@@danielfotheringhamproducti7368 the weird thing is, koopa cape has the sound for entering the pipe at the end of river section. Yet Nintendo cant seem to figure out how to add the dropout sound in Waluigi Pinball, where it COULD function nearly the same as Koopa Cape's unique sound effect. Except it would only be triggered once simply by having the player enter the drain area of the play field.
I hope Nintendo finally fixes this in wave 6 along with improving the graphics too and fixing GBA sunset wild skybox to transition from sunset into nighttime transition. But I think they a problem with the sound effects that plays at the end because of multiple players splitting screen it would mess up the game to where it sounds like a broken record playing over and over on the same note and then playing completely for DS Waluigi pinball is the reason why Nintendo didn’t include in the track it self and Wii koopa cape pipe entrance sound effects is not effect in split screen multiplayer like in MKW and maybe that’s the reason
It's only an issue because Nintendo didn't think of developing a smarter solution, so they just canned it altogether~ Pretty lazy~ They could simply make it play only once per lap on splitscreen, or exclude the sound effect altogether for splitscreen only but keep it around for singleplayer and online play where it doesn't affect anything.
@playerlgamer0592 It is actually really, what? It should be pretty simple, there's other courses that have sound effects for entering, why not that one?
For those of you who wanted the audio, here it is! No one has ever uploaded these until now! Feel free to use them!
amo tus videos 🥰🥰eres la mejor sigue asi
@@elnono4615 :)
@@giggs-chan2004 😊😊
W H E R E I S T H E L I N K
Can we take a moment to appreciate the fact they made new sound effects for one map?
As a kid, I always heard the lost ball sound effect as a phone ringing
So did I
The Special Item sound effect had gone missing when 8 Deluxe returned the course, but the regular one was still retained.
They also reused this in Mario Kart 7
0:37 0:43 0:50 I always thought these were the same with no difference
0:14 this sounds like true 8 bit Heaven.
I was hoping that they added the lost ball sfx to wave 4 but that wasn't the case..😞 0:37-0:55
Me too :(
@@giggs-chan2004, HOPEFULLY, they’ll add it when Wave 5 comes along.
@@danielfotheringhamproducti7368 Only time will tell.
@@danielfotheringhamproducti7368 They won’t. They’re lazy.
@@danielfotheringhamproducti7368 the weird thing is, koopa cape has the sound for entering the pipe at the end of river section. Yet Nintendo cant seem to figure out how to add the dropout sound in Waluigi Pinball, where it COULD function nearly the same as Koopa Cape's unique sound effect. Except it would only be triggered once simply by having the player enter the drain area of the play field.
0:51 is somebody calling me?
Nope. The pinball machine was making the draining noise and was tallying the bonus, its multiplier, and adding it to the score.
0:14. "2nd Lap!"
An average race be like: 0:19 , 0:30, 0:26 , 0:30 , 0:00 , 0:08 or 0:11 , 0:34 , 0:37 , 0:14 , 0:43 ,0:14 (since theres no final lap that will do), 0:50
0:44 This was Recycled to Mario Kart 7.
I finally found a hq video of the SFX! Thanks!
No problem
お借りします。
I hope Nintendo finally fixes this in wave 6 along with improving the graphics too and fixing GBA sunset wild skybox to transition from sunset into nighttime transition. But I think they a problem with the sound effects that plays at the end because of multiple players splitting screen it would mess up the game to where it sounds like a broken record playing over and over on the same note and then playing completely for DS Waluigi pinball is the reason why Nintendo didn’t include in the track it self and Wii koopa cape pipe entrance sound effects is not effect in split screen multiplayer like in MKW and maybe that’s the reason
Must be memory limitations
It's only an issue because Nintendo didn't think of developing a smarter solution, so they just canned it altogether~ Pretty lazy~
They could simply make it play only once per lap on splitscreen, or exclude the sound effect altogether for splitscreen only but keep it around for singleplayer and online play where it doesn't affect anything.
@@SashaMasonVR That's actually really to program it isn't about laziness and anyone who says it is fucking stupid
@playerlgamer0592 It is actually really, what? It should be pretty simple, there's other courses that have sound effects for entering, why not that one?
I love this
The last one sounds like an old telephone ((((()))))
I love you
:)
What in the Steve Miller Band 0:14
I'm going to guess that you are a Sagittarius.
I’m a cancer. 7/17
I'm Virgo ♍️
0:39
Hellow everynayn
0:14
0:19
0:14