Hi Jack! The long reload is because you are reloading from your backpack. (You can see that from 3rd person view if youre curious..) You have to put cartidges on your armour to make reload faster.
The game has as many features as it has bugs so its hard to determine whether its a bug or a feature. For example when you didn't have hitmarkers anymore it's because you don't have a combat helmet equipped and the long reload time is because you had no magazines equipped and grabbed them straight from your backpack.
yeah, there are a lot of things like that which are features that just dont tell you anything and make you think its a bug... and then theres doors holding you in place or elevators launching you to space.
Oh, hey jack keep in mind that when your reload takes 10 seconds, look at the icon next to the magazines. If it looks like a backpack, it means you're taking mags from your bag instead of your vest, and that's why it's taking 10 seconds rather than a normal tactical reload.
@@jackfrags Also reloading after shooting 2 bullets will leave you with a bunch of half empty magazines in your vest and backpack. it's irritating to reload a magazine with like 3 bullets in it after a while.
Can't wait for the next patch which brings server meshing. Having a whole universe running on one server is just insane. 100's of players, 100's of missions, 1000's of NPCs all handled by the same server currently. It's a miracle it currently works. When there's a server for each planet, all of these desync issues should go, like clipping into walls and things just bugging out. I tried the server meshing test a few months ago and it worked well so fingeres crossed :)
Genuinely incredibly funny to be on a massive spaceship that famously has a whole medical clinic onboard and then make Jack hobble all the way up to the ventral hangar to use the paramedic stuff on the tiny shuttle lmao
@@ggNotSuree I don't know why he plays it. He clearly has no intention of learning anything about it. Every time he just jumps in and runs around aimlessly. lol
@@ggNotSuree I'm really confused that someone like him who seemingly regularly posts content on the game doesn't know about this new feature. It was like majorly advertised and in the big changelog page on the website. It was in my book among the most advertised QOL updates.
Been loving the SC videos Jack! Glad you are having fun even with all the bugs haha! Some quick tips and how/why things work the way they are: Your reload was taking a long time because your ammo was placed in your storage rather than on your armour, so the delay is your character searching for the magazine. If you hold "I" you can open your quick inventory and just equip the ammo you need when not under fire to keep things running smooth. The sniper you were using has a charge function, if you hold down the trigger it will charge up and release a more powerful shot. Med beds have different tiers that handle different injuries, it goes like this: Tier 3 = Minor Injury (Can be healed in any medical bed) Tier 2 = Moderate Injury (Can be healed in large ship medical bays) Tier 1 = Severe Injury (Can only be healed in Space stations or major landing locations) Tier 1 injuries slow your character down to a slow shuffle regardless of where you are hit currently, if you get shot in the arm you can't fire any guns, shot in the leg you can't walk any more, both these injuries will stop you from entering any ships with ladders. Your medical gun can be switched into advanced mode, and you can inject drugs that will alleviate the negative effects. Different drugs will alleviate different effects, roxophen is usually the one to go for when you have a leg/arm injury. Combat reticle and hit markers can vanish due to bugs, but usually holstering your weapon and bringing it back can help, or switching helmets off and back on can work. Its also helmet specific, so not all helmets will give you a reticle or hit markers. If you loot a cool helmet from an AI that doesn't come with that feature you won't be able to use it until you re-equip one that does. The AI is very bad, it's now a lot better this patch, but the issue with AI is that the server can't keep up with everything in the game, AI are super delayed, players teleport or run into you because they can't see you, weapons don't reload even after the animation, etc. The next major update 4.0 will bring in server meshing (very cool and game changing tech) so we should see far more improvements in these areas once that is out. There is a bug right now with some items like weapon lockers and that fan at 30:00, only the player who activated the item can see it open, for everyone else it remains closed and cannot be accessed until the first player closes the item again. This is just a weird bug that appeared this update.
I’ve glitched into a wall once in the past year and here you managed to do it multiple times. It’s a desync collision issue with other players. They end up pushing you through the wall. I wish they’d fix that but I suppose I’ve learned not to run into other players so much. Great stuff as always Jack!
almost every bug here is to do with server fps, once server meshing comes online and servers are running at more than 5fps, the vast majority of bugs will vanish
He is so unpatient and pushing himself into all the animations, instead of just waiting for a second. Also as you said, standing on other players is a recipe for desaster. These guys need to chill out a little bit, since this is not call of duty, so no need to rush around like crazy and then get stuck for 10 minutes.
@@oO0Xenos0Ooso the games a broken mess and it's there fault for not treating it like a broken mess? Considering the amount of time and money that's gone into it something so basic being so crap ain't a good look.
@@glich6035 No it is a physics based game in alpha. If you ever played any simulation game in that state, you just know where they tend to break or glitch out.
@@glich6035 It’s not a broken mess. It’s unfinished. One can complain it’s taking too long, but they’re not putting a lot of effort into fixing a lot of these things because they’re still adding features which might cause them to repeat themselves and cause even more delay. Getting pushed into walls is one that I think should be fixed, but like I said, it’s happened to me once in the past year. You do automatically change your habits to avoid it. I don’t consciously seek to avoid it. That’s why some people come away thinking it’s unplayable and others play it every day. Most of the bugs are avoidable. If they’re a dealbreaker to you that’s cool, but there is literally nothing like this game out there. It’s not likely to be as popular with the run and gun cod crowd as something slower and more deliberate… like DCS or Hell Let Loose.
I once successfully matched velocity with a falling man on Crusader, the gas planet. I caught him in the rear of my Cutlass Red medical ship, he was not injured by hitting the ship. The key was going decoupled with the speed limiter set, and tapping X to brake carefully. And good server FPS.
Seen your shenanigans with the Angry Gamers.. 😅 The further the game gets, the less I am able to stop playing. My breaks from the game are getting shorter and shorter. Damn *THIS* was the kind of adventure I have been dreaming of since childhood. It takes a special game to revive that feeling.
WOW THIS GAME LOOKS AWESOME my dad originally told me about it when i was little (8) however i never really comprehended much about it back then, im now 19 and cant wait to tell my own future kids once its released !
Definitely a more "fun to watch rather than play" game. Its buggy as hell, runs like arse even on high end systems and has massive periods of "prepping" and travel before anything fun or interesting Edit: Not a hate post, I still plan to play and hope to see the game improve further. The idea is grand and exactly what I'd like to see in a game. Edit: Look, I'm happy if you seem to think you "average 200fps @4k on your 2080". But I'm not going to believe you when I can't even get a steady 60fps on a 4090 and 7950x3d in anywhere but empty space 😅. I'm jumping through some tweaking hoops next week
Not to mention i doubt it’s ever actually getting a full release. The scope is just too big, but it doesn’t matter with the amount of money they siphon out of people.
There definitely needs to be faster prepping in this game. I feel like my crew and I spend more time getting things ready than actually doing whatever we're prepping for
Jack, I will watch your vids until the day I die! You are amazing, and you also make quality content with great opinions and also humor! You need to keep going!
They have even toned it down. Until very recently, you were able to see your helmet's interior view from first person. They removed this for a more "cleaner look" but I personally hope they bring it back.
As someone who loves Star Citizen and JackFrags, it makes me so happy to see you playing this game more. Please continue to persevere through the bugs and play this game more. When it works, its one of the greatest games ever.
these are my new favorite jackfrag videos - because star citizen is so random him and the boys are always on their toes and thats where the chemistry and great jokes come from jack, tom, and friend are a great combo
There's something to be said about how fun it can be to glich out in a game and try to recover. That long journey back where you could easily just restart the game or suicide but you end up spending hours slowly clawing your way back into playability. Of course, that's much more fun with friends, and much more frustrating alone.
Jack! Always gives a boost to my day when I see your videos top of my feed. I'm always starting my workout playlists with your vids. Great to throw on the tv in the home gym. Stay positive!
ah i love the door content =) and no one was left behind "Bob" hahahahah i love it guys, how are you keep getting stuck inside the ship and the door. ONE OF BEST FREAKING CONTENT in STARCITIZEN. I was laughing entire time.
Some games are like that. For me that's single player horror games, but this game is special to me because watching friends have fun together is so entertaining and when I do play it I prefer to mess around by myself.
We've done one mission in like 2 hours! these are the moments that make this game incredible, people who hate on it just haven't actually tried it long enough to have fun with it
Really great video amd couldnt stop laughing when you got stuck in the door, lol. Fair play for showing what Star Citizen can really offer it does have a lot of bugs but in the moments that the game decides to work it can be jaw dropping . Still a way to go before I would want to play it every day, though. One last thing the AI you see in the game depends on how good the server fps is at the time. I have not experienced myself, though, but apparently, when the server fps is high, the AI doesn't mess around.
This is so entertaining, constantly glitching thru walls and having to beat each other up, catching jack flying thru space as he stretches, spaceguy69 checking in at the hospital All of it is gold
Your reloads were taking long cause you were reloading from backpack. And you didn't have hit markers cause you weren't wearing a combat-ready helmet most likely. I have noticed NPC helmets tend to be among those. Watching their body function indicators go up and down in different situations was interesting. And a *fun fact* is that you can catch your balance as you are falling when getting knocked around, I think it's RMB.
Jack, if you put the ammo on your amor slots, reload is directly. They recently added reload from backpack. But that takes way longer cuz it’s realistic to grab a mag from behind in your bag shouldn’t be very quick. Try it
Star citizen isnt meant to be grand public. Its very niche and unique in what it tries to achieve. But I believe it does make some great video game content to watch
A looter shooter MMORPG with real economy, basebuilding, spaceships and clanwars in universe-size isnt niche imo. 😅 It's only niche in it's current form
7:03 to be fair the reason you got stuck was because you stood in the door as it closed on you and with this game and it's bugs it was likely that something bad would happen
this game is going to be so incredibly amazing when all the bugs are sorted. TBH there is enough content now that if they just sorted out the performance issues at this point it would be game of the decade easily.
It can treat up to tier 2 injuries. Tier 1 injuries can only be healed at a hospital. The small ship with a medical bed, the Pisces Rescue, has a tier 3 bed that can only hear tier 3 injuries. (tier 1 is most severe)
Due respect to Tommy for the epic mid air catch and saving my life! Thanks for tuning in, hope you enjoy the video
It won’t be the last time I’m sure
Why does he keep saying OW>> fricken annoying
Hi Jack! The long reload is because you are reloading from your backpack. (You can see that from 3rd person view if youre curious..) You have to put cartidges on your armour to make reload faster.
Good jackfrag I love you bro 🤣
This is freaking great. Emergent gameplay...unlike anything out there. F'ing classic. i was rolling watching this.
The game has as many features as it has bugs so its hard to determine whether its a bug or a feature.
For example when you didn't have hitmarkers anymore it's because you don't have a combat helmet equipped and the long reload time is because you had no magazines equipped and grabbed them straight from your backpack.
yeah, there are a lot of things like that which are features that just dont tell you anything and make you think its a bug... and then theres doors holding you in place or elevators launching you to space.
Oh, hey jack keep in mind that when your reload takes 10 seconds, look at the icon next to the magazines. If it looks like a backpack, it means you're taking mags from your bag instead of your vest, and that's why it's taking 10 seconds rather than a normal tactical reload.
I forgot about that! Good point
Thanks for the tip, I didn’t know that!
And you can put mags from backpack to west with left alt + 1
@@jackfrags Also reloading after shooting 2 bullets will leave you with a bunch of half empty magazines in your vest and backpack. it's irritating to reload a magazine with like 3 bullets in it after a while.
they've also got the gun jam mechanic to come yet too
This sums up the Star Citizen experience really well. Getting stuck in a wall, falling out of a ship, and lots of fun in between.
That mid-air catch was insane
Get Interstellar - No Time for Caution playing on a second tab and it's pure cinema.
Can't wait for the next patch which brings server meshing. Having a whole universe running on one server is just insane. 100's of players, 100's of missions, 1000's of NPCs all handled by the same server currently. It's a miracle it currently works. When there's a server for each planet, all of these desync issues should go, like clipping into walls and things just bugging out. I tried the server meshing test a few months ago and it worked well so fingeres crossed :)
The Carrack itself has a better medbed than the Pisces
It would be enough either way because it's a tier 2 bed. He definitely needed a hospital 🤣
@@felipejara4758 they could have just let him respawn in the carrack although way less epic
That's anti climatic
The Carrack medbed is broken atm, cant use it
@@JoeTheSpaceGuy you can definitely use it, just requires a second person to use the doctors display next to the bed
Jack and TAG playing Star Citizen is peak content.
Poggy
...embiggening...
Some of the best jostling I’ve ever seen
"They didn't look very explosive to me..." Famous last words ever. Hahahaha.
🤣 Ha classic! Orange with explosive flames symbols hahhaha
I could watch another 100 hours of you three playing this and not get bored.
Genuinely incredibly funny to be on a massive spaceship that famously has a whole medical clinic onboard and then make Jack hobble all the way up to the ventral hangar to use the paramedic stuff on the tiny shuttle lmao
MedBads of the Carrack aren't working atm 😁
3:30 Your reload wasn't broken, you were out of equipped magazines, so you were rummaging in your bag for more.
Too bad it doesn’t seem he reads comments. So he’ll never know lol. Same with not using the med bay in the ship
@@ggNotSuree I don't know why he plays it. He clearly has no intention of learning anything about it. Every time he just jumps in and runs around aimlessly. lol
@@ANDROAZ_Gaming Because he has fun, And it makes good content
@@ggNotSuree I'm really confused that someone like him who seemingly regularly posts content on the game doesn't know about this new feature. It was like majorly advertised and in the big changelog page on the website. It was in my book among the most advertised QOL updates.
@@ggNotSureeHe apparently does & now he knows, he commented about it. Check the other comments.
Jack the hitmarkers and the crosshair only come with specific helmets!
Been loving the SC videos Jack! Glad you are having fun even with all the bugs haha!
Some quick tips and how/why things work the way they are:
Your reload was taking a long time because your ammo was placed in your storage rather than on your armour, so the delay is your character searching for the magazine. If you hold "I" you can open your quick inventory and just equip the ammo you need when not under fire to keep things running smooth.
The sniper you were using has a charge function, if you hold down the trigger it will charge up and release a more powerful shot.
Med beds have different tiers that handle different injuries, it goes like this:
Tier 3 = Minor Injury (Can be healed in any medical bed)
Tier 2 = Moderate Injury (Can be healed in large ship medical bays)
Tier 1 = Severe Injury (Can only be healed in Space stations or major landing locations)
Tier 1 injuries slow your character down to a slow shuffle regardless of where you are hit currently, if you get shot in the arm you can't fire any guns, shot in the leg you can't walk any more, both these injuries will stop you from entering any ships with ladders.
Your medical gun can be switched into advanced mode, and you can inject drugs that will alleviate the negative effects. Different drugs will alleviate different effects, roxophen is usually the one to go for when you have a leg/arm injury.
Combat reticle and hit markers can vanish due to bugs, but usually holstering your weapon and bringing it back can help, or switching helmets off and back on can work. Its also helmet specific, so not all helmets will give you a reticle or hit markers. If you loot a cool helmet from an AI that doesn't come with that feature you won't be able to use it until you re-equip one that does.
The AI is very bad, it's now a lot better this patch, but the issue with AI is that the server can't keep up with everything in the game, AI are super delayed, players teleport or run into you because they can't see you, weapons don't reload even after the animation, etc. The next major update 4.0 will bring in server meshing (very cool and game changing tech) so we should see far more improvements in these areas once that is out.
There is a bug right now with some items like weapon lockers and that fan at 30:00, only the player who activated the item can see it open, for everyone else it remains closed and cannot be accessed until the first player closes the item again. This is just a weird bug that appeared this update.
I’ve glitched into a wall once in the past year and here you managed to do it multiple times. It’s a desync collision issue with other players. They end up pushing you through the wall. I wish they’d fix that but I suppose I’ve learned not to run into other players so much.
Great stuff as always Jack!
almost every bug here is to do with server fps, once server meshing comes online and servers are running at more than 5fps, the vast majority of bugs will vanish
He is so unpatient and pushing himself into all the animations, instead of just waiting for a second. Also as you said, standing on other players is a recipe for desaster. These guys need to chill out a little bit, since this is not call of duty, so no need to rush around like crazy and then get stuck for 10 minutes.
@@oO0Xenos0Ooso the games a broken mess and it's there fault for not treating it like a broken mess? Considering the amount of time and money that's gone into it something so basic being so crap ain't a good look.
@@glich6035 No it is a physics based game in alpha. If you ever played any simulation game in that state, you just know where they tend to break or glitch out.
@@glich6035 It’s not a broken mess. It’s unfinished. One can complain it’s taking too long, but they’re not putting a lot of effort into fixing a lot of these things because they’re still adding features which might cause them to repeat themselves and cause even more delay. Getting pushed into walls is one that I think should be fixed, but like I said, it’s happened to me once in the past year. You do automatically change your habits to avoid it. I don’t consciously seek to avoid it. That’s why some people come away thinking it’s unplayable and others play it every day. Most of the bugs are avoidable. If they’re a dealbreaker to you that’s cool, but there is literally nothing like this game out there. It’s not likely to be as popular with the run and gun cod crowd as something slower and more deliberate… like DCS or Hell Let Loose.
I once successfully matched velocity with a falling man on Crusader, the gas planet.
I caught him in the rear of my Cutlass Red medical ship, he was not injured by hitting the ship.
The key was going decoupled with the speed limiter set, and tapping X to brake carefully. And good server FPS.
That was a better watch than the entire Star Wars reboot.
Star Wars reboot?
😂😂😂😂
Seen your shenanigans with the Angry Gamers.. 😅
The further the game gets, the less I am able to stop playing. My breaks from the game are getting shorter and shorter.
Damn *THIS* was the kind of adventure I have been dreaming of since childhood. It takes a special game to revive that feeling.
I will always come back to your channel for Star Citizen, best content right there! Please keep it up!
"For a brick he flew good"
This video was full of gold.
WOW THIS GAME LOOKS AWESOME
my dad originally told me about it when i was little (8) however i never really comprehended much about it back then, im now 19 and cant wait to tell my own future kids once its released !
Definitely a more "fun to watch rather than play" game. Its buggy as hell, runs like arse even on high end systems and has massive periods of "prepping" and travel before anything fun or interesting
Edit: Not a hate post, I still plan to play and hope to see the game improve further. The idea is grand and exactly what I'd like to see in a game.
Edit: Look, I'm happy if you seem to think you "average 200fps @4k on your 2080". But I'm not going to believe you when I can't even get a steady 60fps on a 4090 and 7950x3d in anywhere but empty space 😅. I'm jumping through some tweaking hoops next week
5 mins after death once you get det up once per patch cycle and 80 fps on a 3070 is fair imho.
Your judgement wouldve been pretty 6 months ago tho.
The price of being to ambitious I guess.
Not to mention i doubt it’s ever actually getting a full release. The scope is just too big, but it doesn’t matter with the amount of money they siphon out of people.
Yeah it definitely seems like a game for people who "have the time" to commit to a 6hour play session in just this game alone.
There definitely needs to be faster prepping in this game. I feel like my crew and I spend more time getting things ready than actually doing whatever we're prepping for
Jack, I will watch your vids until the day I die! You are amazing, and you also make quality content with great opinions and also humor! You need to keep going!
i love that the hud gives the feel of a helmet it just makes it feel more immersive. its so simple yet so effective
And the interface is slightly different depending on whether you are wearing a helmet or not.
They have even toned it down. Until very recently, you were able to see your helmet's interior view from first person. They removed this for a more "cleaner look" but I personally hope they bring it back.
The Hud Shake and tilted alignments. I've been in love with these UI designs since Overwatch. It really makes interface feel much more immersive.
Anyone perplexed they didn't use the med bay within the Carrack?
i thought they were in it at first. but then i was like wait, isnt that the c8r? then i saw on the screen and was like yeah it is.
Yes. That was pissing me off. How do you own a Carrack and not know about your medical facilities?
@@jameshanna8762 It was just a rental from invictus and also the screen didn't work for some reason.
Came here just for this comment!! Yes!! 🤦🏻♂️🤦🏻♂️
Because currently the Carrack med bed doesn't work.
I love how jack makes Best Star citizen Videos!
bot
Star Citizen player: I just walked through a door.
Star Citizen server: no u didn't
As someone who loves Star Citizen and JackFrags, it makes me so happy to see you playing this game more. Please continue to persevere through the bugs and play this game more. When it works, its one of the greatest games ever.
these are my new favorite jackfrag videos - because star citizen is so random him and the boys are always on their toes and thats where the chemistry and great jokes come from
jack, tom, and friend are a great combo
"Legs all hurty!" Lol.
"I can see my hand and I can't move "
"I don't know what that means", had me dying
I don't know what better description of a problem anyone could ask for!
I bet if he had just looked in the bottom right corner of the screen it would have said exactly what to do to get up :P
12:30 "you are 2.6 km below me", the speaker in the defensecon hall in my game at that exact moment: "We've all been there"
OMG...I am cracking up. "We're not in space." ROFL
This was one of the most fun Star Citizen gameplays I've watched so far. Hilarious moments.
There's something to be said about how fun it can be to glich out in a game and try to recover. That long journey back where you could easily just restart the game or suicide but you end up spending hours slowly clawing your way back into playability.
Of course, that's much more fun with friends, and much more frustrating alone.
This is what I am looking for!!! More like this and games like "Content Warning" and "Lethal Company"!!! Love the vibes in those videos 🔥
Jack! Always gives a boost to my day when I see your videos top of my feed. I'm always starting my workout playlists with your vids.
Great to throw on the tv in the home gym. Stay positive!
This is phenomenal, lads, great stuff.
probably the most entertaining star citizen content to date! well done!!
6:08 - 😂 this is great! I think you may have had better luck with a multitool tractor beam though.
When in a turret you can press Q by default to switch to relative aiming mode, makes using turrets MUCH easier
Hey Jack great vid mate keep it up, respect to Tommy for the mid air catch!
This music always let's me know it's going to be a fun video lol
The KSP music is perfect
Remember that you can use the scroll wheel to speed up your walking speed, Jack
Can’t wait to see Jack and the boys in Pyro later in the year! Thanks for the coverage Jack, always fun videos, including all that alpha jank.
Loving every single video of yours on this game. It's so entertaining to watch !!!
ah i love the door content =) and no one was left behind "Bob" hahahahah i love it guys, how are you keep getting stuck inside the ship and the door. ONE OF BEST FREAKING CONTENT in STARCITIZEN. I was laughing entire time.
You guys have the best star citizen content. I was rolling!
Tbh I would never play this but I can’t explain why I get absolute enjoyment watching you play it 😂
Some games are like that.
For me that's single player horror games, but this game is special to me because watching friends have fun together is so entertaining and when I do play it I prefer to mess around by myself.
I have that feelings as well on a lot of games , would never play them. , but enjoy watching others play them. o7
We've done one mission in like 2 hours! these are the moments that make this game incredible, people who hate on it just haven't actually tried it long enough to have fun with it
Really great video amd couldnt stop laughing when you got stuck in the door, lol.
Fair play for showing what Star Citizen can really offer it does have a lot of bugs but in the moments that the game decides to work it can be jaw dropping . Still a way to go before I would want to play it every day, though.
One last thing the AI you see in the game depends on how good the server fps is at the time. I have not experienced myself, though, but apparently, when the server fps is high, the AI doesn't mess around.
The best thing about that catch is how Jack penetrated an entire floor and landed literally at Bong's feet 🤣
YES JACK MORE STAR CITIZEN
Best piloting I've seen since the video where you shot a ship out of the air with a tank that was in the cargo bay
"We've done 1 mission,,,,in about 2 hours!" -Jack
Perfect representation of my time in this game in the last week lmao
Jacks best content is with these boys. So funny.
This is so entertaining, constantly glitching thru walls and having to beat each other up, catching jack flying thru space as he stretches, spaceguy69 checking in at the hospital
All of it is gold
No f-ing way tom just caught you with the ship….that was awesome!
"Not this old business again" you guys are killin me!💀
I have no idea what Star Citizen is about, but I do think im looking forward to the campaign game they’re making based on it!
jack, I absolutely love your star citizen videos!
These are the best videos! Love watching yall blow each other up in space 😂
OK, them trying to catch you while you were falling was far more entertaining that I thought possible.
Tommy The Tank Catcher does it again! Great vid boys!
These videos are a win every time.
3:39 "Eventualy it will" That's a common theme in SC 😂
Peak comedy and content from beginning to end
Guys that was so funny to watch, thanks for sharing and i hope you had fun!
Your reloads were taking long cause you were reloading from backpack.
And you didn't have hit markers cause you weren't wearing a combat-ready helmet most likely.
I have noticed NPC helmets tend to be among those.
Watching their body function indicators go up and down in different situations was interesting.
And a *fun fact* is that you can catch your balance as you are falling when getting knocked around, I think it's RMB.
As a long time SC player, watching a group of amateur's play is both maddening and entertaining all at the same time.
this is a game where you plan on doing something at some place and end up at the other side of the galaxy ;) Nice vid again!
Buggy and clunky it may be ..but star citizen gives you great Stories like catching a falling person in atmosphere and fly him to the ER 😄
The part where they had to knock Jack out to get him unstuck was hilarious
Playing Interstellar music as Jack is plummeting out of orbit is peak cinema.
The fact that 1 mission turned in multiple instances of brutal survival, is just fantastically fun.
Brother... that catch was worth a whole 100 points. Y'all did it. You won the game. GGs
Love it, hope server meshing works
That catch was something to behold 😂 needed some interstellar music over it
Carrack has a T2 medical facility.
Doesnt let you regenerate injuries atm, it is bugged, you can only respawn and lie in the bed
@@MyN0N4M3 They broke it? Last time I owned a Carrack as my home away from home it was working I think at 3.17.
Man i love this game, even if it's sometimes buggy as hell and hard to play😂👌🏼
Jack, if you put the ammo on your amor slots, reload is directly. They recently added reload from backpack. But that takes way longer cuz it’s realistic to grab a mag from behind in your bag shouldn’t be very quick. Try it
Make star citizen shenanigans a permanent series
Star citizen isnt meant to be grand public. Its very niche and unique in what it tries to achieve. But I believe it does make some great video game content to watch
I liked watching him get stuck in the wall. Very niche
It’s meant for the gullible people to rinse them dry
It’s one of the highest player count MMO’s
A looter shooter MMORPG with real economy, basebuilding, spaceships and clanwars in universe-size isnt niche imo. 😅 It's only niche in it's current form
what are you saying? this like battlefield in space. not niche at all.
Thanks
Love jack in SC. I can’t get enough
Great Video, I love this game.
Where there's a scuff, there's a way 😂 And what a catch!
7:03 to be fair the reason you got stuck was because you stood in the door as it closed on you and with this game and it's bugs it was likely that something bad would happen
Wow. Two missions complete and there wasn't a single random ship explosion! Well executed lads! lmao
this game is going to be so incredibly amazing when all the bugs are sorted. TBH there is enough content now that if they just sorted out the performance issues at this point it would be game of the decade easily.
I wish I could have Tom tell me “you’re going to be ok” throughout the day 😂
The Minecraft "oomph" was so perfect
Not gonna lie I love hearing the real Jack in TAG videos 😂
hahahaha. The best space moment ever to see someone getting caught midair in a spaceship via backdoor.
Thought the Carrack had its own med bed for treating those injuries?
Yeppp
It can treat up to tier 2 injuries. Tier 1 injuries can only be healed at a hospital. The small ship with a medical bed, the Pisces Rescue, has a tier 3 bed that can only hear tier 3 injuries. (tier 1 is most severe)
Carrack med bed is bugged in 3.23, doesnt let you heal injuries, as the bed UI cant be interacted with.
I know we don’t get to see your skill as a gamer in these vids but I have to say, they are peak content 😂😂
*That mid-air catch was insane* 😃😃😃
"All I did was walk..."stand in doorway when door closed.
Ok, this was absolutely hilarious shenanigans. lol
My Fav gaming Trio! Always laugh so hard!