I don't think I ever heard anyone comment on brood war being unbalanced. In fact I heard a lot of people speaking highly with its balance . This was a great accomplishment because it was three different races with three different play styles. SC II just seems like they didn't take the time to work on the balance. Then again maybe it was just the way people were back then versus how they are now.
In game 2, Dark did a thing that I do when I play SCraft Evo. Since zerg can't inject larva, you start building a bunch of macro hatcheries to keep up with the demand for new units, but instead of just building macro hatcheries in the main base or doubling each of your bases the way you'd normally see in BW, he's just going buck wild and taking all of the bases on his side of the map lol
"Those Wraiths seem absolutely terrible!" Ah, yes, all as it should be. Even the debilitating awfulness of Wraiths and Scouts being brought from Brood War as is is so comforting.
They are both fantastic anti-air, but not really good for anything else. Use them like Corsairs. Of course if you're protoss you should probably just make corsairs instead of scouts. But Terran can make Wraiths as some solid air to air fighters. Their air attack is almost as good as the Viking air attack.
Vs Zerg, wraiths had one purpose: to supply-block the Zerg by hunting down overlords. They were kinda useless for anything else in the early game, although mid-late game cloaked wraiths were great for removing unescorted guardians.
@@aidancampbell5644 I guess it makes sense. They are nit helpless like the Banshees when an overseer shows up. You shoot it down, and you are free to continue harassing.
In Brood War, Wraiths are typically used for Overlord hit and runs or late game capital ship/Guardian killing because Valks don't kill quick enough or generally require stacks of air units to find value. You also use them to punish players who haven't setup Static defense by their workers or invested in detection, which is usually just Protoss since Overlords are abundant and everyone builds at least one ComSat.
Yea firebats are just marines with flamethrowers; you might have assumed or remembered them being larger because Hellbats are what firebats are based off of, and they're larger since they're essentially mini transformers with mounted flamethrower. Big size difference between a dude in a suit and a car in the shape of a person
@@potatonator343 Look at the size of firebats in Brood Wars though, they're the same size as marines; a number of the campaign units from SC1 are designed slightly different in SC2's campaigns. But i'm talking about as they were in broodwars compared to this mod
So glad they did the switch in between matches, I was hoping they would when I noticed it was a series. So enjoyable to see all these weird interaction happening with this mod :)
yes!! A proper series in SC:Evolution! Thanks Lowko!!! loving the Evo videos! I LOVE the SC1 sound effects as well! 'specially the Lurker burrow I like the alternating versions as well
Back in BW, brenda was able one shot some units (bio and mech) with broodlings. Terrans were so crazy to irradiate and defense matrix its own mech units at the same time vs zergs
When you’re casting code bar players but know who they are, why not just add their names in the overlay? You don’t usually mess with the ui so it should be super easy to do.
Hey Lowko! Really appreciate the evolution mod content. However, I'd really appreciate if you did some research and compared the units between the mod and the base game in depth. I think it would bring a lot more value to the casts!
"He got a baby" am i the only one who heard that and immediately pictured dude going to the baby store and walking up and down aisles of babies stacked up on shelves in clear plastic containers similar to incubators? Or like a pet store full of baby stuff, but in the back inside the containers fheres babies you can buy instead of kitties and doggies.
I vote for randomizing both players every time. That way it's a test of skills for both players in having to be capable of playing your Broodwar units, playing against Broodwar units, and identifying which generation of race you're playing against. Imagine not knowing that you're playing against Broodwar until you see the first BW Vulture rush show up. That would be cool.
Wraith isn't really used much in Sc1, since Goliath tend to be the better counter towards air - but if you HAD to use it, it'd be an anti-air thing, not a banshee-like unit.
So, even though they both cloak, a wraith has more in common with a viking than a banshee. Much better at air to air than air to ground. The wraith does about as much damage per shot as a Goliath against ground targets, but it shoots much slower. A group of them is great for targeted burst damage on a single priority target, but individually they are not much of a threat.
My memory is kinda fussy, but I think you could steal enemy units with dark Archons. So I just keept steeling an SCV and a drone to build an army of 200+200+200 supply (against AI). That was a pain with command groups only containing 12 units.
As much as I like to watch SC1 vs SC2 games (please make more videos, Lowko), I don't think it's exactly balanced. Unless we see some interesting new upgrades+units to the old races, it will be an uphill battle.
yea, Broodwar zergs would make a bunch of micro hatches cuz otherwise theres no way to keep up with production. Funny enough, Dark use to always do that in SC2 long before this mod cuz he use to miss queen injects
what i wonder if a SC1 Toss steals a SC2 Toss worker do they get to build SC1 and 2 units? same for SC2 Zerg stealing SC1 Zerg worker and if yes do buildings existing in both games count as the same buildings for both Tech Trees, because that would make it actually usefull to steal a worker
Does the mod include the armor and damage types? I remember that in SC1 attacks did variable damage depending on the armor they hit. It was why certain units were pretty bad because they did next to no damage to most things they could hit. Also the high-ground advantages.
BW ultras should have two attacks and do a bit less damage than they currently do in this mod. This would give them a niche of doing high single target damage and being fast. Maybe make them 10% smaller too, so you can really take advantage of the 4 supply vs 6 supply for sc2 ultras. BW ultras are also much faster than SC2 ultras.
I wonder why everyone's calling sc1 "brood war" if it only introduced like 2 units per faction, meanwhile no one's calling sc2 "lotv" when the changes there have been much more drastic over the years :D
Evo mod TvZ might be turtlie but it's got nothing on Brood War TvT which is by far the slowest match up, ZvZ on the other hand is the shortest at the ASL level the comp almost never gets past: Ling, Scurg, Muta. If the match ever gets to the late game that match is considered a legendary game. PvP can go either way. Generally, in a Brood War match, you want Lurkers and Defilers with Dark Swarm, if that comp gets into the natural of a Terrain. The Terrain player is basically dead that's why the Terrain generally want to get as many Science Vassals as possible, I also don't think Wraiths aren't as used that often at the Pro-level.
I feel like brood war terran doesn't have the tools to deal with starcraft 2 zerg. Usually at pro level terran either goes for medivac bio or mech, the thing is for brood war terran although they do got medics, brood war terran lacks the valueable mobility that medivac can provide, which is essential for denying zerg expansion and harassment (for example while two medivacs full of marines can properly harass zerg, marines + medics will get absolutely crushed by banelings). On the other hand, while brood war mech is solid (especially with widow mine, which starcraft 2 zerg seems to struggle against, making them seem even more powerful in mid game than starcraft 2 mech), there are literally no counter to ultralisk and broodlord for brood war terran, since ghost lose their precious snipe ability, making late game zerg impossible for terran mech to beat, however the defensive nature of terran mech will often draw the game to a late game.
Brood War sound design is seriously some of the best ever in gaming. So iconic.
It's so good. SC2 is a great game but it's crazy how it doesn't even come close to BW in terms of presentation. BW is THAT good.
I don't think I ever heard anyone comment on brood war being unbalanced. In fact I heard a lot of people speaking highly with its balance . This was a great accomplishment because it was three different races with three different play styles. SC II just seems like they didn't take the time to work on the balance.
Then again maybe it was just the way people were back then versus how they are now.
SC1 has objectively better sound design
Lowko's the kinda guy who likes clicking the Academy over and over again.
Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!
12 year old me was very confused by that sound effect lol I always thought it was weird for a building called 'Academy' to be screaming like that.
In game 2, Dark did a thing that I do when I play SCraft Evo. Since zerg can't inject larva, you start building a bunch of macro hatcheries to keep up with the demand for new units, but instead of just building macro hatcheries in the main base or doubling each of your bases the way you'd normally see in BW, he's just going buck wild and taking all of the bases on his side of the map lol
"Those Wraiths seem absolutely terrible!" Ah, yes, all as it should be. Even the debilitating awfulness of Wraiths and Scouts being brought from Brood War as is is so comforting.
I mean, they were exactly the same (minus the special upgrades) in the Wings of Liberty Campaign.
They are both fantastic anti-air, but not really good for anything else. Use them like Corsairs. Of course if you're protoss you should probably just make corsairs instead of scouts. But Terran can make Wraiths as some solid air to air fighters. Their air attack is almost as good as the Viking air attack.
@@LeafMaltieze They are good en-masse.
Vs Zerg, wraiths had one purpose: to supply-block the Zerg by hunting down overlords. They were kinda useless for anything else in the early game, although mid-late game cloaked wraiths were great for removing unescorted guardians.
@@aidancampbell5644
I guess it makes sense.
They are nit helpless like the Banshees when an overseer shows up.
You shoot it down, and you are free to continue harassing.
In Brood War, Wraiths are typically used for Overlord hit and runs or late game capital ship/Guardian killing because Valks don't kill quick enough or generally require stacks of air units to find value.
You also use them to punish players who haven't setup Static defense by their workers or invested in detection, which is usually just Protoss since Overlords are abundant and everyone builds at least one ComSat.
"You must construct additional cat doors, human."
SC1 sound design was the best. Absolutely unsurpassed
Yea firebats are just marines with flamethrowers; you might have assumed or remembered them being larger because Hellbats are what firebats are based off of, and they're larger since they're essentially mini transformers with mounted flamethrower. Big size difference between a dude in a suit and a car in the shape of a person
Firebats in campaign in sc2 are around marauder size, so not as big as a hellbat but bigger than marines.
@@potatonator343 Check them out in Broodwar, pretty much the same size as marines
@@potatonator343 IIRC, marauder's armor is evolved directly from firebat's
@@potatonator343 Look at the size of firebats in Brood Wars though, they're the same size as marines; a number of the campaign units from SC1 are designed slightly different in SC2's campaigns. But i'm talking about as they were in broodwars compared to this mod
@@黎阿峰 But game design-wise the idea of Hellbats comes from Firebats, which is why mechanically they fill the same position and function the same way
Lowko: That reaper committed SUDOKU on that one.
Me: You mean SEPPUKU?
So glad they did the switch in between matches, I was hoping they would when I noticed it was a series.
So enjoyable to see all these weird interaction happening with this mod :)
Thanks for the video, Lowko. What a blast to have both past and present at the same time.
Love these evolution games. Really hoping to see a defiler in play.
yes!! A proper series in SC:Evolution! Thanks Lowko!!!
loving the Evo videos!
I LOVE the SC1 sound effects as well! 'specially the Lurker burrow
I like the alternating versions as well
I am loving these StarCraft one versus StarCraft two battles
"You know him, you love him. It's Dark."
35:45 *Hatchery, efficient structure. Gaseous waste expelled upwards; creep carries away other waste. Start of any hive cluster.*
Thanks Abathur
Lowko comparing wraiths to banshees hurts to hear xD
lol....
Back in BW, brenda was able one shot some units (bio and mech) with broodlings.
Terrans were so crazy to irradiate and defense matrix its own mech units at the same time vs zergs
however is building the SC I models are doing a great job, man.
I want to see plague being used, just as an excuse to shout PRAGUUUUUUU
32:48 man the missile turret guy must be immune to fire at this point it's crazy
The size of the spore crawler doesn't matter, Lowko - it's what you do with it.
The Broodwar Zerglings look like Hydras from the back, with their boned tale.
I see SC1 games in SC2, I give like
Firebat, medic & dropship: well, this Korean is allergy to us...
When you’re casting code bar players but know who they are, why not just add their names in the overlay? You don’t usually mess with the ui so it should be super easy to do.
Another glorious day to watch Lowkos casting! (I’m a lowko glazer 🤫)
Lurkers not being able to shoot spines up cliffs sucks. That was possible in sc1.
WTF? Really?? 🤦🏽♂️🤦🏽♂️🤦🏽♂️
@@DrMJJr yeah it is, it shoot like a tank but with whole path
he didn't have vision in that particular area, I don't think
13:12 the spore crawler she tells you not to worry about
Hey Lowko! Really appreciate the evolution mod content. However, I'd really appreciate if you did some research and compared the units between the mod and the base game in depth. I think it would bring a lot more value to the casts!
"He got a baby" am i the only one who heard that and immediately pictured dude going to the baby store and walking up and down aisles of babies stacked up on shelves in clear plastic containers similar to incubators? Or like a pet store full of baby stuff, but in the back inside the containers fheres babies you can buy instead of kitties and doggies.
What is wrong with you?
That's a really funny mental image, thank you for that.
it's 2024, i miss brick and mortar baby dealerships.
Lolll yarp…Lowko’s English is very good but occasionally he misuses some word to great comedic effect
From the local hatchery, of course.
i watching that with hope that i will see infested command center
5:27 we should make a mod of this that says _Let me show you its features_
You know, thats actually weird that zerg creep doesn't sense mines burried on it.
Would also love to see you cast a broodwar game!
I vote for randomizing both players every time. That way it's a test of skills for both players in having to be capable of playing your Broodwar units, playing against Broodwar units, and identifying which generation of race you're playing against. Imagine not knowing that you're playing against Broodwar until you see the first BW Vulture rush show up. That would be cool.
The map variance is nice, leans to more strategy possibilities
Waitwaitwait, a Terran fighter, which can attack ground and air SIMULTANEOUSLY? (makes mind-blowing sounds)
Really love this concept
Wraith isn't really used much in Sc1, since Goliath tend to be the better counter towards air - but if you HAD to use it, it'd be an anti-air thing, not a banshee-like unit.
It can be used to harass too. I saw it being used in TvT for it. (On the professional level)
great series!
Congratulations Dark! 🎉🎉
I'm sure @LowkoTV won't see this comment but I wonder if the infested command center is something the SC1 Zerg can get in this mod.
19:40 Sounds like scouting to me. 😂
I wish someone would remake the SC1 campaign with these sc1 assets, i know about mass recall, but it would look cooler with these assets.
GOLIATHS AND DRAGOONS DO NOT SLOW DOWN BECAUSE OF THEIR MODEL SIZE CAHNGES!!! That is a myth it has to do with the way the maps were zoned.
My God, this mod is so entertaining to watch
21:22 - B2 Super Battle Lowko
Cats, man. Hard to live with 'em, but life without them's like a Tank without the Siege Upgrade - not nearly as great.
16:02 that ultra could use a sandwich
This video makes sc1 units feel squishy.
TY beating Dark even in this type of games gives me hope
It's time to siege tanks, lay down spider mines, and chew bubble gum.
So, even though they both cloak, a wraith has more in common with a viking than a banshee. Much better at air to air than air to ground. The wraith does about as much damage per shot as a Goliath against ground targets, but it shoots much slower. A group of them is great for targeted burst damage on a single priority target, but individually they are not much of a threat.
My memory is kinda fussy, but I think you could steal enemy units with dark Archons. So I just keept steeling an SCV and a drone to build an army of 200+200+200 supply (against AI). That was a pain with command groups only containing 12 units.
Yes and can steal transport with all units inside
@@mikebedrylo2639 What? and you get all the units inside or do they stay the enemy's?
@@shriker5969 get all units. But dont now did it work on sc2.
female: No Lowko, that spore crawler is average.
*Lowko walks away in shame*
I have been noticing that when something's queued up in the building like upgrades there's no icon on the buildings in the videos anymore?
Use broodwar music!! :D
This is insane
I was getting concerned there that the brood war player was going to lose every match.
Where's TvT BW vs SC2??? I have not seen it ANYWHERE
Why do I never see anyone use plague in these matches? I feel like it would obliterate anything in sc2 just like it does in sc1
As much as I like to watch SC1 vs SC2 games (please make more videos, Lowko), I don't think it's exactly balanced.
Unless we see some interesting new upgrades+units to the old races, it will be an uphill battle.
I'd assume that the mass hatch strat in game 2 is mostly due to a lack of queen inject, would love to see this in Sc2 too haha
yea, Broodwar zergs would make a bunch of micro hatches cuz otherwise theres no way to keep up with production. Funny enough, Dark use to always do that in SC2 long before this mod cuz he use to miss queen injects
@@bloodydove5718 macro hatches*
@@kruemelblub1859 lmao yea, a misstype
what i wonder if a SC1 Toss steals a SC2 Toss worker do they get to build SC1 and 2 units? same for SC2 Zerg stealing SC1 Zerg worker and if yes do buildings existing in both games count as the same buildings for both Tech Trees, because that would make it actually usefull to steal a worker
Its more like that SC2 lurkers are kinda late game units, BW lurkers are more of a harrasment tool (and maybe a bit late game with dark swarm)
Cat scratching on the door... Ssuuuuuuure... It's not the people you have locked in there is it?
Does the mod include the armor and damage types? I remember that in SC1 attacks did variable damage depending on the armor they hit. It was why certain units were pretty bad because they did next to no damage to most things they could hit. Also the high-ground advantages.
They did a neat transition of this. All small units are Light, medium is unarmored and large units are Heavy.
Zerglings are Brutal in SC1
BW zerglings with sc2 pathfinding is too op lmao
Wait. Blizzard put Brood War units into SC2 now? The hell? When was THIS a thing?
How can you find and play this mod?
My goose is getting cooked.
BW ultras should have two attacks and do a bit less damage than they currently do in this mod. This would give them a niche of doing high single target damage and being fast. Maybe make them 10% smaller too, so you can really take advantage of the 4 supply vs 6 supply for sc2 ultras. BW ultras are also much faster than SC2 ultras.
Do you know if queens can infest terran command centers in evolution ?
Valkyrie own locust in the air.
Cool!
I wonder why everyone's calling sc1 "brood war" if it only introduced like 2 units per faction, meanwhile no one's calling sc2 "lotv" when the changes there have been much more drastic over the years :D
turtleable sound reasonable, is kinda -ableable word, pretty suffixable for sure
download and use the mod?
I don't think Dark realizes how good BW Hydralisks are lol.
this series is weeks old and was featered on at least one other yt channel already
well, I, personally, don't care.
I honestly was looking forward to this series, and Lowko said he would post it later in a video last week....
Im a simple man. I see Dark, i click and watch.
Noo don't get Valkyrie you'll hit the sprite cap haha 😅
Would be cool if they added the blue exhaust to the splinter missiles.
Also Its kinda sad that there isn't a BW skin for queens nest, I always wanted to see that in SC2 engine : (
Campaign in SC2 had the original queens nest or was it in mass recall. Anyways I have seen it in 3d.
@@jasonlynch282 wow thats good to must be great! I'll search after it, and see if I can find it
Best mod ever😊l
Not using sky banelings aka scourges against the medivacs was a waste.
Evo mod TvZ might be turtlie but it's got nothing on Brood War TvT which is by far the slowest match up, ZvZ on the other hand is the shortest at the ASL level the comp almost never gets past: Ling, Scurg, Muta. If the match ever gets to the late game that match is considered a legendary game. PvP can go either way. Generally, in a Brood War match, you want Lurkers and Defilers with Dark Swarm, if that comp gets into the natural of a Terrain. The Terrain player is basically dead that's why the Terrain generally want to get as many Science Vassals as possible, I also don't think Wraiths aren't as used that often at the Pro-level.
I'm sad that you said nice so many times this series and never used the sound board xD
he recently got a baby lol
Rapid fire is mainly used by Terran with ghost snipes no?
Yeah, maybe for putting auto turrets too or yamato.
Bruh, did he actually said sudoku instead of seppuku? 37:30
I feel like brood war terran doesn't have the tools to deal with starcraft 2 zerg. Usually at pro level terran either goes for medivac bio or mech, the thing is for brood war terran although they do got medics, brood war terran lacks the valueable mobility that medivac can provide, which is essential for denying zerg expansion and harassment (for example while two medivacs full of marines can properly harass zerg, marines + medics will get absolutely crushed by banelings).
On the other hand, while brood war mech is solid (especially with widow mine, which starcraft 2 zerg seems to struggle against, making them seem even more powerful in mid game than starcraft 2 mech), there are literally no counter to ultralisk and broodlord for brood war terran, since ghost lose their precious snipe ability, making late game zerg impossible for terran mech to beat, however the defensive nature of terran mech will often draw the game to a late game.
Who's Dark? Has he considering shining a 빛 on himself?
I don't agree that maps should be normalized. It was way more fun with more diverse maps back in BW. Makes balancing even harder, though....
Spoiler Shield! Like this comment to ensure others aren’t spoiled by the top comment!
Blessed idea. Mobile YT top comments are so cursed.
Spoiler Serral wins
Great idea!
Great idea!
Protoss wins
Stalkers dying also , or siege tanks killing zerglings
Zerg overpowered no matter if it's SC1 or SC2
From the games that have been casted of this mod, it really gives the impression that BW Ultras just suck lol
TY is back?????