Regarding the music the N64 version at least had an excuse: the limited cartridge space meant it only contained music from MK3 and had to be downgraded to midi like quality. For some reason the PS1 version took the effort to include the MK2 tracks, but left out the MK1 tracks completely. And things got even a bit lazier when the PS1 version was ported to the Saturn and PC. Several of the classic version characters didn't have their fatalities added in. Performing the move would do nothing, using the instant fatality cheat would just cause them to strike a victory pose (which carried over to the "Supreme Demonstration" reward) Overall I think the PS1 version was the best (aside from its horrid load times). But these days you'd be better off to getting one of the stand alone MK Mugen ports (One like MKP season 2.9 which sticks to just cannon MK characters, rather than flooding the roster with 40+ made up palette swaps).
Mr Esturk ps one version also had a way better controller. Graphical fidelities and audio aside for a fighting game the control meant alot especially during that time !!! And it was a huge difference the n64 version was not fun for me at all the better loadtimes we're not worth it. And remember at the time if you didn't have a friend over you had to play arguably the hardest AI in MK history. With that N64 controller bless you if you could make it.... I honestly could not as a kid
I personally think that if the developers had more time and money to spend, they could've probably made the N64 version sound more like the arcade version of UMK3 with higher audio quality and the actual music tracks. I think it could've been done since they did it with MK4. I have both versions but I prefer the PS1 port despite the load times. The only thing I don't understand is why the MK3 tracks are slowed down a pitch in the PS1/Saturn/PC ports.
@@KuraIthys "What would I know?" Apparently nothing, The PS D-pad is probably the best when it comes to 2d Fighting games. People still use PS3 controllers til this day because the design is unchanged and works better than a PS4 one or a 360 pad.
For the record, the main MK team did not develop Mortal Kombat Trilogy. They were too busy with MK4 at the time. Each version of MKT was outsourced to another developer. Well, the N64 version was actually done in-house by Williams Development, but that ended up becoming the worst version. That explains why the game was so unbalanced. It's still plenty of fun.
Basically they took Ultimate MK3 and just copy and paste everything from older games to Trilogy. The only new character with original sprite is Johnny Cage. I still hate how they ruin the Pit and Goro's Lair.
@@VOAN Pretty much. Granted, the PS1 Greatest Hits edition at least plays close to arcade UMK3. N64 version is a very different game. The missing frames of animation leads to a lot of broken shit because it changes some of the move properties. Normals come out much faster compared to other versions. Crouching attacks can be immediately linked with dial-a-combos and crouching HKs can juggle opponents and even lead to corner infinites with some characters such as Sheeva. Male ninjas have no recovery time with the teleport punch so it can be spammed. I guess it's better for Shang Tsung players since the game doesn't have to load for each morph.
the N64 version runs at a lower screen resolution so the whole image had to be stretched to match the PS1 screen to record this video, a terrible decision IMO, the author of the video should have left the screens untouched at their native resolutions.
Smaller resolution AND less animation frames. What was the point of the 64 again? It was basically a beefed up PS1 in terms of bus speed, but with no storage
I totally understand how the N64 only had memory to fit the MK3 songs, but why still place many of the wrong MK3 songs on the wrong MK3 stages?! Like someone assigned the dark, evil Pit 3 music on the Waterfront stage and didn't notice it sounded completely out of place?! It just goes to show how rushed they were to get these games out to make a quick buck.
That's it. I'm gonna get rid of those music errors (music showdown and misplace) Scorpion's Lair with The Subway music?!? (Not shown in this video). I need someone to teach me where to look in the N64 ROMs.
I think Ed Boon would’ve wanted this game to be perfect, but it’s the studios that rush it. The longer a game is in development, the more money they lose. I wish they would delay games more if it meant the game really needed some attention to detail.
Select Kano And Push Down Start Then The Screen Will Shake And Shao Khan Will Say "You Will Never Win" Enabling Endurance Mode, In The N64 Version Your First Opponent Is Female Khameleon
Grow up on the n64 version and loved it but as an adult the ps1 has more everything frames of animation and sound effects, only problem was loading times witch was 8 seconds witch it enough time to drink some beer in between matches
BIGGIEDEVIL Exactly its like these ppl that complain about loading times never decide to take a drink with them during a play session. “Its Madness i tell you!”
@@silverwindspirit more tracks of music as well. Some tracks from 1 or 2 I think. Plus they had alternate costumes for 3 of the original cast fighters (kung lao from mk2, kano from mk1, and raiden from mk1)
I got the N64 version and loved it despite its flaws. It also amazed me back in the day as it was the first PAL game I had seen which didn't have ugly borders on the top and bottom of the screen. That was a big deal for a PAL gamer!
I have to wonder if the 64DD and the Expansion Pak had been a thing when the N64 version was being made, would that have helped with the music and the graphics?
Probably yes. Because all of this happens because of the lack of memory. If more memory was available, we could had the CPU and GPU process more sprites and game would run smoothly. Same for Music that gets a huge amount of memory from the already lacking cartridge. But the misplacement of the songs in the wrong background is nothing but a rushed and lazy (or maybe too desperate to finish) team. I'm also not 100% sure if the soundboard was able to hold CD quality music but it would be an improvement nonetheless.
no doubt using the Expansion Pak with a 96 megabit game cart would've easily allowed them to get perfect arcade music & sound, a hi-res layer in there, plus the missing characters. They were trying to squeeze everything in to a 64 meg cart. I read somewhere it might've been only 48, which is only 16 more than UMK3 for SNES & Genesis, so that's why the quality of everything suffered with all that sound compression. MK4 showed that arcade perfect music & sound effects on the N64 were possible & they didn't even use the Expansion Pak. I think that was a 96 meg cart
64DD, yes. More space would've definitely helped. However, the Expansion Pack would not have helped much. It increases RAM, not cartridge space. The biggest benefit of more RAM is faster loading, and that's something the PS1 really could've benefitted from. The game would run a bit smoother, but the animations would remain choppy because of the limited cartridge. I think the reason Mortal Kombat 4 is a great port is that it uses 3D models. 3D models take up far less space than animated sprites, so the game suffered fewer cutbacks.
@@bifftannen1598 If only these lesser cartridges had made cheaper games, I could understand and accept that. But you'd just pay as much as if it was a top notch port. Biff Tannen is awesome, by the way ahah.
yes PS1 can't show big Friendship balloons while N64 does have the graphical power to do that. I hate the ps1 the small friendship balloon. hardly any air going in it. In Arcade also big balloons when performing friendship. It was a miss for me playing ps1... something was missing and that's what N64 offers. it's actually slightly more arcade quality. Babality boxes also just as big as arcade version. Those little things makes a difference. Noob also looks better since there is more option dark colours so we see a little more detail of noob instead the very shadow on ps1. Well at the end it's just my opinion. I never got into ps1 version because of this and the horrible load times... I play saturn trilogy more since the load times aint that bad. But if I have to choose without doubt N64 :-)
Much of the graphics differences in characters in the background, animations, balloons, etc are all nitpicks, both games look very similar and look good enough, but both have bad sound with randomized music in stages? Overall though I prefer the N64, bosses are cheap and out of place and not playable in the N64 version, also no load times, better gameplay.
@@ps-lover8380 - if they had just used some of the SNES background tracks, they would sound better than the N64 renditions, like the Street, Roof & Church. The only ones I liked on N64 were the Bank & Soul Chamber. Pit 3 was garbage
The N64 version was the only one Ed Boom worked on. The Saturn, PS1, and PC version were outsourced to a third party after the N64 version was done. That's why those versions have some extras, but all versions were released pretty much simultaneously.
N64 version was developed by Williams Entertainment. Ed Boon was too busy with MK4 at the time. N64 is missing content due to the lack of early N64 cartridge space.
@@stratogustav the lack of cartridge space was something that not even Midway could work around. The N64 version feels so half-assed compared to the other versions of the game.
1:15 I've noticed that some versions, mainly the nintendo versions, have some kind of sky behind the grates on that pit stage and it makes zero sense. Is there a wall somewhere in the middle of nowhere with grates in it and an acid pool underneath? Those grates are supposed to be tunnels like a sewer system from what I can see, which means you should see nothing but black of darkness.
Really too bad it didn't have an arcade release. They could've gone full out and done more alternate costumes, made the bosses and khameleon unlockable via ultimate kombat kodes or what not. Have ALL of the stages and music from the trilogy, all arcade graphics, no load times, dolby digital surround sound, etc.
1:38 ok, look at Nightwolf's hands animation, you can clearly see it's missing frames in the N64 version, also the sprites look a bit smoother on the PS1. Wasn't the N64 supposed to be the stronger console? How did they fuck that up?
N64 was pretty strong but had 2 main flaws. 1. While the cartridge made for better loading, it also resulted in developers to try and save space for the pricier media, so audio and textures were trimmed down to save space. You can see that repeated with the Switch where even a company like Capcom but half the original Megaman games on cartridge and the rest had to be downloaded to save space to use the cheapest size available. 2. Tech wise, the biggest drawback was everything, including audio and CPU functions had to be funded through it's GPU thus confining the bandwidth despite it's potential. With emulation and everdrives, I would like to see someone make an N64 game without the cartridge limitation to see what it could've done. What makes N64 games look bad today is the forced deblur, botham hardware and software (2x) an early interpretation of antialiazing. It was fine on CRTs but it's flaws show on current TVs and current TVs scaling of 240p is often terrible. Only ways to get around this is something that removes deblur like Tim Worthington's RGB or Ultra HDMI and using gameshark codes to disable the software deblur. Removing software deblur has also shown to helps the FPS a bit. This is something we scuff at the time but made sense back in the day.
Early N64 games lacked cartridge space. It probably would've fared better had it came out later. The developers probably didn't know what the hell they were doing either. It barely looks or sounds better than SNES UMK3. I'd argue the SNES and even Genesis version had better music. MK4 looks and sounds far better on N64.
Elite Hoss I just bought mk3 for ps1, and it suprisingly has part of the short tracks. Not the one right before the kill but the short one after the kill, unique to each level. U can tell it's lower quality though since its loaded into the ram instead of straight off the disc like the main tracks.
In the Super NES version of Ultimate MK3, Rain has Scorpion stance just like the PS1 version of MK Trilogy whereas in the Genesis version of Ultimate MK3, Rain has Reptile's stance just like N64 MK Trilogy Rain. This means that MKT PS1, Sega Saturn, and PC got SNES Rain whereas N64 got Sega Genesis Rain.
@@youtubbeisshit F'ing crazy to think about that. I was telling a buddy about a similar situation w/ the port of Doom on consoles. Genesis, 3DO, Saturn, and PSX all got same ports while the SNES actually had a unique version, albeit a lesser fidelity one, was closest to the PC port minus a few of it's shortcomings.
Man and the glitches in the 64 game. Raiden or should I say Rayden would change colors when he wins and the it had trouble keeping track of the wins and if player one wins sometimes it would let player 2 do the finishing move
No, it’s pretty obvious. Not sure how anyone could rate the graphics higher on the N64. The resolution is mildly lower on the N64 too. Sound is also worse. The only win for the N64 is the instant load times, which is nice :)
This is why you don't use emulators when doing these comparison as they don't accurate emulate the game correctly. On the actual game those don't look like that.
0:34 in the n64 version rain was doing the same move as Scorpion SubZero Noob Saibot and Ermac and Human Smoke. But in the PS1 version he doing the same move as Reptile.
There’s no reason that the N64 couldn’t reproduce the Pit 3 music more faithfully. Take the Zelda games and Perfect Darks music for example. They have a wider range of instrumentation than the music does here.
You say the music placement was the big issue, but the real problem was the difference in frame rate (60FPS instead of the arcade's 54FPS, coupled with random slowdowns on the N64 version), broken retro characters, and crazier frame data on the N64 version because of the cut animation frames (in order to fit the game in an N64 cartridge). And that's without mentioning how busted Noob Saibot was in this game.
The N64 gets pretty much wiped out. Lower color depth Less animation frames Sprites scaled incorrectly Less characters VS Screen characters cut at torso Lower audio sample quality Less audio samples Basic tracker music The list goes on.. The PS1 MKT is the original version created by "Avalanche Software is an American video game developer based in Salt Lake City, Utah and a subsidiary of Warner Bros. Games.", even the PC and Saturn versions are based on it. Khameleon, Shang Tsung morph and extra mode doesn't balance out the discrepancies by a long shot. So technically the game was still made in house
Neither version holds up to the arcade version of UMK in the arcades when it comes to graphics. But I must say that the PS1 version dances all over the N64 version in so many ways. Aside from the Shang Tsung transformations being slow, & waiting about 6secs for every match… the PlayStation version shines in every way. More character animations, better sound effects, voices, & music makes the PS1 a must buy.
The strong point of mortal kombat 3/UMK3 spin off wasnt really the music or the stages (that goes for MK2), the real point of them is is the system and how dynamic was if we talk about combos and mixups, that's the main reason of why speedrunners prefer N64 version, its faster and dynamic than the PSX one... Yes, technically speaking, PSX version is a superior one compared to N64, in all aspects... but the combat system was better in N64 one... the prove is in all speedruns videos on YT of MKT, most of them in N64.
Speed running isn't a good strong point. It just means the game is more broken. The only reason the N64 version appears to be faster is because the missing frames of animation. It's also far more broke with ridiculous shit like crouching LKs leading to corner infinites.
Ps1 Trilogy has no audios from Mk1 so Mk1 levels such as Courtyard and Goro's Lair have Mk3 soundtracks, then Goro's grunts are Kintaro's roar clips from Mk2.
The older MK songs aren't shifted down in pitch, which is interesting. I know it had something to do with the change from 48 kHz audio in arcade to 44.1 kHz CD audio. I made a new .CUE file for the PS1 version that calls pitch-corrected MP3s that I made and filled with empty space at the end to make the tracks the same length. It makes the game feel a bit more like the arcade, but the low-pass filtering on the sound effects ruins it for me still.
Gonzalo Torres I did it for me years ago with HD quality Sndtrks from the Umk3 arcade music, I'll put you a link for the Iso that you can burn with Img burn.
luiz do you know how make morph shang tsung in human smoke on ps1 version on nintendo 64 version the key combination is block, run and low kick i have done several researches but i did not find anything
i understand ok if you discover how to do it make me know please however if you want know something about mortal kombat trilogy or any other mortal kombat ask to me it will be a pleasure to help you
The 64 was built around 3d. It is pretty much the opposite of the snes. The best looking 3d of that generation came from rare studios games developed for the n64, despite the ps1 having larger disc space & a much larger game library.
@@johnfrankster3244 the N64 was 64-bit while the PS1 was 32-bit so it was obvious why the N64 was better at handling 3D games that didn't require a ton of disc space
I don't know the arcade games well enough to say anything here. But the n64 really wasn't cut out for 2d graphics, so it's a miracle it does a game like this reasonably well regardless. The Playstation meanwhile is only mediocre at 3d, but it's 2d capabilities are like a hyper-active Super Nintendo. (I mean that quite literally. Look at a hardware diagram of a playstation and SNES side by side some time. It's not hard to see that one is pretty much a copy of the other but with all the components upgraded...) 2d games weren't that popular anymore at that point. Which is a pity because the Playstation really was quite good at them...
Both the Playstation and N64 handle sprites through their polygon engine. Both do 2D the same way. The Saturn is the one with the more traditional way of handling sprites and backgrounds.
After releasing MKT Ed Boon and team got busy in MK4 's development as they announced its released date within the MKT. They faced many difficulties as MK4 was first ever to feature 3D graphics and was new for them. Despite their hard work they were unable make it as they thought they would because of the time constraints. You can see Mortal Kombat Gold was what they planned to release MK4 as but MKG was released on Sega Dreamcast, its limitations made the game even worse. But they learn from their mistakes and they made MKDA, MKD and later game the best fighting games ever
@@hepwo91222 That along w/ the load times of the playstation in general bugged me tremendously. I remember using it back when I had the n64, but now, really it's just the loading of shang tsung that gets me (yeah, I know there is an option to use limited characters so it doesn't have to load slowly).
@@gozinta82 even though having the bosses is more content, I always felt they were out of place and should NOT be playable like in SF with Akuma in SSF2T or Gil in SF33S. So I am fine with the N64 roster and better gameplay, no load times.
If you think the N64 version looks and sounds better than you need to get your eyesight and hearing checked. The comparison video makes it obvious which version was superior.
Also, the animations for the stance of the fighters are choppier on the N64 version. They're not animated smoothly like the other versions. The voice audio is more muffled on the N64 version, too. Plus, there's only 30 characters instead of the 37 (no Kuai Liang Sub-Zero, no Kintaro, Goro, and no Klassic versions of Rayden, Kano, Jax, and Kung Lao).
@@hepwo91222 PS1 version also can have no loading for Shang Tsung but only for up to 5 characters types(from options menu). So if you choose all ninja types(male and female) Shang cna morph to all male and female ninjas plus extra 3 characters WITHOUT LOADING at all!!!
@@SonySupporter It still had loading when doing fatality and between matches which slow the pace on the game. I do like how the MK3 Animalities actually transform in the PS1 versions instead of explode in the N64 ones. As for stages the N64 version of Kahn's Kave had a lit floor and some moving clouds whereas the PS1 version don't but the Bank stage in the PS1 version had a new red carpet which was not seen in MK3.
@@VOAN the N64 version is also missing Kahn's Arena from MK2 and has no MK2 music present at all. Even some of the MK3 stages play incorrect music (ex: Hell stage playing the Subway music).
If the n64 version had a bigger capacity cart chip and access to the expansion pak, we would possibly have the perfect version - it is doable if the get someone skilled enough to hack the game.
I think they had to squeeze the game on a 4MB cartridge. If this came out way later when they were able to get 64MB cartridges (same size as Resident Evil 2) they might have had the best version.
@@MrSadface pretty sure it’s a 12mb or 96 megabit cart. Probably only needed another 4 mb to get all the animation in. I suspect a 128 megabit cart would have equaled the PSX.
If the N64 version was released a year or so later and rom chips weren't as expensive at the start of the N64's life it probably would have fixed many of the issues. Not too sure if the cartridge size as 8 or 12 MBs but that is pretty small for what they were trying to fit into the game. I had and still own bothe the N64 and PSone versions and they both have advantages and disadvantages although if I see Shang Tsung on the ladder on the PSone version I will reset the game as I don't fancy a match that will take 10 times longer through loading every 10 seconds.
The PS1 version of MKT will never put Shang Tsung in the ladder due to that. Disc based media is the reason why they replaced Shang Tsung with Shinnok in MK4, Shinnok could copy special moves from other fighters but without changing shapes, this was to prevent loading and he was to replaced Shang Tsung for good in MK going forward but because of fans outcry they brought Tsung back for Deadly Alliance but without morph this time. Would had been a better idea to kept Shinnok around more.
1:20. It's not Nintendo making that choice to put that stupid orange sky behind those grates, which makes no sense, it's the game designer. But back to that orange background, those are supposed to be grates to some kind of sewer type thing I imagine. Are we supposed to believe that, somewhere in Outworld, there is this wall in the middle of nowhere with grates and then nothing behind it other than the sky? It looked stupid on the Snes and looks stupid here too. And the resolution too, the resolution is worse on the N64. I thought that system was supposed to be superior to the PS1. Obviously not in 2d games.
I would have liked a Nintendo 64 version more , even with the lack of animations, if it didn't have the missing characters. Because I don't care what anybody says Raiden from Mortal Kombat 1 and Raiden from Mortal Kombat 2 is two completely different characters and I hated that the originals were not in the N64 version let alone 2 Boss characters. They also had the Original Classic fatalities which I loved, I was sad to see it didn't make the N64
Too bad Mortal Kombat Trilogy wasn't developed by the main MK team as they were too busy with MK4 at the time. That why it didn't receive an arcade release. PS1 version was developed by Avalanche Software, N64 version was developed by Williams Development, and Saturn & PC version was developed by Point of View., Inc.
For anyone who can appreciate the arcade version of UMK3, the whole idea of Trilogy on these subpar systems was just terrible. Both versions well underachieved, especially looking back all these years later.
You're giving the arcade game too much credits considering it too also sucks. Censored finishers, buggy AI, missing moves, missing stage, and awkward sequence are also in the arcade game. Decapitations look like garbage in Ultimate MK3 arcade, once you decapitate someone, only the head fall but not the body. Also secret character like Noob Saibot had no special moves at all in the arcade, in earlier MK games secret characters had special moves like Reptile, Smoke, Jade, and Noob Saibot, MK3 and Ultimate MK3 got lazy and just never implemented them. Ermac and Classic Sub-Zero doesn't even had Friendship in the arcade game. The Bank stage is also missing in the arcade version whereas the Genesis and Saturn versions retain it, the PS1 version of MKT even enhance it.
@@VOAN Literally only fatality was censored and the A.I. isn't buggy. It was intentionally designed to be cheap like most fighters back in the day. The fatalities suck, but the gameplay more than made up for it. There's a reason why it's still being played at a high level today. The arcade UMK3 is not missing any moves. MKT added more moves. Arcade UMK3 also has The Bank stage. It doesn't show up while playing due to a memory error, but it can be accessed through hacking.
This is easy to debate N64 wins considering loading screens on PS1 yet duhhh music will be flawless on ps1 but are you playing ps1 games for their music and load times?
The worst thing about the N64 port, outside of the fact that the developer still did nothing to actually, you know, BALANCE that obnoxious, brutal AI, was the sound. It honestly sounded like the SNES version of MK3. Which is unforgivable. No, N64 didn't have CD audio, but it could DEFINITELY do much better sound. Hell, NBA Hangtime sounded fantastic on it. Otherwise, if not for the sound, and being able to play Goro and Kintaro (which easily could have been added), the N64 version was somewhat superior. The PS1 version mainly wins because of that soundtrack, and because you could pop it in a CD player and just listen.
No matter how the people has their different opinions which I respect, to me MKTrilogy PS1 version will always be the best. Regardless of the loading times, regardless of the music is pitch down a little bit, it sounds better, it looks a lot better and it’s more fun than the piece of 💩💩n64 version. Bottom line!!! 😎
So this guy is essentially comparing the music and trivial things in the background? As for "it was hot so it would sell" that applies to everything popular....COD anyone? Also, Ed Boon wasn't sued by the "actors", it was one actor with midway. That didn't really effect this game which overall is still solid but Midway had a bad rep for rushing MK games as it was their biggest seller as time went on. A lot of their flops such as UMK3 for GBA and special forces Ed boon had *nothing* to do with. Originally MKT was going to be exclusive to N64 but do to Avalanche getting the ok to do other 16 bit versions of UMK3 (snes, sega etc) MKT was able to get ported on PSX, SS and PC. As for the music, honestly overall I'd still take the N64 but due to cartridge restrictions made do with what it had due to memory etc, now the other versions had disc so the kind of have no excuse for the poor music or sounds at times. N64 also had no load times where the others did, and it had an exclusive 3 on 3 mode and E only tower code.
I dunno, I think graphical differences are nitpicks, both look very similar. Both have bad sound and randomized music. PS1 had bosses as playable, but I don't like them being playable. N64 has superior gameplay with no load times.
The music is only a minor part of the problem, though. Notice the incorrectly assembled background layers, fewer details, wrong character positioning and smaller sprites compared to the arcade games? Worse than that, the N64 version has fewer frames of animation than even the 16 bit versions of MK3. That's just pathetic. However, I do love the 3 on 3 mode in that version.
Yes, they would've been better off using the SNES or Genesis MK1-MK3 music on the N64 cart, which would've only needed about 16 more megabits to include along with Goro & Kintaro & decompressing the character voices so they weren't a bit muffled. Lazy & rushed development
@@randomthings7997 Yea looks like and plays like crap bcuz they ran out of memory. Killer Instinct was exclusive to the N64 which I prefer. Sega Saturn MK actually resembled the arcade version the most.
I liked the N64 more. No load times, which is huge for Tsang Sung. He is a mess to play as/vs in the PS1 version with load times in the middle of the fight. Also the graphics look almost identical to me? Sound is bad on both in that randomized music?
Regarding the music the N64 version at least had an excuse: the limited cartridge space meant it only contained music from MK3 and had to be downgraded to midi like quality. For some reason the PS1 version took the effort to include the MK2 tracks, but left out the MK1 tracks completely.
And things got even a bit lazier when the PS1 version was ported to the Saturn and PC. Several of the classic version characters didn't have their fatalities added in. Performing the move would do nothing, using the instant fatality cheat would just cause them to strike a victory pose (which carried over to the "Supreme Demonstration" reward)
Overall I think the PS1 version was the best (aside from its horrid load times). But these days you'd be better off to getting one of the stand alone MK Mugen ports (One like MKP season 2.9 which sticks to just cannon MK characters, rather than flooding the roster with 40+ made up palette swaps).
Mr Esturk ps one version also had a way better controller. Graphical fidelities and audio aside for a fighting game the control meant alot especially during that time !!! And it was a huge difference the n64 version was not fun for me at all the better loadtimes we're not worth it. And remember at the time if you didn't have a friend over you had to play arguably the hardest AI in MK history. With that N64 controller bless you if you could make it.... I honestly could not as a kid
Not sure how anyone can stand the PS1 controller, but... What would I know? I'm clearly in the minority in my extreme loathing for that thing... XD
I personally think that if the developers had more time and money to spend, they could've probably made the N64 version sound more like the arcade version of UMK3 with higher audio quality and the actual music tracks. I think it could've been done since they did it with MK4. I have both versions but I prefer the PS1 port despite the load times. The only thing I don't understand is why the MK3 tracks are slowed down a pitch in the PS1/Saturn/PC ports.
@@KuraIthys "What would I know?" Apparently nothing, The PS D-pad is probably the best when it comes to 2d Fighting games. People still use PS3 controllers til this day because the design is unchanged and works better than a PS4 one or a 360 pad.
I personally preferred the Saturn version over the PS1 version, the controls were better for me.
For the record, the main MK team did not develop Mortal Kombat Trilogy. They were too busy with MK4 at the time. Each version of MKT was outsourced to another developer. Well, the N64 version was actually done in-house by Williams Development, but that ended up becoming the worst version. That explains why the game was so unbalanced. It's still plenty of fun.
Basically they took Ultimate MK3 and just copy and paste everything from older games to Trilogy. The only new character with original sprite is Johnny Cage. I still hate how they ruin the Pit and Goro's Lair.
@@VOAN Pretty much. Granted, the PS1 Greatest Hits edition at least plays close to arcade UMK3. N64 version is a very different game. The missing frames of animation leads to a lot of broken shit because it changes some of the move properties. Normals come out much faster compared to other versions. Crouching attacks can be immediately linked with dial-a-combos and crouching HKs can juggle opponents and even lead to corner infinites with some characters such as Sheeva. Male ninjas have no recovery time with the teleport punch so it can be spammed. I guess it's better for Shang Tsung players since the game doesn't have to load for each morph.
Ps1 version looks better, n64 version plays better
1:09 Sonya's face on the right looks cropped. What happened?
She looks indeed terrible! hahaha
I noticed that too. Looked weird.
i was about to write the same thing :) another minor difference - floor on graveyard stage looks like shit on nintendo 64
the N64 version runs at a lower screen resolution so the whole image had to be stretched to match the PS1 screen to record this video, a terrible decision IMO, the author of the video should have left the screens untouched at their native resolutions.
Smaller resolution AND less animation frames. What was the point of the 64 again? It was basically a beefed up PS1 in terms of bus speed, but with no storage
I totally understand how the N64 only had memory to fit the MK3 songs, but why still place many of the wrong MK3 songs on the wrong MK3 stages?! Like someone assigned the dark, evil Pit 3 music on the Waterfront stage and didn't notice it sounded completely out of place?! It just goes to show how rushed they were to get these games out to make a quick buck.
Notice how Jax uses the poor man's Genesis animation on N64 (4:32) where his head looks like a pasted-on sprite.
What the fuck happened to his hair?? LOL
Bruuuuuuh
I never noticed that. Got the bobble head
Olivier Doriath very well noticed
@Your Mom's Creepy Uncle yes although the arcade version was obviously superior
That's it. I'm gonna get rid of those music errors (music showdown and misplace) Scorpion's Lair with The Subway music?!? (Not shown in this video). I need someone to teach me where to look in the N64 ROMs.
I wish I knew how to do this as well!
Mk trilogy n64..
Its probably the game that i had the most fun ever.
With brothers, cousins and friends...and not so friends 😊
I think Ed Boon would’ve wanted this game to be perfect, but it’s the studios that rush it. The longer a game is in development, the more money they lose. I wish they would delay games more if it meant the game really needed some attention to detail.
i think you sped up the ps1 loading time, i remember that shit taking forever while N64, it was quick and go
Your disc must've been in bad shape lol mine loaded around 6 seconds
The n64 has a secret option to turn the entire latter into endurance rounds, which I don't think the ps1 has.
Select Kano And Push Down Start Then The Screen Will Shake And Shao Khan Will Say "You Will Never Win" Enabling Endurance Mode, In The N64 Version Your First Opponent Is Female Khameleon
Grow up on the n64 version and loved it but as an adult the ps1 has more everything frames of animation and sound effects, only problem was loading times witch was 8 seconds witch it enough time to drink some beer in between matches
BIGGIEDEVIL
Exactly
its like these ppl that complain about loading times never decide to take a drink with them during a play session.
“Its Madness i tell you!”
If I remember correctly, the ps1 version of mk trilogy had more characters too
@@silverwindspirit more tracks of music as well. Some tracks from 1 or 2 I think. Plus they had alternate costumes for 3 of the original cast fighters (kung lao from mk2, kano from mk1, and raiden from mk1)
I got the N64 version and loved it despite its flaws. It also amazed me back in the day as it was the first PAL game I had seen which didn't have ugly borders on the top and bottom of the screen. That was a big deal for a PAL gamer!
I have to wonder if the 64DD and the Expansion Pak had been a thing when the N64 version was being made, would that have helped with the music and the graphics?
Probably yes. Because all of this happens because of the lack of memory. If more memory was available, we could had the CPU and GPU process more sprites and game would run smoothly. Same for Music that gets a huge amount of memory from the already lacking cartridge. But the misplacement of the songs in the wrong background is nothing but a rushed and lazy (or maybe too desperate to finish) team. I'm also not 100% sure if the soundboard was able to hold CD quality music but it would be an improvement nonetheless.
I don't see much of a graphical difference?
no doubt using the Expansion Pak with a 96 megabit game cart would've easily allowed them to get perfect arcade music & sound, a hi-res layer in there, plus the missing characters. They were trying to squeeze everything in to a 64 meg cart. I read somewhere it might've been only 48, which is only 16 more than UMK3 for SNES & Genesis, so that's why the quality of everything suffered with all that sound compression. MK4 showed that arcade perfect music & sound effects on the N64 were possible & they didn't even use the Expansion Pak. I think that was a 96 meg cart
64DD, yes. More space would've definitely helped.
However, the Expansion Pack would not have helped much. It increases RAM, not cartridge space. The biggest benefit of more RAM is faster loading, and that's something the PS1 really could've benefitted from. The game would run a bit smoother, but the animations would remain choppy because of the limited cartridge.
I think the reason Mortal Kombat 4 is a great port is that it uses 3D models. 3D models take up far less space than animated sprites, so the game suffered fewer cutbacks.
@@bifftannen1598 If only these lesser cartridges had made cheaper games, I could understand and accept that. But you'd just pay as much as if it was a top notch port. Biff Tannen is awesome, by the way ahah.
I wish they would remaster this on PS4 with hd graphics.
Jimmy Two-Times That was cancelled I believe
Jimmy Two-Times u guys now u can play it on an emulator on ur phones right?
@@Blackfeet oh ok
Jimmy Two-Times that sounds dope
Online play would be sick as well
ps1 graphics are very crisp. The n64 looks like it's a super nintendo engine
yes PS1 can't show big Friendship balloons while N64 does have the graphical power to do that. I hate the ps1 the small friendship balloon. hardly any air going in it. In Arcade also big balloons when performing friendship. It was a miss for me playing ps1... something was missing and that's what N64 offers. it's actually slightly more arcade quality. Babality boxes also just as big as arcade version. Those little things makes a difference. Noob also looks better since there is more option dark colours so we see a little more detail of noob instead the very shadow on ps1. Well at the end it's just my opinion. I never got into ps1 version because of this and the horrible load times... I play saturn trilogy more since the load times aint that bad. But if I have to choose without doubt N64 :-)
Much of the graphics differences in characters in the background, animations, balloons, etc are all nitpicks, both games look very similar and look good enough, but both have bad sound with randomized music in stages? Overall though I prefer the N64, bosses are cheap and out of place and not playable in the N64 version, also no load times, better gameplay.
N64 audio quality is like a super Nintendo mortal Kombat 3
@@ps-lover8380 - if they had just used some of the SNES background tracks, they would sound better than the N64 renditions, like the Street, Roof & Church. The only ones I liked on N64 were the Bank & Soul Chamber. Pit 3 was garbage
@@ps-lover8380 it's worse. The sound is hella compressed even by N64 standards.
I like how Baraka and Johnny Cage's VS screen portraits are just... cut off at the hip on the N64 version.
Despite the n64 version being garbo in some aspect like missing sprites or music, I played the hell out of it. Still one of my fav n64 games.
3:36 In UMK3 On This Stage, No One Was There
lol
The N64 version was the only one Ed Boom worked on. The Saturn, PS1, and PC version were outsourced to a third party after the N64 version was done. That's why those versions have some extras, but all versions were released pretty much simultaneously.
N64 version was developed by Williams Entertainment. Ed Boon was too busy with MK4 at the time. N64 is missing content due to the lack of early N64 cartridge space.
@@the757general2 People in team worked on it, other versions took from it in a Muggen style.
@@stratogustav the lack of cartridge space was something that not even Midway could work around. The N64 version feels so half-assed compared to the other versions of the game.
@@the757general2 There is no much fan service in it, the fan versions built on it.
@@the757general2 half assed is too harsh to say about the n64 version, no load times made it better than the ps1 and saturn versions imo
The 64 version looks like a souped-up version of the SNES
Souper NES
1:15 I've noticed that some versions, mainly the nintendo versions, have some kind of sky behind the grates on that pit stage and it makes zero sense. Is there a wall somewhere in the middle of nowhere with grates in it and an acid pool underneath? Those grates are supposed to be tunnels like a sewer system from what I can see, which means you should see nothing but black of darkness.
The sounds in the PS1 is much better then the one on N64.
Mortal Kombat Trilogy was never in the arcades. It was a home console, handheld and PC exclusive.
Really too bad it didn't have an arcade release. They could've gone full out and done more alternate costumes, made the bosses and khameleon unlockable via ultimate kombat kodes or what not. Have ALL of the stages and music from the trilogy, all arcade graphics, no load times, dolby digital surround sound, etc.
@@gozinta82 Boon and Tobias were busy with MK4 at the time. MKT was made to hold console players until MK4 was out.
1:38 ok, look at Nightwolf's hands animation, you can clearly see it's missing frames in the N64 version, also the sprites look a bit smoother on the PS1. Wasn't the N64 supposed to be the stronger console? How did they fuck that up?
N64 has always looked bad. Today it looks terrible on a HDTV without a line doubler or upscaler.
N64 was pretty strong but had 2 main flaws.
1. While the cartridge made for better loading, it also resulted in developers to try and save space for the pricier media, so audio and textures were trimmed down to save space. You can see that repeated with the Switch where even a company like Capcom but half the original Megaman games on cartridge and the rest had to be downloaded to save space to use the cheapest size available.
2. Tech wise, the biggest drawback was everything, including audio and CPU functions had to be funded through it's GPU thus confining the bandwidth despite it's potential. With emulation and everdrives, I would like to see someone make an N64 game without the cartridge limitation to see what it could've done.
What makes N64 games look bad today is the forced deblur, botham hardware and software (2x) an early interpretation of antialiazing. It was fine on CRTs but it's flaws show on current TVs and current TVs scaling of 240p is often terrible. Only ways to get around this is something that removes deblur like Tim Worthington's RGB or Ultra HDMI and using gameshark codes to disable the software deblur. Removing software deblur has also shown to helps the FPS a bit. This is something we scuff at the time but made sense back in the day.
@@CAPCOM784 Not even close. Plenty of N64 games still look well.
Early N64 games lacked cartridge space. It probably would've fared better had it came out later. The developers probably didn't know what the hell they were doing either. It barely looks or sounds better than SNES UMK3. I'd argue the SNES and even Genesis version had better music. MK4 looks and sounds far better on N64.
@@the757general2 Agreed on mk4. I'd rather play Genesis umk3 over Trilogy on N64.
Its nice that 64 actually says "round1" ect.. Some reason all the MK games on cd consoles back in the day only said "Fight".
ps1 is also missing the seperate stage music jingles for "finish him"
LightBlue2222 The "short musics" are missing on Ps1/Sat/Pc versions.
Elite Hoss I just bought mk3 for ps1, and it suprisingly has part of the short tracks. Not the one right before the kill but the short one after the kill, unique to each level. U can tell it's lower quality though since its loaded into the ram instead of straight off the disc like the main tracks.
Trilogy on ps1 doesn't have that, so it's nice to hear it on mk3
@@Lightblue2222 I still think the PS1 looked and sounded good for it's time.These games can be made perfect now on today's systems.
In the Super NES version of Ultimate MK3, Rain has Scorpion stance just like the PS1 version of MK Trilogy whereas in the Genesis version of Ultimate MK3, Rain has Reptile's stance just like N64 MK Trilogy Rain. This means that MKT PS1, Sega Saturn, and PC got SNES Rain whereas N64 got Sega Genesis Rain.
Yeah
@@youtubbeisshit F'ing crazy to think about that. I was telling a buddy about a similar situation w/ the port of Doom on consoles. Genesis, 3DO, Saturn, and PSX all got same ports while the SNES actually had a unique version, albeit a lesser fidelity one, was closest to the PC port minus a few of it's shortcomings.
Sega Genesis rain rocks!
Man and the glitches in the 64 game. Raiden or should I say Rayden would change colors when he wins and the it had trouble keeping track of the wins and if player one wins sometimes it would let player 2 do the finishing move
Back in the day I also had the feeling that this game was rushed and something was not right, but even like that, I loved and enjoyed it ;)
The game isn't perfect but it's still a fun game.
Yeah the BGM for the Pit 2 stage was completely wrong for both versions. The Pit 2 original shared the same BGM with the waste lands of out world BGM
Am I the only one that noticed that the animation frames are missing on the N64?
No, it’s pretty obvious. Not sure how anyone could rate the graphics higher on the N64. The resolution is mildly lower on the N64 too. Sound is also worse.
The only win for the N64 is the instant load times, which is nice :)
The VS Screen all of the characters not in UMK3 have the bottom part missing on the N64 lol
This is why you don't use emulators when doing these comparison as they don't accurate emulate the game correctly. On the actual game those don't look like that.
0:34 in the n64 version rain was doing the same move as Scorpion SubZero Noob Saibot and Ermac and Human Smoke. But in the PS1 version he doing the same move as Reptile.
I prefer that Rain stance. Looks cooler and the colours are nicer too.. but the best is from the UMK3 attract mode secret.
@@nick8052 me too
The PlayStation version has smoother animations compared to N64 which looks like frames were cut, perhaps to save on memory?
There’s no reason that the N64 couldn’t reproduce the Pit 3 music more faithfully. Take the Zelda games and Perfect Darks music for example. They have a wider range of instrumentation than the music does here.
right. The SNES had a better rendition on MK3 but that music wasn't very good either. I think it was lazy programming
It's because early N64 games lacked cart space that Zelda and Perfect Dark didn't have to deal with
@@the757general2 - true
You say the music placement was the big issue, but the real problem was the difference in frame rate (60FPS instead of the arcade's 54FPS, coupled with random slowdowns on the N64 version), broken retro characters, and crazier frame data on the N64 version because of the cut animation frames (in order to fit the game in an N64 cartridge).
And that's without mentioning how busted Noob Saibot was in this game.
Noob and Rain were busted especially Noob with his disabler cloud probably the most broke move in fighting game history
The N64 gets pretty much wiped out.
Lower color depth
Less animation frames
Sprites scaled incorrectly
Less characters
VS Screen characters cut at torso
Lower audio sample quality
Less audio samples
Basic tracker music
The list goes on..
The PS1 MKT is the original version created by "Avalanche Software is an American video game developer based in Salt Lake City, Utah and a subsidiary of Warner Bros. Games.", even the PC and Saturn versions are based on it. Khameleon, Shang Tsung morph and extra mode doesn't balance out the discrepancies by a long shot. So technically the game was still made in house
Neither version holds up to the arcade version of UMK in the arcades when it comes to graphics. But I must say that the PS1 version dances all over the N64 version in so many ways. Aside from the Shang Tsung transformations being slow, & waiting about 6secs for every match… the PlayStation version shines in every way.
More character animations, better sound effects, voices, & music makes the PS1 a must buy.
4:53 between both version cyber smokes swap colors palettes with the other version
What exactly was the argument at 4:00?
The N64 version could have been superior had they used a higher capacity cart.
A higher capacity cartridge would cost the same as the console.
Is it sad that I like the slower music in Trilogy?
It sounds much more depressing
The strong point of mortal kombat 3/UMK3 spin off wasnt really the music or the stages (that goes for MK2), the real point of them is is the system and how dynamic was if we talk about combos and mixups, that's the main reason of why speedrunners prefer N64 version, its faster and dynamic than the PSX one... Yes, technically speaking, PSX version is a superior one compared to N64, in all aspects... but the combat system was better in N64 one... the prove is in all speedruns videos on YT of MKT, most of them in N64.
Speed running isn't a good strong point. It just means the game is more broken. The only reason the N64 version appears to be faster is because the missing frames of animation. It's also far more broke with ridiculous shit like crouching LKs leading to corner infinites.
@@the757general2 the n64 version is better imo....
Ps1 Trilogy has no audios from Mk1 so Mk1 levels such as Courtyard and Goro's Lair have Mk3 soundtracks, then Goro's grunts are Kintaro's roar clips from Mk2.
@Stefano Pavone The Pit, Pit Bottom, and Goro's Lair are from MK1
The older MK songs aren't shifted down in pitch, which is interesting. I know it had something to do with the change from 48 kHz audio in arcade to 44.1 kHz CD audio.
I made a new .CUE file for the PS1 version that calls pitch-corrected MP3s that I made and filled with empty space at the end to make the tracks the same length. It makes the game feel a bit more like the arcade, but the low-pass filtering on the sound effects ruins it for me still.
David Hoch Can you do one for the PC Windows version? I'm sick and tired of the slowdown.
Gonzalo Torres I did it for me years ago with HD quality Sndtrks from the Umk3 arcade music, I'll put you a link for the Iso that you can burn with Img burn.
drive.google.com/open?id=1fOVV9NTMhiAFN4nVvW0Oh7ykvI9YHjKy
Elite Hoss Oh Thank you!
You're welcome, Did it worked ?
Johnny cage's head looks different on the N64 version. Did they replace his head? lol?
Where's living forest?
I wonder if with bankswitching hardware MKT could be done on the SNES...
sarachikorita game would have been to expensive to produce but its a really good idea
Maybe less expensive to produce in 2018. ;)
If there was a rom hack you Could just use an ever drive instead of making carts
Someone made a souped up Genesis version of MKT that has every single character from MK1-MKT besides MK3 Noob Saibot. I actually own the repro cart.
@@the757general2Genesis Trilogy is fucking wild! I've played it in retroarch.
You should've put a sound icon (🔊) so we knew what version was exactly sounding. Even so, good comparison video.
luiz do you know how make morph shang tsung in human smoke on ps1 version on nintendo 64 version the key combination is block, run and low kick i have done several researches but i did not find anything
Giovanni Spartà never did it i will try
i understand ok if you discover how to do it make me know please however if you want know something about mortal kombat trilogy or any other mortal kombat ask to me it will be a pleasure to help you
Glad I rented this game. Too screwed up to buy. How did it pass quality assurance?
Rain stance was different in PS1. Also why smoke look white for PS1? Lol
Looking at the 2d capabilities of the N64, it feels like the N64 was just a SNES with a new processor to handle the 3d.
The 64 was built around 3d. It is pretty much the opposite of the snes. The best looking 3d of that generation came from rare studios games developed for the n64, despite the ps1 having larger disc space & a much larger game library.
@@johnfrankster3244 the N64 was 64-bit while the PS1 was 32-bit so it was obvious why the N64 was better at handling 3D games that didn't require a ton of disc space
Why blaming nintendo since game is from midway
Ton Master because the N64 is a Nintendo console.
@@Mute14_ yes but Nintendo had nothing to do with the game's development
I don't know the arcade games well enough to say anything here.
But the n64 really wasn't cut out for 2d graphics, so it's a miracle it does a game like this reasonably well regardless.
The Playstation meanwhile is only mediocre at 3d, but it's 2d capabilities are like a hyper-active Super Nintendo.
(I mean that quite literally. Look at a hardware diagram of a playstation and SNES side by side some time. It's not hard to see that one is pretty much a copy of the other but with all the components upgraded...)
2d games weren't that popular anymore at that point. Which is a pity because the Playstation really was quite good at them...
Both the Playstation and N64 handle sprites through their polygon engine. Both do 2D the same way. The Saturn is the one with the more traditional way of handling sprites and backgrounds.
The Saturn was king at 2d sprite performance
N64 standing still animations has less frames on all fighters, the screen resolution is also lower.
After releasing MKT Ed Boon and team got busy in MK4 's development as they announced its released date within the MKT. They faced many difficulties as MK4 was first ever to feature 3D graphics and was new for them. Despite their hard work they were unable make it as they thought they would because of the time constraints. You can see Mortal Kombat Gold was what they planned to release MK4 as but MKG was released on Sega Dreamcast, its limitations made the game even worse.
But they learn from their mistakes and they made MKDA, MKD and later game the best fighting games ever
I've played both versions when I was younger. And looking at it now, the Nintendo: 64 version still look, load, and sound better.
Also the PS1 version Shang Tsung played horribly bc it loaded whenever he morphed.
@@hepwo91222 That along w/ the load times of the playstation in general bugged me tremendously. I remember using it back when I had the n64, but now, really it's just the loading of shang tsung that gets me (yeah, I know there is an option to use limited characters so it doesn't have to load slowly).
@@gozinta82 even though having the bosses is more content, I always felt they were out of place and should NOT be playable like in SF with Akuma in SSF2T or Gil in SF33S. So I am fine with the N64 roster and better gameplay, no load times.
@@hepwo91222 I agree. I feel the same about the bosses. No biggie, they're cheap anyway.
If you think the N64 version looks and sounds better than you need to get your eyesight and hearing checked. The comparison video makes it obvious which version was superior.
I like both versions, but n64 one need more anti aliasing, edges on characters are really visible. On PS1 its blurred to compensate for AA lack.
The another MK2 Hornbuckle was on fire.
Also, the animations for the stance of the fighters are choppier on the N64 version. They're not animated smoothly like the other versions.
The voice audio is more muffled on the N64 version, too. Plus, there's only 30 characters instead of the 37 (no Kuai Liang Sub-Zero, no Kintaro, Goro, and no Klassic versions of Rayden, Kano, Jax, and Kung Lao).
Yes, but N64 had no loading to morph Shang Tsung, so it might just win on the actual gameplay
@@hepwo91222 PS1 version also can have no loading for Shang Tsung but only for up to 5 characters types(from options menu). So if you choose all ninja types(male and female) Shang cna morph to all male and female ninjas plus extra 3 characters WITHOUT LOADING at all!!!
@@SonySupporter It still had loading when doing fatality and between matches which slow the pace on the game. I do like how the MK3 Animalities actually transform in the PS1 versions instead of explode in the N64 ones. As for stages the N64 version of Kahn's Kave had a lit floor and some moving clouds whereas the PS1 version don't but the Bank stage in the PS1 version had a new red carpet which was not seen in MK3.
@@VOAN the N64 version is also missing Kahn's Arena from MK2 and has no MK2 music present at all. Even some of the MK3 stages play incorrect music (ex: Hell stage playing the Subway music).
Was too hard put the audio in separated channels? (L for PS and R for N64)
TheLV give shit TAS PLAYER
No... basic editing. Have both versions play and mute one side or the other and alternate. Really easy to do.
If the n64 version had a bigger capacity cart chip and access to the expansion pak, we would possibly have the perfect version - it is doable if the get someone skilled enough to hack the game.
I think they had to squeeze the game on a 4MB cartridge. If this came out way later when they were able to get 64MB cartridges (same size as Resident Evil 2) they might have had the best version.
@@MrSadface pretty sure it’s a 12mb or 96 megabit cart. Probably only needed another 4 mb to get all the animation in. I suspect a 128 megabit cart would have equaled the PSX.
@@MrSadface Dude Ultimate MK3 on Super NES was only 4mb, I'm sure the N64 version is double that.
@@leighbyford635 funny thing is that the beta version was on a larger cart and had much more frames of animation
soooo, witch one was better?
If the N64 version was released a year or so later and rom chips weren't as expensive at the start of the N64's life it probably would have fixed many of the issues. Not too sure if the cartridge size as 8 or 12 MBs but that is pretty small for what they were trying to fit into the game. I had and still own bothe the N64 and PSone versions and they both have advantages and disadvantages although if I see Shang Tsung on the ladder on the PSone version I will reset the game as I don't fancy a match that will take 10 times longer through loading every 10 seconds.
The PS1 version of MKT will never put Shang Tsung in the ladder due to that. Disc based media is the reason why they replaced Shang Tsung with Shinnok in MK4, Shinnok could copy special moves from other fighters but without changing shapes, this was to prevent loading and he was to replaced Shang Tsung for good in MK going forward but because of fans outcry they brought Tsung back for Deadly Alliance but without morph this time. Would had been a better idea to kept Shinnok around more.
If the whole of resident evil 2 could fit on here I bet in a year or later they could fit this game on here
The ps1 options are set so he can only morph into you, that saves it from loading. The only way he changes into everyone is if you change the options.
1:20. It's not Nintendo making that choice to put that stupid orange sky behind those grates, which makes no sense, it's the game designer. But back to that orange background, those are supposed to be grates to some kind of sewer type thing I imagine. Are we supposed to believe that, somewhere in Outworld, there is this wall in the middle of nowhere with grates and then nothing behind it other than the sky? It looked stupid on the Snes and looks stupid here too. And the resolution too, the resolution is worse on the N64. I thought that system was supposed to be superior to the PS1. Obviously not in 2d games.
What about PC? I owned that version and it was pretty good as far as I can remember (despite loading times).
CageCat There isn't loading time in the Pc and Dos version
Elite Hoss LOL guess my PC sucked then 😁
The Saturn version is still my favorite of all time. CRAZYCYRAX!!!!!
CAN ANYBODY TELL ME WHERE I CAN GET THE FATALITIES CODES AT ????? ANYBODY ????!!!!
GOOGLE SUCKS
2:29
I think it sounds creepier on the N64.
I would have liked a Nintendo 64 version more , even with the lack of animations, if it didn't have the missing characters. Because I don't care what anybody says Raiden from Mortal Kombat 1 and Raiden from Mortal Kombat 2 is two completely different characters and I hated that the originals were not in the N64 version let alone 2 Boss characters. They also had the Original Classic fatalities which I loved, I was sad to see it didn't make the N64
At least the music is up to tempo in the N64 version, I don't know why the PS1 version has slower pitched music.
Too bad Mortal Kombat Trilogy wasn't developed by the main MK team as they were too busy with MK4 at the time. That why it didn't receive an arcade release. PS1 version was developed by Avalanche Software, N64 version was developed by Williams Development, and Saturn & PC version was developed by Point of View., Inc.
I had both and both had its stronger points but I prefered N64 version overall.
The music wasn’t slowed down.
For anyone who can appreciate the arcade version of UMK3, the whole idea of Trilogy on these subpar systems was just terrible. Both versions well underachieved, especially looking back all these years later.
I think Trilogy needs a 2D remake for modern systems, use the same game but just update it and bring it to it's full potential.
And Trilogy is still better than UMK3.
You're giving the arcade game too much credits considering it too also sucks. Censored finishers, buggy AI, missing moves, missing stage, and awkward sequence are also in the arcade game. Decapitations look like garbage in Ultimate MK3 arcade, once you decapitate someone, only the head fall but not the body. Also secret character like Noob Saibot had no special moves at all in the arcade, in earlier MK games secret characters had special moves like Reptile, Smoke, Jade, and Noob Saibot, MK3 and Ultimate MK3 got lazy and just never implemented them. Ermac and Classic Sub-Zero doesn't even had Friendship in the arcade game. The Bank stage is also missing in the arcade version whereas the Genesis and Saturn versions retain it, the PS1 version of MKT even enhance it.
@@VOAN Literally only fatality was censored and the A.I. isn't buggy. It was intentionally designed to be cheap like most fighters back in the day. The fatalities suck, but the gameplay more than made up for it. There's a reason why it's still being played at a high level today. The arcade UMK3 is not missing any moves. MKT added more moves. Arcade UMK3 also has The Bank stage. It doesn't show up while playing due to a memory error, but it can be accessed through hacking.
ok... first... That was not SNES music that he was playing so cut that bullcrap out. Sony put full music quality in the snes version.
The developers did know: the N64 version was done in-house by Midway themselves
This is easy to debate N64 wins considering loading screens on PS1 yet duhhh music will be flawless on ps1 but are you playing ps1 games for their music and load times?
The worst thing about the N64 port, outside of the fact that the developer still did nothing to actually, you know, BALANCE that obnoxious, brutal AI, was the sound. It honestly sounded like the SNES version of MK3. Which is unforgivable. No, N64 didn't have CD audio, but it could DEFINITELY do much better sound. Hell, NBA Hangtime sounded fantastic on it. Otherwise, if not for the sound, and being able to play Goro and Kintaro (which easily could have been added), the N64 version was somewhat superior.
The PS1 version mainly wins because of that soundtrack, and because you could pop it in a CD player and just listen.
playing both i noticed some stages on N64 are a tad shorter on the sides too. Another drawback.
Great video, thanks for the effort!
0:48 MIDGET RAIDEN ON THE RIGHT
I was alive during the ps1 welcoming and I can certainly tell you that it had the most pixeled graphics ever. The dreamcast was the best version.
5th age consoles always had problem with arcade port games...
DID I JUST SEE THE HORNBUCKLE AND THE OTHER GUY COPY AND PASTED IN A RANDOM PLACE? IS THIS VIDEO A PARODY? 3:32
No matter how the people has their different opinions which I respect, to me MKTrilogy PS1 version will always be the best. Regardless of the loading times, regardless of the music is pitch down a little bit, it sounds better, it looks a lot better and it’s more fun than the piece of 💩💩n64 version. Bottom line!!! 😎
Ps1 all the way. We got more characters, the complete roster & all maps and some of the klassics modified (for example: the portal).
The Nintendo 64 music reminds me of the music from terminator
So this guy is essentially comparing the music and trivial things in the background? As for "it was hot so it would sell" that applies to everything popular....COD anyone? Also, Ed Boon wasn't sued by the "actors", it was one actor with midway. That didn't really effect this game which overall is still solid but Midway had a bad rep for rushing MK games as it was their biggest seller as time went on. A lot of their flops such as UMK3 for GBA and special forces Ed boon had *nothing* to do with. Originally MKT was going to be exclusive to N64 but do to Avalanche getting the ok to do other 16 bit versions of UMK3 (snes, sega etc) MKT was able to get ported on PSX, SS and PC.
As for the music, honestly overall I'd still take the N64 but due to cartridge restrictions made do with what it had due to memory etc, now the other versions had disc so the kind of have no excuse for the poor music or sounds at times. N64 also had no load times where the others did, and it had an exclusive 3 on 3 mode and E only tower code.
Pros and cons it's a cartridge N64 which is understandable however ignore all that both are fun my preference *playstation*
What's BGM?
Lewis Jones Background Music
Looks like the playstation version really did Justice.
PS1 Superior textures, music, animation frames. 64 was rather gimmicky
Still not bad for a cartridge. A cd couldn't handle a 4 year old. A cartridge could. There are pro's and cons.
I dunno, I think graphical differences are nitpicks, both look very similar. Both have bad sound and randomized music. PS1 had bosses as playable, but I don't like them being playable. N64 has superior gameplay with no load times.
Ps animation looks much smoother
No 64 foram removidas quadros de movimentação na maioria dos personagens, ficando com uma movimentação mais picada e menos fluida
The music is only a minor part of the problem, though. Notice the incorrectly assembled background layers, fewer details, wrong character positioning and smaller sprites compared to the arcade games? Worse than that, the N64 version has fewer frames of animation than even the 16 bit versions of MK3. That's just pathetic.
However, I do love the 3 on 3 mode in that version.
Oh, god, the music in the PS1 version...ugh
Why? It sounds arcade perfect to me, N64 sounds like a 16 bit console.
Ummmm Sega Saturn?
Yes, they would've been better off using the SNES or Genesis MK1-MK3 music on the N64 cart, which would've only needed about 16 more megabits to include along with Goro & Kintaro & decompressing the character voices so they weren't a bit muffled. Lazy & rushed development
N64 looks and plays very sluggish/choppy.
Yes. There's not a single character that doesn't have missing frames of animation.
@@randomthings7997 Yea looks like and plays like crap bcuz they ran out of memory. Killer Instinct was exclusive to the N64 which I prefer. Sega Saturn MK actually resembled the arcade version the most.
@@itsrelativ3967 actually PS1 Greatest Hits and PC version is the closest to arcade UMK3 but yes the N64 version looked and played like crap.
Yeah the CD based version is alway superior.
Mk4 was way better on n64 you dipshit
@@DrGreenThumbNZL Well this is MK Trilogy not MK4
@@mementodespair9067 no shit weeb
I liked the N64 more. No load times, which is huge for Tsang Sung. He is a mess to play as/vs in the PS1 version with load times in the middle of the fight. Also the graphics look almost identical to me? Sound is bad on both in that randomized music?
@@hepwo91222 The PS1 had much better sound quality.. and you can play as the bosses on PS1 but on N64 all you have is Khameleon....
3:22 I think they got help from the creators of crazybus