12 Other Subtle Differences between Zelda: Tears of the Kingdom and BOTW

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  • Опубліковано 30 тра 2023
  • #Zelda #TearsOfTheKingdom #Differences
    Here are 12 other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
    Check out the previous episodes if you missed them :)
    Part 1: • 10 Subtle Differences ...
    Part 2: • 10 Other Subtle Differ...
    Part 4: • 11 Other Subtle Differ...
    Part 5: • 12 Other Subtle Differ...
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КОМЕНТАРІ • 686

  • @LysolPionex
    @LysolPionex Рік тому +1810

    The limit of 300 pins on the map was not subtle it was life-changing

    • @ELTABULLO
      @ELTABULLO Рік тому +104

      Yeah, considering all the mineral deposits and large enemies in the depths, it was barely enough

    • @lasercraft32
      @lasercraft32 Рік тому +144

      In botw it was 100, for just the overworld. In totk there's 100 for the overworld, 100 for the sky, and 100 for the depths... thank goodness its not just limited to each section though!

    • @ShadowDragon7015
      @ShadowDragon7015 Рік тому +5

      I think at max I had a little over 200 pins used in Totk

    • @buttercup141312
      @buttercup141312 Рік тому +36

      I didn’t even realize the limit went up 😭😭 I’ve been sparsely putting them down so I don’t run out. Good to know I can go ham

    • @ELTABULLO
      @ELTABULLO Рік тому +13

      @@buttercup141312 careful, you don't want to go mad with power, it's intoxicating

  • @Tobunari
    @Tobunari Рік тому +1283

    When you upgrade from a Great Fairy, in BotW the upgraded item would be placed on the end of the armor inventory. In TotK it stays in the slot that it originated in.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +150

      And thank goodness, I got so annoyed having to re-sort my inventory every time.

    • @mamauroux3085
      @mamauroux3085 Рік тому +46

      The item is also no longer shown as an item needed to upgrade itself

    • @Tobunari
      @Tobunari Рік тому +32

      @@OtakuUnitedStudio You sound like a friend of mine who restarted his game twice because he liked having his armor a certain way.

    • @cromebookfool
      @cromebookfool Рік тому +8

      probably the one of the best small changes in totk

    • @themurrey1
      @themurrey1 11 місяців тому +2

      ​@@cromebookfoolwell you can sell most armor now so it wouldn't require a reset

  • @guardian8926
    @guardian8926 Рік тому +1997

    I do believe the enemies have drowning animations in botw. It just required them to be in a neutral state, which rarely ever occured.

    • @wildlinku611
      @wildlinku611 Рік тому +195

      I tested it and they do have that animation 👍

    • @NovaMaster375
      @NovaMaster375 Рік тому +245

      Even the Hinox has a drowning animation, which is extremely rare to actually see without forcing it

    • @tristler97
      @tristler97 Рік тому +64

      they have, easiest way to test it is in master mode when they are on the flying platforms and shooting the Octoroks

    • @Tobunari
      @Tobunari Рік тому +26

      I had a Bokoblin chase me into the river. It was hilarious.

    • @Gabo2oo
      @Gabo2oo Рік тому +50

      They certainly do. There's a doofus Bokoblin riding a horse in the Akkala shores who usually drowns itself seconds after spawining, and he uses that animation.

  • @switchprocontrollersplatoo7240
    @switchprocontrollersplatoo7240 Рік тому +304

    It’s interesting how many of the changes serve to amplify the theme of verticality in the game: the fall damage threshold has even been increased. Link falls faster, etc. it’s neat

  • @hajimebannings731
    @hajimebannings731 Рік тому +1981

    I think the reason they gave more pins and stamps is probably how vast and bigger the game is since you have 3 layers of the game. Sky, Surface, Depths. Also did you knew that you can use Ascend below a Talus to get on top of him?

    • @threeeyedninja2675
      @threeeyedninja2675 Рік тому +24

      yes

    • @jeibal02
      @jeibal02 Рік тому +78

      I didn’t know that but thank you for telling me!

    • @pemanilnoob587
      @pemanilnoob587 Рік тому +16

      I kinda wish we got even more

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +26

      Three layers of map, three times as many stamps.
      Especially since there are so many Shrines and Lightroots. ESPECIALLY especially since there are 120 Lightroots, but even more Shrines since some of them are in the sky that don't correspond to Lightroots.

    • @GerardMenvussa
      @GerardMenvussa Рік тому +45

      That must be a weird experience for the Talus...

  • @UnderAverage
    @UnderAverage Рік тому +512

    2 Things I noticed that you didn't mention:
    1. When you skip the cooking animation, It fades to black and comes back a lot quicker. A small thing, but I usually have big cooking sessions in bulk to last me a couple hours, and this feels really nice
    2. Enemies that used to pop up at random do so a lot less. Yiga soldiers, chu-chus, stalkoblins, oktoroks, keese, it was so annoying just peacefully walking around and then these guys came up. They still are in TotK, but it is a lot more rare.

    • @chatpuns
      @chatpuns Рік тому +40

      Tho a thing to note that when you complete the Yiga questline in the Depths that the rate at which Yiga spawn & attack you DOES increase, I finished it at the beginning of this week and I've been getting attacked more (like in botw), I haven't tried to check if it's the same frequency, but it does increase!

    • @RickyRiceB
      @RickyRiceB Рік тому +7

      Meanwhile there’s me with 4 back to back yiga ambushes in 2 minutes

    • @skeletized
      @skeletized Рік тому +33

      the disguised yiga soldiers are actually so fun now with the addition of the yiga outfit, they're pretty easy to spot since they don't move or do anything so you can just swap outfits and go talk

    • @ZeoViolet
      @ZeoViolet Рік тому +23

      So are _supplies._ Where the heck are my beloved Hearty Durian?! :(

    • @chatpuns
      @chatpuns Рік тому +9

      @@ZeoViolet oh those they just completely wrote out of the game

  • @Gilthwixt1
    @Gilthwixt1 Рік тому +360

    I'd love some more side by side comparisons of locations in BotW. Things like panoramic views, the (former) locations of divine beasts, chasm and cave entrances, etc.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +58

      It's a little sad to go to places like Thundra Plateau and Zora's Domain to see where the Sheikah Shrine is supposed to be but now it's gone. I wish they'd left a few in but crumbling, or at least locked and impossible to interact with.

    • @ghoulchan7525
      @ghoulchan7525 Рік тому +14

      @@OtakuUnitedStudio or a repurposed mini structure.

    • @Sentinel07
      @Sentinel07 Рік тому +24

      The Shrine of Resurrection was repurposed as a Bubbulfrog cave, but you can’t tell that there was any Sheikah technology in it, as if it was all purposefully dismantled or that people wanted to erase its existence. Perhaps because they saw how easily the technology was corrupted in the Calamity, and so they destroyed the vast majority of it so that a catastrophe of that scale could never happen again?

    • @CurlyChop
      @CurlyChop Рік тому +16

      @@Sentinel07 if I had to live in constant fear of guardians for 100 years, I'd be pretty quick to destroy all traces of it too tbh

    • @Sentinel07
      @Sentinel07 Рік тому +5

      @@CurlyChop you do have a point there

  • @erikal9594
    @erikal9594 Рік тому +224

    I love that they changed the mushroom thing! they are 90% water so it only makes sense for them to appear a lot heavier. a mushroom half the size of link would weight POUNDS

    • @gorgolyt
      @gorgolyt Рік тому +6

      He carries around hundreds of them, I don't think sense is their main priority.

    • @erikal9594
      @erikal9594 Рік тому +8

      @@gorgolyt he’s the hero of hyrule and he can carry around boulders i’m sure he’s got the muscle for it

  • @ShockMicro
    @ShockMicro Рік тому +87

    Now, this isn't necessarily subtle, but THEY FINALLY LET YOU FREEZE WATER WITH ICE ARROWS! I was so sad when this didn't work in Breath of the Wild, though i'd say it's understandable considering the existence of Cryonis. Tears of the Kingdom arrives, and not only can ice arrows freeze water, but water can solidify lava!

  • @eg39701
    @eg39701 Рік тому +143

    One thing I noticed is when using Magnesis in BOTW you were able to throw things around, or slam metal things into enemies on the ground. In TOTK if you try to throw something around with Ultrahand it will immediately stop midair for a split second before falling straight down.

    • @almightyingot
      @almightyingot Рік тому +53

      Yeah when using ultrahand on an object it wont have any physics until you drop it. I must say its kind of a downgrade compared to magnesis in terms of how it feels to control

    • @lazyryan3766
      @lazyryan3766 Рік тому +27

      COME ON AND... gently place the block down

    • @holidayoreoreal
      @holidayoreoreal Рік тому +1

      @@almightyingotyeah

    • @grildrago
      @grildrago 11 місяців тому +4

      ​@@almightyingotyeah but magnesis can only grab metal while ultrahand can grab every object

    • @Old-Boy_BEbop
      @Old-Boy_BEbop 11 місяців тому +1

      they work very different and not the same stasis modes, magnesis works in tangent to gravity and metal, ultra hand does not it breaks the laws of gravity and its not really science its a gift/ability of magic/power.

  • @eternalcountelliott3225
    @eternalcountelliott3225 Рік тому +750

    The fact that Link is more capable in this game would make sense story wise as it has been a couple years since the events of Breath of the Wild.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +47

      Close to 5, if Hudson and Rhondson are any indication. My guess is it was 2 to 3 years since BOTW, and then Link was knocked out for about as long after the incident under the castle.

    • @peteroselador6132
      @peteroselador6132 Рік тому +34

      Yeah Link starts the game with more hearts and stamina than are possible in BotW

    • @pumpkin_pants3828
      @pumpkin_pants3828 Рік тому +71

      ​@@OtakuUnitedStudio link was knocked out for a very short time, i figured like a week

    • @ZeoViolet
      @ZeoViolet Рік тому +71

      @@OtakuUnitedStudio If it had been years they would have been given up for dead. Pretty sure he was KO'ed for at least a day or two.

    • @Aubreyb07
      @Aubreyb07 Рік тому +4

      @@pumpkin_pants3828exactly

  • @D3__
    @D3__ Рік тому +40

    With the ladder drop test, also interesting is that botw Link takes fall damage while totk Link doesn't.
    Those 7-9 years really helped him with leg days

  • @4137Swords
    @4137Swords Рік тому +78

    In terms of the fire animations, I'd assume they did that in Breath of the Wild because it was also supposed to run on the Wii U. Tears of the Kingdom is Switch only, so they probably had more freedom to use higher fidelity effects/graphics

    • @xion-rosegirl8472
      @xion-rosegirl8472 Рік тому +5

      Yeah, that’s basically seems like the case
      But still glad they improved on the particle effects

  • @Sentinel07
    @Sentinel07 Рік тому +20

    I’ve quickly learned how the Recall ability is actually really useful despite me thinking how confusing it was at the start. Rewinding the blocks of the Flux Constructs’ 2nd attack pattern lets you instantly reach the weak point, rewinding Talus boulders instantly stuns them, and if you have the reaction time you can rewind bomb barrels back at whatever threw them.

    • @CurlyChop
      @CurlyChop Рік тому +3

      Bro that's such a game changer, I've been battling flux and talus wrong this whole time

    • @Sentinel07
      @Sentinel07 Рік тому +1

      @@CurlyChop glad I could help

  • @VaultLink
    @VaultLink Рік тому +133

    With things being struck by lightning it isn't smoke, it's steam from the object being heated while still being wet from the rain and beginning to steam like stepping near a fire or into a hot cave when wet
    Plus a bonus thing I noticed unrelated
    Not only can you catch Star Fragments and Dragon Parts out of the air(and directly off the Dragon before they fall in the case of Dragon Parts) when Star Fragments hit the ground they throw up a small dust cloud when far away from you

    • @danimontoya-londono9594
      @danimontoya-londono9594 Рік тому +19

      "Oh that isn't smoke, it's STEAM! Steam from the Steamed Clams we're having!
      Hmmm, steamed clams!"

    • @SaucyPuppetShow1
      @SaucyPuppetShow1 Рік тому +1

      @@danimontoya-londono9594 This was exactly the reply I was hoping someone would make when I read the original comment.

    • @haywoodjblome4768
      @haywoodjblome4768 11 місяців тому

      ​@@danimontoya-londono9594I think you meant steamed HAMS

    • @SmallPaleThing
      @SmallPaleThing 10 місяців тому

      I believe the dust cloud when a star fragement hit the ground was also a think in BotW.

  • @Mrmongoose64
    @Mrmongoose64 Рік тому +73

    One of my favourite changes in TotK is the ability to remove the GUI when looking at photos you've taken (also the increased storage). There were a lot of photos I took in BotW that I wanted on the Switch itself but couldn't have without Link standing in the way or the massive borders of the Sheikah Slate, so it's great to be able to take a clean screenshot from your gallery. Plus, if you run out of space on the Purah Pad, deleting the photos isn't as much of a problem.

    • @minton3647
      @minton3647 Рік тому +10

      Yeah only issue is that the photos are often very blurry when looking at them on the pad in game in TOTK.

    • @Moshugaani
      @Moshugaani Рік тому +5

      @@minton3647 Yeah, I wish the photos were full resolution or at least as detailed as the Switch internal screenshots, and I wish the photos were saved in the Switch library by default. Or at least give us an option for it!

    • @WannabeSpaceman
      @WannabeSpaceman Рік тому +1

      What with autobuild letting you summon objects, you can store something like a crate or a vertical panel, walk link up to it, position the camera right between link and the object so he fades into transparency, and then turn off the UI to get proper screenshots with the screenshot button

  • @TheRealBatabii
    @TheRealBatabii Рік тому +54

    I was surprised when I figured out that you can also draw a bow while skydiving and it even keeps your legs back

    • @stephenfreeze4341
      @stephenfreeze4341 Рік тому +6

      YEAH! It's such a badass kind of pose too. like something out of a flashy action flick. Keeps his form good and just aims while keeping his back and legs straight, almost like a secret agent rappelling face first while shooting guns or something.

  • @DrOmni
    @DrOmni Рік тому +305

    I don't think the smoke when things get struck by lightning is due to the lightning itself. It's because it evaporates the rainwater. The same effect can be seen if you get wet in the Eldin region when the high temperature turns the water to steam.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +37

      That's possible, but regardless of the actual reason, it's pretty realistic. Lightning will burn things that aren't normally flammable.

    • @D.H.1082
      @D.H.1082 Рік тому +18

      ​@@OtakuUnitedStudioThe wonders of plasma, baby!

    • @theblode1337
      @theblode1337 Рік тому +15

      yeah lightning is treated as an explosion, which dries things, and steam indicates drying

    • @laurieb348
      @laurieb348 Рік тому +14

      So this isn’t smoke, it’s steam

    • @doktormerlin
      @doktormerlin Рік тому +9

      ​@@theblode1337 There's actually one more step: the lightning is an explosion, explosion makes things catch fire but since it's raining, these things are wet. Wet things are dried instead of catching fire, which is why the weapons and stones start steaming

  • @squiddler7731
    @squiddler7731 Рік тому +54

    Something to note with canceling a dive to enter bullet time: if you're doing that new dive that was added in this game specifically, you can enter bullet time without canceling it and it uses a completely different animation.

  • @LuvzToLol21
    @LuvzToLol21 Рік тому +26

    Another minor change:
    In BOTW, your horse couldn't walk over the natural stone bridge to Tarrey Town. It was annoying having to dismount at the gate and walk across the bridge every time. In TOTK, they've improved horse pathfinding and now you can ride all the way across the bridge into town.

    • @sofiamartinez9258
      @sofiamartinez9258 Рік тому +2

      Not trying to be rude but I always ride my horse into tarrey town?? I’ve never faced that problem before.

    • @CurlyChop
      @CurlyChop Рік тому +5

      @@sofiamartinez9258 via path finding they can't, you have to actually push forward

  • @Schizm1
    @Schizm1 Рік тому +131

    BotW was a crossgen game so it makes sense that TofK is improved in some aspects.
    Anyway - I love stylized graphics so both games are simply glorious!

    • @1Thunderfire
      @1Thunderfire Рік тому +18

      The stylised look will age well too. 🙂

    • @huehgo3600
      @huehgo3600 Рік тому +8

      @@1Thunderfire much slower then games that are simply going for a realistic look

    • @yotetoob
      @yotetoob Рік тому +1

      BotW looks beta, the graphics really don't hold up

    • @drnanard9605
      @drnanard9605 Рік тому

      It also makes sense because BotW came out 6 years ago...

    • @huehgo3600
      @huehgo3600 Рік тому +8

      @@drnanard9605 designed to run on already underpowered hardware and a failing console, in my opinion they did a good job making the game look and run as it does

  • @HikaruKun20
    @HikaruKun20 Рік тому +89

    I think it’d be a cool concept that if weapons with a lightning effect are struck by lightning, they’d gain a much powerful strike on their next attack.

    • @McCaroni_Sup
      @McCaroni_Sup Рік тому +6

      So basically weather based Skyward Strike.

    • @Old-Boy_BEbop
      @Old-Boy_BEbop 11 місяців тому +4

      only when he is fully immune wearing his rubber armor, Link aint Thor

    • @Dracossaint
      @Dracossaint 10 місяців тому +1

      ​@@Old-Boy_BEbopfair but it already has something about it that stops him from dying while wielding it.. the element of "it's just fun" soooo why not just let that cover it too

  • @Total_DuDe
    @Total_DuDe Рік тому +82

    In BotW, I used stamps for bosses, pins for towers. Never got close to using half of them.
    In TotK I used them for: shrines, towers, light roots, bosses (and higher rank meant more stars next to it) and other cool stuff I wanted to investigate later.
    At some point I was getting close to using ALL of them!

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +3

      I nearly used all of the stamps up because I use them for all kinds of things - Leaf for Korok, Star for Shrines, skull for bosses, and the weird oblong pentagon for towers. I used most of them by the end of the game almost entirely for bosses and uncollected Koroks.
      In TOTK, I've marked about half of the Lightroots and Shrines since a Shrine is always directly above a Lightroot, so I will probably have about 50 of both finished be the end of this week. And yet, I've only used less than 100 stamps so far. I'm gonna start marking bosses, since I thought there were too many underground to keep proper track of but then I realized there are 300 to work with.

    • @cinemagoose
      @cinemagoose Рік тому +1

      I bought BOTW years after it came out after knowing a ton about the game already, so I never really ended up using any of the markers. Now with TOTK, I've been using them far more often and have started to use different ones for different things.

    • @Jaxagain.
      @Jaxagain. Рік тому +2

      @@OtakuUnitedStudio Not true, in a select few instances there’s lightroots that don’t have a shrine above them, one of them being the first I ever activated.

    • @kingofcheshire
      @kingofcheshire Рік тому +1

      @@Jaxagain. all 120 roots are connected to 120 surface shrines, only the 32 shrines in the sky don’t have root counterparts, source: I have all roots and shrines unlocked

    • @Jaxagain.
      @Jaxagain. Рік тому +1

      @@kingofcheshire Oh wait I get it I did look for a shrine above that lightroot and I didn’t find it PROBABLY BECAUSE IT WAS IN A FREAKING CAVE. Sometimes finding shrines is so much harder in this game even after I got the shrine sensor

  • @HaydenSmithElevate
    @HaydenSmithElevate Рік тому +30

    Some things I've noticed:
    After landing in water there is a new water effect of the splash raining back down on you
    The framerate in Korok Forest has improved drastically

    • @catrinacoons390
      @catrinacoons390 Рік тому +2

      Also noticed these right away! I got to korok forest and was like “wow it’s no longer frame-drop forest”

    • @dragonairdragon6173
      @dragonairdragon6173 10 місяців тому

      The Thunder Temple kills me frame rate tho. Not sure why.

  • @mistermike4023
    @mistermike4023 Рік тому +307

    Question: What happens when you submerge a Hinox in water in TotK? In the previous game, they actually had a swimming animation and would chase you down before eventually dying. Considering how much easier it is to pick up enemies in TotK thanks to Ultrahand's flexibility, it shouldn't be too hard to test out

    • @tenkenroo
      @tenkenroo Рік тому +38

      They swim

    • @ChaosJelly
      @ChaosJelly Рік тому +10

      Not sure about hinox but stalnox can swim

    • @skilarbabcock8720
      @skilarbabcock8720 Рік тому +4

      Why don't you test it then

    • @mistermike4023
      @mistermike4023 Рік тому +10

      @@skilarbabcock8720 Because I'm not the one who makes videos on this kind of stuff

    • @skilarbabcock8720
      @skilarbabcock8720 Рік тому +9

      @@mistermike4023 you don't need a video to answer your own question

  • @strawbeeo
    @strawbeeo Рік тому +32

    Another thing, arrows don't disappear when you pick up an item with an arrow in it anymore.

    • @ZeoViolet
      @ZeoViolet Рік тому +13

      Yeah, plain arrows are a lot more easily accessible in this game; necessary since there aren't any specialized arrows anymore...you have to improvise with what you got.

  • @dannyjorde2677
    @dannyjorde2677 11 місяців тому +4

    ALSO in Botw you could get Korok seeds in those circles of flowers in the water by just falling inside the circle of flowers, but in TOTK it's obligatory to do it with the diving animation, otherwise it doesn't work.

  • @jefferblue8617
    @jefferblue8617 Рік тому +7

    One new thing I noticed is that dogs at stables in Totk now have a new barking animation when you feed them enough fruits! This wasn't in botw, and it's a good indicator of whether they're ready to show you the special treasure!

  • @OtakuUnitedStudio
    @OtakuUnitedStudio Рік тому +54

    The extra stamps has been exceptionally helpful for me. Since Lightroots and Shrines are always in the same X and Y coordinates with each other, I've been able to mark where one is when I find the other. I was able to very quickly light up about half of the Depths and I'm working on catching up on the shrines so I can get more health and stamina.

    • @cellulairerare
      @cellulairerare Рік тому +1

      Im trying to find shrines by using roots location but sometimes it doesn't work

    • @V.U.4six
      @V.U.4six Рік тому +2

      @@cellulairerare if you’re having trouble it’s probably because it’s a hidden shrine
      Not all shrines are obvious

    • @cellulairerare
      @cellulairerare Рік тому

      @@V.U.4six it was flat, no caves, no space to hide a shrine

    • @ELTABULLO
      @ELTABULLO Рік тому +5

      ​@@cellulairerare shrines can be hidden in many ways, the don't have to physically exist before you uncover them, sometimes it's just the green light door, sometimes is a piece of the puzzle (like the one that instructs you to get a stone inside a cave tha a hinox has) and sometimes you have to activate it elsewhere like the snowboarding one that you turn on in a sky island, then it brings you to the mountain and once you complete the "course" sliding it pops from under the ground below the finish line

    • @ELTABULLO
      @ELTABULLO Рік тому +1

      ​@@cellulairerare And the most obvious possibility... Did you check the sky as well?

  • @MataNataM
    @MataNataM Рік тому +10

    The amount of attention to detail improvements in this game from haptics to sound design to the lil quality of life fixes everywhere that a lot of will go unnoticed is incredible. You can tell they took the time to research the most minute things to improve the ux. Love this so much

  • @bananachild1936
    @bananachild1936 Рік тому +12

    3:03 Not only the color of the lightning, but they changed the SFX for it in TOTK too. BOTW's lightning strike had that massive explosive surge of electricity sound to it. Whereas TOTK's lightning strike sounds more like a regular exploding bomb flower/barrel bomb with a slightly weak electrical surge in the background playing along. Which in my opinion, sounds worser and less scarier than it did in BOTW.
    I should know because I used to live in a very stormy area once. And BOTW's lightning strike actually sounds very much like what you'd realistically hear during a long and very heavy storm.

  • @RokazRavenne
    @RokazRavenne Рік тому +2

    That diving and aiming, in totk, we can actually bullet time while skydive… and it looks cool

  • @BlueBCA
    @BlueBCA Рік тому +4

    That isn't smoke, it's steam! Steam from damp objects! Mmm, damp objects!

    • @ILikeWafflz
      @ILikeWafflz Рік тому +1

      Oh no I just got out of that rabbit hole lol

  • @captainsmackyou302
    @captainsmackyou302 Рік тому +6

    It was nice of you to give that Bokoblin a last meal before you drowned him though

  • @WeegeePlayzStuff
    @WeegeePlayzStuff Рік тому +16

    5:09 also shows totk with an increased safe fall distance, botw took fall damage

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому +7

      IIRC, the actual definition for the safe fall distance in BOTW is "10 Links high." I think they increased it to 12 in Tears.

  • @Madcat221
    @Madcat221 Рік тому +6

    3:25 You can also hear a different sound effect at the moment of the strike's impact.

  • @Sotswba17
    @Sotswba17 Рік тому +8

    When falling from great heights Link will enter bullet-time while in a diving position, meaning he won't "stand up" to fire arrow, he will shoot them while he's head first towards the ground

  • @TobiasBrown27
    @TobiasBrown27 Рік тому +14

    Oh hell yeah just in time for my lunch break 👍🏻

  • @azuzuaz
    @azuzuaz Рік тому

    Nice work. I love this video, it's so full of unnoticed information about the game.

  • @jonadol
    @jonadol Рік тому +3

    That poor bokoblin with his final meal lmao

  • @rich1051414
    @rich1051414 Рік тому +3

    Weapons emit STEAM when struck because it is raining, and lightning attempts to catch things on fire. Steam occurs when something's wet state prevents it from catching fire.

  • @asyu7287
    @asyu7287 Рік тому +5

    the drowning animations WERE in botw, but only played if enemy wasnt in ragdoll as they drowned

  • @DRS7672
    @DRS7672 Рік тому +4

    I think I've noticed something else, but I'm not entirely sure. I remember that in BotW, when you jumped and attacked at the same time, but missed and accidentaly fell from a high place, you couldn't do anything while in the fall, dying because of fall damage. Now in TotK, if that happens again, after a short period of time falling and attacking, you have the opportunity to use the glider and prevent any fall damage. As I said, I'm not entirely sure, but I think this was a change, too.

  • @renbelmont
    @renbelmont Рік тому +2

    I feel like links sharper animations and snappier ladder climbing reminds me of Majora's mask how link does a little more acrobatics and he's a little more experienced

  • @erenyeeagah204
    @erenyeeagah204 Рік тому +2

    Explosions visual have been improved as well and the sound of the explosion is different too

  • @pirakax12
    @pirakax12 Рік тому +4

    The diving makes sense since you can now go in a dive at anytime if you not to close to the ground. For the smoking effect i am pretty sure that because of teh created fir and happends to everything to touches or has been on fire its just that thunder comes with rain wich puts out all fire almost imeediatly

  • @pbruce-jv5gk
    @pbruce-jv5gk Рік тому +2

    Another difference is that NPCs now have a large orange "spark" when they take damage from an enemy. In BOTW they would react to the damage the same as they do in TOTK, but no visual "spark".

  • @Lloydoestuff
    @Lloydoestuff Рік тому

    Loving this series so far!

  • @JulioBarragan
    @JulioBarragan Рік тому

    well done video. Thanks for this

  • @UnlimitedColorful
    @UnlimitedColorful Рік тому +10

    Fun Fact: If you are looking for shrines on surface, you can check lightroots in the depths on same spot between lightroots and shrines!

    • @CrazyHand7894
      @CrazyHand7894 Рік тому +6

      The name of each Lightroot is the name of their corresponding shrine but spelled backwards.

  • @Bloobz
    @Bloobz Рік тому +1

    About #4, there is also a new animation if you try to shoot will diving.

  • @_MythicalWolf
    @_MythicalWolf Рік тому +2

    They really made so many good changes to totk. Some stuff I still wish they changed or didn’t change but over all there are so many amazing yet subtle quality changes it’s impressive. I don’t wanna necessarily say realism but it leans more towards that (like mushrooms staying the same size, drowning enemies, quicker falling, looking up at the wall, etc)

  • @Fuchsfein
    @Fuchsfein Рік тому +5

    All these small additions make me appreciate the new game even more. ^-^
    Wonderful attention to detail. TotK and BotW are masterpieces in polish and thoughtful game design.

  • @akswordking
    @akswordking Рік тому +17

    #9 is due the new water+heat interaction. It's just steam. You can get wooden weapons to have the same effect via lightning. It is a new thing though. You can use the water shield effect to get this to happen to Link and his gear if you stand next to a fire.
    You can also use the drenched status to negate 1 level of enviromental heat, useful in the desert.

    • @GoodwillZine
      @GoodwillZine Рік тому

      what the hell are you talking about

    • @koniginator
      @koniginator Рік тому +6

      ​@@GoodwillZine it's correct and written pretty well so consider rereading and/or rethinking

    • @GoodwillZine
      @GoodwillZine Рік тому

      @@koniginator who the hell are you

    • @Aubreyb07
      @Aubreyb07 Рік тому

      @@GoodwillZineuse ur brain

    • @ELTABULLO
      @ELTABULLO Рік тому

      ​​@@GoodwillZine It's perfectly clear, maybe you are just not very good at reading (or thinking)

  • @marcfuchs6938
    @marcfuchs6938 Рік тому

    Very nicely made video. Though the thing with the pins could have been shorter.

  • @blizz2748
    @blizz2748 Рік тому +10

    The smoke effect after being struck by lightning is because you have a "damp" affect on you. Same thing happens if you're wet and then go into group of desserts or wet end into Volcano

    • @nthgth
      @nthgth Рік тому

      Also, lightning is hotter than the surface of the sun.

    • @mikuenjoyerXD
      @mikuenjoyerXD Рік тому

      ​@@nthgth seven times hotter than the surface of the sun!

  • @retroelite1019
    @retroelite1019 Рік тому +3

    Enemies had the drowning animation in botw too except for lizalfos and hinox's which can swim

  • @AG2-fukumean
    @AG2-fukumean 11 місяців тому

    this is how you make a comparison you try to take exact same spot or really similar spot❤ crazy many of these i didnt notice when playing both games

  • @chad_b
    @chad_b 9 місяців тому +2

    It's crazy that they were able to expand such an already massive game in to an even bigger one with the exact same hardware

  • @fatguy338
    @fatguy338 Рік тому

    2:47 fun fact, if you hold the dive button r1, you can bullet time while moving at dive speed, it looks super cool!

  • @NoLootStudios
    @NoLootStudios 11 місяців тому +1

    Funny how I learn new things every time I watch a Zelda BoTw / ToTK video. It never fails and I've seen plenty. Did not know you could feed the bokoblins... What a masterpiece.

  • @doubleknight17
    @doubleknight17 11 місяців тому

    Absolute banger of an intro!

  • @sarinabina5487
    @sarinabina5487 10 місяців тому +1

    Slight correction: with any object that has a significant height in totk, Link will start looking up if he's very close to it! so it's not only walls:)

  • @Julian_H
    @Julian_H 10 місяців тому +1

    5:19 I think this is actually steam, not smoke. If it's raining and you try to light something on fire, you'll get a similar effect (even the same hissing sound effect). So I think it's just a general effect that happens if something that causes fire happens, but it's too wet for that to happen.

  • @laymo7844
    @laymo7844 10 місяців тому +1

    Without even starting the video yet explosions in totk are so beautiful

  • @zadoggo5626
    @zadoggo5626 Рік тому +2

    I think the devolpers are pretty happy with everyone noticing the small little changes, they really did put in a lot of effort!

  • @cutieANGEL850
    @cutieANGEL850 10 місяців тому

    I love how you're filming at the same location for every game

  • @GamerGirls-cx8bs
    @GamerGirls-cx8bs Рік тому +1

    This was great!!

  • @SuperSonic777
    @SuperSonic777 Рік тому +1

    5:54 , that's because the fire it starts gets countered by the fact the weapons/rocks/Link are wet from the rain, making them unable to burn. The same happens when you are wet (by chuchu jellies for example) inside a lava cave in death mountain, or in the depth underneath Death mountain.

  • @LysolPionex
    @LysolPionex Рік тому

    One of the few channels I never skip the intro on

  • @VGPorage
    @VGPorage Рік тому

    2:50 Never thought of it but I feel that this was an essential addition for TotK specifically.

  • @FelisBX7
    @FelisBX7 Рік тому

    THE COMEDIC TIMING ON THE SPRING HITTING THE BOKOBLIN HAD ME ON THE FLOOR

  • @OSW
    @OSW Рік тому +2

    2:05 I'm a goblin who lives in a watery cave. Water? Noooooo!

  • @rhodrage
    @rhodrage Рік тому +11

    Fun fact. If you surround yourself with Swift Elixer and get hit by Lightning in TOTK. Link gains Superspeed.

    • @ELTABULLO
      @ELTABULLO Рік тому

      He had to do it when he woke up in a world where he saved zelda but lost his powers, Keeseman will help

    • @CapnShades
      @CapnShades Рік тому +1

      Watch the next game give us a story with EVEN MORE convoluted time travel shenanigannery.

  • @rileyolson6008
    @rileyolson6008 Рік тому +1

    You can also shoot arrows while you’re diving downward. You can also just hold your pad down when you’re going down ladders and link will slide down it.

  • @nabroosi
    @nabroosi Рік тому +3

    1:48 was mad disrespectful 😭 let him finish eating then drown him

  • @primeEmu16
    @primeEmu16 Рік тому

    I think the smoke from lightning strikes is because of you catching fire but it being imeadiately put out by the rain. Theres a cool smoke affect ive noticed for when youre wet and in extreme heat as well as the water evaporates off of your body.

  • @Asia81
    @Asia81 Рік тому +2

    2:10 Imagine killing Ganondorf by pushing him into water

  • @deeb632
    @deeb632 Рік тому

    I think the lighting smoke effect can be explained by the fact that any time heat is applied to anything that is wet, it gives off a steam/sizzle effect that I didn't notice in Breath of the Wild, and I notice that lightning shows more fire properties than previously, as well, so those two would go hand-in-hand! But loving the new meticulousness in Tears of the Kingdom. :)

  • @lasercraft32
    @lasercraft32 Рік тому +2

    5:13 Actually... I think that's specifically because of fire/heat and rain, not the lightning itself. I've noticed that when Link gets hit with fire damage shortly after coming out of water, the same steam effect appears.

  • @immagical7036
    @immagical7036 Рік тому +1

    For the lightning, I prefer the totk sound but the botw colour lol
    4:27 I never realised how big rushrooms actually are!?
    6:10 I kinda like the botw cartoony effects lol (with melting ice too)

  • @DrprofessorFrancis
    @DrprofessorFrancis 11 місяців тому +1

    I would guess the mushrooms are another use of their new tech to instantiate static versions of objects and npcs with limited physics, like the monster statues. Super cool!

  • @Dominik356
    @Dominik356 Рік тому +3

    Pretty sure #9 is linked to the new drowsing state. In totk you can use water to not burn up in super hot areas, like the caves in death mountain. I never noticed something this in botw (so I assume it's new).

    • @ELTABULLO
      @ELTABULLO Рік тому

      There's a fruit dedicated to it as well, a Gerudo straight up tells you to use them

  • @alexandercampbell9149
    @alexandercampbell9149 Рік тому

    I think the smoke from the lightning thing might be the effect of something being set on fire then immediately put out by the rain. The same thing happens when I tried to use the Goron's fireball to burn away a leaf pile during a rainstorm. It won't burn, but it does smoke up. (Very annoying by the way.)

  • @florers107
    @florers107 Рік тому +3

    You let it have one last meal before death

  • @Geo34
    @Geo34 Рік тому

    5:34 Another possibility (and what’s probably happening, but I’m not a megamind, so it may not be correct) is that lightning striking the object sets it on fire for a moment, but the rain immediately puts it out, causing smoke.

  • @ShyGuyXXL
    @ShyGuyXXL Рік тому +4

    It's a shame they took out the bow and arrow map stamp. I always used that to mark Lynels.

    • @ILikeWafflz
      @ILikeWafflz Рік тому +1

      I know, I finally found a Lynel after way too long (need barbarian armor parts!) and I froze for a second when I went to mark it lol

    • @FuryJack07
      @FuryJack07 Рік тому

      ​@@ILikeWafflz in Totk, you mean?
      Hint if you want an easy way to find "a" Lynel, go in the depths under the colosseum. Have fun 😊

    • @ILikeWafflz
      @ILikeWafflz Рік тому

      @@FuryJack07 That was the second "Lynel" I found lol

  • @adienesser7786
    @adienesser7786 10 місяців тому

    The sky towers just throwing you into the sky is honestly a favorite because its let me unlock all of the other parts of the map since i dont have the whole map unlocked in BOTW.

  • @hajimebannings731
    @hajimebannings731 Рік тому +2

    In BotW you didn't recover Stamina while going up a waterfall with the Zora Armor. In ToTK you recover your stamina and you don't wait for Link to go to the middle of the waterfall

  • @anubisuzumaki5075
    @anubisuzumaki5075 Рік тому +1

    During the ladder climb it also looks like more stamina is being used as well in TotK, I think the same happens when running.

    • @Aubreyb07
      @Aubreyb07 Рік тому

      In both games it uses ~1/4 of your stamina wheel per ladder jump

    • @anubisuzumaki5075
      @anubisuzumaki5075 Рік тому +1

      @@Aubreyb07 While it still feels like stamina is used quicker in Tears, looking again I think what threw me off was while two rings were used the Tears clip didn't have the full two green and had to use yellow.

  • @Luizanimado
    @Luizanimado 8 місяців тому

    The drowning animation is also on BOTW, it didn't show up in that moment, but I do remember seeing a lot of timez

  • @mictony999
    @mictony999 Рік тому +3

    the reason why the lightning and all the electricity things are yellow now is cause if they were green like in botw, they would be confused with zonai magic

    • @diegomedina9637
      @diegomedina9637 Рік тому +1

      People confused them with Zonai magic in Age of Calamity. When an electric Moblin showed up I saw someone convinced it as a "Breath of the Wild 2" tease, and couldn't convince him it was just an electric variant of a Moblin. And that's after we knew they were elemental variants for Moblins in Age of Calamity.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio Рік тому

      @@diegomedina9637 It WAS kind of an odd choice, since electric variations already existed in Breath of the Wild and were almost universally yellow.

    • @mictony999
      @mictony999 Рік тому

      ​@@OtakuUnitedStudio its more like yellow green if you look at it. The particle effects are green. In totk theyre totally yellow

  • @guts4562
    @guts4562 Рік тому +5

    The drowning 🤣🤣

  • @ljoslight
    @ljoslight 9 місяців тому

    7:28 Im guessing the stamps are six now to represent the sages, the existing stamps being the same color as the vows and the new one being zelda

  • @Ricardio201000
    @Ricardio201000 Рік тому +2

    3:08 I don't like that in TotK lightning doesn't sound loud even though it fell close, maybe it was too loud but it was better than it sounded like it sounds now

    • @naudalyke
      @naudalyke Рік тому

      Yeah! It made it feel more imperative to keep metal items away and made it scarier

  • @jgerajak
    @jgerajak Рік тому

    I think that the smoke after the lightning strike is because of the water and fire system that totk has. The lighting tries to set you on fire, even rocks, and rain immediately extinguishes it

  • @tailsofpearls
    @tailsofpearls Рік тому

    The "smoke" after lightning I think is steam. it also occurs on any objects that have got wet in hot water. Not sure if it occurs if you hit something with a fire element that was affected by a wet status.

  • @Osman_jiel
    @Osman_jiel Рік тому

    Love the intro music

  • @sneakyblu3
    @sneakyblu3 Рік тому

    honestly the difference in the fire texture was the first thing I noticed literally in the opening cutscene

  • @Hazemann
    @Hazemann Рік тому +2

    So many QOL in TOTK that make it miles better than BOTW. One important QOL for me is when travelling anywhere, camera will be aiming toward infront of Link viewing when arriving unlike before camera will be aiming toward backwards of link viewing. So it easier when you arrived, just walk, no need to turn camera