@1:20; Thanks for calling the crash what it really was - the North American home console crash - and not the crash of the entire video game industry as a whole.
I programmed on the Jaguar. We worked on an unreleased basketball game, however looking at the video it appears at 12:09. It was interesting because what we did was write our code on the 68K, then translated the code to the RISC processor. The processing speed was greatly increased. We had to program 3D matrix calculations in the RISC processor for speed. The game used a virtual 3D world for player, ball position, and court rendering, but was translated to a 2D+ visuals. The Jaguar didn't have a full screen video buffer - It had a single line buffer. It was double buffered, with one displayed, and the other being written to by the blitter. The buffers would swap at the beginning of the next line display. The blitter was extremely programmable as it would have to build the display from various graphical elements. I also worked on a football (American) game for the SNES shown at 12:03. It was the best playing football game at the time, but unfortunately the graphics was hindered by the SNES sprite limit shown on one line. Whole sprites would disappear, causing players on the screen to be torn. Rotating the sprite order, would help, but only just. The Genesis version was a lot better. I programmed the coin toss, referee animations, and the AI coach for person vs computer play. We could have put in different coaching styles for the various teams, but ran out of time.
Man, so many consoles from the 90s with multiple processors, all programmed in custom assembly, minimal documentation, few examples, and s***y dev tools from these companies. I'm working on retro for the Genesis and am lucky that we have SGDK and tons of videos online!
For me the most unforgivable thing about the Jaguar is that atrocity of a controller. D-pad, three buttons and a 12 key numberpad?? There's no way the games were that complicated, and it looks like a chore to hold. The Lynx seemed to have a similar problem with ergonomics because having to hold it vertically looks so awkward. It seems like no one working for this Atari company was actually a gamer
3:57 The problem with the Lynx is that debuted at twice the cost of the Gameboy. From personal experience, my middle class parents weren't about to spend $180 (The equivalent to about $445 today) on a handheld system that I could potentially lose at such a young age. The gameboy was half the cost and a much more reasonable purchase for them. I'm sure there were a lot kids in a similar situation. I remember two brothers that came in to my local barbershop playing it each playing the handeld their own seperate unit when I was younger. To say I was jealous was an understatement.
The Lynx's other disadvantage compared to the Gameboy was that its backlit colour screen absolutely ate batteries. An original Gameboy would last around 15 hours on 4 AA batteries. An original Lynx went through 6 AA batteries in just 4 hours.
@@owaing I was surprised to find battery life was an issue. When I bought the Lynx, it was because I wanted to play games in peace in my bedroom, rather than fight with my family over our one TV. So there was no reason not to plug it in. At the time, I figured I was normal in that I didn't actually plan or carrying it around with me. But then I learned I was not normal.
Also the games. If you don't have anything people want to play, people won't want it, and Nintendo had every notable publisher onboard with them to bring all their popular ip's to the Gameboy on top of Nintendo's legendary ip's One has mario, zelda, metroid, Tetris, megaman, contra, final fantasy(but really mana and saga), ect. and the other didn't
I remember for my birthday my family were in tough financial times and my mom couldn't afford an NES so she got me an Atari 2600 from a thrift store and to this day I still enjoy hooking it up and playing on my old CRT. Great video!
As a kid I always got the console at the end of it's lifespan and to be honest the benefits are not only, there are so many great games as an option but I could get them for cheap and even cheaper as used.
I'm 48 now. I grew up with Atari. I have a pretty big Atari collection alongside all of my other video game collections. I can remember wanting one of these back when they were at retail. And I kept hearing how much they were behind in the market. I waited for a fire sale on them that I never saw happen. Still wish I had one to tinker with. But the current aftermarket prices have just kept me from getting one. I passed on a couple deals on the Lynx and kick myself now as I rarely find them locally much less a deal on them. Old video games and nostalgia......ugh.
I remember wanting it just for the hardware design, but then I couldn't find a single game I wanted to play. All these years later I still think it's very pretty hardware. In my dream world, it has a bunch of cool 2.5D turn-based RPGs. But, alas...
That's something Atari didn't understand. They could have had the best hardware in the world, but it didn't matter since they didn't have the games to back it up. Unfortunately it's something some companies still don't get to this day.
@@fattiger6957 That is what say to my brother about Nintendo when he puts them in a category below Microsoft & Sony. I tell him Nintendo do far better than you think not because of the console but because the vast array of games that they own and will always do better than what people expect because of their games IP. Games make the console not the other way round which escapes people.
The Jaguar is trash. I sold my collection a few years ago, and honestly, there's nothing unique on the console worth playing that you can't find elsewhere.
@@isabellegroleau9672 yeah, I happen to agree with that. Consoles like that or the CDI I’ll have a special place in my nostalgic heart, but when it gets down to the games, it just doesn’t drive me like it did back in the day.
What a lot of companies assumed back then was all we wanted the best graphics. Companies seem to forget you can have the most or least powerful system out there. What sells systems is quality of games on it.
In my experience, it was the stills in magazines and even the back of the game box in stores that made graphics important back then. Apart from a couple of TV shows, not many of us could see the gameplay in motion until we actually bought it.
Got one back in the day. It was not that bad considering Tempest2K, Alien vs Predator, Iron Soldier, Wolfenstein, Doom and a few others. Of course Atari made a lot of bad decisions and with the release of PS1 and Saturn the game was over for Atari as well as for 3DO and Commodore. I still own a Jaguar along with a Gamedrive allowing me to play Cartridge and CD Games without worrying about failing CD Drives. Tempest2K is still an awesome game and the Jaguar itself is a nice memory of the wild 90s.
@@boilerhousegarage yes, like the everdrive carts it is a cartridge with a sd card reader. Just put the roms on the sd card, plug the cartridge in the Jaguar and you can select the game you want to play from a menu. Even If you own all the games it is useful because of the convenience. It also supports CD Images without having the Jag CD drive, which is quite rare, expensive and often faulty.
BANDAI wanted their own console back in 1996. I wonder why they didn't just take over the already potent Jaguar CD platform and use it as a budget console--instead of the $600 Pippin!
I can't _believe_ that Atari still put that useless number pad on the Jaguar. When I was a kid, I remember wondering why the Intellivision, Collecovision and the 5200 put number pads on their controllers that didn't appear to be used for anything. While a few games probably utilized them well enough, Nintendo had set the standard for gamepad design _long_ before this machine ever hit the market.
90s gaming got so out-of-hand with marketing that Atari got greedy and shot themselves in the foot. I was fine with my Super Nintendo and Sega Genesis/Mega Drive so the Jaguar was the last thing on my mind. Long story short, it was the summer before high school that a played the Jaguar at a family's friends house. After playing Kasumi Ninja and Cybermorph for a few minutes each, I learned what false advertisement means.
Just found your channel and only 10 minutes in I'm subscribed! I love deep dives into classic video game topics and you're one of the best I've seen do it so far, I'd say you're up there with Classic Gaming Quarterly which in my opinion is a great compliment. Looking forward to more videos in he future
I got one for Christmas, I think I only had the pack-in Cybermorph. It was a bad Christmas. But I asked for it, so it wasn't my parents fault. I think my mom ordered it from New York as it wasn't in wide distribution. I didn't learn to fly anywhere, lady.
Jack Tramiel was the main reason for Commodore's success, especially since the company seemed to lose direction after his departure... yet Atari's failure reeks of someone chasing ego, though I don't know how involved Jack was at the time. Sam Tramiel trying to copy his father's success?
Never owned one but I used to make a 45 minute commute to a store downtown that had the Jaguar on display just to play it. I was highly impressed by Aliens v Predator and Rayman.
Rayman and Alien vs Predator . The only two games that mather on Jaguar , i don't understand why a game like Trevor McFur in the Crescent Galaxy are launched without finish it. The game has no audio, just explosions and SFX. Not so bad but some nice arcade like music and a better work in the animation add some interesting sell point , parallax and distortions . I think Atari has no enough money when decided to launch a game console.
@@javiiermendes Atari was running out of money swiftly, the home computer market was imploding, they pulled all their remaining eggs into the jaguar basket and failed. But Commodore at the same time had a similar fate, with the amiga swiftly being outpowered and the home computer market collapsing in favor of PCs with better graphics and sound also catching up! They also tried to hop onto the console market and failed, but face it even Apple had serious issues and almost went bankrupt ca 1995. If it was not for the Microsoft payment to end the court case which was started in the 80s (and finished in 94) apple now would have been history as Atari and Commodore!
It wasn't underpowered in terms of hardware... it was just a complicated machine and didn't have enough developers spending the time to figure it out and make great games with it.
Well it's a lot like the Saturn except the Saturn had interest still & some sort of library & install base. In both cases, the hardware was rushed to market to beat out competition even though they knew this could be detrimental, then they both had troubles with inside the company themselves, THEN they discovered how tricky it was to make games for the hardware, put out both systems with a price tag much higher than it should've been, both lacked a lot of compelling games (although the Saturn has a few of them), etc.
Why did they complicate it so much? I just imagine Rare thinking: let’s make this more complicated! We have too much money to spend on development and documentation!
atari managment once told me personally that they thought the jaguar was going to be another success like the 2600, my response to them, i said its all about the games, they said what do you mean, i said you need games, lots of them, all types, and i got back was crickets. i knew it was doomed. the rest is history.
The Jaguar was designed to use a 68030 from the onset but was versatile enough to interface (unfortunately) with lesser processors. It was also supposed to have 4MB of RAM. Atari are the ones to blame in the end for cheapening out the system. Though the designers should have made it where only a 68030 or better could have been used.
12:32 both games are completely différents ! Starfox is a rail shooter, cybermorph is a full 3D World where all is calculated is Real time. There is not à lot of 3D elements in the Nintendo's game. To compare both games is a non sense.
In 1995 I was working as a security guard to put myself through school. I spend a lot of late nights watching infomercials. I recall seeing Jack Tramiel on one of those infomercials trying to sell the Jaguar. Thinking back I wish I had a way to record those sales pitches.
One of the major problems with games is the way hardware was designed. It had the same Motorola 68000 chip as the Sega Genesis. In the Sega Genesis the chip was the main processing unit. It wasn't in the Jaguar. It was meant to be primarily used for controller input and extra processing . Games that used it as such looked amazing for the time. AVP, Rayman, Iron Soldier, and Tempest 2000 to name a few. And that is the problem. I can only name a few. Most games ended up using the Motorola chip like the Jaguar was the Genesis and didn't even touch Tom & Jerry ( The two chips that made this system next gen)
Alright, I had a Jaguar. The games varied in quality a bit, but Cybermorph (and later batermorph) were very different than Star foX. It was a 3d explorer. Star fox is an on rail shooter. Compare Star Fox to Zero 5 (Jaguar's on rail shooter) and Zero 5 is WAY WAY better. The issue is that Jag was hard to program for. If they spent a bit more on technical design (to reduce program challenges) and had better documentation, the games would have looked and played better. The main death nail for Atari was that Sega released the 32x as a stop gap to keep the Jag from getting to critical mass, and Nintendo released the virutal boy, Both of those were DOA, but kept Jaguar and 3do from getting to enough market penetration to keep the Jag from going. Just look at games like Iron Solider II which are almost the same on Jag vs Play station, or Rayman which is the same. Or compare Doom on Jag, which is vastly better than the SNES or 32x versions and as good or better than the Playstation.
It's too bad that Nolan Bushnell - the original founder of Atari in the mid seventies - was not able to secure his deal to buy them back. That would have been the ultimate revenge, but I wonder what he would have done with the company.
One misconception about the Jaguar, at 34:05. The Atari that was sold to WMS Industries was Atari Games (Atari's arcade division that had nothing to do with the home division, as Atari would be split in two separate companies by 1984), not Atari Corp. This is also why the post-1984 Atari arcade games aren't available in Atari 50, as Warner Bros. Currently owns the rights to Gauntlet, Paperboy and other post-1984 Atari arcade titles
I've enjoyed the Jaguar as a game system since 1999, just in time for Battlesphere's game release. The development scene for the Jag is extremely active and between the homebrews and games ported from the Atari ST computer it is difficult to keep up with all the titles for the system at this point.
Im about 40, and yeah Atari was not big for us when we were kids but they were like the sires of gaming and i think it was generally acknowledges even though only our older brothers would have played it. however when the jaguar commercials started up, personally I thought 'uh oh nintendo/sega the big boy is back in town' with all the hype those short commercials brought i though it was gonna be a crazy system and blow everything away...it never made it big, i never heard anyone talking about it and never even saw one for sale. that was the point when i was like Atari= irrelevant vintage gaming.
One correction: Atari Corporation, which made the Jaguar, merged with JT Storage, a hard drive manufacturer, on February 13, 1996. Atari Games, the arcade division, merged with WMS in April 1996. The two Ataris had split in 1984; before that, it was Atari, Inc. I've read that the Jag ceased production in November 1995, and new game releases ended shortly after - the last one during its main lifespan being on January 15, 1996. The Jag CD also likely ended production in November 1995, giving it a production run of probably 2 or 3 months - given the system's September 21 launch date, production likely began in August or early September. Its last game was in March 1996 (also its only game that year). Atari actually exited the console market and announced plans to become a PC game developer just before the merger with JT Storage. On January 2, 1996 they announced Atari Interactive, their PC game label. However, it was disbanded upon the merger with JT Storage, and they never released a game under that label. They did have a large unsold stock of Jaguars that they pitched on infomercials throughout 1996 and sold to a liquidator at the end of that year. From December 1996 to May 1998, after production was discontinued, Telegames released 5 games for the Jag and 2 for the Jag CD. ICD also released one. August 29, 2023 1:47 am
Ceased production in November 1995? That's interesting, because I remember seeing it first time at some point in 1996. It was on display in a local hypermarket and you could play Cybermorph with it. I thought it was some new console at the time, since I hadn't seen it anywhere else before or even advertised anywhere.
@@Anakunus They had a lot of stock left over after production ceased, I want to say at the very beginning of 1996 they still had 100,000 units. For comparison they’d sold 125,000 Jags up to that point. They made a big push in 1996 to get rid of their built up stock. September 15, 2023 6:18 pm
I saw a white case Jaguar in my dental office recently. They sell it for high prices to doctors as some type of medical device. I went online afterwards to look it up and they still sell them. they still make them today. These aren't old stock units. The sites I saw showed the same ones, they have a white case and no cd attachment.
But it doesn't matter the hundreds or thousands of bits of the CPU, nor the Teraflops or Petaflops of the GPU and if it has 16 million audio channels with multidimensional spatial audio. Atari Jaguar and all Atari consoles failed because they did not have video games that would interest the majority of gamers, but Nintendo had unrivaled characters and some of the most cutting-edge video games of the time. Sega with its Megadrive had Sonic who was its star mascot and even TG16/PC Engine (8-bit) had Bonk Adventure and a catalog of arcade-quality video games of the time and Atari had nothing.
You forgot to mention the 64 bit blitter and the 64 bit Object processor packaged up in Tom - again. Remember 5 processors... you only talk about 3 of them.
Also for the record Lady Decade Starfox SNES didn't come anywhere close to being half the game BATTLE MORPH was for the Jaguar CD. Battle Morph was one of the Jags best games and was LIGHT YEARS ahead of Starfox in every single aspect. I would bet you never even played it before and are just echoing what other UA-camrs say. Had you compared it to Starfox 64 you may have had an actual argument but what you said was utterly ridiculous
9:02 it was called the "Consumer Electronics Show", not Entertainment show! Those days were great, I'd get my issue of EGM in the mail and there were 2 CES shows every year (one in summer, one in winter) that would feature all the games. That was before E3.
I had one that was being sold through coupons of a newspaper… seriously Atari in Europe should have a lot of stock to sell any way possible… games like Kasumi ninja and a football game were given plus cybermorph… they all were ridiculously bad
I remember seeing the Jaguar in gaming magazines and thinking it was the craziest thing ever. I didn’t get one until Kaybee (KB) was going out of business and legit bought one for $20 brand new. The games were even cheaper, but was so sad once I hooked it up to my TV. It sucked as a kid, but I wish I still had all of them today.
My brother still isn't happy with me and our mom. We listened to the people at kb toys that warned us about the system and lack of games. I mean it was only $50 but still $50 was a lot for us then. It was either late 97, 98 or mid 99 at the latest.
I don't recall seeing any jaguar consoles as a teen in Japan. I would have liked one though just for the collectable value (although I wouldn't have known it at the time).
I feel guilty for having my father buy this. I had him get it from the WIZ for $399 - he also got Trevor McFur, and a second controller. Back then, "$500" was like $1000 today. The system was initially interesting, but it was trash. The games had no music and were technology demonstrators that hadn't been refined. I ended up selling it for $50 - a move I regret to this day as the retro gaming industry is alive and well. Never sold any of my other systems.
Gotta sleep for shift-work but few things make me as happy as seeing a long-form lady decade work hit the feed. Now I have something to look forward to through my tough Monday. Maybe even watch it at work? 😮😅❤
I remember Target had the Jaguar on end caps at the front of the store, no other game system was sold that way. I even remember being tempted to buy one when they went on clearance. They were briefly like $50
You did a good job here explaining the dubious claim regarding the Jaguar's architecture being 64-bit. By any and every industry metric, the Jaguar is a 32-bit platform. You did raise the question regarding its 64-bit wide bus, however. Regarding the dual 32-bit processors Tom & Jerry, this would make sense so that both can have immediate access to memory and the like. But this isn't the case with the Jaguar, as while Tom has full 32-bit access to the bus, Jerry has only 16-bit wide access the same thing. Perhaps this is accounting for the (ahem) "system manager" 68000 (which, also by any and every industry metric, is the CPU. Even the Jaguar developer docs label it the CPU.) The system bus has never determined the bit architecture of a system, as Atari tried desperately to do with the Jaguar. Consider Windows NT 3.1, which is a fully 32-bit OS (Linux works for this example too.) A 25Mhz 386SX is considered to be a 32-bit CPU. Pair them together, you have what the industry will define as a fully 32-bit platform -- ... except the "SX" in "386SX" denotes a 16-bit data bus. This restrictive bus limitation took a toll on overall performance (best demonstrated by Doom at the time) but it's still considered to be a 32-bit architecture. Atari tried to apply the inverse of this arrangement to arrive at the same conclusion. Anyway, great video.
Atari was so confident in the specs of this console, that they missed the most pivotal aspect of a video game console, the games. It could have been the most powerful console of all time and it wouldn't have mattered since it lacked games that would get people interested. Consoles need killer apps, must-have games that sell the console. N64 had Mario64 and OoT. PS1 had RE, FF7, MGS. What did the Jaguar have???
Reminds me of my first car. The speedometer listed up to 140 mph, but it wouldn't go above 100 mph. And at 100 mph, you could actually watch the gas gauge go lower. Imagine advertising that car as a 140 mph machine.
My reaction to Atari's attempt at home VR is "Almost 30 years later and VR has yet to prove itself as a better option than just playing a game on a TV with a controller."
I was kind of impressed with my friend's VR headset playing a PS4 game a few years ago, but I could imagine the novelty wearing off kind of quickly. I couldn't wait to take the headset off after 20 mins. It was so heavy and uncomfortable.
A mad man out there managed to reverse engineer the software and game code, so you can actually try out (kinda) what the Jaguar VR would have been like on current VR headsets via BigPEmu version 1.07 . It's not great, but well, it is interesting.
i love that people who wish to preserve the experience are going through the trouble of figuring this stuff out, in today's age, you can have a better experience playing virtual boy on a phone with a vr headset and wireless controller than the original hardware!
@@frogz I have seen there are emulators for Virtual Boy but I have never really tried them, I remember having to put my head on that super uncomfortable device that came with a small tripod and the neck pain was impressive, very poorly designed but too advanced for the time.
Atari corporation (the company in this video) did a merger with JTS a hard drive manufacturer in 96. WMS industries bought Atari games corp a separate arcade company.
I bought one when it was released, I was excited as a then 13 year old who loved his Atari Lynx (which I still display in my display case to this day!). I took it back to the shop the next day so disappointed with it. I think Cybermorph itself killed it for me, I absolutely despised it!
I beat Cybermorph. It wasn't hard to figure out. Just follow the yellow arrow. I bought Atari 50th anniversary game. I started playing Cybermorph again. lol plus other games on there.
I do not think it was a bad console at all. I also had the CD drive. The problem was the games! When I was young, I learned BASIC on an Atari 800XL that I purchased from K-Mart that I had to put on Layaway, Fun times.
I remember shortly after we had got the PlayStation me and my buddy Nathan found an original Atari 2600 with the wood grain on it and everything inside of a junk mobile home that my dad had stored on the property down in the woods!! My dad ran a junkyard and so he was always ending up with other peoples “junk“ which consisted of old cars, trailers, mobile homes, boats and pretty much anything you can imagine!! But that Atari 2600 was just laying on the floor inside of the empty mobile home and because I didn’t have no cords or anything to it I ended up giving it to my buddy Nathan whose brother had cords and controllers from his 2600 that he got when he was our age and wouldn’t you know it, the thing still worked perfect!
I bought my Jaguar in a Rumbelows closing down sale for £80. I couldn't afford a PC and wanted to paly Doom and the Jaguar let me do that. It's still working and I sold it last year to a chap who lets people use retro computers and consoles at various conventions.
When the 3DO and Jaguar were developed they became outdated practically by the time they were released . Nintendo and SEGA were already creating next gen consoles when the Jaguar was released . Also ATARI should have made the input/output buses 64 bit NOT 32 bit .
What is input and output here? There is only a “system bus”. Controller input is less than 32 but. Audio output is serial (SPI). Video output is 24 bit .
I just watched Lady Decades recent Atari Jaguar video. Folks I can not stress this enough, Skylar was not a disembodied floating green head in Cybermorph. She was a Heads Up Display/ Hologram and part of the ships systems. This means she was not floating around outside of your ship. I can't believe people still think this. Like do people think that Peppy and Slippys heads were floating in square box underneath the Arwing in Starfox 64???? PART OF THE SHIPS SYSTEMS!!! NOT A FLOATING HEAD!!!
I miss the classic console wars. Now we're stuck with Ps5 and Xbox - either one can run the same games. But, the real money has a PC. My 13900k, 4090, 32GB DDR5, SSD build can run any game on the entire market.
I was there for it all and still am to this day lol. When you said “grandpa played the 2600” - back in the late 70s and early 80s, we played it (we meaning 6-8 year old gen x’ers), and generally not adults. Arcades were a big deal at the time, and adults were more into that.
I know nothing about electron devices in terms of their core design but I am curious about this.. if you have two 32 but processors and a 64 bit bus.. could the two processors be made to operate on the instructions together as though they are one 64 bit processor? In a 64 bit system is each individual instruction the full 64 bits? I can see how if that is the case then no it would not work but if the instructions could be shared between the two then why is it not possible? Is the board design set up to allow the bus to access only one processor per cycle? If not then would it be a 64 bit system if the device was using both processors in unison and the bus is piping in all of the bits from each one every cycle? 64 bits per cycle. Or is that the limitation? The bus can hold 64 bits but can only grab 32 per cycle? Of course its only a curiosity driven by my ignorance of the system. It was lack luster as a system and probably would have been even at 64 bits, it seems as though game developers were not doing their finest work on the jaguar.
their big mistake was throwing in the Motorola 68000 in there. Though intended to be a system manager, developers knew how to program for the 68k so they just used that and ignored the two 32 bit processors.
I always wondered why they went with new franchises rather that carrying the flag of Atari Classics into the new Era. Sadly the Jaguar was like a wanna be Sega Genesis complete with CD Add On that failed just as badly.
I must say that i love that you specify it as the American Console Game Crash, and not he Video Game Crash everyone else everyone else addresses it as. The people in Europe never even raised their eyebrows to the NA Crash. We got along just fine, anyway great video!
Playstation showed you why 3D graphics were never going to work on the low memory physical cartridges of the time. The CDROM was destined to take over.
@@juststatedtheobvious9633 I agree, but the original comment was that 3D graphics would not work on cartridges of that era, insinuating that CDROM technology was required for decent 3D graphics at the time.
@@juststatedtheobvious9633 What are you talking about? N64 and Jaguar are both 5th generation (mid 90's) consoles. The point being made was that CDROM technology was essential for 3D games, which is not true.
A pair of bathroom scales? Were there two versions? Because bathroom scales is one object. Old style scales that balanced on a beam could be called a pair. But not this
The Jaguar launched with 3 games. 3 games in Nov 93. It wasn't until the following March that it got another game. Only 8 games were released for the system before Holiday 94. December 94 got a decent number of games (six). Only 19 of the 50 cartridge Jag games were published by third party companies.
9/10 year old me desperately wanted a Jaguar. To be fair I desperately wanted a CDi and a 3do as well. As a child you can’t appreciate the reason your parents don’t just buy you what you want. Looking back, the CD consoles were hideously expensive and terrible for gaming and the Jaguar was crap. I couldn’t see that but I think my dad knew.
The Tom and Jerry chips could simultaneously use the 64-bit memory bus, which was why it was there. It’s likely we never saw anything close to the full extent of what the Jaguar could do. It’s almost certainly more powerful than the 3DO at a minimum. But Atari hampered developers with poor documentation, and poor Jaguar sales discouraged developers from spending the resources necessary to figure it all out on their own.
I was such a HUGE ATARI FAN!! I remember getting emotional when I read the title of an article in a gaming magazine entitled "Atari Is Dead" in the 90's. Might have been "Next Generation" magazine or something. Anyway, have major memories of bringing home an ATARI 2600 home from Hess's in the 80's. I was SOOOOO EXCITED!! SOOOOO many hours of magical memories of playing ATARI after that. Wish I could go back and relive every single one!!
The wwwwiiiiiiiiiiiiiiiiiiiiiiiiiiiild and colorrrfull pronunciation is back. And i loooooooooooooooooooooooove it :) (or would it be iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii love it, i don't know, i don't know but i love it :)))) ) And nice video btw. I knew for the jaguar and the do the math is forever engraved in my memories but i didn't knew for the jaguar CD. Thank you :)
@1:20; Thanks for calling the crash what it really was - the North American home console crash - and not the crash of the entire video game industry as a whole.
I programmed on the Jaguar. We worked on an unreleased basketball game, however looking at the video it appears at 12:09. It was interesting because what we did was write our code on the 68K, then translated the code to the RISC processor. The processing speed was greatly increased. We had to program 3D matrix calculations in the RISC processor for speed. The game used a virtual 3D world for player, ball position, and court rendering, but was translated to a 2D+ visuals. The Jaguar didn't have a full screen video buffer - It had a single line buffer. It was double buffered, with one displayed, and the other being written to by the blitter. The buffers would swap at the beginning of the next line display. The blitter was extremely programmable as it would have to build the display from various graphical elements.
I also worked on a football (American) game for the SNES shown at 12:03. It was the best playing football game at the time, but unfortunately the graphics was hindered by the SNES sprite limit shown on one line. Whole sprites would disappear, causing players on the screen to be torn. Rotating the sprite order, would help, but only just. The Genesis version was a lot better. I programmed the coin toss, referee animations, and the AI coach for person vs computer play. We could have put in different coaching styles for the various teams, but ran out of time.
I know John Carmack himself did the Doom port and liked the hardware.
programming in the 90s must have been a trip
Man, so many consoles from the 90s with multiple processors, all programmed in custom assembly, minimal documentation, few examples, and s***y dev tools from these companies. I'm working on retro for the Genesis and am lucky that we have SGDK and tons of videos online!
awesome!
@TheZuge2877 Real life veterans of the Console Wars. Living heroes!
That generation was so insane. People think the Saturn was a failure should take a look at all the other consols that launched.
Consols? Lol.
the genesis was around during this time and disagrees
3do. Cdi. Laser active. Cd32. Neo geo cd. 32x. Among others
@@RockyFluffyWhiskasand don't forget the Apple/Bandai Pippin.
@@RockyFluffyWhiskaslolo 3do I forgot all about that
For me the most unforgivable thing about the Jaguar is that atrocity of a controller. D-pad, three buttons and a 12 key numberpad?? There's no way the games were that complicated, and it looks like a chore to hold. The Lynx seemed to have a similar problem with ergonomics because having to hold it vertically looks so awkward. It seems like no one working for this Atari company was actually a gamer
3:57 The problem with the Lynx is that debuted at twice the cost of the Gameboy. From personal experience, my middle class parents weren't about to spend $180 (The equivalent to about $445 today) on a handheld system that I could potentially lose at such a young age. The gameboy was half the cost and a much more reasonable purchase for them. I'm sure there were a lot kids in a similar situation.
I remember two brothers that came in to my local barbershop playing it each playing the handeld their own seperate unit when I was younger. To say I was jealous was an understatement.
The Lynx's other disadvantage compared to the Gameboy was that its backlit colour screen absolutely ate batteries. An original Gameboy would last around 15 hours on 4 AA batteries. An original Lynx went through 6 AA batteries in just 4 hours.
@@owaing I was surprised to find battery life was an issue. When I bought the Lynx, it was because I wanted to play games in peace in my bedroom, rather than fight with my family over our one TV. So there was no reason not to plug it in. At the time, I figured I was normal in that I didn't actually plan or carrying it around with me. But then I learned I was not normal.
Also the games. If you don't have anything people want to play, people won't want it, and Nintendo had every notable publisher onboard with them to bring all their popular ip's to the Gameboy on top of Nintendo's legendary ip's
One has mario, zelda, metroid, Tetris, megaman, contra, final fantasy(but really mana and saga), ect. and the other didn't
I remember for my birthday my family were in tough financial times and my mom couldn't afford an NES so she got me an Atari 2600 from a thrift store and to this day I still enjoy hooking it up and playing on my old CRT. Great video!
As a kid I always got the console at the end of it's lifespan and to be honest the benefits are not only, there are so many great games as an option but I could get them for cheap and even cheaper as used.
Nice! I got a 2600 new for Christmas in 1986.
I'm 48 now. I grew up with Atari. I have a pretty big Atari collection alongside all of my other video game collections. I can remember wanting one of these back when they were at retail. And I kept hearing how much they were behind in the market. I waited for a fire sale on them that I never saw happen. Still wish I had one to tinker with. But the current aftermarket prices have just kept me from getting one. I passed on a couple deals on the Lynx and kick myself now as I rarely find them locally much less a deal on them. Old video games and nostalgia......ugh.
I remember wanting it just for the hardware design, but then I couldn't find a single game I wanted to play. All these years later I still think it's very pretty hardware. In my dream world, it has a bunch of cool 2.5D turn-based RPGs. But, alas...
Yes, it is a beautiful console. Were there even any RPGs made for this?
That's something Atari didn't understand. They could have had the best hardware in the world, but it didn't matter since they didn't have the games to back it up. Unfortunately it's something some companies still don't get to this day.
Loved mine
@@fattiger6957 That is what say to my brother about Nintendo when he puts them in a category below Microsoft & Sony. I tell him Nintendo do far better than you think not because of the console but because the vast array of games that they own and will always do better than what people expect because of their games IP. Games make the console not the other way round which escapes people.
No offense, but I always thought it looked like a cheap toy from the annual church fair.
I remember trading my SNES for this Jaguar I found at a flee market way back in the mid 90s. BIGGEST MISTAKE EVER
I wanted a Atari Jaguar, but changed my mind when I played a friend’s Jaguar. It was still pricey but felt it didn’t compare to my PlayStation.
The Jaguar is trash. I sold my collection a few years ago, and honestly, there's nothing unique on the console worth playing that you can't find elsewhere.
The same can be said with the 3DO.
@@isabellegroleau9672 yeah, I happen to agree with that. Consoles like that or the CDI I’ll have a special place in my nostalgic heart, but when it gets down to the games, it just doesn’t drive me like it did back in the day.
Alien vs. Predator, Shadow Squadron.@@popixel
@@popixelmore true today than before the atari 50th anniversary collection came out
What a lot of companies assumed back then was all we wanted the best graphics. Companies seem to forget you can have the most or least powerful system out there. What sells systems is quality of games on it.
In my experience, it was the stills in magazines and even the back of the game box in stores that made graphics important back then. Apart from a couple of TV shows, not many of us could see the gameplay in motion until we actually bought it.
Got one back in the day. It was not that bad considering Tempest2K, Alien vs Predator, Iron Soldier, Wolfenstein, Doom and a few others. Of course Atari made a lot of bad decisions and with the release of PS1 and Saturn the game was over for Atari as well as for 3DO and Commodore.
I still own a Jaguar along with a Gamedrive allowing me to play Cartridge and CD Games without worrying about failing CD Drives. Tempest2K is still an awesome game and the Jaguar itself is a nice memory of the wild 90s.
Sega Saturn was also a failure since it has quadrilateral polygon system like the 3DO and Nvidia NV1.
What's a Gamedrive? I'm guessing a harddrive or compact flash loaded with the game ROMs?
@@boilerhousegarage yes, like the everdrive carts it is a cartridge with a sd card reader. Just put the roms on the sd card, plug the cartridge in the Jaguar and you can select the game you want to play from a menu. Even If you own all the games it is useful because of the convenience. It also supports CD Images without having the Jag CD drive, which is quite rare, expensive and often faulty.
BANDAI wanted their own console back in 1996. I wonder why they didn't just take over the already potent Jaguar CD platform and use it as a budget console--instead of the $600 Pippin!
I can't _believe_ that Atari still put that useless number pad on the Jaguar. When I was a kid, I remember wondering why the Intellivision, Collecovision and the 5200 put number pads on their controllers that didn't appear to be used for anything. While a few games probably utilized them well enough, Nintendo had set the standard for gamepad design _long_ before this machine ever hit the market.
90s gaming got so out-of-hand with marketing that Atari got greedy and shot themselves in the foot. I was fine with my Super Nintendo and Sega Genesis/Mega Drive so the Jaguar was the last thing on my mind.
Long story short, it was the summer before high school that a played the Jaguar at a family's friends house. After playing Kasumi Ninja and Cybermorph for a few minutes each, I learned what false advertisement means.
Just found your channel and only 10 minutes in I'm subscribed! I love deep dives into classic video game topics and you're one of the best I've seen do it so far, I'd say you're up there with Classic Gaming Quarterly which in my opinion is a great compliment. Looking forward to more videos in he future
I got one for Christmas, I think I only had the pack-in Cybermorph. It was a bad Christmas. But I asked for it, so it wasn't my parents fault. I think my mom ordered it from New York as it wasn't in wide distribution. I didn't learn to fly anywhere, lady.
You be lucky to have one now
@@enhancementtank5876 I'd just sell it... but yeah, I'm on Social Security now, so the cash would come in handy. :)
Atari ST was not a failure. It was very popular, being around £100 cheaper than the Amiga. Falcon was failure, sadly too little too late.
A 64-bit memory bus has absolutely nothing to do with how many 'bits' the CPU architecture is.
Jack Tramiel was the main reason for Commodore's success, especially since the company seemed to lose direction after his departure... yet Atari's failure reeks of someone chasing ego, though I don't know how involved Jack was at the time. Sam Tramiel trying to copy his father's success?
Never owned one but I used to make a 45 minute commute to a store downtown that had the Jaguar on display just to play it. I was highly impressed by Aliens v Predator and Rayman.
Cool. I had never seen this machine. Maybe I should have gone to Toys R Us.
Rayman and Alien vs Predator . The only two games that mather on Jaguar , i don't understand why a game like Trevor McFur in the Crescent Galaxy are launched without finish it. The game has no audio, just explosions and SFX. Not so bad but some nice arcade like music and a better work in the animation add some interesting sell point , parallax and distortions . I think Atari has no enough money when decided to launch a game console.
@javiiermendes Rayman isn't even a great platformer. Had it on the PS1 and the pacing is unbearably slow with sluggish controls.
@@javiiermendes Atari was running out of money swiftly, the home computer market was imploding, they pulled all their remaining eggs into the jaguar basket and failed. But Commodore at the same time had a similar fate, with the amiga swiftly being outpowered and the home computer market collapsing in favor of PCs with better graphics and sound also catching up!
They also tried to hop onto the console market and failed, but face it even Apple had serious issues and almost went bankrupt ca 1995. If it was not for the Microsoft payment to end the court case which was started in the 80s (and finished in 94) apple now would have been history as Atari and Commodore!
It wasn't underpowered in terms of hardware... it was just a complicated machine and didn't have enough developers spending the time to figure it out and make great games with it.
It was on par with other systems but sold as way more advanced…
Like SEGA Saturn.
Well it's a lot like the Saturn except the Saturn had interest still & some sort of library & install base. In both cases, the hardware was rushed to market to beat out competition even though they knew this could be detrimental, then they both had troubles with inside the company themselves, THEN they discovered how tricky it was to make games for the hardware, put out both systems with a price tag much higher than it should've been, both lacked a lot of compelling games (although the Saturn has a few of them), etc.
Why did they complicate it so much? I just imagine Rare thinking: let’s make this more complicated! We have too much money to spend on development and documentation!
@@koolaid33 Yeah, Panzer Dragon is cool
atari managment once told me personally that they thought the jaguar was going to be another success like the 2600, my response to them, i said its all about the games, they said what do you mean, i said you need games, lots of them, all types, and i got back was crickets. i knew it was doomed. the rest is history.
The Jaguar was designed to use a 68030 from the onset but was versatile enough to interface (unfortunately) with lesser processors. It was also supposed to have 4MB of RAM. Atari are the ones to blame in the end for cheapening out the system. Though the designers should have made it where only a 68030 or better could have been used.
12:32 both games are completely différents ! Starfox is a rail shooter, cybermorph is a full 3D World where all is calculated is Real time. There is not à lot of 3D elements in the Nintendo's game. To compare both games is a non sense.
I Read somewhere the shell for the jaguar Was used for dentist Maschines
Man. A 30 min video with an add break every two minutes. I like video game history channels, but not one that are throwing ads that often
In 1995 I was working as a security guard to put myself through school. I spend a lot of late nights watching infomercials. I recall seeing Jack Tramiel on one of those infomercials trying to sell the Jaguar. Thinking back I wish I had a way to record those sales pitches.
The Atari Jaguar CD, a modern necessity for gracious living
One of the major problems with games is the way hardware was designed. It had the same Motorola 68000 chip as the Sega Genesis. In the Sega Genesis the chip was the main processing unit. It wasn't in the Jaguar. It was meant to be primarily used for controller input and extra processing . Games that used it as such looked amazing for the time. AVP, Rayman, Iron Soldier, and Tempest 2000 to name a few. And that is the problem. I can only name a few. Most games ended up using the Motorola chip like the Jaguar was the Genesis and didn't even touch Tom & Jerry ( The two chips that made this system next gen)
Alright, I had a Jaguar. The games varied in quality a bit, but Cybermorph (and later batermorph) were very different than Star foX. It was a 3d explorer.
Star fox is an on rail shooter. Compare Star Fox to Zero 5 (Jaguar's on rail shooter) and Zero 5 is WAY WAY better. The issue is that Jag was hard to program for. If they spent a bit more on technical design (to reduce program challenges) and had better documentation, the games would have looked and played better.
The main death nail for Atari was that Sega released the 32x as a stop gap to keep the Jag from getting to critical mass, and Nintendo released the virutal boy, Both of those were DOA, but kept Jaguar and 3do from getting to enough market penetration to keep the Jag from going. Just look at games like Iron Solider II which are almost the same on Jag vs Play station, or Rayman which is the same. Or compare Doom on Jag, which is vastly better than the SNES or 32x versions and as good or better than the Playstation.
In the utter end, the Jaguar case has been used by the medical industry. Now a grey and very medical looking device now. 🤦♂️
It's too bad that Nolan Bushnell - the original founder of Atari in the mid seventies - was not able to secure his deal to buy them back. That would have been the ultimate revenge, but I wonder what he would have done with the company.
Wouldn't have been any worse than what Jack Tramiel was doing.
One misconception about the Jaguar, at 34:05. The Atari that was sold to WMS Industries was Atari Games (Atari's arcade division that had nothing to do with the home division, as Atari would be split in two separate companies by 1984), not Atari Corp.
This is also why the post-1984 Atari arcade games aren't available in Atari 50, as Warner Bros. Currently owns the rights to Gauntlet, Paperboy and other post-1984 Atari arcade titles
I've enjoyed the Jaguar as a game system since 1999, just in time for Battlesphere's game release. The development scene for the Jag is extremely active and between the homebrews and games ported from the Atari ST computer it is difficult to keep up with all the titles for the system at this point.
Im about 40, and yeah Atari was not big for us when we were kids but they were like the sires of gaming and i think it was generally acknowledges even though only our older brothers would have played it. however when the jaguar commercials started up, personally I thought 'uh oh nintendo/sega the big boy is back in town' with all the hype those short commercials brought i though it was gonna be a crazy system and blow everything away...it never made it big, i never heard anyone talking about it and never even saw one for sale. that was the point when i was like Atari= irrelevant vintage gaming.
One correction: Atari Corporation, which made the Jaguar, merged with JT Storage, a hard drive manufacturer, on February 13, 1996. Atari Games, the arcade division, merged with WMS in April 1996. The two Ataris had split in 1984; before that, it was Atari, Inc.
I've read that the Jag ceased production in November 1995, and new game releases ended shortly after - the last one during its main lifespan being on January 15, 1996. The Jag CD also likely ended production in November 1995, giving it a production run of probably 2 or 3 months - given the system's September 21 launch date, production likely began in August or early September. Its last game was in March 1996 (also its only game that year).
Atari actually exited the console market and announced plans to become a PC game developer just before the merger with JT Storage. On January 2, 1996 they announced Atari Interactive, their PC game label. However, it was disbanded upon the merger with JT Storage, and they never released a game under that label.
They did have a large unsold stock of Jaguars that they pitched on infomercials throughout 1996 and sold to a liquidator at the end of that year.
From December 1996 to May 1998, after production was discontinued, Telegames released 5 games for the Jag and 2 for the Jag CD. ICD also released one.
August 29, 2023 1:47 am
Ceased production in November 1995? That's interesting, because I remember seeing it first time at some point in 1996. It was on display in a local hypermarket and you could play Cybermorph with it. I thought it was some new console at the time, since I hadn't seen it anywhere else before or even advertised anywhere.
@@Anakunus They had a lot of stock left over after production ceased, I want to say at the very beginning of 1996 they still had 100,000 units. For comparison they’d sold 125,000 Jags up to that point. They made a big push in 1996 to get rid of their built up stock.
September 15, 2023 6:18 pm
I saw a white case Jaguar in my dental office recently. They sell it for high prices to doctors as some type of medical device. I went online afterwards to look it up and they still sell them. they still make them today. These aren't old stock units. The sites I saw showed the same ones, they have a white case and no cd attachment.
But it doesn't matter the hundreds or thousands of bits of the CPU, nor the Teraflops or Petaflops of the GPU and if it has 16 million audio channels with multidimensional spatial audio. Atari Jaguar and all Atari consoles failed because they did not have video games that would interest the majority of gamers, but Nintendo had unrivaled characters and some of the most cutting-edge video games of the time. Sega with its Megadrive had Sonic who was its star mascot and even TG16/PC Engine (8-bit) had Bonk Adventure and a catalog of arcade-quality video games of the time and Atari had nothing.
You forgot to mention the 64 bit blitter and the 64 bit Object processor packaged up in Tom - again. Remember 5 processors... you only talk about 3 of them.
Also for the record Lady Decade Starfox SNES didn't come anywhere close to being half the game BATTLE MORPH was for the Jaguar CD. Battle Morph was one of the Jags best games and was LIGHT YEARS ahead of Starfox in every single aspect. I would bet you never even played it before and are just echoing what other UA-camrs say. Had you compared it to Starfox 64 you may have had an actual argument but what you said was utterly ridiculous
9:02 it was called the "Consumer Electronics Show", not Entertainment show! Those days were great, I'd get my issue of EGM in the mail and there were 2 CES shows every year (one in summer, one in winter) that would feature all the games. That was before E3.
I had one that was being sold through coupons of a newspaper… seriously Atari in Europe should have a lot of stock to sell any way possible… games like Kasumi ninja and a football game were given plus cybermorph… they all were ridiculously bad
I remember seeing the Jaguar in gaming magazines and thinking it was the craziest thing ever. I didn’t get one until Kaybee (KB) was going out of business and legit bought one for $20 brand new. The games were even cheaper, but was so sad once I hooked it up to my TV. It sucked as a kid, but I wish I still had all of them today.
Can I play Atari Jaguar on my Linux?
My brother still isn't happy with me and our mom. We listened to the people at kb toys that warned us about the system and lack of games. I mean it was only $50 but still $50 was a lot for us then. It was either late 97, 98 or mid 99 at the latest.
You listened to them and not bought the Jaguar?
I don't recall seeing any jaguar consoles as a teen in Japan. I would have liked one though just for the collectable value (although I wouldn't have known it at the time).
curious, did you see 3DO?
japan was so cool in the 90s. cant imagine what it was like to see things like pokemon green version launch
I'm probably, the only one who liked the "toilet" design of the Jaguar CD.
the amount of adds in this video, unbelievable.
I feel guilty for having my father buy this.
I had him get it from the WIZ for $399 - he also got Trevor McFur, and a second controller.
Back then, "$500" was like $1000 today.
The system was initially interesting, but it was trash. The games had no music and were technology demonstrators that hadn't been refined.
I ended up selling it for $50 - a move I regret to this day as the retro gaming industry is alive and well. Never sold any of my other systems.
What sold you on the Jaguar? Were you aware of the upcoming Saturn and Playstation?
Grew up as a Genesis gamer in the 90s definitely remember hearing about the Jaguar, just thankful I never had one
Gotta sleep for shift-work but few things make me as happy as seeing a long-form lady decade work hit the feed. Now I have something to look forward to through my tough Monday. Maybe even watch it at work? 😮😅❤
I remember Target had the Jaguar on end caps at the front of the store, no other game system was sold that way. I even remember being tempted to buy one when they went on clearance. They were briefly like $50
Same thing at a Walmart, although it was in electronics. Even at $50 I couldn't convince myself to buy one. The Jag was all sizzle and no steak.
You did a good job here explaining the dubious claim regarding the Jaguar's architecture being 64-bit. By any and every industry metric, the Jaguar is a 32-bit platform. You did raise the question regarding its 64-bit wide bus, however.
Regarding the dual 32-bit processors Tom & Jerry, this would make sense so that both can have immediate access to memory and the like. But this isn't the case with the Jaguar, as while Tom has full 32-bit access to the bus, Jerry has only 16-bit wide access the same thing. Perhaps this is accounting for the (ahem) "system manager" 68000 (which, also by any and every industry metric, is the CPU. Even the Jaguar developer docs label it the CPU.)
The system bus has never determined the bit architecture of a system, as Atari tried desperately to do with the Jaguar. Consider Windows NT 3.1, which is a fully 32-bit OS (Linux works for this example too.) A 25Mhz 386SX is considered to be a 32-bit CPU. Pair them together, you have what the industry will define as a fully 32-bit platform --
... except the "SX" in "386SX" denotes a 16-bit data bus. This restrictive bus limitation took a toll on overall performance (best demonstrated by Doom at the time) but it's still considered to be a 32-bit architecture. Atari tried to apply the inverse of this arrangement to arrive at the same conclusion.
Anyway, great video.
Anyone else get "Holly" vibes from the floating heads?
This video sheds new light to the real reasons why the Jaguar CD is so rare.
Atari was so confident in the specs of this console, that they missed the most pivotal aspect of a video game console, the games. It could have been the most powerful console of all time and it wouldn't have mattered since it lacked games that would get people interested. Consoles need killer apps, must-have games that sell the console. N64 had Mario64 and OoT. PS1 had RE, FF7, MGS. What did the Jaguar have???
Alien vs Predator and Skyhammer.
@@flo_raf 🤣🤣🤣
Reminds me of my first car. The speedometer listed up to 140 mph, but it wouldn't go above 100 mph. And at 100 mph, you could actually watch the gas gauge go lower.
Imagine advertising that car as a 140 mph machine.
"hhehe, bit wars, 64 bit, 32 bit, 16 bit, 8 bit, 4 bit, 2 bit, 1 bit, half bit, quarter bit, the wrist game!!!"
-AVGN
Love Nerd!
Well written and funny comments throughout. Also educational with the Jaguar history. Thanks for the video.
This is what gaming is all about! Great content!
My reaction to Atari's attempt at home VR is "Almost 30 years later and VR has yet to prove itself as a better option than just playing a game on a TV with a controller."
I was kind of impressed with my friend's VR headset playing a PS4 game a few years ago, but I could imagine the novelty wearing off kind of quickly. I couldn't wait to take the headset off after 20 mins. It was so heavy and uncomfortable.
A mad man out there managed to reverse engineer the software and game code, so you can actually try out (kinda) what the Jaguar VR would have been like on current VR headsets via BigPEmu version 1.07 . It's not great, but well, it is interesting.
Wuau
i love that people who wish to preserve the experience are going through the trouble of figuring this stuff out, in today's age, you can have a better experience playing virtual boy on a phone with a vr headset and wireless controller than the original hardware!
@@frogz I have seen there are emulators for Virtual Boy but I have never really tried them, I remember having to put my head on that super uncomfortable device that came with a small tripod and the neck pain was impressive, very poorly designed but too advanced for the time.
the only thing i wish was better was 3ds virtual boy emulators, you need a new 3ds(with faster cpu) to play it and i have a 1st gen :( :(
Atari corporation (the company in this video) did a merger with JTS a hard drive manufacturer in 96. WMS industries bought Atari games corp a separate arcade company.
I bought one when it was released, I was excited as a then 13 year old who loved his Atari Lynx (which I still display in my display case to this day!). I took it back to the shop the next day so disappointed with it. I think Cybermorph itself killed it for me, I absolutely despised it!
idk why but that slight smug smile of satisfaction on the thumbnail followed by "COMPLETELY DESTROYED" makes me lol
I beat Cybermorph. It wasn't hard to figure out. Just follow the yellow arrow. I bought Atari 50th anniversary game. I started playing Cybermorph again. lol plus other games on there.
I do not think it was a bad console at all. I also had the CD drive. The problem was the games! When I was young, I learned BASIC on an Atari 800XL that I purchased from K-Mart that I had to put on Layaway, Fun times.
I remember shortly after we had got the PlayStation me and my buddy Nathan found an original Atari 2600 with the wood grain on it and everything inside of a junk mobile home that my dad had stored on the property down in the woods!! My dad ran a junkyard and so he was always ending up with other peoples “junk“ which consisted of old cars, trailers, mobile homes, boats and pretty much anything you can imagine!!
But that Atari 2600 was just laying on the floor inside of the empty mobile home and because I didn’t have no cords or anything to it I ended up giving it to my buddy Nathan whose brother had cords and controllers from his 2600 that he got when he was our age and wouldn’t you know it, the thing still worked perfect!
Love your videos Ma'am! your voice always brings a solace to my otherwise hectic day!
I'm so confused 🤔. I could swear I've seen this video on this channel already? But it says it was just posted 3 hours ago. Am I going mad 😤
I bought my Jaguar in a Rumbelows closing down sale for £80. I couldn't afford a PC and wanted to paly Doom and the Jaguar let me do that. It's still working and I sold it last year to a chap who lets people use retro computers and consoles at various conventions.
I lost it with your head popping up to chastize my flying. Bravo, Lady Decade! 🤣
When the 3DO and Jaguar were developed they became outdated practically by the time they were released . Nintendo and SEGA were already creating next gen consoles when the Jaguar was released . Also ATARI should have made the input/output buses 64 bit NOT 32 bit .
What is input and output here? There is only a “system bus”. Controller input is less than 32 but. Audio output is serial (SPI). Video output is 24 bit .
I just watched Lady Decades recent Atari Jaguar video. Folks I can not stress this enough, Skylar was not a disembodied floating green head in Cybermorph. She was a Heads Up Display/ Hologram and part of the ships systems. This means she was not floating around outside of your ship. I can't believe people still think this. Like do people think that Peppy and Slippys heads were floating in square box underneath the Arwing in Starfox 64???? PART OF THE SHIPS SYSTEMS!!! NOT A FLOATING HEAD!!!
Lol
I miss the classic console wars.
Now we're stuck with Ps5 and Xbox - either one can run the same games. But, the real money has a PC.
My 13900k, 4090, 32GB DDR5, SSD build can run any game on the entire market.
I wish I still had my Jaguar and Jaguar CD. A friend of mine borrowed it and later sold it.
I was there for it all and still am to this day lol. When you said “grandpa played the 2600” - back in the late 70s and early 80s, we played it (we meaning 6-8 year old gen x’ers), and generally not adults. Arcades were a big deal at the time, and adults were more into that.
Great video! I doubt it would have a large audience, but I'd love to see a video on the Atari ST. I grew up with one, but don't know too much about it
Cybermorph was technologically superior to Star Fox.
STARFOX was just BETTER - and had awesome music.
I still play Cybermorph and Tempest 2000
I know nothing about electron devices in terms of their core design but I am curious about this.. if you have two 32 but processors and a 64 bit bus.. could the two processors be made to operate on the instructions together as though they are one 64 bit processor? In a 64 bit system is each individual instruction the full 64 bits? I can see how if that is the case then no it would not work but if the instructions could be shared between the two then why is it not possible? Is the board design set up to allow the bus to access only one processor per cycle? If not then would it be a 64 bit system if the device was using both processors in unison and the bus is piping in all of the bits from each one every cycle? 64 bits per cycle. Or is that the limitation? The bus can hold 64 bits but can only grab 32 per cycle? Of course its only a curiosity driven by my ignorance of the system. It was lack luster as a system and probably would have been even at 64 bits, it seems as though game developers were not doing their finest work on the jaguar.
their big mistake was throwing in the Motorola 68000 in there. Though intended to be a system manager, developers knew how to program for the 68k so they just used that and ignored the two 32 bit processors.
68k crippled the hardware even more.
68000 has 16 bit bus and 16 bit ALU.
The jaguar wasn't underpowered. True 3d was in it's infancy. And companies weren't properly informed of how to program for it.
I always wondered why they went with new franchises rather that carrying the flag of Atari Classics into the new Era.
Sadly the Jaguar was like a wanna be Sega Genesis complete with CD Add On that failed just as badly.
Would love to see a Lady Decade video on the new Atari 2600+. That video would be a necessity for gracious living!
OG Jaguar owner. Had some decent games and is unfairly judged. I like your videos.
Oh you mean the Jagwahr
I must say that i love that you specify it as the American Console Game Crash, and not he Video Game Crash everyone else everyone else addresses it as. The people in Europe never even raised their eyebrows to the NA Crash. We got along just fine, anyway great video!
Yep! It's a perfect example of the saying, "If you repeat a lie enough times then people will start to believe that it's true."
Playstation showed you why 3D graphics were never going to work on the low memory physical cartridges of the time. The CDROM was destined to take over.
3D graphics were never going to work on a cartridge based system of the mid 90's? Have you never heard of an N64?
@@juststatedtheobvious9633 I agree, but the original comment was that 3D graphics would not work on cartridges of that era, insinuating that CDROM technology was required for decent 3D graphics at the time.
@@juststatedtheobvious9633 What are you talking about? N64 and Jaguar are both 5th generation (mid 90's) consoles. The point being made was that CDROM technology was essential for 3D games, which is not true.
@@juststatedtheobvious9633 You are a clueless muppet.
i am not gonna lie i wasnt apeal to click on the video .. but i gave it a shot and im so impressed great work! i subscribed too!
A pair of bathroom scales? Were there two versions? Because bathroom scales is one object. Old style scales that balanced on a beam could be called a pair. But not this
It’s the Atari 2600 that got destroyed the worst Atari ever made
The Jaguar launched with 3 games. 3 games in Nov 93. It wasn't until the following March that it got another game. Only 8 games were released for the system before Holiday 94. December 94 got a decent number of games (six).
Only 19 of the 50 cartridge Jag games were published by third party companies.
I remember those ads. I knew from gaming magazines that the Jaguar was just smoke and mirrors, and I really was fine with the SNES at the time.
I bought one and sold it two days later. 😆
😊Une autre superbe vidéo de Lady Decennie, merci belle reine du monde du jeu rétro
9/10 year old me desperately wanted a Jaguar. To be fair I desperately wanted a CDi and a 3do as well. As a child you can’t appreciate the reason your parents don’t just buy you what you want. Looking back, the CD consoles were hideously expensive and terrible for gaming and the Jaguar was crap. I couldn’t see that but I think my dad knew.
The Tom and Jerry chips could simultaneously use the 64-bit memory bus, which was why it was there. It’s likely we never saw anything close to the full extent of what the Jaguar could do. It’s almost certainly more powerful than the 3DO at a minimum. But Atari hampered developers with poor documentation, and poor Jaguar sales discouraged developers from spending the resources necessary to figure it all out on their own.
The Jaguar was not more powerful than the 3DO spec.
I was such a HUGE ATARI FAN!! I remember getting emotional when I read the title of an article in a gaming magazine entitled "Atari Is Dead" in the 90's. Might have been "Next Generation" magazine or something. Anyway, have major memories of bringing home an ATARI 2600 home from Hess's in the 80's. I was SOOOOO EXCITED!! SOOOOO many hours of magical memories of playing ATARI after that. Wish I could go back and relive every single one!!
The wwwwiiiiiiiiiiiiiiiiiiiiiiiiiiiild and colorrrfull pronunciation is back.
And i loooooooooooooooooooooooove it :) (or would it be iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii love it, i don't know, i don't know but i love it :)))) )
And nice video btw. I knew for the jaguar and the do the math is forever engraved in my memories but i didn't knew for the jaguar CD. Thank you :)
Because it was a piece of junk and PS1 was the ultimate king after it's release
I'm just answering the video's title to save time for viewers
So great to view this video less than two weeks after Atari announced the Atari 2600+ for november