to the plateau, so you'd have to build walls all the way around.
Whilst you can't build an airlock easily with walls, you can use a design for an entrance which utilizes buildings at the entrance. A watchtower overlooking the opening, for example, gains even more height bonuses.
I have a base in the second location in the canyon. The best part of this area is that you can build building right in the water with the entrance on land. This save a bunch of space and looks really cool. You can build walls to cross the water and build farms on the plots of land on the other side of the river. The area also bugs out most raids, it's rare they actually find their way to the entrance, they usually just go to the bridge wayyyy above the town and yell from the cliffs lol.
Unfortunately, Kenshi doesn't really do enough to reward you with objectively strategic locations. Building a castle on a hard-to-reach hilltop is aesthetically awesome, but you're just shooting yourself in the foot on resources and space. The rudimentary nature of the siege/raid AI means you'll almost always be able to pull them into multi-gate chokepoints and mow them down with tower harpoon kill zones... so there less of a motivation NOT to build that easy sprawling base on the fertile ground with nodes nearby. You look at some of the existing cities, tucked into valleys or ravines or on top of mountains, and it looks awesome... but there's no environmental conditions in-game that make those types of bases necessary or productive. Building in a ravine doesn't protect you from dust storms, nor are there massive storms that would make building in somewhat sheltered areas beneficial. In mostly-vanilla gameplay, for the typical "research progression" type play-through, you're going to have to wander the map anyway strip-mining the POI's for tech... so there's no real benefit to, say, setting up your base near a "challenging" region. You can't farm loot more than once per import, only combat experience. I guess if you set your mind to roleplaying in Kenshi, the best base location really depends on what aspect of the game and what groups you want to interact with... and what ways you're going to deliberately hamstring yourself in a particular playthrough in order to maintain a consistent theme.
I would argue though that the natural barrier is something that is hardcoded not to be abused by the AI. I've had instances where the AI wants to path into my base and prefers chopping down a wall than acting like lemmings through my kill maze. If you utilize natural terrain advantages (i.e. building your main entrance literally in the water so raids have to swim slowly to you) then you have access to a lot more survivability and deal with less frustration in the early base building game. I still agree though that there isn't a strict reason to choose a certain type of terrain outside of that however. There are weather effects such as Acid Rain and gas storms that you have to account for, but there are ways to mitigate those effects too.
I view all of that as just more freedom. The games replay ability pretty much lives in the roleplaying aspect. Also if you find that basing is frustrating in the aspect of raids you can pretty much control the difficulty with the number of turrets you have. More turrets is easier less turrets is harder, and maybe skip on the extra walling or gates. I see it as pretty much freedom of playstyle.
I put mine at the edge of the swamp as close to the center of the map as possible. The only problem it has... No fucking windspeed! It's a damn nightmare. Anyway, I just wanted it smack dab in the middle of the map for travel-distance reasons. I don't trust this game to run multiple bases without lighting my PC on fire.
I find some mountain locations good as a starting spot for minimizing the amount of building materials you have to use when making gates and walls. Then after stocking up on resources you can spread out to a more prime location.
I think the last spot is intentionally so perfect to bait people. I mean I built a single structure and within 2 minutes I get invaded by crab worshipers and their pet crabs. Next were the Reavers and Skin Bandits. I just had to abandon the spot. I would suggest it maybe as a very late game spot, when you have an army to protect you and you can build the entire complex within a few in-game days. Not to mention it's pretty remote from cities, and the pathing in the region is very terrible, so not sure if it's worth it to even have a base there at all.
I know its 4 years later, but you can very easily pick up Savant while he is sleeping. And Allying with the Crab Raiders is free of charge and only provides benefits. This way you only have to deal with the Reavers, who at least wont outright kill any of your members they defeat, and will actually heal, feed and keep them alive.
I built my base in raptor island, and so far this island is the best place in kenshi i have ever built. Pros: - 100% quality iron, full of water, good soil, really flat - any idiot want to mess with your base have to go through fog island, swim through the big sea and be harassed by raptors. If fogman don't kill them, your turrets won't stop those ape fishes in the water, then raptors will eat their corspes. - there are a lot of raptors here, and they are tame. They only mess with you when you build crops, but why need crops when they are slowpokes and with turrets, you can have a bunch of meats? - there is a hive very close to you, you can sell anything you want. Cons: - This place have no copper. Well... luckily, you can buy copper from hive trader, and they have all of electrical stuffs for a fair price. So once you come to raptor island, hardly any nation nor bandit want to mess with you, truly a tropical paradise.
I’ve been enjoying making a base by the water. You make one of your entrances deep into the water and set up turrets along the way. Basically I keep an eye out for raiding parties and close up the gate in the front leaving the one in the water open. If you do it right they will decide to go for a swim to get to the open gate instead of busting down the one in front of them. Then it’s just shooting fish in a barrel. They can’t seem to swim fast enough and sometimes they get confused and swim in circles helping my turret guards get some training in. It does fail from time to time but mostly it works like a charm, especially when I was stuck with a large labor force and only 2 people really capable of fighting on even terms.
The Shem Desert one is best in my opinion. It has everything. It doesn't make for the coolest looking of base locations like the plateau one, but has EVERYTHING with all the space in the world. You can build more into the swamp area with walls to get the nodes and pull away from the desert in order to keep a smaller base, but still gives the freedom for massive sprawling bases.
I love settling in Darkfinger in any playthrough. There's a neat spot in the middle of its western shore with 2 copper and 2 iron veins. It has lots of space to build anything really. Darkfinger has decent wind (small turbines, no batteries), good fertility/water/stone/ores and is outside of control zones of all major powers, so noone will bother you with tributes or prayers. Cannibals solely rule the place, but being pathetic pushovers they are, it takes just two well trained fighters with AoE weaponry (long cleavers or planks) to obliterate any raid without breaking a sweat, so I even haven't built walls in last playthrough.
If you can deal with passing droneguards from the southern hive attacking every now and then, i like the spot east of fishman island, west of the mountains the hive is in. No extortion by major factions, the only ones to try and raid me are gurglers and skin bandits. And the skin bandits don't path around the mountain and gets stuck in the hive. Gurglers are just free animal food. Sits between a green and arid region. 130 and 150 in iron and stone richness. Decent water. Low tier copper and wandering droneguard patrols are my only complaints. But a few captured guards are great for training.
My first base location was always somewhat close to the hub because.. I don't like dying basically. The best i found was south of Squin, east of the waystation, just off the cliff over the swamp. There is a platue above it that overviews EVERYTHING but has low fertility
Thanks for the video, man! This is a great base location. Only downside I have discovered so far is that sometimes the pathfinding can be tricky for your units to navigate the rocky fields below. Reinforcements also have a difficult time to get up there when your allies send them.
Dude ive used the plateau for bases for like my last 10 play throughs. I always call the town, "The rock". My favorite location, period. I love how many factions raid you, it's proximity to all the end game locations. I will say, may be best to get your research and stats up before moving out here. Maybe even remove some faction leaders like, Savant and Vallamon to clean up the area before building. But hands down favorite my spot. Got enough challenge to make it fun, and leveling characters is quick. Decent wind but I just went to biofuel generators to limit the area load lag. You can get a decent kill box if you try a bit harder to make your walls fit. I got a lot of research done before moving out so I built all out-post type ** buildings so it feels like a real city with like 6 buildings. Some of my merc's glitched an now never leave my base, permanent guards lol. P.s. early game strat to keep enemies off your back, building double gates or solid walls with no gates bugs the enemy path finding, and usually keeps you clear until you're ready to venture out again.
I like the area north east of Stack on top of the southern cliffs over the green valley in Holy Nation Territory. Follow the road east out of stack to the one that runs north/south and take it north till you get to the road that goes east into bad teeth. At that junction, go off road north east to the cliff that leads down to the south west area of the green valley. Do some prospecting on the south side to find the 2 copper nodes and the iron node on the south wall very close to the cliff (the copper is on the cliff). Build on the arid area between and moving south of those nodes, and you can extend your walls down the cliff hill (takes some time to get them to not have holes people can run through, if you really want the green growing areas as well as cactus...). This is not super convinent for the green growing area, but those roads are amazing at keeping stuff from path finding glitches into your walls, it's central enough to several major cities for whatever you need early on. It's in a noob area so it's very safe as long as you have a greenlander male to talk to the Holy Nation. You can easily get past hydroponics here which lets you build almost anywhere you want after that. The iron and copper are within about 2-3 large buildings of each other, so you can start with a very small base and expand it out easily to way larger than the big base you showed (I had to put up extra power before since it was too far from my base within the walls...). Putting up walls along the road side lets you put skeletons on the turrets without ramps to take pot shots at any Holy Nation people you want when you are ready to go to war with them. Skeletons make the best turret gunners since they don't eat, and you can simply put them on a wall and remove the ramp. Take them down once a month or so to repair the damage from cross bow attacks... It's got everything your ultimate base location has except for the minor inconvenience of building a wall on a slope to get the green zone for those plants but makes up for it by being much more central and in a noob friendly place. Funneling attacks up one road is nice, but if your main entrance points south west into the cross roads, the AI tendancy to follow roads will do effectively the same thing for you. River raptors are a problem only for growing at the bottom of the cliff, they do not come munch on the cactus at the top of the hill. There is a huge flat area to build on here. Once I'm done here (usually after I researched as much as I want to), I tend to go move in with the Leviathans. PS, that is not Beep. Beep isn't Beep until you remove his legs and replace them with masterwork scout legs and has enough athletics to beat 80 mph (actually very easy to do). It is very helpful to remove his arms and replace them with lifting ones so he can carry lots of stuff to sell, or carry back lots of stuff you bought. I'm pretty sure Beep can pass 90 MPH, but the most I've had him was 84 MPH, Athletics experience gets very slow as the skill level hits 90...
This is the biggest, helpful info dump I've seen yet, just got the game and trying to gain a solid foothold, gonna use this. Since you seem to know slot, can you explain the order of how armor absorbs a hit? Is it really the head first always or did they finally change it to outer armor then head
Shem is a great region to set up your base. There's a spot in the east, just south of the Smuggler's Bar where the desert begins to make way for those.. ponds, sloping down one big dune and there's EVERYTHING there in abundance. Stone, Iron fertile land, Water and a couple small copper nodes. All within just a couple hundred m². You won't be the copper duke but it's definitely enough to meet your own needs for quite a while. It is very open however, so it'll definitely be more of a standard settlement
i settled in the gut at first i thought it was the worst decision of my life thanks to the beak things but, when you get set up 100% worth thanks to the natural defence the beak things provide lol literally no reaver, slavers or taxmen can get to me and after 100 hours moving in and out that place i can safely say i'm a pro beak thing killer lol. i also recently saved up 430k cats and allied with the beak things so i took my walls down for that sexy aesthetics and its just majestic AF seeing the beak things roaming and resting alongside my squad whenever i go back to my outpost
@@slytouge764 it involves putting the only allied person to the beak things into slavery then buying him back for reputation www.reddit.com/r/Kenshi/comments/d4gwun/one_weird_trick_to_ally_with_beak_things_paladins/
My preferred location for a base is just north of the Waystation in Grey Desert. No water and fertility there, but enough space, copper, iron and stone for all your needs. You start with collecting money from the loot all those criminals drop which are attacking the Waystation and are killed by the guards and after two or three ingame days buy and repair the Tower at the Waystation. You start your research there and at the same time you can easily collect 10 to 20k and sometimes even up to 50k cats most ingame days from the loot by the criminals attacking the Waystation. You can buy the material for the first houses and mines of your own Outpost at the Waystation's construction shop. Just annoy Holy Nation and United cities enough, and you will get constantly raided by by them plus Slave Traders, Blood Reevers, Cloud Ninjas, etc., and just the loot of them will outfit your group with armour and weapons and pay for all food you'll ever need and much more, which you can buy at the Waystation right next to you and at all the Trade Caravans which will knock at your gate at least every other day. Additionally, the Deadlands with its Scraphouse is just a short run away to buy (or steal) all the better weaponry and electronics you'll might need. The only shortage is really good armour, where there is no source for nearby. The second problem is fabric, which you simply have to buy from the Waystation or Trade Caravans, and which never have enough of that, when you want to make your own armour. Last but not least, that location is south of both, Holy Lands and northern United Cities, and you can start raiding them from your base without long travels.
Made a base in the same spot in Okran's Pride. You can actually build buildings in the river with the doors connecting to the shore if you need more space. It actually increases the amount of landmass available so to speak. Personally managed to fit an L-House and 2 Bughouses in the river itself. Walls don't matter (except for aesthetic reasons) anywhere except from the front. The rear is blocked by uncrossable terrain, same with the river banks.
I used to hate Holy Nation, but doing a Holy Nation Citizen start now, i realised it’s probably the easiest. Both Bad Teeth and Stack have iron and copper nearby for early game money and there is almost nobody here outside of occasional bonedogs or bandits. Guards fight raptors, so you can sell their leather and if Skeleton drifters tend to go through the city and get attacked by guards. If you manage to pick them up before the guards, you can give them for bounty in Blister Hill and slowly increase the relationship. The best part about it, is that when you increas your relationship with Holy Nation high enough, they won’t mind your squad having females or non-human races. Okran’s Pride is one of the best locations for a base. It’s also not far away from most useful locations which is great
I know this is a old video, but like to say thank you for last base, it was exactly what i was looking for... i am 100 crab raiders. XD Reavers hate me. So do Rebel Farmers for some reason. But yea i made double wall at front with inside between the walls i setup a bar, that is also shop counter, so when i get raided by "Great Rich Man" they go into the bar and buy stuff from the shop. ;p got couple windmills, and towers. Using one Tower as Wheat/Bread/Booze. Also got big building dedicated to just makeing Sake. So we set on Food/Booze. ;p Than got main HQ building as Training/Storage facility ran like a Dojo.
go in the void, build next to hive village, you have tons of copper and there is one with iron nearby too. you can get 90 quality stone as well. being next to the village they protect pretty well from enemies, you can kite enemies into the village, also being able to sell stuff quickly
I begin playing kenshi lately (I'm new btw) and constructed a settlement near one of the hives somewhat near the hub,the downside is that you get attacked by gorillas every Fucking sec and my guys (mostly the new ones cuz they are weak)would get destroyed but overall it has alot of ressources but the land is arid
There's a huge flat section of land with swamp/arid tonnes of iron and bronze and a big pool to force your opponents to swim through as you gun them down on the other side of the mountain north of Catun, and you can do some decent drug running.
Just west and north of the ark is a tiny one way path that leads to the very top of one of the mountain ranges in stobes garden, it has everything except its only 10% water and unfertile, but with indoor gardens and deep wells that isnt a problem, huge space and only one narrow path if you stop spawning at top with structures.
well trying the last one right now there is something you forgot to add in that there are lots of fishing in the area you can do form the top and inside your defences. that was a welcome bonus. As I find my self under siege and under attack every other day well I am there.
eyyyyyy, its also where I built it! but I built at the foot of the hill and walled myself up along the river. it has like 100% of every fertility there
I found that the best location for a base, if you want to build mostly farms, is somewhere on the edge of Gut. If you build walls first, the beak things might miss you, and if you build wide enough, you may even completely cut off some of their migration roots. Only people coming to your gates will be fairly weak slavers (including reavers) and traders. If you want to go industrial: get all the building materials and skeleton recruits you can get, and send them right to the Black desert. All of the iron and copper deposits are 200 quality for some reason, and the odd cloud ninja (maybe holy nation) raid shouldn't be a problem, because if they are left outside of your gates long enough they will just suffocate.
I moved my "geological team" (one top fighter with stats over 90 and one scientist over 90) to the last location. It is a fantastic place. I could situate six big farms in the green region close to each other. The only problem is the location. It is far from the main part of the continent amd has strong raids. The most popular place to build is an absolute plain region between the eye and the grey desert, close to the way station (requires hydroponic and a lot of wells). Another problem cause all that mountains to my weak PC (like the Hub area). The most lug-friendly place is the great desert, imho. But your plateau is awesome. I have a save with about sixteen strong characters who are able to fight anyone (stats 50-80) including farmers, smithers, engineers, etc. I think I will take this party and build a base in this fantastic location.
Just a quickie. I tried to do an all Skeleton Army, but couldn't find any other skeleton's to recruit. So how did you manage to get so many and from where?? And I do like that plateau base. Not been that far east so will have to take a wander over there.
Skeleton companions are naturally very rare to come by. I used a mod to allow recruitment of Skeleton NPCs, specifically one area where you stumble across a large skeleton army. In Vanilla, they only follow you mindlessly. The mod lets you turn them into full companions. It's a useful mod if you're looking for a quick way to play an all Skeleton squad.
I always love seeing Izumi, for some reason she ended up being the sort of base leader for my main base in my first successful base. This base's entrance is right next to brink, in the outlands and forces the AI through a not so small body of water and with just six harpoon turrets I can keep pretty much anything short of shitty AI opening the gate from breaking the door. That said I had to reload the Eyegore assault a few times due to an odd thing happening where they spawned at the back of my base then pushed each other through the walls to kill my guys and fuck that, I'll accept my base being over ran but not you glitching through the walls. Anyway it's mostly fairly good arid land and with all the natural walls it's fairly easy to expand with out needing to build too much because of this I've got a freaking massive base like, this thing could fit a few sets of ten of your last base shown with ease. It's got copper and Iron near where you'd want the gate though no nearby vanilla resources so you need drills. I did find a small amount of green nearby that would not be hard or costly to wall in if you really wanted it.
Just above ark in stobes garden, very high plateau with iron and copper and plenty of space, only 1 thin path up. Downside is low water and fertility so you need high tech. Bonus when you befriend the crab people and they take ark you get a really close shop. I can see my base from two zones away and it has awesome views.
It's cool, but wayyyy too small - you're being too space-efficient! Build each building for a single purpose; one weapons manufacturer, one bolt manufacturer, one distillery etc etc - that way you have lots of buildings to fill out your base and make it look great. What you coooould do here is have that plateau as, like, your "fort" with lots of military buildings and training - food storage etc, and then build another outer-ring wall for defence and put lots of farming around that; that way if your outer defenses get compromised you can retreat to the inner fortress :D
You can fix that plateau area with cntrl shift f11. The base location at the end of the video. You just move your cursor over the area and press it a few times. Usually after every load up ive had to do that
Start a base in Sonorous Dark. Dead winds, impossible to start a farm (unless you have hydroponics), very rich in minerals, skin bandits etc. Very fun place to start a base in if you want a challenge.
If you use the Mod "Project Genesis: World Overhaul Alpha" DO NOT plan to use his best location he mentions at 15:40 Because an integrated sub mod, "Swish Mods : The East Coast Expansion" Has overwritten the location with a mod city. Please Pin this. I found this video and spent HOURS in game to prepare for and make the journey to the location from across the map. Just to end up angry. Even more so when I noticed they built a farm for the City.... In the wrong place not even taking advantage of the Zoning
It's a good location, however be warned. Half the time, the space to the right will error out and you won't be able to access it unless you try several different things to access it (i.e. build an outline of a building in it and delete it, *sometimes* it will unlock that area). Also never, ever dismantle a building/farm otherwise half the items get stuck on the mountain side and your characters will spend the whole game trying to access the resource (which is halfway down the mountain) to no luck. Great location, one heck of a frustration.
I just train a few guys at a time and set some hauling copper to safe town areas for lots of money while researching before walking out. You can buy what you need, give then heavier and heavier cheap armor for strength building.
Large mountains in general seem to be super buggy in kenshi, although I've never been teleported on top of one. The biggest issue they have is pathing, so if you set a waypoint for a character and leave them be but theres mountain terrain in the way/nearby it completely breaks the pathing. When you're going through mountains you need to manually control your characters. They think they're stuck but they actually aren't, if you just click where you want them to go they won't move so you need to hold right mouse button to auto walk and force them back on the path.
The burning forest is also a very good place to build, along with howlers maze, and gut: bf is pretty much in the middle of the map and has alot of water and fertility, you have swamp and arid climates stone and iron but not much copper. The enemies are occasional swamp raptors blood spiders and bandits, so a good place to train, you also have flats lagoon nearby so you can make and sell hash. Howlers maze is a bit far away from everything so keep that in mind, but it has pretty much everything, water, fertility, all climates, resources and crabs haha. I usually don't settle in gut so I forget it's prospects but it's a pretty hostile place due to beak things so that's good training and good money if you sell the eggs, it's near hm so pretty far from everything.
In my current let's play I made my first outpost in the exact same space you made Bathum City. It's a real good location, but I never stuck around too much mostly just traveled around.
I know this comment is 2 years ago, but i just wanna say, i really love your videos, i binged watched all of your kenshi let's play with the engaging storytelling, you were the reason i got into the game.
Im also doing an only Skeleton run, though Im really struggling to find skeletons to recruit. I have Burn, Sadniel, Agnu, a bar recruit, and myself. But I cannot find anyone else, I've tried Shark, Black Desert City and more. Reloading and importing, but to no avail, I see you have a lot of skeletons, any tips? I dont use mods.
You can't get very many skeleton followers in vanilla, it's set up that way because skeletons are very overpowered compared to the other races. On top of that, it is also part of the lore of the game, and I can't tell you any more without spoiling. However, one of your characters can be the leader of a large skeleton army in vanilla Kenshi.
In my opinion a really good base location is in the upper part of Oprah’s pride just under the arm of okran along the skim sands border, just north of a holy farm with narkos trap to the south east. There’s this small nook with iron on a river side and the back part can’t be travelled so only one side needs to be walled in, I have access to green and arid soil. And since I allied with the holy nation I have a army of skeletons guarding it There’s even some copper on the ridge above my base
There's an area right next to the crater and north of clownsteady. it has like 200 fertility and 100 water and if you place your mines right or are lucky with random genned ores and copper 100 each as well. I did had to make my base very wide to get acces to ores and copper. This can cause all kinds of bugs, hence why I'm planning on abandining that save. Either I get ores but no food because they stope working the land if I go to far away or the other way around so yeah.
I personally really love the area just south-east of Nomad Village in Shem, around one of the lakes - very flat, ton of space, good resources, massive amounts of water and fine ground for arid crops. You can use the lake to make an impenetrable killbox, if you feel cheesy. Otherwise, this lake is really the only inconvenience - you will have to wall it off, otherwise your guys will keep on trying to swim through it. More importantly - this is a perfect location for drug production, due to proximity to Flats Lagoon. Central location is nice - relatively close to Squin, Shark and Black Desert City as well. Others mentioned the Fog Islands - amazing location BUT it has some flaws - the access to copper is somewhat inconvenient there and while the central area is pretty nice and flat, the outer ring, where your walls will normally be is rather awkward - creating a killbox there is difficult and janky, especially with higher tier defensive walls. Proximity to Mongrel is nice, but traveling elsewhere is inconvenient - you need a fast running trader to avoid the Fogmen to begin with, and south of Fog Islands are bloody Giraffes and just east of you are Holy Nation territories, which may cause some problems unless they somehow like you. That said - this is also an amazing training location - attacks of masses of weak enemies allow you to train your characters really quickly and RELATIVELY safely.
My favourite base is a town actually. Squin. Grab the housings, develop some characters to loot the ruins and go hydroponics & fuel generators. No tax, free protections, 3 25k shopkeeprs & 2 bars. Its stupid easy, but it aint base building. That would be between the swamp and hidden forest, west of the flotsam ninja hq. There's some copper nodes which is rare around okran. Cannibals are prominent, otherwise it's fairly quick access to world's end, armour king & ruins.
There really should have been a balance. I feel like in the beginning you should train you small squad or main characters base stats the hard way and once you start building your base and get up there on the research you should be able to train a whole squads whole base stats (it should take a little longer than the hardcore way of getting beat up/carrying shid tho)
My hive base was the best i ever made. Called it the free hive. Based in the acidic water islands east of the United cities. Hivers do not lose health swimming it. So when attacks come they are over half dead already when they reach the turrets. Quite a swim though. I wrecked the killgore attack. He Went down to the turrets immediately. The rest seconds later since they were pretty much dead already.
I believe once the game removes clutter from your base the pathing to the green zone becomes blocked. also if you get windmills up in that area before it blocks you they are in another zone which will have a different wind speed and direction giving you a bit more constant power from wind
theres a small archipelago on the west side of the map next to vain it looks like a single island from the map but its on big one and 3 small ones i think good fertility but its more of a safe house base as it has no copper or iron and its in the sea a good ways, but it does have good stone and good water and fertility and its 50%arid 50%green and 20%swamp, never seen that before, its the island second from the bottom its bellow the western hive island and the post-ancient workshop, theres a little fogman tower on an island of beak things to the south aswell, so there is alot of beak thing eggs too
You don't need to make as much of a kill box than just angle your walls into somewhat of a U or V shape depending on what the land allows you for you to increase the number of turrets that can reach your targets.
another fun thing to do is build where there are toxic things..... if you use all skeles you can build in the acid water.... things that try and get to you will melt in the moats(or if you have mods you can keep people inside all day... acid rain is a good one as well... enemies continue taking damage when hurt and left in rain... so eventually they die with no extra work and enemies on their way to you will show up half dead 8o)) another fun place is the are south of the eye with the electrical beams shooting down its great fun to see enemies get beamed to death lol while everyone is inside making stuff..
I really don't judge people for using most mods as long as they're don't go against the vision of the game. I can imagine weight sets existing in this universe, recruiting prisoners, having 300 followers, etc.
That last area seems amazing, but late game when you have lots of mouths to feed, will the farming you do there be enough? And the space is not that big either
@@umahorseman that's what mercenaries are for, plus you can ally with the strongest faction in the area (the crab people) and they will send reinforcements when you are attacked.
Build a bace on the edge of the foglands. I found one spot with copper and iron and a ton of fertility. Only problem was the fogpeople, but they're easy pickings mid-late game.
Fog islands not the crater or the flat plateau, you want to be on the cliffs, 3x100 water fertility and stone, the rest is over 50 nearby with green/arid, and you have one of the best views in the game above the fog. The only downside is being on a high cliff remote of roads and civilization. I don't want the devs nerf this spot so find it with easy prospecting, semi flat, i use a mod that allows me to build on non flat surfaces so i actually prefer a realistic looking base. Another is in Okran's Pride. south where the cliffs seperate from the green, there's a ruin and a crossroad, build walls both sides on the road and build walls as far as you have to make sure they have to travel through your killzone like Okran's Shield, near the cliffs you have copper, iron and stone which is rare in Okran's Pride, fertility and water is plenty and you have a nice open flat area to build in. I'll post a shot of this shortly. Both spots are self found, the first i have a claim to since i have never seen anyone post it, only for craters and the plateau which are in the fog. The second is not the best spot at all but it's a alternative if you're tired of northern coast or building in the green. gyazo.com/ba6f1a5208313dde87bf6a9cb23ad325 the entire ridgeline have what you need and its a nice open area, it does require a large base to create a chokepoint so keep that in mind.
Very cool location at the end, but I'm having that same bug as you are having in this video where the green area becomes inaccessible. I was able to access it at the start, but it later became inaccessible. Managed to get it to work again but on a new load it became inaccessible yet again. Any idea how to fix this?
My best base area was in Shem, on a strip of land in the (north-east?) area between the small lakes, mostly built stationhouses, walled in, unlimited power from wind to run hydroponics, one copper and iron resource is enough to handle metals. Only a tiny patch of water resource but with enough wells it doesn't matter. I think raids bugged out and froze - dust bandit raid was stuck in the log forever but never arrived and no other raids even triggered after that one bugged. No limits to money, can't sell non-masterwork/edge 2 gear, food cubes or hash to other cities fast enough.
I think best base location at Gut. It’s got green and arid area, rain, coper and iron in one area. The fertility awesome. And the beak things is your first base line of defence
My favorite base location has to be at stobes gamble on a mountain with only one entrance, and I mean it, and the space is so large enemies can spawn on the other side of the mountain. but basically go north east of spring [The anti slaver capital] and you'll be able to build one one of the mountains north east of stobes gamble, with only one entrance. Only problem? Skin bandits, Skeleton Bandits, Reavers, Crab Raiders and the southern hive may attack you. And no Copper.
The 'slopeless' mod makes flat areas like this not as important, but I think that didn't exist at the time. I believe this may have been a spot for the devs to put a city but they never did? So it's just ripe for the players now. Whenever I play Kenshi I always make a character after myself and he is like the king in the castle, does nothing and doesn't fight and everyone keeps him safe. I would love to have a safe base like this... maybe next playthrough.
There is a great base location south of a cannibal village in Darkfinger on the border with Sinkuun there are like 2 large rocks halfway up a hill and around that hill there is a large flat area with 2 top quality iron and 3 copper nodes. 100% arid and 50% green area with plenty of water. One side of it is also inaccesable so you can wall it off pretty well. The only downside is that the next town is a good track away, the fishing village and that hive town in Sinkuun are the closest settlements.
There are two much better places to the west, closer to the shore. I prefer settling in Darkfinger in any playthrough, great place for a large base with all resources in plenty.
Leviathan coast. It is both green and arid. The downside/upside is the wildlife and the neighbors. If you want a high level combat training base, that is the place to go. Otherwise i build on the border of the spider plains and the swamp. I get the arid and the swamp biome, and i have great iron and copper. Lots of fights to train the squad up and it is close to enough to ruins so that research goes fast.
There is a great ridge at the northeast corner of high bonefields where I set up my last base. It's the 1st big ridge west and a bit south of mourn. 2 entrances, easily fortifiable, plenty of room for windmills all around the edge, iron and stone on the ridge, decent farming everything but rice, and copper nodes nearby. Attacks come mostly from Band of Bones and slavers, but a few wall turrets repel them easily.
In his skeleton only one he did. The models were all soldier bot models and if you want to do a skeleton ONLY it's pretty much the only way to with a decent number of people.
I found the PERFECT base location, litrally the only problem us that it's on the border of holy nation territory and Beep has scout legs It's next to the road over the river directly North of the Dust King's tower with 60% water, 100% arid fertility, 100% stone areas, 2 big iron deposits with 1 small iron, and 1 small copper
shun , between smugglers bar and shark , straight line , a bit closer to smugglers bar .water, iron , copper , stone ,fertility , wind , flat terrain , animals to hunt , trade routes ...a perfect place for a huge city . my training area is big like a whole your city
The swamp and The fog have great places in them. But the spot you just showed is amazing, especially for an all skeleton playthrough - which i happen to be playing right now. It's nice and close to Black scratch, which has a lot of useful trade items and tech blueprints and is also a good faction to be friendly with, there are also a few other cities in the region that have good stuff for any characters but skeletons in particular. That whole general area is good for skeletons and slightly higher level meatbags. (if you haven't named a skeleton after A KOTOR character then what are you even doing with your time?)
Hello just wondering how you can keep so many people in a squad alive. Is it not a huge hassle to feed them, and bandage them. Bought the game yesterday and havent recruited anyone yet so dont know all of this stuff
You should start with a small squad and accumulate wealth to build an outpost. Then buy plants to grow farms and make food storage and cooking facilities.
There is a copper node near northwest of The Hub (if you start there), through the gate closes to the bar. You can keep mining copper ores (worth more than iron ores) and sell to barkeeper. Make enough money to buy food and eventually hire a recruit from the Bar. You can have the new recruit continue to mine for you, as you level up your main character's athletics skills (be fast enough to run away from tough enemies). This is if you do not want to have both of them mining at same time. As you make more money, you can buy more food and hire more recruits to do work for you. As other commentator mentioned, you want to slowly build up a squad. You want to make enough money to be able to feed them if they are not skeleton recruits. Also, every time you see enemies too tough to kill, just run back to the Bar. The Ninja Guards there will kill off the bandits. You can use the same tactic by luring enemies to a city, assuming you have enough athletics skill to outrun enemies. The city guards will beat them up for disturbing the peace. You can then pick off their gears while they are unconscious. And sell those for easy money. One of the other routes you can take for easy money is to steal. It is also a good idea to join the Thieves Guild (one at The Hub too) as soon as you can. So you can buy Thieves Backpack and other gears at a discount. Also, they have some training equipment you can use to train up your chars, as benefits of being a member.
I started building on the last place you showed as well, got instantly raided by 30 skin raiders and put on peeling machines. THANK YOU LO-FI
LOL
Yeerrrrp happend to me as well..yikes
@@didibob8371 ua-cam.com/video/Dh0m7JaNu4g/v-deo.html
@@TheRdamterror Ehm yes?
@@didibob8371 liket it or not ?
There's a really great base-building location in the Fog Islands. It's East of Mongrel and South of Obedience. There's a large plateau that's high up enough to be above the fog and there's cliffs on all sides so it's super easy to defend. It has plenty of iron and a bit of copper as well, and good fertility on top of it and you can grow just about every crop type. It's also a pretty huge open area, so even if you build a massive city you have plenty of room. It's a bit tricky to set up early on since you have to go through Fogman territory to get there, but the area itself is suprisingly safe. You'll get raids from both Fogmen and Cannibals after a while, but those are both enemy types with no armor and bad weapons so they're trivial to deal with.
I've been running around for hours trying to find a good place to build a base. Can you please send me the image of that?
@@Almadanee i.imgur.com/JuCcszs.jpg
That is a pretty great spot. It has 3 entrances though, but 2 of them can be walled off easily. The only other drawback is the low water availability.
My fog island base was set up south of mongrel, built along a narrow strip of raised ground. If you use Outpost III and IVs it is possible to build on the edge of a cliff so it is not that bad. Base broke with an import though.
@@brianhelt9125 Yeah the water availability tops out at 35%, which isn't ideal, but it's relatively easy to deal with by building a few extra wells.
Thank you. 5 years later, and new players like me are still finding your best location awesome
@@dusk1947 based. love to see it!
I've had a base on that location for a while. You nailed all the positives: it has all the resources you could possibly need and it's reasonably defensible. Why only reasonably? After all, there's only one way up, so you only need to guard that pass, right? That's true, and that's definitely a plus. However, that pass is very narrow, so you're not going to be building a kill box on it - at least, not one you can walk across to get to turrets easily. I spent hours fiddling with walls, trying to get a kill box set up along that path, only to finally give up in frustration. With good wall placement, you're only going to have a few turrets (unless you want to push your gate farther back to build a kill box up on the plateau itself, but then you're sacrificing land area and probably that one iron node.
The biggest downside to that location, though, is its remoteness. There are no major settlements near it, meaning recruiting runs are going to be long, and worse still, I never once saw a trade caravan anywhere near that location, nor did any ever try to visit my outpost. So, yeah, you can produce anything you want there, but you won't be selling anything without a long hike in whatever direction you choose.
Coincidentally, there's a much bigger, way flatter and slightly higher plateau right across the valley from the location you're spotlighting. The downsides? It has next to no resources and there are many ways to get up to the plateau, so you'd have to build walls all the way around.
Whilst you can't build an airlock easily with walls, you can use a design for an entrance which utilizes buildings at the entrance. A watchtower overlooking the opening, for example, gains even more height bonuses.
*Beep!*
Lol i know him
Beep
Beep?
?beeP
BEEP! WANT FEMALE HUMANS
I noticed when you mentioned you were producing DRUGS at 9:19 I could hear cop sirens going by your place LOL
lol, those sirens are so quiet its not even funny
@@StepJoe567 depends on your headphones.
Didn't noticed the first time, had to rewatch it, it is funny :D
I have a base in the second location in the canyon. The best part of this area is that you can build building right in the water with the entrance on land. This save a bunch of space and looks really cool. You can build walls to cross the water and build farms on the plots of land on the other side of the river. The area also bugs out most raids, it's rare they actually find their way to the entrance, they usually just go to the bridge wayyyy above the town and yell from the cliffs lol.
Unfortunately, Kenshi doesn't really do enough to reward you with objectively strategic locations. Building a castle on a hard-to-reach hilltop is aesthetically awesome, but you're just shooting yourself in the foot on resources and space. The rudimentary nature of the siege/raid AI means you'll almost always be able to pull them into multi-gate chokepoints and mow them down with tower harpoon kill zones... so there less of a motivation NOT to build that easy sprawling base on the fertile ground with nodes nearby. You look at some of the existing cities, tucked into valleys or ravines or on top of mountains, and it looks awesome... but there's no environmental conditions in-game that make those types of bases necessary or productive. Building in a ravine doesn't protect you from dust storms, nor are there massive storms that would make building in somewhat sheltered areas beneficial. In mostly-vanilla gameplay, for the typical "research progression" type play-through, you're going to have to wander the map anyway strip-mining the POI's for tech... so there's no real benefit to, say, setting up your base near a "challenging" region. You can't farm loot more than once per import, only combat experience.
I guess if you set your mind to roleplaying in Kenshi, the best base location really depends on what aspect of the game and what groups you want to interact with... and what ways you're going to deliberately hamstring yourself in a particular playthrough in order to maintain a consistent theme.
Setting up small outposts is useful for storing supplies and building beds inside, especially in the south east corner areas.
I would argue though that the natural barrier is something that is hardcoded not to be abused by the AI. I've had instances where the AI wants to path into my base and prefers chopping down a wall than acting like lemmings through my kill maze. If you utilize natural terrain advantages (i.e. building your main entrance literally in the water so raids have to swim slowly to you) then you have access to a lot more survivability and deal with less frustration in the early base building game. I still agree though that there isn't a strict reason to choose a certain type of terrain outside of that however. There are weather effects such as Acid Rain and gas storms that you have to account for, but there are ways to mitigate those effects too.
I view all of that as just more freedom. The games replay ability pretty much lives in the roleplaying aspect. Also if you find that basing is frustrating in the aspect of raids you can pretty much control the difficulty with the number of turrets you have. More turrets is easier less turrets is harder, and maybe skip on the extra walling or gates. I see it as pretty much freedom of playstyle.
I put mine at the edge of the swamp as close to the center of the map as possible. The only problem it has... No fucking windspeed! It's a damn nightmare. Anyway, I just wanted it smack dab in the middle of the map for travel-distance reasons. I don't trust this game to run multiple bases without lighting my PC on fire.
I find some mountain locations good as a starting spot for minimizing the amount of building materials you have to use when making gates and walls. Then after stocking up on resources you can spread out to a more prime location.
I think the last spot is intentionally so perfect to bait people. I mean I built a single structure and within 2 minutes I get invaded by crab worshipers and their pet crabs. Next were the Reavers and Skin Bandits. I just had to abandon the spot. I would suggest it maybe as a very late game spot, when you have an army to protect you and you can build the entire complex within a few in-game days. Not to mention it's pretty remote from cities, and the pathing in the region is very terrible, so not sure if it's worth it to even have a base there at all.
I know its 4 years later, but you can very easily pick up Savant while he is sleeping. And Allying with the Crab Raiders is free of charge and only provides benefits. This way you only have to deal with the Reavers, who at least wont outright kill any of your members they defeat, and will actually heal, feed and keep them alive.
I built my base in raptor island, and so far this island is the best place in kenshi i have ever built.
Pros:
- 100% quality iron, full of water, good soil, really flat
- any idiot want to mess with your base have to go through fog island, swim through the big sea and be harassed by raptors. If fogman don't kill them, your turrets won't stop those ape fishes in the water, then raptors will eat their corspes.
- there are a lot of raptors here, and they are tame. They only mess with you when you build crops, but why need crops when they are slowpokes and with turrets, you can have a bunch of meats?
- there is a hive very close to you, you can sell anything you want.
Cons:
- This place have no copper. Well... luckily, you can buy copper from hive trader, and they have all of electrical stuffs for a fair price.
So once you come to raptor island, hardly any nation nor bandit want to mess with you, truly a tropical paradise.
where is raptor island?
@@colemorrow5042 West, right above Dreg
FishMan Island Is the best nobody goes there ever except peasants 10/10 Smelly but good.
Wack area, there are much better
That final location is so amazing! I've been using the same one as your first location for ages, i thought it was the best one :(
I’ve been enjoying making a base by the water. You make one of your entrances deep into the water and set up turrets along the way. Basically I keep an eye out for raiding parties and close up the gate in the front leaving the one in the water open. If you do it right they will decide to go for a swim to get to the open gate instead of busting down the one in front of them. Then it’s just shooting fish in a barrel. They can’t seem to swim fast enough and sometimes they get confused and swim in circles helping my turret guards get some training in. It does fail from time to time but mostly it works like a charm, especially when I was stuck with a large labor force and only 2 people really capable of fighting on even terms.
We are against slavery
And here we have our prisoners to train fighting
lol
What mods do you use for all the extra walls and stuff?
The Shem Desert one is best in my opinion. It has everything. It doesn't make for the coolest looking of base locations like the plateau one, but has EVERYTHING with all the space in the world. You can build more into the swamp area with walls to get the nodes and pull away from the desert in order to keep a smaller base, but still gives the freedom for massive sprawling bases.
I love settling in Darkfinger in any playthrough. There's a neat spot in the middle of its western shore with 2 copper and 2 iron veins. It has lots of space to build anything really. Darkfinger has decent wind (small turbines, no batteries), good fertility/water/stone/ores and is outside of control zones of all major powers, so noone will bother you with tributes or prayers. Cannibals solely rule the place, but being pathetic pushovers they are, it takes just two well trained fighters with AoE weaponry (long cleavers or planks) to obliterate any raid without breaking a sweat, so I even haven't built walls in last playthrough.
If you can deal with passing droneguards from the southern hive attacking every now and then, i like the spot east of fishman island, west of the mountains the hive is in. No extortion by major factions, the only ones to try and raid me are gurglers and skin bandits. And the skin bandits don't path around the mountain and gets stuck in the hive. Gurglers are just free animal food. Sits between a green and arid region. 130 and 150 in iron and stone richness. Decent water.
Low tier copper and wandering droneguard patrols are my only complaints. But a few captured guards are great for training.
My first base location was always somewhat close to the hub because.. I don't like dying basically. The best i found was south of Squin, east of the waystation, just off the cliff over the swamp. There is a platue above it that overviews EVERYTHING but has low fertility
Thanks for the video, man! This is a great base location. Only downside I have discovered so far is that sometimes the pathfinding can be tricky for your units to navigate the rocky fields below. Reinforcements also have a difficult time to get up there when your allies send them.
Dude ive used the plateau for bases for like my last 10 play throughs. I always call the town, "The rock". My favorite location, period. I love how many factions raid you, it's proximity to all the end game locations. I will say, may be best to get your research and stats up before moving out here. Maybe even remove some faction leaders like, Savant and Vallamon to clean up the area before building. But hands down favorite my spot. Got enough challenge to make it fun, and leveling characters is quick. Decent wind but I just went to biofuel generators to limit the area load lag. You can get a decent kill box if you try a bit harder to make your walls fit. I got a lot of research done before moving out so I built all out-post type ** buildings so it feels like a real city with like 6 buildings. Some of my merc's glitched an now never leave my base, permanent guards lol.
P.s. early game strat to keep enemies off your back, building double gates or solid walls with no gates bugs the enemy path finding, and usually keeps you clear until you're ready to venture out again.
I like the area north east of Stack on top of the southern cliffs over the green valley in Holy Nation Territory.
Follow the road east out of stack to the one that runs north/south and take it north till you get to the road that goes east into bad teeth. At that junction, go off road north east to the cliff that leads down to the south west area of the green valley. Do some prospecting on the south side to find the 2 copper nodes and the iron node on the south wall very close to the cliff (the copper is on the cliff). Build on the arid area between and moving south of those nodes, and you can extend your walls down the cliff hill (takes some time to get them to not have holes people can run through, if you really want the green growing areas as well as cactus...).
This is not super convinent for the green growing area, but those roads are amazing at keeping stuff from path finding glitches into your walls, it's central enough to several major cities for whatever you need early on. It's in a noob area so it's very safe as long as you have a greenlander male to talk to the Holy Nation. You can easily get past hydroponics here which lets you build almost anywhere you want after that. The iron and copper are within about 2-3 large buildings of each other, so you can start with a very small base and expand it out easily to way larger than the big base you showed (I had to put up extra power before since it was too far from my base within the walls...).
Putting up walls along the road side lets you put skeletons on the turrets without ramps to take pot shots at any Holy Nation people you want when you are ready to go to war with them. Skeletons make the best turret gunners since they don't eat, and you can simply put them on a wall and remove the ramp. Take them down once a month or so to repair the damage from cross bow attacks...
It's got everything your ultimate base location has except for the minor inconvenience of building a wall on a slope to get the green zone for those plants but makes up for it by being much more central and in a noob friendly place. Funneling attacks up one road is nice, but if your main entrance points south west into the cross roads, the AI tendancy to follow roads will do effectively the same thing for you. River raptors are a problem only for growing at the bottom of the cliff, they do not come munch on the cactus at the top of the hill. There is a huge flat area to build on here.
Once I'm done here (usually after I researched as much as I want to), I tend to go move in with the Leviathans.
PS, that is not Beep. Beep isn't Beep until you remove his legs and replace them with masterwork scout legs and has enough athletics to beat 80 mph (actually very easy to do). It is very helpful to remove his arms and replace them with lifting ones so he can carry lots of stuff to sell, or carry back lots of stuff you bought. I'm pretty sure Beep can pass 90 MPH, but the most I've had him was 84 MPH, Athletics experience gets very slow as the skill level hits 90...
This is the biggest, helpful info dump I've seen yet, just got the game and trying to gain a solid foothold, gonna use this. Since you seem to know slot, can you explain the order of how armor absorbs a hit? Is it really the head first always or did they finally change it to outer armor then head
I totally agree with the dex/str training mods point you made lol
Shem is a great region to set up your base. There's a spot in the east, just south of the Smuggler's Bar where the desert begins to make way for those.. ponds, sloping down one big dune and there's EVERYTHING there in abundance. Stone, Iron fertile land, Water and a couple small copper nodes. All within just a couple hundred m². You won't be the copper duke but it's definitely enough to meet your own needs for quite a while. It is very open however, so it'll definitely be more of a standard settlement
i settled in the gut at first i thought it was the worst decision of my life thanks to the beak things but, when you get set up 100% worth thanks to the natural defence the beak things provide lol literally no reaver, slavers or taxmen can get to me and after 100 hours moving in and out that place i can safely say i'm a pro beak thing killer lol.
i also recently saved up 430k cats and allied with the beak things so i took my walls down for that sexy aesthetics and its just majestic AF seeing the beak things roaming and resting alongside my squad whenever i go back to my outpost
how do you ally with beak things?
@@slytouge764 it involves putting the only allied person to the beak things into slavery then buying him back for reputation
www.reddit.com/r/Kenshi/comments/d4gwun/one_weird_trick_to_ally_with_beak_things_paladins/
My preferred location for a base is just north of the Waystation in Grey Desert. No water and fertility there, but enough space, copper, iron and stone for all your needs. You start with collecting money from the loot all those criminals drop which are attacking the Waystation and are killed by the guards and after two or three ingame days buy and repair the Tower at the Waystation. You start your research there and at the same time you can easily collect 10 to 20k and sometimes even up to 50k cats most ingame days from the loot by the criminals attacking the Waystation.
You can buy the material for the first houses and mines of your own Outpost at the Waystation's construction shop. Just annoy Holy Nation and United cities enough, and you will get constantly raided by by them plus Slave Traders, Blood Reevers, Cloud Ninjas, etc., and just the loot of them will outfit your group with armour and weapons and pay for all food you'll ever need and much more, which you can buy at the Waystation right next to you and at all the Trade Caravans which will knock at your gate at least every other day.
Additionally, the Deadlands with its Scraphouse is just a short run away to buy (or steal) all the better weaponry and electronics you'll might need. The only shortage is really good armour, where there is no source for nearby. The second problem is fabric, which you simply have to buy from the Waystation or Trade Caravans, and which never have enough of that, when you want to make your own armour.
Last but not least, that location is south of both, Holy Lands and northern United Cities, and you can start raiding them from your base without long travels.
Made a base in the same spot in Okran's Pride. You can actually build buildings in the river with the doors connecting to the shore if you need more space. It actually increases the amount of landmass available so to speak. Personally managed to fit an L-House and 2 Bughouses in the river itself. Walls don't matter (except for aesthetic reasons) anywhere except from the front. The rear is blocked by uncrossable terrain, same with the river banks.
I used to hate Holy Nation, but doing a Holy Nation Citizen start now, i realised it’s probably the easiest. Both Bad Teeth and Stack have iron and copper nearby for early game money and there is almost nobody here outside of occasional bonedogs or bandits. Guards fight raptors, so you can sell their leather and if Skeleton drifters tend to go through the city and get attacked by guards. If you manage to pick them up before the guards, you can give them for bounty in Blister Hill and slowly increase the relationship. The best part about it, is that when you increas your relationship with Holy Nation high enough, they won’t mind your squad having females or non-human races. Okran’s Pride is one of the best locations for a base. It’s also not far away from most useful locations which is great
I know this is a old video, but like to say thank you for last base, it was exactly what i was looking for... i am 100 crab raiders. XD Reavers hate me. So do Rebel Farmers for some reason. But yea i made double wall at front with inside between the walls i setup a bar, that is also shop counter, so when i get raided by "Great Rich Man" they go into the bar and buy stuff from the shop. ;p got couple windmills, and towers. Using one Tower as Wheat/Bread/Booze. Also got big building dedicated to just makeing Sake. So we set on Food/Booze. ;p Than got main HQ building as Training/Storage facility ran like a Dojo.
go in the void, build next to hive village, you have tons of copper and there is one with iron nearby too. you can get 90 quality stone as well. being next to the village they protect pretty well from enemies, you can kite enemies into the village, also being able to sell stuff quickly
I begin playing kenshi lately (I'm new btw) and constructed a settlement near one of the hives somewhat near the hub,the downside is that you get attacked by gorillas every Fucking sec and my guys (mostly the new ones cuz they are weak)would get destroyed but overall it has alot of ressources but the land is arid
9:25 love how I can hear sirens in the background while you're talking about this
I noticed that too Hahaha
There's a huge flat section of land with swamp/arid tonnes of iron and bronze and a big pool to force your opponents to swim through as you gun them down on the other side of the mountain north of Catun, and you can do some decent drug running.
Just west and north of the ark is a tiny one way path that leads to the very top of one of the mountain ranges in stobes garden, it has everything except its only 10% water and unfertile, but with indoor gardens and deep wells that isnt a problem, huge space and only one narrow path if you stop spawning at top with structures.
well trying the last one right now there is something you forgot to add in that there are lots of fishing in the area you can do form the top and inside your defences. that was a welcome bonus. As I find my self under siege and under attack every other day well I am there.
I build mine in the swamps. at first it was hard but then i got into it and constructed one great base. its great locatio for hashish easy end game
do you remenber where is y'r best place in the swamps ? ^^
eyyyyyy, its also where I built it!
but I built at the foot of the hill and walled myself up along the river.
it has like 100% of every fertility there
I found that the best location for a base, if you want to build mostly farms, is somewhere on the edge of Gut. If you build walls first, the beak things might miss you, and if you build wide enough, you may even completely cut off some of their migration roots. Only people coming to your gates will be fairly weak slavers (including reavers) and traders.
If you want to go industrial: get all the building materials and skeleton recruits you can get, and send them right to the Black desert. All of the iron and copper deposits are 200 quality for some reason, and the odd cloud ninja (maybe holy nation) raid shouldn't be a problem, because if they are left outside of your gates long enough they will just suffocate.
09:15 Love the fact that when you say that you're making drugs you can hear a police siren in the background
I moved my "geological team" (one top fighter with stats over 90 and one scientist over 90) to the last location. It is a fantastic place. I could situate six big farms in the green region close to each other. The only problem is the location. It is far from the main part of the continent amd has strong raids. The most popular place to build is an absolute plain region between the eye and the grey desert, close to the way station (requires hydroponic and a lot of wells).
Another problem cause all that mountains to my weak PC (like the Hub area). The most lug-friendly place is the great desert, imho.
But your plateau is awesome. I have a save with about sixteen strong characters who are able to fight anyone (stats 50-80) including farmers, smithers, engineers, etc. I think I will take this party and build a base in this fantastic location.
Just a quickie. I tried to do an all Skeleton Army, but couldn't find any other skeleton's to recruit. So how did you manage to get so many and from where??
And I do like that plateau base. Not been that far east so will have to take a wander over there.
Skeleton companions are naturally very rare to come by. I used a mod to allow recruitment of Skeleton NPCs, specifically one area where you stumble across a large skeleton army. In Vanilla, they only follow you mindlessly. The mod lets you turn them into full companions. It's a useful mod if you're looking for a quick way to play an all Skeleton squad.
@@TheStreetMan - Thanks for that info. But the name of the MOD is....?
:-))...
I always love seeing Izumi, for some reason she ended up being the sort of base leader for my main base in my first successful base.
This base's entrance is right next to brink, in the outlands and forces the AI through a not so small body of water and with just six harpoon turrets I can keep pretty much anything short of shitty AI opening the gate from breaking the door. That said I had to reload the Eyegore assault a few times due to an odd thing happening where they spawned at the back of my base then pushed each other through the walls to kill my guys and fuck that, I'll accept my base being over ran but not you glitching through the walls.
Anyway it's mostly fairly good arid land and with all the natural walls it's fairly easy to expand with out needing to build too much because of this I've got a freaking massive base like, this thing could fit a few sets of ten of your last base shown with ease. It's got copper and Iron near where you'd want the gate though no nearby vanilla resources so you need drills. I did find a small amount of green nearby that would not be hard or costly to wall in if you really wanted it.
Just above ark in stobes garden, very high plateau with iron and copper and plenty of space, only 1 thin path up.
Downside is low water and fertility so you need high tech.
Bonus when you befriend the crab people and they take ark you get a really close shop.
I can see my base from two zones away and it has awesome views.
It's cool, but wayyyy too small - you're being too space-efficient! Build each building for a single purpose; one weapons manufacturer, one bolt manufacturer, one distillery etc etc - that way you have lots of buildings to fill out your base and make it look great. What you coooould do here is have that plateau as, like, your "fort" with lots of military buildings and training - food storage etc, and then build another outer-ring wall for defence and put lots of farming around that; that way if your outer defenses get compromised you can retreat to the inner fortress :D
Thanks for the idea.
Been trying to think of a way to add new ideas to my bases and this is perfect for where i'm set up.
Just slightly west of it is better base with huge space but you need hydroponics so this might be a good start location.
Building a base in gut after gaining good rep with gutters has been the best base for me so far
You can fix that plateau area with cntrl shift f11. The base location at the end of the video. You just move your cursor over the area and press it a few times. Usually after every load up ive had to do that
Start a base in Sonorous Dark. Dead winds, impossible to start a farm (unless you have hydroponics), very rich in minerals, skin bandits etc. Very fun place to start a base in if you want a challenge.
I frequently will build a base in nw ashlands just outside of sonorous for end game leveling. Only difficulty is stone which I mine in sonorous.
If you use the Mod "Project Genesis: World Overhaul Alpha" DO NOT plan to use his best location he mentions at 15:40 Because an integrated sub mod, "Swish Mods : The East Coast Expansion" Has overwritten the location with a mod city. Please Pin this. I found this video and spent HOURS in game to prepare for and make the journey to the location from across the map. Just to end up angry. Even more so when I noticed they built a farm for the City.... In the wrong place not even taking advantage of the Zoning
The Third Empire... HAHA just don't say it in German.
lol
Das vierte reich?
Lmao whats wrong with it
@@spyper6676 You obviously didn't pay attention in history class. 🤦♂️
@@dubuyajay9964 Ye, its history. And in history it should stay. I just dont see a reason not to say it in german xD
Where is the Thumbnail location? read all comments and everyone asking this question you've seemed to skip over lol
Voidfather that’s already in the game bruh
I won’t say where cause spoilers but you can’t build there
It's a good location, however be warned. Half the time, the space to the right will error out and you won't be able to access it unless you try several different things to access it (i.e. build an outline of a building in it and delete it, *sometimes* it will unlock that area). Also never, ever dismantle a building/farm otherwise half the items get stuck on the mountain side and your characters will spend the whole game trying to access the resource (which is halfway down the mountain) to no luck. Great location, one heck of a frustration.
Also the land surrounding the base makes it a nightmare for path finding.
Just put skeleton legs on the guys, 4 harpoon turrets and a level 3 gate will cream even paladins
I just train a few guys at a time and set some hauling copper to safe town areas for lots of money while researching before walking out. You can buy what you need, give then heavier and heavier cheap armor for strength building.
Shem area is great for noobies. I did more first run of kenshi and based in Shem and loving it.
I set up mine in Stenn Desert.
a bit west of the Exile camp in that valley thing... caldera . (dry lake bed)
I'm gonna start off in Shem, and then move someplace more hostile once I have the tech for hydroponics.
not sure whats wrong with my base near stack, it occasionally warps a member to a mountain top that has no exit path off of it..
Large mountains in general seem to be super buggy in kenshi, although I've never been teleported on top of one. The biggest issue they have is pathing, so if you set a waypoint for a character and leave them be but theres mountain terrain in the way/nearby it completely breaks the pathing. When you're going through mountains you need to manually control your characters. They think they're stuck but they actually aren't, if you just click where you want them to go they won't move so you need to hold right mouse button to auto walk and force them back on the path.
The burning forest is also a very good place to build, along with howlers maze, and gut: bf is pretty much in the middle of the map and has alot of water and fertility, you have swamp and arid climates stone and iron but not much copper. The enemies are occasional swamp raptors blood spiders and bandits, so a good place to train, you also have flats lagoon nearby so you can make and sell hash. Howlers maze is a bit far away from everything so keep that in mind, but it has pretty much everything, water, fertility, all climates, resources and crabs haha. I usually don't settle in gut so I forget it's prospects but it's a pretty hostile place due to beak things so that's good training and good money if you sell the eggs, it's near hm so pretty far from everything.
You can actually get allied with the beak things
In my current let's play I made my first outpost in the exact same space you made Bathum City. It's a real good location, but I never stuck around too much mostly just traveled around.
I know this comment is 2 years ago, but i just wanna say, i really love your videos, i binged watched all of your kenshi let's play with the engaging storytelling, you were the reason i got into the game.
Actually, i also found out about mount and blade because of you, so thank you for that! Sending love from the ph.
Im also doing an only Skeleton run, though Im really struggling to find skeletons to recruit. I have Burn, Sadniel, Agnu, a bar recruit, and myself. But I cannot find anyone else, I've tried Shark, Black Desert City and more. Reloading and importing, but to no avail, I see you have a lot of skeletons, any tips? I dont use mods.
Adventurers guild mod :) It cost 30k to order them to come with recruits and then 10k for each skeleton :)
Hi man You can use mode that changes Beep ito skeleton with uniqe dialogs for him :) - Skele Beep is awsome :)
You can't get very many skeleton followers in vanilla, it's set up that way because skeletons are very overpowered compared to the other races. On top of that, it is also part of the lore of the game, and I can't tell you any more without spoiling.
However, one of your characters can be the leader of a large skeleton army in vanilla Kenshi.
You can fight Broken skeleton in obedience and floodlands, capture them and reprogram them
In my opinion a really good base location is in the upper part of Oprah’s pride just under the arm of okran along the skim sands border, just north of a holy farm with narkos trap to the south east.
There’s this small nook with iron on a river side and the back part can’t be travelled so only one side needs to be walled in, I have access to green and arid soil. And since I allied with the holy nation I have a army of skeletons guarding it
There’s even some copper on the ridge above my base
how did you clear the debris in the last area you showed?
There's an area right next to the crater and north of clownsteady. it has like 200 fertility and 100 water and if you place your mines right or are lucky with random genned ores and copper 100 each as well. I did had to make my base very wide to get acces to ores and copper. This can cause all kinds of bugs, hence why I'm planning on abandining that save. Either I get ores but no food because they stope working the land if I go to far away or the other way around so yeah.
I personally really love the area just south-east of Nomad Village in Shem, around one of the lakes - very flat, ton of space, good resources, massive amounts of water and fine ground for arid crops.
You can use the lake to make an impenetrable killbox, if you feel cheesy. Otherwise, this lake is really the only inconvenience - you will have to wall it off, otherwise your guys will keep on trying to swim through it.
More importantly - this is a perfect location for drug production, due to proximity to Flats Lagoon. Central location is nice - relatively close to Squin, Shark and Black Desert City as well.
Others mentioned the Fog Islands - amazing location BUT it has some flaws - the access to copper is somewhat inconvenient there and while the central area is pretty nice and flat, the outer ring, where your walls will normally be is rather awkward - creating a killbox there is difficult and janky, especially with higher tier defensive walls.
Proximity to Mongrel is nice, but traveling elsewhere is inconvenient - you need a fast running trader to avoid the Fogmen to begin with, and south of Fog Islands are bloody Giraffes and just east of you are Holy Nation territories, which may cause some problems unless they somehow like you.
That said - this is also an amazing training location - attacks of masses of weak enemies allow you to train your characters really quickly and RELATIVELY safely.
My favourite base is a town actually. Squin. Grab the housings, develop some characters to loot the ruins and go hydroponics & fuel generators. No tax, free protections, 3 25k shopkeeprs & 2 bars.
Its stupid easy, but it aint base building.
That would be between the swamp and hidden forest, west of the flotsam ninja hq. There's some copper nodes which is rare around okran. Cannibals are prominent, otherwise it's fairly quick access to world's end, armour king & ruins.
You should have exiled your robotic limbed characters to outside of holy nation territory if you valued everyone's life lol. Great video
You can always use the debug menu to alter the landscape I think.
There really should have been a balance. I feel like in the beginning you should train you small squad or main characters base stats the hard way and once you start building your base and get up there on the research you should be able to train a whole squads whole base stats (it should take a little longer than the hardcore way of getting beat up/carrying shid tho)
My hive base was the best i ever made. Called it the free hive. Based in the acidic water islands east of the United cities. Hivers do not lose health swimming it. So when attacks come they are over half dead already when they reach the turrets. Quite a swim though. I wrecked the killgore attack. He Went down to the turrets immediately. The rest seconds later since they were pretty much dead already.
I believe once the game removes clutter from your base the pathing to the green zone becomes blocked.
also if you get windmills up in that area before it blocks you they are in another zone which will have a different wind speed and direction giving you a bit more constant power from wind
Yea i got the same error.. any solution
@everneverending horsey Cheese broken pathing with walls, or gates, since those can cross over.
theres a small archipelago on the west side of the map next to vain it looks like a single island from the map but its on big one and 3 small ones i think good fertility but its more of a safe house base as it has no copper or iron and its in the sea a good ways, but it does have good stone and good water and fertility and its 50%arid 50%green and 20%swamp, never seen that before, its the island second from the bottom its bellow the western hive island and the post-ancient workshop, theres a little fogman tower on an island of beak things to the south aswell, so there is alot of beak thing eggs too
You don't need to make as much of a kill box than just angle your walls into somewhat of a U or V shape depending on what the land allows you for you to increase the number of turrets that can reach your targets.
another fun thing to do is build where there are toxic things..... if you use all skeles you can build in the acid water.... things that try and get to you will melt in the moats(or if you have mods you can keep people inside all day... acid rain is a good one as well... enemies continue taking damage when hurt and left in rain... so eventually they die with no extra work and enemies on their way to you will show up half dead 8o)) another fun place is the are south of the eye with the electrical beams shooting down its great fun to see enemies get beamed to death lol while everyone is inside making stuff..
It's cool to see everyone having a different favorite spot for a base in the comments
I really don't judge people for using most mods as long as they're don't go against the vision of the game. I can imagine weight sets existing in this universe, recruiting prisoners, having 300 followers, etc.
would work really well if you could actually walk in that corner where it is fertile, but I can't walk there as well.
That last area seems amazing, but late game when you have lots of mouths to feed, will the farming you do there be enough? And the space is not that big either
With six farms, you can feed 30 plus people.
I'm Really tempted to move there now lol, but my dudes are still too weak to defend themselves there lol
@@umahorseman that's what mercenaries are for, plus you can ally with the strongest faction in the area (the crab people) and they will send reinforcements when you are attacked.
Build a bace on the edge of the foglands. I found one spot with copper and iron and a ton of fertility. Only problem was the fogpeople, but they're easy pickings mid-late game.
Fog islands not the crater or the flat plateau, you want to be on the cliffs, 3x100 water fertility and stone, the rest is over 50 nearby with green/arid, and you have one of the best views in the game above the fog. The only downside is being on a high cliff remote of roads and civilization. I don't want the devs nerf this spot so find it with easy prospecting, semi flat, i use a mod that allows me to build on non flat surfaces so i actually prefer a realistic looking base.
Another is in Okran's Pride. south where the cliffs seperate from the green, there's a ruin and a crossroad, build walls both sides on the road and build walls as far as you have to make sure they have to travel through your killzone like Okran's Shield, near the cliffs you have copper, iron and stone which is rare in Okran's Pride, fertility and water is plenty and you have a nice open flat area to build in.
I'll post a shot of this shortly. Both spots are self found, the first i have a claim to since i have never seen anyone post it, only for craters and the plateau which are in the fog. The second is not the best spot at all but it's a alternative if you're tired of northern coast or building in the green.
gyazo.com/ba6f1a5208313dde87bf6a9cb23ad325 the entire ridgeline have what you need and its a nice open area, it does require a large base to create a chokepoint so keep that in mind.
how did you get so much skeletons im currently on a skeleton only run and cant find any to recruit
Very cool location at the end, but I'm having that same bug as you are having in this video where the green area becomes inaccessible. I was able to access it at the start, but it later became inaccessible. Managed to get it to work again but on a new load it became inaccessible yet again. Any idea how to fix this?
shift f11 fix things or ctr+shift+f11
I'm having this problem too. Ctrl f11, ctrl shift f11, and importing don't work anymore. I'm about to cry tbh
My best base area was in Shem, on a strip of land in the (north-east?) area between the small lakes, mostly built stationhouses, walled in, unlimited power from wind to run hydroponics, one copper and iron resource is enough to handle metals. Only a tiny patch of water resource but with enough wells it doesn't matter. I think raids bugged out and froze - dust bandit raid was stuck in the log forever but never arrived and no other raids even triggered after that one bugged. No limits to money, can't sell non-masterwork/edge 2 gear, food cubes or hash to other cities fast enough.
I think best base location at Gut. It’s got green and arid area, rain, coper and iron in one area. The fertility awesome. And the beak things is your first base line of defence
My favorite base location has to be at stobes gamble on a mountain with only one entrance, and I mean it, and the space is so large enemies can spawn on the other side of the mountain. but basically go north east of spring [The anti slaver capital] and you'll be able to build one one of the mountains north east of stobes gamble, with only one entrance.
Only problem?
Skin bandits, Skeleton Bandits, Reavers, Crab Raiders and the southern hive may attack you.
And no Copper.
The 'slopeless' mod makes flat areas like this not as important, but I think that didn't exist at the time. I believe this may have been a spot for the devs to put a city but they never did? So it's just ripe for the players now. Whenever I play Kenshi I always make a character after myself and he is like the king in the castle, does nothing and doesn't fight and everyone keeps him safe. I would love to have a safe base like this... maybe next playthrough.
There is a great base location south of a cannibal village in Darkfinger on the border with Sinkuun there are like 2 large rocks halfway up a hill and around that hill there is a large flat area with 2 top quality iron and 3 copper nodes. 100% arid and 50% green area with plenty of water. One side of it is also inaccesable so you can wall it off pretty well. The only downside is that the next town is a good track away, the fishing village and that hive town in Sinkuun are the closest settlements.
screens!! :(
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steamuserimages-a.akamaihd.net/ugc/938338084127870991/9B95B2E62A2DF8BE2C89AFFD1D870D994C88BA7F/
tnx, that's a really good place, i like it!
PS but place between your base and the bowl-shaped valley bit on west is good too.
There are two much better places to the west, closer to the shore. I prefer settling in Darkfinger in any playthrough, great place for a large base with all resources in plenty.
The last spot you choose, can't collect the damn farm....Jesus thank you so much...
Leviathan coast. It is both green and arid. The downside/upside is the wildlife and the neighbors. If you want a high level combat training base, that is the place to go.
Otherwise i build on the border of the spider plains and the swamp. I get the arid and the swamp biome, and i have great iron and copper. Lots of fights to train the squad up and it is close to enough to ruins so that research goes fast.
how do you defend aganist the crab riders raid? They came in like 40 guys and handed my ass to me
Is there a good building place in the High Bonefield that has the same advantage as the base in Greenbeach?
There is a great ridge at the northeast corner of high bonefields where I set up my last base. It's the 1st big ridge west and a bit south of mourn. 2 entrances, easily fortifiable, plenty of room for windmills all around the edge, iron and stone on the ridge, decent farming everything but rice, and copper nodes nearby. Attacks come mostly from Band of Bones and slavers, but a few wall turrets repel them easily.
how’d you get so many skeletons on your skeleton play through? im doing the same thing but cant find any skeletons to recruit lmao
just noticed this vid is 3 years old oops
Skeletons rule! The supreme race.
You can recruit Broken Skeletons with the Recruit Prisoners mod.
In his skeleton only one he did. The models were all soldier bot models and if you want to do a skeleton ONLY it's pretty much the only way to with a decent number of people.
I found the PERFECT base location, litrally the only problem us that it's on the border of holy nation territory and Beep has scout legs
It's next to the road over the river directly North of the Dust King's tower with 60% water, 100% arid fertility, 100% stone areas, 2 big iron deposits with 1 small iron, and 1 small copper
You should make a play through with interesting twist, I would watch
Your doing God’s work ma broda
If you are worried about space, why not create a similar one on the opposite side of the river?
How did you get that many skeletons?
Same Shem base location! I built right on top of that lake with the steep dune!
shun , between smugglers bar and shark , straight line , a bit closer to smugglers bar .water, iron , copper , stone ,fertility , wind , flat terrain , animals to hunt , trade routes ...a perfect place for a huge city . my training area is big like a whole your city
The swamp and The fog have great places in them. But the spot you just showed is amazing, especially for an all skeleton playthrough - which i happen to be playing right now. It's nice and close to Black scratch, which has a lot of useful trade items and tech blueprints and is also a good faction to be friendly with, there are also a few other cities in the region that have good stuff for any characters but skeletons in particular. That whole general area is good for skeletons and slightly higher level meatbags. (if you haven't named a skeleton after A KOTOR character then what are you even doing with your time?)
You tasked about drugs and police sirens in the background lol hiatus
Slipped to the end for the best base and saw everyone else had too... 😅
Hello just wondering how you can keep so many people in a squad alive. Is it not a huge hassle to feed them, and bandage them. Bought the game yesterday and havent recruited anyone yet so dont know all of this stuff
You should start with a small squad and accumulate wealth to build an outpost. Then buy plants to grow farms and make food storage and cooking facilities.
There is a copper node near northwest of The Hub (if you start there), through the gate closes to the bar. You can keep mining copper ores (worth more than iron ores) and sell to barkeeper. Make enough money to buy food and eventually hire a recruit from the Bar. You can have the new recruit continue to mine for you, as you level up your main character's athletics skills (be fast enough to run away from tough enemies). This is if you do not want to have both of them mining at same time. As you make more money, you can buy more food and hire more recruits to do work for you.
As other commentator mentioned, you want to slowly build up a squad. You want to make enough money to be able to feed them if they are not skeleton recruits. Also, every time you see enemies too tough to kill, just run back to the Bar. The Ninja Guards there will kill off the bandits. You can use the same tactic by luring enemies to a city, assuming you have enough athletics skill to outrun enemies. The city guards will beat them up for disturbing the peace. You can then pick off their gears while they are unconscious. And sell those for easy money. One of the other routes you can take for easy money is to steal.
It is also a good idea to join the Thieves Guild (one at The Hub too) as soon as you can. So you can buy Thieves Backpack and other gears at a discount. Also, they have some training equipment you can use to train up your chars, as benefits of being a member.
@@Meichie228 thank you for the answer but scince i wrote the comment i have learned all of this :p