How To Get The Perfect Start in Manor Lords
Вставка
- Опубліковано 25 гру 2024
- How To Get The Perfect Start in Manor Lords. How To Get Enough Food Early in Manor Lords, How To Upgrade Your Village Quickly in Manor Lords, How To Make Money Quickly in Manor Lords, Manor Lords Best Starting Strategies & Development.
Hopefully this video helps you all out when starting your next game of Manor Lords. This game has taken me and the gaming scene by storm recently and after sinking a fair few hours into it now I can see why so I devised my perfect start from some tips & tricks I picked up along the way. If you think I missed anything or have some great tips of your own, drop them in the comments below!
Join my channel to get access to perks and help support my content:
/ @invin
If you are new to the channel don't forget to LIKE and SUBSCRIBE with Notifications Turned ON! Help me reach 23k Subs! I would Really Appreciate it!
GET CONNECTED:
Join My Discord: / discord
Follow My Twitter: / mrinvinn
Follow My Twitch: / invinnn
Thanks for watching!
How To Get The Perfect Start in Manor Lords, Like, Manor Lords Best Starting Strategies, Manor Lords How To Make The Perfect Village, Similar To, The Best Start in Manor Lords, Manor Lords Top Starting Tips.
#Invin #manorlords #strategygames
Hopefully this video helps you all out when starting your next game of Manor Lords. This game has taken me and the gaming scene by storm recently and after sinking a fair few hours into it now I can see why so I devised my perfect start from some tips & tricks I picked up along the way. If you think I missed anything or have some great tips of your own, drop them in the comments below!
Thanks for watching! Let me know if you'd enjoy seeing more Manor Lords content.
I wouldn't worry about the sawpit and firewood woodcutter at the start as there are more important things to focus on as your first builds.
My optimal build order would be (and do all of that while the game is still paused):
1. upgrade your original settler camp (homeless tents) to a workers camp and set priority to "highest". This only costs 1 timber, but stops your approval dropping below 50%, so you will immediately get a new family moving in when the 2nd month starts (as long as you built a burgage plot) and those extra hands are to most valuable resource in the early game.
2. Build a logging camp (priority "highest") and another hitching post close to that logging camp (priority "very high). To get additional timber as soon as possible as you only get 8 to start with.
2. Build a granary (priority "very high") close to where your berry gatherers and your hunters are (move your wildlife closer to your berries by placing hunter camps inside the circle until it moves to a place you like, then delete those camps)
3. build a market square in front of your granary with room for about 20 to 30 stalls and leave room for a storehouse as well to limit the travel time from your storage to your markets
4. With your last 2 starting timbers, build a large and narrow double burgage plot. make the area so it will create 2 singles and then use the "-" to turn it into a single plot with room for a second family expansion. This plot is important as it will allow for a new family to move in at the start of the 2nd month and the large garden can be turned into a vegetable plot for free food income and variety.
5. Build a hunters camp close to your wildlife circle and your granary.
After you have put all of those builds down and assigned the priorities, you can unpause the game and let the settlers go to work as you require new timber to build any other useful buildings.
Make sure to immediately assign a family to the granary and logging camp as soon as they are finished being built (you can even assign 2 families to the logging camp to help your initial timber boost). Also once your settlers are starting to build the 2nd hitching post, order a new oxen from your original hitching post as that will double the speed with which timber is moved around which helps tremendously in your early settlement.
if you play on challengin you need food, firewood, leather and the church before building houses , i fyou build houses before that is set up you will lose people because the happiness is to low . so on there it makes sense to build the sawpit as the first thing
This was Tons of help, so thank you! I subscribed to hopefully see you play another game I enjoy. Hope you have a fantastic day 😄
Pretty bad stsrt im afraid. My build order is always Hitching camp highest priority, order Ox, woodcutter then add 2 workers, hunting lodge then add worker as you need those hides quick in the market. Then granary and storehouse. Last build forager.
From there, gather wood, build tannery and marketplace. Then finally build 6 burgage plots so new families arrive by June latest.
I usually start with building the granary and storehouse and the logging camp, get your food in that granary asap so it doesnt spoil in rain.
Very good video. I watched this before buying the game to see what it’s like and I like it thanks a lot 😊
Bandits stealing stuff is a mechanic that needs looking at. If a material is in a granary or goods storage with at least 1 family working it, no stealing should happen.
Build a second stable for an ox. Construction so much faster
Hey guys just a quick question as a newbie to this game..
So if you build a house with expansion for 2 families and then upgrade to level 2 and make them artisians and then upgrade that to level 3.. so all those 4 families convert to artisians right?
So am i better off keeping my artisians as level 2 or should i upgrade it to level 3?
Level 3 is always better. If you can, upgrade all your buildings to level 3.
I am honestly more concerned with making my village pretty
I appreciate the intent of the video but the PLACEMENT of the various building seriously retarded your growth. The granary should have been placed between the berry and animal sites, for quick pickup and return of foods. The Hunter's camp is too far from the animals. The logging camp should be near the woods, between the berries and animals. The Storage should be in the same area as the Granary. You can cut a road straight south to the King's Road and place your Trader there.
I have no problem with the burgages but the timber is being transported from a distance, slowing the build rates. Both the Granary and the Storehouse builds suffered from distance, due to carrying of stones for the Granary, and then to pick up the supplies from the ground.
It is possible to have your first new family in May, but the delays, due to distance, have retarded the village's growth. I hope I have not upset you with this critique. It just seems a bit flawed for a 'How to'.
By the by, your interpretation of the trade values is a bit off. The 3/13, for instance, means that the price you receive from selling is 3, but the cost to buy is 13.
I agree, he did get more things right than wrong, but I would not recommend this video for new players to learn from.