@@stephenlabadie8183They did 1 pass, just like they did 1 pass for Demo and Destro that were awful before doing second passes of each that were much better. And in the blue post where they talked about the Destro changes, they specifically said Aff changes are coming in a coming build
Has Affliction every been close to meta since M+ was introduced? Maybe in Legion when soulflame was OP? I feel like every other spec has had a time to shine other than Aff in terms of m+. It's had good moments in raids for sure.
They can't add an icd to doomguard btw. It would go against the entire design of how doom works atm with it resetting cd so you can cast it more. And it would require everyone to have a weakaura to track said cd, and not be able to trust their own visuals and buttons on the class. It's just counter to everything blizzard has been trying to do lately philosophy wise. Just think about it for a second. You press doom knowing that it will guarantee a doomguard, but some hidden icd is like at 1 sec so you don't get it. That would feel like absolute shit to play since the only reason to press doom is the doomguard. It would be like occasionally your hand doesn't summon any imps. Awful. There are only these solutions: 1. Remove all cd shortening and reset talents for doom. Make it a set cd (this would be a less fun solution imo) 2. Have new doomguards refresh old doomguards instead of summoning a new one (probably the more elegant solution) 3. Make doom a chance to summon a doomguard instead of guaranteed (this would feel horrible and i hope they don't go this route) 4. They could also change the clause of what makes doom reset so it happens less often. Or shorten the doomguard duration itself (i don't like this idea, because longer doomguards is way nicer to have in m+ when you move between packs. It helps the ability feel less wasted) Basically if the tooltip says it's guaranteed it has to be, or it will be extremely confusing to everyone when no doomguard pops. And people would stop pressing doom, because why would you spend a global on an ability that won't pop when you can do other damage
Please don't ask for an ICD on the doomguards, mobs are dying faster in this low content and you won't be able to see many of them when packs last 1-2mins until the end when mobs start dying. You're only seeing a lot now because of how fast things are dying.
They will probably put a internal CD on the doomguards and that’s probably a good thing. Basing our damage around a bunch of small things constantly dying is a bad thing.
Can't say i'm the biggest fan of this rework. I like the destro one a lot more, because it retains pretty much everything that we had before with added benefit. The demo one instead looks good visually, but is that it? Doom was improved, but the big dogs are mostly just damage, what i want to say is that sure, you summon quite a variety of demons, but aside imps and the small dogs i don't see a lot of interactions. Having no 2 talent points is nice, but that alone doesn't mean great spec. At least it's better than the abomination it was prior to the full rework, but that's a really low bar to surpass. I honestly think that if they kept the core gameplay of demo as it was in s1/2, and then added this on top, demo would actually be really nice. Ill give it a 6.5/10 as of now.
The doom spam doesn't seem fun at all. If i wanted to play a "catch the low health target" gameplay i'd play SP or if i wanted to be a dot class, i'll play aff or sp or assa
Blizzard should implement the tech from D3 that makes it so that your minions are smaller / more transparent to other players so that melee doesn't feel like they can't see what is going on when playing with demo locks. This would also allow Blizz to increase the amount of pets demo can summon and also increase their scale from the PoV of the lock, so the antoran charhound you summon would be large from your eyes but small from the PoV of other players.
I was thinking the same thing, anyone who has played wow for the past 5-10 years KNOWS that Blizzard would never allow us to have this much fun. This is getting nerfed.
Kala PLEASE use your voice and influence in the warlock community to press them to change Affliction heavily. We need to move away from MR, it doesn't fit the theme at all. Perhaps a "spender" that rapidly hastens the rate of all DoTs on target like UH DK has? They've got rid of Doom Blossom, Soul Flame etc, these were all fun elements of Affli. Siphon Life change is good but that's about it, MR seriously needs to go. Also side note, "Hellcaller" should be more Fire themed for Destro, "Wither" better suits under Soul Harvester for Affli. That needs to be changed imo.
so you're suggesting a spender that functionally does the same as MR, except worse? a spender that makes mobs take damage based on the dots it has except it isnt instant and takes time to apply the damage. Then what happens if you dump 5 shards in a row? Overwrite the "hasten" buff? extend the duration of the "hasten" buff - making the damage application further delayed? Think more about function before theme.
@@KazushiRei Sorry but no you're wrong, Affli is the DoT spec, that's its entire identity and why people like it, Damage over Time. MR's instant nature feels more like an insta Chaos Bolt than anything in the theme of a DoT. The spec should look to hasten the rate at which DoT's tick, make them tick in half the time, increased crit rate for the ticks, ticks have a chance to flare up nearby targets etc. That fits the DoT theme Affli should be, NOT MR. You may like how it "functions", but it does not fit Affli at all.
@@danryan92 Which kinda sucks honestly. It would be like having an awesome transmog armor set but only you can see it, everyone else just sees generic placeholder set.
No one is looking at the dmg in alpha. It's just about the gameplay. No one needs help. These are normal dungeons and everything is dying in .2 seconds. At the end of alpha and especially in beta numbers will be important and fixed. As for now its literally whatever.
Even if they lower the damage of the doomguards, I kind of hope they don’t add an ICD. Having multiple out seems hella fun
I agree plus with the way it works an icd doesn't make a lot of sense anyway
Demo just looks so cool with all the demons. You’re just the ultimate demon summoning machine and it’s ridiculous.
Shadowlands was same
damn i want affli to be meta at war within but demo and destro already looks much better.
i agree i had high hopes for affi in war within wanna go back to my roots
@@smartfiredragonthey haven’t done the talent rework for aff yet. No MR won’t be gone.
They have done the rework for aff already he put a video out about it
@@stephenlabadie8183They did 1 pass, just like they did 1 pass for Demo and Destro that were awful before doing second passes of each that were much better. And in the blue post where they talked about the Destro changes, they specifically said Aff changes are coming in a coming build
Has Affliction every been close to meta since M+ was introduced? Maybe in Legion when soulflame was OP? I feel like every other spec has had a time to shine other than Aff in terms of m+. It's had good moments in raids for sure.
So this is how a class looks when the developers appreciate class fantasy. Shaman developers take notes.
for me demo is alwasy the best and coolest specc form Warlock. Demolock is pure love
Shrink dawgs (again) just to make 'locks cry.
They can't add an icd to doomguard btw. It would go against the entire design of how doom works atm with it resetting cd so you can cast it more. And it would require everyone to have a weakaura to track said cd, and not be able to trust their own visuals and buttons on the class. It's just counter to everything blizzard has been trying to do lately philosophy wise.
Just think about it for a second. You press doom knowing that it will guarantee a doomguard, but some hidden icd is like at 1 sec so you don't get it. That would feel like absolute shit to play since the only reason to press doom is the doomguard. It would be like occasionally your hand doesn't summon any imps. Awful.
There are only these solutions:
1. Remove all cd shortening and reset talents for doom. Make it a set cd (this would be a less fun solution imo)
2. Have new doomguards refresh old doomguards instead of summoning a new one (probably the more elegant solution)
3. Make doom a chance to summon a doomguard instead of guaranteed (this would feel horrible and i hope they don't go this route)
4. They could also change the clause of what makes doom reset so it happens less often. Or shorten the doomguard duration itself (i don't like this idea, because longer doomguards is way nicer to have in m+ when you move between packs. It helps the ability feel less wasted)
Basically if the tooltip says it's guaranteed it has to be, or it will be extremely confusing to everyone when no doomguard pops. And people would stop pressing doom, because why would you spend a global on an ability that won't pop when you can do other damage
that shaman and mage are just new players or that classes are undertuned?
havent watched in a minute, your hair looks great!
Man, do i pick flameshaper evoker or diabolist lock. Demo lock has been my life since 04 until dragonflight (except MoP affliction).
maybe instead of spawning another doom guard they extend the duration of the current doom guard?
Smart idea!
Looking goood. Hope they can make rogue Nd hunter and lil cooler infeel bad for them
Dude this is awesome... all these demons.... don't worry, Blizzard will mess it all up sadly
this is wild
Please don't ask for an ICD on the doomguards, mobs are dying faster in this low content and you won't be able to see many of them when packs last 1-2mins until the end when mobs start dying. You're only seeing a lot now because of how fast things are dying.
can i pet that daawg??
What nameplates is he using in this ?
Plater!
I chose warlock for such videos
Damn man, don't show your happiness, blizzard will nerf the spec to hell
😈😈💪
They will probably put a internal CD on the doomguards and that’s probably a good thing. Basing our damage around a bunch of small things constantly dying is a bad thing.
..., i guess by the next week everything is gone.
I figuratively cannot wait to make a macro that yells "CLIFFOORRDD" every time I summon a fiery boi.
This is one of those thing they are going to 100% change in some way. I am ok with that as I hate Doom. Demo is not and should not be a dot class.
Can't say i'm the biggest fan of this rework.
I like the destro one a lot more, because it retains pretty much everything that we had before with added benefit.
The demo one instead looks good visually, but is that it? Doom was improved, but the big dogs are mostly just damage, what i want to say is that sure, you summon quite a variety of demons, but aside imps and the small dogs i don't see a lot of interactions. Having no 2 talent points is nice, but that alone doesn't mean great spec.
At least it's better than the abomination it was prior to the full rework, but that's a really low bar to surpass.
I honestly think that if they kept the core gameplay of demo as it was in s1/2, and then added this on top, demo would actually be really nice.
Ill give it a 6.5/10 as of now.
Watch blizz cap them to one at a time and do negligible damage in the next patch
Classic case of: Fun detected, prepare to nerf
BLIZZ HAS STATED THEY DONT LIKE DEMO PLAYERS TO HAVE FUN SO YES IT WILL FIRE MAGE AND AUG WILL BE BETTER LOL
@@Impsouls lol that was 10 years ago
The doom spam doesn't seem fun at all.
If i wanted to play a "catch the low health target" gameplay i'd play SP or if i wanted to be a dot class, i'll play aff or sp or assa
Blizzard should implement the tech from D3 that makes it so that your minions are smaller / more transparent to other players so that melee doesn't feel like they can't see what is going on when playing with demo locks. This would also allow Blizz to increase the amount of pets demo can summon and also increase their scale from the PoV of the lock, so the antoran charhound you summon would be large from your eyes but small from the PoV of other players.
Some of these mobs are/ were at least invisible to other players already
no way this is goin live, that seems so much fun
I was thinking the same thing, anyone who has played wow for the past 5-10 years KNOWS that Blizzard would never allow us to have this much fun. This is getting nerfed.
Kala PLEASE use your voice and influence in the warlock community to press them to change Affliction heavily. We need to move away from MR, it doesn't fit the theme at all. Perhaps a "spender" that rapidly hastens the rate of all DoTs on target like UH DK has? They've got rid of Doom Blossom, Soul Flame etc, these were all fun elements of Affli. Siphon Life change is good but that's about it, MR seriously needs to go.
Also side note, "Hellcaller" should be more Fire themed for Destro, "Wither" better suits under Soul Harvester for Affli. That needs to be changed imo.
so you're suggesting a spender that functionally does the same as MR, except worse? a spender that makes mobs take damage based on the dots it has except it isnt instant and takes time to apply the damage. Then what happens if you dump 5 shards in a row? Overwrite the "hasten" buff? extend the duration of the "hasten" buff - making the damage application further delayed?
Think more about function before theme.
@@KazushiRei Yea, seriously, the MR hate is unjustified.
@@KazushiRei Sorry but no you're wrong, Affli is the DoT spec, that's its entire identity and why people like it, Damage over Time. MR's instant nature feels more like an insta Chaos Bolt than anything in the theme of a DoT. The spec should look to hasten the rate at which DoT's tick, make them tick in half the time, increased crit rate for the ticks, ticks have a chance to flare up nearby targets etc. That fits the DoT theme Affli should be, NOT MR. You may like how it "functions", but it does not fit Affli at all.
They should just replace MR with Malefic Grasp which rapidly increases the tick rate of your dots, and give it the ability to AoE
@@DankMemes-xq2xm Yea, and fill with drain soul or grasp for 60% of the rotation.
WHAT A GREAT IDEA! NOT
Blizz will just come and take the fun out of it. They dont really care about anything.
Still waiting for them to put the "pet" back into "pet class"
There is no way Blizzard will leave it like this, it makes warlock cause too many visual effects, they will 200% cap it
Most of the pets aren't visible to others .
@@danryan92 Which kinda sucks honestly. It would be like having an awesome transmog armor set but only you can see it, everyone else just sees generic placeholder set.
Kalamari
The dmg is nothing that great. Seems to be were it should. Over the tank with a normal amount. Frost mage needs help! And shamy.
No one is looking at the dmg in alpha. It's just about the gameplay. No one needs help. These are normal dungeons and everything is dying in .2 seconds. At the end of alpha and especially in beta numbers will be important and fixed. As for now its literally whatever.
@@Shadhun98 He said it needs to be nerfed, so yes there are people talking about dmg.. It will go the same way as it always does.
@@Riddick608 obviously some 16 million Crits like the ruination will get nerfed, but as I said it’s whatever at this point