As future technology, one thing is clear: AI-driven auto-aim systems are on the rise, and they’re likely to outperform traditional manual aiming. My logic were not existing here
I love how the Infernos, you know, the ship that was designed to handle things like the Hammerhead, was instantly shot down, then you have an F8C doing loops around it, doing way more damage., and an Eclipse that you couldnt even see instakill you. CIG balance at its finest. (I know those Ares pilots were dog water, but they literally stood no chance).
It is not about balance. People just have no idea what are they doing. HH in atmosphere is a sitting duck. Those Infernos could've just strolled casually 2-3km higher and unload all their ammo into HH completely avoiding it's backfire due to their small size, high spread on distance and fast movement. In contrary HH would still soak half of their damage due to it's huge size and extremely slow movement in atmo. Right now HH can't really fight against multiple fighters if they use distance properly in their advantage.
My guy it’s amazing. So much hate thrown towards it, but when you get rolling you can’t find a game that even comes close to what this delivers. Who else has 30k disconnect errors?! Those are just for us.
Gotta get much more focused on that beast to be more effective. Pilot calls out the targets and pins it for easy access from the turret gunners. That way the pilot can get the maximum guns on target. Anyone out of arc goes for other targets till the target is in arc. Only target gunners should ever call out is torps that the pilot doesn't see. I noticed you were out of arc a lot, this is why. Also attacking ships was very sparadic where it should be focused. Happy hunting ;)
"Fuck your science, never argue with the captain"
As future technology, one thing is clear: AI-driven auto-aim systems are on the rise, and they’re likely to outperform traditional manual aiming. My logic were not existing here
@@baihaqirosyidi9224 There's alot of dumb logic for a game set 900 eyas in the future because the creator loves shit from the 1930s.
What were those two Ares at the start thinking.
We had the same question
must've thought the fight was going to be the same as NPCs
I want to see more. Keep it up!
Man that shit looks fun
Was a blast. Other org was talking mad shit for hours. Went radio silent immediately after we came
@@armoredexpeditions 💀💀💀
I love how the Infernos, you know, the ship that was designed to handle things like the Hammerhead, was instantly shot down, then you have an F8C doing loops around it, doing way more damage., and an Eclipse that you couldnt even see instakill you. CIG balance at its finest. (I know those Ares pilots were dog water, but they literally stood no chance).
Was a great patch to be in multicrew ships. Now….not so much.
It is not about balance. People just have no idea what are they doing. HH in atmosphere is a sitting duck. Those Infernos could've just strolled casually 2-3km higher and unload all their ammo into HH completely avoiding it's backfire due to their small size, high spread on distance and fast movement. In contrary HH would still soak half of their damage due to it's huge size and extremely slow movement in atmo. Right now HH can't really fight against multiple fighters if they use distance properly in their advantage.
In the end though it was still like 10 ships vs 1 ...they put up a good fight maybe would won if they brought a couple fighters as air cover
SC is so sick
My guy it’s amazing. So much hate thrown towards it, but when you get rolling you can’t find a game that even comes close to what this delivers. Who else has 30k disconnect errors?! Those are just for us.
Games unreal
@@armoredexpeditions I agree. Great video btw!
You understand that you have to get your targeting marker over the reticle, right?
Oh shoot is that how they work? That’s crazy
@@armoredexpeditions It totally works. Try it!
brother i just saw this video ggs on the hammarhead (IIIGHOSTED)
and i was the one organising the attacks so we can get you in all angles
ggs
That was some good stuff
Gotta get much more focused on that beast to be more effective. Pilot calls out the targets and pins it for easy access from the turret gunners.
That way the pilot can get the maximum guns on target. Anyone out of arc goes for other targets till the target is in arc.
Only target gunners should ever call out is torps that the pilot doesn't see.
I noticed you were out of arc a lot, this is why. Also attacking ships was very sparadic where it should be focused. Happy hunting ;)
Good effort lads
Do your guns have some sort of auto lead
yeah rught now using sticks in a turret gives a huge aim assist to compensate for ship speeds
Yeah it’s both a good and bad thing makes aiming easier but against agile targets it’s hard to predict their patterns wish it could be turned off
Sticks? @@armoredexpeditions
whoever recorded this is a horrible gunner
Sounds like they killed you
Very cool!
We thought so, glad you enjoyed it
And they say this game is not P2w 🤣
its not p2w at least not yet, you can buy that ship in game and pretty fast to, getting crew for it is the problem if you dont have group.
@@funnysword1414do you have friends? if yes then p2w. if no still p2w
@@emiliouchila How is it p2w if you have no one to crew the ship?
@@LIMERAGE notice how u said “if”. The minute you get a couple friend your counter-argument falls apart.
@@emiliouchila Not many ships are getting multi crewed, and you're the one who set conditions.
scam
K