Hello Will, I doubt you will see this, I am a new dnd player and don't really know how stuff works like how different editions are.. different? However one of the reasons I got into dnd was because I saw how cool your Ryoko's guide to the Yokai Realm was showed in sponsored videos, anyways, I would like to ask, how will this 5E 2024 update change or effect Ryoko?
it is a worthwhile experience. I think if I could recommend anything, there's some videos out there about "red flags" when it comes to finding a group. A bad DM or player can really make or break a game. I like my DM because he's very accomodating with homebrew stuff and buffing characters up because martials in base 5e are weaker than a lot of the caster classes.
My Guy, in the current 5e DMG, ALL RESISTANCE POTIONS AND THE HILL GIANT POTIONS ARE UNCOMMON. That 6th level spell means 5 people can get ANY Damage resistance or a 21 Strength Score for an Hour... That's worth it.
Strength and resistance are more practical, but I’m lol’ing at the idea of the whole party chugging Potions of Growth and rolling into the fight as large sized
Also the idea of selling these potions then them proofing out of existence the next time you cast it is entertaining and would create interesting scenarios
@calebblatz122 I'll do you one better. Have someone in the Party cast Enlarge/Reduce at the start of combat. Everyone is Huge Size, Gargantuan if they have a Growth Ability like the Giant Fighter lol
Oil of slipperiness (yes that is a potion) with this spell is even better. That item gives Freedom of Movement for 8 hours, so with this spell you are giving five people a 4th level spell which lasts eight times as long. That's massive value.
I just wished we could use Detect thought silently just like aberrant mind, but since Aberrant mind is going to be packed with the new phb well I suppose that's where we'll see this feature again
1:02 You missed the fact that warlocks now automatically know and have prepared their patron spells - unlike in PHB 2014, when the patron spells were just added to the list of spells warlocks could choose from. It's a pretty great boost.
2:15 as an spanish dnd player, in my table we use the "wrong" traduced hex because it makes it a lot of more interesting for a spell that only warlocks get, and its surprisingly not as broken as it sounds
Making an opponent roll a save with disadvantage is mostly good when you're trying to make it fail a save to a concentration spell. I'm pretty sure that you start concentrating on a spell the moment you initiate casting it, meaning that the warlock can't use Hex to impose disadvantage on one of his own concentration spell. So it actually is more of a teamwork ability, which is nice. That being said, A higher level warlock probably has better to do with his limited spellslots than casting hex, even this buffed up version.
@@tiltiege7842I agree it is a bummer they don't get extra attack but they're still a full caster with these little punches woven into their inspiration. My personal biggest issue with current bards & presumably the new bard is inspiration being a bonus action on your turn to just give the die.. This bard actively gets to punch for doing it & that is a cool rewarding incentive to use it imo. Also get to punch & disengage as a reaction is pretty nice for the full caster that needs to be in melee all the time..
@@5-VoltThe rules for Bardic Inspiration in the playtest specifically state it isn’t expended until it is used. Unless that changed in the final version, giving it to someone (which isn’t expended until they use it) does not meet the criteria for the extra unarmed attack. As that feature also requires “you” to expend it, not an ally, it’s unclear to me how the Dancer is supposed to trigger it RAW.
@@diana.winter This HAS to be a RAI issue. You're right but RAI it seems to work when the bard uses a bonus action to give out the inspiration. There is no way for a bard to expend their inspiration as a bonus action aside from giving it out... Not sure why they mention "action" though because there is no way to expend inspiration as an action so far... We really need to see the base bard.. It's been so long since they were in play test..
Tasha’s Couldron could actually be really cool! Uncommon rarity has healing potions, but it also has potions of Giant Strength (it’s 21, so probably hand that to the Wizard for goofs and gaffs), Potion if Growth (I can already imagine the shenanigans), and Potion of Fire Breathe (it’s a bonus action, so pretty cool on a barbarian or a familiar)! It’s also got plenty of niche antidotes, so that’s something
Oil of slipperiness is a potion of uncommon rarity which makes it both obvious that they didn't balance magic items nor that they thought this spell through. You can apply it on allies to have them be affected by the Freedom of Movement spell for 8 hours. In short, you are turning a 6th level slot into five 4th level slots with eight times the duration and thus power, an extremely powerful buff for allies.
Potion of Water Breathing, Potion of Advantage, Potion of Diminution, and Potion of Hill Giant Strength are all Uncommon rarity potions, and I'd argue more worth taking over healing potions
I love how he didn't get a press release like everyone else (because presumably Crawford has a grudge) but is still overviewing the content by citing the others that did receive the material
As for shenanigans with Tasha's Bubbling Brew, it would basically let you make 5 Potions of Growth you can pass around with the party. This can then be stacked with Enlarge/Reduce, basically allowing your whole party to grow to Huge Size in a single turn with a little team work. If their is a Giant fighter, this can be pushed to them being Gargantuan Size in 1 turn.
@@CheeseWyrm ...Ok, this is my first video about the new version, so maybe they changed it. But 5E has never had a minimum damage rule, and there is straight up a Round Down rule that just applies to every case of having a fractional number from a multiplication.
At the beginning of the video, you reference the psychic spells feature in that you said that it allows you to ignore Verbal and Material components, but in the text provided at 1:19 it says Verbal and Somatic components. It seems like you may have just mispoken, but to anyone that does not know, Somatic components for spells refers to things you do with your body during spellcasting. For example, if the summoning jutsu in naruto was a spell, shouting "summoning jutsu" would be the verbal component, the blood from his finger would be the material component, and the handsigns, as well as pressing the bloody thumb into the summoning circle would be the somatic components.
I actually really like the idea of the cauldron spell. It pushes people to use that specific potion since it doesn't stick around, and gives the party's (usually only) healer some breathing room. Instead of what I'm guilty of doing and hoarding potions for that emergency that, usually doesn't come.
It would be a great time to do a video comparing weapon masteries in D&D 2024 versus the weapon properties and maneuvers in DC 20 showing how much better it's being done in the next Evolution of ttrpgs. With all the buzz for D&D 2024 and the closing of the dc20 Kickstarter around around the corner, it'd be perfect timing!
Remember that potions are becoming a bonus action to chuck... so, 4d4+4 healing to everyone in the party for a bonus action for a 6th level slot... Or 20d4+20=20*2,5+20=70 healing distributed among the party... it is a different heal spell in terms of usage (better to divide the healing than just one target), but with none of the added benefits of the heal spell (cure conditions) - and as you mention, it can be used during your down time. I think it sounds balanced enough.
As a DM I absolutely love Tasha's bubbling cauldron. The party thinks they're getting a good deal on potions, if they don't use it by the end of the day they don't notice they're missing unless they actively look for it. Turns out they were so cheap because the vendor used that spell to make them.
Holy shot, Hex becomes Spanish for the great old one's 10th level ability. (Context: In the Spanish translation of 5e, Hex is miss worded as giving disadvantage on ability checks and saving throws)
i always thought thats how hex works. kinda sad it isnt. it might seem powerful for a 1st lvl bonus action spell but its concentration and uses up a warlocks precious pact slot. i think they should make it give disadvantage cuz it would be an interesting idea. give disadvantage on con saves to the lich or dex saves for fireball
I think it should be a free cast of hex without concentration because you really shouldn't be wasting one of your limited pact slots and concentration on a bad spell. Which feels worse since you can use that pact slot on so many different and cool spells but this subclass is almost teaching you just use hex and eldritch blast which just limits the class as a whole.
Imagine having just as much HP as a monk, unarmed fighting equal to a monk, bonus action attacks and disengaging like a monk, evasion just like a monk, but also you're a full caster?
Thanks for the shout out to Sherlock Holmes and Ginny Di. I like their content creation style and I like to see them being considered as a great source. 😊👍
My group has unanimously decided to continue playing 5e. Some of the changes of D&D 1 , we have already house ruled. Feats at first level for everyone. We are not buying everything again over the next 5 years. We are not going digital for micro charges. Good luck to all. Don't forget it's a game. You can play whatever you want. HAVE FUN WITH YOUR FRIENDS AND FAMILY!!!!!
I'm so glad they didn't give that evasion ability at level 6 like they intended in the initial playtest. Paladin - "Use my Charisma against this fireball!" Rogue and Monk "If only we had one more level we'd be able to evade" Bard - "Bet. you all get evasion with me team! *Guitar solo that deals more damage than the Monks unarmed strikes* College of Dance is still pretty powerful. I'm just glad they aren't doing the "Are you 10th level yet? Okay get all the spells" bullshit.
@@bestaround3323 that depends. for me: as a dm, it is NOT fun managing 50 different spells. every time i make an important encounter, my players keep spamming fireball or something and then my encounter literally dies in half a second. as a player, it is NOT fun managing 50 different spells, and it's not really fun to just Win and ruin my DM's day.
@Rockethead293 ...Okay a more obscure spell I might get, but not having a basic plan for AoEs is just poor encounter design. Have you tried not clumping your enemies. As fireball is like, the most basic third level spell in terms of how iconic it is. Maybe it was just a bad example. As a DM I enjoy running tough combats that require players to use resources efficiently. I also have a solid grasp on what the majority of spells do or at least the problematic ones. I also know what spells the players have ahead of time for the most part. Especially if it is a more novel spell. As a player, I like having a wide array of options. I know what my stuff does, and if I don't know the specifics off the top of my head I have it pulled up.
@@bestaround3323 i don't mean "fireball alone" that's just a standin for "overpowered spell" i do agree on every other point. i wish i could do stuff like that, but alas i am too not experienced enough / too adhd and i play online dnd so it's doubly hard
@@Rockethead293Just seems like you don’t like casters, both because you don’t know how to play them, and you don’t know how to deal with people who do.
Cauldron seems pretty decent I think, it heavily leans into player choice, adaptability and can interact with any additions to the potion list that might come up from homebrew. Though it loses a lot of value in games where players don't really have restrictions on inventory space and can just lug around a library of potions, or for players who are very well prepared and stocked up on the specific potions they need.
I noticed that the warlock spells from the patron are always prepared, instead of just extra options. I know most people homebrewed it that way anyway, but a nice change nonetheless
I really love the dance bard for the kind of builds I go for. Give it a sword if you really want to and it still works well. It will also work for my Professional Wrestler that I want to make.
I did that telepathy something once. Five minutes into the campaign, party sits down for soup at a tavern. At the table next to us, another group is complaining to the bartender and turns down the soup. I used telepathy to infiltrate their minds and just say SOUP! over and over again until they bought soup. From that day forward we were known as the "Soup Cultists"!
A note about mention of the Artificer in the spell video being a possible thing why it was pulled made me think somethink... Maybe, the Artificer will come later, as a part of 2024 DM's Guide? Oathbreaker Paladin and Death Domain Cleric were tucked away into a 2014 version there, so, since while being an optional class Artificer quickly become quite the crowd favorite, maybe they just tucked away there? Or maybe it's just my copium setting in, idk
I think the problem is she claimed Cure wounds wasnt a Artificer spell because Cure woulds only listed the classes in the Phb. Literally what the 2014 phb did too and she stated it as fact that Artificer was losing the spell when no, the 2024 PHB just doesnt mention it to not confuse the reader with a class not in the book.
@@carsonrush3352 In all honesty if a Campaign has Magic items then Artifice exists. It would be great as a DMG class tbh. Especially with the DMG having the new crafting rules!
The Dancer has tons of flavor, but mechanically it feels like a rough draft that never got polished. Unarmored Defense and Bardic Damage are effectively ribbon features that let you keep up with everyone else until they get magic weapons and armor and you fall behind. The larger damage dice at higher levels keeps up with the damage from magic weapons when you hit something, but you won’t be hitting as often because you aren’t getting the +1/2/3 bonus to hit. Also, unless the rules on Bardic Inspiration changed significantly from the play test version, the Dancer can’t actually trigger Agile Strikes as that feature is written until level 6 because giving someone Bardic Inspiration is not the same as expending it. It isn’t expended until they use it, and even then, you aren’t the one expending it. Plus, how often am I going to give up my reaction to use that? The movement from the level 6 feature is decent for oh crap moments and I suppose a chance to deal a little bit of damage in the process isn’t bad, but that doesn’t make Agile Strikes anything approaching a good feature. It also feels like I’m supposed to be a melee Bard, but without any tools to be useful in melee or maintain concentration when I inevitably get hit. This is clearly the weakest Bard subclass, and arguably the worst official 5E subclass ever released.
I've been watching Treantmonk's videos reacting to the live streams of the WotC releases, and it's been interesting to have him tell the audience that Crawford's either underselling the class/subclass, or that the information is just plain wrong, which TM corrects after pausing the stream.
Poison definitely needs help. The fantasy is obvious, but everyone and their grandma is immune/resistant. Kinda puts a damper on the whole thing. Granted i think if you made "poisons" do different types of damage, that could also help a little. I can really only think of mecrotic and maybe acid working with that though.
For the Great Old One Warlock's level 14: Create Thrall, the description implies you modify the casting of the spell Summon Aberration. So the "limit" is the number of spell slots, so a fresh 14th level warlock would only have 3 castings per short rest and it reduces the time from 1 hour to 1 minute, with a max temp hit point boost of 5 (which really feels too minor to care about). The most I could see it being abused is someone allowing a warlock to spend three rounds to cast the spell three times, having three of them up, but that takes away a fair bit of action economy and means that they won't attacking for those rounds personally and it would only be for that solitary combat (since they'll be gone in a minute except possibly one that the make a normal cast for concentration). In addition, they wouldn't be able to cast Hex and use its feature that would benefit themselves and their summon. So at best, they spend a turn to Hex something and two rounds to summon aberrations for a minute that have 50 hp with 5 temp hp, at a level when most creatures, including the players, have over 100 hit points, and deal an average of 30 hp. At best they are damage sponges that can make a pair of attacks that would deal less damage than the warlock if they had used eldritch blast instead. Optimally having just one is good enough and two or three is excessive and a trap for eager players. Edit: Didn't realize the temp hp also included Warlock level at first. So the max temp would be 19-25, depending on warlock level. A hefty amount and much more useful, but still not enough to really see summoning two or three at once for a short time to be overly excessive imo.
I only have one big question, which will determine whether I like it: is Eldritch Adept a 1st level feat? If I can get Pact of the Blade on my rogue or Pact of the Blade or Tome on my fighter from level 1, that will literally fix one of my biggest annoyances with 5e, that being the unavailability of pact boons to other classes. Gone will be the days of my compulsory 3 level dips in warlock.
Tasha's cauldron sounds like a great shenanigan spell. Like it sounds like a pretty okay one when prepping a journey and saving some gold, but if used right it can get way outa pocket
The clairvoyant combatant feature being called "solid" made me laugh. That is the biggest improvement i have seen, even despite requiring concentration
My biggest concern is the warlock and how they’ve reformatted the class. I like warlocks original progression in the way that they’re full casters but very unique among them. They just need more invocations and slots and they’d be perfect. One change the warlocks I really did enjoy is that you can change what the spellcasting modifier is.
Warlock has always been a half caster. They spend all the levels people play at with 2 spell slots while full casters get a dozen or so. Their other half just gave them 4 once per day abilities that mimicked higher level spell casting in the same way part magic mimics low level spell casting. Really, though, the 3.5 warlock was better all around.
@@CitanulsPumpkin yeah but I actually like it that way. Just needed more spell slots and invocations in the progression and it would be nearly perfect. Throw in the choice of spell casting modifier and you’re cooking with gas. The fact they made it a true half caster like a ranger/paladin really didn’t sit well with me, but some of the changes they made to the warlock pacts at level 3 seemed pretty cool.
My support NPC Interdimensional Innkeeper Ian the Third, is inadvertently buffed, haha. This guy is equivalent to being a combo of Pokecenter, Trader, and Bank Agent. All from a TARDIS like Cart. Build available upon request.
If the cauldron spell can be cast by sorceres/warlocks/wizards then that gives healing options to classes that otherwise don't get them or only get them with their subclasses.
With the buff to healing spells being confirmed, I am very interested if Beacon of Hope is untouched. A dedicated healer character may actually be viable, probably a life cleric primary and 3 level dip into stars druid for chalice form. To put into perspective, at wisdom 18 and beacon of hope active and chalice form. A single cast of cure wounds (2d8+4) combined with the additional healing from life cleric (3) and chalice (1d8+4) will guarantee a total healing of 35 hit points on a 1st level spell slot. Coupled with the now official bonus action for healing potions, this spell has indeed become interesting. Unfortunately with the changes to when subclasses are obtained, the earliest you'll see this happen is at level 8 (5 cleric for beacon of hope, 3 druid for starry form).
For Tasha's cauldron, there's definitely better options out there than healing. And assuming there's a least one day of downtime between adventures, having this means everybody in the party should start every adventure with one of those potions (and you still have your slot).
Did I read that right? Do warlocks *always* have those extra Patron spells prepared now instead of them just being added to the Warlock spell list?! That's a massive buff in utility.
Might not even need that! If Pact of the blade doesn't require warlock levels at all, as an Innovation, the eldritch adept feat would be able to pick it up.
8:07 Just one thing about Leading Evasion: the playtest version of the Dance Bard got it even earlier than the Rogue (at lv 6), but people gave them feedback saying that was unbalanced because it's far better than regular Evasion (Leading Evasion lets you share the feature with any creatures within 5 feet of you). I'm not saying level 14 is the right place for the feature, though (maybe they could have left it at level 6, but only letting you share the benefit later on).
@graysontowler136 I understand that in most campaigns, this is a non-issue. But from levels 9 and up, it is far more powerful. To give yourself advantage or impose Disadvantage 2-6 times a day is just crazy. We will have alot of lucky humans running around.
I would make it so with tasha's cou8ldron that if you cast this spell 5-7 times on the same cauldron those potions become real permanently. This would allow it to be sort of rp, high level alchemist shopkeeper spell. Or add that if you throw certain amount of gold into the cauldron it will materialize permanently, giving you those potions. So this spell would allow you to dump money into it to obtain potions.
With the fact that onednd is supposed to be more balanced 5e I'm 100% it will be either thrown away into garbage or nerfed down like other problematic spells
Fortunately, Warlock is one of the weaker users of the spell, as they have so few spell slots that they can't spam it as easily as the other casters. For a Bard it's one of their 4 1st level slots, but for a Warlock it's one of their two 5th level slots.
Regarding assassin the change makes more sense when you see they have removed the 'Surprised' condition. Instead, 'surprised' means they will roll initiative with disadvantage, so .... oh hang on, I am watching the video as I type and you have just covered the surprise change. Nevermind.
Idea for a grifter wizard: Cast Tasha's Bubbling Cauldron, sell the potions for 250 gp (persuasion check pending), then move on to a new location. Rinse and Repeat. Bonus points if you play a Changeling so the rubes whose potions disappear upon your next casting can't find you.
Make it even better by casting friends and disguise as some npc you don't like and all of a sudden the town wizard is pissed and suspends the guard commander for scamming a thousand gold off of him
Cure Wounds at 2d8 is a nice buff! I’m assuming the rest of the healing spells will be bumped up. Tbh, 5e didn’t need to be much easier, but healing has always been a real hassle. It’s literally more efficient to wait until someone is down, then cast healing word than it is to cast Cure Wounds while they are up. I hope WotC can make it more balanced now.
Ya know what potion is uncommon? Potion of Resistance! Do you know that you will be fighting a Black Dragon? BOOM Acid Resistance. What about vampires, well just cook up a Necrotic Resistance. And you have that resistance for a full hour.
A 6th level spell for 20d4 + 20 healing = 70. That's equivalent to the heal spell overall, you're just trading the secondary effects of heal for the ability to split up the healing and do it as bonus actions.
Worth noting unless I've missed it twice. Dancer Bard doesn't get Extra Attack which is kind of painful for a half martial subclass. You only get extra hits by spending inspirations, which are limited. Kind of gives me War Cleric Vibes
You’re not half martial. You’re a full on 100% spellcaster that can still banish and Revivify and hypnotic pattern etc. If anything, dancing bard is for crowd control and defense. The only martial sort of damage that comes from it is sprinkled throughout their bardic inspirations. Same with Arcane trickster rogues, they’re not a half caster, but they can sprinkle in Silvery Barbs and Find Familiar every now and again while still keeping their full sneak attacks.
Fighters and Dance Bards have abilities to move without provoking opportunity attacks, weapon masteries allow you to shove enemies back, reduce their move speed or knock them prone, even Assassin Rogue can use Steady Aim while moving. It feels like the designers are really trying to make combat more dynamic and less of a game of “I stand here and attack” and I am all for it.
The bard just became the “don’t fight someone who knows ballet, it’s absolute how something so graceful translates so well to fighting” meme and I’m for it.
i just hate how the assassin gets barely anything. slightly more damage maybe once per combat isnt enough and all the utility is outmatched by spell casters with far more ease.
I'm in two minds about the Dance Bard, cool concept, but some weird power shifts. Having more than one class being good at hand to hand combat is good, but it feels like the specialist should still have the higher damage potential of their speciality.
I dunno I'm kind of disappointed with the assassin rogue redesign, like realistically a rogue is only going to sneak attack once a turn without haste shenanigans. As a result it feels underwhelming because it's unlikely a low or even mid-level rogue is actually ever going to assassinate a target. They might hit for big damage but without surprising the target its still unlikely they'll kill or incapacitate it because of how much less damage they're doing.
Wasn’t it something like 40% of creatures in 5e had either resistance to poison damage or immunity, and almost any of them who had these resistances or immunity was also immune to the poisoned condition? Can’t they at the very least make it so that these features ignore resistance and treats immunity like resistance? It’s high level D&D near the end for majority of players games, give them something strong.
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Hello Will, I doubt you will see this, I am a new dnd player and don't really know how stuff works like how different editions are.. different? However one of the reasons I got into dnd was because I saw how cool your Ryoko's guide to the Yokai Realm was showed in sponsored videos, anyways, I would like to ask, how will this 5E 2024 update change or effect Ryoko?
Sicthe level spell? SiXth
Can you do a video of builds from ryoko guides to yokai realms
I’ve never played a session of dnd in my life but I absolutely adore learning about it
This was me before I played. Trust me, it's worth it
@@zing_zippers I’m hoping to find some groups when I go off to uni, fingers crossed
it is a worthwhile experience. I think if I could recommend anything, there's some videos out there about "red flags" when it comes to finding a group. A bad DM or player can really make or break a game. I like my DM because he's very accomodating with homebrew stuff and buffing characters up because martials in base 5e are weaker than a lot of the caster classes.
Same.
Wanna join a game?
My Guy, in the current 5e DMG, ALL RESISTANCE POTIONS AND THE HILL GIANT POTIONS ARE UNCOMMON. That 6th level spell means 5 people can get ANY Damage resistance or a 21 Strength Score for an Hour...
That's worth it.
Strength and resistance are more practical, but I’m lol’ing at the idea of the whole party chugging Potions of Growth and rolling into the fight as large sized
Also the idea of selling these potions then them proofing out of existence the next time you cast it is entertaining and would create interesting scenarios
Magic Items are getting shuffled, they are well aware some are broken for their rarity. We are also getting more common magic items.
@calebblatz122 I'll do you one better. Have someone in the Party cast Enlarge/Reduce at the start of combat. Everyone is Huge Size, Gargantuan if they have a Growth Ability like the Giant Fighter lol
Oil of slipperiness (yes that is a potion) with this spell is even better. That item gives Freedom of Movement for 8 hours, so with this spell you are giving five people a 4th level spell which lasts eight times as long. That's massive value.
In the new version you can get a 9-5 job for one of your subclasses. It's called the Excel Warlock.
You can also summon a special familiar. It's a talking paperclip that randomly uses the Help action to give you disadvantage on your rolls.
In addition, the paperclip is not voiced by the DM but rather a separate utility that it "definitely not" just a frontend to ChatGPT
Silent casting for the warlock revamp is such a nice touch makes great for social interactions and of course even better certain combat situations!
im already thinking of a bardlock multiclass with that. getting to cast dominate person silently is really powerful
I just wished we could use Detect thought silently just like aberrant mind, but since Aberrant mind is going to be packed with the new phb well I suppose that's where we'll see this feature again
It also does a lot to make Goolock feel like the psionic subclass it was always meant to be, along with Psi Warrior, Soul Knife and Aberrant Mind
I am the same but we did start a party a few months ago tho. We suck at it and take a million years to level up but it's still cool. :)
1:02 You missed the fact that warlocks now automatically know and have prepared their patron spells - unlike in PHB 2014, when the patron spells were just added to the list of spells warlocks could choose from. It's a pretty great boost.
Ngl, that is really nice
It's such a simple change that improves every Warlock subclass significantly.
Wait, Just included on their sheet!? That's a huge upgrade.
2:15 as an spanish dnd player, in my table we use the "wrong" traduced hex because it makes it a lot of more interesting for a spell that only warlocks get, and its surprisingly not as broken as it sounds
Looks like wotc agrees now 😅
Making an opponent roll a save with disadvantage is mostly good when you're trying to make it fail a save to a concentration spell. I'm pretty sure that you start concentrating on a spell the moment you initiate casting it, meaning that the warlock can't use Hex to impose disadvantage on one of his own concentration spell. So it actually is more of a teamwork ability, which is nice. That being said, A higher level warlock probably has better to do with his limited spellslots than casting hex, even this buffed up version.
@@trebmal587 you are 100% right, It makes more teamwork moments, and at higher levels its not that powerfull, but really usefull sometimes.
Yes it is.
As another spanish DND player we used to normal version, I actually never knew until now that it was mistranslated for our language
Upto 5 uncommon potions.... makes Philter's of Love and then let the DM sort out the madness that ensues.
The Dance Bard sounds like lots of fun.
Fun yes, but also very underwhelming at later levels. I really don't get why this subclass doesn't get multiattack for their unarmed strikes
@@tiltiege7842I agree it is a bummer they don't get extra attack but they're still a full caster with these little punches woven into their inspiration. My personal biggest issue with current bards & presumably the new bard is inspiration being a bonus action on your turn to just give the die.. This bard actively gets to punch for doing it & that is a cool rewarding incentive to use it imo. Also get to punch & disengage as a reaction is pretty nice for the full caster that needs to be in melee all the time..
@@5-VoltThe rules for Bardic Inspiration in the playtest specifically state it isn’t expended until it is used. Unless that changed in the final version, giving it to someone (which isn’t expended until they use it) does not meet the criteria for the extra unarmed attack. As that feature also requires “you” to expend it, not an ally, it’s unclear to me how the Dancer is supposed to trigger it RAW.
@@diana.winter This HAS to be a RAI issue. You're right but RAI it seems to work when the bard uses a bonus action to give out the inspiration. There is no way for a bard to expend their inspiration as a bonus action aside from giving it out... Not sure why they mention "action" though because there is no way to expend inspiration as an action so far... We really need to see the base bard.. It's been so long since they were in play test..
Tasha’s Couldron could actually be really cool! Uncommon rarity has healing potions, but it also has potions of Giant Strength (it’s 21, so probably hand that to the Wizard for goofs and gaffs), Potion if Growth (I can already imagine the shenanigans), and Potion of Fire Breathe (it’s a bonus action, so pretty cool on a barbarian or a familiar)! It’s also got plenty of niche antidotes, so that’s something
And you can stack potions where you can't spells
If you want to go the power gaming route, you go to potions of resistance. Fight a red dragon, everyone gets fire resistance.
Oil of slipperiness is a potion of uncommon rarity which makes it both obvious that they didn't balance magic items nor that they thought this spell through. You can apply it on allies to have them be affected by the Freedom of Movement spell for 8 hours.
In short, you are turning a 6th level slot into five 4th level slots with eight times the duration and thus power, an extremely powerful buff for allies.
Potion of Water Breathing, Potion of Advantage, Potion of Diminution, and Potion of Hill Giant Strength are all Uncommon rarity potions, and I'd argue more worth taking over healing potions
Finally mark gets credited! I love how he handles things and create great storytelling for the people at highrollers
I love how he didn't get a press release like everyone else (because presumably Crawford has a grudge) but is still overviewing the content by citing the others that did receive the material
Sherlock “Holmes” is my favorite dnd insider
I misheard you the first time thinking you said “capybara bard”, absolutely best subclass Ever!
Don't forget the Dungeon Dudes had access to the World Tree Barbarian.
World tree barbarian? Now that sounds cool
Sounds fun too
@@saskiascott8181 it’s sick! You give allies bonus health *every turn* and can pull enemies closer to you and even teleport at higher levels.
@@corbanbausch9049also +10 feet reach. So a bugbear worldtree barbarian could punch someone 20feet away😂
As for shenanigans with Tasha's Bubbling Brew, it would basically let you make 5 Potions of Growth you can pass around with the party. This can then be stacked with Enlarge/Reduce, basically allowing your whole party to grow to Huge Size in a single turn with a little team work. If their is a Giant fighter, this can be pushed to them being Gargantuan Size in 1 turn.
The old one warlock dealing 2 damage psychic to the other old one warlock, realizing that he just doomed them both
No, because they both have resistance to it, so it gets cut in half each time it bounces.
@@beornwagner1 Still a min 1 pt of damage ... so still doomed, but just a slower death ??
@@CheeseWyrm ...Ok, this is my first video about the new version, so maybe they changed it.
But 5E has never had a minimum damage rule, and there is straight up a Round Down rule that just applies to every case of having a fractional number from a multiplication.
@@beornwagner1 It's still a funny joke.
At the beginning of the video, you reference the psychic spells feature in that you said that it allows you to ignore Verbal and Material components, but in the text provided at 1:19 it says Verbal and Somatic components. It seems like you may have just mispoken, but to anyone that does not know, Somatic components for spells refers to things you do with your body during spellcasting. For example, if the summoning jutsu in naruto was a spell, shouting "summoning jutsu" would be the verbal component, the blood from his finger would be the material component, and the handsigns, as well as pressing the bloody thumb into the summoning circle would be the somatic components.
I actually really like the idea of the cauldron spell. It pushes people to use that specific potion since it doesn't stick around, and gives the party's (usually only) healer some breathing room. Instead of what I'm guilty of doing and hoarding potions for that emergency that, usually doesn't come.
11:06 if potions of resistance, giant strength or watchful rest get introduced again this spells gonna be one of my staples
It would be a great time to do a video comparing weapon masteries in D&D 2024 versus the weapon properties and maneuvers in DC 20 showing how much better it's being done in the next Evolution of ttrpgs. With all the buzz for D&D 2024 and the closing of the dc20 Kickstarter around around the corner, it'd be perfect timing!
You guys heard that, right? Will called me his man! 😍😍😍
You’re THE man, man!!
Remember that potions are becoming a bonus action to chuck... so, 4d4+4 healing to everyone in the party for a bonus action for a 6th level slot...
Or 20d4+20=20*2,5+20=70 healing distributed among the party... it is a different heal spell in terms of usage (better to divide the healing than just one target), but with none of the added benefits of the heal spell (cure conditions) - and as you mention, it can be used during your down time.
I think it sounds balanced enough.
As a DM I absolutely love Tasha's bubbling cauldron. The party thinks they're getting a good deal on potions, if they don't use it by the end of the day they don't notice they're missing unless they actively look for it. Turns out they were so cheap because the vendor used that spell to make them.
Holy shot, Hex becomes Spanish for the great old one's 10th level ability.
(Context: In the Spanish translation of 5e, Hex is miss worded as giving disadvantage on ability checks and saving throws)
But without multiclassing you'll still need to burn your highest lvl spell slot to use it
i always thought thats how hex works. kinda sad it isnt. it might seem powerful for a 1st lvl bonus action spell but its concentration and uses up a warlocks precious pact slot. i think they should make it give disadvantage cuz it would be an interesting idea. give disadvantage on con saves to the lich or dex saves for fireball
I think it should be a free cast of hex without concentration because you really shouldn't be wasting one of your limited pact slots and concentration on a bad spell. Which feels worse since you can use that pact slot on so many different and cool spells but this subclass is almost teaching you just use hex and eldritch blast which just limits the class as a whole.
Imagine having just as much HP as a monk, unarmed fighting equal to a monk, bonus action attacks and disengaging like a monk, evasion just like a monk, but also you're a full caster?
Another edition of DnD, another shitty monk.
but hey, its balanced because you cant climb walls right?
What were they thinking lmao
You don't get extra attack though. Monks can attack 5 times a turn, a dance bard 2 times.
@@maartentops1703 I am rusty as fuck on monk mechanics, but 5? I thought 2 standard attacks and 2 from flurry of blows?
I love ALL DnD Shorts videos!
Thanks for the shout out to Sherlock Holmes and Ginny Di. I like their content creation style and I like to see them being considered as a great source. 😊👍
My group has unanimously decided to continue playing 5e. Some of the changes of D&D 1 , we have already house ruled. Feats at first level for everyone. We are not buying everything again over the next 5 years. We are not going digital for micro charges. Good luck to all. Don't forget it's a game. You can play whatever you want. HAVE FUN WITH YOUR FRIENDS AND FAMILY!!!!!
You still play the new stuff without having to pay for everything again ☠️
I'm so glad they didn't give that evasion ability at level 6 like they intended in the initial playtest.
Paladin - "Use my Charisma against this fireball!"
Rogue and Monk "If only we had one more level we'd be able to evade"
Bard - "Bet. you all get evasion with me team! *Guitar solo that deals more damage than the Monks unarmed strikes*
College of Dance is still pretty powerful. I'm just glad they aren't doing the "Are you 10th level yet? Okay get all the spells" bullshit.
But it is fun to have all the spells
@@bestaround3323 that depends. for me:
as a dm, it is NOT fun managing 50 different spells. every time i make an important encounter, my players keep spamming fireball or something and then my encounter literally dies in half a second.
as a player, it is NOT fun managing 50 different spells, and it's not really fun to just Win and ruin my DM's day.
@Rockethead293 ...Okay a more obscure spell I might get, but not having a basic plan for AoEs is just poor encounter design. Have you tried not clumping your enemies. As fireball is like, the most basic third level spell in terms of how iconic it is. Maybe it was just a bad example.
As a DM I enjoy running tough combats that require players to use resources efficiently. I also have a solid grasp on what the majority of spells do or at least the problematic ones. I also know what spells the players have ahead of time for the most part. Especially if it is a more novel spell.
As a player, I like having a wide array of options. I know what my stuff does, and if I don't know the specifics off the top of my head I have it pulled up.
@@bestaround3323 i don't mean "fireball alone" that's just a standin for "overpowered spell"
i do agree on every other point. i wish i could do stuff like that, but alas i am too not experienced enough / too adhd and i play online dnd so it's doubly hard
@@Rockethead293Just seems like you don’t like casters, both because you don’t know how to play them, and you don’t know how to deal with people who do.
Group Evasion for the Dance Bard at level 6 was nuts. Glad it is moved even if that means losing Otto's.
For the cauldron spell, 5 potions of hill giant strength seems good for buffing everyone's strength saves
Cauldron seems pretty decent I think, it heavily leans into player choice, adaptability and can interact with any additions to the potion list that might come up from homebrew. Though it loses a lot of value in games where players don't really have restrictions on inventory space and can just lug around a library of potions, or for players who are very well prepared and stocked up on the specific potions they need.
I noticed that the warlock spells from the patron are always prepared, instead of just extra options. I know most people homebrewed it that way anyway, but a nice change nonetheless
theory for why the video that mentioned artificer might have been pulled: What if they decided to make artificer a wizard subclass instead?
I really love the dance bard for the kind of builds I go for. Give it a sword if you really want to and it still works well. It will also work for my Professional Wrestler that I want to make.
I did that telepathy something once. Five minutes into the campaign, party sits down for soup at a tavern. At the table next to us, another group is complaining to the bartender and turns down the soup. I used telepathy to infiltrate their minds and just say SOUP! over and over again until they bought soup. From that day forward we were known as the "Soup Cultists"!
A note about mention of the Artificer in the spell video being a possible thing why it was pulled made me think somethink... Maybe, the Artificer will come later, as a part of 2024 DM's Guide? Oathbreaker Paladin and Death Domain Cleric were tucked away into a 2014 version there, so, since while being an optional class Artificer quickly become quite the crowd favorite, maybe they just tucked away there?
Or maybe it's just my copium setting in, idk
I think the problem is she claimed Cure wounds wasnt a Artificer spell because Cure woulds only listed the classes in the Phb. Literally what the 2014 phb did too and she stated it as fact that Artificer was losing the spell when no, the 2024 PHB just doesnt mention it to not confuse the reader with a class not in the book.
@@xGhostCat Yeah, this is probably the thing
I think that the Artificer belongs in the DMG as an optional class, listed with the magic items it makes.
@@carsonrush3352 In all honesty if a Campaign has Magic items then Artifice exists. It would be great as a DMG class tbh. Especially with the DMG having the new crafting rules!
The Dancer has tons of flavor, but mechanically it feels like a rough draft that never got polished.
Unarmored Defense and Bardic Damage are effectively ribbon features that let you keep up with everyone else until they get magic weapons and armor and you fall behind.
The larger damage dice at higher levels keeps up with the damage from magic weapons when you hit something, but you won’t be hitting as often because you aren’t getting the +1/2/3 bonus to hit.
Also, unless the rules on Bardic Inspiration changed significantly from the play test version, the Dancer can’t actually trigger Agile Strikes as that feature is written until level 6 because giving someone Bardic Inspiration is not the same as expending it. It isn’t expended until they use it, and even then, you aren’t the one expending it.
Plus, how often am I going to give up my reaction to use that? The movement from the level 6 feature is decent for oh crap moments and I suppose a chance to deal a little bit of damage in the process isn’t bad, but that doesn’t make Agile Strikes anything approaching a good feature.
It also feels like I’m supposed to be a melee Bard, but without any tools to be useful in melee or maintain concentration when I inevitably get hit.
This is clearly the weakest Bard subclass, and arguably the worst official 5E subclass ever released.
I've been watching Treantmonk's videos reacting to the live streams of the WotC releases, and it's been interesting to have him tell the audience that Crawford's either underselling the class/subclass, or that the information is just plain wrong, which TM corrects after pausing the stream.
Poison definitely needs help. The fantasy is obvious, but everyone and their grandma is immune/resistant. Kinda puts a damper on the whole thing. Granted i think if you made "poisons" do different types of damage, that could also help a little. I can really only think of mecrotic and maybe acid working with that though.
I think the idea is that most humanoids are not resistant to poison. What do assassins usually target? Humanoids.
They are also changing the monsters
For the Great Old One Warlock's level 14: Create Thrall, the description implies you modify the casting of the spell Summon Aberration. So the "limit" is the number of spell slots, so a fresh 14th level warlock would only have 3 castings per short rest and it reduces the time from 1 hour to 1 minute, with a max temp hit point boost of 5 (which really feels too minor to care about). The most I could see it being abused is someone allowing a warlock to spend three rounds to cast the spell three times, having three of them up, but that takes away a fair bit of action economy and means that they won't attacking for those rounds personally and it would only be for that solitary combat (since they'll be gone in a minute except possibly one that the make a normal cast for concentration). In addition, they wouldn't be able to cast Hex and use its feature that would benefit themselves and their summon. So at best, they spend a turn to Hex something and two rounds to summon aberrations for a minute that have 50 hp with 5 temp hp, at a level when most creatures, including the players, have over 100 hit points, and deal an average of 30 hp. At best they are damage sponges that can make a pair of attacks that would deal less damage than the warlock if they had used eldritch blast instead. Optimally having just one is good enough and two or three is excessive and a trap for eager players.
Edit: Didn't realize the temp hp also included Warlock level at first. So the max temp would be 19-25, depending on warlock level. A hefty amount and much more useful, but still not enough to really see summoning two or three at once for a short time to be overly excessive imo.
I really like the idea of someone just choosing what potion they take, even if it is a 6th level spell. That's really cool.
I was thinking capoeira when I heard College of Dance, great point out DnD Shorts!
I only have one big question, which will determine whether I like it: is Eldritch Adept a 1st level feat? If I can get Pact of the Blade on my rogue or Pact of the Blade or Tome on my fighter from level 1, that will literally fix one of my biggest annoyances with 5e, that being the unavailability of pact boons to other classes.
Gone will be the days of my compulsory 3 level dips in warlock.
Tasha's cauldron sounds like a great shenanigan spell. Like it sounds like a pretty okay one when prepping a journey and saving some gold, but if used right it can get way outa pocket
The clairvoyant combatant feature being called "solid" made me laugh. That is the biggest improvement i have seen, even despite requiring concentration
Does Lou Wilson know about the dance bard yet? Someone needs to let him know (Dimension 20 Fantasy High)
I have a issue with the new edition still. But.... Rapier welding no armor warlock dance bard is going to be a new hex blade.
My biggest concern is the warlock and how they’ve reformatted the class. I like warlocks original progression in the way that they’re full casters but very unique among them. They just need more invocations and slots and they’d be perfect. One change the warlocks I really did enjoy is that you can change what the spellcasting modifier is.
They reverted that almost immediately. Only one playtest allowed you to choose your spellcasting mod.
Warlock has always been a half caster. They spend all the levels people play at with 2 spell slots while full casters get a dozen or so. Their other half just gave them 4 once per day abilities that mimicked higher level spell casting in the same way part magic mimics low level spell casting.
Really, though, the 3.5 warlock was better all around.
@@CitanulsPumpkin yeah but I actually like it that way. Just needed more spell slots and invocations in the progression and it would be nearly perfect. Throw in the choice of spell casting modifier and you’re cooking with gas. The fact they made it a true half caster like a ranger/paladin really didn’t sit well with me, but some of the changes they made to the warlock pacts at level 3 seemed pretty cool.
Tbh, as a goolock player this feels like a step down, awakened mind is the coolest starting ability but now it's weaker and at lvl 3
My support NPC Interdimensional Innkeeper Ian the Third, is inadvertently buffed, haha. This guy is equivalent to being a combo of Pokecenter, Trader, and Bank Agent. All from a TARDIS like Cart. Build available upon request.
If the cauldron spell can be cast by sorceres/warlocks/wizards then that gives healing options to classes that otherwise don't get them or only get them with their subclasses.
With the buff to healing spells being confirmed, I am very interested if Beacon of Hope is untouched. A dedicated healer character may actually be viable, probably a life cleric primary and 3 level dip into stars druid for chalice form.
To put into perspective, at wisdom 18 and beacon of hope active and chalice form. A single cast of cure wounds (2d8+4) combined with the additional healing from life cleric (3) and chalice (1d8+4) will guarantee a total healing of 35 hit points on a 1st level spell slot. Coupled with the now official bonus action for healing potions, this spell has indeed become interesting.
Unfortunately with the changes to when subclasses are obtained, the earliest you'll see this happen is at level 8 (5 cleric for beacon of hope, 3 druid for starry form).
Imagine buying healing potions from a vendor and they just disappear because the vendor summons a new cauldron.
Oh that's a charlatan character's dream lol
For Tasha's cauldron, there's definitely better options out there than healing. And assuming there's a least one day of downtime between adventures, having this means everybody in the party should start every adventure with one of those potions (and you still have your slot).
Did I read that right? Do warlocks *always* have those extra Patron spells prepared now instead of them just being added to the Warlock spell list?! That's a massive buff in utility.
Yep! Praying for more slots too, as a warlock player who is constantly begging my dm for short rests
@@corbanbausch9049 Even just 1 overall spell slot would be amazing.
I'm just glad I can grab pact of the blade off a 1 level warlock dip to be able to use charisma for melee weapons with charisma based martial classes.
Might not even need that! If Pact of the blade doesn't require warlock levels at all, as an Innovation, the eldritch adept feat would be able to pick it up.
8:07 Just one thing about Leading Evasion: the playtest version of the Dance Bard got it even earlier than the Rogue (at lv 6), but people gave them feedback saying that was unbalanced because it's far better than regular Evasion (Leading Evasion lets you share the feature with any creatures within 5 feet of you). I'm not saying level 14 is the right place for the feature, though (maybe they could have left it at level 6, but only letting you share the benefit later on).
lucky is actually quite different... its your proficiency not the base 3... yes you start with less but you get up to 6 re-rolls which is nuts
Good grief. Who thought Lucky needed to be more powerful? Are they trying to set a new record for most-banned feat?
@graysontowler136 I understand that in most campaigns, this is a non-issue. But from levels 9 and up, it is far more powerful. To give yourself advantage or impose Disadvantage 2-6 times a day is just crazy.
We will have alot of lucky humans running around.
Great breakdown 🎉
Awesome vid boss. I am looking forward to playing the new warlock :)
I would make it so with tasha's cou8ldron that if you cast this spell 5-7 times on the same cauldron those potions become real permanently.
This would allow it to be sort of rp, high level alchemist shopkeeper spell.
Or add that if you throw certain amount of gold into the cauldron it will materialize permanently, giving you those potions. So this spell would allow you to dump money into it to obtain potions.
waiiit, isnt silvery barbs illusion or enchantment? Ummm....undetectable and material free silvery barbs...oh no
With the fact that onednd is supposed to be more balanced 5e I'm 100% it will be either thrown away into garbage or nerfed down like other problematic spells
Fortunately, Warlock is one of the weaker users of the spell, as they have so few spell slots that they can't spam it as easily as the other casters. For a Bard it's one of their 4 1st level slots, but for a Warlock it's one of their two 5th level slots.
@@normal6483 they upgraded the spell casts remember...they are half casters now iirc
Silvery Barbs panic is kinda pointless. It's powerful for first level, but it's easily the weakest spell to cast in combat and never worth upcasting.
The spell is aweful for game play.@@normal6483
New Assassin Bard+Grave Cleric is going to be utterly terrifying. Imagine that double damage crit being doubled AGAIN by Path to the Grave.
better balance, rules clarification, quality of life improvements, the new Surprise and heroic Advantage rules are amazing and elegant.. WORTH IT!!
Restorative ointment is considered a potion, and so does other like oils
I hope they consulted Lou Wilson for inspiration when the created the Fabian Aramais Seacaster bard.
2:00 I have and will continue to argue that the Spanish translation of Hex is not a mistake. It is a buff made by Warlock players.
Regarding assassin the change makes more sense when you see they have removed the 'Surprised' condition. Instead, 'surprised' means they will roll initiative with disadvantage, so .... oh hang on, I am watching the video as I type and you have just covered the surprise change. Nevermind.
Hahaha I love this comment
I can’t imagine anyone actually using this subclass now. Possibly the worst rogue subclass unless they made the others bad too
Idea for a grifter wizard: Cast Tasha's Bubbling Cauldron, sell the potions for 250 gp (persuasion check pending), then move on to a new location. Rinse and Repeat. Bonus points if you play a Changeling so the rubes whose potions disappear upon your next casting can't find you.
That is both evil and genius 😅🤣
Make it even better by casting friends and disguise as some npc you don't like and all of a sudden the town wizard is pissed and suspends the guard commander for scamming a thousand gold off of him
Cure Wounds at 2d8 is a nice buff! I’m assuming the rest of the healing spells will be bumped up. Tbh, 5e didn’t need to be much easier, but healing has always been a real hassle. It’s literally more efficient to wait until someone is down, then cast healing word than it is to cast Cure Wounds while they are up. I hope WotC can make it more balanced now.
Ya know what potion is uncommon? Potion of Resistance! Do you know that you will be fighting a Black Dragon? BOOM Acid Resistance. What about vampires, well just cook up a Necrotic Resistance. And you have that resistance for a full hour.
Never really been excited to play a rogue before, now I am
A 6th level spell for 20d4 + 20 healing = 70. That's equivalent to the heal spell overall, you're just trading the secondary effects of heal for the ability to split up the healing and do it as bonus actions.
Potion of Growth says hi :)
11:10 potions of resistance are uncommun
Arcane tricksters booming blade does more assassinating than the new assassin
New rogue stuff is nice. Arcane trickster looks spicy
New Great Old One looks cool, but I do prefer the older spell list, and it makes less sense for warlocks to get their subclass at level 3
Hill Giant Strength potions are uncommon in 5.0e if they're unchanged it's a cool way to support hirelings.
Potion of Resistance as well . . . That has some potential.
Thanks for the info! Glad you made a video- I had no idea 💀💀💀 guess I'm a bad dm 🤣
Really hope the alchemist artificer getsthe cauldron and some buffs to choose the potions to make
2:03 Spanish warlocks are canonically more powerful than regular warlocks
Inquisitive Rogue seeing the Steady Aim upgrade for Assassin:
"Am I a joke to you?"
I remember Jeremy Crawford said about the new DMG that they were putting in more magic items from the low rarities, so maybe they will be potions
Disposable magic is fun. Can give it out and not worry that it's always there
Maybe they will actually put prices
Worth noting unless I've missed it twice. Dancer Bard doesn't get Extra Attack which is kind of painful for a half martial subclass. You only get extra hits by spending inspirations, which are limited. Kind of gives me War Cleric Vibes
You’re not half martial. You’re a full on 100% spellcaster that can still banish and Revivify and hypnotic pattern etc. If anything, dancing bard is for crowd control and defense. The only martial sort of damage that comes from it is sprinkled throughout their bardic inspirations.
Same with Arcane trickster rogues, they’re not a half caster, but they can sprinkle in Silvery Barbs and Find Familiar every now and again while still keeping their full sneak attacks.
I'm so happy to be a main rogue right now
Fighters and Dance Bards have abilities to move without provoking opportunity attacks, weapon masteries allow you to shove enemies back, reduce their move speed or knock them prone, even Assassin Rogue can use Steady Aim while moving. It feels like the designers are really trying to make combat more dynamic and less of a game of “I stand here and attack” and I am all for it.
rip artificer, i won't let my current one die
Can't wait for the Druid breakdown.
The bard just became the “don’t fight someone who knows ballet, it’s absolute how something so graceful translates so well to fighting” meme and I’m for it.
i just hate how the assassin gets barely anything. slightly more damage maybe once per combat isnt enough and all the utility is outmatched by spell casters with far more ease.
Omg I finally get an easy version of my Monk Bard
I'm in two minds about the Dance Bard, cool concept, but some weird power shifts.
Having more than one class being good at hand to hand combat is good, but it feels like the specialist should still have the higher damage potential of their speciality.
The new surprise rules give you disadvantage on your initiative rolls if you are surprised. That's it. No more de facto surprise rounds.
I dunno I'm kind of disappointed with the assassin rogue redesign, like realistically a rogue is only going to sneak attack once a turn without haste shenanigans. As a result it feels underwhelming because it's unlikely a low or even mid-level rogue is actually ever going to assassinate a target. They might hit for big damage but without surprising the target its still unlikely they'll kill or incapacitate it because of how much less damage they're doing.
Wasn’t it something like 40% of creatures in 5e had either resistance to poison damage or immunity, and almost any of them who had these resistances or immunity was also immune to the poisoned condition? Can’t they at the very least make it so that these features ignore resistance and treats immunity like resistance? It’s high level D&D near the end for majority of players games, give them something strong.
I'm playing a GOOLock right now and need to convince my DM to let me use the new one.