"bc he was invisible and i dont have to animate anything... " This is a precursor for a new campaign where Abserdo wishes everything in the material plane was invisible, i can feel it in my bones
So... for whatever reason my mind read "Bears of Sand" as "Sand of Bears" So I was picturing, like, quicksand made out of Tiny bears And just Sinking into.... Trillions of Tiny Bears.
Rules to being a rogue 1) don't get caught 2) never enter a room first 3) never be the last person in the line 4) always have a wall of meat between you and everything else
You forget Abserd has that long tale of a backstory. You know he'll have someone/something bring him back, even if only because the Gods themselves don't want to deal with him. At least with Puffin DM I can expect the worst and if he fools me... shame on me.
@@destinydreams7689, I just imagined Abserd going up to the pearly gates, only for a god to be like, "WHY THE FUCK DO YOU EXIST" and smiting him down back to life with godly immortality and infinite, instantaneous regeneration so they would never need to deal with him again
Given how insane these floating narcissists get in form via their dreams, I'm not surprised one of them became invisible. But I did steal one of their mini bastards as a pet for my sorcerer once as I had them escape. I miss that little meatball... It was killed by a Drider. RIP Peewee...
Beholder: YOU GUYS CAN SEE ME?! Players: Of course we can... Beholder: **commences sad tragic backstory** AND I WAS CURSED WITH BEING PERMANENTLY INVISIBLE
As a shadow monk I was given the power of pass without a trace and invisibility which normally only lasts for a short time but one time it just never stopped. I tried so hard to be seen but no one has been able to see or hear me for centuries.
GM: "What is your greatest fear ?" Player: "Oh I have an irrational fear of Cotton Candy" GM: "... I feel like you are trying to dodge me on that one." Player: "Truth be told, YOU are my greatest fear." GM: "Fair enough."
@@nyotamwuaji6484 Dm" you slowly walk into a 30ft by 30ft room as soon as your in the middle of the room piles of gold coins start surrounding you soon start to get cramped in 10 minutes you Will be crushed by the gold what do you do?"
The three rules of being a thief are actually Don't steal from the party ever unless it's rp based for story background reasons Don't steal from guards or pickpocket them in a city to avoid bounties and never entering said city again Don't be so terrible because then you ruin it for everyone else
Blame both the "If it has stats, we can kill it" mentality and pure determination of most D&D players. Don't believe me, check out his Obelisk Encounter video along with that one video with the moon temple XD
If the players know they are under leveled for the Beholder, then why buff the Beholder at all? The players with die anyway, and the fight is FAR more memorable as you watch the real look on the player's faces as they realized they were not prepared
Msoulwing just switch giant scorpion claws and poison sting to dire bear. delete claws. grain burrow speed(sand) and stealth bonus in sand terrian.... baaam done.
I've always wanted to play a monster researcher Like a character who isn't all that great in combat but knows extensively about monsters stats and abilities to relay to the party They'd also probably take pieces like teeth and claws from every monster they kill
Monster Slayer Ranger in Xanathar's Guide to Everything. At 3rd level they can use their action to look at a creature and learn all of its damage resistances, immunities, and vulnerabilities.
When you said something about spiders I thought about something my friend made for our campaign. He made these spiderlings that when reduced to 1 HP summoned another spiderling. That has the same ability. The issue? They have 5 HP. So, if you happen to deal 4 damage to it, you have another spiderling to fight. That fight could last theoretically as long as a Quidditch match. He also made (but didn't implement) a special spiderling that not only summons another spiderling when reduced to 1 HP, but _heals back to full health._
Easy solution: drop it in a jar of an instant death substance (such as acid) and put the lid on. It will never be able to escape because it just dies over and over again for all eternity. Unless for course there is actually a predetermined way to kill it for good? Feels like there would be (even a Quidditch match ends when someone catches the snitch).
TnT Films "Catching the snitch" is literally just dealing at least 5 damage in one round. That's why I said _theoretically._ Also, it summons another spiderling. That would only work on the special one that my friend didn't implement.
Poison the spiders so that they lose 1HP every round. But also bless them in some way so that they gain 1HP every 2nd round. They will slowly drop to 1HP (and spawn another spider). Half of the spiders will die after spawning 1 replacement (a 1 for 1 swap), However the other half will spawn another spider, get healed up, and spawn a 2nd spider the next round (a 2 for 1 swap). Now you place these spiders into a bag of holding. Their numbers will continue to grow until physics kicks in and the bag explodes. We essentially have satchel bombs with a timed fuse.
I wanna see a spinoff story where little Wallace, Abserd, and that Abolth from the 5th level of the tomb of annihilation, Whimsy, party up together and they are on a quest to defeat Zalkin the Nalfeshnee and at one point they crossover to the Dresden Files universe, like in your New York story, and the police are searching for them both the only one who is hot on their trail is Detective Detective Savage Savage Rage, also another crossover into the pokemon united universe where a bright young girl wants to befriend them by the name of Trixie Starbright, Yeah!
@@Starannify I guess Trixie would be the party leader, and detective detective Savage Savage rage rage would be secretly afraid of her. Oh if he went back to the dnd universe with those guys he would have to change his best skills from fists, guns, driving to fist, flintlocks, horse, lol
I've been in the beholder fight mentioned in this video...we used an alchemy jug and poured mayo all over the beholder...made it much easier to fight lol
Huh. I once ran a game where a possessed jar of mayo was the simultaneously the most annoying and greatest antagonist to the whole party... and played by one of the party! ...Wield is a strange game, don't play it.
I once played a kinder druid. I had the relms largest collection of wooden nickels at the expense of the other players gear. The game didn't get out of hand until I got my hands I a nifty deck of cards from an interesting traveler. We played cards I the tavern with my new deck of many things. The players all knew what it was but the characters didn't which lead to much anticipation and groaning.
I wish I had a picture of this guy, I swear, I would make two new memes... "Nice party, wouldn't it be a shame if someone took an invisible beholder to it..." And "Oh, no! Not a SANDBEAR!!!"
Whats with the mentality of D&D being about "players vs the DM"? I've always treated it as everyone coming together to create a fullfilling experience. Its no fun for your players if you just throw them into an unreasonably difficult encounter. And once the players stop having fun, the DM stops having fun because no one wants to play anymore.
I will agree about the: "once the players stop having fun, the DM stops having fun" part. but making a unreasonably difficult battle is something I do from time to time, and have always made it that the players are aware that they can happen. However, I always give subtle hints and clues about how difficult a monster is and if it seems above their level or not. Even if they chose to ignore the hints or don't see them, I have always made it possible for them to escape, or find a way to at least survive. and I have had players who will develop arch nemeses with certain monsters and create diabolical plans to win the next encounter with them, as if they were a final boss. The joy the player(s) get from beating them after powering up and planning it out, is always fun to see because they get these accomplishes from something that just was not quite fair and feel smart and/or strong for doing so. But again, I see the point about the "Players VS DM" issue and I always tell people that I am hard on battles and it'll be difficult to win against everything you see the first time. Like an RPG, if something is too strong, go do other things to get the materials/items you need, and level up a bit or get more help.
@@1flathed What you're describing isn't what I'd call unreasonably difficult. There's a difference between say, setting a party of 4 lvl 11 characters up against an ancient blue dragon (an encounter that I've actually run before) and having a permanantly invisible beholder when you've taken three characters out of the fight without a chance to resist the effect of a magic orb. Or having a bear that you just decide gets stronger when your characrers do something clever that should make the fight easier.
Ingamar1 Or the players could've turned around? Make it a dungeon they can return to later when they're stronger. There's a lot of context missing from that adventure, and he's presenting it off as a joke. Maybe his party ignored all the warning signs that this fight was going to be more than what they bargained for, particularly since he mentions that they escaped when it sounds like the beholder had them by the balls. As for the Sand Bear that would make sense if you're dealing with real creatures. However, dealing with a monster that's been manifested due to a miasma you're still in that makes your fears a reality? If you think about it in terms of nightmares that's exactly what happens, anything and everything you do only makes things worse. There could've been wisdom saves that made the naive character was failing that just made the bear stronger.
Love your vids dude but please don't do a permenant switch to uncolored videos. The color adds a lot to your drawing and I really enjoy how much color is usually in your videos.
Spencer is my boyfriend and ... the spiders were tough but I gotta say the sand bears are still the best self inflicted demise we ever did 👍🏻 we still fear them to this day
The delivery on "13 is just a number, you know..." was amazing. You are actually really good at making these videos entertaining just from the way you say things, Puffin. Sometimes there is content as well.
don't you mean September or before spooktober because that what you say is posting it the right moment so they are to fresh to die if changes has been i will delete my comment
From build-a-monster workshops, we know you enjoyed sandbear, now we have Cuddles. A terrasque that has beholder eye beams, has twice it’s normal speed, and heads for arms.
A very fluid and animated video. I wish there was color though. Now I wonder if there are any chocolate bears... Those would have been tasty monsters to fight.
The sand bear thing is very relatable. We had a quest at one point to slay a dark cleric who was stealing abilities from the townsfolk. The guards of the town all belived he was on the up and up but our Damphir tried bluffing the guards that the cleric was in fact, a vampire. And he rolled a crit. The guards immediately wished us good luck, and left. Damphirs are basically vampires anyway. This was about as perfect as it gets.
Like many of the other posters here I too was so enamored with the Sand Bear story that I statted one up and added it to my pathfinder 1E campaign. It was an instant hit with my players. It was deadly enough to scare them but not impossible and when one first ambushed them I announced it the way you do in the video. Now it is a cherished part of my campaign lore as well as a beloved meme. Today though I found out that there actually is a Final Fantasy monster called “Sand Bear”. So what a crazy turn around.
Yeah, strange, isn't it? I mean doing almost everything monochrome certainly speed up the process, but these slick Beholder moves? Now that is some serious business.
This video is a parody of bad GMing right? I don’t want to believe Puffin would delight in the unfair slaughter of his players, using things with no saves, multiple instant death attacks, arbitrarily buffing monster damage, and way to high level critters vs an underleveled party. It’s like a laundry list of how to frustrate your players and help ensure that soon you won’t have players to GM for any more. XD I mean you’re the GM, if you just want to kill your players you can say here’s a dragon you die and then go do something else that isn’t DND. After all it’s the GMs job to make a fun game, not to win.
A saving throw indicates a way to prevent what is happening. If a party enters a room without checking for traps or magical effects then its there own fault for putting them selves in that situation.
devin Tomlinson The problem is if you do this to often or have the punishment be to great then players will constantly stop and search for traps slowing down the game to a halt. Even become paranoid.
Once I made my players fight a "9-headed shark" after one of them said that "it would be funny if this kind of thing actually existed in the game". Your sand bear story made my think of that.
I once won a game of DnD. It started simple with our characters (literally us) stuck in some dream world and being tormented by some Vampire god. We set off in our dreamworld adventure to kill him. We however failed. Now I want to say this, our gm wasnt very good. Everything we did was pointless and the choices we made never mattered. Ever. He would just create bigger and greater obstacles to reign us in. His own character was also in the party and would eventually betray everyone. Of course this lead to the partys inevitable death trying to conquer something he didnt want us to. Tbh the party was pretty happy with the campaign being over, but the gm wasnt. The gm created another session which we thought would be something else. Nope. Its a new dreamworld with our same old characters. Everyones here except the betrayer. So we make our way to the nearest kingdom and find meet the king after a bit of misadventuring. Turns out the king is the traitorous bastard himself. We ended up trying to fight the king and it was clear the gm did not want this, because even though we were "the strongest heros in the land" 10 royal guards came in that probably couldve killed us with just 1. So we were imprisoned and spent the rest of our lives in jail. Badabing badaboom, we wake up in the next session (ugghh) and we're in a new dreamworld with a note saying "last chance." This time its very Silent Hill style where its pretty clear that we cant kill the enemies. Throughout all these dreamworlds though, my character has slowly gone insane. I leave the place i woke up in and just walked around flat out ignoring any potential threat or danger and sometimes even provoking it. However no monsters wanted to play. Eventually i come across the rest of the party as we all serendipitously meet up. Guess whose there? The gm character. Now out of character, i know that he just spent the last 15 minutes explaining to the rest of the party why he did what he did and was mind controlled. My character wasnt there for that though. So i walked up to him and stabbed him in the neck mid speech. He died flat out. Best part out of all 3 sessions. Anyway we were still stuck in the dream world and we knew we had to kill this big baddy with a chainsaw hand. We had to kill it with this incinerator and in the chase to get it there, my character would decide who gets to be bait. Trip one here oops, push one off the roof oops. Now everybodies dead and my character actually managed to kill it with the incinerator. The campaign ends with a ball of light telling me that i passed the test but i was supposed to do it with friends. Then i wake up from the dream. Most of the party wasnt upset, except the one i tripped (sorry veva), but honestly i just wanted it to end, he would do these sessions randomly inbetween the curse of strahd module he was running. Atleast everyone could agree that they were happy its over. TLDR: I won, but at what cost
Hey Puffin... aka Ben. Ahh... can I ask why no color? I know it's less time consuming and all... but it adds a lot to your vids that I'm quite surprised to find I miss. Mostly ambiance. The dankness of the beholder cave and the sandiness of the sand bear were missed dearly. Favorite vid from you so far is Abserd, which I rewatch a lot because I still end up in hysterics at each viewing. Eh, two bits of commentary. Keep going dude!
My best encounter was an obvious ambush set up by goblins, the PCs stood there loudly debating the best way to deal with it. After 3 minutes of them talking with their voices getting louder and louder the goblins started shooting at them, in the end the PCs had to flee and regroup. So that day 6 goblins defeated 7 level 4 PCs.
Number 4. Don’t get caught. Number 5. Don’t get caught. Number 6. Don’t get caught. Number 7. Don’t get caught. Number 8. Don’t get caught. Number 9. Don’t get caught. Number 10. Don’t get caught. 11. Don’t get caught. 12. Don’t get caught. 13. Don’t get caught. 14. Don’t get caught. 15. Don’t get caught. 16. Don’t get caught. 17. Don’t get caught. 18. Don’t get caught. 19. Don’t get caught. 20. Don’t get caught.
21. Don’t get caught. 22. Don’t get caught. 23. Don’t get caught. 24. Don’t get caught. 25. Don’t get caught. 26 Don’t get caught. 27. Don’t get caught. 28. Don’t get caught. 29. Don’t get caught. 30. Don’t get caught.
One of my favorite tactics for boss monsters is to give them a potion of invisibility that only lasts a round or two. This lets it run away or safely reposition, and it makes adds a twist that makes the monster look smart. It's great for helping the boss feal threatening without giving it a lot of buffs.
Nothing says a great story like an invisible beholder! Your players need to die sometimes, that's what makes the games enjoyable. Well, enjoyable for me.
that encounter is actually from tomb of annihilation... and you have to go really out of your way to do it kinda like the obelisk encounter with the nalfeshnee he did a video on not too long ago.
Oh God damn you, Puffin! My brother has been binging on your content and now he is utterly paranoid of me (and how I run my games)! How am I supposed to surpise the party with my invisible Tarrasque in the wizards basement? I guess I'll settle down with the oblex....
I have said: 1. It's the DM's job to kill the characters 2. It's the players job to spoil the DM's plan 3. It's everybody's job to try to have fun Number 3 is the most important.
1: It's the GM's job to build a world 2: It's the player's job to play in that world 3: It's the GM's job to keep the rules in line. 4: It's the player's job to piss off the GM and make him create an enemy so specifically powerful that it will one shot only one PC but die easily to everyone else, because NO KAARL! FOR THE LAST TIME, YOU CANNOT BREED RIFLES!
I love it when a player has a fear of something. I was a Dm in a recent campaign where the dwarf fighter due to his back story had a fobia of creatures that were larger than him that wielded or had something to do with fire. And then there's me as DM who has a love of dragons. It didn't end well. For him.
I like basically all your vids so far man great content. You definitely need to do a D&D troll series cause my fav vids and clips are when you use the rules to break or troll some aspect of the game. Like the all/multi class character. Like a rouge that's so bad at being stealthy and sneaky he's good at it kinda thing
@JLT0087 But Ben is clearly just abusing his godlike dm power to torture his friends for his sick kicks. War games are made for strategy. But He just one hits his players and waits for his subs to jerk him off for it...
@@hinamiravenroot7162 Wasn't saying his actions were right, just that there are still people out there who view D&D as a game of players v.s. the DM. Even then the DM is usually expected to play "fair" and leave the players a route to victory. Based on others' comments though, Ben didn't create the invisible beholder. That was written into the module already. Compared to that, Ben's teasing with the spiders/etc was just minor trolling.
Dear Puffin Forest, You have completely missed the point of D&D. At 1:40 you said that you had 'won' a game by beating the players with an invisible beholder. But that's not how you win. D&D is not a game of player vs. DM. If it were, it would be over instantly. If you think 'winning' a game means beating the players, then just snap them out of existence. It's that simple. But perhaps you don't want to be seen as Thanos. Perhaps you want to give the players a false hope that they could succeed, bringing them into a fight they cannot win, slowly picking them off, one by one, giving them no chance of survival, no matter how hard they try. Fine then. If that's what you want, then go ahead and 'win.' But D&D is not about murdering the PCs. Because there are actual people controlling those characters. These people are called 'friends.' Or at least, they would be your friends if you didn't make the game a living hell. D&D is about gathering together with a group of friends, entering a fantasy world, and having fun together. It is about creating legends, shared experiences that you will remember for the rest of your life. Now, realism is necessary in D&D. You had said that the players were underleveled for the beholder fight. If they wanted to fight it, you should let them. But you should not have made the beholder invisible. Or pulled three characters out of the fight with a magnet. Just let them fight the beholder as-is. I don't know what you're trying to do when you DM. Maybe you are trying to challenge your players. Or perhaps you are lashing out after being treated unfairly, whether it be at the table or elsewhere. Maybe you are angry that they picked you to be the DM. Or it might be that you are trying to impress a theme of futility through your games: That no matter what, life is unfair, nothing is important, and the universe is out to get you. Whatever reason you have for torturing your players, you need to stop. Put yourself in their shoes, and ask if you would want to play when you are a DM. Ask them how they feel about your DMing style. If it is necessary, step down from being the DM. Though given your record, that would just make you an annoying character instead. Now a brief note before I finish: This is not a rant just about this video. I have been watching this channel for at least a year, if not more. And I have seen this kind of behaviour across all your videos, Puffin. It needs to stop. D&D is not a club to beat your friends with. It is a conduit for happiness and shared experiences. I hope that you stop this toxic DMing/play style.
@@GamingWithShade If Puffin cares, then why does he troll his players? Do you mean that his way of expressing love is annoying people? I really don't understand how you go from 'trolling' to 'caring.'
Did you guys miss the dozen other comments mentioning the invisible beholder was from Tomb of Annihilation, and something the players had to go out of their way to fight?
you fall in the center of the council of wyrms hall where 216 dragons are voraciously threatening one another sending politics through the window exactly when a vassal enters the room and announces they are out of coffee. ok, roll initiative!
The invisible Behold in Tomb of Annihilation was easily the most challenging fight my players had in the dungeon, even the Atropal and Acererak weren't as much of a challenge as that damn beholder. One of my players threw ink on it to negate the bonuses given by the invisibility but it didn't stop the melee fighter who was just sliiiiiding around on the ground, unable to shoot at the Beholder who didn't come down from up above.
I know the Beholder fight! I lost my favorite character ever to that fight. I was an Aarokra Druid. We were underleveled as well and I stayed back to defend my parties escape as a Brown Bear, then I tried to run aways as a Giant Elk but I died as I left the room. Laser eyes OP
OMG, could you guys believe that a beholder could do that! ITS SO AMAZING THAT HE COULD DO THAT THING. SO AMAZING. wonder what it feels like to never see such a thing. one would truely miss out if they did not witness it.
The Beholder was animated perfectly.
Not perfect enough I'm not turned to stone.
better than perfect
3:33 Did Puffin just animate a Beholder doing a JoJo's Pose?
That’s just your opinion, beauty is in the eye of, you know ;)
Yeah, he really stepped it up for that beholder! Easily some of his best work.
The winning condition for the GM is always and without exception: Everyone had fun
Yup. When he said he won, what he actually meant is probably that he lost.
You may think the sandbear is powerful...
But have you ever encountered the... DIRE SANDBEAR?!
It's a Final Fantasy monster. The first one may be the Sandbear boss, but they'll show up recolored in the final dungeon as random encounters.
Josh Pluta Are you telling me sandbears exist? This is.... truly tragic.
R.A. Klein II No, just saying that he said it was a FF Tabletop RPG, and that's how FF games work.
Josh Pluta Ah, alright. Still, I think the Dire Sandbear would be a true force to be reckoned with ;)
R.A. Klein II ...And don't forget an old AD&D 2e rule of thumb: If there's a Dire version, there's a were version...
They should have drawn an anti Sand Bear Oval in the dirt!
It wouldn't have worked, they weren't wearing their anti-Sandbear underwear.
That’s seabears! Circles don’t work on sandbears. Ovals do.
A perfect circle!
You fool!!! It will stop the Sand Bear, but what if it attracts a Sand Rhinoceros?
I mean the one huy wearing the hat funny was just asking to be attacked by a sand bear.
"Rocks fall everyone dies" beholder edition
"bc he was invisible and i dont have to animate anything... "
This is a precursor for a new campaign where Abserdo wishes everything in the material plane was invisible, i can feel it in my bones
The Spider Spider is the best monster ever.
the fractal spider is worse, since it's legs end in fractal spiders and it attacks by biting and shoting a net made out of fractal spiders
I think the....SAAAAAAND BEAR... was better
you know what better Spider Spider Spider
killingedge It's spiders all the way down.
@@gearedgehaha it just continues on to a molecular level
So... for whatever reason my mind read "Bears of Sand" as
"Sand of Bears"
So
I was picturing, like, quicksand made out of
Tiny bears
And just
Sinking into....
Trillions of Tiny Bears.
Nanites, son
@@michaelfixedsys7463
Nanomachines, son.
I can only picture Bearnie Sandbears running for president.
MALAAZAI bear it literally lives in the desert of Gobi but it is illegal to hunt them
That could, honestly, be more terrifying. Imagine quicksand that literally eats you away!
Rules to being a rogue
1) don't get caught
2) never enter a room first
3) never be the last person in the line
4) always have a wall of meat between you and everything else
5) Don't steal from the party.
@@smargio some would say don't get caught
@@FireRevanShadow lmao
6) Dont lick your daggers for style
Doktor Fluffbot wasn’t it „don’t lick your poisonous daggers for style“?
Note to self: NEVER play with Puffin and NE-V-ER let Puffin DM.
I'll take Puffin DM over Puffin Abserd et al any day...
DestinyDreams you can kill absurd “accidentally” and no one would revive him there is the end of abserd,kill puffin DM you go to prison
You forget Abserd has that long tale of a backstory. You know he'll have someone/something bring him back, even if only because the Gods themselves don't want to deal with him.
At least with Puffin DM I can expect the worst and if he fools me... shame on me.
@@destinydreams7689, I just imagined Abserd going up to the pearly gates, only for a god to be like, "WHY THE FUCK DO YOU EXIST" and smiting him down back to life with godly immortality and infinite, instantaneous regeneration so they would never need to deal with him again
@@unfortunateimperial6019 Abserd, the only being God himself questions the existence of...
Like a Beholder isn't hard enough. You had to make it invisible? You're evil!
More chaotic neutral.
Given how insane these floating narcissists get in form via their dreams, I'm not surprised one of them became invisible. But I did steal one of their mini bastards as a pet for my sorcerer once as I had them escape. I miss that little meatball... It was killed by a Drider.
RIP Peewee...
PhantomDragon1992 That is a true resurrection candidate if I ever heard one.
This justifies all the bullshit he's gone through as a player.
I made a teleporting vampire invisible it was also was a hydra with beholder heads
Beholder: YOU GUYS CAN SEE ME?!
Players: Of course we can...
Beholder: **commences sad tragic backstory** AND I WAS CURSED WITH BEING PERMANENTLY INVISIBLE
You dont know what it's been like! All these years
As a shadow monk I was given the power of pass without a trace and invisibility which normally only lasts for a short time but one time it just never stopped. I tried so hard to be seen but no one has been able to see or hear me for centuries.
@@nomlemons1822 the players: “… YOU HAVE PLAYER CLASS LEVELS”
And to this day I’m cursed with being permanently invisible
GM: "What is your greatest fear ?"
Player: "Oh I have an irrational fear of Cotton Candy"
GM: "... I feel like you are trying to dodge me on that one."
Player: "Truth be told, YOU are my greatest fear."
GM: "Fair enough."
alphapolimeris Cotton Candy Golem. Beware its endless sticky might!
I suffer from linuphobia, an irrational fear of security blankets.
Player "I'm afraid of dying alone."
GM "you walk into a room and there are no enemies."
Player "I don't like where this is going...."
I'm afraid of piles of money
@@nyotamwuaji6484 Dm" you slowly walk into a 30ft by 30ft room as soon as your in the middle of the room piles of gold coins start surrounding you soon start to get cramped in 10 minutes you Will be crushed by the gold what do you do?"
The three rules of being a thief are actually
Don't steal from the party ever unless it's rp based for story background reasons
Don't steal from guards or pickpocket them in a city to avoid bounties and never entering said city again
Don't be so terrible because then you ruin it for everyone else
Cool Dude Actually I think there’s only one rule of being a thief don’t only assholes play thieves
The more you share your stories of being a DM, the more it sounds like the players would be justified slapping you. Hard, and a lot.
E.T. Smith LMAO
I second that. He sounds like he plays Tabletop games for the sole purpose of screwing other people over for no good reason
They knew they were under leveled for a beholder and they still went there.
Blame both the "If it has stats, we can kill it" mentality and pure determination of most D&D players. Don't believe me, check out his Obelisk Encounter video along with that one video with the moon temple XD
If the players know they are under leveled for the Beholder, then why buff the Beholder at all? The players with die anyway, and the fight is FAR more memorable as you watch the real look on the player's faces as they realized they were not prepared
I think the rules are actually, do not steal from party, dont piss off the Paladin, and then dont get caught .
Pretty sure don't get caught covers all three of those >.>
@@frebu5379 No you can piss off the paladin without Robbing him.
I am totally building a sand bear and putting it in my campaign
Manbearpig is bettter tbh. It's more terrifying and realistic.
Yup, I needs stats for a sand bear asap.
I think I'll use a Dire Bear and some sort of giant scorpion to form the basis, then maybe invent a poison or something.
#metoo (yeah, I think that's the right hashtag)
Msoulwing just switch giant scorpion claws and poison sting to dire bear. delete claws. grain burrow speed(sand) and stealth bonus in sand terrian.... baaam done.
I've always wanted to play a monster researcher
Like a character who isn't all that great in combat but knows extensively about monsters stats and abilities to relay to the party
They'd also probably take pieces like teeth and claws from every monster they kill
Bastion Unit B73 custom magizoologist class
Monster Slayer Ranger in Xanathar's Guide to Everything. At 3rd level they can use their action to look at a creature and learn all of its damage resistances, immunities, and vulnerabilities.
When you said something about spiders I thought about something my friend made for our campaign. He made these spiderlings that when reduced to 1 HP summoned another spiderling. That has the same ability. The issue? They have 5 HP. So, if you happen to deal 4 damage to it, you have another spiderling to fight. That fight could last theoretically as long as a Quidditch match. He also made (but didn't implement) a special spiderling that not only summons another spiderling when reduced to 1 HP, but _heals back to full health._
" That fight could last theoretically as long as a Quidditch match"
well played sir, well played
Easy solution: drop it in a jar of an instant death substance (such as acid) and put the lid on.
It will never be able to escape because it just dies over and over again for all eternity.
Unless for course there is actually a predetermined way to kill it for good? Feels like there would be (even a Quidditch match ends when someone catches the snitch).
TnT Films "Catching the snitch" is literally just dealing at least 5 damage in one round. That's why I said _theoretically._ Also, it summons another spiderling. That would only work on the special one that my friend didn't implement.
Aaron Jafri Ah i was under the impression that if they were killed there would still be a replacement spiderling, whoops
Poison the spiders so that they lose 1HP every round.
But also bless them in some way so that they gain 1HP every 2nd round.
They will slowly drop to 1HP (and spawn another spider). Half of the spiders will die after spawning 1 replacement (a 1 for 1 swap), However the other half will spawn another spider, get healed up, and spawn a 2nd spider the next round (a 2 for 1 swap).
Now you place these spiders into a bag of holding. Their numbers will continue to grow until physics kicks in and the bag explodes. We essentially have satchel bombs with a timed fuse.
I wanna see a spinoff story where little Wallace, Abserd, and that Abolth from the 5th level of the tomb of annihilation, Whimsy, party up together and they are on a quest to defeat Zalkin the Nalfeshnee and at one point they crossover to the Dresden Files universe, like in your New York story, and the police are searching for them both the only one who is hot on their trail is Detective Detective Savage Savage Rage, also another crossover into the pokemon united universe where a bright young girl wants to befriend them by the name of Trixie Starbright, Yeah!
Trixie Starbright would claim Whimsy the Abolith as her latest powerful pokemon and be all that much scarier. O.O
@@Starannify I guess Trixie would be the party leader, and detective detective Savage Savage rage rage would be secretly afraid of her. Oh if he went back to the dnd universe with those guys he would have to change his best skills from fists, guns, driving to fist, flintlocks, horse, lol
And then they get attacked by a SAND BEAR!!!!!
cursed_dungeon
WHAT YOU DIDN'T HAVE A MONSTER UNDER YOUR BED
I invicted mine, because he wasn't paying his rent, the ol'bastard
Poor people don't have monsters under their bed.
I didn't... The underside was lined with containers... So the living space was extremely limited
The monster under my bed was my uncle
He did. It was an invisible beholder :D
"There are many dangers in this world, not all of them will be beatable."
-my DM
I've been in the beholder fight mentioned in this video...we used an alchemy jug and poured mayo all over the beholder...made it much easier to fight lol
Huh. I once ran a game where a possessed jar of mayo was the simultaneously the most annoying and greatest antagonist to the whole party... and played by one of the party! ...Wield is a strange game, don't play it.
I once played a kinder druid. I had the relms largest collection of wooden nickels at the expense of the other players gear.
The game didn't get out of hand until I got my hands I a nifty deck of cards from an interesting traveler. We played cards I the tavern with my new deck of many things. The players all knew what it was but the characters didn't which lead to much anticipation and groaning.
Criminal Mint I set the room on fire to see where it was.
I wish I had a picture of this guy, I swear, I would make two new memes... "Nice party, wouldn't it be a shame if someone took an invisible beholder to it..." And "Oh, no! Not a SANDBEAR!!!"
You can easily find pictures of Ben online.
Whats with the mentality of D&D being about "players vs the DM"? I've always treated it as everyone coming together to create a fullfilling experience. Its no fun for your players if you just throw them into an unreasonably difficult encounter. And once the players stop having fun, the DM stops having fun because no one wants to play anymore.
I will agree about the: "once the players stop having fun, the DM stops having fun" part. but making a unreasonably difficult battle is something I do from time to time, and have always made it that the players are aware that they can happen. However, I always give subtle hints and clues about how difficult a monster is and if it seems above their level or not. Even if they chose to ignore the hints or don't see them, I have always made it possible for them to escape, or find a way to at least survive. and I have had players who will develop arch nemeses with certain monsters and create diabolical plans to win the next encounter with them, as if they were a final boss. The joy the player(s) get from beating them after powering up and planning it out, is always fun to see because they get these accomplishes from something that just was not quite fair and feel smart and/or strong for doing so. But again, I see the point about the "Players VS DM" issue and I always tell people that I am hard on battles and it'll be difficult to win against everything you see the first time. Like an RPG, if something is too strong, go do other things to get the materials/items you need, and level up a bit or get more help.
@@1flathed What you're describing isn't what I'd call unreasonably difficult. There's a difference between say, setting a party of 4 lvl 11 characters up against an ancient blue dragon (an encounter that I've actually run before) and having a permanantly invisible beholder when you've taken three characters out of the fight without a chance to resist the effect of a magic orb. Or having a bear that you just decide gets stronger when your characrers do something clever that should make the fight easier.
Your point is completely valid, but Puffin is just exaggerating to make the video funnier
Ingamar1 also, the beholder encounter was from a prebuilt campaign, I’m pretty sure
Ingamar1 Or the players could've turned around? Make it a dungeon they can return to later when they're stronger. There's a lot of context missing from that adventure, and he's presenting it off as a joke. Maybe his party ignored all the warning signs that this fight was going to be more than what they bargained for, particularly since he mentions that they escaped when it sounds like the beholder had them by the balls.
As for the Sand Bear that would make sense if you're dealing with real creatures. However, dealing with a monster that's been manifested due to a miasma you're still in that makes your fears a reality? If you think about it in terms of nightmares that's exactly what happens, anything and everything you do only makes things worse. There could've been wisdom saves that made the naive character was failing that just made the bear stronger.
I mean.... Letting the players create their own nightmares is half of the fun
It gets interesting role play wise.
Love your vids dude but please don't do a permenant switch to uncolored videos. The color adds a lot to your drawing and I really enjoy how much color is usually in your videos.
I agree
Bronze if he makes them colorless then it should be twists as long. Or at least more often.
There's a bit of an explanation in the description
Yeah I was pretty dissapointed that the invisible beholder was uncolored
The beholder didn’t really need color though, that bitch was flawless
Spencer is my boyfriend and ... the spiders were tough but I gotta say the sand bears are still the best self inflicted demise we ever did 👍🏻 we still fear them to this day
are you real
Imael Walk yes lol last I checked?
You might just be somene's worst fear manifested through a magical miasma. How would you know?
Well, if the miasma makes it that she can hurt others like the sand bear did ... that equals real in my book. Very, very real.
Oh dear. You're totally right. She might be real, in a very, very scary way.
The funny thing is the monster isn't under the bed it's on top of your bed because the monster is you.
And when the John was zombie.
In Soviet Russia, the monster fears the KGB, like everyone else...
Im14AndThisIsDeep
;)
OMG there's a skeleton on my bed! And it's covered in meat!!!
The delivery on "13 is just a number, you know..." was amazing. You are actually really good at making these videos entertaining just from the way you say things, Puffin. Sometimes there is content as well.
#1 don’t get caught
#2 DON’T GET CAUGHT
#3 DON’T
GET
CAUGHT
you forgot rule 4 *DON'T GET GAUGHT!*
DAMN IT THIS ALWAYS HAPPENS
And I bet....he got caught.
You got caught didn’t you?
how did you know?
I remember when my dnd group first fought a beholder, i had saved our thief from it, and poisoned it. So it immediately turned me to stone.
My day has been made significantly better
“Rendering it permanently invisible” Hmmmm wonder what else that reminds me of
The Gnome Monk, whose name might be spelt Michelle but isn't pronounced that way.
Its kind of sad, but that Sand Bear is pretty close to what I imagined when someone mentioned Bugbears in my first ever game to me....
In my first campaign my party fought against a bugbear with a wolf and some goblins for backup
Did you throw his wolf in the fire?
@@kingalfred2014 no my friends finished it
I was so cufused for a second when he said "hi spencer!"
Hi there
Make your spooktober memes in spooktober so they will be dead, making them even spookier
don't you mean September or before spooktober because that what you say is posting it the right moment so they are to fresh to die
if changes has been i will delete my comment
Spooktobear?
@@Animekeymaster spook-bear?
There are 2 things I know for certain the sun will rise and never EVER let puffin forest Gm a game lest you want to fight invincible demons
The only thing we have to fear is fear itself.
And sand bears. Those are pretty scary too.
He finally told the sand bear story! This was one of my favorite moments from our games.
"13 is just a number" Puffin I think you need to repeat that again but in your head
UNDERATED COMMENT
13 is not a number, it is a post-divorce B.
From build-a-monster workshops, we know you enjoyed sandbear, now we have Cuddles. A terrasque that has beholder eye beams, has twice it’s normal speed, and heads for arms.
Gnome muck: For 500 years I’ve been permanently invisible
Beholder: hmmmm I Like where this is going
The sand bears are pretty funny, but the Spider-Spider is one of the most genius things I think I've ever seen.
A very fluid and animated video. I wish there was color though.
Now I wonder if there are any chocolate bears... Those would have been tasty monsters to fight.
Your tales are AWESOME! Thank you for them.
“They were going through myazma” i had to do a double take there. I thought you had just said “they were going through my Asthma.”
The sand bear thing is very relatable. We had a quest at one point to slay a dark cleric who was stealing abilities from the townsfolk. The guards of the town all belived he was on the up and up but our Damphir tried bluffing the guards that the cleric was in fact, a vampire. And he rolled a crit. The guards immediately wished us good luck, and left. Damphirs are basically vampires anyway. This was about as perfect as it gets.
"Some enemies are just too powerful for our heroes..."
Oh, no. You wouldn't dare to make that pun
*Video ends*
Wow. You actually didn't say it.
".........to bear."
Missed. Opportunity.
This dude is hilarious. I don't even play DnD, but I've been binge watching his content.
other then the color your art has improved to milldly adequate CONGRATULATIONS!!!
such fluid animation on that beholder!
very wow
10/10
The fucking beholder vault, just played through this part and my pixie barbarian got turned into stone, welp that was a fun fight.
Like many of the other posters here I too was so enamored with the Sand Bear story that I statted one up and added it to my pathfinder 1E campaign. It was an instant hit with my players. It was deadly enough to scare them but not impossible and when one first ambushed them I announced it the way you do in the video. Now it is a cherished part of my campaign lore as well as a beloved meme.
Today though I found out that there actually is a Final Fantasy monster called “Sand Bear”. So what a crazy turn around.
His uploads have become more recent. 1 week and before that, 2 weeks. BUT WHO’S COUNTING!?!!?
Yeah, strange, isn't it? I mean doing almost everything monochrome certainly speed up the process, but these slick Beholder moves? Now that is some serious business.
I'm so happy to see your drawing of the beholder
This video is a parody of bad GMing right? I don’t want to believe Puffin would delight in the unfair slaughter of his players, using things with no saves, multiple instant death attacks, arbitrarily buffing monster damage, and way to high level critters vs an underleveled party. It’s like a laundry list of how to frustrate your players and help ensure that soon you won’t have players to GM for any more. XD
I mean you’re the GM, if you just want to kill your players you can say here’s a dragon you die and then go do something else that isn’t DND.
After all it’s the GMs job to make a fun game, not to win.
Onifey just enjoy the story! Sham on you for trying to shame the great and mighty PUFFIN!
You just explained D&D in a nutshell. Go play a real game instead.
Unless you make it clear at the beginning of the game you're not gonna hold back and your characters might die. Then it's theming.
A saving throw indicates a way to prevent what is happening. If a party enters a room without checking for traps or magical effects then its there own fault for putting them selves in that situation.
devin Tomlinson The problem is if you do this to often or have the punishment be to great then players will constantly stop and search for traps slowing down the game to a halt. Even become paranoid.
Once I made my players fight a "9-headed shark" after one of them said that "it would be funny if this kind of thing actually existed in the game". Your sand bear story made my think of that.
*SAND BEARS!!!!*
Connor Young fuck that shit I'm going home to my new keep.
I LOVE THIS NEW STYLE! Keep evolving!! :D
I once won a game of DnD. It started simple with our characters (literally us) stuck in some dream world and being tormented by some Vampire god. We set off in our dreamworld adventure to kill him. We however failed. Now I want to say this, our gm wasnt very good. Everything we did was pointless and the choices we made never mattered. Ever. He would just create bigger and greater obstacles to reign us in. His own character was also in the party and would eventually betray everyone. Of course this lead to the partys inevitable death trying to conquer something he didnt want us to. Tbh the party was pretty happy with the campaign being over, but the gm wasnt. The gm created another session which we thought would be something else. Nope. Its a new dreamworld with our same old characters. Everyones here except the betrayer. So we make our way to the nearest kingdom and find meet the king after a bit of misadventuring. Turns out the king is the traitorous bastard himself. We ended up trying to fight the king and it was clear the gm did not want this, because even though we were "the strongest heros in the land" 10 royal guards came in that probably couldve killed us with just 1. So we were imprisoned and spent the rest of our lives in jail. Badabing badaboom, we wake up in the next session (ugghh) and we're in a new dreamworld with a note saying "last chance." This time its very Silent Hill style where its pretty clear that we cant kill the enemies. Throughout all these dreamworlds though, my character has slowly gone insane. I leave the place i woke up in and just walked around flat out ignoring any potential threat or danger and sometimes even provoking it. However no monsters wanted to play. Eventually i come across the rest of the party as we all serendipitously meet up. Guess whose there? The gm character. Now out of character, i know that he just spent the last 15 minutes explaining to the rest of the party why he did what he did and was mind controlled. My character wasnt there for that though. So i walked up to him and stabbed him in the neck mid speech. He died flat out. Best part out of all 3 sessions. Anyway we were still stuck in the dream world and we knew we had to kill this big baddy with a chainsaw hand. We had to kill it with this incinerator and in the chase to get it there, my character would decide who gets to be bait. Trip one here oops, push one off the roof oops. Now everybodies dead and my character actually managed to kill it with the incinerator. The campaign ends with a ball of light telling me that i passed the test but i was supposed to do it with friends. Then i wake up from the dream. Most of the party wasnt upset, except the one i tripped (sorry veva), but honestly i just wanted it to end, he would do these sessions randomly inbetween the curse of strahd module he was running. Atleast everyone could agree that they were happy its over.
TLDR: I won, but at what cost
"dm wasnt very good" *tells how the dm makes broken encounters and is ruining the game for everyone* lol
Penthactus Soul how is that a lol? That strengthens his point
@@naturegirl1999 He may have been drawing connections with Ben.
"That's how math works I think?" Is me every single time I do math
Hey Puffin... aka Ben. Ahh... can I ask why no color? I know it's less time consuming and all... but it adds a lot to your vids that I'm quite surprised to find I miss. Mostly ambiance. The dankness of the beholder cave and the sandiness of the sand bear were missed dearly.
Favorite vid from you so far is Abserd, which I rewatch a lot because I still end up in hysterics at each viewing.
Eh, two bits of commentary. Keep going dude!
Look in the description
My best encounter was an obvious ambush set up by goblins, the PCs stood there loudly debating the best way to deal with it. After 3 minutes of them talking with their voices getting louder and louder the goblins started shooting at them, in the end the PCs had to flee and regroup. So that day 6 goblins defeated 7 level 4 PCs.
Oh hey, that’s from Tomb of Annihilation
OMG This is one of the funniest things I EVER WATCHED on UA-cam!! WE WANT MORE!!!!
1:18 "13's just a number!"
Yikes, Puffin... Yikes.
a jail cell is just a room
It was a joke, I think that was obvious.
@@goldfish6525 yeah and they are joking too
Man I love how you colored the beholder in the fight scene!
I remember when we fought a beholder.....
...at level 4
I can't say way specifically but I love the way this was animated.
Number 4. Don’t get caught.
Number 5. Don’t get caught.
Number 6. Don’t get caught.
Number 7. Don’t get caught.
Number 8. Don’t get caught.
Number 9. Don’t get caught.
Number 10. Don’t get caught.
11. Don’t get caught.
12. Don’t get caught.
13. Don’t get caught.
14. Don’t get caught.
15. Don’t get caught.
16. Don’t get caught.
17. Don’t get caught.
18. Don’t get caught.
19. Don’t get caught.
20. Don’t get caught.
21. Don’t get caught.
22. Don’t get caught.
23. Don’t get caught.
24. Don’t get caught.
25. Don’t get caught.
26 Don’t get caught.
27. Don’t get caught.
28. Don’t get caught.
29. Don’t get caught.
30. Don’t get caught.
yo, you forgot rule 573.7, its like, the most important of them all:
Do not get caught
Killingedge I have just one question for you... what is rule 31?
Bruce Thommen rule 31. Thursday is thieves guild game night. Bring snacks.
Psyducktective you forget a part
Thursday is thieves guild game night. Bring snacks. and don't get ghaught
I love your videos man! Keep it up, your awesome!
I Can’t think of a good comment so hi
Yahallo!
Greetings and salutations
And yet, one of the best comments I've seen all week. Hello!
One of my favorite tactics for boss monsters is to give them a potion of invisibility that only lasts a round or two. This lets it run away or safely reposition, and it makes adds a twist that makes the monster look smart. It's great for helping the boss feal threatening without giving it a lot of buffs.
Nothing says a great story like an invisible beholder! Your players need to die sometimes, that's what makes the games enjoyable. Well, enjoyable for me.
Jeremiah Steele I lost party members, but I did get a mini beholder pet out of a similar encounter. Alas, I lost that too to a Drider...
RIP Peewee
Never played a game of D@D in my life, watched every single one of your videos
3:28 HOLY CRAP... THE RETURN OF ABSERD
Jak Baillie abserd is in every video but sometimes he’s invisible because of that part of his backstory where gained that ability
Yay puffin forest is back! I always look foreword to your videos!
Honestly if my DM made me fight an invisible Beholder out of nowhere I would punch him in the mouth
that encounter is actually from tomb of annihilation... and you have to go really out of your way to do it kinda like the obelisk encounter with the nalfeshnee he did a video on not too long ago.
You'd have to make the Beholder visible before punching him.
guess some anger management is recommended
Oh God damn you, Puffin!
My brother has been binging on your content and now he is utterly paranoid of me (and how I run my games)!
How am I supposed to surpise the party with my invisible Tarrasque in the wizards basement?
I guess I'll settle down with the oblex....
Puffin, I like your videos but these recent ones where you are being a bad DM, I'm worried.
Isn't he always extremely poor at the game?
I must say, I wish my math classes taught math like you do. You make it seem so simple!
I have said:
1. It's the DM's job to kill the characters
2. It's the players job to spoil the DM's plan
3. It's everybody's job to try to have fun
Number 3 is the most important.
I accshly was a player that could not die once and I was basically a god at level 1 😈
Number 1 needs a caveat of "fairly", and number two needs a caveat of "with being meta"
1: It's the GM's job to build a world
2: It's the player's job to play in that world
3: It's the GM's job to keep the rules in line.
4: It's the player's job to piss off the GM and make him create an enemy so specifically powerful that it will one shot only one PC but die easily to everyone else, because NO KAARL! FOR THE LAST TIME, YOU CANNOT BREED RIFLES!
Ooh that's not d&d that's just your style of d&d
Imagine how much more interesting the game would've been if you had allowed rifle breeding.
I love it when a player has a fear of something.
I was a Dm in a recent campaign where the dwarf fighter due to his back story had a fobia of creatures that were larger than him that wielded or had something to do with fire.
And then there's me as DM who has a love of dragons.
It didn't end well. For him.
Remind me to never play in your games. Yikes...
I like basically all your vids so far man great content. You definitely need to do a D&D troll series cause my fav vids and clips are when you use the rules to break or troll some aspect of the game. Like the all/multi class character. Like a rouge that's so bad at being stealthy and sneaky he's good at it kinda thing
But d&d is a story based game.... not really a win-lose game
A story-based game that evolved out of Chainmail, a win-lose war game. It took a while for the new mindset to sink in. It never did for some people.
@JLT0087
But Ben is clearly just abusing his godlike dm power to torture his friends for his sick kicks.
War games are made for strategy. But He just one hits his players and waits for his subs to jerk him off for it...
@@hinamiravenroot7162
Wasn't saying his actions were right, just that there are still people out there who view D&D as a game of players v.s. the DM. Even then the DM is usually expected to play "fair" and leave the players a route to victory. Based on others' comments though, Ben didn't create the invisible beholder. That was written into the module already. Compared to that, Ben's teasing with the spiders/etc was just minor trolling.
That’s the joke. You get it? Since you can’t win in the game he said he won in the game even though he can’t win it. That’s the joke.
A collection of random but interesting stories. I like it. 😀
Dear Puffin Forest,
You have completely missed the point of D&D. At 1:40 you said that you had 'won' a game by beating the players with an invisible beholder. But that's not how you win. D&D is not a game of player vs. DM. If it were, it would be over instantly.
If you think 'winning' a game means beating the players, then just snap them out of existence. It's that simple.
But perhaps you don't want to be seen as Thanos. Perhaps you want to give the players a false hope that they could succeed, bringing them into a fight they cannot win, slowly picking them off, one by one, giving them no chance of survival, no matter how hard they try. Fine then. If that's what you want, then go ahead and 'win.'
But D&D is not about murdering the PCs. Because there are actual people controlling those characters. These people are called 'friends.' Or at least, they would be your friends if you didn't make the game a living hell.
D&D is about gathering together with a group of friends, entering a fantasy world, and having fun together. It is about creating legends, shared experiences that you will remember for the rest of your life.
Now, realism is necessary in D&D. You had said that the players were underleveled for the beholder fight. If they wanted to fight it, you should let them. But you should not have made the beholder invisible. Or pulled three characters out of the fight with a magnet. Just let them fight the beholder as-is.
I don't know what you're trying to do when you DM. Maybe you are trying to challenge your players. Or perhaps you are lashing out after being treated unfairly, whether it be at the table or elsewhere. Maybe you are angry that they picked you to be the DM. Or it might be that you are trying to impress a theme of futility through your games: That no matter what, life is unfair, nothing is important, and the universe is out to get you.
Whatever reason you have for torturing your players, you need to stop. Put yourself in their shoes, and ask if you would want to play when you are a DM. Ask them how they feel about your DMing style. If it is necessary, step down from being the DM. Though given your record, that would just make you an annoying character instead.
Now a brief note before I finish: This is not a rant just about this video. I have been watching this channel for at least a year, if not more. And I have seen this kind of behaviour across all your videos, Puffin. It needs to stop.
D&D is not a club to beat your friends with. It is a conduit for happiness and shared experiences. I hope that you stop this toxic DMing/play style.
It's what gets the clicks unfortunately
Have you watched puffins other videos? He trolls because he cares.
@@GamingWithShade For the number of clicks? Sure.
@@GamingWithShade If Puffin cares, then why does he troll his players? Do you mean that his way of expressing love is annoying people? I really don't understand how you go from 'trolling' to 'caring.'
Did you guys miss the dozen other comments mentioning the invisible beholder was from Tomb of Annihilation, and something the players had to go out of their way to fight?
Real talk: this might be my favorite art style you’ve done so far.
Dude, you don't "win" a table top RPG. That is the mind set of a munchkin and/or a horrible GM.
sarcasm, do you understand it?
you fall in the center of the council of wyrms hall where 216 dragons are voraciously threatening one another sending politics through the window exactly when a vassal enters the room and announces they are out of coffee. ok, roll initiative!
The invisible Behold in Tomb of Annihilation was easily the most challenging fight my players had in the dungeon, even the Atropal and Acererak weren't as much of a challenge as that damn beholder. One of my players threw ink on it to negate the bonuses given by the invisibility but it didn't stop the melee fighter who was just sliiiiiding around on the ground, unable to shoot at the Beholder who didn't come down from up above.
thanks to you the sand bear is now a permanent enemy in my campaign.
I love your animated stories!!
That voice for the Beholder....the wish spell may of done more than just made him invisible
I know the Beholder fight! I lost my favorite character ever to that fight. I was an Aarokra Druid. We were underleveled as well and I stayed back to defend my parties escape as a Brown Bear, then I tried to run aways as a Giant Elk but I died as I left the room. Laser eyes OP
Oh my god, the Sandbear was the perfect example of a party creating it's own worst enemy.
In all seriousness? Your animations are great and I love it tbh.
OMG, could you guys believe that a beholder could do that! ITS SO AMAZING THAT HE COULD DO THAT THING. SO AMAZING. wonder what it feels like to never see such a thing. one would truely miss out if they did not witness it.