Thanks so much for the review, delighted to hear how much you enjoyed the campaign 🙂. Are you happy for me to share this video on my own social media channels?
Great review, totally agree with you. GPS hits a great balance between immersion, simulation, and gameplay. This campaign felt less like following a script than any other campaign. Once you get into the mission environments you have real agency in how you go about them. Other campaigns often feel like just following instructions to get to a certain point and press the pickle button. Also can't believe how resilient the mission scripting is given how much is going on in some missions.
Regarding needing to replay sections, such as when you're talking about the one mission with air-to-air, but you have to go thru a really hard ground section first. Just a reminder, in case it hadn't occurred to you ..... Rather than replay that over and over, You can fast forward in the replay file and take over at any time.
Yes, though only air to ground. There's very little air to air. But it gives you a very good mix of air to ground of various forms so if very good for building confidence in that
I believe the time acceleration controls are listed under general and I think it's LCtrl+Z to accelerate time, LAlt+Z to slow time and LShift+Z to return to default speed. Might be wrong about it being Z, trying to picture it from muscle memory, but it's one of the keys near it, and with those modifiers
It's not bad, only problem for the mission maker, I know a dude who does Wild Weasel in real life (former 16 driver SEAD, current 35a driver YGBSM) and the load outs are waaaaay wrong man. Thats my only problem with this campaign.
That's true of all the campaigns. Unrealistic loadouts and tactics to make them more "exciting". I end up heavily editing them but that gets old real fast with the lousy dcs me. Add into that, they all get broken and unplayable when the first update after they're made comes along.
Thanks so much for the review, delighted to hear how much you enjoyed the campaign 🙂. Are you happy for me to share this video on my own social media channels?
Of course! And cheers for making such a fun campaign. Looking forward to playing through Operation Persian Freedom next
Great review, totally agree with you. GPS hits a great balance between immersion, simulation, and gameplay. This campaign felt less like following a script than any other campaign. Once you get into the mission environments you have real agency in how you go about them. Other campaigns often feel like just following instructions to get to a certain point and press the pickle button. Also can't believe how resilient the mission scripting is given how much is going on in some missions.
Regarding needing to replay sections, such as when you're talking about the one mission with air-to-air, but you have to go thru a really hard ground section first.
Just a reminder, in case it hadn't occurred to you ..... Rather than replay that over and over, You can fast forward in the replay file and take over at any time.
Yeah, that's what I ended up doing. I tend not to trust the track files, but it held up pretty good.
Is it a good campaign to learn the F16?
Yes, though only air to ground. There's very little air to air. But it gives you a very good mix of air to ground of various forms so if very good for building confidence in that
Really love these videos thank you so much, just one thing how do I fast forward the mission?
I believe the time acceleration controls are listed under general and I think it's LCtrl+Z to accelerate time, LAlt+Z to slow time and LShift+Z to return to default speed. Might be wrong about it being Z, trying to picture it from muscle memory, but it's one of the keys near it, and with those modifiers
@@Dr_Jebus Legend.🤘😎
It's not bad, only problem for the mission maker, I know a dude who does Wild Weasel in real life (former 16 driver SEAD, current 35a driver YGBSM) and the load outs are waaaaay wrong man. Thats my only problem with this campaign.
That's true of all the campaigns. Unrealistic loadouts and tactics to make them more "exciting". I end up heavily editing them but that gets old real fast with the lousy dcs me.
Add into that, they all get broken and unplayable when the first update after they're made comes along.
I would buy the campaign immediately if there was no razbam ed drama…
Fair. It's a lot of uncertainty
What does that have to do with this campaign?