In a lot of cases, especially in the CD era, games left in extra data as "padding" to push the data they wanted to read faster to the right place on the disc. Dreamcast games would get data reshuffled by rippers to load faster on CDRs. There are a TON of things in padding besides just junk data - full prototypes have been found, cut content, videos. In the chip ROM era you would leave everything as it is once you got the game working since you probably weren't absolutely sure that some bit of code buried deep somewhere didn't reference that data. And hey, you've got 128k to fill up, put some things in there to get your moneys worth out of that chip.
Yeah beat me to it - the long and short of why things like that are left in is they didn't need to get taken out; unless you could save money by moving to a smaller chip, way faster, safer, and easier to just... leave it there and take out the code activating it. And yeah to my understanding, South Park was almost 100% a dummy file for Tiger Woods from what I recall - that's how it was found so quick, its on an earlier track that PCs can read, not the actual game data track.
Yes, I worked for EA in the late 90s and this is exactly the case. It was a padding file to fill out a needed space of the disc and a mastering tech got lazy, as this movie file was just the perfect size. EA paid the price.
Also this like prototype south park video got famous by people E-mailing it to each other and is only a few minutes long. Tons of people had this on their hard drive. probably a big enough file for the size.
Regarding the South Park episode into the TW99 disc, there's a brilliant video by f4mi on youtube explaining the mistery titled "why is this in a playstation game?"
WWF No Mercy on N64 had an unused storyline. There was a cancelled Game Boy Color version of the game. You were to be able to access the N64 storyline via the Transfer Pak. Also Big Show's face was left in the code. He was written off TV during the game's development as punishment for being out of shape. This lead to another wrestler Stevie Richards replacing Big Show in stories which is still a joke with wrestling fans as the two are nothing alike. You can access both the storyline and Big Show's face using the Game Shark.
Funny story for you pojr - I had been looking for the South Park version of Tiger Woods for the better part of a decade. We had a power outage for a week this summer and I was forced to hit the road to find other places to say. Wandered into a random comic book store on the road and found it just sitting on their shelf in a stack of multiple copies all priced the same. The disc wasn't inside, so I was afraid when I took it to the counter they'd give me the wrong one, but I checked the UPC and it matched. Brought it home, and it worked. SCORE!
The South Park episode is particular interesting, i suspect the reason it was included was as padding on the disc. a lot of PS1 games would have large dummy files or unused data on the disc so that the actual game data would be on the outer track of the disc, while the music and less important parts would be on the inner part. The main reason you'd want to do this is it decreased loading times, since the outer part of the disc spins faster than the inner part. Good work Pojr!
This is the explanation usually cited. Apparently, a lazy developer grabbed a random file of the appropriate size (instead of creating one containing no useable data). The disc wasn't intended for use with a personal computer, so they probably assumed that no one would notice.
@@davidlevy706except… why would a file intended to go at the beginning of a disc to pad it be called ZZDUMMY.DAT? Surely that’s some very intentional naming, this normally inaccessible data would be meant to be found at the end of the disc. There are other files like this in several PlayStation games (though these are actual dummy files) and the notes in them suggest that they were a spit and tape solution to keep the PlayStation laser from smacking against the outer shell when it was reading files on the very outside of the disc. I’m guessing it was kind of a counter-padding as pressed discs would probably have files pushed as close to the outer edge as possible to decrease load times.
Since I am in some homebrew communities, I know reason why some data gets left over. It's because some of that data, if removed, would break everything else due to wrong memory offsets and whatnot. So data often gets left over, with the rule of thumb being that if it doesn't hurt the game and you don't actually need that rom space, it's safer to just left stuff in.
The NES was notorious for breaking down overtime? This is the first I’m hearing of this. NES’s were practically indestructible, and are still holding up incredibly well today given their age.
While this is certainly more common these days due to age, it still wouldn’t be anywhere near “notorious”. Especially if we’re talking around the SNES era.
I’ve never seen this happen in my life. And I’ve played a hell of a lot of NES in my life, and still do. Most of my friends, aunts, uncles, cousins had them. We all had front loaders. Top loaders were and still are very uncommon. Im not saying this never happened, but it certainly wasn’t “easy”. And my original comment that the NES wasn’t anywhere near “notorious” for breaking down still stands. Not back then, and not even now.
I think I know why Spirit of Christmas in there. It was probably used during development to test a video encoder. Remember, back in the early days of CD gaming, video compression was still a new thing.
Padding file. You can optimize where the data you want will be on the disk if you just fill the rest with junk data. They just happened to pick the South Park video. Why do I say this? Because the file is not in a PlayStation playable format, and it was just renamed
Good guess but wrong. I worked at EA when this happened. It was a padding file that was just the right size to fill a gap on the CD that a lazy mastering tech used hoping it wouldn't be noticed. He was way wrong.
Spirit of Christmas wasn’t an episode of South Park. It was an animated Christmas card Matt and Trey sent to people and its popularity led to the creation of South Park. The process of creating it and clips of it can be seen in the South Park episode that parodied ‘Twas the night before Christmas. Also years later South Park did an episode parodying Tiger Woods domestic abuse issues. That has nothing to do with the inclusion in that game but it does connect South Park with tiger
As a Brit I'm legally bound by Royal Charter to correct anyone mispronouncing the ZX Spectrum as Zee Ex, it's Zed Ex. Sorry Pojr it's the law, I have to let you know or I lose my passport and tea and crumpet privileges.
The difference in Zee vs Zed is fascinating to me. I know Lost in the Pond did a video about it and like a lot of differences in language, it all goes back to Noah Webster and his dictionary.
yeah; even as an American I only pronounce it ZedX if I'm spelling something, its Zee. but if it's an explicitly British product that was not sold across the pond; its Zed.
Here's an interesting one! In Super Mario Bros. 3, in the fortress levels there's an unused object known as the blocks with the circles in the middle. When ported to Mario All-stars it gets redrawn into 16-bit and it's still wasn't used. Nintendo finally used the blocks with circles in the middle for Super Mario Advance 4 in the e-reader levels known as Bowser's Last Stand.
GTA SA had leftovers from Vice City too (which made sense as they used it as an initial codebase anyway). The mobile release of GTA3 even left scrapped multiplayer levels and source code for the missions.
I've heard that that South Park short was passed around a lot before the show was picked up. It's possible the devs wanted to keep moving it along. Although, I the show was already airing by the time the game was released. By the way, your smile is looking great.
Hey POJR, here is one no one talks about. In F-Zero GX for the GameCube the arcade companion game F-Zero AX is in the code, full game and all. An Action Replay is needed and you need to put in a code. This makes sense as Sega developed both GX and AX. Such a waste to leave a full arcade game of F-Zero unused.
@@SneakyGreninja Also Yoshi's Island alone would've prevented that since it was already a massive SNES game. Unless they would've redone Super Mario Bros 1 and The Lost Levels.
I worked at Electronic Arts Canada (EA Sports) at the time of the Tiger Woods mess, and i can answer your question, Pojr. Our studio didn't actually develop Tiger Woods even though we did most other sports games, but as as soon as the news broke our CD mastering dept. got a copy and extracted it and we all took a look. It turns out that the mastering tech needed a 40mb(I think was the size) padding file to fill out the rest of the space left on the CD, and for whatever braindead reason used this video file because it was just the right size, renaming it and giving it a different executable hoping no one would notice. Well it was noticed real fast. The rest you know about. The discs were recalled, and their mastering department suffered a blitzkrieg.
@@michaeljordan6008 Oh... I didn't know that we have to make a video every time we see someone misunderstanding something on UA-cam... I guess I can say bye bye to all of my free time! 😧 lol
One of the weirdest cases of weird unused stuff in a games files is Mario Kart arcade GP. If you go through the files of the game there’s a picture of the Beslan school hostage crisis.
Maybe the Tiger Woods one makes more strange since it used an South Park Pilot ftom 1995, i guess. And EA just recalled all the copies from the game and removed the video.
Thespirit of christmas on tiger woods kinda makes sense,.... to begin with, its not an episode of south park,... its pre south park and was shared around on bootlegs only, as the internet wasnt much of thing still, and definately not a thing for videos over 3 mins,.... So some nerdy devsa, sneaking an underground animation (this is the begining days of adult animation too) makes total 90's nerd culture easter egg type thing, when was the game released? late 98? those days games were finished what, 6 months before release to allow for disc and cover art printing etc...
"Why did developer do silly thing?" Uh, because they can. That's basically it. They weren't using the whole disc worth of space and decided to fill it up with fun stuff and see who noticed.
A lot of times you leave in unused assets, data, ect because in programing everything is connected and when you remove things from the code you often break the strings its attached too and the more complex the code the more likely that is to happen without you noticing plus the break can affect other strings layered within the code. Thats why its often far safer and less time consuming to just turn them off and leave them hidden in, even back when every Kilobyte was precious, It wasn't worth derailing the games production just to save a tiny bit of space
@pojr game devs certainly never thought a day would come when home computers would be powerful enough to dissect their work and notice such things to gawk at XD
Everyone has already said it, but the Tiger Woods example has been confirmed to be a case of padding. The person responsible for including it allegedly admitted to it on Reddit. Can't remember who but another UA-camr covered it recently (within last 12 months).
This is some good information, thanks! Makes sense why they would do this. Maybe the South Park episode was the only big file the developers could find.
A lot of comments are discussing the reasons why unused code is left in the game, and one reason not a lot of people consider is cost. Code costs time and money to write and implement, but it also costs time and money to remove. It's a lot less costly to simply comment out code or dummy out resources than it is to fully remove them and ensure that the code works with no breaks despite the removed elements. As a result, lots of things get left in code - provided they cause no problems - simply as a cost-cutting measure.
The Super Mario Advance Collection being sold separately wasn't really out of greediness since it wasn't a 1:1 port of the All-Stars roms into a GBA cartridge. Voiceclips, new sprites using the GBA capabilities (like the SMB2 hearts). Also Yoshi's Island is quite a big game to be included into a compilation.
I remember that either Quake 3 or Unreal Tournament on PS2 contain some random video files that have nothing to do with the game and it was to make it harder to rip the disc (at the time). Without the large video files the total game code would have easily fit on a regular CDR. Its been so long, but I think it was like some national geographic underwater video or something like that.
I was managing a Babbage's store when Tiger Woods PGA Golf was released. I had actually found out about this from a "scene group" that ripped/released it online. The NFO said to rename the dummy.dat to *.avi in order to watch the SP pilot cartoon. I was a huge South Park fan back then (I still enjoy it), so I downloaded it and gave it a try. This was of course a pretty common tactic to push the physically written data closer to the outside of the disc, where it spins faster.
Another similar situation to southpark on Tiger Woods, the PS2 version of Shrek Super Slam has the PSP version of Tony Hawks Underground 2 on the disc as a dummy file. What’s interesting is that this version of the game on the disc is actually dated two days after the games release on the PSP and it actually has a few bug changes.
My guess on the South Park episode thing is maybe the developers needed the data on the disc to be a certain amount before they could ship the game for some reason. So someone just threw an episode on the disc to pad the data size out. I have no idea WHY exactly, but that seems plausible.
Oh, what about hidden messages that developers left in the code itself, I want to say like "The New Tetris" on the N64 got flack for having obscenities in the notes on the cartridge for example (I believe Oddheader talked about that a couple years ago).
This would be a good thing to cover. I was considering going into more detail of some of the secret messages that developers left in games, but none of the games i talked about really fit that criteria. Maybe for Part 2 I'll consider that.
My brother actually had one of the og copies of Tiger Woods 99. Worst part is, He didn't even lose it to the recall. He missed the recall entirely. He lost it to using it as bb target practice. (He doesn't like sports games.)
I wanted to let you kno of a crazy example. In Shrek Superslam for PS2, Shaba Games hid Tony Hawks Underground 2 Remix for PSP in the files! Not only that, its this updated version that never got released. So its just an unreleased relic. But technically, if you bought Shrek Superslam, you legally own Thug2Remix. How crazy!
I seriously thought when you were showing GoldenEye that you were going to show the back of the box where you see what the kf7 Soviet looks like before the game was finished. The gun looks entirely different on the back of the box than it does in the game
That would have been a nice thing to cover, similar to the unused level that was shown on the back of the box to Garfield: Caught in the Act on the Genesis. I'll admit that I didn't know about that particular gun lol.
Bro extracting resources from the game is NOT a source code. Source code is literally a not yet compiled code and you CANT get it without leaking data from company that made the game. 🧐
11:35 The Spirit of Christmas WASN’T a Pilot for South Park. It was originally a Christmas Card they made for friends that got copied & passed around which led to them getting a deal with Comedy Central 2 YEARS AFTER they originally made it. Do better research in the future POJR.
nintendo should use those LOST levels for the next mario game, but have it a weird world where it turns into classic-original graphics and it's all the unused-leftover stuff. The South park video, PROMOTION for the movie, a joke, easteregg.
Something you skipped over about Mean Bean Machine, not only is some music remixed from Puyo Puyo, but the original versions are also still in the game! The music also sounds different since the sound driver for Mean Bean Machine was changed slightly to make use of digitized drums over synthesized drums Puyo Puyo used in order to allow character voices. (Yet, they couldn't play them simultaneously for whatever reason.) There's a way to listen to these tracks in game using Game Genie codes and some other convoluted checks based on what version you're playing. Or of course you can listen to them on TCRF! Also, minor fact about Kirby's Avalanche: While it's a more extensive overhaul of Puyo Puyo, they did leave in ONE remnant of the original game in plain sight! The stone carvings on the title screen still have tiles that clearly read "PUYOPYO"[sic] in the exact same spot they appear in the original! Why was that left untouched when Carbuncle was replaced with Kirby on the carvings? Who knows. And I doubt it's a reference to Kirby saying "puyo" himself since I don't think he was yet known for that in either Western or Japanese media until the anime.
@@pojr Yeah, I remember back in the day using a Gameshark code to walk over to that island in the Dam stage. Apparently, there was originally going to be a boat sequence to that area.
It's strange these days to hear someone say they like Goldeneye, but wasn't that good at it. The popular thing to do these days is to hate Goldeneye.. but it's definitely not because they're awful at it because the game is definitely the problem, not them! /s Goldeneye ruled, and it doesn't matter if someone is good at it if you're having fun. I used to destroy at Goldeneye, in fact I preferred to play the story missions because I got to try them in various ways and frankly people have feelings. I didn't care about beating people, I just enjoyed the hell out of playing the game. I'm glad that you didn't go edgelord over Goldeneye.
The game aged awfullly due to the abomination that the N64 controller is. Theres a reason its become unpopular. I'm pretty convinced itd be more popular agasin if i got a pc port that allows kb and mouse. It basically made Doom 64 super popular when it got that treatment.
@@eightcoins4401 The pad is perfect for Super Mario 64. Sorry but what's the issue with the pad for Goldeneye? the R trigger for precise aiming is what helps a lot and you can even have alternative gameplay styles such as with two pads if you really want a twin stick control.
Wasn't the ZXspectrum emulator on 007 because they wanted to make computers ingame with an emulated zilog chip? At least that's what I heard around these parts: "they wanted the game to be realistic in various aspects of the game, the movement, the camera, the physics weight, and even the computers in game was mean't to use an zilog with real programmed code for it's functions". Maybe it was just a legend.
A little off-topic but I worked on Call of Duty Modern Warfare 2 (from 2009) and there is a level select code that was only finally discovered a couple years ago. Just another example of things left in the final product that they don't bother to remove like that 2 player mode for Super Punchout.
The reality is that most people just didn't have a PC at home in the 90s. Nobody really expected that people would be able to dig around inside the disk or cart without specialist hardware. Let alone share their findings on the "world wide web". As long as the game code passed the publishers, it was fair game.
True. It's unlikely anyone would have stumbled across it back then. In fact, a lot of the unused content in this video would have never been stumbled upon unless someone is looking for it in the game code.
I have the version of Tiger Woods 99 with the South Park short. It can’t be accessed from the game itself, but a file that can be played on a media player on a PC.
south park was obviously a refrence to the south park episode where they made a PGA game, but you can play as tiger wood's wife and she comes out and starts beating up tiger woods for cheating on her and doing drugs
I think the most shocking (though once you think about who Rare became, it's not TOO shocking) was the ZX Spectrum emulator with 10 games. :) It's not quite an easter egg, but it would've been neat for them to reward diligient players with a game or two... hidden behind some portion of the game most people skipped over or didn't notice. :)
Did you know that in the PS1 Version of Spongebob Supersponge, there's Too many Cuss Words, P-rn Art of Spongebob, Patrick, Squidward and Mr. Krabs, adding a South Park Stan line of "YOU B-stards!!!" after the "Oh my God They killed Kenny", and calling the fish sprite an "Old B-tch"
props to you for admitting you don't understand why The Spirit of Christmas was put onto the game. ultimately, it's a form of corprate protest for an EA developer to put something not family friendly in something as tepid as a golf game. you similar thing with that leaked 'Rescue Rangers' sketch or the SuperSponge tcrf. matt and trey talk about the phenomenon of the first two pilots, how they were shared around the early internet and had this very cult following. i guess you might say you "had to be there", but considering this was 6 years before i was born so not exactly.
also The Holdovers is a great movie "There’s nothing new in human experience, Mr. Tully. Each generation thinks it invented debauchery or suffering or rebellion, but man’s every impulse and appetite from the disgusting to the sublime is on display right here all around you. So, before you dismiss something as boring or irrelevant, remember, if you truly want to understand the present or yourself, you must begin in the past. You see, history is not simply the study of the past. It is an explanation of the present."
Putting South park on the disc is nto a waste of space, the game did not need the space anyway. And exactly the oposite, if u pad the disc with junk files first to fill with junk data, and put the real game data last on disc, then the files will load faster. The files on the outer part of the disc load faster becuase of the bigger area and RPM. The dev probably ust put South Park there becuase it would be funy but no one would ever see it and they needed padded junk data anyway. but OOPS! COmputers that can read cd rom became popular and it got found out.
Sometimes, unused data is left in the game because if the data was removed it'd mess up code in the game itself and could crash the game. So they just decided to leave it in.
Not sure which part of the video exactly is being referred to, but the gigaleak had plenty of source code, with symbol tables, and everything. Even had dev-environments to give an idea of different revisions of the code. Doesn't have to be officially published to be out there. Also, whilst it's not quite the same, fan-made disassemblies of games exist; whilst they might not be a word-for-word reproduction of the original source code (original comments, for example, would be absent) they compile to the same binary, so are a pretty good substitute.
Thought he was gonna bring up the unused skins in Goldeneye. Like the previous James Bond are in game but can't used without cheats (through Gameshark not of the in game variety).
There is so much unused content in GoldenEye, I didn't have time to cover all of it. The ZX Spectrum emulator was the biggest thing that stood out to me.
I am goingbto make a guess that maybe those things were left in, because it would just be a little tedious to remove the code. Is that plausible? So it might seem like a waste, but maybe the alloted space was to account for such things. Some wiggle room, so to speak.
Are there any games that has no unused content? Newer games often have unused content to be utilized in the future as DLC. Is there a possibility that any unused content from these older games were left in there if it would cause a stability or technical issue if they were to have been removed?
To answer to your second question, I do think that's why lots of content was left in games. When doing research for this video, some games I looked up didn't have a whole lot of secret content. Some games I searched weren't even on TCRF (doesn't mean there's no unused content in it though).
so the mario content is strange in a way as all that unused code of sprites and items and other misc things got updated for the snes smas... they continued to update the code when the ported the games to the GBA... as for the tiger woods game im sure that was to pad out the disc space as the jump from carts to cd base games had some developers loving the huge ammount of space on 1 CD vs the rom carts... otherwise maybe a evil suprise for the people that were trying to pirate the ps1 games back then???
Thespirit of christmas on tiger woods kinda makes sense,.... to begin with, its not an episode of south park,... its pre south park and was shared around on bootlegs only, as the internet wasnt much of thing still, and definately not a thing for videos over 3 mins,.... So some nerdy devsa, sneaking an underground animation (this is the begining days of adult animation too) makes total 90's nerd culture easter egg type thing, when was the game released? late 98? those days games were finished what, 6 months before release to allow for disc and cover art printing etc...
This would be a good video, but I figured most people know about it already, and it didn't seem appropriate for this channel, unless I sensor a lot of things.
I'm gonna shame human NPCs by pointing out that they're too slow to realize that the tech demon of sonic had those fancy signs and enemies because it was too big of a cart to sell to the masses. So games don't necessarily get better from early versions. They use to be scaled down to make more affordable carts to mass produce and sell. So the guy who worked on the game just lied to you simps and said the monitor meant nothing cause whatever cool feature it would've gave was too big for what Sega wanted for the size of cart they were dedicating to the release
I got to ask, did you really not know the South Park episode was added to Tiger Woods for "padding" or did you just pretend like you didn't know because it would get people commenting about it?
I actually didn't know. The padding thing makes sense, now that I know that the file needs to be a certain size to play on the PlayStation. If I knew that ahead of time, I would have mentioned it.
@@pojr Makes sense. I hope my comment didn't come off as rude. I was just asking as I know some UA-camrs will do stuff like that on purpose just to get better engagement from people commenting.
Hot spicy take that I will never apologise for: Sonic 1 is better than Sonic 2. It plays better. It’s held up better. All zones except Marble are bangers.
You left out Labyrinth... and Scrap Brain 3 by extension. And between that and Marble that's nearly half the game. Sonic 2 is way better, especially since it only has one truly obnoxious level in Metropolis.
Everyone knows how the South Park episode was padding data. Posting this video and claiming it seems like it was "for no reason" is sad, POJR. Do your research instead of just saying things.
In a lot of cases, especially in the CD era, games left in extra data as "padding" to push the data they wanted to read faster to the right place on the disc. Dreamcast games would get data reshuffled by rippers to load faster on CDRs. There are a TON of things in padding besides just junk data - full prototypes have been found, cut content, videos. In the chip ROM era you would leave everything as it is once you got the game working since you probably weren't absolutely sure that some bit of code buried deep somewhere didn't reference that data. And hey, you've got 128k to fill up, put some things in there to get your moneys worth out of that chip.
Yeah beat me to it - the long and short of why things like that are left in is they didn't need to get taken out; unless you could save money by moving to a smaller chip, way faster, safer, and easier to just... leave it there and take out the code activating it.
And yeah to my understanding, South Park was almost 100% a dummy file for Tiger Woods from what I recall - that's how it was found so quick, its on an earlier track that PCs can read, not the actual game data track.
This is really interesting, I never thought about it. The ROM aspect you mention sounds like a direct consequence of programming in assembly.
Yes, I worked for EA in the late 90s and this is exactly the case. It was a padding file to fill out a needed space of the disc and a mastering tech got lazy, as this movie file was just the perfect size. EA paid the price.
Also this like prototype south park video got famous by people E-mailing it to each other and is only a few minutes long. Tons of people had this on their hard drive. probably a big enough file for the size.
Regarding the South Park episode into the TW99 disc, there's a brilliant video by f4mi on youtube explaining the mistery titled "why is this in a playstation game?"
WWF No Mercy on N64 had an unused storyline. There was a cancelled Game Boy Color version of the game. You were to be able to access the N64 storyline via the Transfer Pak. Also Big Show's face was left in the code. He was written off TV during the game's development as punishment for being out of shape. This lead to another wrestler Stevie Richards replacing Big Show in stories which is still a joke with wrestling fans as the two are nothing alike.
You can access both the storyline and Big Show's face using the Game Shark.
Funny story for you pojr - I had been looking for the South Park version of Tiger Woods for the better part of a decade. We had a power outage for a week this summer and I was forced to hit the road to find other places to say. Wandered into a random comic book store on the road and found it just sitting on their shelf in a stack of multiple copies all priced the same. The disc wasn't inside, so I was afraid when I took it to the counter they'd give me the wrong one, but I checked the UPC and it matched. Brought it home, and it worked. SCORE!
The South Park episode is particular interesting, i suspect the reason it was included was as padding on the disc. a lot of PS1 games would have large dummy files or unused data on the disc so that the actual game data would be on the outer track of the disc, while the music and less important parts would be on the inner part. The main reason you'd want to do this is it decreased loading times, since the outer part of the disc spins faster than the inner part.
Good work Pojr!
This is the explanation usually cited. Apparently, a lazy developer grabbed a random file of the appropriate size (instead of creating one containing no useable data). The disc wasn't intended for use with a personal computer, so they probably assumed that no one would notice.
@@davidlevy706 only it didn't work out that way, since people were putting PS1 discs in their computers either to rip music or for early emulation.
@@davidlevy706except… why would a file intended to go at the beginning of a disc to pad it be called ZZDUMMY.DAT? Surely that’s some very intentional naming, this normally inaccessible data would be meant to be found at the end of the disc.
There are other files like this in several PlayStation games (though these are actual dummy files) and the notes in them suggest that they were a spit and tape solution to keep the PlayStation laser from smacking against the outer shell when it was reading files on the very outside of the disc. I’m guessing it was kind of a counter-padding as pressed discs would probably have files pushed as close to the outer edge as possible to decrease load times.
The file is literally called "dummy" 😂
@@BlueMSX. Yeah, it's crazy that the dev failed to realize that (or at least thought that no one would bother loading the file).
Since I am in some homebrew communities, I know reason why some data gets left over. It's because some of that data, if removed, would break everything else due to wrong memory offsets and whatnot. So data often gets left over, with the rule of thumb being that if it doesn't hurt the game and you don't actually need that rom space, it's safer to just left stuff in.
That's also a reason why the addition of Mew to Pokémon Red and Green was so risky - it was added in using space reclaimed from the debugging code.
The fact that TF2 can't delete a coconut because it will break
@@haycoat9389 The load bearing coconut is actually a myth.
@@UltimatePerfection really???
@@haycoat9389 yup
2:10 "identical" is a synonym for "the same"
The NES was notorious for breaking down overtime? This is the first I’m hearing of this. NES’s were practically indestructible, and are still holding up incredibly well today given their age.
The cartridge pins would usually fail from wear of pressing cartridges up and down.
While this is certainly more common these days due to age, it still wouldn’t be anywhere near “notorious”. Especially if we’re talking around the SNES era.
My NES is the oldest thing I use. It’s also the thing I have consistently used for decades now.
Depends on which model you had. On frontloader it was easy to have the pins break off. Top loader is way better in that regard
I’ve never seen this happen in my life. And I’ve played a hell of a lot of NES in my life, and still do. Most of my friends, aunts, uncles, cousins had them. We all had front loaders. Top loaders were and still are very uncommon. Im not saying this never happened, but it certainly wasn’t “easy”. And my original comment that the NES wasn’t anywhere near “notorious” for breaking down still stands. Not back then, and not even now.
I think I know why Spirit of Christmas in there. It was probably used during development to test a video encoder. Remember, back in the early days of CD gaming, video compression was still a new thing.
Padding file. You can optimize where the data you want will be on the disk if you just fill the rest with junk data. They just happened to pick the South Park video. Why do I say this? Because the file is not in a PlayStation playable format, and it was just renamed
@@tehshingen I just don't really see why they would choose to use a filled file for that purpose over an empty one.
@@deedoubs Because an empty file is empty, a file header on top of a file full of zeroes is still a file full of zeroes
Good guess but wrong. I worked at EA when this happened. It was a padding file that was just the right size to fill a gap on the CD that a lazy mastering tech used hoping it wouldn't be noticed. He was way wrong.
Spirit of Christmas wasn’t an episode of South Park. It was an animated Christmas card Matt and Trey sent to people and its popularity led to the creation of South Park. The process of creating it and clips of it can be seen in the South Park episode that parodied ‘Twas the night before Christmas.
Also years later South Park did an episode parodying Tiger Woods domestic abuse issues. That has nothing to do with the inclusion in that game but it does connect South Park with tiger
well anyway he said pilot
As a Brit I'm legally bound by Royal Charter to correct anyone mispronouncing the ZX Spectrum as Zee Ex, it's Zed Ex.
Sorry Pojr it's the law, I have to let you know or I lose my passport and tea and crumpet privileges.
Zed is 3 letters. The first one sounds like zee
@@Ottophil _Zee_ is 3 letters. The first one sounds like _zed._
The difference in Zee vs Zed is fascinating to me. I know Lost in the Pond did a video about it and like a lot of differences in language, it all goes back to Noah Webster and his dictionary.
yeah; even as an American I only pronounce it ZedX
if I'm spelling something, its Zee.
but if it's an explicitly British product that was not sold across the pond; its Zed.
Pip Pip Cheerio!
Here's an interesting one! In Super Mario Bros. 3, in the fortress levels there's an unused object known as the blocks with the circles in the middle. When ported to Mario All-stars it gets redrawn into 16-bit and it's still wasn't used.
Nintendo finally used the blocks with circles in the middle for Super Mario Advance 4 in the e-reader levels known as Bowser's Last Stand.
I thought for sure this list would have Hot Coffee from GTA: San Andreas
GTA SA had leftovers from Vice City too (which made sense as they used it as an initial codebase anyway). The mobile release of GTA3 even left scrapped multiplayer levels and source code for the missions.
I considered it, but it would have been inappropriate for youtube, unless I edit a lot of stuff out. Plus, I figured many people know about it.
I'm glad Puyo Puyo appeared in this video, really like it Pojr!
Thank you! I enjoyed covering it. One of my favorite childhood games.
I've heard that that South Park short was passed around a lot before the show was picked up. It's possible the devs wanted to keep moving it along. Although, I the show was already airing by the time the game was released. By the way, your smile is looking great.
Hey POJR, here is one no one talks about.
In F-Zero GX for the GameCube the arcade companion game F-Zero AX is in the code, full game and all.
An Action Replay is needed and you need to put in a code.
This makes sense as Sega developed both GX and AX.
Such a waste to leave a full arcade game of F-Zero unused.
That's why there's the AX cup in GX.
Surely all 4 mario gba games wouldn’t’ve fit on a single gba cartridge?
at launch they wouldn't have but maybe halfway or by the end of the GBA's lifespan they would
Multi cartridges:
@ has Nintendo ever published a 4 game multi-cart?
It would be possible if they used a larger cartridge storag, but that would have increased production cost.
@@SneakyGreninja Also Yoshi's Island alone would've prevented that since it was already a massive SNES game.
Unless they would've redone Super Mario Bros 1 and The Lost Levels.
I worked at Electronic Arts Canada (EA Sports) at the time of the Tiger Woods mess, and i can answer your question, Pojr. Our studio didn't actually develop Tiger Woods even though we did most other sports games, but as as soon as the news broke our CD mastering dept. got a copy and extracted it and we all took a look. It turns out that the mastering tech needed a 40mb(I think was the size) padding file to fill out the rest of the space left on the CD, and for whatever braindead reason used this video file because it was just the right size, renaming it and giving it a different executable hoping no one would notice. Well it was noticed real fast. The rest you know about. The discs were recalled, and their mastering department suffered a blitzkrieg.
this needs to be higher up, history i never thought id hear more about
Apparently Pojr doesn't know what a source code is, the game code and source-code are two different things...
Make your own video, little fruit.
@@michaeljordan6008
Oh... I didn't know that we have to make a video every time we see someone misunderstanding something on UA-cam... I guess I can say bye bye to all of my free time! 😧
lol
they also used rom hack too liberally imo
@@FerinitheBloodHuskywho they i only see one guy 😛😂
@@michaeljordan6008 hes allowed to make a critique, especially if its correct!
One of my favorite unused content stories is in Crash Bash on the PS1. One of the bosses used Homer and Bart Simpson icons as a placeholder.
I looked into this, and I didn't find it in the final version of Crash Bash, but I did see it in one of the prototype versions.
One of the weirdest cases of weird unused stuff in a games files is Mario Kart arcade GP. If you go through the files of the game there’s a picture of the Beslan school hostage crisis.
I looked into this, and you're 100% correct. It's bizarre they would do this.
Maybe the Tiger Woods one makes more strange since it used an South Park Pilot ftom 1995, i guess. And EA just recalled all the copies from the game and removed the video.
Thespirit of christmas on tiger woods kinda makes sense,.... to begin with, its not an episode of south park,... its pre south park and was shared around on bootlegs only, as the internet wasnt much of thing still, and definately not a thing for videos over 3 mins,.... So some nerdy devsa, sneaking an underground animation (this is the begining days of adult animation too) makes total 90's nerd culture easter egg type thing, when was the game released? late 98? those days games were finished what, 6 months before release to allow for disc and cover art printing etc...
9:28 That's not a Speccy lmao.
And the graphic quite clearly shows ZX81 on the machine..
"Why did developer do silly thing?"
Uh, because they can. That's basically it. They weren't using the whole disc worth of space and decided to fill it up with fun stuff and see who noticed.
A lot of times you leave in unused assets, data, ect because in programing everything is connected and when you remove things from the code you often break the strings its attached too and the more complex the code the more likely that is to happen without you noticing plus the break can affect other strings layered within the code. Thats why its often far safer and less time consuming to just turn them off and leave them hidden in, even back when every Kilobyte was precious, It wasn't worth derailing the games production just to save a tiny bit of space
This is true, and probably explains why so much stuff was left in. If no one sees it anyway, why not just obscure it instead of removing it?
@pojr game devs certainly never thought a day would come when home computers would be powerful enough to dissect their work and notice such things to gawk at XD
Everyone has already said it, but the Tiger Woods example has been confirmed to be a case of padding. The person responsible for including it allegedly admitted to it on Reddit. Can't remember who but another UA-camr covered it recently (within last 12 months).
This is some good information, thanks! Makes sense why they would do this. Maybe the South Park episode was the only big file the developers could find.
@ from what I hear, yeah, it was almost exactly the right size, which is why it was used
Part two please! This one was interesting.
I'll consider that! There are a lot more weird things in games that I didn't talk about.
A lot of comments are discussing the reasons why unused code is left in the game, and one reason not a lot of people consider is cost. Code costs time and money to write and implement, but it also costs time and money to remove. It's a lot less costly to simply comment out code or dummy out resources than it is to fully remove them and ensure that the code works with no breaks despite the removed elements. As a result, lots of things get left in code - provided they cause no problems - simply as a cost-cutting measure.
The Super Mario Advance Collection being sold separately wasn't really out of greediness since it wasn't a 1:1 port of the All-Stars roms into a GBA cartridge.
Voiceclips, new sprites using the GBA capabilities (like the SMB2 hearts).
Also Yoshi's Island is quite a big game to be included into a compilation.
I remember that either Quake 3 or Unreal Tournament on PS2 contain some random video files that have nothing to do with the game and it was to make it harder to rip the disc (at the time). Without the large video files the total game code would have easily fit on a regular CDR. Its been so long, but I think it was like some national geographic underwater video or something like that.
It's not listed on the TCRF page of Quake 3, and no one has written anything about UT. You should look into it, if you still own the game. :D
I was managing a Babbage's store when Tiger Woods PGA Golf was released. I had actually found out about this from a "scene group" that ripped/released it online. The NFO said to rename the dummy.dat to *.avi in order to watch the SP pilot cartoon. I was a huge South Park fan back then (I still enjoy it), so I downloaded it and gave it a try. This was of course a pretty common tactic to push the physically written data closer to the outside of the disc, where it spins faster.
11:16 Whoever did this deserves a medal
Another similar situation to southpark on Tiger Woods, the PS2 version of Shrek Super Slam has the PSP version of Tony Hawks Underground 2 on the disc as a dummy file. What’s interesting is that this version of the game on the disc is actually dated two days after the games release on the PSP and it actually has a few bug changes.
My guess on the South Park episode thing is maybe the developers needed the data on the disc to be a certain amount before they could ship the game for some reason. So someone just threw an episode on the disc to pad the data size out. I have no idea WHY exactly, but that seems plausible.
It's literally that
Oh, what about hidden messages that developers left in the code itself, I want to say like "The New Tetris" on the N64 got flack for having obscenities in the notes on the cartridge for example (I believe Oddheader talked about that a couple years ago).
This would be a good thing to cover. I was considering going into more detail of some of the secret messages that developers left in games, but none of the games i talked about really fit that criteria. Maybe for Part 2 I'll consider that.
Wasn't there an episode of South Park with Tiger Woods in an EA game?
I heard there was, but not a huge watcher of South Park.
My brother actually had one of the og copies of Tiger Woods 99. Worst part is, He didn't even lose it to the recall. He missed the recall entirely. He lost it to using it as bb target practice. (He doesn't like sports games.)
This video is a masterpiece in making a 2 minute video 13 minutes long.
Its the current youtube meta sadly.
5:29 are those goggles or an SNES controller? 🤔
The icon does look kinda funny lol.
Goggles.
I wanted to let you kno of a crazy example. In Shrek Superslam for PS2, Shaba Games hid Tony Hawks Underground 2 Remix for PSP in the files! Not only that, its this updated version that never got released. So its just an unreleased relic. But technically, if you bought Shrek Superslam, you legally own Thug2Remix. How crazy!
I seriously thought when you were showing GoldenEye that you were going to show the back of the box where you see what the kf7 Soviet looks like before the game was finished. The gun looks entirely different on the back of the box than it does in the game
Goldeneye has quite a few unused weapons which can be accessed by using the Give All Weapons cheat or code code input.
That would have been a nice thing to cover, similar to the unused level that was shown on the back of the box to Garfield: Caught in the Act on the Genesis. I'll admit that I didn't know about that particular gun lol.
Bro extracting resources from the game is NOT a source code. Source code is literally a not yet compiled code and you CANT get it without leaking data from company that made the game. 🧐
11:35 The Spirit of Christmas WASN’T a Pilot for South Park. It was originally a Christmas Card they made for friends that got copied & passed around which led to them getting a deal with Comedy Central 2 YEARS AFTER they originally made it.
Do better research in the future POJR.
nintendo should use those LOST levels for the next mario game, but have it a weird world where it turns into classic-original graphics and it's all the unused-leftover stuff. The South park video, PROMOTION for the movie, a joke, easteregg.
Something you skipped over about Mean Bean Machine, not only is some music remixed from Puyo Puyo, but the original versions are also still in the game! The music also sounds different since the sound driver for Mean Bean Machine was changed slightly to make use of digitized drums over synthesized drums Puyo Puyo used in order to allow character voices. (Yet, they couldn't play them simultaneously for whatever reason.) There's a way to listen to these tracks in game using Game Genie codes and some other convoluted checks based on what version you're playing. Or of course you can listen to them on TCRF!
Also, minor fact about Kirby's Avalanche: While it's a more extensive overhaul of Puyo Puyo, they did leave in ONE remnant of the original game in plain sight! The stone carvings on the title screen still have tiles that clearly read "PUYOPYO"[sic] in the exact same spot they appear in the original! Why was that left untouched when Carbuncle was replaced with Kirby on the carvings? Who knows. And I doubt it's a reference to Kirby saying "puyo" himself since I don't think he was yet known for that in either Western or Japanese media until the anime.
True. There are a few things I missed with each of the games. GoldenEye specifically has so much unused content, it's unbelievable.
@@pojr Yeah, I remember back in the day using a Gameshark code to walk over to that island in the Dam stage. Apparently, there was originally going to be a boat sequence to that area.
It's strange these days to hear someone say they like Goldeneye, but wasn't that good at it. The popular thing to do these days is to hate Goldeneye.. but it's definitely not because they're awful at it because the game is definitely the problem, not them! /s
Goldeneye ruled, and it doesn't matter if someone is good at it if you're having fun. I used to destroy at Goldeneye, in fact I preferred to play the story missions because I got to try them in various ways and frankly people have feelings. I didn't care about beating people, I just enjoyed the hell out of playing the game.
I'm glad that you didn't go edgelord over Goldeneye.
The game aged awfullly due to the abomination that the N64 controller is. Theres a reason its become unpopular.
I'm pretty convinced itd be more popular agasin if i got a pc port that allows kb and mouse.
It basically made Doom 64 super popular when it got that treatment.
@@eightcoins4401 The pad is perfect for Super Mario 64.
Sorry but what's the issue with the pad for Goldeneye? the R trigger for precise aiming is what helps a lot and you can even have alternative gameplay styles such as with two pads if you really want a twin stick control.
Tiger Woods 99 is one of the best game of all times.
Wasn't the ZXspectrum emulator on 007 because they wanted to make computers ingame with an emulated zilog chip? At least that's what I heard around these parts: "they wanted the game to be realistic in various aspects of the game, the movement, the camera, the physics weight, and even the computers in game was mean't to use an zilog with real programmed code for it's functions".
Maybe it was just a legend.
A little off-topic but I worked on Call of Duty Modern Warfare 2 (from 2009) and there is a level select code that was only finally discovered a couple years ago. Just another example of things left in the final product that they don't bother to remove like that 2 player mode for Super Punchout.
The reality is that most people just didn't have a PC at home in the 90s. Nobody really expected that people would be able to dig around inside the disk or cart without specialist hardware. Let alone share their findings on the "world wide web". As long as the game code passed the publishers, it was fair game.
True. It's unlikely anyone would have stumbled across it back then. In fact, a lot of the unused content in this video would have never been stumbled upon unless someone is looking for it in the game code.
I have the version of Tiger Woods 99 with the South Park short. It can’t be accessed from the game itself, but a file that can be played on a media player on a PC.
south park was obviously a refrence to the south park episode where they made a PGA game, but you can play as tiger wood's wife and she comes out and starts beating up tiger woods for cheating on her and doing drugs
I think the most shocking (though once you think about who Rare became, it's not TOO shocking) was the ZX Spectrum emulator with 10 games. :) It's not quite an easter egg, but it would've been neat for them to reward diligient players with a game or two... hidden behind some portion of the game most people skipped over or didn't notice. :)
Did you know that in the PS1 Version of Spongebob Supersponge, there's Too many Cuss Words, P-rn Art of Spongebob, Patrick, Squidward and Mr. Krabs, adding a South Park Stan line of "YOU B-stards!!!" after the "Oh my God They killed Kenny", and calling the fish sprite an "Old B-tch"
The Tiger Woods 99 PGA Golf Tour with a South Park ep I know this for years(ca.1999-2000)
I laughed out loud when you called SMB2 a ROM hack - But you're kind of right !
Yeah not too far off lol.
props to you for admitting you don't understand why The Spirit of Christmas was put onto the game. ultimately, it's a form of corprate protest for an EA developer to put something not family friendly in something as tepid as a golf game. you similar thing with that leaked 'Rescue Rangers' sketch or the SuperSponge tcrf. matt and trey talk about the phenomenon of the first two pilots, how they were shared around the early internet and had this very cult following. i guess you might say you "had to be there", but considering this was 6 years before i was born so not exactly.
also The Holdovers is a great movie
"There’s nothing new in human experience, Mr. Tully. Each generation thinks it invented debauchery or suffering or rebellion, but man’s every impulse and appetite from the disgusting to the sublime is on display right here all around you. So, before you dismiss something as boring or irrelevant, remember, if you truly want to understand the present or yourself, you must begin in the past. You see, history is not simply the study of the past. It is an explanation of the present."
I rented a copy of that tiger woods game to see if the legends were true, and yup, it was indeed a first printing disk, so it was there
Ah yes Post Office Junior the son of Post Office Senior...
Pojr and Posr
Randy Linden proved that a decent fps on console was possible...people shit on that old snes port of doom but it was incredible in 1995!
Putting South park on the disc is nto a waste of space, the game did not need the space anyway. And exactly the oposite, if u pad the disc with junk files first to fill with junk data, and put the real game data last on disc, then the files will load faster. The files on the outer part of the disc load faster becuase of the bigger area and RPM. The dev probably ust put South Park there becuase it would be funy but no one would ever see it and they needed padded junk data anyway. but OOPS! COmputers that can read cd rom became popular and it got found out.
Sometimes, unused data is left in the game because if the data was removed it'd mess up code in the game itself and could crash the game. So they just decided to leave it in.
I never thought about this, but this is a good point.
02:19 Please state the source of your claim that 'The NES was notorious for breaking down over time' because this is utter bullshit.
The ZX Spectrum is pronounced as "zed-ecks", btw.
the last thing i was expecting to see at the start of this video was lunar jetman
I don't blame you lol.
come on,, it's zed ex spectrum even if you're American
F4mi did a video on the Tiger Woods South Park video earlier this year
"Source code"? No. That's not source code. Nintendo does not publish their source code.
Not sure which part of the video exactly is being referred to, but the gigaleak had plenty of source code, with symbol tables, and everything. Even had dev-environments to give an idea of different revisions of the code. Doesn't have to be officially published to be out there. Also, whilst it's not quite the same, fan-made disassemblies of games exist; whilst they might not be a word-for-word reproduction of the original source code (original comments, for example, would be absent) they compile to the same binary, so are a pretty good substitute.
Thought he was gonna bring up the unused skins in Goldeneye.
Like the previous James Bond are in game but can't used without cheats (through Gameshark not of the in game variety).
There is so much unused content in GoldenEye, I didn't have time to cover all of it. The ZX Spectrum emulator was the biggest thing that stood out to me.
The Sailor Moon 1995 coin op arcade game has unused assets in the ROMs & possibly inactive code.
The name is pronounced "Poo Yoh Poo Yoh."
I am goingbto make a guess that maybe those things were left in, because it would just be a little tedious to remove the code. Is that plausible? So it might seem like a waste, but maybe the alloted space was to account for such things. Some wiggle room, so to speak.
I think it is plausible, or removing them would have potentially caused issues with the game.
"Aw man. No way."
😂
Indeed lol
Hell yeahhhh Iiiits POJR!!!!!!
i think the goggle thing was real but they were embarrased cause it would not make sense so they scrapped it
Are there any games that has no unused content? Newer games often have unused content to be utilized in the future as DLC.
Is there a possibility that any unused content from these older games were left in there if it would cause a stability or technical issue if they were to have been removed?
To answer to your second question, I do think that's why lots of content was left in games.
When doing research for this video, some games I looked up didn't have a whole lot of secret content. Some games I searched weren't even on TCRF (doesn't mean there's no unused content in it though).
3:45 too bad the hitting a block physics is completely broken
Sounds like the edgy staff got laid off in 99. Shame. I really enjoyed those early EA titles on the NES / MD
Same. I used to play Road Rash and Lotus a lot on the Genesis. Good stuff.
How I miss this awesome video have a awesome weekend
Thank you! Hope you had a good weekend.
2:08 no, the physics are the same, but different
hrmm were those stunt kids sfx around the 30 sec mark?
That’s not a sideways chandelier at 6:00. That’s a spike press 😅
Who knew pojr is a master on Puyo Puyo...?
It's a childhood favorite of mine, and I actually used to speedrun the game lol.
*Your "s" words are fking killing me.*
so the mario content is strange in a way as all that unused code of sprites and items and other misc things got updated for the snes smas... they continued to update the code when the ported the games to the GBA... as for the tiger woods game im sure that was to pad out the disc space as the jump from carts to cd base games had some developers loving the huge ammount of space on 1 CD vs the rom carts... otherwise maybe a evil suprise for the people that were trying to pirate the ps1 games back then???
What about Mortal Kombat? Bet there are tons of hidden things.
That would be a good game to cover if I make a part 2.
Thespirit of christmas on tiger woods kinda makes sense,.... to begin with, its not an episode of south park,... its pre south park and was shared around on bootlegs only, as the internet wasnt much of thing still, and definately not a thing for videos over 3 mins,.... So some nerdy devsa, sneaking an underground animation (this is the begining days of adult animation too) makes total 90's nerd culture easter egg type thing, when was the game released? late 98? those days games were finished what, 6 months before release to allow for disc and cover art printing etc...
11:15 You added the wrong screenshots. The game has the 1995 version of Spirit of Christmas, not the 1992 version.
In “A Boy and His Blob” for the Wii, the intro for the cartoon “Sam & Max: Freelance Police!!!” is in the files of the game.
Where's hot coffee from GTA SA?
This would be a good video, but I figured most people know about it already, and it didn't seem appropriate for this channel, unless I sensor a lot of things.
Dude - "ZED EX Spectrum". Not... "zee". You're gonna get into trouble! Just warning you!
My bad lol
I'm gonna shame human NPCs by pointing out that they're too slow to realize that the tech demon of sonic had those fancy signs and enemies because it was too big of a cart to sell to the masses. So games don't necessarily get better from early versions. They use to be scaled down to make more affordable carts to mass produce and sell. So the guy who worked on the game just lied to you simps and said the monitor meant nothing cause whatever cool feature it would've gave was too big for what Sega wanted for the size of cart they were dedicating to the release
I got to ask, did you really not know the South Park episode was added to Tiger Woods for "padding" or did you just pretend like you didn't know because it would get people commenting about it?
I actually didn't know. The padding thing makes sense, now that I know that the file needs to be a certain size to play on the PlayStation. If I knew that ahead of time, I would have mentioned it.
@@pojr Makes sense. I hope my comment didn't come off as rude. I was just asking as I know some UA-camrs will do stuff like that on purpose just to get better engagement from people commenting.
cool
Pretty good at replying back
Dosent reply to anybody.
Every youtube that says "I read and reply to comments" is typically lying
I RATHER WATCH A TETRA BIT GAMES NOT YOU
yummer. just. yummer.
Hot spicy take that I will never apologise for: Sonic 1 is better than Sonic 2. It plays better. It’s held up better. All zones except Marble are bangers.
You left out Labyrinth... and Scrap Brain 3 by extension. And between that and Marble that's nearly half the game. Sonic 2 is way better, especially since it only has one truly obnoxious level in Metropolis.
@ no, I did not leave out Labyrinth Zone. Why would I put one of my favourite zones in the “bad zone” category?
@@DissociatedWomenIncorporated because its horrible.
@@deedoubs I guess if you’re bad at the game it might be
is this ragebait
Does it even work??
Sonic jam sonic 1 for the sega Saturn has the spin dash
Everyone knows how the South Park episode was padding data.
Posting this video and claiming it seems like it was "for no reason" is sad, POJR. Do your research instead of just saying things.