The biggest move Blizzard could make right now with Diablo, is a visual update of Diablo II. For "only" 20$, 10$ for people already having it on their battle.net account. Diablo II is imo still better than the 3 and i think many people will agree, make it beautiful, with new servers, and it'll be awesome again. "Make Diablo Great Again"
Make Diablo Great Again!!!!!!! Make Diablo Great Again!!!!!!! Make Diablo Great Again!!!!!!! Make Diablo Great Again!!!!!!! Make Diablo Great Again!!!!!!!
Did any of you play diablo 2? Diablo games have ALLWAYS been full of grind moments and the pets isn't exactly crucial to your character are they? At best they are distractions and the whole paragon system even exist simply because people used forums to complain about endgame......like any diablo game had that to begin with.
The perfect Diablo game for me: 1) Dark aesthetic, atmosphere and music like D1&2. 2) Challenging content aside from just GRs were mobs have a bajillion HP & damage. 3) Itemization, currency and socketing system more similar to PoE and D2. While still keeping the good parts of D3 and trying to innovate with new affixes/ideas to push the genre forward. 4) Less focus on sets (maybe only 2 and 4 piece set bonuses). 5) Remove paragon system, or make it more of an E-peen thing like Rhykker suggested. 6) Bring back rune words, jewels and charms (charms would have separate inventory space just for them). 7) Some form of PVP or PVEVP. 8) Bring forward the best parts of D3 like its incredible combat & class design, kanais cube and rifts. 9) Allow rifts to be augmented like PoE maps. The harder/crazier the affixes are the better loot you get. 10) Make the actual world WAY more randomized, D3 was very linear. 11) Increase the party size to 5-6 players. 12) Have much larger hub towns for all acts were dozens of players can interact, group and trade (like D3 it wouldnt be fully open trading, but some of the lower tier items). 13) Tell an epic ass story. so much potential with an eternal battle between heaven and hell.
I kinda disagree on 'bajillion' health. I HATE punchbagging mobs. but on the other hand, I LOVE strategic combat. Take Malthael for example, in my campaign run he had a lot of health but he had some diversity in spells etc, so it didnt feel like i was punchbagging him like raid bosses. If the mobs have fun abillities then sure, give them a shitload of health and ill have fun but dont just give them so much health if theres no fun mechanics.
I assume PvEvP is Player vs Environment vs Player Very easy: Dota. Add more challenging bosses n stuff around the map and you good. Also instead of towers make Boss guardians.
Having to grind before attempting a boss - THAT does a lot for me. I typically start a new game in D3 on master difficulty, and without any paragons or ready made badass weapons from other chars, you can easily beat the game - no boss too hard. Those days grinding before Diablo and Baal in D2 gave those bosses/characters so much authority, and thus gave an insane amount of satisfaction when going back and easily killing them. "Ah - I remember when you were stronger than me, Lord of Terror. But it is not this day!"
Diablo 4 has to bring back Deckard Cain back somehow. I don't like the narratives done by other random NPCs... although I do like Tyreal and other angel's narratives.
Vandals TBH I thought about it too. At the end when we defeat Malthael you see all those souls flying around, they could continue on that and have the souls corrupted so u have to help restore the connection with the soul world (with the help of Malthael when he returns and is back to senses maybe cuz i think hes a badass). They could somehow squeeze Cain in the story there :) I personally want Leah back too, shes a (semi)direct Nephalem, many ppl hate her but i think shes cool and shes significant to the world as she is a direct descendant of Diablo
I disagree, Actiblizzard is capable of making great games, but not anything that will blow you away or leave you with a truly fulfilling experience. They're shallow and lack that special and creative direction you very often see in the classics. You can't say they lack the production value, everything is very polished, but that said, it's not enough to be a saving grace. I'm not saying that they should be praised, but to say their games are shit is just stupid and delusional. They're on the "just good games" list, you won't miss out on anything amazing if you ignore them.
hearthstone is pretty great, but a moneymilker - and also a lucky stroke. hots is pathetic and just aiming to get in on the moba-success and overwatch isn't really original, but it got pretty good feedback at least, only seen it in beta yet. but gotta agree on diablo 3...
Mobas came from Warcraft ultimately, so, still a Blizz thing, they just took a long time to make their own. I don't like Dotas but I like Blizzard enough to have tried Heroes of the Storm, and ya okay, I still don't like it, but at least it looked interesting to me.
They only want money. Blizzard was very different from Activision both empress was able to do really good games, but both realise that was more profitable repeat the same formula or go for a safe idea prove to be successful before. They are more interested in making money through sell services than selling games.
Honestly, Take Diablo 3's engine and use the simplicity of Diablo 2. Make skills AND stats useful again, so the builds can be varied. Have a VERY simple PvP way of battling. Have a secured yet easy way of trading. Bring back charms (pvp/pvm variables). Boom, Diablo 4 is a huge success. 100% agree on Paragon levels and the concentration on things like CC/CD.
And make the artstyle grim and not wowish. I want to experience dread again when walking into a tomb, i want the light system to return so that the monster can creep up on you.
I like Diablo 3. I played a ton of path of exile. (Probably around 300 hours) and it got stale. It seems so open, and diverse, but when you get down to it the whole skill tree is just about getting all the same attributes as everyone else gets for this build, (So attack speed, because it is pretty much always attack speed.) and you have to use a build if you want to do well, because the game is so complex that you need several hundred hours to get to the point where you can make your own build. Whereas in Diablo 3 I was at max level, with several paragon levels before I even felt like a guide would be useful, and I only looked up a guide once I got the seasonal set. Diablo 3 is a much more streamlined game, and that has pros and cons. The pros are that its easier to pick up, and becomes one of those easy to learn, hard to master games. There are less skills, but they all feel more like unique skills, and the upgrades being tied to skills makes them able to be designed for a specific skill. This does remove diversity, but the convenience is supposed to make up for that.
D3 and POE both have their pros and cons. But i would say d3 has more cons than POE. One thing i really don't like about d3 is that there is no MF. It supposed to be loot-based game. yet You have no intention of doing MF. legendary and sets drop way too often. You fully gear your character like it is nothing. I miss those days in d2 where I spend hundreds of hours with a MF character trying to find those super rare items such as Windforce, Death Fathom, Griffen, Tyreal's might and many more. Finding item is fun in d2, not in d3.
MooMoo I always found legendaries being super rare annoying. I want them to be hard to get, but I don't want to grind for hours just so I can get a couple legendaries that don't work for my class. I think that's why PoE has a lot of trading, and why Blizzard removed the auction house from D3. In PoE legendaries are hard to get, and they are just as much a status symbol as they are a part of your build, whereas in D3 legendaries are just another type of gear, they have special affects, but unless they're really nice you stop using them once you find a rare that lets you do more damage. This is where it comes down to personal preference. I really enjoy both games, but with PoE I only enjoy it because I already geared my character, and so I can just run maps for fun. Getting to that point was really monotonous though. D3 is better in the moment to moment gameplay, but it doesn't have as much to play with as PoE.
I agree with this point. But for me, the thing that D3 has and PoE doesn't, is group play. And the build diversity and depth is the thing that had to be sacrificed for that. In PoE groups, generally, the "strongest build" just carries everyone whilst the rest walk around collecting loot (outside of a few exceptions like aurabots or cullers). Very similar to D2 in that, by the way. In D3, 4man group meta and GR pushes are actually fun, with every class having a job, and you can tell when people are good or great at it. I think it's almost impossible to have a group meta like this AND big build diversity, because big build diversity also means big "power" diversity between those builds.
And imo, the biggest issue D3 currently has is the endless paragon system. I play PoE currently and I _want_ to play D3, but in the end I always decide not to because I know it's pointless unless I plan to stick around for a whole season, and I just cba dedicating 3 months of my life to that. I don't have this problem with PoE because I know PoE "ends" at some point - you hit 100 and you're done, or you don't hit 100 but still have a high "rank" due to being high level (PoE leaderboards are xp based, with xp death penalties). It's a much more fun ladder/race that way. I would totally play the fuck out of D3 if they made Paragon system "finite" instead of "infinite", like, right now.
***** Here's a quick build guide for PoE. "Use X spell/skill, stack cast/attack speed. Add utility skills as you like." PoE has a lot of options, but only a few that actually work, and so the whole game is a Hobson's choice. I'm not saying that's bad, PoE is a good game, but they're different, and each focuses on different things. PoE has a ton of depth once you make sense of the complexity a couple hundred hours in, and D3 is a great game to pick up and have fun right now. They're similar, but what they focus on is different enough that you can't just say that one is better than the other. Its personal preference.
Blizzard should hire Rhykker as a designer for D4, or at least as a consultant. I share the same feelings about D3; combat is much more dynamic and fun than your average dungeon crawling ARPG, but itemization and character customization is severely lacking compared to the competition.
*[RUNES, RUNEWORDS, SOCKETED PLAIN GEAR]* What I really think Diablo 4 needs, is to bring back Runes, Runewords and Socketed gear. Legendary Gems are a lock as well, I absolutely love the Legendary Gem system of D3. If Diablo 2 weren't overridden by bots and dupes, and high runes were difficult but REALISTIC to get for skilled players (2-3 high runes every 5-10 hours of play or so), than Diablo 2 would have been even more amazing. Grind your own high runes, test out lots of different Runewords, etc. Unfortunately, I feel like Runewords should have been staples of the series. It was so cool how you could find just a plain 3-socket Superior Breast Plate and augment it into such an incredibly powerful armor ('Enigma'). It was also interesting that you could grant one class with another classes' abilities, I'm not sure that is something they need to carry over but at least at the time it was absolutely mind-blowing. *[PVP - JUST MAKE IT VIABLE, SOMEWHAT BALANCED]* A very small niche community in Diablo 2 did something called "Low Level Dueling". My brothers and I partook in this as well. There were community guidelines, level brackets (9, 13, 16, 21, 24, 27, 30), etc., and in it's early days it was unbelievably fun. You would fully rush your low level character, complete all bonus stats/resistance/health quests, stuff your inventory full of damage/attack rating and/or life charms, and augment your Gear with as many +Max Damage jewels as possible. The result was a level 9 Assassin - for example - that could easily take out level 20+ Sorceresses with a fully charged Tiger Strike, a Sorceress who would inevitably call you a hacker. So satisfying. So making PvP an actual thing would be cool to me, but it is impossible with the current damage scaling. Path of Exile makes PvP work quite well, there's no reason Diablo 4 couldn't. *[MORE OF A D2-BASED SKILL SYSTEM, W/ AUGMENTED SET EFFECTS]* The "skill rune" system of D3 allows for an interesting variety of builds, but in the end only a few builds emerge all reliant on specific sets, but I feel a more standard skill tree similar to D2's would work better, but obviously a much deeper, much more involved one. Maybe even a skill system that is tied into a much better, more diverse Stat System (see below). Being able to effectively build around skills you want and not have to TOTALLY rely on Legendary effects or Set Gears is appealing to me, although I also am a fan of sets. However, I like the idea of Set Gear being malleable, meaning you can augment the Set's effects slightly in to other abilities or playstyles, with keeping the "core feel" of the Set unchanging. *[NEED DRUIDS]* Not much to say here, they really fucking need Druids. I'm pumped for the Necro in D3, and certainly enjoyed them in D2, but the Druid was by far the coolest class. I absolutely love the take Blizzard had on Druids, the shapeshifting/elemental caster. I even hope they somehow make the Druid in D3 still, they could make it an INT-based class that morphed it's INT into DEX (Werewolf) or STR (Werebear) when shape-shifted. This certainly breeds it's own number of issues as you then have to manage a Resource and skill rune system through a class with 3 distinct playstyles, which brings me to my final point: *[GET RID OF THE TERRIBLE "MAIN STAT" SYSTEM!]* Having only 4 very basic stats, and each class based around ONE of them, is so BORING. And it severely anchors many possible class designs. I think they should make like 8 Stats (Strength, Dexterity, Vitality, Endurance, Intelligence, Brutality, Quickness, Focus?) each with slightly differing passive and active effects for each class. Then grant players Stat Points upon each level up, and allow players to build their heroes in diverse ways solely through the Stat System. So essentially, every Stat is useful to every class in some way, some would be clearly inferior to others, however could become incredibly strong with specific Legendary Effects or Set Bonuses (an Intelligence-based Barbarian with damaging War Cries, Call of the Ancients, and maybe War Banners for buffs comes to mind). I don't feel like this would be that hard to pull off, and once they get a moderately balanced stat system in place, they could be up-and-running with an endless variety of directions to make Sets and Legendary Effects for every class.
*[THINGS I LIKE ABOUT D3]* 1. Legendary Gems, and their "Rank Up" System. 2. Kanai's Cube. It fucking rocks. 3. The "idea" of Greater Rifts. I like the competitiveness, the march to climb higher, get better, and get stronger that Greater Rifts inspire, but I feel like the power and damage scaling of D3 is just too insane. I wish there was a better way to pull off the feel of Greater Rifts, without requiring Gear that scales your power to 100s, if not 1000s, of times higher than you were when you freshly hit 70. I understand, that IS the D3 endgame, but I just wish there was a better way to pull it off.
hDSnare - to me the crafting system in D3 was not at all rewarding. Only Cube crafting is viable or fun. I don't like the idea of a Blacksmith crafting you a Flail when you don't even provide him with a basic Flail to go off of. I think requiring the base items to craft, with crafted items being more rewarding for all levels, bringing back Runes and Runewords, which also brings back socketed gear to importance, and creates competition for Set Items, wouldn't be a bad thing. I just don't see them doing it either. :/
I agree with almost everything you say just add one more thing: I absolutely disgust the randomness of greater rifts ever since season 1. If you get a Silver Spire with Zombies and Power+Channeling Pylon next to each other you can clear 10 levels higher than you should and the so called "pros" all open->exit GR's until they get one of their liking. I don't say every GR should look the same but you could lock it for specific levels, meaning that every GR 65 looks exactly the same, then you really have a comparison between players, classes and builds. If smbd then clears GR 65 with your exact gear and build, you know this guy just plays better and didn't simply have more luck. Considering we can climb GR100+ nowadays there'd still be a large variety of GR's and it wouldn't get boring imo.
Campaign mode needs to be more interesting. The campaign maps need to be less tunnel-like. D2 felt big. D3 campaign maps feel small. I also like the d2 quests that made permanent changes to your character like the Anya quest.
Cut the crap, Rhykker. They didn't replace the old player base with a new one in order to be able to cut their losses and double down on the bad design. There is no real player base. From the 30 million+ copies sold, there's only very few people actually plying. Most people quit. They are long gone.
You were making an analogy between how some version of D&D divided their player base, what happened with DIII and what might or should happen with potential D4. I am saying, that there is no real division in the case of Diablo. Most players, who wanted to experience a Diablo game and didn't got to do so with DIII, those people are long gone. What is left is a small minority, that simply doesn't know better. What Blizzard should do is not to try and cut their losses, since there wont me many... if any players left. They should try and cater to the original fan base of the franchise first, the players that made it popular in the first place.
It is common to see in failing businesses such as restaurants a reluctance by the owners to enact big change that they fear will lose them their current customers, even when that change can bring in much more business and if they keep running things as in, they will eventually die out anyway. This is what I am saying. The smart thing to do is gamble. The D&D developers gambled. The smart thing for Blizzard to do is gamble. It is a gamble because it is not guaranteed that Blizzard could win back the old fans, and they may lose the current, small D3 playerbase in trying to do so. That is what I am saying.
I get what you're saying. They should gamble. But in the case of DIII it wouldn't really be a gamble. After the big ban waves earlier this year (which You covered in great detail), two of my characters made it on the ladder and during that particular season, I barely even played past the stash space requirement. That should be a sufficient indication as to the remaining player base. For them to be afraid to appeal to millions just to preserve thousands does not make sense, even from financial stand point.
Dude fuck off lol. D3 had really solid game play in a lot of respects. The controls were tight and the arcade elements were really nice too. They failed in a lot of ways, particularly in the way they handled skills, itemization, and difficulty, but the actual combat game play was good. You don't have to be a shill to feel that way.
I don't always have a lot of time, and I absolutely love your TL;DW early on in the video. Sometimes that's all I want... sometimes I want to hear more. So thumbs up for that alone. Please keep doing it.
It is a good comparison. 4e is the reason why pathfinder came into existence. Wizard of the Coast read the player base wrong, made 4e and Pathfinder became its substitution. My group still plays 3.5 with Pathfinder mixed in.
I wouldn´t say that 4e was an excuse. You saw where they were going with books like Tome of Battle. They already tried to start use the powers system 4e had. Sadly enough, when you make everything into the same grey gruel, only one kind of player will be happy and that is a strange kind of players.
I understand your point Rhykker. But, about the Diablo 3, the main thing that I don't like is about the builds. We don't have a lot of options to follow, because to achieve the top of GR's, for example, you need to follow the main builds around the community. About the darkest scenario, I love the Diablo 3 art, and I'm a franchise fan since Diablo 1. Usually, in the past, they use in games more dark scenarios to achieve better graphics on games. My thoughts about the new Diablo game is: Uses some characteristics from MMORPG inside de Diablo style will be great. Like the new game the have been developed Lost Ark. Using the action style, with elements like raids/dungeons, a better equipment system (like you said) to give more options to make different builds. And obviously: more classes (like all classes of Diablo franchise...minimum). But, as I said: my thoughts and desires. And sorry about my english, is not my first language. :) Cheers!
that's a valid criticism about certain classes/builds in d3 just being objectively better than the others, at the highest level of play. but the same thing was there for d2, where you see the difference between the classes when it came to top players on the ladders. the difference is that in d2, there were no tangible rewards in terms of legendary gem levels and paragon power creep to deter people from playing slightly weaker but more fun (to them) builds. like rhykker said, being lvl99 isn't much different than lvl90. while in d3, playing a weaker build literally inhibits your ability to upgrade your gems to higher levels, and forces you to gain experience, and thus paragon power, slower than people with more meta builds. my fix would be to take away the power granted via paragon level, or cap it at 800 or 1000, and beyond that you can maybe earn cosmetic rewards or titles, but no more stat points.
Arthur Chen I totally agree with you about the builds and how diablo 2 and 3 has the same kind of problem. Because of that I said about adopt some characteristics from MMORPG games, where you can play your way and have fun. A game that are trying to do something like that is the Division. But they are trying only, they not achieve yet. In fact...I love the franchise and I hope they develop something great. :)
*D3 felt like the devs thought we are all fucking retards...* *... by showing us only simplified tooltips* - in order to not confuse us *... by making the game ridiculously easy* - in order to make sure anyone could win without any effort *... by making it impossible to even pick a hard difficulty* - in order to prevent us from ever failing *... by simplifying the story to cartoonish black and white* - in order to not offend or challenge anyone *... by making the graphic style and writing as kid friendly as possible* - in order to cater to ALL demographics *... by not having us make ANY permanent choices* - in order to feed into instant gratification instead of long term planning *... by simplyfing itemization down to primary stat and crit* - in order to make sure there are NO differences between characters *... by forcing everyone into the same sets for late game* - in order to make double sure that there is no customization going on *... by removing player skill from the combat equation (#gearcheck) and making the game about cleartime rather than survival* - in order to make it so that playtime determines your power rather than effort/learning *... by dumbing down the game even further and ignoring constructive feedback* - in order to appease a crying vocal minority on forums and reddit The sad part is that they probably didn't change their mind about us either. They still think we are way too dumb to get anything done.
And if/when a D4 is ever released, I see this trend gaining traction. Blizzard's business model is looking for mass appeal. Frankly the masses don't like to think. It makes their heads hurt.
WORD WORD WORD WORD WORD WORD!!!!!!!! The bet vid you made since forever. ( i like you dont get me wrong and your vids) but this was refreshing to hear thats exactly what D4 shoudl be like.. you should apply for D4 head lol..
The lesson Blizzard should have learned from D2 -> D3 is not to listen to the community too much. All the things that sucked about D3 were the things that the community often asked for in D2.
I liked how D2 made you choose. You had to pick your skills by carefully placing your skill and stat points, which could not be changed!! (except by starting over completely!). This allowed you to feel creative and the skill synergy system allowed for some very powerful combinations (Blessed Hammer paladin, Blizzard Sorc, Trap Assassins) and some less-powerful but certainly entertaining in their own way (Kick assassin, Poison necro, Warcry Barb). In D2 the power of a given build was not as important either, as there was only that one difficulty which any wellmade and well equipped build could go through, except for counterimmune mobs obviously. Even a Warcry Barb could do Baal runs. A Blessed Hammer Paladin did it more efficiently, but the Warcry Barb offered some utility benefits the Paladin did not. Obviously the PVP of D2 was a huge factor too. If you were making a PVP character you had to pick and choose your skills/stats, just like for any other character, but you needed to build for far more vitality. The things I hated about D3 have been the difficulty settings, the lack of PVP, the female Diablo, the clearly lit and not at all scary atmosphere, the skill system and the set bonuses. The Blacksmith, Andariel, Duriel and Mephisto were super scary in D2. The Butcher and Belial are pretty cool in D3, but Azmodan and Diablo are just hilariously cute.
+Thefilth The choice where you had to start over were stupid, the runewords included in 1.07 litterary broke the game and removed skills like warmth from being used at all since the polearm with tha mana regen merc broke mana. Add the skill pont based damage and earlier skill sin a tree eating points to boost a later skill mad most character one trick ponies. The myriad of bugs, bots and ridiculusly low droprate on good items and the D2 pvp were a joke and gimmicky at best. I could go on in several areas but I do agree with you on the darker world issue. Also rykker and alot of the "I want D4" people forget is that the casual players outnumber hardcore players 20 to one and if you want a game sell these games you need the casuals. As such the D2 was great tinted glasses don't cut it and the talent trees and forced restarts from level 1 that existed in D2 don't cut it anymore. And if you ask yes I played necro and druid alot in D2 but the D3 skill system is flat out better as it actually allow me to try new builds out without haveing to constantly restart. The restarts were what killed D2 for me as I stopped playing it since basicly all the builds had farm runs on the same boss hours on end unless you were lucky and someone sold that item with well rolled stats and the prices you needed to pay for that item if it had top rolls were absurd later on. NO I say let D2 die but be remebered and let D3 be its own thing. I don't want a D2 hd at this point in time sorry and close to every game out there have moved away from talent based trees to determine skilldamage aside from Path of exile and the big pull on that is the 0 cost price.
Aren't D3 builds one trick ponies as well? I mean you got 6 skills on your load instead of 2 like in D2 (i still remember switching around for shouts, pala shield buff etc.) but you have 1 skill that does your thing, the others are either buffs or things to proc buffs from legendaries.
Yes, this was one element about D2 that outshined D3. You had to commit to a certain build, you couldn't switch back and forth between different builds (this is what an arcade style genre does).
Zsolt Molnár Most sets in D3 in focused around 1 skill yes but they also leaves the rest of the 4 skills open to be anything usually. Crusaders akkad set for example only states that it buffs the effect of the avatar skill. The other 5 skills can be anything you desire. Wizards firebird only says that it buffs fire damage sources into dots....which fire damage sources you uses is up to you. Which include 2 generator skills, arcane orb, the aracane beam got fire rune, the vortex/meteor/hydra/blizzard all got fire runes and I haven't mentioned all of them yet like the weapon or familiar etc! Demonhunters shadow set only say you do 1200% more damage with everything if you have a melee weapon equiped ( there are demonhunter daggers ) and buffs the defencive shadow skill into a permanent all runes effect. What else you use is up to you. D2 holy hammer paladin used enigma runeword ( which is a sorcerer skill ) to teleport and spammed the hammers ( that is it ) D2 sorcs to large extent went frozen orb/engima chest guard ( because no lightning skills as all where to buff frozen orb ) and the polearm runeword merc for mana regen ( paladin aura ) and teleport+ fozen orb for the rest of that characters life. I could go into the other D2 builds ( over 80% of them uses enigma ) as well but you get the point....no thanks I don't want that back.
The problem with D3 is they designed the game around a Real Money Auction house where they taxed a percentage of every sale. Everything else, like story-line or end-game progression, was secondary to the money-grabbing scheme. When it failed, it was dropped and RoS tried to pull D3 back to the concept that was D2 but there is only so much you can change without remaking the whole game.
This video was a lot more fun than your regular shows. Its nice seeing you being expressive without being prescriptive about opinions. Really hope D4 brings consumables like mana and health potions as well as discover and portal scrolls
I want to say, I've thought about this video for years. Watched d4 progress. You were super close, like if it was a jellybean contest you seriously would have taken that jar home. It would be funny to have a "I predicted d4 and the systems" type video. Anyways, this is laid to rest and I can go about my life. The circle is complete.
What diablo needs more is depth and versatility; bring back elemental immune monsters, bring back the original resistance scheme, bring back potions as they used to be. The problem with Blizzard and D3 is that they tried to re-invent the franchise instead of building upon it; D2 had the right idea, the problem was just in the execution and the balancing, which isn't that hard if you just have some math skills. All of it screams of a poor attitude on Blizzard's part; they're making this for money, not because they're inspired to make something great. If they really wanted to make a great game, they would have gone through that extra mile to balance and hone the original skill scheme instead of giving up and choosing the simplest scheme they could think of in hopes of just making quick buck out of the game.
Diablo "Builds" cute, lets be honest, Diablo 1 and 2 had builds, when you depend on sets and you can switch your skills on the go, you have no sense of punishment, you cant make a mistake, you cant fuck it up, there are no builds in this game, there is no reward for actual knowledge
so, spending huge time, and then realizing that your build its terribad or you fucked up badly, forcing you to start again its "rewarding"? I like the diablo2 skill tree system but it was a pain in the ass that way (maybe here is a potential gold spending feature with a reset fee or something).
***** ummm even back in diablo 2 days, there was sites dedicated to these builds. and you built your character around said builds. stats and specific points. when to put points in which talents. just like wow back in the day.
Atomsk1987 The reward part is actually seeing that your knowledge and the smart decision you took to make your build are actually working, in Diablo 3, you simply change your skills, get a set, get some items and now you have a "build". That is a joke, ARPGs used to be hard, used to be good, used to be high risk/high reward.
Personally ...I like Paragon levels. Because, while I'm grinding for the only piece of gear that I'm missing (a decent Ancient Henry mojo)...I'm feeling that even if I don't get it today...I still made progress and I'm a little bit stronger than I was yesterday. Once you get all the gear that you need...what's left for you to do? Grinding paragons seems perfectly fine to me...
My issues with D3 are similar issues I have had with the later expansions of WoW: the game is becoming a streamlined story and it's way too easy to change your decisions on character building. Diablo 2 was about going into a zone with no other purpose than killing every demon and undead in sight. There were 3-6 quests per zone, and very little story outside of "demons bad, go kill them." None of the classes in Diablo 2 were exceptionally flashy (like the Demon Hunter and whatever Monk/Cleric/etc. was the holy pugilist in D3), they just had solid mechanics. Diablo 3 focused on a linear story, with very little room in most zones for even straying off the path, let alone trekking through 5 zones that lead to a dead end, where all you do is kill hordes of demons for phat xp. There was also a simplification of the character build, and while I think D2 was too restrictive in how to respec, the pendulum swung too far the other way in D3 where you could respec on the spot. I think having some permanence to your choices and having more choices to make is more interesting. A lot of people who want the old-school WoW talents back compared with the 6 choices you get today will agree with me. The last problem with D3 is the unicorn candy-land level is nowhere near as awesome as the secret cow level in D2, which is still probably one of the best joke levels in any game. The unicorns get old after a couple playthroughs, but the human voices saying "moo" will never get old.
the problem is, the design of the game, it looks so pastel and that makes it feel like Warcraft rather than Diablo. Just look at that dungeon, the walls, the pillar designs it looks so warcraft... that is why I quit..
Thank you for mentioning the pvp that didn't make it into the game. I was so excited for that when I saw it at blizzcon. No pvp and how bad D3 was at launch was truly the biggest let down I have experienced as a gamer. #MakeDiabloGreatAgain
I also loved the flexibility of the combat system in Diablo 3, very convenient as the player was able to i.e. move faster than in its previous instalments.
A few things I particularly want in diablo 4. First I want to return to only having 3 difficulties. I enjoyed D3 the most when vanilla first launched. It was hard as hell and was super satisfying. Next, I want lobbies like in diablo 2. The ability to create your own game, with a title of what you intend to do. It's just so much better for people to scan through the available rooms, to see what fits them best. I want the leveling to take a longer time. You can literally hit max level in a couple hours in Diablo 3, which is crazy. I'd like them to keep the way enemies work in diablo 3. The elite mobs, the rare mobs, the bosses. I like how you have to strategize in order to defeat some of the enemies and bosses. PVP should be much more important. Your ultimate goal should be to gear yourself up to be competitive in PVP, to see how you fair against other players. I really feel if they could balance things in pvp more like they did in diablo 2, Diablo 3 could have had some insanely fun pvp For items, I want them to mix the best of both worlds. I want the charms and tunewords from diablo 2, but I also really enjoyed how unique some of the gear and diablo 3 is. For magic finding, I would want it to be like in diablo 3 as well. In diablo 2 you literally spent 5 minutes in a game killing the bosses then starting a new game. I like how in diablo 3 you have adventure mode, and you can find gear off any minion. The last thing I want is to drop the account bound items. Trading is part of the fun!
How about adding a paragon free mode? In this mode all paragon abilities are stripped, or capped, so all are on even terms. The XP earned while doing this mode will obviously be added to your chars if you would like to play in a paragon buffed mode. Another way to fix the paragon level is to scale everything down to the lowest party member, or take the average paragon level, and then scale it accordingly.
Points well said. My favorite Lord of Hell is Diablo himself. I liked his new look in D3 with the spikes and 4 arms... I just wish he didn't seem so feminine (not that I don't mind female villains but the devil should be a guy plus it's stated diablo is male . In addition he didn't seem as intimidating as he should've been. The dude was classified as the sole prime evil. Make him powerful and scary. At the end of Reaper of souls they said he escaped so hopefully he could be an actual serious threat in D4. If you read this Rhykker... what do you think?
Two of the issues I have with D3 are: - You don't have to commit anything with your character. You can change it on the fly. Every elements of it is dynamic and there's no point of having multiple character of the same class. - There's so many everything jumping in your face that when something actually should be joy when it occur, you get the "meh... Ok cool" feel. ( Legendary item everywhere, gems everywhere, gold everywhere, big numbers everywhere )
took me a while until i figured who was creeping behind you, haha. interesting video and some really good ideas! some kind of adventure mode has to stay. that (and loot 2.0) saved diablo 3 for me and i can't see me doing another 9000 baal runs ;)
They may want to go back to Diablo I's horror theme. D2 and D3, while very fun to play, completely lost the dark, gritty atmosphere and replaced it with over-the-top, anime feel. It works with WarCraft but not Diablo, in my humble opinion.
Simple: atmosphere and difficulty. This simple formula is working for Dark Souls, Bloodborne and The Witcher. Target audience for Diablo games should be 18+.
games that have heavily stylized graphics like Warcraft, Overwatch, etc age a lot better than games with realistic gritty graphics and they can make the game look good while not demanding much hardware, overwatch can pretty much run on any PC and it looks really nice
World of Warcraft still looks fairly good because of its artstyle while other games like CSS, Battlefield 2, TES4 Oblivion or even Skyrim look kinda shit today
ive played a lot of d3, thing i miss most are the permanancy of d2 skill trees and allocating how strong you want each skill, also enemy element resistance/imunity made builds more diverse then having sets allocate which other skill you must run with the build, i reckon capping level at 99 was amazing as well, you are forced to run gear in d3 based on its afixes which means 90% of legendaries get sent to the chop shop before they are even identified, also the number of magic items and yellow items is rediculosly high , would be nice to have mercs that could be fully customizable as well not just wep shld jewlery
5 things i want to see in D4 and I will buy it 100%: - Inventory Tetris - Skill system that require creating multiple characters to create different builds, not just changing your skillset in 10 seconds. - Legendaries that are really legendary and rare materials... you know, I am sick of recieving same legendary item 10 times in 1 hour. - Return of Loot 1.0. I mean i want to see more stat randomness and be able to drop items for other class while playing my class. Bow with inteligence? Why not, its should be RNG. - Make Bosses great again! There is absolutely no point at all to kill any of D3 boss... There is no Malthael or Diablo runs... (they are so easy to beat on any difficulty aswell... too easy).
They should bring back Skill Trees. From an Item standpoint, it makes it easier to have plus to entire trees as opposed to specific skills. As an example: I recently saw a WereBear Sorc build that used "Beast" to gain WereBear, but plus to Fire Skills in order to increase the lvl of Enchant. Having + Fire Skills, as opposed to + Enchant removes the need to make such specific items. A +Fire Ormus' Robes is good for Mete-orb, Fire Pure, PVP Hydra, Sword-Sorc, and WereBear Sorc. That's 5 builds that can use 1 piece of gear. It saves time, hassle, and keeps things from feeling "Pushed". YOU choose a build with skill trees, as opposed to finding singularly-focused gear and saying, "Well, I guess since I have the 4-piece, I should be doing XYZ."
The Diablo 2 fanboys will come running if Diablo 4 returns to it's former glory. It's not a risk at all. The main thing they 100% need to fix is give us our builds back. D2 required careful planning, and you were rewarded for it. In D3 there's no planning, you simply choose the best setup according to your gear. There's no point in even doing math until endgame.
no no and no ... wanting to have the same builds in d4 d3 as in d2 makes no sense, then its just an HD version and u can mod that ... in d2 there is also no "planning" you just choose whats on the page you got from the internet is printed on and if u click the wrong butten well SHIT throw the char away and restart it completly .... having d4 a d2 remake is no good idea at all because well we already played thousend of hours in d2 ... d3 is an improvment in nearly everything of d2 so we need to make d4 and improvement on d3, with the story more like d2
Holly You know you can reset your skills 3 times in Diablo 2. So no, if you misclick somehow, it's not the end of the world. The other problem is you're assuming bringing skill points back makes the game a D2 remake. Are you serious? As if there would be no differences? That's like saying D3 having loot makes it a D2 remake.
i liked the solution they implemented in d2 some time later, being able to reset skills once per difficulty, meaning 3 times a playthrough. Or with token which take quite some time to obtain.
D2 doesn't allow for experimentation. You have to KNOW what you are doing first play through or you're fucked...I don't want to have to spend a crap ton of time looking up stuff before I even play a game just so I don't get screwed over.
Stat system and skill system needs to be reworked. Need at least 2 stats for each aspect of a char like strength/power, intelligence/wisdom, dex/agility, and vitality/willpower each one benefits the other and has synergies with skills and the environment. Strength determines the gear you can wear as well as your possible max dps cap for melee weapons. Power determines if you can reach the weapons max dps output and the force behinds certain physical skills (this includes all physical based skills for every char if it applies). Dex determines the attack ratting of your char as well as block chance while also being a prerequisite for some items just like strength. Dexterity would also act like strength when it came to the max possible damage out put from a ranged weapon. With power still determining its actual capability of reaching it. Agility would effect movement speed as well as ias and faster block rate. Both of these stats would have synergies with skills if it applied to the action being taken. Intelligence would provide a larger mana pool and higher chance of crit as well as being a prerequisite for items and certain skills. Intelligence would also slightly increase the damage certain skills could reach(if appropriate). Wisdom would be to mages what power is to rouges/barbarians the ability to attain that higher damage from skills. Wisdom would also unlock different variations of skills and benefit your cast rate to a certain degree. Wisdom would also have effects on spells cast on you. Vitality would still be same except there would be skills that benefit from it much like Huskars life break in Dota. Willpower would have synergy with skills as well as resistances. More willpower the more damage resistance from physical and magical abilities. It would also effect the adverse effects of curses placed on you. Skills in this game would be similar to diablo 2 with trees the difference being each skill would have multiple variations some available without prerequisites others requiring certain prerequisites. Example would be the necromancers bone wall base skill creates a wall of bone just like it says. Second variation would create a bone wall with higher damage resistance but less range and duration. Third a Bone wall that would reflect a small amount of the physical damage done to it back at the attacker. Now for a example of how the stat wisdom/intelligence would effect this spell. Intelligence would effect the mana cost as well a small percentage of its cast time/duration. Where as wisdom would unlock variations available to bone wall like being immune to certain elements or a bone wall that reflects projectile bones back at ranged enemies. There is much more to this that i just don't have the time or desire to type out. That being said i think you can see my idea on where i would like to see the game to head.
The game needs more complexity. The biggest issue I had with D3 was that there was no difference between using Axes, Swords, Maces, Daggers, Wands...it was all basically a weapon damage placeholder. Also, no difference between Ice, Fire, Lightning, apart from the color of the effects. So every skill boiled down to "does X% of weapon damage". In Path of exile, Ice chills and freezes on crit. Fire burns and prolifirates. Lightning increases crit. Swords have accuracy, axes have highest damage, maces have stun, daggers have crit...It makes you think which weapon and skill you will use. The game needs a complex character upgrade system that will lock you into a build of your choice, so you actually feel some connection to your heroes and have incentive to reroll. I still remember by name my D2 frenzy barb, 2H immortal king ww barb, s&s ww barb for pvp....in D3 I had one barb that I got tired off after hitting 60. And since you could swap from build to build everyone and their mother would play flavor of the month (remember when every barb was respeccing into double Nado barb? THat was hillarious.) It needs better itemization, it should never get you to the point where your wizard is holding an unique 2H mace with +vit +int stats on it. It needs better art, more realistic style, because D3 cartoony stlye sucks. It needs more enemies like Oblivion Knights that make you shit yourself when you see them. It needs less of "WELCOME TO MY DOMAIN OF TERR-ROAAR! YOU WILL NEVER FIND MY HIDDEN PORTAL! ONLY MY LIEUTENANTS KNOW WHERE IT IS HIDDEN!" and more of "Not even death can save you from me".
4:10 this is something Blizzard is currently incapable of. Despite what they say, they're very closed off to new iterations of a patch or expansion past the facade of words. Basically, they like to say that they listen to feedback and are willing to make changes, but those words often mean nothing when it comes time to actually do it. I've seen it happen in both D3 and WoW. They simply cannot work with their playerbase, and largely due to how large their playerbase is, it can lead to a polarized community because no one really knows what the game is supposed to be like. They've so focused on maintaining a large audience, that cool changes are bound to alienate a decent portion of them. This leads them to take a very shallow approach to player feedback as a whole, rather than have a place where the dialogue matters. I'm going to watch the rest of this now, but I sincerely doubt Blizzard has the ability to truly work with their community if they themselves do not know which sides they want to take (just how I see it anyway.)
Honestly 2.0 had a "bug" that provided surprising itemization. Back when 2.0 was first released Physical WASN'T an element. Physical skills took the element of whatever element their weapons did. This meant that all of a sudden phys builds could play with elemental gear, and you'd search through weapons with random elements to get elements you wanted to build your skills around. Turning physical into an element was a bad decision.
Path of Exile is an extremely successful in my opinion and Wolcen amongst many others following the same formula might turn out great. PoE is consistently adding more lore, gameplay, and features each 'season' or 'expansion'. They haven't particularly released anything at the scale of a Blizzard expansion, but Reaper of Souls by all means I could not consider a Blizzard expansion by what Blizzard standards were known to be. Lets not forget the whole cutting back on CG too X_X
Truer sequel, Are you talking about Path of exile :P? The community call it : What Diablo 3 should have been. DIablo 3 is a good game, But not a good ARPG.. DIablo 3 is awesome for a casual player who don't have the time to play for more then 1 - 2 hours a day.. But for me, Who plays games for 10 up to 15 hours a day. I get bored really quick... Because after 2-3 days. I am just grinding Greater Rifts all the time,. In Diablo 2 or Path of exile. I at least get the illusion of variety, Different zones and bosses to kill etc .. And a chance to find sweet and fun loot like Windforce or Shavs.. And because of trading , I can start gathering Runes or Chaos /ex. To make my next more expensive toon.
I would even go so far and say: When you get a item that's really rare like shavs or Tyreals might. It's like the first time you have sex. a bit scary because you don't know what the item is worth and exciting because you know, You have found something that most players wont see drop
Member Berry Getting enough laid :) but thanks for your concern. If i would get anymore laid, It would just increase the risk for me getting chlamydia or something.
When I was younger I could play a game for 10 hours on a Saturday and still have the time and energy to go out at night. Now I am in my 30s, so those marathon sessions are a rarity, but I would still prefer to have a game I keep coming back to day after day, even if my play sessions are only 30 mins to an hour because of work and real life getting in the way. Path of Exile is a game I can put limited time into and still have fun because I don't need to be a power gamer - I just play for fun and take time to think about the path I want to take. If I only have 30 mins to play, I'm perfectly happy playing around with my inventory, the skill tree, or the different gems I've collected because I know that tinkering will pay off in the long run. That depth keeps me coming back for more.
I grew up ( 10 years old when I played) playing Diablo 1. It is still my favorite game. Now I get my fix by playing Path of Exile with has a lot of mechanics I like that are new while keeping the FEEL that Diablo 1 has. I was greatly disappointed with D3 however I did play a lot of it and he's right. Much as I hate the game, objectively it's not a terrible game.
Diablo 3 may get stale after hundreds of hours? How about a few dozen, i stood in line for midnight sale of D3 (idc about online purchase, it was diablo so ofc i would go get a boxed copy) and then came home to install. Played till morning with my friends, then we never continued. After a week, all of us have uninstalled the game. And yes i did buy RoS to my shame, despite the fact that expansion was better than the original, it was still boring. And this comes from a guy who played diablo 2 for 6-7 years straight. Aside from combat, d2 was far better in every aspect. I'd normally add artwork to d3's plus side but that also destroyed the main aspect why we played d2 so long as we did, random map generation. Act 1-3 outdoor locations has the gritty look required from a diablo game but had no randomization, thus severely reduced the lifespan of the game.
Sadly at the beginning my friends and I said the combat is great and after that it was the sound track. Combat to sound track for a compliment....pitiful.
Stole the words right from me, I was bored of my crusader by the end of season 5 lol. The meteor horse thorn build was cool for a little but got so boring.
I really get what you're saying. I've played D3 ALOT though, and enjoyed it.. But i've always been kinda disappointed at what it could have been, what they could have made out of it instead of the piece of shit it became :P The combat is the only thing that really saved the game i think.
dandini0698 A few dozen hours seems a little low for what the game has offered over the years but I can respect the sentiment. D3 will always draw me in over D2 because the combat/rift system is just more compelling than going through the SP with a new build. The experiences are different enough that I can understand someone enjoying D2's more. D4 should not be in such heavy contention with its predecessor like D3 is - Sure D1 does a few things better than D2 but few would dispute the superior title. While I believe D3 is the best Diablo, many do not agree - D4 needs to be so good only a few old men will sit in the corner bitching about the good old days of D2.
Its mad fun leveling up a new character to level 70. I can easily put 30 to 40 hours into a new character before i get burnt out. And the combat in d3 is great, i agree with rhykerr.
What Diablo 4 needs are devs who have some form of familiarity with the ARPG genre and devs who actually listen to feedback. Look at Grim Dawn. While Crate (the developers of Grim Dawn) has a small team, some of them knew what made the genre work due to having prior experience of being part of the dev team of Titan Quest. In addition to that, they listened to feedback as well. Because of these elements, grim dawn sold at least 500k worth of copies, became one of the most popular recently released games in steam, got at least 80% in metacritic, and had good reviews from Gamespot and IGN. People have pretty much regarded Grim Dawn as one of the best examples of Early Access games done right.
Claudio Rodrigues As nice as that would be, you do have to remember that blizzard south treated blizzard north like shit. Even if blizzard south would want blizzard north back, would the guys in blizzard north want to be back?
blizz north went all their separate ways, and most of them tried to do their own game studios, rhykker has a video for that so go check out, anyway I don't understand why would you leave a successful company and try to do your own thing and fail miserably...
They should win back Diablo Fans (D2 Fans), because the "new Fans" of D3 are only casuals, and noobs for the most part. "Retro" is coming back BIG TIME in gaming, and Blizzard should try hard to not miss the train.
9:54 "develop close to the community", they don't care good games anymore, they are now focused in online casual market that buy mounts and pets. The future of Diablo is outside Blizzard, is in independent developers as Wolcen, Grim Dawn, Path of Exile, Lost Ark. I wonder how good would be a Torchlight III with just the half of Diablo III's budget...
One of the things that I really miss from D2 was hunting for rare items/runes and trade em within the community, like trading a phoenix rune set for a good rolled item.
Just add factions in the game and different events that occur depending on what class u use something like that would give players multiple play throughs. Also allow players to be evil our good there are way to many RPGs that make u play as a hero and to be honest that's really getting annoying.
***** I like the stories but having a choice improves its life span and I'm a fantasy type person. I'll give u a example of a game while not a RPG choosing how u play the game made me go back and instantly play it again but in daiblo once I finished the story I wasn't super excited to play it again I still did but not like I did with the other game. Besides games can always be improved I don't see a rule were it shouldnt.
I don't want multiple endings, heck, I don't want an ending at all. I'd rather they open the game to the entire world of Sanctuary. Think of the visual scope of Umbra with the tone of Diablo/Grim Dawn. Add in the varying cultures and locales of Sanctuary, you could have reputation systems in place for all of them. You could have community boss battles, pvp, etc. You might need to hike it for a bit to get to those battles, but the loot could be worth it. Blizzard needs to take from their competition and own games.
You bring up very good points about where D4 needs to go. I feel that the way D3 went and where WoW:Legion went, that they are finally starting to realize that they can't make shit anymore. I realize some will still argue "shit", but that's nitpicking IMO. I don't think releasing Necromancer for a game going into maintenance was a good idea either. They should've saved that for D4 instead. With the open ending of D3, The necro could have made the return due to the fact that "it" could inhabit any one of the nephalem and be Diablo reincarnate. I'm not sure where the whole direction should go, whether it should stay as is, so to speak, or go more MMO style play. They know they need to move forward without a whole lot of change, and the MMO style would be a DRASTIC change, and that's a big gamble for the Diablo series. Where ever the direction goes, I have faith that it will be overall a great game that we'd all hoped for.
... stay a while and listen.. for what i am about to say :) diablo 3 lacked some very core elements from previous games. the artstyle was very cartooni, there was no real dark gothic horror setting.. the music as well didnt feel omnious at all, like it did in diablo 1 and 2. the game played more like a hack/slash with a super hero rather than a human trying to overcome great evil.. but where the gameplay really lacked was .. there was no player trading, which made the game very very lonely no real player interaction there.. the duelling was so bad that there simply were no reason to do it, but it was the endgame focus in diablo 2. the grifts felt more like a singleplayer experience than anything else. the loot felt forced into certain specs instead of diablo 2 where you had skills that gave you ur own choice.. no cookie cutter spec, but you played what you wanted, . but here is where the dark truth may come :(, if diablo 4 comes out, it MAY be going the same artstyle as diablo 3, i just dont see it going BACk in time and do another artstyle as if they ''well we know diablo 3 was shit so we bring you a core new game that looks more like the previous than the sequels'' and blizzard will NEVER admit that they made a mistake in diablo 3s art style
- The art styles aren't nearly as different as people want to make them out to be. Alot of the "grit" of D2 came from a lower level of fidelity. Both games have similar environments. Why is D2's Desert areas any "grittier" than D3's? How about both games Jungles? -Both games have a super hero, just one gives you more targets, hard to see that as a downside. -Player trading is fine, but we live in an age where the downsides of trading far out weigh any upside. Prior to the changes in RoS, account hacking was a big problem. The AH was a massive failure for a reasons. It incentivised playing the auction house for gear over actually playing the game for it. -When a game is designed around being an ultra-strong human weapon who can fight off hoards of enemies, fighting people 1v1 just doesn't make a ton of sense and would be impossible to balance. -The best way to do rifts and Grifts is still in groups. -Builds can be centered around sets, just as builds in D2 could be centered around Skill points. Time and time again games prove that being able to assign points to something does not actually equate to choice. Most builds in D2 still required cookie cutter point allocation, and anything that strayed from that was just less efficient and less desirable. -D3 proved with RoS that you can add Darker, "grittier" environments to the game. If EVERYTHING was the same gothic, dark feel there would be no variety and the environments would get stale fast. With most things, I feel as though people cant get past their own rose-tinted views to see what a game really was.
Path of Exile running on D3's engine, with a proper auction house thrown in (just the gold one) and minus the loot tables that were dependent on vanilla D3's auction house, would be a game I could never see myself leaving.
I want to see the old leveling system from D2 also. Where I could choose what stats and skills I wanted to level up. Maybe a Hybrid of D2 and D3 where you level a skill to not only get stronger in the skill (and those in the line) but also to unlock runes for the skills.
Rhykker, I love your videos, but you have lost me as a fan with this video. I can't believe you would actually say what you did.I'm angry... but mostly I'm disappointed. How dare you call the nutella, icing, honey, walnut and chocolate chip sandwich awful. It is clearly a superior sandwich to any of the other sandwiches that are out there.
I agree with basically everything Rhykker says. It's a good display of in-depth understanding of the good, the bad, and the in-between that fragmented the community. I think he should have at least brought up trade in this video, as the notion of trade vs self-found is without a doubt the biggest culprit of the fragmentation within the D3 community. He did at least say in the video Diablo is a franchise that is first and foremost about the loot. PoE has shown us that it is possible for a game to offer two modes of play in this regard (possibly within the same instance) which I think could bring the fragmented community back in droves. The day Blizzard decided to turn D3 into a self-found looting game is the day they truly embraced the casual side. The economy of a trade-based game is what really gives it its well-rounded appeal. Not only do you need to play the game as intended but you need to play the economy to your advantage (if you want to have one of the best characters). I'm one of those people who feels like the ARPG genre isn't complete without all-encompassing trade. I understand the arguments made by those who disliked trade whether it was because of botting inflating the economy or the anti-socialness of the auction house, or simply the emphasis on putting lots of time towards that end, but the truth is without trade the grind of playing is surely going to become more mundane, because A: you will only spend time playing/grinding, and B: you will most definitely find end-game loot relatively quickly. Also there's no chance of finding that "jackpot" item that will make you super strong or super rich because there literally is no such thing as a "jackpot" item when everyone is looting them constantly. Combine self-found with the emphasis on Legendaries and especially Set pieces being "best-in-slot" (a complete betrayal of the game's conception) and you have yourself a situation where just about any player whether casual or not will be bored to death after a few hours of logging on. What really made D2 so amazing was the enormous variety of what could be considered high-end loot. Every category of loot could be valuable . . . even normal items. Legendary pieces weren't mandatory because of how much they enhanced your skills. Rare items didn't have special powers but had both higher quantity and quality of stats. Magic items had fewer quantity but the highest potential quality of stat rolls. Runewords were fresh and brought normal items into play but truthfully they did overstep their boundaries in power creep, becoming mandatory in high-end builds (Enigma especially). If D3's core skills/runes were balanced to begin with, if legendary & set item powers provided only marginal synergies and increases in overall power but had lower stat roll caps, if rares and magic items especially had higher stat roll caps, and if legendaries, rares, and even magic items were a lot more uncommon to find, this as a bare minimum would make me fall right back in love with this game.
That would be nice if Blizzard formed a relationship with "the community", but which community do you mean? Do you mean the actual Diablo players, or do you mean the people, who only supported this failure called DIII in order to capitalize by making so called content (videos and streams), many of them relying on every cheat and hack in the book to pull it off? And Blizzard were slow to take action, because they secretly hoped, that those people will bring more people back to the game. Instead, this backfired and those cheaters alienated even more players. Then finally, after 2+ years Blizzard banned some of the most notorious offenders. So I ask you again: with which community would you like Blizzard to form a relationship with? Those, that supported every bad decision, or the honest ones?
The comparison to DnD has one flaw that I can think of. Iterating on a pen and paper game is not the same as iterating on a video game. You can change the rules of dnd instantly and just play the next game, whereas every change to a diablo game has to be coded in, potentially animated and rendered and all that jazz.
"...not objectively a bad game..." Really?! It's an ARPG where the DEVS have dictated to the players how each class MUST be played!!? If that were the only thing the did WRONG that would be enough to label this a "bad game". But they've done nothing but make mistake after mistake. Beginning, from the start, with the stupid AH! Attribute stats, other than each class' Primary stat, are meaningless. Dex, Str, Int mean absolutely nothing to class' beyond the primary stat. The vast majority of gear is almost completely useless: You HAVE to wear sets PERIOD... Sets that dictate how you play each class. Players have no choice nor option to build a unique char based on their playstyle. Weapon choices are minuscule... almost non-existent. Each class has only a handful of weapon choices to be competitive in any MP game. LON was supposed to open up playstyles but since nothing compares to SETS (because DEVS designed it as such!) all LON did was provide a few ALMOST VIABLE build options for SOME classes. These are just a few of the problems with the game.. but just using this partial list of deficits is enough to classify this as a "bad game". There were always problems with the game.. but at least in the early months you could have fun playing the game. You could create a playstyle that, while not optimal for end game, would allow you to be competitive in MP games instead of being kicked out. The game quickly moved to a design where everyone was forced to play each class with a very limited selection of VIABLE builds. And SETS soon forced everyone to abide by the DEVS decisions on EXACTLY how each class could/should be played. I could go on and on.. but WTF is the point!? I'm just wasting my time even posting this. ACTIVISION/Blizzard have made it perfectly clear that they don't care what their customers ACTUALLY WANT! Hundreds of players have spent long hours devising ideas to move this game in the right direction. For years these ideas were created, debated and posted for all to see and the devs ignored it while providing their customers with the COMPLETE CRAP FEST that D3 has now become! I was introduced to RPGs by a game that very few ppl today have ever heard of, "Orthanac", which I played in '80-81 on the old Plato network. A decade later I played the first 3 versions of Ultima RPGs. I was in my early-30s when D1 was released and only quit playing D2 when my first child was born (D2 was too addictive, had to quit cold-turkey). I've played RPGs for 36yrs and many have disappointed me but none, NONE have been the disappointment that D3 has become. At one time I had hope... I continued to play D3 for almost two years after I should have quit...just hoping that the DEVS would finally, FINALLY see the light and make the changes that were needed to save this game. But I've given up now. I've bought almost every title published by Blizzard in the last 20+ yrs (Warcraft (all), Starcraft (+LOD), Diablo (1,2 & 3), WOW (first only)) BUT THIS IS IT! I'm DONE.. they'll never see another dime of mine.
My first RPG was Crono Trigger, my first ARPG was Diablo 1! I feel ya mate. Re-targetting Diablo games to mature audiences would be the first step into fixing this franchise, but alas I hold no hope whatsoever in ActiBlizzard. They are becoming the new Nintendo with their family friendly games.
The goal of a game is to be fun. Fun is subjective. If a game is trying to achieve a subjective goal Is impossible for a functional game to be objectively bad. (so you wall of text was defeated by simple logic.)
The community is at fault for Blizzard making trading in Diablo 3 impossible. The first thing they did after they played the pre-release demo for Diablo 3 was to create bots. Diablo 2 was a hacker infested community, with an economy based on d2jsp.com that acquired its items from said bots.
That was because it had a great playerbase in e.g. 2005. This kind of trading does not work well nowadays. People were then in a way forced to use d2jsp, if they even considered being competitive on the ladder.
Great video rhy, If D4 goes cartoony with monsters flashing colors above them and the inability to turn numbers over their head off for life bars, it will never rewin a lot of the fans who left. Sadly the action rpg has become a game where you can run through 95% of the monsters, one hit average monsters in battle (as opposed to 3-4 hit) and keep respawning areas to level. D4 could loearn a lot from the seriousness of d2 combined with the adventure of say final fantasy 6-10. i miss titan quest :P
Paragon levels doesn't have to be brought back, they only need to make max level not required. You didn't need to get to level 99 in Diablo 2 to unlock a certain passive. Getting there awarded some stats and skill points. Getting to level 80-85 was generally enough for a build to be possible and strong. There are some good features in DIII for sure, but they aren't enough to interest me into the game.
0legacyking0 Isn’t Rhykker Canadian? I don’t think he could be president (legally), but then again, when have legalities stopped us in a presidential election?
When you say "D3 definitely is not a bad game" I really agree with you. That reminds me of Fallout 3. I REALLY don't like Fallout 3. Not because I find it a bad game, because it is not AT ALL. I don't like it because it doesn't feel like a good SEQUEL. It's definitely another game, not Fallout.
A kind of a treason. If Blizzard were architects, they would build Disneyland in the middle of Paris or Venice... No understanding of history and legacy
To be honest, I'd be real happy to see and try Diablo 4. I did play a lot of Diablo 3 even though it was nothing, "Nothing" close to how awesome diablo 2 was (And I still play D2 with Median mods once every while). But I feel the problem isn't a mistake they made. I feel the problem is that at first Blizzard was smaller and more concerned about quality and creativity. But it changed during World of Warcraft. They became to big and corrupt and starting thinking only of making more money. I loved WoW at first, but it became so bad over time. It's awful now and just hearing about it makes me cringe. I don't like Blizzard much anymore. I'd be curious about a fourth Diablo but I'm not very confident it will be any good. I'd in fact be surprised if it was. Blizzard is mostly a thing of the past for me. Like an old gf you remember fondly of, but can't stand what she's become. Lol.
like many other old school awsome gameing companies, that are sadly now bought up, by facktardian companies like EA, and Shit Company BLizzard, my favourite Company list, is Westwood, bullfrog, origin, Sierra Online, to name a few, they did awsome games
Lol. You hold an even bigger grudge than I do. Wow, those names brings back memories... Maybe I'm the one that can't adapt. Kids who never new better seem to enjoy the new games but I don't. I got "1" game for my PS3, GTA5 that I loved so much at first. But the more I played, the more I saw that it was botched and unfinished. Now I can't stand it. Oh! 1 more company to the list, Rockstar. ... And... Capcom, that crapped Resident Evil, as far as I'm concerned. I won't be getting as PS4 and doubt it for the PS5.
if companys like sierra and westwood were so great. why did they sell it to cain, and let him make a pile of shit game no one liked. and sierra PFFFT they lived on blizzards coat tails. they saw diablo 1 and it's popularity, and made an expansion for it, that blizzard said. if it breaks don't come to us, and they had every right to do so.
Lol Sierra have done ALOT of other games other then Hellfire, wich was an awsome expansion that did quite well, so dont Think Sierra lived on blizzards coat tails one bit
I liked how gear was based off it's rarity/type instead of a lvl 70 armor or weapon being one type and style. Different types of armors and weapons ranging from normal/exceptional/elite from normal/nightmare/hell was simple but genius! Each Type and class of item each with it's UNIQUE variant is MOST appealing especially when the good stuff wasn't easy to find which was VERY rewarding unlike D3 and made it much less a grinder than D2.
Bots must go but third party programmes not so sure hero editors are awesome and make open battlenet more fun imho and it doesn't take away from the game because you still have closed battlenet and private games if you wanna play online without any add ons
the main thing that upset me about d3 was the skill sets. In d2 u needed to pretty much have a full game plan on what skills u wanted to use on that specific character since u only had about 100 skill points to spend. that made character development much more... rewarding in a sense. d3 u can just jump from 1 super build to the next if u have the pieces for it. just my thoughts on it anyway
Stop shilling. DIII: RoS is objectively a bad game. Even if you look at it as a completely separate game, that has absolutely nothing to do with the previous games, the facts remain: no real build diversity, bad progression system, 3/6 viable classes for group play as of the current meta. You're only as good as your paragon level. Time spent over skill or making right choices = bad game.
I like the sets for the reason that they can allow you to augment a build that you like, Timelord Wizard build for example. If they could make items that can do what the sets do or maybe with the runeword system I would like that. I don't know what they could do with paragon to make it interesting without being worthless, I like systems that allow you do alter they way the class plays rather than just flat power. It's a very tricky prospect.
Diablo 3 was shit when It was first released but now it's a fun game.. I like getting into new seasons playing til paragon 400 or so then drop out.. by then I've put in a good amount of time so I'm sure Diablo 3 has given it's moneys worth already.
its still shit man, the last 4 seasons nothing has changed really, im waiting for necro to drop then ill play again, for something kinda new, they need to have raids in d3 like 8 man raids
Kosteri x paragon 400 is crap.. people are getting well over 1k not sure last time you played but paragon is easy to get now with these new set bonuses and Torment 10
I feel like the perfect Diablo would 1) Either randomize the world to a greater extent, or design a larger world with less randomization and more interesting locations. 2) Keep the awesome, hand painted style of D3. 3) Keep the class design and combat mechanics of D3. 4) Create larger instanced player hubs (towns), that could support up to a few hundred players, while keeping the majority of the world single player/party based. 5) Bring back player to player trading. Either creating a currencies to facilitate this, or allowing players create their own currencies (charms) 6) Expand on the D3 bounty system (adding world boss's or other rare events) 7) Take rifts and make them optional, end game content. Make them be the pinnacle of the end game, not the entirety. Similar to mythic + instances in WoW. 8) Allow for structured and world PvP content, D3's arena, mixed with optional PvP instances that would remove the bounties, and instead let players hunt each other for sport (or possibly even let players buy in with currency for a reward if they're victorious) I get that this is a tall order, but it would go a long way toward bridging the gap, in my opinion at least.
why not talk about diablo 4 when it's announced? All u do is putting hype to a non announced game and its gonna take a while before it gets reveal probably years blizzard takes forever to make a game so just let the time and with the d1 remake joke and the necromancer horse shit pack its not going to release anytime soon expect an expantion with this bad game that is called d3 gets boring after 10 mins of rift, anyway have fun playing a necromancer that u gotta pay for it and the game is already dead pce
Because it's important to talk about what we want from Diablo 4 before Blizzard already makes the game. There's no point saying this stuff once Blizzard has finished making D4.
@rhykker they probably don't even have character models rendered yet. if they are even deciding to make diablo 4. so worrying about paragon crap, when making the game stable at it's core is far more important. all i hear is CONTENT CONTENT CONTENT.
"Make Diablo Great Again" It is funny, that you're using that quote. The truth is, that a lot of the DIII design seems to be influenced by libtards. Now that Trump won, hopefully we'll get a proper Diablo game.
D3 did bring a great gameplay element: deeply customizeable builds. The skills and runes system was a breath of fresh air that brought a much needed change to the rigid and linear talent trees of D2. The visual customization (transmog system) was also one of the best i have seen in a game of this genre. D2 however had a much more interesting story and characters and i loved the way the character select screen was done (the heroes gathered around the campfire). I would love to see that return. I want to see more skill customization like in D3 with weapon skills - each weapon comes with it's own type of attack skill. This weapon skill could be buffed by some passive talents or some legendary items. This will also bring back the two weapon sets mechanic from D2 which allows you to switch between two weapon/shield sets at the push of a button, each weapon giving you a different skill. I love how they did this in POE where you could have two powerful but very different skills equipped on 2 different weapons. I would love to see a much more extensive skill system that will allow for a greater diversity of builds within the same class (like a weapon throwin barbarian or a mage that specializes in support spells and bow skills). A more complex crafting system that will allow you to craft and tune several magic properties on an item (not just one) and be less reliant on RNG. I want to see skills from other classes turned into gems that you can slot into armor to give you use of that skill (non-runed version) with a limit of one/character. Imagine the posibilities. As far as content i would like to see more random events happen on act maps as you are going through the story. Events like defense missions, escorts, heists, base capture, invasion portals and even hub town invasions. Things that would shake up the routine a bit. Finally i would like to see a multiple choice storyline with a few plausible endings for each class. Also allow the player to choose which act to engage after the first introductory act (like SC2 campaign missions were done). Hope to see a D4 announcement in 2020.
What was all of your opinions on the auction idea from D3 where you could trade gear with other players around the world? I feel they could improve on it by taking notes on warframes market place and make it harder to get what you want by making a in game obtainable only currency specific for the auction. This would make it so people can't just pay out of pocket and buy gear off the auction without grinding and farming but it would also help players going for specific builds but missing a certain piece of gear that they haven't been lucky enough to get yet. What do y'all think?
In regards to your statement at 10 minutes. Heroes of the Storm was developed very closely with the community. They introduced a rune system similar to League of legends, and the community said it wasn't needed. So they took it out. So I would say it is very possible that they could do something similar to that.
I've actually never played D2 I played the original and got into D3 after Reaper of Souls came out so I always got to enjoy a more polished version of D3. My wish is for more content additions to D3. I'm talking about monetized packages you can buy. Sure maybe not full on additional acts but packs that add new zones into the game i.e. Greyhollow island and the like. Packs that add new items, new GRs, new classes, and of course more story. I would love to feel like adventure mode had new content to discover and wasn't just replaying the same level you beat on your first run-through. And my number one but probably won't ever happen with. I wan't an offline gameplay mode so if my internet is out I can run some solo GRs without needing to be online.
There is a clear role in D2 I really loved. The Aura of the paladin, Barbarians in the front line, backline damager like sorcerer and what have you... D3's pretty much all-role. Also the range, can the game zoom out more to cover more range. I'd really love to fire something far away. :)
I really miss the 5 stat points and 1 skill point per level method. It just made my character feel more unique and personal to me because I could build them anyway i wanted.
I want Diablo 4 to have only Demon classes.... That would also make the plot more interesting since every evil and the death got defeated. When only the good is left from the story point there also wouldnt be a lack of enemys if the characters would be evil.
short story- make it less like WoW
I agree. And make wow less like Diablo. haha.
EXACTLY!
The biggest move Blizzard could make right now with Diablo, is a visual update of Diablo II. For "only" 20$, 10$ for people already having it on their battle.net account.
Diablo II is imo still better than the 3 and i think many people will agree, make it beautiful, with new servers, and it'll be awesome again.
"Make Diablo Great Again"
Probably wouldnt be worth it from a financial point of view
Make Diablo Great Again!!!!!!!
Make Diablo Great Again!!!!!!!
Make Diablo Great Again!!!!!!!
Make Diablo Great Again!!!!!!!
Make Diablo Great Again!!!!!!!
Paragon Levels should unlock a new currency for you to spend entirely on exclusive cosmetic upgrades.
thats a great idea.
Great idea. Blizzard wouldnt listen to any of us tho.
btw they're really slow with new features anyways
Great idea. Blizzard wouldnt listen to any of us tho.
btw they're really slow with new features anyways
Did any of you play diablo 2? Diablo games have ALLWAYS been full of grind moments and the pets isn't exactly crucial to your character are they? At best they are distractions and the whole paragon system even exist simply because people used forums to complain about endgame......like any diablo game had that to begin with.
Best idea I've seen on here. And you can use the Blood Shards for that currency and ditch the rifts.
The perfect Diablo game for me:
1) Dark aesthetic, atmosphere and music like D1&2.
2) Challenging content aside from just GRs were mobs have a bajillion HP & damage.
3) Itemization, currency and socketing system more similar to PoE and D2. While still keeping the good parts of D3 and trying to innovate with new affixes/ideas to push the genre forward.
4) Less focus on sets (maybe only 2 and 4 piece set bonuses).
5) Remove paragon system, or make it more of an E-peen thing like Rhykker suggested.
6) Bring back rune words, jewels and charms (charms would have separate inventory space just for them).
7) Some form of PVP or PVEVP.
8) Bring forward the best parts of D3 like its incredible combat & class design, kanais cube and rifts.
9) Allow rifts to be augmented like PoE maps. The harder/crazier the affixes are the better loot you get.
10) Make the actual world WAY more randomized, D3 was very linear.
11) Increase the party size to 5-6 players.
12) Have much larger hub towns for all acts were dozens of players can interact, group and trade (like D3 it wouldnt be fully open trading, but some of the lower tier items).
13) Tell an epic ass story. so much potential with an eternal battle between heaven and hell.
pvevp... is that like enfos (the warcraft 3 custom map). is there another example of how to make pvevp fun?
dont forget the music/ambient sound of D1 and D2 also
I kinda disagree on 'bajillion' health. I HATE punchbagging mobs. but on the other hand, I LOVE strategic combat. Take Malthael for example, in my campaign run he had a lot of health but he had some diversity in spells etc, so it didnt feel like i was punchbagging him like raid bosses. If the mobs have fun abillities then sure, give them a shitload of health and ill have fun but dont just give them so much health if theres no fun mechanics.
with raid bosses i mean rift bosses*
I assume PvEvP is Player vs Environment vs Player
Very easy: Dota.
Add more challenging bosses n stuff around the map and you good.
Also instead of towers make Boss guardians.
Blizzard should hire Rhykker as a community involvement guy 👍
Hahah :)
We're not kidding! Rhykker for President!
Agree!
Having to grind before attempting a boss - THAT does a lot for me. I typically start a new game in D3 on master difficulty, and without any paragons or ready made badass weapons from other chars, you can easily beat the game - no boss too hard.
Those days grinding before Diablo and Baal in D2 gave those bosses/characters so much authority, and thus gave an insane amount of satisfaction when going back and easily killing them. "Ah - I remember when you were stronger than me, Lord of Terror. But it is not this day!"
Diablo 4 has to bring back Deckard Cain back somehow. I don't like the narratives done by other random NPCs... although I do like Tyreal and other angel's narratives.
I want to see his ghost! That would be a great narrator :)
So... D3 is like Dragon Ball GT... and we'll go straight to Super? lol
I would leave him dead...it would be bigger BS than killing him by a butterfly...Or not that BS but close :D
I also didn't like the changing of the voice of Tyrael, his old voice actor still does works for Blizzard so, why the fuck do you change it? :/
Vandals
TBH I thought about it too. At the end when we defeat Malthael you see all those souls flying around, they could continue on that and have the souls corrupted so u have to help restore the connection with the soul world (with the help of Malthael when he returns and is back to senses maybe cuz i think hes a badass). They could somehow squeeze Cain in the story there :)
I personally want Leah back too, shes a (semi)direct Nephalem, many ppl hate her but i think shes cool and shes significant to the world as she is a direct descendant of Diablo
Diablo 4 need only one thing. Bring back the ppl from Blizzard North, the guys who made the first two games.
Blizzard used to be great, but Actiblizzard isn't capable of anything besides mediocrity.
True, see any recent Blizzard games. Overwatch, Hearthstone, Heroes of the storm, Diablo 3 (puke). None of them are great and some are actually shit.
I disagree, Actiblizzard is capable of making great games, but not anything that will blow you away or leave you with a truly fulfilling experience. They're shallow and lack that special and creative direction you very often see in the classics. You can't say they lack the production value, everything is very polished, but that said, it's not enough to be a saving grace.
I'm not saying that they should be praised, but to say their games are shit is just stupid and delusional. They're on the "just good games" list, you won't miss out on anything amazing if you ignore them.
hearthstone is pretty great, but a moneymilker - and also a lucky stroke. hots is pathetic and just aiming to get in on the moba-success and overwatch isn't really original, but it got pretty good feedback at least, only seen it in beta yet. but gotta agree on diablo 3...
Mobas came from Warcraft ultimately, so, still a Blizz thing, they just took a long time to make their own. I don't like Dotas but I like Blizzard enough to have tried Heroes of the Storm, and ya okay, I still don't like it, but at least it looked interesting to me.
They only want money. Blizzard was very different from Activision both empress was able to do really good games, but both realise that was more profitable repeat the same formula or go for a safe idea prove to be successful before. They are more interested in making money through sell services than selling games.
It better go dark again. D3 was far too Warcraft and too little D1&2.
yea i never bothered with 3
With most other youtube vids I might watch the first few mins and then give up and go play a game, but with yours I always stay a while, and listen.
:)
aw
I see what you did there :)
Honestly,
Take Diablo 3's engine and use the simplicity of Diablo 2. Make skills AND stats useful again, so the builds can be varied. Have a VERY simple PvP way of battling. Have a secured yet easy way of trading. Bring back charms (pvp/pvm variables). Boom, Diablo 4 is a huge success.
100% agree on Paragon levels and the concentration on things like CC/CD.
And make the artstyle grim and not wowish. I want to experience dread again when walking into a tomb, i want the light system to return so that the monster can creep up on you.
I like Diablo 3. I played a ton of path of exile. (Probably around 300 hours) and it got stale. It seems so open, and diverse, but when you get down to it the whole skill tree is just about getting all the same attributes as everyone else gets for this build, (So attack speed, because it is pretty much always attack speed.) and you have to use a build if you want to do well, because the game is so complex that you need several hundred hours to get to the point where you can make your own build. Whereas in Diablo 3 I was at max level, with several paragon levels before I even felt like a guide would be useful, and I only looked up a guide once I got the seasonal set.
Diablo 3 is a much more streamlined game, and that has pros and cons. The pros are that its easier to pick up, and becomes one of those easy to learn, hard to master games. There are less skills, but they all feel more like unique skills, and the upgrades being tied to skills makes them able to be designed for a specific skill. This does remove diversity, but the convenience is supposed to make up for that.
D3 and POE both have their pros and cons. But i would say d3 has more cons than POE. One thing i really don't like about d3 is that there is no MF. It supposed to be loot-based game. yet You have no intention of doing MF. legendary and sets drop way too often. You fully gear your character like it is nothing. I miss those days in d2 where I spend hundreds of hours with a MF character trying to find those super rare items such as Windforce, Death Fathom, Griffen, Tyreal's might and many more. Finding item is fun in d2, not in d3.
MooMoo I always found legendaries being super rare annoying. I want them to be hard to get, but I don't want to grind for hours just so I can get a couple legendaries that don't work for my class.
I think that's why PoE has a lot of trading, and why Blizzard removed the auction house from D3. In PoE legendaries are hard to get, and they are just as much a status symbol as they are a part of your build, whereas in D3 legendaries are just another type of gear, they have special affects, but unless they're really nice you stop using them once you find a rare that lets you do more damage.
This is where it comes down to personal preference. I really enjoy both games, but with PoE I only enjoy it because I already geared my character, and so I can just run maps for fun. Getting to that point was really monotonous though. D3 is better in the moment to moment gameplay, but it doesn't have as much to play with as PoE.
I agree with this point. But for me, the thing that D3 has and PoE doesn't, is group play. And the build diversity and depth is the thing that had to be sacrificed for that. In PoE groups, generally, the "strongest build" just carries everyone whilst the rest walk around collecting loot (outside of a few exceptions like aurabots or cullers). Very similar to D2 in that, by the way. In D3, 4man group meta and GR pushes are actually fun, with every class having a job, and you can tell when people are good or great at it. I think it's almost impossible to have a group meta like this AND big build diversity, because big build diversity also means big "power" diversity between those builds.
And imo, the biggest issue D3 currently has is the endless paragon system. I play PoE currently and I _want_ to play D3, but in the end I always decide not to because I know it's pointless unless I plan to stick around for a whole season, and I just cba dedicating 3 months of my life to that. I don't have this problem with PoE because I know PoE "ends" at some point - you hit 100 and you're done, or you don't hit 100 but still have a high "rank" due to being high level (PoE leaderboards are xp based, with xp death penalties). It's a much more fun ladder/race that way. I would totally play the fuck out of D3 if they made Paragon system "finite" instead of "infinite", like, right now.
***** Here's a quick build guide for PoE. "Use X spell/skill, stack cast/attack speed. Add utility skills as you like."
PoE has a lot of options, but only a few that actually work, and so the whole game is a Hobson's choice. I'm not saying that's bad, PoE is a good game, but they're different, and each focuses on different things. PoE has a ton of depth once you make sense of the complexity a couple hundred hours in, and D3 is a great game to pick up and have fun right now. They're similar, but what they focus on is different enough that you can't just say that one is better than the other. Its personal preference.
I'm done with D3, just gonna go start a new character on D2 again.
And D1.
I'm looking forward for new seasons in D3, way to go to finish all set dungeons :3
Blizzard should hire Rhykker as a designer for D4, or at least as a consultant. I share the same feelings about D3; combat is much more dynamic and fun than your average dungeon crawling ARPG, but itemization and character customization is severely lacking compared to the competition.
:)
*[RUNES, RUNEWORDS, SOCKETED PLAIN GEAR]*
What I really think Diablo 4 needs, is to bring back Runes, Runewords and Socketed gear. Legendary Gems are a lock as well, I absolutely love the Legendary Gem system of D3. If Diablo 2 weren't overridden by bots and dupes, and high runes were difficult but REALISTIC to get for skilled players (2-3 high runes every 5-10 hours of play or so), than Diablo 2 would have been even more amazing. Grind your own high runes, test out lots of different Runewords, etc. Unfortunately, I feel like Runewords should have been staples of the series. It was so cool how you could find just a plain 3-socket Superior Breast Plate and augment it into such an incredibly powerful armor ('Enigma'). It was also interesting that you could grant one class with another classes' abilities, I'm not sure that is something they need to carry over but at least at the time it was absolutely mind-blowing.
*[PVP - JUST MAKE IT VIABLE, SOMEWHAT BALANCED]*
A very small niche community in Diablo 2 did something called "Low Level Dueling". My brothers and I partook in this as well. There were community guidelines, level brackets (9, 13, 16, 21, 24, 27, 30), etc., and in it's early days it was unbelievably fun. You would fully rush your low level character, complete all bonus stats/resistance/health quests, stuff your inventory full of damage/attack rating and/or life charms, and augment your Gear with as many +Max Damage jewels as possible. The result was a level 9 Assassin - for example - that could easily take out level 20+ Sorceresses with a fully charged Tiger Strike, a Sorceress who would inevitably call you a hacker. So satisfying. So making PvP an actual thing would be cool to me, but it is impossible with the current damage scaling. Path of Exile makes PvP work quite well, there's no reason Diablo 4 couldn't.
*[MORE OF A D2-BASED SKILL SYSTEM, W/ AUGMENTED SET EFFECTS]*
The "skill rune" system of D3 allows for an interesting variety of builds, but in the end only a few builds emerge all reliant on specific sets, but I feel a more standard skill tree similar to D2's would work better, but obviously a much deeper, much more involved one. Maybe even a skill system that is tied into a much better, more diverse Stat System (see below). Being able to effectively build around skills you want and not have to TOTALLY rely on Legendary effects or Set Gears is appealing to me, although I also am a fan of sets. However, I like the idea of Set Gear being malleable, meaning you can augment the Set's effects slightly in to other abilities or playstyles, with keeping the "core feel" of the Set unchanging.
*[NEED DRUIDS]*
Not much to say here, they really fucking need Druids. I'm pumped for the Necro in D3, and certainly enjoyed them in D2, but the Druid was by far the coolest class. I absolutely love the take Blizzard had on Druids, the shapeshifting/elemental caster. I even hope they somehow make the Druid in D3 still, they could make it an INT-based class that morphed it's INT into DEX (Werewolf) or STR (Werebear) when shape-shifted. This certainly breeds it's own number of issues as you then have to manage a Resource and skill rune system through a class with 3 distinct playstyles, which brings me to my final point:
*[GET RID OF THE TERRIBLE "MAIN STAT" SYSTEM!]*
Having only 4 very basic stats, and each class based around ONE of them, is so BORING. And it severely anchors many possible class designs. I think they should make like 8 Stats (Strength, Dexterity, Vitality, Endurance, Intelligence, Brutality, Quickness, Focus?) each with slightly differing passive and active effects for each class. Then grant players Stat Points upon each level up, and allow players to build their heroes in diverse ways solely through the Stat System. So essentially, every Stat is useful to every class in some way, some would be clearly inferior to others, however could become incredibly strong with specific Legendary Effects or Set Bonuses (an Intelligence-based Barbarian with damaging War Cries, Call of the Ancients, and maybe War Banners for buffs comes to mind). I don't feel like this would be that hard to pull off, and once they get a moderately balanced stat system in place, they could be up-and-running with an endless variety of directions to make Sets and Legendary Effects for every class.
*[THINGS I LIKE ABOUT D3]*
1. Legendary Gems, and their "Rank Up" System.
2. Kanai's Cube. It fucking rocks.
3. The "idea" of Greater Rifts. I like the competitiveness, the march to climb higher, get better, and get stronger that Greater Rifts inspire, but I feel like the power and damage scaling of D3 is just too insane. I wish there was a better way to pull off the feel of Greater Rifts, without requiring Gear that scales your power to 100s, if not 1000s, of times higher than you were when you freshly hit 70. I understand, that IS the D3 endgame, but I just wish there was a better way to pull it off.
fresh lvl70= 200-500k hits; top tier build = 50-100b hits, that's at best a 100 000 damage multiplier.
manaquri - very true. My thorns Sader is critting close to 30B and I still need 1 more Ancient item which is another 100% damage increase.
hDSnare - to me the crafting system in D3 was not at all rewarding. Only Cube crafting is viable or fun. I don't like the idea of a Blacksmith crafting you a Flail when you don't even provide him with a basic Flail to go off of. I think requiring the base items to craft, with crafted items being more rewarding for all levels, bringing back Runes and Runewords, which also brings back socketed gear to importance, and creates competition for Set Items, wouldn't be a bad thing. I just don't see them doing it either. :/
I agree with almost everything you say just add one more thing: I absolutely disgust the randomness of greater rifts ever since season 1. If you get a Silver Spire with Zombies and Power+Channeling Pylon next to each other you can clear 10 levels higher than you should and the so called "pros" all open->exit GR's until they get one of their liking. I don't say every GR should look the same but you could lock it for specific levels, meaning that every GR 65 looks exactly the same, then you really have a comparison between players, classes and builds. If smbd then clears GR 65 with your exact gear and build, you know this guy just plays better and didn't simply have more luck. Considering we can climb GR100+ nowadays there'd still be a large variety of GR's and it wouldn't get boring imo.
Campaign mode needs to be more interesting. The campaign maps need to be less tunnel-like. D2 felt big. D3 campaign maps feel small. I also like the d2 quests that made permanent changes to your character like the Anya quest.
Cut the crap, Rhykker. They didn't replace the old player base with a new one in order to be able to cut their losses and double down on the bad design. There is no real player base. From the 30 million+ copies sold, there's only very few people actually plying. Most people quit. They are long gone.
What? That's not what I'm saying at all.
You were making an analogy between how some version of D&D divided their player base, what happened with DIII and what might or should happen with potential D4.
I am saying, that there is no real division in the case of Diablo. Most players, who wanted to experience a Diablo game and didn't got to do so with DIII, those people are long gone. What is left is a small minority, that simply doesn't know better. What Blizzard should do is not to try and cut their losses, since there wont me many... if any players left. They should try and cater to the original fan base of the franchise first, the players that made it popular in the first place.
It is common to see in failing businesses such as restaurants a reluctance by the owners to enact big change that they fear will lose them their current customers, even when that change can bring in much more business and if they keep running things as in, they will eventually die out anyway. This is what I am saying. The smart thing to do is gamble. The D&D developers gambled. The smart thing for Blizzard to do is gamble. It is a gamble because it is not guaranteed that Blizzard could win back the old fans, and they may lose the current, small D3 playerbase in trying to do so. That is what I am saying.
I get what you're saying. They should gamble. But in the case of DIII it wouldn't really be a gamble. After the big ban waves earlier this year (which You covered in great detail), two of my characters made it on the ladder and during that particular season, I barely even played past the stash space requirement. That should be a sufficient indication as to the remaining player base. For them to be afraid to appeal to millions just to preserve thousands does not make sense, even from financial stand point.
Dude fuck off lol. D3 had really solid game play in a lot of respects. The controls were tight and the arcade elements were really nice too. They failed in a lot of ways, particularly in the way they handled skills, itemization, and difficulty, but the actual combat game play was good. You don't have to be a shill to feel that way.
I don't always have a lot of time, and I absolutely love your TL;DW early on in the video. Sometimes that's all I want... sometimes I want to hear more. So thumbs up for that alone. Please keep doing it.
Did not expect you to talk about 4e and Pathfinder of all games, this was surprisingly insightful. Good work, Rhykker.
Thanks!
It is a good comparison. 4e is the reason why pathfinder came into existence. Wizard of the Coast read the player base wrong, made 4e and Pathfinder became its substitution. My group still plays 3.5 with Pathfinder mixed in.
I wouldn´t say that 4e was an excuse. You saw where they were going with books like Tome of Battle. They already tried to start use the powers system 4e had. Sadly enough, when you make everything into the same grey gruel, only one kind of player will be happy and that is a strange kind of players.
I understand your point Rhykker. But, about the Diablo 3, the main thing that I don't like is about the builds. We don't have a lot of options to follow, because to achieve the top of GR's, for example, you need to follow the main builds around the community.
About the darkest scenario, I love the Diablo 3 art, and I'm a franchise fan since Diablo 1. Usually, in the past, they use in games more dark scenarios to achieve better graphics on games.
My thoughts about the new Diablo game is: Uses some characteristics from MMORPG inside de Diablo style will be great. Like the new game the have been developed Lost Ark. Using the action style, with elements like raids/dungeons, a better equipment system (like you said) to give more options to make different builds. And obviously: more classes (like all classes of Diablo franchise...minimum).
But, as I said: my thoughts and desires.
And sorry about my english, is not my first language. :)
Cheers!
Thank you for your thoughts! What is your main language? :)
Rhykker I speak Portuguese. :)
that's a valid criticism about certain classes/builds in d3 just being objectively better than the others, at the highest level of play. but the same thing was there for d2, where you see the difference between the classes when it came to top players on the ladders.
the difference is that in d2, there were no tangible rewards in terms of legendary gem levels and paragon power creep to deter people from playing slightly weaker but more fun (to them) builds. like rhykker said, being lvl99 isn't much different than lvl90. while in d3, playing a weaker build literally inhibits your ability to upgrade your gems to higher levels, and forces you to gain experience, and thus paragon power, slower than people with more meta builds.
my fix would be to take away the power granted via paragon level, or cap it at 800 or 1000, and beyond that you can maybe earn cosmetic rewards or titles, but no more stat points.
Olá! :)
Arthur Chen I totally agree with you about the builds and how diablo 2 and 3 has the same kind of problem.
Because of that I said about adopt some characteristics from MMORPG games, where you can play your way and have fun.
A game that are trying to do something like that is the Division. But they are trying only, they not achieve yet.
In fact...I love the franchise and I hope they develop something great. :)
*D3 felt like the devs thought we are all fucking retards...*
*... by showing us only simplified tooltips* - in order to not confuse us
*... by making the game ridiculously easy* - in order to make sure anyone could win without any effort
*... by making it impossible to even pick a hard difficulty* - in order to prevent us from ever failing
*... by simplifying the story to cartoonish black and white* - in order to not offend or challenge anyone
*... by making the graphic style and writing as kid friendly as possible* - in order to cater to ALL demographics
*... by not having us make ANY permanent choices* - in order to feed into instant gratification instead of long term planning
*... by simplyfing itemization down to primary stat and crit* - in order to make sure there are NO differences between characters
*... by forcing everyone into the same sets for late game* - in order to make double sure that there is no customization going on
*... by removing player skill from the combat equation (#gearcheck) and making the game about cleartime rather than survival* - in order to make it so that playtime determines your power rather than effort/learning
*... by dumbing down the game even further and ignoring constructive feedback* - in order to appease a crying vocal minority on forums and reddit
The sad part is that they probably didn't change their mind about us either.
They still think we are way too dumb to get anything done.
This. This is why I play D2 and PoE.
And if/when a D4 is ever released, I see this trend gaining traction. Blizzard's business model is looking for mass appeal. Frankly the masses don't like to think. It makes their heads hurt.
WORD WORD WORD WORD WORD WORD!!!!!!!! The bet vid you made since forever. ( i like you dont get me wrong and your vids) but this was refreshing to hear thats exactly what D4 shoudl be like.. you should apply for D4 head lol..
hahah thanks :)
Totally agree... Like when was the last time you checked your lightning resists in D3?
The lesson Blizzard should have learned from D2 -> D3 is not to listen to the community too much. All the things that sucked about D3 were the things that the community often asked for in D2.
I liked how D2 made you choose. You had to pick your skills by carefully placing your skill and stat points, which could not be changed!! (except by starting over completely!). This allowed you to feel creative and the skill synergy system allowed for some very powerful combinations (Blessed Hammer paladin, Blizzard Sorc, Trap Assassins) and some less-powerful but certainly entertaining in their own way (Kick assassin, Poison necro, Warcry Barb).
In D2 the power of a given build was not as important either, as there was only that one difficulty which any wellmade and well equipped build could go through, except for counterimmune mobs obviously. Even a Warcry Barb could do Baal runs. A Blessed Hammer Paladin did it more efficiently, but the Warcry Barb offered some utility benefits the Paladin did not.
Obviously the PVP of D2 was a huge factor too. If you were making a PVP character you had to pick and choose your skills/stats, just like for any other character, but you needed to build for far more vitality.
The things I hated about D3 have been the difficulty settings, the lack of PVP, the female Diablo, the clearly lit and not at all scary atmosphere, the skill system and the set bonuses. The Blacksmith, Andariel, Duriel and Mephisto were super scary in D2. The Butcher and Belial are pretty cool in D3, but Azmodan and Diablo are just hilariously cute.
you forget from the things i hate when something headbutt charges you from offscreen on gr 75+ and pretty much procs your cheat death, no counter play
+Thefilth The choice where you had to start over were stupid, the runewords included in 1.07 litterary broke the game and removed skills like warmth from being used at all since the polearm with tha mana regen merc broke mana. Add the skill pont based damage and earlier skill sin a tree eating points to boost a later skill mad most character one trick ponies.
The myriad of bugs, bots and ridiculusly low droprate on good items and the D2 pvp were a joke and gimmicky at best. I could go on in several areas but I do agree with you on the darker world issue. Also rykker and alot of the "I want D4" people forget is that the casual players outnumber hardcore players 20 to one and if you want a game sell these games you need the casuals. As such the D2 was great tinted glasses don't cut it and the talent trees and forced restarts from level 1 that existed in D2 don't cut it anymore.
And if you ask yes I played necro and druid alot in D2 but the D3 skill system is flat out better as it actually allow me to try new builds out without haveing to constantly restart. The restarts were what killed D2 for me as I stopped playing it since basicly all the builds had farm runs on the same boss hours on end unless you were lucky and someone sold that item with well rolled stats and the prices you needed to pay for that item if it had top rolls were absurd later on.
NO I say let D2 die but be remebered and let D3 be its own thing. I don't want a D2 hd at this point in time sorry and close to every game out there have moved away from talent based trees to determine skilldamage aside from Path of exile and the big pull on that is the 0 cost price.
Aren't D3 builds one trick ponies as well? I mean you got 6 skills on your load instead of 2 like in D2 (i still remember switching around for shouts, pala shield buff etc.) but you have 1 skill that does your thing, the others are either buffs or things to proc buffs from legendaries.
Yes, this was one element about D2 that outshined D3. You had to commit to a certain build, you couldn't switch back and forth between different builds (this is what an arcade style genre does).
Zsolt Molnár Most sets in D3 in focused around 1 skill yes but they also leaves the rest of the 4 skills open to be anything usually.
Crusaders akkad set for example only states that it buffs the effect of the avatar skill. The other 5 skills can be anything you desire.
Wizards firebird only says that it buffs fire damage sources into dots....which fire damage sources you uses is up to you. Which include 2 generator skills, arcane orb, the aracane beam got fire rune, the vortex/meteor/hydra/blizzard all got fire runes and I haven't mentioned all of them yet like the weapon or familiar etc!
Demonhunters shadow set only say you do 1200% more damage with everything if you have a melee weapon equiped ( there are demonhunter daggers ) and buffs the defencive shadow skill into a permanent all runes effect. What else you use is up to you.
D2 holy hammer paladin used enigma runeword ( which is a sorcerer skill ) to teleport and spammed the hammers ( that is it ) D2 sorcs to large extent went frozen orb/engima chest guard ( because no lightning skills as all where to buff frozen orb ) and the polearm runeword merc for mana regen ( paladin aura ) and teleport+ fozen orb for the rest of that characters life.
I could go into the other D2 builds ( over 80% of them uses enigma ) as well but you get the point....no thanks I don't want that back.
The problem with D3 is they designed the game around a Real Money Auction house where they taxed a percentage of every sale. Everything else, like story-line or end-game progression, was secondary to the money-grabbing scheme. When it failed, it was dropped and RoS tried to pull D3 back to the concept that was D2 but there is only so much you can change without remaking the whole game.
d2 in hd with new story there we go diablo 4 best game ever
This video was a lot more fun than your regular shows. Its nice seeing you being expressive without being prescriptive about opinions. Really hope D4 brings consumables like mana and health potions as well as discover and portal scrolls
I want to say, I've thought about this video for years. Watched d4 progress. You were super close, like if it was a jellybean contest you seriously would have taken that jar home. It would be funny to have a "I predicted d4 and the systems" type video. Anyways, this is laid to rest and I can go about my life. The circle is complete.
What diablo needs more is depth and versatility; bring back elemental immune monsters, bring back the original resistance scheme, bring back potions as they used to be. The problem with Blizzard and D3 is that they tried to re-invent the franchise instead of building upon it; D2 had the right idea, the problem was just in the execution and the balancing, which isn't that hard if you just have some math skills. All of it screams of a poor attitude on Blizzard's part; they're making this for money, not because they're inspired to make something great. If they really wanted to make a great game, they would have gone through that extra mile to balance and hone the original skill scheme instead of giving up and choosing the simplest scheme they could think of in hopes of just making quick buck out of the game.
Diablo "Builds" cute, lets be honest, Diablo 1 and 2 had builds, when you depend on sets and you can switch your skills on the go, you have no sense of punishment, you cant make a mistake, you cant fuck it up, there are no builds in this game, there is no reward for actual knowledge
so, spending huge time, and then realizing that your build its terribad or you fucked up badly, forcing you to start again its "rewarding"? I like the diablo2 skill tree system but it was a pain in the ass that way (maybe here is a potential gold spending feature with a reset fee or something).
grrr there is no builds in diablo 2. there is a skill talent reset in the rogue encampment. seriously people stop bashing shit you haven't checked on
*****
ummm even back in diablo 2 days, there was sites dedicated to these builds. and you built your character around said builds. stats and specific points. when to put points in which talents. just like wow back in the day.
Atomsk1987 The reward part is actually seeing that your knowledge and the smart decision you took to make your build are actually working, in Diablo 3, you simply change your skills, get a set, get some items and now you have a "build". That is a joke, ARPGs used to be hard, used to be good, used to be high risk/high reward.
That was added in way late though. The majority of players played in patches where that wasn't available.
Personally ...I like Paragon levels. Because, while I'm grinding for the only piece of gear that I'm missing (a decent Ancient Henry mojo)...I'm feeling that even if I don't get it today...I still made progress and I'm a little bit stronger than I was yesterday. Once you get all the gear that you need...what's left for you to do? Grinding paragons seems perfectly fine to me...
9:08 hey rhykker.... you got a rhykker behind you :D: D
KingLich and 7:40 lol
My issues with D3 are similar issues I have had with the later expansions of WoW: the game is becoming a streamlined story and it's way too easy to change your decisions on character building. Diablo 2 was about going into a zone with no other purpose than killing every demon and undead in sight. There were 3-6 quests per zone, and very little story outside of "demons bad, go kill them." None of the classes in Diablo 2 were exceptionally flashy (like the Demon Hunter and whatever Monk/Cleric/etc. was the holy pugilist in D3), they just had solid mechanics.
Diablo 3 focused on a linear story, with very little room in most zones for even straying off the path, let alone trekking through 5 zones that lead to a dead end, where all you do is kill hordes of demons for phat xp. There was also a simplification of the character build, and while I think D2 was too restrictive in how to respec, the pendulum swung too far the other way in D3 where you could respec on the spot. I think having some permanence to your choices and having more choices to make is more interesting. A lot of people who want the old-school WoW talents back compared with the 6 choices you get today will agree with me.
The last problem with D3 is the unicorn candy-land level is nowhere near as awesome as the secret cow level in D2, which is still probably one of the best joke levels in any game. The unicorns get old after a couple playthroughs, but the human voices saying "moo" will never get old.
the problem is, the design of the game, it looks so pastel and that makes it feel like Warcraft rather than Diablo. Just look at that dungeon, the walls, the pillar designs it looks so warcraft... that is why I quit..
A rewind in regard to this vid might be cool after we had some time with the full release
Thank you for mentioning the pvp that didn't make it into the game. I was so excited for that when I saw it at blizzcon. No pvp and how bad D3 was at launch was truly the biggest let down I have experienced as a gamer. #MakeDiabloGreatAgain
I also loved the flexibility of the combat system in Diablo 3, very convenient as the player was able to i.e. move faster than in its previous instalments.
A few things I particularly want in diablo 4. First I want to return to only having 3 difficulties. I enjoyed D3 the most when vanilla first launched. It was hard as hell and was super satisfying.
Next, I want lobbies like in diablo 2. The ability to create your own game, with a title of what you intend to do. It's just so much better for people to scan through the available rooms, to see what fits them best.
I want the leveling to take a longer time. You can literally hit max level in a couple hours in Diablo 3, which is crazy.
I'd like them to keep the way enemies work in diablo 3. The elite mobs, the rare mobs, the bosses. I like how you have to strategize in order to defeat some of the enemies and bosses.
PVP should be much more important. Your ultimate goal should be to gear yourself up to be competitive in PVP, to see how you fair against other players. I really feel if they could balance things in pvp more like they did in diablo 2, Diablo 3 could have had some insanely fun pvp
For items, I want them to mix the best of both worlds. I want the charms and tunewords from diablo 2, but I also really enjoyed how unique some of the gear and diablo 3 is.
For magic finding, I would want it to be like in diablo 3 as well. In diablo 2 you literally spent 5 minutes in a game killing the bosses then starting a new game. I like how in diablo 3 you have adventure mode, and you can find gear off any minion.
The last thing I want is to drop the account bound items. Trading is part of the fun!
How about adding a paragon free mode? In this mode all paragon abilities are stripped, or capped, so all are on even terms. The XP earned while doing this mode will obviously be added to your chars if you would like to play in a paragon buffed mode.
Another way to fix the paragon level is to scale everything down to the lowest party member, or take the average paragon level, and then scale it accordingly.
Points well said. My favorite Lord of Hell is Diablo himself. I liked his new look in D3 with the spikes and 4 arms... I just wish he didn't seem so feminine (not that I don't mind female villains but the devil should be a guy plus it's stated diablo is male . In addition he didn't seem as intimidating as he should've been. The dude was classified as the sole prime evil. Make him powerful and scary. At the end of Reaper of souls they said he escaped so hopefully he could be an actual serious threat in D4. If you read this Rhykker... what do you think?
you do know the leah is the new diablo right?
Two of the issues I have with D3 are:
- You don't have to commit anything with your character. You can change it on the fly. Every elements of it is dynamic and there's no point of having multiple character of the same class.
- There's so many everything jumping in your face that when something actually should be joy when it occur, you get the "meh... Ok cool" feel.
( Legendary item everywhere, gems everywhere, gold everywhere, big numbers everywhere )
took me a while until i figured who was creeping behind you, haha.
interesting video and some really good ideas! some kind of adventure mode has to stay. that (and loot 2.0) saved diablo 3 for me and i can't see me doing another 9000 baal runs ;)
Jesus. Rhykker nailed it with these predictions. He knows his Diablo.
They may want to go back to Diablo I's horror theme. D2 and D3, while very fun to play, completely lost the dark, gritty atmosphere and replaced it with over-the-top, anime feel. It works with WarCraft but not Diablo, in my humble opinion.
Simple: atmosphere and difficulty.
This simple formula is working for Dark Souls, Bloodborne and The Witcher. Target audience for Diablo games should be 18+.
nethy6 Yeah but Blizzard likes seeling games. 18+ means fewer sales, even if it might mean a better game for some of us.
games that have heavily stylized graphics like Warcraft, Overwatch, etc age a lot better than games with realistic gritty graphics and they can make the game look good while not demanding much hardware, overwatch can pretty much run on any PC and it looks really nice
Dovarcraft Could you explain how they age better, please? I'm not sure I understand what you mean.
World of Warcraft still looks fairly good because of its artstyle while other games like CSS, Battlefield 2, TES4 Oblivion or even Skyrim look kinda shit today
ive played a lot of d3, thing i miss most are the permanancy of d2 skill trees and allocating how strong you want each skill, also enemy element resistance/imunity made builds more diverse then having sets allocate which other skill you must run with the build, i reckon capping level at 99 was amazing as well, you are forced to run gear in d3 based on its afixes which means 90% of legendaries get sent to the chop shop before they are even identified, also the number of magic items and yellow items is rediculosly high , would be nice to have mercs that could be fully customizable as well not just wep shld jewlery
diablo III was by far the most depressing let-down in my life..
I had exactly the same thought today. The biggest disappointment of my life.
5 things i want to see in D4 and I will buy it 100%:
- Inventory Tetris
- Skill system that require creating multiple characters to create different builds, not just changing your skillset in 10 seconds.
- Legendaries that are really legendary and rare materials... you know, I am sick of recieving same legendary item 10 times in 1 hour.
- Return of Loot 1.0. I mean i want to see more stat randomness and be able to drop items for other class while playing my class. Bow with inteligence? Why not, its should be RNG.
- Make Bosses great again! There is absolutely no point at all to kill any of D3 boss... There is no Malthael or Diablo runs... (they are so easy to beat on any difficulty aswell... too easy).
We all know what was wrong with D3.
Lack of fulminating potions!
They should bring back Skill Trees. From an Item standpoint, it makes it easier to have plus to entire trees as opposed to specific skills. As an example: I recently saw a WereBear Sorc build that used "Beast" to gain WereBear, but plus to Fire Skills in order to increase the lvl of Enchant. Having + Fire Skills, as opposed to + Enchant removes the need to make such specific items. A +Fire Ormus' Robes is good for Mete-orb, Fire Pure, PVP Hydra, Sword-Sorc, and WereBear Sorc. That's 5 builds that can use 1 piece of gear. It saves time, hassle, and keeps things from feeling "Pushed". YOU choose a build with skill trees, as opposed to finding singularly-focused gear and saying, "Well, I guess since I have the 4-piece, I should be doing XYZ."
The Diablo 2 fanboys will come running if Diablo 4 returns to it's former glory. It's not a risk at all.
The main thing they 100% need to fix is give us our builds back. D2 required careful planning, and you were rewarded for it. In D3 there's no planning, you simply choose the best setup according to your gear. There's no point in even doing math until endgame.
no no and no ...
wanting to have the same builds in d4 d3 as in d2 makes no sense, then its just an HD version and u can mod that ...
in d2 there is also no "planning" you just choose whats on the page you got from the internet is printed on and if u click the wrong butten well SHIT throw the char away and restart it completly ....
having d4 a d2 remake is no good idea at all because well we already played thousend of hours in d2 ... d3 is an improvment in nearly everything of d2 so we need to make d4 and improvement on d3, with the story more like d2
Holly You know you can reset your skills 3 times in Diablo 2. So no, if you misclick somehow, it's not the end of the world.
The other problem is you're assuming bringing skill points back makes the game a D2 remake. Are you serious? As if there would be no differences? That's like saying D3 having loot makes it a D2 remake.
i liked the solution they implemented in d2 some time later, being able to reset skills once per difficulty, meaning 3 times a playthrough. Or with token which take quite some time to obtain.
12 years later.
D2 doesn't allow for experimentation. You have to KNOW what you are doing first play through or you're fucked...I don't want to have to spend a crap ton of time looking up stuff before I even play a game just so I don't get screwed over.
Stat system and skill system needs to be reworked. Need at least 2 stats for each aspect of a char like strength/power, intelligence/wisdom, dex/agility, and vitality/willpower each one benefits the other and has synergies with skills and the environment. Strength determines the gear you can wear as well as your possible max dps cap for melee weapons. Power determines if you can reach the weapons max dps output and the force behinds certain physical skills (this includes all physical based skills for every char if it applies). Dex determines the attack ratting of your char as well as block chance while also being a prerequisite for some items just like strength. Dexterity would also act like strength when it came to the max possible damage out put from a ranged weapon. With power still determining its actual capability of reaching it. Agility would effect movement speed as well as ias and faster block rate. Both of these stats would have synergies with skills if it applied to the action being taken. Intelligence would provide a larger mana pool and higher chance of crit as well as being a prerequisite for items and certain skills. Intelligence would also slightly increase the damage certain skills could reach(if appropriate). Wisdom would be to mages what power is to rouges/barbarians the ability to attain that higher damage from skills. Wisdom would also unlock different variations of skills and benefit your cast rate to a certain degree. Wisdom would also have effects on spells cast on you. Vitality would still be same except there would be skills that benefit from it much like Huskars life break in Dota. Willpower would have synergy with skills as well as resistances. More willpower the more damage resistance from physical and magical abilities. It would also effect the adverse effects of curses placed on you. Skills in this game would be similar to diablo 2 with trees the difference being each skill would have multiple variations some available without prerequisites others requiring certain prerequisites. Example would be the necromancers bone wall base skill creates a wall of bone just like it says. Second variation would create a bone wall with higher damage resistance but less range and duration. Third a Bone wall that would reflect a small amount of the physical damage done to it back at the attacker. Now for a example of how the stat wisdom/intelligence would effect this spell. Intelligence would effect the mana cost as well a small percentage of its cast time/duration. Where as wisdom would unlock variations available to bone wall like being immune to certain elements or a bone wall that reflects projectile bones back at ranged enemies. There is much more to this that i just don't have the time or desire to type out. That being said i think you can see my idea on where i would like to see the game to head.
The game needs more complexity. The biggest issue I had with D3 was that there was no difference between using Axes, Swords, Maces, Daggers, Wands...it was all basically a weapon damage placeholder. Also, no difference between Ice, Fire, Lightning, apart from the color of the effects. So every skill boiled down to "does X% of weapon damage".
In Path of exile, Ice chills and freezes on crit. Fire burns and prolifirates. Lightning increases crit. Swords have accuracy, axes have highest damage, maces have stun, daggers have crit...It makes you think which weapon and skill you will use.
The game needs a complex character upgrade system that will lock you into a build of your choice, so you actually feel some connection to your heroes and have incentive to reroll. I still remember by name my D2 frenzy barb, 2H immortal king ww barb, s&s ww barb for pvp....in D3 I had one barb that I got tired off after hitting 60. And since you could swap from build to build everyone and their mother would play flavor of the month (remember when every barb was respeccing into double Nado barb? THat was hillarious.)
It needs better itemization, it should never get you to the point where your wizard is holding an unique 2H mace with +vit +int stats on it.
It needs better art, more realistic style, because D3 cartoony stlye sucks. It needs more enemies like Oblivion Knights that make you shit yourself when you see them.
It needs less of "WELCOME TO MY DOMAIN OF TERR-ROAAR! YOU WILL NEVER FIND MY HIDDEN PORTAL! ONLY MY LIEUTENANTS KNOW WHERE IT IS HIDDEN!" and more of "Not even death can save you from me".
4:10 this is something Blizzard is currently incapable of. Despite what they say, they're very closed off to new iterations of a patch or expansion past the facade of words. Basically, they like to say that they listen to feedback and are willing to make changes, but those words often mean nothing when it comes time to actually do it.
I've seen it happen in both D3 and WoW. They simply cannot work with their playerbase, and largely due to how large their playerbase is, it can lead to a polarized community because no one really knows what the game is supposed to be like. They've so focused on maintaining a large audience, that cool changes are bound to alienate a decent portion of them.
This leads them to take a very shallow approach to player feedback as a whole, rather than have a place where the dialogue matters.
I'm going to watch the rest of this now, but I sincerely doubt Blizzard has the ability to truly work with their community if they themselves do not know which sides they want to take (just how I see it anyway.)
Alright, so I just finished, and you said something very similar. Glad It's being said.
Diablo 2 would still > Poe if they would work on patches who get out all that bots,hacks and third programms for d2
Update the graphics too
Honestly 2.0 had a "bug" that provided surprising itemization. Back when 2.0 was first released Physical WASN'T an element. Physical skills took the element of whatever element their weapons did. This meant that all of a sudden phys builds could play with elemental gear, and you'd search through weapons with random elements to get elements you wanted to build your skills around. Turning physical into an element was a bad decision.
7:38 Rykker casts mirror image
Path of Exile is an extremely successful in my opinion and Wolcen amongst many others following the same formula might turn out great. PoE is consistently adding more lore, gameplay, and features each 'season' or 'expansion'. They haven't particularly released anything at the scale of a Blizzard expansion, but Reaper of Souls by all means I could not consider a Blizzard expansion by what Blizzard standards were known to be. Lets not forget the whole cutting back on CG too X_X
Truer sequel, Are you talking about Path of exile :P? The community call it : What Diablo 3 should have been.
DIablo 3 is a good game, But not a good ARPG.. DIablo 3 is awesome for a casual player who don't have the time to play for more then 1 - 2 hours a day..
But for me, Who plays games for 10 up to 15 hours a day. I get bored really quick... Because after 2-3 days. I am just grinding Greater Rifts all the time,.
In Diablo 2 or Path of exile. I at least get the illusion of variety, Different zones and bosses to kill etc .. And a chance to find sweet and fun loot like Windforce or Shavs..
And because of trading , I can start gathering Runes or Chaos /ex. To make my next more expensive toon.
I would even go so far and say: When you get a item that's really rare like shavs or Tyreals might. It's like the first time you have sex. a bit scary because you don't know what the item is worth and exciting because you know, You have found something that most players wont see drop
Kim Gran Get a job loser, and I highly doubt you get laid playing video games 10 to 15 hours per day and living in your moms basement lmao
Member Berry Getting enough laid :) but thanks for your concern. If i would get anymore laid, It would just increase the risk for me getting chlamydia or something.
When I was younger I could play a game for 10 hours on a Saturday and still have the time and energy to go out at night. Now I am in my 30s, so those marathon sessions are a rarity, but I would still prefer to have a game I keep coming back to day after day, even if my play sessions are only 30 mins to an hour because of work and real life getting in the way. Path of Exile is a game I can put limited time into and still have fun because I don't need to be a power gamer - I just play for fun and take time to think about the path I want to take. If I only have 30 mins to play, I'm perfectly happy playing around with my inventory, the skill tree, or the different gems I've collected because I know that tinkering will pay off in the long run. That depth keeps me coming back for more.
I grew up ( 10 years old when I played) playing Diablo 1. It is still my favorite game. Now I get my fix by playing Path of Exile with has a lot of mechanics I like that are new while keeping the FEEL that Diablo 1 has. I was greatly disappointed with D3 however I did play a lot of it and he's right. Much as I hate the game, objectively it's not a terrible game.
Diablo 3 may get stale after hundreds of hours? How about a few dozen, i stood in line for midnight sale of D3 (idc about online purchase, it was diablo so ofc i would go get a boxed copy) and then came home to install. Played till morning with my friends, then we never continued. After a week, all of us have uninstalled the game. And yes i did buy RoS to my shame, despite the fact that expansion was better than the original, it was still boring. And this comes from a guy who played diablo 2 for 6-7 years straight.
Aside from combat, d2 was far better in every aspect. I'd normally add artwork to d3's plus side but that also destroyed the main aspect why we played d2 so long as we did, random map generation. Act 1-3 outdoor locations has the gritty look required from a diablo game but had no randomization, thus severely reduced the lifespan of the game.
Sadly at the beginning my friends and I said the combat is great and after that it was the sound track. Combat to sound track for a compliment....pitiful.
Stole the words right from me, I was bored of my crusader by the end of season 5 lol. The meteor horse thorn build was cool for a little but got so boring.
I really get what you're saying. I've played D3 ALOT though, and enjoyed it.. But i've always been kinda disappointed at what it could have been, what they could have made out of it instead of the piece of shit it became :P The combat is the only thing that really saved the game i think.
dandini0698 A few dozen hours seems a little low for what the game has offered over the years but I can respect the sentiment. D3 will always draw me in over D2 because the combat/rift system is just more compelling than going through the SP with a new build. The experiences are different enough that I can understand someone enjoying D2's more. D4 should not be in such heavy contention with its predecessor like D3 is - Sure D1 does a few things better than D2 but few would dispute the superior title. While I believe D3 is the best Diablo, many do not agree - D4 needs to be so good only a few old men will sit in the corner bitching about the good old days of D2.
Its mad fun leveling up a new character to level 70. I can easily put 30 to 40 hours into a new character before i get burnt out. And the combat in d3 is great, i agree with rhykerr.
What Diablo 4 needs are devs who have some form of familiarity with the ARPG genre and devs who actually listen to feedback. Look at Grim Dawn. While Crate (the developers of Grim Dawn) has a small team, some of them knew what made the genre work due to having prior experience of being part of the dev team of Titan Quest. In addition to that, they listened to feedback as well. Because of these elements, grim dawn sold at least 500k worth of copies, became one of the most popular recently released games in steam, got at least 80% in metacritic, and had good reviews from Gamespot and IGN. People have pretty much regarded Grim Dawn as one of the best examples of Early Access games done right.
or they should bring back the old blizzard north staff members, solved :D
Claudio Rodrigues As nice as that would be, you do have to remember that blizzard south treated blizzard north like shit. Even if blizzard south would want blizzard north back, would the guys in blizzard north want to be back?
blizz north went all their separate ways, and most of them tried to do their own game studios, rhykker has a video for that so go check out, anyway I don't understand why would you leave a successful company and try to do your own thing and fail miserably...
They should win back Diablo Fans (D2 Fans), because the "new Fans" of D3 are only casuals, and noobs for the most part. "Retro" is coming back BIG TIME in gaming, and Blizzard should try hard to not miss the train.
Thats a big generalisation there. I grew up on d2 and still play d3. D2 is still better tho ngl.
9:54 "develop close to the community", they don't care good games anymore, they are now focused in online casual market that buy mounts and pets. The future of Diablo is outside Blizzard, is in independent developers as Wolcen, Grim Dawn, Path of Exile, Lost Ark. I wonder how good would be a Torchlight III with just the half of Diablo III's budget...
How to fix Diablo III and have a good Diablo IV: bring back Blizzard North and its original staff.
One of the things that I really miss from D2 was hunting for rare items/runes and trade em within the community, like trading a phoenix rune set for a good rolled item.
Just add factions in the game and different events that occur depending on what class u use something like that would give players multiple play throughs. Also allow players to be evil our good there are way to many RPGs that make u play as a hero and to be honest that's really getting annoying.
***** em that's why u have a true ending and a what if ending and who cares. A game workes best when the player has choice.
***** I like the stories but having a choice improves its life span and I'm a fantasy type person. I'll give u a example of a game while not a RPG choosing how u play the game made me go back and instantly play it again but in daiblo once I finished the story I wasn't super excited to play it again I still did but not like I did with the other game. Besides games can always be improved I don't see a rule were it shouldnt.
I don't want multiple endings, heck, I don't want an ending at all. I'd rather they open the game to the entire world of Sanctuary. Think of the visual scope of Umbra with the tone of Diablo/Grim Dawn. Add in the varying cultures and locales of Sanctuary, you could have reputation systems in place for all of them. You could have community boss battles, pvp, etc. You might need to hike it for a bit to get to those battles, but the loot could be worth it. Blizzard needs to take from their competition and own games.
You bring up very good points about where D4 needs to go. I feel that the way D3 went and where WoW:Legion went, that they are finally starting to realize that they can't make shit anymore. I realize some will still argue "shit", but that's nitpicking IMO. I don't think releasing Necromancer for a game going into maintenance was a good idea either. They should've saved that for D4 instead. With the open ending of D3, The necro could have made the return due to the fact that "it" could inhabit any one of the nephalem and be Diablo reincarnate. I'm not sure where the whole direction should go, whether it should stay as is, so to speak, or go more MMO style play. They know they need to move forward without a whole lot of change, and the MMO style would be a DRASTIC change, and that's a big gamble for the Diablo series. Where ever the direction goes, I have faith that it will be overall a great game that we'd all hoped for.
... stay a while and listen.. for what i am about to say :)
diablo 3 lacked some very core elements from previous games.
the artstyle was very cartooni, there was no real dark gothic horror setting..
the music as well didnt feel omnious at all, like it did in diablo 1 and 2.
the game played more like a hack/slash with a super hero rather than a human trying to overcome great evil..
but where the gameplay really lacked was .. there was no player trading, which made the game very very lonely
no real player interaction there..
the duelling was so bad that there simply were no reason to do it, but it was the endgame focus in diablo 2.
the grifts felt more like a singleplayer experience than anything else.
the loot felt forced into certain specs instead of diablo 2 where you had skills that gave you ur own choice..
no cookie cutter spec, but you played what you wanted, .
but here is where the dark truth may come :(, if diablo 4 comes out, it MAY be going the same artstyle as diablo 3, i just dont see it going BACk in time and do another artstyle as if they ''well we know diablo 3 was shit so we bring you a core new game that looks more like the previous than the sequels'' and blizzard will NEVER admit that they made a mistake in diablo 3s art style
- The art styles aren't nearly as different as people want to make them out to be. Alot of the "grit" of D2 came from a lower level of fidelity. Both games have similar environments. Why is D2's Desert areas any "grittier" than D3's? How about both games Jungles?
-Both games have a super hero, just one gives you more targets, hard to see that as a downside.
-Player trading is fine, but we live in an age where the downsides of trading far out weigh any upside. Prior to the changes in RoS, account hacking was a big problem. The AH was a massive failure for a reasons. It incentivised playing the auction house for gear over actually playing the game for it.
-When a game is designed around being an ultra-strong human weapon who can fight off hoards of enemies, fighting people 1v1 just doesn't make a ton of sense and would be impossible to balance.
-The best way to do rifts and Grifts is still in groups.
-Builds can be centered around sets, just as builds in D2 could be centered around Skill points. Time and time again games prove that being able to assign points to something does not actually equate to choice. Most builds in D2 still required cookie cutter point allocation, and anything that strayed from that was just less efficient and less desirable.
-D3 proved with RoS that you can add Darker, "grittier" environments to the game. If EVERYTHING was the same gothic, dark feel there would be no variety and the environments would get stale fast.
With most things, I feel as though people cant get past their own rose-tinted views to see what a game really was.
Path of Exile running on D3's engine, with a proper auction house thrown in (just the gold one) and minus the loot tables that were dependent on vanilla D3's auction house, would be a game I could never see myself leaving.
I don't remember anyone I knew talking about dnd, I remember them all leaving diablo for path of exile.
I want to see the old leveling system from D2 also. Where I could choose what stats and skills I wanted to level up. Maybe a Hybrid of D2 and D3 where you level a skill to not only get stronger in the skill (and those in the line) but also to unlock runes for the skills.
Rhykker, I love your videos, but you have lost me as a fan with this video. I can't believe you would actually say what you did.I'm angry... but mostly I'm disappointed.
How dare you call the nutella, icing, honey, walnut and chocolate chip sandwich awful. It is clearly a superior sandwich to any of the other sandwiches that are out there.
lmao oh Argo
I agree with basically everything Rhykker says. It's a good display of in-depth understanding of the good, the bad, and the in-between that fragmented the community. I think he should have at least brought up trade in this video, as the notion of trade vs self-found is without a doubt the biggest culprit of the fragmentation within the D3 community. He did at least say in the video Diablo is a franchise that is first and foremost about the loot. PoE has shown us that it is possible for a game to offer two modes of play in this regard (possibly within the same instance) which I think could bring the fragmented community back in droves.
The day Blizzard decided to turn D3 into a self-found looting game is the day they truly embraced the casual side. The economy of a trade-based game is what really gives it its well-rounded appeal. Not only do you need to play the game as intended but you need to play the economy to your advantage (if you want to have one of the best characters). I'm one of those people who feels like the ARPG genre isn't complete without all-encompassing trade. I understand the arguments made by those who disliked trade whether it was because of botting inflating the economy or the anti-socialness of the auction house, or simply the emphasis on putting lots of time towards that end, but the truth is without trade the grind of playing is surely going to become more mundane, because A: you will only spend time playing/grinding, and B: you will most definitely find end-game loot relatively quickly. Also there's no chance of finding that "jackpot" item that will make you super strong or super rich because there literally is no such thing as a "jackpot" item when everyone is looting them constantly. Combine self-found with the emphasis on Legendaries and especially Set pieces being "best-in-slot" (a complete betrayal of the game's conception) and you have yourself a situation where just about any player whether casual or not will be bored to death after a few hours of logging on.
What really made D2 so amazing was the enormous variety of what could be considered high-end loot. Every category of loot could be valuable . . . even normal items. Legendary pieces weren't mandatory because of how much they enhanced your skills. Rare items didn't have special powers but had both higher quantity and quality of stats. Magic items had fewer quantity but the highest potential quality of stat rolls. Runewords were fresh and brought normal items into play but truthfully they did overstep their boundaries in power creep, becoming mandatory in high-end builds (Enigma especially).
If D3's core skills/runes were balanced to begin with, if legendary & set item powers provided only marginal synergies and increases in overall power but had lower stat roll caps, if rares and magic items especially had higher stat roll caps, and if legendaries, rares, and even magic items were a lot more uncommon to find, this as a bare minimum would make me fall right back in love with this game.
That would be nice if Blizzard formed a relationship with "the community", but which community do you mean? Do you mean the actual Diablo players, or do you mean the people, who only supported this failure called DIII in order to capitalize by making so called content (videos and streams), many of them relying on every cheat and hack in the book to pull it off?
And Blizzard were slow to take action, because they secretly hoped, that those people will bring more people back to the game. Instead, this backfired and those cheaters alienated even more players. Then finally, after 2+ years Blizzard banned some of the most notorious offenders.
So I ask you again: with which community would you like Blizzard to form a relationship with? Those, that supported every bad decision, or the honest ones?
The comparison to DnD has one flaw that I can think of. Iterating on a pen and paper game is not the same as iterating on a video game. You can change the rules of dnd instantly and just play the next game, whereas every change to a diablo game has to be coded in, potentially animated and rendered and all that jazz.
"...not objectively a bad game..."
Really?! It's an ARPG where the DEVS have dictated to the players how each class MUST be played!!?
If that were the only thing the did WRONG that would be enough to label this a "bad game".
But they've done nothing but make mistake after mistake. Beginning, from the start, with the stupid AH!
Attribute stats, other than each class' Primary stat, are meaningless. Dex, Str, Int mean absolutely nothing to class' beyond the primary stat.
The vast majority of gear is almost completely useless:
You HAVE to wear sets PERIOD... Sets that dictate how you play each class.
Players have no choice nor option to build a unique char based on their playstyle.
Weapon choices are minuscule... almost non-existent. Each class has only a handful of weapon choices to be competitive in any MP game.
LON was supposed to open up playstyles but since nothing compares to SETS (because DEVS designed it as such!) all LON did was provide a few ALMOST VIABLE build options for SOME classes.
These are just a few of the problems with the game.. but just using this partial list of deficits is enough to classify this as a "bad game".
There were always problems with the game.. but at least in the early months you could have fun playing the game. You could create a playstyle that, while not optimal for end game, would allow you to be competitive in MP games instead of being kicked out.
The game quickly moved to a design where everyone was forced to play each class with a very limited selection of VIABLE builds. And SETS soon forced everyone to abide by the DEVS decisions on EXACTLY how each class could/should be played.
I could go on and on.. but WTF is the point!?
I'm just wasting my time even posting this. ACTIVISION/Blizzard have made it perfectly clear that they don't care what their customers ACTUALLY WANT! Hundreds of players have spent long hours devising ideas to move this game in the right direction. For years these ideas were created, debated and posted for all to see and the devs ignored it while providing their customers with the COMPLETE CRAP FEST that D3 has now become!
I was introduced to RPGs by a game that very few ppl today have ever heard of, "Orthanac", which I played in '80-81 on the old Plato network. A decade later I played the first 3 versions of Ultima RPGs. I was in my early-30s when D1 was released and only quit playing D2 when my first child was born (D2 was too addictive, had to quit cold-turkey). I've played RPGs for 36yrs and many have disappointed me but none, NONE have been the disappointment that D3 has become.
At one time I had hope... I continued to play D3 for almost two years after I should have quit...just hoping that the DEVS would finally, FINALLY see the light and make the changes that were needed to save this game. But I've given up now.
I've bought almost every title published by Blizzard in the last 20+ yrs (Warcraft (all), Starcraft (+LOD), Diablo (1,2 & 3), WOW (first only)) BUT THIS IS IT! I'm DONE.. they'll never see another dime of mine.
My first RPG was Crono Trigger, my first ARPG was Diablo 1!
I feel ya mate. Re-targetting Diablo games to mature audiences would be the first step into fixing this franchise, but alas I hold no hope whatsoever in ActiBlizzard. They are becoming the new Nintendo with their family friendly games.
The goal of a game is to be fun.
Fun is subjective.
If a game is trying to achieve a subjective goal
Is impossible for a functional game to be objectively bad.
(so you wall of text was defeated by simple logic.)
Honestly just jumped back into Diablo 2... I still love Diablo 3 as well - but right now I am deeply enthralled by D2. Can't wait for Diablo 4 though!
An important thing, that was not mentioned is ECONOMY... Simply, let people trade again!
The community is at fault for Blizzard making trading in Diablo 3 impossible. The first thing they did after they played the pre-release demo for Diablo 3 was to create bots. Diablo 2 was a hacker infested community, with an economy based on d2jsp.com that acquired its items from said bots.
SuDDenLife LMAO, D2 had an incredible trading community well before botting and jsp
That was because it had a great playerbase in e.g. 2005. This kind of trading does not work well nowadays.
People were then in a way forced to use d2jsp, if they even considered being competitive on the ladder.
trading was as much fun as hunting the items in the game its self.
Great video rhy,
If D4 goes cartoony with monsters flashing colors above them and the inability to turn numbers over their head off for life bars, it will never rewin a lot of the fans who left. Sadly the action rpg has become a game where you can run through 95% of the monsters, one hit average monsters in battle (as opposed to 3-4 hit) and keep respawning areas to level. D4 could loearn a lot from the seriousness of d2 combined with the adventure of say final fantasy 6-10. i miss titan quest :P
Paragon levels doesn't have to be brought back, they only need to make max level not required. You didn't need to get to level 99 in Diablo 2 to unlock a certain passive.
Getting there awarded some stats and skill points. Getting to level 80-85 was generally enough for a build to be possible and strong.
There are some good features in DIII for sure, but they aren't enough to interest me into the game.
I've said it once before and I'll say it again; Rhykker for president.
0legacyking0
Isn’t Rhykker Canadian? I don’t think he could be president (legally), but then again, when have legalities stopped us in a presidential election?
When you say "D3 definitely is not a bad game" I really agree with you. That reminds me of Fallout 3. I REALLY don't like Fallout 3. Not because I find it a bad game, because it is not AT ALL. I don't like it because it doesn't feel like a good SEQUEL. It's definitely another game, not Fallout.
A kind of a treason. If Blizzard were architects, they would build Disneyland in the middle of Paris or Venice... No understanding of history and legacy
To be honest, I'd be real happy to see and try Diablo 4. I did play a lot of Diablo 3 even though it was nothing, "Nothing" close to how awesome diablo 2 was (And I still play D2 with Median mods once every while). But I feel the problem isn't a mistake they made. I feel the problem is that at first Blizzard was smaller and more concerned about quality and creativity. But it changed during World of Warcraft. They became to big and corrupt and starting thinking only of making more money. I loved WoW at first, but it became so bad over time. It's awful now and just hearing about it makes me cringe. I don't like Blizzard much anymore. I'd be curious about a fourth Diablo but I'm not very confident it will be any good. I'd in fact be surprised if it was. Blizzard is mostly a thing of the past for me. Like an old gf you remember fondly of, but can't stand what she's become. Lol.
like many other old school awsome gameing companies, that are sadly now bought up, by facktardian companies like EA, and Shit Company BLizzard, my favourite Company list, is Westwood, bullfrog, origin, Sierra Online, to name a few, they did awsome games
Lol. You hold an even bigger grudge than I do. Wow, those names brings back memories...
Maybe I'm the one that can't adapt. Kids who never new better seem to enjoy the new games but I don't. I got "1" game for my PS3, GTA5 that I loved so much at first. But the more I played, the more I saw that it was botched and unfinished. Now I can't stand it. Oh! 1 more company to the list, Rockstar. ... And... Capcom, that crapped Resident Evil, as far as I'm concerned. I won't be getting as PS4 and doubt it for the PS5.
if companys like sierra and westwood were so great. why did they sell it to cain, and let him make a pile of shit game no one liked. and sierra PFFFT they lived on blizzards coat tails. they saw diablo 1 and it's popularity, and made an expansion for it, that blizzard said. if it breaks don't come to us, and they had every right to do so.
Lol Sierra have done ALOT of other games other then Hellfire, wich was an awsome expansion that did quite well, so dont Think Sierra lived on blizzards coat tails one bit
Elchupanibres
hmmmmmm if diablo wasn't so popular, then sierra wouldn't have made an expansion.
I liked how gear was based off it's rarity/type instead of a lvl 70 armor or weapon being one type and style. Different types of armors and weapons ranging from normal/exceptional/elite from normal/nightmare/hell was simple but genius! Each Type and class of item each with it's UNIQUE variant is MOST appealing especially when the good stuff wasn't easy to find which was VERY rewarding unlike D3 and made it much less a grinder than D2.
get the bots and third party programs outta D2 and there you go. perfect game.
Bots must go but third party programmes not so sure hero editors are awesome and make open battlenet more fun imho and it doesn't take away from the game because you still have closed battlenet and private games if you wanna play online without any add ons
the main thing that upset me about d3 was the skill sets. In d2 u needed to pretty much have a full game plan on what skills u wanted to use on that specific character since u only had about 100 skill points to spend. that made character development much more... rewarding in a sense. d3 u can just jump from 1 super build to the next if u have the pieces for it. just my thoughts on it anyway
Stop shilling. DIII: RoS is objectively a bad game. Even if you look at it as a completely separate game, that has absolutely nothing to do with the previous games, the facts remain: no real build diversity, bad progression system, 3/6 viable classes for group play as of the current meta. You're only as good as your paragon level. Time spent over skill or making right choices = bad game.
I like the sets for the reason that they can allow you to augment a build that you like, Timelord Wizard build for example. If they could make items that can do what the sets do or maybe with the runeword system I would like that. I don't know what they could do with paragon to make it interesting without being worthless, I like systems that allow you do alter they way the class plays rather than just flat power. It's a very tricky prospect.
Diablo 3 was shit when It was first released but now it's a fun game.. I like getting into new seasons playing til paragon 400 or so then drop out.. by then I've put in a good amount of time so I'm sure Diablo 3 has given it's moneys worth already.
its still shit man, the last 4 seasons nothing has changed really, im waiting for necro to drop then ill play again, for something kinda new, they need to have raids in d3 like 8 man raids
Where do you find the time
Kosteri x paragon 400 is crap.. people are getting well over 1k
not sure last time you played but paragon is easy to get now with these new set bonuses and Torment 10
Unclekreepy
well i wish them all the best!
I feel like the perfect Diablo would
1) Either randomize the world to a greater extent, or design a larger world with less randomization and more interesting locations.
2) Keep the awesome, hand painted style of D3.
3) Keep the class design and combat mechanics of D3.
4) Create larger instanced player hubs (towns), that could support up to a few hundred players, while keeping the majority of the world single player/party based.
5) Bring back player to player trading. Either creating a currencies to facilitate this, or allowing players create their own currencies (charms)
6) Expand on the D3 bounty system (adding world boss's or other rare events)
7) Take rifts and make them optional, end game content. Make them be the pinnacle of the end game, not the entirety. Similar to mythic + instances in WoW.
8) Allow for structured and world PvP content, D3's arena, mixed with optional PvP instances that would remove the bounties, and instead let players hunt each other for sport (or possibly even let players buy in with currency for a reward if they're victorious)
I get that this is a tall order, but it would go a long way toward bridging the gap, in my opinion at least.
why not talk about diablo 4 when it's announced? All u do is putting hype to a non announced game and its gonna take a while before it gets reveal probably years blizzard takes forever to make a game so just let the time and with the d1 remake joke and the necromancer horse shit pack its not going to release anytime soon expect an expantion with this bad game that is called d3 gets boring after 10 mins of rift, anyway have fun playing a necromancer that u gotta pay for it and the game is already dead pce
Because it's important to talk about what we want from Diablo 4 before Blizzard already makes the game. There's no point saying this stuff once Blizzard has finished making D4.
all i can say is hopefully they focus on D1,D2,RoS, nothing else.
lol i agree with your d1 and necromancer opinion completely
@rhykker they probably don't even have character models rendered yet. if they are even deciding to make diablo 4. so worrying about paragon crap, when making the game stable at it's core is far more important. all i hear is CONTENT CONTENT CONTENT.
not like anything you say now if going to influence blizzard decision in making their game...
I remember my dad bought me my first game when I was 5. It was Diablo, and it changed my life forever.
"Make Diablo Great Again" It is funny, that you're using that quote. The truth is, that a lot of the DIII design seems to be influenced by libtards. Now that Trump won, hopefully we'll get a proper Diablo game.
D3 did bring a great gameplay element: deeply customizeable builds. The skills and runes system was a breath of fresh air that brought a much needed change to the rigid and linear talent trees of D2. The visual customization (transmog system) was also one of the best i have seen in a game of this genre. D2 however had a much more interesting story and characters and i loved the way the character select screen was done (the heroes gathered around the campfire). I would love to see that return.
I want to see more skill customization like in D3 with weapon skills - each weapon comes with it's own type of attack skill. This weapon skill could be buffed by some passive talents or some legendary items. This will also bring back the two weapon sets mechanic from D2 which allows you to switch between two weapon/shield sets at the push of a button, each weapon giving you a different skill. I love how they did this in POE where you could have two powerful but very different skills equipped on 2 different weapons. I would love to see a much more extensive skill system that will allow for a greater diversity of builds within the same class (like a weapon throwin barbarian or a mage that specializes in support spells and bow skills). A more complex crafting system that will allow you to craft and tune several magic properties on an item (not just one) and be less reliant on RNG. I want to see skills from other classes turned into gems that you can slot into armor to give you use of that skill (non-runed version) with a limit of one/character. Imagine the posibilities.
As far as content i would like to see more random events happen on act maps as you are going through the story. Events like defense missions, escorts, heists, base capture, invasion portals and even hub town invasions. Things that would shake up the routine a bit.
Finally i would like to see a multiple choice storyline with a few plausible endings for each class. Also allow the player to choose which act to engage after the first introductory act (like SC2 campaign missions were done). Hope to see a D4 announcement in 2020.
What was all of your opinions on the auction idea from D3 where you could trade gear with other players around the world? I feel they could improve on it by taking notes on warframes market place and make it harder to get what you want by making a in game obtainable only currency specific for the auction. This would make it so people can't just pay out of pocket and buy gear off the auction without grinding and farming but it would also help players going for specific builds but missing a certain piece of gear that they haven't been lucky enough to get yet. What do y'all think?
In regards to your statement at 10 minutes. Heroes of the Storm was developed very closely with the community. They introduced a rune system similar to League of legends, and the community said it wasn't needed. So they took it out.
So I would say it is very possible that they could do something similar to that.
I've actually never played D2 I played the original and got into D3 after Reaper of Souls came out so I always got to enjoy a more polished version of D3. My wish is for more content additions to D3. I'm talking about monetized packages you can buy. Sure maybe not full on additional acts but packs that add new zones into the game i.e. Greyhollow island and the like. Packs that add new items, new GRs, new classes, and of course more story. I would love to feel like adventure mode had new content to discover and wasn't just replaying the same level you beat on your first run-through. And my number one but probably won't ever happen with. I wan't an offline gameplay mode so if my internet is out I can run some solo GRs without needing to be online.
There is a clear role in D2 I really loved. The Aura of the paladin, Barbarians in the front line, backline damager like sorcerer and what have you... D3's pretty much all-role.
Also the range, can the game zoom out more to cover more range. I'd really love to fire something far away. :)
I really miss the 5 stat points and 1 skill point per level method. It just made my character feel more unique and personal to me because I could build them anyway i wanted.
I want Diablo 4 to have only Demon classes.... That would also make the plot more interesting since every evil and the death got defeated. When only the good is left from the story point there also wouldnt be a lack of enemys if the characters would be evil.
Playing as monsters would be cool. The summoner class could be those fat taskmaster demons with the whips.
Liberty Prime Agreed. But i would also be curious about classes like the Succubus or some kind of huge beast.
A butcher demon.
This can actually be an awesome idea.
Playing as the underdog and not as the nephalem superstar Dinasty Warriors demon blower.
Playing as the evil guy is in generall awesome tho. ^^