Metro 2033 Redux - Immersion Done Right (Mostly)

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  • Опубліковано 14 кві 2018
  • My critique of Metro 2033 (redux version) for the PS4.
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КОМЕНТАРІ • 819

  • @JohnPeacekeeper
    @JohnPeacekeeper 6 років тому +511

    Even in the book, Khan was an awesome character
    Also, I really love that in Metro 2033, silencers are not actually silent, just like irl, and even reloading right next to an enemy spooks them and breaks your stealth
    Also, I played both games on the hardest difficulty right off the bat (like in pretty much every game that doesn't turn enemies into unrealistic sponges. Because I'm a madman), so I felt immersed the whole time, and all the emotions that came with it.
    I really love how when you're alone on the hardest difficulty, every slight noise or anything that sounds like a growl can spook you. And sometimes I even panic-fired when nothing was there.

    • @jimmy-breeze
      @jimmy-breeze 6 років тому +37

      John Peacekeeper the one reason I don't want to play 2033 on the hardest difficulty is because of the goddamn librarian level. It's already fucking horrifying and long as shit, I don't want it to be as hard as possible too.

    • @JohnPeacekeeper
      @JohnPeacekeeper 6 років тому +23

      Magic Bagel Well... I had the OG version...
      ...which meant I had the railgun...
      .......and even then I was fucking terrified to the point of panic shooting every large silhouette

    • @jimmy-breeze
      @jimmy-breeze 6 років тому +6

      John Peacekeeper you're not supposed to shoot them lmao
      And the railgun is in the redux too

    • @thatsnodildo1974
      @thatsnodildo1974 6 років тому +2

      Suppressors aren't that quite tho. They restrict the amount of sound sure but they are still kinda loud

    • @JohnPeacekeeper
      @JohnPeacekeeper 6 років тому +16

      Exactly. In Metro 2033 they're realistic in the sense that the bad guys still hear it, but it reduces it from "He's over there!!" to "Where the hell did that come from?!"

  • @baileyenergy1839
    @baileyenergy1839 4 роки тому +61

    I think Metro’s strength is how it’s tried to differentiate from other FPS by incorporating ‘walking-sim’ elements. I absolutely loved the mission “Ghosts” where for the most part you simply follow Kahn through the mysterious tunnels and listen to him talk. It’s so eery.

  • @Healtsome
    @Healtsome 6 років тому +142

    Inside the metro system your clock shows your actual IRL time which helps with immersion

    • @steelbear2063
      @steelbear2063 5 років тому +5

      U_r_stupid
      There are stations with still functioning clock, not sure about the percentage of them

    • @MurriciTerceiro
      @MurriciTerceiro 3 роки тому +3

      Unless if you generally play at 2 or 3 am, then those pointers start to look pretty much like with each other, and with the filter's pointer too, took me some time to understand it.

    • @jalk12
      @jalk12 3 роки тому +3

      @@MurriciTerceiro on spartan mode you have a digital clock instead of a pointer clock

    • @MurriciTerceiro
      @MurriciTerceiro 3 роки тому +1

      @@jalk12 ik, it helps a little when you are begining

  • @demongrenade2748
    @demongrenade2748 6 років тому +532

    26:25
    You can actually check your ammo by looking at your journal in Ranger Hardcore. Or at least on PC you can.

    • @ThePreciseClimber
      @ThePreciseClimber 6 років тому +36

      That seems... counter-intuitive.
      It's kinda like if...
      I wonder how many health kits I have left, better check my lighter!

    • @Tinfoilpain
      @Tinfoilpain 6 років тому +116

      Well? How else do you see what's in your bag in the dark?

    • @kainhall
      @kainhall 6 років тому +29

      you dont want to know how pissed i was when i found out you had to shoot the chandelier......
      i wasted a good hour making sure i hadnet missed ANY path....... back tracking.....
      but nope.... destructible shit yo

    • @funtourhawk
      @funtourhawk 6 років тому +62

      I fucking love no hud, also when you switch to different grenades/equipment there's unique sound queues so you can determine from that

    • @SoggiestBread
      @SoggiestBread 6 років тому +43

      how is that counter intuitive man?
      it's your log, you log stuff in it
      you keep track of all the stuff going on on that thing, it makes sense ammo is also being tracked there, although I admit, thinking artyom scratching out a number and writing how many he got from some random body seems kind of silly

  • @chrislee5268
    @chrislee5268 6 років тому +281

    In most of early society where survival was the most important goal, women being in combat positions was incredibly rare. They were the ones who kept the population up, raised the children, and tended to the homes. That aspect of Metro 2033 is realistic and not a "flimsy excuse" at all.

    • @italianwaffle5592
      @italianwaffle5592 6 років тому +18

      Hans S yeah and kinda needed

    • @KrolKaz
      @KrolKaz 5 років тому +4

      They'd be called sexist had they not allowed woman.

    • @dlakodlak
      @dlakodlak 5 років тому +26

      Well, he assumes exactly that. What is flimsy is how the information given to the player regarding women is near non-existent. We are not shown where all of them are and we are not told either. We can only guess. However if I recall correctly Last Light was way better in this regard. And that's even taking into consideration that I didn't like Anya's presence

    • @italianwaffle5592
      @italianwaffle5592 5 років тому +5

      dlakodlak While that may be true, we can still assume that they were trying to take a more realistic approach in that department. If they had explained it I would expect backlash from the media. I wouldn't do it if I were the Devs, but i definitely would've liked to see the difference explained.

    • @jalk12
      @jalk12 3 роки тому +1

      Yeah, and they were also most of the people who teached

  • @Corrupted
    @Corrupted 5 років тому +81

    Survival ranger (hardcore or not) definitely feels amazing to play, played it on my first playthrough. It's not that hard if you're somewhat experienced with shooters :)

  • @Scientist118
    @Scientist118 6 років тому +69

    I think it's also worth mentioning that the developers are from the same guys who made the tunnels of the S.T.A.L.K.E.R series. Anybody who recognizes that title knows how immersive _that_ game is.

    • @alakhazom
      @alakhazom 5 років тому +1

      And we recognise your profile picture too...🙂
      Which you enjoyed the most:Stalker or Metro?

    • @willgraves9310
      @willgraves9310 5 років тому +3

      Metro was never going to be better than Stalker.

    • @viewaskew7741
      @viewaskew7741 3 роки тому +5

      @@willgraves9310 I would say Exodus surpassed S.T.A.L.K.E.R

    • @LethalKicks
      @LethalKicks 3 роки тому

      @@viewaskew7741 Lol nope. Ever played Anomaly?

    • @quintonloewecke3103
      @quintonloewecke3103 3 роки тому +5

      @@LethalKicks Anomaly is excellent, but comparing a modpack like that to a base game like Exodus just isn't fair. S.T.A.L.K.E.R still wins though lmao.

  • @Nofixdahdress
    @Nofixdahdress 6 років тому +61

    Personally, I actually really enjoyed firefights in Metro. I'm not especially good at stealth games, so while I certainly tried to be as stealthy as possible I'd often find myself clearing the first half or so of an encounter with stealth, then going guns blazing when I was discovered or backed myself into a corner. This actually felt really good to me, yeah the gunplay in and of itself isn't great but that actually made the firefights MORE immersive for me. I didn't want to get in to them, but when I did they became these frantic back and forths where I was outnumbered and outgunned and had to use the level geometry I'd learned while stealthing to my advantage. Those points where I had to switch to guns loud actually stick out in my experience more than the stealth, which I recall mostly as a tense calm-before-the-storm, as oxymoronical as that sounds. The moment where I decide to pull out a shotgun and start blasting, or a guy sees me and I have to quickly think "okay, he's in front of me, I saw that other one patrolling the cat walk to my left, and there were those two having a conversation on the other side of the room, how do I not die here?" are my most vivid and enjoyable memories of my playtime in both games.
    I think that approaching Metro as a stealth game is actually doing it a disservice. It turns detection into a failure and the resulting firefight into a chore, when in my experience that turned out to very much not be the case. Detection wasn't a failure, it was just a change in how I had to resolve the situation I was in, firefights were objectively not as fun as other shooters I've played but carried a lot more wait because I was way more invested in trying to survive after things went to shit. I treated the first third or so of 2033 as a stealth game, and it was actually my least favorite part of the experience, but once I committed to a more fluid playstyle between stealth and combat I was hooked, went from playing an hour or so here or there to borderline double digit play sessions, something I rarely have the drive to do these days. I went in to Last Light with the same mentality I finished 2033 with and it improved my experience drastically from the get go. I don't know if Last Light is actually better than 2033, but by being willing to approach the game on its own terms right from the get-go I know I definitely have fonder memories of the experience.

    • @newnamesameperson397
      @newnamesameperson397 6 років тому +3

      Nofixd'ahdress the fire fights are great once you realize that you aren't a god and keep your distance. I recall the AI being abit smarter on the xbox 360 release (their patrols were random and when in a group and outnumber you they were more aggressive in their tactics) but i remember reading something about people bitching about this and the developers patching the game to dumb down the human enemies

    • @shiftyjim4138
      @shiftyjim4138 4 роки тому

      I also adored the gunplay I actually found the kinda slow clunky feel of everything added to it and made it more fun and weighty to me.

    • @uniikkiz
      @uniikkiz 3 роки тому

      This is so true.

  • @kfranceschini3151
    @kfranceschini3151 6 років тому +85

    Personally I played through the game in Russian with English subtitles. It added to the experience for me.

    • @gibby8540
      @gibby8540 5 років тому +3

      Same my da thought me a bit of Russian so i didnt need the subtitles much

    • @monto4944
      @monto4944 4 роки тому +7

      I'm fluent in russian and I must tell you that quality of actor's work is way better in English version

    • @bengercak8391
      @bengercak8391 3 роки тому +1

      @@monto4944 Really? I always assumed that the Russian voice actors were going to be better than the English voice actors.

    • @monto4944
      @monto4944 3 роки тому +6

      @@bengercak8391 yup, I mean even Artyom is a total miscast considering his age. A lot of NPCs are also mediocre at best, as if they were simply reading the text

  • @MrJenssen
    @MrJenssen 6 років тому +103

    You're in for a treat with Last Light.

    • @user-go1sl6rd7u
      @user-go1sl6rd7u 6 років тому +17

      I loved Last Light, felt way longer and they played a lot more with the ghost stuff.

    • @xeagaort
      @xeagaort 5 років тому +4

      U_r_stupid last light is better in every single way.

    • @callingthevoid
      @callingthevoid 5 років тому +4

      @@xeagaort I thought 2033 had the better endings

    • @shiftyjim4138
      @shiftyjim4138 4 роки тому +3

      Shannon Flynn
      The different endings for 2033 were better than Last Light’s but overall the story and music and mission design and pretty much everything about last light was better. It did feel a bit more blockbuster-y but it still maintained its immersion and great pacing. I feel like last light basically did everything better than 2033 despite the fact that I adored both games almost equally.
      Honestly if you play each game back to back without taking any big break between them they feel like just one long awesome experience and it stays interesting and fun consistently. Only parts that ever really annoyed me were some of the end game sections in each game where I just needed up rushing towards the end as fast as I could.

    • @sicthemutt
      @sicthemutt 4 роки тому +1

      @@shiftyjim4138 when it comes to the books. 2033 is better. When it comes to the games last light is more fun.

  • @EnRandomSten
    @EnRandomSten 6 років тому +90

    20:47 I have far to many hours in both the origional games and the redux versions and I'm pretty confident in saying that you can not move the bodies.... sadly.

    • @Patryk128pl
      @Patryk128pl 6 років тому +1

      EnRandomSten Well, iirc they move a little bit when you loot them. xd

    • @EnRandomSten
      @EnRandomSten 6 років тому +17

      well I guess we have vastly diffrent definitions on "moving" the bodies xD

    • @Patryk128pl
      @Patryk128pl 6 років тому +1

      EnRandomSten Well... Technically you move them. xD

    • @EnRandomSten
      @EnRandomSten 6 років тому +24

      "WhElL TeChNiCaLlY"

    • @EmergencyL0tion
      @EmergencyL0tion 6 років тому +9

      EnRandomSten WHEIL AKUTLY ACCORDING TO THE MANGA

  • @dik4316
    @dik4316 6 років тому +93

    Philosophical ramblings are the bread and butter of the books, though. I see them as one of those "big ideas fed to the masses through fiction" deals, and while I did skip quite a few paragraphs myself, removing them entirely would be a huge mistake.
    Can't wait for your next video, much love.

    • @crazyrussiannhb
      @crazyrussiannhb 6 років тому +1

      Di, k having read and done a lit analysis on the original i must say that it has a ton of problems with monologues, inner and outer ones, 2 dimensional characters, being about twice or more the size it was originally planned out to be(in the original version artyom gets killed by a stray bullet when they are trying to stealthily traverse through a dark tunnel (but the reaction to that ending of an online novel was met with tons of requests to change it, and Dmitry complied), and the amount of technical inconsistencies is through the roof. That said, the descriptions of the stations were nicely written for a first readthrough, and at least one good game came of the so-so book.

    • @crazyrussiannhb
      @crazyrussiannhb 6 років тому +1

      By the way, the original original ending would actually have been better in my opinion, for it would have kept the "chosen one" status of artyom as more of a mystery between him going mad, having suffered trauma, him being brainwashed, and actually being the chosen one.

    • @RogertheRoman
      @RogertheRoman 5 років тому +1

      it has the problem that a lot of russian literature has. Much like war and peace, glukovsky uses his book to philosophise about life and everything else and while it is very interesting, it doesn't serve as a gripping read. I love the book, metro 2033, but chekov, tolstoy and even modern novels like metro or roadside picnic fall into this russian literature trap of using it to push their philosophy.

    • @MrDoctorColossus
      @MrDoctorColossus 5 років тому +1

      Jacob M - Yeah, this is why I don't do literary analyses of the things I read for pleasure. It's reductive to experience them that way, and it leaves you no better able to absorb the actual meaning critically. The problems you list are problems endemic to Shakespeare, Kafka, Tolstoy, Dostoevsky, Chekhov... Even Dostoevsky has characters you might call two-dimensional, and in the Metro books there are a lot of characters over time - we don't get to know them all. The whole journey is like a Picaresque bop from station to station, and insofar as each station is characterized by its politics, you could start calling people two-dimensional just by reflecting that... except that even passing, minor characters are given personal, often conflicting motivations, sometimes subtly and without calling direct attention to it, purely in little bits of detail - it doesn't always say a tunnel guard was married, it just mentions his ring, and etc. I'm sure you have examples in mind of who the 2-D characters are, but none stick in my mind - none struck me that way while reading.
      I'm quite sure you could make your case very well, indeed it sounds like you already have at least once, but my point is this: not having that approach in mind when I read the Metro books, I experienced all of those things you mention, monologues and run-ons, but I experienced none of them as problems. Anyway, I've always had a minor beef with that sort of critique, since to me "too much" seems to be arbitrarily determined by the degree of the reader's interest. There's no concrete way of determining what "too long" or "too much" is. Anyway, if this is too much for you, I wouldn't recommend you try any Thomas Pynchon haha..
      All that said, I'd be interested to hear your take, and also if you've read Metro 2035?
      Also, agreed about the original ending... though we both know that would have been wayyy too ambiguous for many gamers haha. Or just people in general. Remember how pissed people got when they never got to see the top stop spinning at the end of Inception?

    • @MrDoctorColossus
      @MrDoctorColossus 5 років тому +4

      RogertheRoman - The idea of wanting to read these authors but having no interest in reading their philosophy is just totally foreign to me.

  • @user-ed6wl3kg6b
    @user-ed6wl3kg6b 6 років тому +94

    Wow, i mean - WOW. What a rational and fair critique. I'm from Russia and this game series have some really deep triggers for russian-speaking gamers. Russian translation is way differnet than English. English has more variety in voices and better acting overall, in Russian - there are more aphorisms and voices that picked - very nostalgic (most actors from STALKER).I love to call this game is "perfection of grotesque" - red, nazi, polis (NATO, lol) all their ideas were shown with such contast with each others, so small amount of people left alive yet they continue to fight with everything and everyone. Thank you for the video, Chris.
    Love,
    Ivan

    • @Outplayedqt
      @Outplayedqt 6 років тому +4

      On a related note, how did you and Chris D. play the game language-wise? For reference, I've only played Last Light but I'm set up to play through 2033 sometime later this year. When it came to LL, I felt like playing with Russian audio and English subtitles would be the best way to play through the game (on Ranger HC). But less than an hour in, I realized I was missing pretty much all the side conversations from the NPCs in the safe hub and other places with multiple NPCs. I ended up swapping to English audio and felt a whole layer of world-building that I was missing prior. As someone who is fluent in Russian, did you in particular play through the whole game in Russian first? I wonder how other non-Russian speakers like Chris went about this. When I do eventually get to playing 2033, I'd like to have a solid plan in mind in regards to this language issue. (They could've just added English subtitles for everything though...it doesn't seem like it'd be a huge issue, UI-wise.)

    • @magicman3163
      @magicman3163 6 років тому

      Wait how many stalker games exist

    • @udaho456
      @udaho456 6 років тому

      Wait, Polis is NATO? I thought Hansa was the USA of the Metro, with their heavy emphasis on economy and all.

    • @Prizrak-hv6qk
      @Prizrak-hv6qk 6 років тому +7

      I agree that Ganza definitely NATO represents NATO in the game. None of the factions are painted in particularly good light in the books though. Even Polis is messed up in its own way, to the point where Artyom couldn't return there after the library, as they would have killed him for failing at his task and not keeping their boy alive. Polis is a caste-based military/scientist dictatorship. Artyom's VDNKh station is probably the most positive, fairest faction in the Metro universe. Everyone has to pitch in and do their part as much as they can and in return, they get protection, food and housing. It actually functions as a true Commune, which is basically original Communism, before it was corrupted and perverted into something nasty. On such a small scale, Communism may actually work.

    • @zetetick395
      @zetetick395 6 років тому +2

      Hansa is a post apoc version of _The Hanseatic League_
      who were one of the worlds earliest all-money power groups (not Kings/Emperors etc or Religious)
      made up of many trades, they were BIG in Europe through the middle ages.

  • @fitzpatrick4704
    @fitzpatrick4704 6 років тому +4

    _Ah, I know exactly what you're talking about with the level where Bourbon is captured. In my first playthrough I went in guns blazing and immediately and as you'd expect, never noticed Khan helping at all. I had no idea that it was a feature of the level until my second playthrough where I tried attempted the "no killing" route. I was quite shocked to have enemies that were a stone's throw from spotting me dropping with a knife in their back._

  • @strykerGraphics
    @strykerGraphics 6 років тому +84

    I never noticed the "morality system" when I played through metro either but judging by the way it's triggered I don't actually think it's a morality system at all. It's based on player perception and is triggered by the players ability to pay attention to their surroundings witch makes perfect sense as the major focus of the game is survival/stealth along with the trophy being titled Enlightened. I.E., you've gained all the information necessary to become enlightened. Not trying to be a dick or anything, just a small nitpick on a long and detailed video that makes a multitude of well thought out points.

    • @MyHentaiGirlNeko
      @MyHentaiGirlNeko 6 років тому +6

      strykerGraphics I hate it
      Certain point make sense like giving begger 1 ammo or save a family
      But then there are something ridiculous :
      You don't look at this spot or you doesn't pick up ammo from this hidden body then Violent ending for you.
      ..wtf

    • @MyHentaiGirlNeko
      @MyHentaiGirlNeko 6 років тому +2

      strykerGraphics Even when through out the entire game i just knock enemy down, i still got violent ending just because i didn't discover enough

    • @strykerGraphics
      @strykerGraphics 6 років тому +4

      I'm not saying it was implemented well or anything I'm just pointing out the fact that it has more to do with information gathering then morality. I highly suspect it was implemented in the way it was to be a reward for people who actively looked for the environmental clues the developers laid out. Just because you played it the way you did dosen't mean the developers intended you to do so. It was clearly not meant to be easy or even likely. The bad ending is the equivalent of a participation trophy and the good ending is a reward for the obsessively observant so honestly it dosen't mater if you like it or not, it wasn't meant for you.

    • @jasonfenton8250
      @jasonfenton8250 6 років тому +12

      My Hentai Girl Finding hidden things in the environment is a direct gameplay reflection of inquisitiveness, which would naturally reflect in the character's attitude being curious enough to figure the truth about the dark ones.

    • @luccasliuti8098
      @luccasliuti8098 5 років тому +2

      Morality Points are about Empathy. When you stop to listen to a conversation you can hear that some soldiers don't want to be in the frontlines and want to return to their families.
      Empathy is exactly what's missing the way humans approach the Dark Ones. Thats why, with high empathy, you can save them in the end.

  • @aemiliyo9809
    @aemiliyo9809 6 років тому +191

    2:41
    >Bloodborne
    >Lack of story and interesting characters
    Incredibly triggering

    • @lordshemp3324
      @lordshemp3324 6 років тому +57

      Yeah, Chris Davis and Joseph Anderson have decided that, because they couldn't follow what is going on in Souls games, it means those games don't have stories.
      I kinda get it, I too think Souls games get a little too much praise for their way of storytelling and would also prefer a more traditional way of storytelling, but the way Joseph and Chris dismiss the stories in Souls games just because they don't like the style seems incredibly reductive to me.

    • @gilgamesh310
      @gilgamesh310 6 років тому +26

      Chris doesn’t dismiss it, he explained in his Nioh video the problems with doing story that way, and gave me a further explanation in his The Evil Within review. Joseph is a bit more dismissive I will say, though. But the lore fanbase can be insanely hyperbolic when it comes to praising the stories in the series. None of them have great stories when various other games have lore, but don’t receive the same ridiculous amounts of praise for.

    • @DeMomcalypseLive
      @DeMomcalypseLive 6 років тому +5

      gilgamesh310 In Joe's defense, the overall story in Dark Souls is rather inconsequential. I don't think a player should be required to know or acknowledge the lore of a game, especially in Dark Souls where gameplay is king. It's why he is more fond of Dark Soul 2 than most people, since people have problems with the story in that game

    • @lordshemp3324
      @lordshemp3324 6 років тому +6

      Yeah, I'm always kinda surprised about how much people latched on to the stories in those games. For me they're only a very small part of the appeal.
      I would definitely be open to more of a traditionally told story in whatever Miyazaki is working on next. NPC quest lines in Dark Souls 1 show me that he could definitely tell a good story if he wanted to.

    • @gilgamesh310
      @gilgamesh310 6 років тому +1

      Ora saikatsu, I just would have preferred if he expanded more on why it was inconsequential, considering the detail he went into on the other facets of the game.

  • @ThePreciseClimber
    @ThePreciseClimber 6 років тому +17

    26:00
    The King Kong game from 2005 had a feature which would make the player character tell you (or just remind himself, I guess) roughly how much ammo he has left. You press a button and he tells you.
    ua-cam.com/video/r4iOcLSHoIo/v-deo.htmlh14m45s

  • @joshmelching101
    @joshmelching101 6 років тому +3

    Another fantastic video. One of the few youtubers that I immediately drop what im doing to watch. Looking forward to the next video

  • @jon-umber
    @jon-umber 6 років тому

    I love your channel Chris. Your videos always cause me to think and help develop the way I judge games in my own head. Keep them coming!

  • @ChrissieBear
    @ChrissieBear 5 років тому +12

    The child mission was horrendous in the non-redux version. Your camera swung around like crazy.

  • @formerleftist7245
    @formerleftist7245 6 років тому +23

    Fans of immersion should give Far Cry 2 on infamous difficulty a look. I’d also say the original Dead Space is likewise drenched in immersion. Two of my all-time favs.

    • @bogoid
      @bogoid 6 років тому +4

      FC2 is a great game... but the checkpoints respawn times ruin the immersion

    • @formerleftist7245
      @formerleftist7245 6 років тому +1

      Nathan I agree in principle but found that after the first couple missions you’re really not backtracking with enough frequency for it to be a big deal. Most missions are separated by miles and miles and usually involve a safehouse or two. You can grab that lost immersion right back simply by noting it’s been a few days (or sometimes even a week or more) since you were there.
      I also read that it wasn’t a design decision per se but some kind of memory/console hardware limitation. Ideally they should’ve respawned after a couple in-game weeks.

    • @thebajabobusa
      @thebajabobusa 5 років тому +3

      Good call on Dead Space.

    • @jackb.207
      @jackb.207 2 роки тому +1

      @@bogoid FC2 lost me when i had to go for medicine on mission, and when i finally get to the doctor for some reason he wasn't there.

    • @astroguster5522
      @astroguster5522 2 роки тому +1

      Just plugged in my PS3 this week just to replay thru Far Cry 2. Marty and I have a lot of catching up to do

  • @KingofGermanic
    @KingofGermanic 6 років тому +11

    2033 is better than 2033 Redux. I got stuck on a bug in 2033 Redux and while perusing to find the answer I found some old 2033 footage only to realize this version is far more atmospheric and in most cases looks better. While I'm sure the graphically fidelity is better in Redux, the original had darker and more interesting lighting combined with a dirtier looking people. The guy who I was supposed to talk to in Redux looked like any old random wastelander while the guy in the original looked like a haggard old man.

    • @angellara7040
      @angellara7040 5 років тому +3

      Endless darkness isn't more beautiful

  • @deadlyimposter1087
    @deadlyimposter1087 5 років тому +6

    metro 2033: The only game where its not bad to give a kid ammunition

  • @edgar_allen_bae3974
    @edgar_allen_bae3974 6 років тому +21

    I’ve beat the game twice on survival hardcore ranger and never needed to use currency and had max air filters 90 percent of the time

    • @xeagaort
      @xeagaort 5 років тому

      Edgar_Allen_Bae ur so gud

    • @vermin4275
      @vermin4275 5 років тому +3

      We can't tell if he's actually telling the truth about this.

    • @fat80832
      @fat80832 5 років тому

      Combine Elite i believe him, he has 1 subscriptions

  • @Kriosaivak
    @Kriosaivak 6 років тому +1

    So glad you are covering my favorite game! :)

  • @TheGamingBeehive
    @TheGamingBeehive 6 років тому +1

    Great video! If i remember correctly in the book there was one outpost, where The Dark Ones try to enter the metro, so from there you start thinking they are threat.

  • @Marcara081
    @Marcara081 6 років тому +17

    Last Light has a good morality system so I'm looking forward to you playing around with that. Also if you haven't, try out Condemed: Criminal Origins. It's my fav horror game and reminded me a lot of Metro 2033 in terms of gameplay. Instead of scrounging for ammo you're breaking lead pipes off the wall or equipping loose rebar to defend against what I can only describe as psychotics. The AI moves around every level and tries to ambush you, so you've always got to be on your toes. Especially on hardest difficulty.
    The atmosphere is especially oppressive and, should you get far enough in the game, you'll bear witness to the cheapest, dumbest, lamest jumpscare of all time but you'll jump outta your chair guaranteed. And instead of kicking yourself, you'll marvel at just how little they had to do to get you to completely freak out. It's infamous and as a horror fan, it's worth the price of admission.
    Wait, that's the second one. Oh well. Play both maybe.

    • @legion999
      @legion999 6 років тому

      Good morality system? Doesn't it punish you for killing literally any humans, even if they're horrible people who are oppressing or killing good innocent people?

    • @sneezyfaun8728
      @sneezyfaun8728 6 років тому

      legion999 no, not in my play through at least.

    • @CayeDaws
      @CayeDaws 3 роки тому +1

      @@legion999 you are free to kill the bandits in the bandits section, and the reds in the outbreak level and the final level, but you also have to avoid killing any beasts in the bridge level and save the mother bear

  • @danyo10
    @danyo10 5 років тому +16

    Metro last light was like the even better version of this game to me!
    i hated those damn parts in this game where u have to shoot the chair or the chandelier. like wtf kind of puzzle is that? im dyin of no oxygen here!!

    • @simonsnowden654
      @simonsnowden654 5 років тому

      Haha I never had that problem only because I play from software games

    • @ddm_gamer
      @ddm_gamer 4 роки тому

      The chandelier had a weird glistering to it though so you would know to shoot it. The chair though.... yeah FU** the chair

    • @RichardVSmall
      @RichardVSmall 4 роки тому +1

      @@ddm_gamer Hole in the door where all you could see was wood blocking the door - seemed obvious to shoot it. The chandalier was making a loud screeching sound constantly, when I investigated the noise I saw it was loose and moving while making the sound, seemed obvious to shoot it. I get that it could take some people a few minutes but taking hours to figure that out? Really?

    • @ddm_gamer
      @ddm_gamer 4 роки тому

      @@RichardVSmall
      I was looking everywhere except through that door, that was my problem lol i only briefly looked through the door and didnt notice anything so i spent a good time looking at everything else.

  • @tommygun6866
    @tommygun6866 6 років тому

    Great video! Can't wait for the next one.

  • @ScreamingPhoenix96
    @ScreamingPhoenix96 5 років тому

    I'm so glad you touched on the problem with the rooms leading to the library. My playthrough almost got irreparably fucked because I spent so much time trying to find out what the hell I needed to do

  • @idrissb9742
    @idrissb9742 5 років тому +18

    "I also consider bloodborne to be an immersive game despite the lack of a story or interesting characters" you make me sad. theres so much story going on

  • @sirratch5099
    @sirratch5099 6 років тому +5

    One of my favorite shooters of recent years. a true cult classic. beat on ranger mode.

  • @criticalcynicaldude
    @criticalcynicaldude 6 років тому +1

    In terms of changing grenade types and such, it's important to remember this game was originally a PC exclusive and was made with Keyboard and Mouse in mind. We have keyboard shortcuts instead of radial menus, so Ranger Hardcore first time playthroughs (like I did) are completely possible.
    Also, you can check how much ammo you have in the journal on Ranger.

  • @shlomomo3888
    @shlomomo3888 6 років тому

    Just discovered your videos. Great reviews!

  • @gamerraider889
    @gamerraider889 2 роки тому

    I remember playing survival ranger hardcore and there's a sound that plays when you get close to tripwires similar to pulling out a knife. It's a small but noticable hint 4A left for you to know you can snip it and that level of detail makes it where I can't help but love the game.

  • @stuglife5514
    @stuglife5514 3 роки тому +3

    The victory was meant to feel hallow I think...

  • @ladlegs
    @ladlegs 2 роки тому +2

    You dont know relief until you see people and a cutscene

  • @deeznoots6241
    @deeznoots6241 3 роки тому +3

    The running out of gas masks is a serious issue in the game, i ended up getting stuck at the start of an above-ground level with barely any air left and desperately searching for filters or a mask thinking that surely they wouldn’t let the player accidentally get stuck into an unwinnable state but couldn’t find anything

    • @ddm_gamer
      @ddm_gamer 3 роки тому +1

      Search better. There is no unwinnable state

  • @cooldrew11
    @cooldrew11 4 роки тому +1

    I just got to playing these metro games. I’m absolutely in love. Bought all three and the DLCs. Starting the third one when it finish downloading.

  • @erols8083
    @erols8083 5 років тому

    You can check how much ammo you have left by pulling up the journal (pull up compass then press the shoot button). It pulls up that menu where it shows everything you have.

  • @FreneticPony
    @FreneticPony 6 років тому +2

    In Metro 3035 Arytom mentions that both men and women would take up arms if VDNKH was assualted due to their status as an independent station/alliance from Hanza, Reich, and the Reds leaving them unable to retreat or, frankly, likely to survive the assault.
    I can’t recall anything that implied such a schewed ratio in any of the novels either: everyone rotates between kitchen duty, cultivating mushrooms, pig husbany, guard posts, and so on due to their population needs/limitations.
    It might just be a result of the developers’ priorities during game development.

  • @gameguy301
    @gameguy301 5 років тому

    you can check your ammo carried in ranger hardcore by bringing up the clip board / map. which also makes sense, that in your downtime you would keep stock of each ammo type you are carrying and write it down.

  • @angelsoffurtitude
    @angelsoffurtitude 6 років тому +8

    isnt immersion also based upon the player ?
    How immersive a game it is at least

  • @AnOrangeSkittle
    @AnOrangeSkittle 5 років тому +3

    Wonderful critique. I like most of your points, especially how the canon ending of the game doesn't quite match up to the ending of the book.
    However, there's a few things later in the video I couldn't agree with. You mentioned that the nosalis take a seemingly random number of bullets to kill, but this has not been my experience. In fact, having played both 2033 and Last Light I find that to be just the opposite. I found the hit detection to be solid and have never experienced nosalises surviving what I assumed to be a headshot, since Ranger mode difficulty hides the cross hair.
    I also found that it wasn't too difficult to discern an injured/flinching nosalis from a dead ragdolling nosalis, given that you can see - for the most part - where your shot landed on them. I also think this lack of clarity adds a bit more realism to the game, and is a meaningful way to keep you on your toes to make sure the enemies on the ground are actually dead and thus, can ignore.

  • @UponDemise666
    @UponDemise666 4 роки тому +2

    BOTH 2033 & Last Light REDUX Versions are equally fantastically amazing. The quality of life changes implemented into both games breathes new life into an already amazing experience & makes it even more gritty & claustrophobic!! The only negatives concerning Metro is that it comes to an end!!!! Then there’s always Metro: Exodus, which is another phenomenal experience that plays like no other game of its kind. It’s like the 1st 2 Metros mixed w/elements of STALKER: Shadows of Chernobyl.

    • @crowns9269
      @crowns9269 4 роки тому +1

      If Metro and STALKER had a baby I would jizz my pants forever
      fingers crossed for STALKER 2

  • @seriouslywhatever3234
    @seriouslywhatever3234 Рік тому +2

    Immersion is based on your own mind only. You can get immersed in a world simply through characters that feel realistic enough. If your socialy inept it might actually help you get more immersed in said game through dialogue. Same with physics immersion and survival immersion.

  • @HirohitoSyndrom
    @HirohitoSyndrom 6 років тому +18

    Nice Video and interesting Review, i think the fact that you played on Ps4 had an impact on your experience with the "Gunplay" , i played Metro 2033 on Pc and thought it had great Gunplay and Feedback on a hit. In the end as you said yourself thats a personal thing though.

  • @ApronMH
    @ApronMH 6 років тому

    This is one of my favourite games. This is a VERY rational and fair critique. I know the flaws are there and yes the revolver looks pretty funny and you've hit the point of the flaws on the head. Well done on covering a damned good game!

  • @checkmate058
    @checkmate058 6 років тому +1

    Metro 2033 is original knife throwing amazingly immersive. In the original unabated version your character holds the spare knives in his off hand and he holds them up on the screen a little bit to the left of center. This gives a reference point for you to aim and judge bullet-drop off spare knives that are in his hand.

  • @morgan79737
    @morgan79737 5 років тому

    Love your videos, style and commentary, Chris. Just got to this from your Fallout 1 and 2 retrospectives, very excited to see Last Light and Fallout 3! Maybe one day we'll see you cover Uncharted 4, personally my fav game of this gen thus far.

  • @GaryFromLiberty
    @GaryFromLiberty 5 років тому

    Great video, just found your channel, subbed for sure

  • @throwback74
    @throwback74 5 років тому

    You earned a like on this video just by name dropping 3 of my favorite book series within the first minute and a half 😂 also I really want to hear some book suggestions from you now since we've apparently got pretty similar taste haha

    • @throwback74
      @throwback74 5 років тому

      And bam - 10 seconds later - book recommendation 😂 perfect! 👌

  • @ivanbernatek5585
    @ivanbernatek5585 2 роки тому

    Very well written critique. Thank you.

  • @1993JoshG
    @1993JoshG 6 років тому

    Great video as usual!

  • @iago110
    @iago110 5 років тому

    In ranger hardcore you can tell how much ammo in total you have if you hold you jornal and look at it, it will also appear the hud to throwables, it's not a known feature but it exists

  • @aeden5816
    @aeden5816 Місяць тому +1

    "with all the accuracy of dick cheney after a few drinks" is one of my favorite lines in a video ever holy shit thank you for that one

  • @KingofHearts67
    @KingofHearts67 6 років тому

    My first playthroughs of both games were in survival ranger hardcore and that was what made the experience so good for me. It took some time to learn what I could interact with and not having any sort of hud made me rely on the environment a lot more. You can check how much ammo you have in your journal but you have to actually get the journal out in real time so you can't do it in combat which made the game more tense because you only ever have a general idea of how much ammo you have after some combat encounters. The game has its ups and downs but in general the ups far outshined the downs for me, Metro 2033 and LL are two of my favorite games and I can't wait for Exodus.

  • @geoffreymejia9492
    @geoffreymejia9492 5 років тому +1

    man i dont even know how you ran out of air filters, i was good on all of my resources throughout the game and i played it in ranger mode.
    anyways, nice review! i enjoy your content! keep up the great work!

  • @krisvlaev8911
    @krisvlaev8911 4 роки тому +1

    "going in with all guns blazing lobbing grenades in all directions"
    that summarises my entire walkthrough

  • @cesarcarlosventura
    @cesarcarlosventura 6 років тому +3

    2033 and Last Light are by far my favourite games

  • @SirFailHard
    @SirFailHard 6 років тому +1

    The bit about stealth and the enemies' sight at around 16:30 was a bummer for me in Last Light and why I never picked up the 2033 redux, along with the outdoor environments being too bright and throwables being a press X to throw rather than an equip-able so you can see what you were throwing before.
    In the original 2033, your watch had 3 light indicators for stealth: red, yellow and green. That yellow added some uncertainty to how well you were hidden. I wish I remembered more about it but it's been years since I played it.

  • @extracthz
    @extracthz 4 роки тому

    I've been quietly enjoying your content to sleep to for atleast a year. Maybe 3. Time flies. Only now I feel compelled to comment that i approve of your "I liked got b4 it was cool" I never do this irl, even though I want to regularly

  • @waltermoment739
    @waltermoment739 5 років тому +2

    Who would go to extreme lengths jut to get a trophy?
    oOf, this just gave me a flashback of playing dark souls 3 non stop to get the Dark Soul achievement

  • @afrogod2968
    @afrogod2968 6 років тому

    The clips are in the journal, as are filters etc.

  • @owencraig08
    @owencraig08 5 років тому

    One thing I loved about the combat was actually how "clunky" it felt at times. Maybe by accident they made it feel like your every move carries weight. The thing I love is when you are suddenly spotted and (at least with a keyboard an mouse, maybe less with a controller) do a quick snapshot to the head and are either plunged into combat or barely save the element of surprise. My strategy since I always play on ranger hardcore is not only to be as stealthy as possible but also to be in a position at all times where if I am spotted I can see and kill as many enemies as fast as possible. Its all about tension and I really think playing through the first time on the easiest/er difficulty (NOT KNOCKING IT ITS 100% FAIR TO WANT A CHILL TIME WHILE GAMING) can spoil the best part of the game which is the fear of literally everything. (yikes sorry for the rambling on an oldish video. I just really liked this video!)

  • @basedgodshie
    @basedgodshie 5 років тому

    You can keep track of your ammo count with no HUD. You bring up the notepad/journal and press one of the triggers (on console) and you a summary of all your ammo, filters, medkits etc.

  • @BeardyBart
    @BeardyBart 5 років тому

    In Ranger hardcore you can see your spare ammo if you take out your journal, here you can also see to wich trowable you want to switch

  • @UponDemise666
    @UponDemise666 4 роки тому +2

    @ 20:47- Wait a minute I don’t remember being able to move bodies during parts when using stealth mechanics....

    • @MurriciTerceiro
      @MurriciTerceiro 3 роки тому

      No, it isn't a mechanic, he's probably mistaken by some other game

  • @hawk4225
    @hawk4225 5 років тому +3

    i like how you used a clip from metro Last Light in a video about 2033

  • @Red_Steampunker
    @Red_Steampunker 3 роки тому

    I loved playing on the hardest options, with no hints, because I had to figure everything out. So I never knew about my flashlight or how to charge gas weapons. I didn’t know how to change filters for a while, and at one point accidentally ate through all my filters. Funny enough it was in the library. I didn’t know you could be nice or mean, I just scraped by. Very fun for me.

  • @Majima_Nowhere
    @Majima_Nowhere 6 років тому

    Around the 14 minute mark, I completely agree with the filter situation. Through half of 2033 and all of last light, I'd adopted a strategy of "10 seconds on, 20 seconds off" when it came to the outdoor sections. Sure, it's less stealthy when you're breathing hard, but when you're fighting a horde of noisaleses or just strolling around, it helps to be using 1/3 of the filters you normally would.
    At the end of my first playthrough of 2033 though, I had no filters at the last checkpoint, so I basically had to speedrun to the top of the tower with only seconds until I suffocated. It took a good 5 tries lol.

  • @DangerIncFilms
    @DangerIncFilms 6 років тому +1

    The Dark Ones are shown to be helpers early in the game while you’re still near VDNKh. You can see a few of them watching you from a distance a couple times if you’re attentive enough. They are the reason you see that park in it’s pre-war state (you also get good karma for removing your gas mask at that point). The one that wakes you up on the handcart is actually in the middle of fighting Hunter. You distract it long enough for it to lose interest in Hunter, who kills it. Another one helps you and Bourbon from getting trapped and killed in that sewer pit. And while they’re pretty powerful, they do have weaknesses that other mutated creatures can exploit. That’s why they don’t tend to venture further than Botanical Garden station. Book lore states there’s a Demon(bitch) nest just above the entrance to VDNKh. They’re interest in getting into the Metro is not only to help the humans, but to hopefully find a safer place to stay away from predators above ground.

  • @bigdog517
    @bigdog517 4 роки тому

    A good amount of old revolvers were pretty small
    Excellent video!

  • @erikawhelan4673
    @erikawhelan4673 5 років тому

    D6 was not a missile silo, but a control center. The thing Artyom carried up the top of the TV tower was a laser designator, not a transmitter.

  • @MrLolMachine11
    @MrLolMachine11 6 років тому

    Great video once again.

  • @williamlawson8950
    @williamlawson8950 5 років тому

    With the air filter issue, one reason, aside from not putting it in for NPC's, is that those in the library are Rangers, who have a huge supply open to them, so air filters likely arent something they worry about, they just bring alot.

  • @d2arelife
    @d2arelife 2 роки тому

    I'm not sure if anyone has brought this up but, in ranger hardcore if you bring up your clip board and lighter and lift up your clip board for a better view it will show you how many bullets and money you have as well as most of your resources. It doesn't say anywhere that it does this but it is, really just a slight on the devs part

  • @funtourhawk
    @funtourhawk 6 років тому +2

    I like Last Light more, bigger and better for the most part. Also the best thing you can do for immersion/atmosphere in this game is turn the gamma low so it's really dark unless there's a light source.

  • @knightsolaire3404
    @knightsolaire3404 4 роки тому

    The threat of the dark ones is established in the opening with the hospitalised soldiers who lost their minds to them and then further when they attack Artyoms Station and you run to the front line, which leads into Hunter leaving on his mission

    • @knightsolaire3404
      @knightsolaire3404 4 роки тому

      That and according to Metro the nuclear radiation further progressed evolution or something which led into the dark ones. They are reminiscent of people but less inclined to engage in violence. They remain together as they nest. Essentially it's the same as we do in cities.

  • @SpartanWolf222
    @SpartanWolf222 5 років тому +1

    It would really be beneficial, if not here in an annotation but in your written review, to mention you CAN see your ammo supplies when you bring up your clipboard as it was the one main deterrent you had for recommending new players to play Ranger mode. This is one of these titles that really warrants Normal Ranger Mode to get the full experience.

  • @hawke3539
    @hawke3539 6 років тому

    If you want to check ammo in survival ranger hardcore mode you need to pull out your lighter and compass/diary..then use the button to look at the diary..its M/right click on mouse and keyboard, dont know the controler buttons..when you do that you get the entire info on every piece of ammo and recourse you have..
    Also just as Redux brings the option to play 2033 in more action oriented Last Light mod, it also brings the more stealthy 2033 gameplay to LL..basically in both Redux versions you can play spartan or survival..

  • @k1llez4fun65
    @k1llez4fun65 3 роки тому

    If you pull up your notebook and then hit right trigger on ranger hardcore you can see the amount of ammo you have. It’s the only way you can at all bring up any HUD or UI outside of a vendor. It maintains the immersion without forcing you to walk blind. I fucking love it.

  • @swapertxking
    @swapertxking 6 років тому

    okay quick correction: Nosalises are the mole like enemies found in caves and populate swaths of underground tunnels. Watchmen are doglike predators that roam in packs or large colonies. I know in 2033 its easy to not get that there is a difference, but one is on two legs and snarling and the other is on four legs and growls (and has fur)

  • @davidhudson1711
    @davidhudson1711 5 місяців тому

    Great stuff, At last a Game that Doesn't assume you've forgotten the Button prompts 3 minutes later.
    🙌 🙌

  • @Dumpster-Baby
    @Dumpster-Baby 6 років тому

    I chose Ranger Hardcore my first time playing through the game, and I don’t regret it, it only takes a little to realize and get used to the controls, and overall was an absolutely amazing experience

  • @jedisithewok8054
    @jedisithewok8054 2 роки тому

    What you said about walking into a acan and everyone knows where you are makes me more immerse into the game, because for 20 years they had to keep high with to live, if there hear 1 irregular thing everyone can die in a minute. This makes me happy that it was implemented

  • @davidamsler2171
    @davidamsler2171 3 роки тому

    You and Joseph Anderson are the GOATS end of story

  • @Shoobybuhdooby
    @Shoobybuhdooby Рік тому

    In ranger difficulty to check ammo and supplies holding back/select button whether PlayStation or Xbox and hold R2/ RT. Displays everything you’re welcome.

  • @jur1963
    @jur1963 4 роки тому +1

    30:27 how did you get that weapon? that's not kalash and the Aksu was added in last light

  • @Sodafreakdrawing
    @Sodafreakdrawing 6 років тому

    When you were talking about not being able to see how much ammo you are carrrying in RHC, you actually can. When you pull out your book with compass you just right click and it shows the ammo you are carrying

  • @luccasliuti8098
    @luccasliuti8098 5 років тому +1

    The Morality Points are about Empathy, not being good or evil. Being a more empathic person would mean understanding the Dark Ones better.
    Not killing anyone during Frontline and giving a random person a bullet give you points because in both instances you show empathy to the soldiers that most likely didn't want to be there and to the person in need.

  • @rayfields7749
    @rayfields7749 6 років тому

    Probably been mentioned before, but weapons aren't antiquated. They are made post-war from materials lying around. Like pipe guns from Fallout 4 only with much more thought put into them.

  • @songvevo123
    @songvevo123 Рік тому

    I actually had a totally different experience regarding the Dark Ones! I started out the game thinking "woah cool alien-like things that wanna help us" in part because knew the premise of Last Light from its trailers (no spoilers please, I've yet to plat Last Light). However as I played more, it changed into tunnel dweller mentality as Artyom was the only one in the visions OR was the only one not being harmed in the visions by the dark ones (like when with Bourbon he gets blown away when opening the gate).
    The doubt really solidified in the vision where Ulman is shouting for you to run back into the tunnel but the Dark One is beckoning you forward (btw I'm pretty sure you can move forward AND backward in all the visions and that influences how much you see and when you wake up, however can only personally confirm this only for the ones after reaching the Ranger base).
    But yeah having a friendly's voice telling me to go back really put me in the tunnel rat metro inhabitant mindset of whether the actually were to be trusted or not, which was only made worse by a conversation heard late in the game where people are talking about their lore of the metro, how the Dark Ones are sheperds and all other stuff.
    Basically, I can't wait to find out how the Dark Ones don't have evil intentions and aren't just using Artyom as a puppet because at the moment that's how I view Artyom and actually preferred the canon ending of blowing up the nest instead of the "good" saving their nest end.

  • @justinkroboth360
    @justinkroboth360 5 років тому

    Two of the fellows on the hand car survive - only the one that's technically hitching a ride and not part of the caravan bites the dust. Boris [the one who toasts you in the bar] is the other one that didn't wake up after Artyom's vision.

  • @shyspacewolf4675
    @shyspacewolf4675 6 років тому

    This was actually enjoyable, I'd love to see one on the Stalker games

  • @bottomtext1241
    @bottomtext1241 5 років тому

    The book is available in E book in the US but I’ve never been able to find an English version so I just bought a copy

  • @Syrupstorm
    @Syrupstorm 5 років тому

    Maybe it’s because I played when last light was already out but I got the canon ending and didn’t feel confused at all. The game hints heavily that the dark ones may not necessarily be evil, it’s just that artyom’s path is set. Experienced rangers tell him what must be done and he doesn’t really have any direct contrary evidence to go against them at the last second.
    Once again I knew last light existed so I assumed it would be expanded on there. Possibly without that I would have felt more lost.

  • @big_little_drift
    @big_little_drift 6 років тому +1

    I'll be interested what you think of last light, great Video

  • @CallofBear
    @CallofBear 5 років тому

    36:25
    I wanted to mention this the first time I saw the video but I forgot. You're not being commended for resisting the dark ones but for resisting the effects of the anomaly. This is also why Bourbon enlists your aid.
    Admittedly this makes a lot more sense in the book. In it they weren't attacked by nosalis (who don't exist) but all start to hallucinate because of... something (probably a gas leak in the tunnel) and Artyom is the only one that isn't affected by it and manages to save the others by getting them to leave rather than stay there and die. Later Khan theorizes that the gas pipes contain the spirits of all the people that died in the metro and they whisper to the living... which is the kind of thing he'd say. Towards the end of the novel Artyom hears that Hansa actually covered the pipes that were leaking and now the tunnel is safe. So was it a supernatural event or just gas?
    Also about the dark one vision in that tunnel: I believe what the games is trying to tell you vaguely is that the dark ones are the ones that saved you there by waking you up. They later save you again along with Bourbon in the "Big Doors" section.
    Also small correction :3 Only one person died, not two.

  • @DeslikKarcasso
    @DeslikKarcasso 5 років тому

    I'm not sure how it works on console, or if it was removed in the Redux version, but on the PC version of 2033, it was possible to see your current ammo count when you pulled out your lighter/clipboard, and the hud would shortly appear to show you your inventory.