Really does remind me of Momo too. With how well the mechanics and aesthetics were looking, was guessing the rating'd be a 9. I wonder if the dev was someone who grew up playing Cave Story, Momo, All Our Friends Are Dead, and other fantastic indie gems.
the accessibility options are really daring and definitely make a statement about how the developer thinks people should value their game. ie, anyone should make it what they want and not treat it as an inflexible challenge to be conquered. and, honestly, I completely support this.
A game needs to have a proper difficulty curve of introducing concepts and mechanics gradually so that you don't need cheats. I just played Itorah which does a good job at this.
You don't get it, if someone is able to play a game with a different difficulty setting than me it ruins my experience. This is why Touhou, Devil May Cry, and Guilty Gear are trash tier games meant only for casuals.
It's up to the developers. If they want to include difficulty options, alright. If not, that's also fine. As for fromsoft, elden ring already had a bunch of in-game difficulty modifiers such as spirit ashes.
the style reminds me a bit of Momodora?
nice . thanks. will buy
Really does remind me of Momo too.
With how well the mechanics and aesthetics were looking, was guessing the rating'd be a 9.
I wonder if the dev was someone who grew up playing Cave Story, Momo, All Our Friends Are Dead, and other fantastic indie gems.
This game is from the same publisher, steam even offers a bundle with this game and momodora.
the accessibility options are really daring and definitely make a statement about how the developer thinks people should value their game. ie, anyone should make it what they want and not treat it as an inflexible challenge to be conquered. and, honestly, I completely support this.
I'll get it for my Steam Deck after I crunch away at my backlog of games!
I don't remember asking
looks great
what systems is this on?
I miss classic platformers...
A game needs to have a proper difficulty curve of introducing concepts and mechanics gradually so that you don't need cheats. I just played Itorah which does a good job at this.
A grappling hook, metroid game.... you must be young, I think the game reference you are looking for is bionic commando Nes game. 😂
These levels of accessibility are really good and should become much more standard across the industry. Yes, that includes Dark Souls.
try getting good
Bad take
You don't get it, if someone is able to play a game with a different difficulty setting than me it ruins my experience.
This is why Touhou, Devil May Cry, and Guilty Gear are trash tier games meant only for casuals.
It's up to the developers. If they want to include difficulty options, alright. If not, that's also fine.
As for fromsoft, elden ring already had a bunch of in-game difficulty modifiers such as spirit ashes.
Spirit ashes or summoning are nothing like actual difficulty options. It's either a bad faith argument or you're lying to yourself.
8.5 is the score.
yes lol
Nah..
"Indie games", cool idea shit execution. But it's indie so we give this mediocrity a pass.
Have you played it?
Exactly
Just because it's an indie doesn't mean we can't expect a good game.
Indie games have damaged the industry
@@truthseeker9833 What isn't good about the game?
I feel like you're on the wrong channel bud
🤡