For all those wondering about why the gun models are more accurate than the ones in MW2 The game studio that develops Ready or Not is Based in Ireland not California
I don't understand that particular law. I know California isn't known for it's sensible firearms laws, but why does it apply to videogames? Why is it okay to portray a weapon as more lethal in a game when compared to reality? Like that new shotgun that I can't remember the name of. In game it is a fully automatic beast with a detachable magazine; in reality it is semi automatic with a rotating, non detachable magazine. It just doesn't make sense.
Can we just appreciate how much time the animators must have put into this, almost every weapon has unique animations, most notably on the ars and pistols how the hand poses change with tactical reloads.
@@somnolentSlumberIn one of the pre alpha builds you could actually use it, but since the animtion is made much faater there's not much use for it. There's even a showcase somewhere in the internet.
i saw you included mods😍 i got excited when i read spear, but its the lt 😭 i love the mcx spear but the big boy one, id love to see a showcase of that mod since its really hard to find😭
The MP5/10 animation looks like it should be for a UMP. No bolt release and suddenly the charging handle locks back (which it doesn't do) after the mag is changed. Is it a placeholder?
I thought so too but then I look it up. Apparently a bolt release function was implemented on certain variants of the MP5 particularly the MP5/10 (which is in the game) and the MP5/40
The bolt locks back once the mag is pulled though with no input from the shooter. I would have thought it would have done that at the last round hold open if it did. Still that there are models that did that irl pre UMP is fascinating though I didn't know that.
MP5/10 handle falls loose when mag is removed on last shot due to to bolt being locked open. It also has a bolt drop function you're able to press which is put to use in this animation.
How is it that the sound design in this game is better than anything Treyarch and Sledgehammer can shovel out? Not even Black Ops II had this kind of sound team working on its sound design.
In CoD's case probably because there wasn't enough of a push to tighten up the sound design from the dev teams or there wasn't room in the budget/timeline to account for it. I know IW really made the animation and sound design a top priority for MW19, hence why art wise it came out so ahead of its predecessors.
for most COD games IW/Treyarch/Sledgehammer didn't focus on the gun sounds all that much, likely to serve as a cost-saving measure. That's why when MW2019 came out and the gun sounds actually turned out to be quite phenomenal it made it stood out
That P90 mag throw will never get old.
He could score a kill with that yeet.
ITS UP! ITS UP! AND HE CATCHES IT!!! TOUCHDOWN!!!!!
This bitch empty…
Imagine that suspect get hit in the face by throwing mag P90 thats Will be funny
Bro team rocketed that p90 mag
4:18 Even The thrown empty magazine exploded, what a tacticalest thing I have ever seen!
Lol, it sounds like it. He's playing on a map with suspects and one probably spotted him.
For all those wondering about why the gun models are more accurate than the ones in MW2
The game studio that develops Ready or Not is Based in Ireland not California
Commiefornia.
in MW2 its totally random
for example kastovs look almost 1 to 1 with their counterparts
Mw2 gun physics is still better. But i love ron gameplay, so realistic
I don't understand that particular law. I know California isn't known for it's sensible firearms laws, but why does it apply to videogames? Why is it okay to portray a weapon as more lethal in a game when compared to reality? Like that new shotgun that I can't remember the name of. In game it is a fully automatic beast with a detachable magazine; in reality it is semi automatic with a rotating, non detachable magazine. It just doesn't make sense.
Ireland has miserable california tier gunlaws what are you talking about
7:28 pov: my father
That p90 mag still in orbit
That slide bite must be insane, almost every pistol is held too high or clips right through the slide.
The operator he's using has really large gloves for some reason, on other ops, its not as bad
I was looking for a comment that mentioned this lol
Some people just have to deal with Quasimodo syndrome.
1:03 goofy ahh flying magazine
"Goofy ahh"
What happened to society
It's cuz he's facing up I think
I love the gun sounds for these guns. Each of them sounds so powerful
Remember that Ready or Not has mag inspection animations, when you hold R, might want to add that as well :P
Can we just appreciate how much time the animators must have put into this, almost every weapon has unique animations, most notably on the ars and pistols how the hand poses change with tactical reloads.
damn those are huge gloves
I love them. They’re Mechanix M-pact 3. I have a pair in Coyote Brown color.
That G36C is the craziest looking G36C I've seen in a video game to date.
they basically removed the carrying handle, that’s usually done when you want to install low profile optics
And that G36C is the most cursed looking G36C I've ever seen
@@OperatorMax1993i remember that there was a mod with classic G36c carry handle. But it had its problems with clipping optics
@@SpikeVike27its fixed now
Thank you for making both an indoor and outdoor version! These are super useful as reference material for sound designers.
That P90 mag is a deadly weapon in itself
I can really feel the "Shoot to Kill" vibe coming from the gunplay
Ready or not has the most realistic of weapons' reloading and firing. I like Glock 19 and PF19. Great for home defense.
I think mw 2019 bit better
And bit more realistic
Nope, cod is a bit beter
@@F.haique Ready or not is more realistic when call of duty is hollywood style.
@@jasonlou2013S maybe ron is a police and cod is a soldier. You knw why?
1:03 bruh, the magazine
yo he yeeted that P90 mag
Bro i laughed out loud 🤣🤣
Lol
Now this is the most realistic gunshot out of all of triple A shooter games like COD and Battlefield.
But mw 2019 are realistic too
@@CarlJohnson-ps8nvthats why he included COD
In a story/cinematic setting this would be too loud. You couldn't hear anything else.
@@CarlJohnson-ps8nv it's not
2:03 I can tell this game is Irish developed from this weapon.
Wish they fix the way he holds guns. The player holds the guns way to high, especially noticeable with the pistols- the slide clips through his hand.
It's the gloves, if you pick a different character with smaller gloves it looks just fine.
@@CheSteRBesTeR1 ah, ok)
That p90 mag almost reached the orbit
It's been so long since this game updated man I really hope this game isn't dying
I really hope we see another big update too, it's been months
If this game came to consoles it would print money.
1.0 is releasing before the end of the year, and a trailer will drop in the game awards in a few hours
This is how guns should sound in video games. Loud and powerful.
I love MP5s and I love 10mm so when I saw the MP5/10 in the base game I screamed 😂
Same lol 😂
We need the Bren Ten or Colt Delta Elite in 10mm
Facts
Aside from the gloves excellent showcase SlideStrafe
Thanks!
@@PCGamingVideos also i like the name change too!
Bro took p90 mag eject to new level
Homie yeeted that P90 mag 😂
Seems like the P90 mag grew wings and flew away💀😂
i love this game it deserves way more attention
That was satisfying.
SA-58 bucks like a gah damn bronco on steroids, my dude! 💀
Would be cool if the shotgun could use those shells in the rack. 8:29
Somethings off with those gloves, multiple firearms are clipping it
Feels comparable to MW2019
Agree
Agreed
Why not MW2 ?
I like how there are so many weapons not used by SWAT team
I hope the devs change how the handguns are held eventually
Red faction Guerilla/Armageddon weapons please
Gripping pistol too high causes of hand or glove getting pinched by slide
ready or not are better because use real names gun
It’s not a WW2 genre
@@mrfacestab5758 animation bro not genre
Also No cursed attachments, so yeah definitely better.
ANYTHING IS BETTER THAN VANGUARD BRO WTF YOU ON
@@kaptenalex421wdym? There is nothing wrong with the animation
The fucking flashbang MGL gets me so hard.
can you actually use the shells on the shotgun side saddle or are they just decoration
Decoration
@@WindowsDoor that's a shame
@@somnolentSlumberIn one of the pre alpha builds you could actually use it, but since the animtion is made much faater there's not much use for it. There's even a showcase somewhere in the internet.
@@LeadMetal82 strange, since irl reloading from the side saddle is much faster than reloading off of your plate carrier or whatever
@@somnolentSlumberIt's purely for gameplay purposes I assume.
No Sniper? I would think Police set up Snipers for would be enemies who peek a corner
You're always the entry team, not much use inside a building.
Even in SWAT 4 you could control the sniper/marksman
Would be nice to see that too
@@hatad321that's where you're wrong, since in SWAT 4 you have snipers that are on the lookout on open areas and windows
7:29 yeet
i saw you included mods😍 i got excited when i read spear, but its the lt 😭 i love the mcx spear but the big boy one, id love to see a showcase of that mod since its really hard to find😭
The MP5/10 animation looks like it should be for a UMP. No bolt release and suddenly the charging handle locks back (which it doesn't do) after the mag is changed.
Is it a placeholder?
I thought so too but then I look it up. Apparently a bolt release function was implemented on certain variants of the MP5 particularly the MP5/10 (which is in the game) and the MP5/40
The bolt locks back once the mag is pulled though with no input from the shooter. I would have thought it would have done that at the last round hold open if it did.
Still that there are models that did that irl pre UMP is fascinating though I didn't know that.
MP5/10 handle falls loose when mag is removed on last shot due to to bolt being locked open. It also has a bolt drop function you're able to press which is put to use in this animation.
It looks like the 1911 mag bounces off the character's world model lol
Ready or not vs unrecord
Unrecord hasn't released yet so can't have a proper opinion yet
@@neonknight6373 agree
Why are the gloves so big? There’s no way that’s intentional, right? I’ve held a few of these sidearms and they all look so small in RoN…
Am I going crazy or are the spent shells curving up after leaving the gun
I don’t like how he’s holding the gun
Well, there goes $120 worth of P90 magazines.
Haha p90 mag goes yeet
I'd love to see like maybe an AK 101 decked out in zenitco or maybe the new 12 with a zenitco handguard.
Considering that this is an US SWAT simulator, even if they do use AKs, it probably won't be an AK-12 but an AK-100 series with American parts.
@@l.q.a.6279yeah, 5.56 and 7.62 AKs are more plausible. So AK102 and a Norinco Type 56 or VZ 58
the pistols seem kinda small
can someone explain why can"t I see mk18, mp7, sr-16, S&T, mcx and spc in my game ?
sounds like you didnt pay for it homie
@@user-yh4qg9wb4t nah, my bad :p
Damn I thought there would be a KSG in this game 😢
Why did you include mods,doesn’t that defeat the purpose of doing a showcase of the games weapons when its not even from the base game?
I see dead flying magazines..
How is it that the sound design in this game is better than anything Treyarch and Sledgehammer can shovel out? Not even Black Ops II had this kind of sound team working on its sound design.
In CoD's case probably because there wasn't enough of a push to tighten up the sound design from the dev teams or there wasn't room in the budget/timeline to account for it. I know IW really made the animation and sound design a top priority for MW19, hence why art wise it came out so ahead of its predecessors.
As if black ops II had an outstanding sound. It was a good game but geez… try to be a little objective here
Um... usually productions of bigger magnitudes such as COD use stock sounds or such to keep down costs and just because it doesn't matter.
for most COD games IW/Treyarch/Sledgehammer didn't focus on the gun sounds all that much, likely to serve as a cost-saving measure. That's why when MW2019 came out and the gun sounds actually turned out to be quite phenomenal it made it stood out
Look up Treyarch's CoD World At War, you'll change your opinion.
4:00 He still doesn't use the bolt release lever 😐
Yo officer i cant breath
Most excellent.
Really hate how the hand is glitching into the slide with the pistols
hammerbite 💀☠
B1301 couldve still used same technique as the M780 and the m1014 rather than overused loading technique.
Disagree, the M870 and M4 appear shells magically on the officer's hand
@WindowsDoor eh still better than having just one shell in your hand and the violin loading position just feel more practical.
It's not really overused
- OG players in the 2000's
an mp5 with a bolt catch, that another level on laziness
No it isn't, mp5/10 actually has a bolt realese.
Wild how you went straight to the assumption that the devs were lazy for adding an mp5 with bolt catch
Dude hates the mags and throws tosses them to the sea.
The guns are soooo small compared to hands lol
Either guns are too small or his hands too big.
The hands are too big it makes the pistols look so tiny lol
Why are the iron sights so bad in this game??
So many of these guns just make no sense for SWAT operators
wouldn't it be funny if they added an LMG
M249 SAW?
there's a mod for that. been playing with RPD all day
That glove is ugly
Disrespecting and dismissing gloves based on appearance... It's a thing used for combat.
@@TheSultan1470 still ugly
They made the G36C and HK416 look so goddamn ugly.
The G36 without the carry handle is just so cursed to me
Disrespecting and dismissing a weapon model because of a practical modification... Fussy.
Should have included suppressed, too, that's where RoN shines