Here is link to this craft at Kerbal X. Can have slight tweaks here and there, but overall it is already super comfy as Grand Tour vessel! kerbalx.com/Yakez/STinKS-Grand-Tour-mission-01
Duna is surprisingly harder, then rest of the system, tho. Duna mission is a bigger achievement than it seems. On the one hand wings and drag slow you down, but on the other hand wings on Duna tend to have not enough lift to properly fly and screw over landings big time. Parachutes is not powerful enough to do the main job like on Kerbin, Laythe and Eve, so one need engines to slow down, and proper craft control to point engines. So any Duna vessel is already a hybrid craft in its core, combining several landing features to operate correctly. That is effectively halfway to a grand tour vessel! Vacuum of space is just easier.
My first landing on DunA was actually a double accident. First the ship I was supposed to send to my Mün station had way to much deltaV, so I just went to Duna instead, then I thought "wouldn't it be funny if I burned up Jebediah Kerman in the atmosphere," but then he actually managed to slow down enough in the atmosphere and land with RCS. So yeah.
I've been working on essentially this exact same vehicle specification for years, but I've never managed it without an assist vehicle and a couple orbital refueling stations. This video helps me a lot! Thanks.
Glad it helped! It took me something about a week to make this vehicle trough 4-5 iterations... but I think making long range Shuttles and SSTOs for past 5 years made its impact.
Классное видео, я с самого начала предпологал что ты русскоязычный, но на 10:33 я в этом удостоверился) кста Vall произноситься больше как Вэлл, + Moho произноситься больше как Моухоу
I will be flying rescue op tomorrow, so next week there would be eve ssto video xD Not sure will I reach Gilly straight from eve orbit, but sea kevel ssto part is tested!
now time for the ultimate challange: SSTE (Single Stage to Everywhere) grand tour on the kerbal system in one flight, with one craft strazenblitz almost (or completely, I don't remember) did it... your time to try
Hey hey notification squad! Heads up to awesome 300 people who already saw this video! You are awesome, but yup this is reupload. YT thought that this was probably my worst video in last 2 years. Well, giving it another try with different title and thumb!
Honest. I love this design, but I’d say an even bigger challenge would certainly be building a SSTA that also had working spin gravity, at least 2 HAB modules with gravity, one without, and of course a cockpit/control module.
What do you think about trying this with the Outer Planets mod? it adds the equivalent of Saturn, Uranus and Neptune. This would.. likely be terrifyingly difficult and laborous..
If I had time! In the end of the day it takes eternity to fly mission like that. It took 3 days to fly stock system. I am afraid that before I finish with 4-5 ongoing KSP projects it would be end of February ;-) From delta V standpoint vessel can squeeze 6k delta V in Jool orbit. Should be enough to get to Sarnus, Urlum and Neidon. From there it should be matter of gravity assists from moons.
Hi, For me as a person who just just started the game and struggle to land on mun and watching his....😲😲😲... HE IS DOING WITCHCRAFT!!! BURN HIM IN FIRE!!!! 🤣🤣🤣
Vall's name ought to be ridiculous for English speakers too. With our incredibly irregular language, I guess it might be easier to get used to, but the "*all" group of words is actually very consistent; the A is always long. all call tall ball hall mall fall wall (huh!) gall pall (as in gloom or thick fog) And then we have Vall. Makes no sense!
i was expecting a eve ssto ascent but still awesome. why 4 vectors and not one mammoth? Why using the nerva engine with aerospike while using vector+ RE-J10 is enough to get you 6k delta v has better twr, less weight and don't need fuel management between oxidizer and fuel ?
Looks all for looks... Wolfhoud just does not fit into design. Also nervas were main starting point as tug stage for return from Eve, from there it went to decision on Eve ascend stage engines. While it was VTOL spaceplane it was 1 vector, then I wanted to put 1 or 2 wolfhounds, but once I decided on starship configuration it became aerospikes. They can be really visually appeasing as engine gondolas on the bow, while wolfhound need to be somewhere on the stern to fit. Not to mention that this craft do not use all the aerodrag tricks or small ISRU... it can be way more "efficient"
Eh, sorry if I’m giving you a reality check, but this is not hard with ISRU. No refueling is what makes the challenge so difficult. Very few players are able to do this, which is why it’s such a great challenge. You still did a fun mission but don’t fool yourself into thinking it’s even in the same league as a real grand tour. Start with a jool 5 mission. (no refueling of course) and you will get an idea of just how difficult grand tour is. I still really enjoyed the video and this wasn’t meant as an attack, only constructive criticism. 😊
It was pretty common thing to do before 1.0. Been there not interested anymore. Jool 5 default challenge is easy since it can be assembled in any shape with multiple landers. It was only difficult due to FPS/part count limitations back in the day.
@@Yakez42 yes, agreed, but that was a _decade_ ago... Sure, the challenge became more doable with the addition of smaller engines/modules, but having small engines pale in comparison to the ability to refuel. Your craft is a good example of this. and you are 100% correct on the FPS/part count limitations. Regardless, you removed the hardest part of the challenge in a video titled "hardest ksp challenge"
It is just different set of engineering challenges. "Hard" is relative. And YT meta titles are unfortunate reality behind any decent video. Nobody watch "Landing Kerbals on every planet in one ship" or something similar, previously this video was uploaded under that title and got exactly 300 views before silent death.
@@Yakez42not to pile on but I would agree the engineering challenges presented by no refueling is much "harder," if you define difficulty by craft comlexity. This is becuase generally it is much more complex or "difficult" to design fuel efficient stages than a refuelable rocket. Any KSP veteran, and for that matter, probably Space X and NASA would tell you the same thing.
@JappyisHappy I have done both and disagree for the current state of the game. Making universal craft is harder, then building mothership with bunch of landers. Get like 35-40 nukes in several clusters, bunch of fuel in asparagus docking and 3 landers: one small SSTO plane, Eve lander and Tylo lander. That's it, you do not need to worry about drag, TWR and weight, you can always just add more fuel or landers. Yes, it was extremely hard to make grand tours, before we had delta V and TWR readings in vanilla. Now it is just matter of looking up numbers in the hangar. Also building big stations and motherships was almost impossible, but once we got autostrut AND dual docking it is now just matter of delivery and assembly. FPS now not an issue, hell recently I have retrofitted my 200 ton SSTO with 168 ion engines and it still was above 25 FPS in 4k with mods.
@@letmechangemyyoutubename1554 hehe in 09 I have already stopped, Eve was just consuming my life. Was for the most part PvP roaming with bunch of locals from 4GQ-XQ.
40 years. Could have been shorter, since I barely missed short Eeloo transfer and added something about 15 years to mission. And there were several moments where it can scrape of year or two.
Летать с Лейт на Валл те еще корчи, лучше летать в Джулу в последовательности Боп - Тило - Пол - Валл - Лейт, а с Лейт уже лететь к Дюне, там совсем немного дельты надо
If I recall correctly it was Eve Redux, Scatterer, Planet Shine and Spectra with all the addons. These days I prefer volumetric clouds over Spectra since it performs better. For the most part setup like this better and more modern ua-cam.com/video/g4StdIazOFE/v-deo.html
@@Yakez42 sorry i don’t think i worded that well. What i mean is could you make a tutorial video showing how you put it together? As it’s all stock it will work on console. It’s just because console can’t download other peoples’ crafts.
Hm. I bet it would be hard to reproduce on console due to some techniques. Have no idea honestly. For the most part it is what you see, aside bow and stern. Top faring is starting at level of "aerospike" decoupler and go through all 3 tanks (one 1.75m tank is added from the side and clipped inside and serve as base for decoupler of last stage and as attachment point for fairing). This fairing is using nosecone trick to reduce drag. I just add 1.75m fuel tank to the side of the bow. Add faring to bottom of 1.75m fuel tank facing down, then rotate faring up, move it to decoupler level, construct fairing to my visual liking, add matching nosecone inside and then clip fuel tank inside with the whole construction. This way bow drag is reduced just enough to be viable for Kerbin - Mun and have extra kick on Eve. Outside of that it is useless and is extra dead weight. Tricky part is the lowest stage with ISRU. Convertotron, drill and landing can are visible from the outside. Fuel cells and comms are inside of nuclear engine skirt. Rotating mk3 liquid fuel tank 90 degrees allow to make these parts flush with decoupler and still have convenient access. Big stuff is 6-8 2.5m fuel tanks clipped inside. They are short and have insane and unrealistic drag. So nosecone/fairing trick is keeping them in line with similar large orange tanks with ordinary nosecones. I add to the side of mk3 tank 2.5m tank of matching length. Then add vertically 6-8 similar tanks. Clip them together into one blob. Add faring to the bottom of the first tank facing down. Flip faring up, construct faring to occlude nodes of tanks in the blob (killing tank drag). Add matching nosecone to faring. Clip tank blob inside Mk3 tank.
With Kerbal Interstellar (original, not that overcomplicated crap called "extended") it was relatively easy to create all-bodies all-in-one ship. But with stock Squid parts? Bleh, that is too hard and impractical. Even with ISRU.
Сделай, пожалуйста, вторую озвучку на русском языке, приятный голос, и слушать очень нравится Но твой акцент регулярно заставляет мой мозг переключаться на русский язык, из-за чего ломается восприятие 😂 Грамматика и лексика отличные кстати)
Я и так еле успеваю делать видео в свободное время. Идей много, реализация занимает время. Подобного рода видео требует около 20-30 часов при написании сценария, озвучке и монтаже (по-мимо записи геймплея). Видео на русском требует полностью новый монтаж и сценарий, русские слова длинее да и русские предложения задом наперед (или наоборот). И я давно отказался от подобных двуязычных затей, тупо выгораю на выполнении одной работы дважды.
Convert-o-tron 250 + big drill + 2 fuel cells to power it up. So it can refuel anywhere, unlike vessels with small ISRU that need to do tracking center warp exploit to refuel.
Написать + озвучить второй сценарий и сделать второй монтаж это около 20-30 часов. Тупо русский дубляж с подобной скоростью невозможен. Да и переводить сложнее чем писать с нуля на другом языке. Российская аудитория этого канала 3%. Просмотры из России не монетезированны. Я давным давно перестал делать двойные релизы.
сколько можно страдать хернёй с этими (сТра-Шипами)!? ну не приживётся БАШНЯ в планетологии! маскодрочество - это детство разума! сами видите, как трудно посадить её на неподготовленной площадке, - и это ещё просто игра, - в реальности будет ещё труднее! - совсем не зря ведущие планетологи - делают упор на (черепаху) - низко расположенный центр масс на широко опорных платформах! - собирай (сокол-тысячелетия) - вертикально взлетающий тазик, конус, пирамиду, - или космоплан с веритикальным взлётом посадкой на поворотных соплах, как в АВАТАРЕ, - только в ЭТОМ будущее планетарной разведки, а старшипы-башни - это Илоновская дурость! и плевать, что ОНИ такое смогли, много чего можно, - но в жизни не нужно!
It is harder to launch turtle-form ship for obvious reasons. First you need to get to an orbit before landing on any other celestial body. And cylindrical pencil shape is the only form factor that works in real life with current level of rocket engine technology. Look up first prototypes of Buran. Многоразовый корабль с вертикальной посадкой. Basically poor man hybrid spaceshuttle/starship design before soviet went full on imitating STS.
Here is link to this craft at Kerbal X. Can have slight tweaks here and there, but overall it is already super comfy as Grand Tour vessel!
kerbalx.com/Yakez/STinKS-Grand-Tour-mission-01
even harder is every moon
Крутой
My biggest achievement in life is getting to Duna in one piece and you flew to every single rocky heavenly body with a single stage. Chapeau.
Quite impressive isn't it. I'm still scared to land on eve.
Duna is surprisingly harder, then rest of the system, tho. Duna mission is a bigger achievement than it seems. On the one hand wings and drag slow you down, but on the other hand wings on Duna tend to have not enough lift to properly fly and screw over landings big time. Parachutes is not powerful enough to do the main job like on Kerbin, Laythe and Eve, so one need engines to slow down, and proper craft control to point engines. So any Duna vessel is already a hybrid craft in its core, combining several landing features to operate correctly. That is effectively halfway to a grand tour vessel! Vacuum of space is just easier.
My first landing on DunA was actually a double accident. First the ship I was supposed to send to my Mün station had way to much deltaV, so I just went to Duna instead, then I thought "wouldn't it be funny if I burned up Jebediah Kerman in the atmosphere," but then he actually managed to slow down enough in the atmosphere and land with RCS.
So yeah.
@@yesseru ksp moment
The best I can do is send a probe satellite into duna orbit
As a 6000 hour kerbal veteran. What the actual fuck. Im in awe! Your s tier.
Nah S-tier is reserved for Eve to Kerbin SSTOs xD
@@Yakez42 only it it stopped everywhere else first!
The embodiment of the expression "built different". You've just completed what is pretty much the biggest achievement in the game, in my opinion.
Kerbal Abandoned: ❌
Future Mission Prep: ✅
I think the blunderbirds have some work to do
I've been working on essentially this exact same vehicle specification for years, but I've never managed it without an assist vehicle and a couple orbital refueling stations. This video helps me a lot! Thanks.
Glad it helped! It took me something about a week to make this vehicle trough 4-5 iterations... but I think making long range Shuttles and SSTOs for past 5 years made its impact.
I love how you managed to make it look hella cool as well as being prectical.
Классное видео, я с самого начала предпологал что ты русскоязычный, но на 10:33 я в этом удостоверился) кста Vall произноситься больше как Вэлл, + Moho произноситься больше как Моухоу
Тоже так подумал и пошел в комментарии искать ответы)
Я понял примерно с первой минуты, произношение не как у носителей языка
Я думал, может чех какой-нибудь, но потом всё встало на свои места и уже не отвертеться было))
Ненене, попалился он на слове "Бад". Потому что "у них" он выпускается как Budwieser)
Видос огонь, кста. Успехов!
Ван, уно, ОДИН! Ну вы поняли
Woah, that's super epic! What an impressive achievement. And you managed to make it the coolest-looking spaceship ever!
ah you left Peelon Kusk... well, nothing left to do but get him back woo hoo
seriously some genius craft design, you sir are good at what you do!
I will be flying rescue op tomorrow, so next week there would be eve ssto video xD Not sure will I reach Gilly straight from eve orbit, but sea kevel ssto part is tested!
Good luck!
now time for the ultimate challange: SSTE (Single Stage to Everywhere)
grand tour on the kerbal system in one flight, with one craft
strazenblitz almost (or completely, I don't remember) did it... your time to try
Yup, maybe one day. But first I need baby step with Eve SSTO for this to happen xD
Все говорят про момент на 10:33, но ещё на 1:52 это trули crынж тебя выдало с потрохами)) Но, что видос, что корабль прекрасны
intentional бро иксД
Thanks for the explanation of the odd angle for the Vall descent. I've wondered why advanced players often do that. Good ship, anyhow. :)
Welp, time for an eve rescue mission
By the typical law of KSP Eve rescue mission would forget to pack ladders xD
@@Yakez42 or accidently add parachutes on cockpit entrance
Hey hey notification squad! Heads up to awesome 300 people who already saw this video! You are awesome, but yup this is reupload. YT thought that this was probably my worst video in last 2 years. Well, giving it another try with different title and thumb!
man, is this thumbnail double entendre on purpose or did it happen by accident?
Honest. I love this design, but I’d say an even bigger challenge would certainly be building a SSTA that also had working spin gravity, at least 2 HAB modules with gravity, one without, and of course a cockpit/control module.
Cutout scene was oscar worthy
Hey, hate hearing old videos talk about KSP2 to how excited and hopeful they were😢😢
What do you think about trying this with the Outer Planets mod? it adds the equivalent of Saturn, Uranus and Neptune.
This would.. likely be terrifyingly difficult and laborous..
If I had time! In the end of the day it takes eternity to fly mission like that. It took 3 days to fly stock system. I am afraid that before I finish with 4-5 ongoing KSP projects it would be end of February ;-)
From delta V standpoint vessel can squeeze 6k delta V in Jool orbit. Should be enough to get to Sarnus, Urlum and Neidon. From there it should be matter of gravity assists from moons.
Hah, will literally have to pull a Voyager 2 style mission i see.. take your time, maybe it'll be easier once KSP 2 is out :3
9:37 onwards was hilarious. I love your accent
I do not understand a single thing you said, but it is very fascinating
Damn, your videos are awesome!
thank you for such an awesome comment xD
What graceful craft!
19:00 proper kerbal moment XD
RIP Peelon Kusk, stuck on Eve
10:32 interesting reference for certain people)
I don't understand a single word he said but the Video is great!
I'm here early! Lucky me. Love your ksp videos tho, you do interesting challenges!
Whoa that was fast xD Thank you for your kind words!
simply amazing!!
I tought my Eve and back mission in a single launch was cool..
Or my second one, Kerbin, Duna, Kerbin, Duna, Kerbin 🤣
simply wow!
As long as it can manage Eve, the rest should be doable.
Hi,
For me as a person who just just started the game and struggle to land on mun and watching his....😲😲😲... HE IS DOING WITCHCRAFT!!! BURN HIM IN FIRE!!!! 🤣🤣🤣
my exact thought on SSTOs 10 years ago xD
man i do love WALL
It gets even better! Apparently, I not only cannot pronounce Vall, but also was typing it as Wall for quite some time now on KSP forums and sub...
Vall's name ought to be ridiculous for English speakers too. With our incredibly irregular language, I guess it might be easier to get used to, but the "*all" group of words is actually very consistent; the A is always long.
all
call
tall
ball
hall
mall
fall
wall (huh!)
gall
pall (as in gloom or thick fog)
And then we have Vall. Makes no sense!
@@eekee6034 should of been val, like pal and gal
@@Joshs4stro Yep :) Unless the namers weren't English. Oh, they weren't. I guess we'll just have to accept it. :)
Nice video my dude.
Крутой крафт, нечего сказать!
your sanity during this mission was probably dwindling
yeah that Eve bit got me xD
концовка убила)
ты сказал слово ОДИН так органично что я подумал что ты русскоязычный
странно, конечно, судить по одному слову, но мне понравилось
действительно странно...
А ты хорош, лайк, подписка!
i was expecting a eve ssto ascent but still awesome. why 4 vectors and not one mammoth? Why using the nerva engine with aerospike while using vector+ RE-J10 is enough to get you 6k delta v has better twr, less weight and don't need fuel management between oxidizer and fuel ?
Looks all for looks... Wolfhoud just does not fit into design. Also nervas were main starting point as tug stage for return from Eve, from there it went to decision on Eve ascend stage engines. While it was VTOL spaceplane it was 1 vector, then I wanted to put 1 or 2 wolfhounds, but once I decided on starship configuration it became aerospikes. They can be really visually appeasing as engine gondolas on the bow, while wolfhound need to be somewhere on the stern to fit.
Not to mention that this craft do not use all the aerodrag tricks or small ISRU... it can be way more "efficient"
nice mission
You forgot to land on jool
Damn, just damn
Elon take notes, THIS is how you make a Starship!
Cool video! Like
Eh, sorry if I’m giving you a reality check, but this is not hard with ISRU. No refueling is what makes the challenge so difficult. Very few players are able to do this, which is why it’s such a great challenge.
You still did a fun mission but don’t fool yourself into thinking it’s even in the same league as a real grand tour.
Start with a jool 5 mission. (no refueling of course) and you will get an idea of just how difficult grand tour is.
I still really enjoyed the video and this wasn’t meant as an attack, only constructive criticism. 😊
It was pretty common thing to do before 1.0. Been there not interested anymore.
Jool 5 default challenge is easy since it can be assembled in any shape with multiple landers. It was only difficult due to FPS/part count limitations back in the day.
@@Yakez42 yes, agreed, but that was a _decade_ ago... Sure, the challenge became more doable with the addition of smaller engines/modules, but having small engines pale in comparison to the ability to refuel. Your craft is a good example of this. and you are 100% correct on the FPS/part count limitations.
Regardless, you removed the hardest part of the challenge in a video titled "hardest ksp challenge"
It is just different set of engineering challenges. "Hard" is relative. And YT meta titles are unfortunate reality behind any decent video. Nobody watch "Landing Kerbals on every planet in one ship" or something similar, previously this video was uploaded under that title and got exactly 300 views before silent death.
@@Yakez42not to pile on but I would agree the engineering challenges presented by no refueling is much "harder," if you define difficulty by craft comlexity. This is becuase generally it is much more complex or "difficult" to design fuel efficient stages than a refuelable rocket. Any KSP veteran, and for that matter, probably Space X and NASA would tell you the same thing.
@JappyisHappy
I have done both and disagree for the current state of the game. Making universal craft is harder, then building mothership with bunch of landers. Get like 35-40 nukes in several clusters, bunch of fuel in asparagus docking and 3 landers: one small SSTO plane, Eve lander and Tylo lander. That's it, you do not need to worry about drag, TWR and weight, you can always just add more fuel or landers. Yes, it was extremely hard to make grand tours, before we had delta V and TWR readings in vanilla. Now it is just matter of looking up numbers in the hangar. Also building big stations and motherships was almost impossible, but once we got autostrut AND dual docking it is now just matter of delivery and assembly. FPS now not an issue, hell recently I have retrofitted my 200 ton SSTO with 168 ion engines and it still was above 25 FPS in 4k with mods.
*slow claps* you have blown my mind. 🥲
the quafe ad made me lol, o7
Yeah I am old, was reeking havoc in Stein back in 2008. xD
@@Yakez42 lmao amazing. I started playing in '09 and have been on and off since. love stain, sansha lore was always disturbing and fascinating to me
@@letmechangemyyoutubename1554 hehe in 09 I have already stopped, Eve was just consuming my life. Was for the most part PvP roaming with bunch of locals from 4GQ-XQ.
Took off from Pol: +9y 333d flight time
Landing at Eeloo: +33y 288d flight time
Just a little trip :)
yeah missing that Jool/Eeloo window was painful xD
now every moon AND planet
Преклоняюсь
what mod do you use to change the last name of the kerbals???
А я-то думаю, почему у тебя такой акцент приколдесный. One, uno, ОДИН)))
Короче я не умею правильно выражаться, ты крут контент классный, фух
What visual enhancement mods are you running?
Minmoes
Can i ask? what your native language? very interesting
UPD ахаха, я только что понял что ты по русски спаришь! Спасибо за видео!
Incredible work! What was the total mission time? 45 Years?
40 years. Could have been shorter, since I barely missed short Eeloo transfer and added something about 15 years to mission. And there were several moments where it can scrape of year or two.
@@Yakez42 Regardless, you've built a unicorn ship. Very impressive.
nasa can't keep up with the ksp community they need to watch this tutorial
Before NASA reach Mars we would be doing intergalactic SSTO in KSP5 xD
When light hits the rocket in the right way the saddow looks like a pp
now I cannot unsee this....
after 1.5L hours playing ksp WHAT THE ACTUAL F**K IS THIS SHIP it is much better thena my every spaceship combined
Мы поняли)
Хех, только это понял)
Ah! I knew your English sounded familiar, and then ну вы поняли:)
Летать с Лейт на Валл те еще корчи, лучше летать в Джулу в последовательности Боп - Тило - Пол - Валл - Лейт, а с Лейт уже лететь к Дюне, там совсем немного дельты надо
what's dres?
Overambitious asteroid
Ну мы поняли….
its not an ssta (single stage to anywhere)
this is a sste (single stage for everywhere)
hm... my logic is vise versa. Reaching anywhere. But Eve-Kerbin return is everywhere.
gotta go back for bill
Какой-то подозрительно знакомый у него акцент, интересно, откуда он?..
10:33
Ясно, свой)
One, uno, один, ну вы поняли)
The infinite delta-V ship
the evetian
What mods do you use? I really think they look cool.
Waterfall, Spectra (with stock addons), Scatterer, Planetshine and bunch of dependencies.
Go save your kerbal
Can it be fully reusable?
what visual mods did u use ?
If I recall correctly it was Eve Redux, Scatterer, Planet Shine and Spectra with all the addons. These days I prefer volumetric clouds over Spectra since it performs better.
For the most part setup like this better and more modern ua-cam.com/video/g4StdIazOFE/v-deo.html
ну мы поняли!
How are you refueling at the other plants?
Convert-o-tron 250, 1 big drill and 2 large fuel cells for power.
where are the solar panels!? you have that thing that make energy with fuel?
2 large fuel cells for refinery and drill. 4 RTGs to power reaction wheels and lights.
Please make a tutorial video for console.
My last console was PS3... and I even do not know where are my controllers xD
@@Yakez42 sorry i don’t think i worded that well. What i mean is could you make a tutorial video showing how you put it together? As it’s all stock it will work on console. It’s just because console can’t download other peoples’ crafts.
Hm. I bet it would be hard to reproduce on console due to some techniques. Have no idea honestly.
For the most part it is what you see, aside bow and stern. Top faring is starting at level of "aerospike" decoupler and go through all 3 tanks (one 1.75m tank is added from the side and clipped inside and serve as base for decoupler of last stage and as attachment point for fairing). This fairing is using nosecone trick to reduce drag.
I just add 1.75m fuel tank to the side of the bow. Add faring to bottom of 1.75m fuel tank facing down, then rotate faring up, move it to decoupler level, construct fairing to my visual liking, add matching nosecone inside and then clip fuel tank inside with the whole construction. This way bow drag is reduced just enough to be viable for Kerbin - Mun and have extra kick on Eve. Outside of that it is useless and is extra dead weight.
Tricky part is the lowest stage with ISRU. Convertotron, drill and landing can are visible from the outside. Fuel cells and comms are inside of nuclear engine skirt. Rotating mk3 liquid fuel tank 90 degrees allow to make these parts flush with decoupler and still have convenient access. Big stuff is 6-8 2.5m fuel tanks clipped inside. They are short and have insane and unrealistic drag. So nosecone/fairing trick is keeping them in line with similar large orange tanks with ordinary nosecones.
I add to the side of mk3 tank 2.5m tank of matching length. Then add vertically 6-8 similar tanks. Clip them together into one blob. Add faring to the bottom of the first tank facing down. Flip faring up, construct faring to occlude nodes of tanks in the blob (killing tank drag). Add matching nosecone to faring. Clip tank blob inside Mk3 tank.
KSP 1
10:30 one uno один ну вы поняли
13:23 Mimnus??
Oh boy, why video editors never have spell checker xd
Now do this with only SRBs
With Kerbal Interstellar (original, not that overcomplicated crap called "extended") it was relatively easy to create all-bodies all-in-one ship. But with stock Squid parts? Bleh, that is too hard and impractical. Even with ISRU.
w h y i s d u n a p u r p l e
Так надо
Сделай, пожалуйста, вторую озвучку на русском языке, приятный голос, и слушать очень нравится
Но твой акцент регулярно заставляет мой мозг переключаться на русский язык, из-за чего ломается восприятие 😂
Грамматика и лексика отличные кстати)
Я и так еле успеваю делать видео в свободное время. Идей много, реализация занимает время. Подобного рода видео требует около 20-30 часов при написании сценария, озвучке и монтаже (по-мимо записи геймплея). Видео на русском требует полностью новый монтаж и сценарий, русские слова длинее да и русские предложения задом наперед (или наоборот). И я давно отказался от подобных двуязычных затей, тупо выгораю на выполнении одной работы дважды.
Какой графический мод у тебя стоит?
Waterfall, Spectra, Scatterer, Planethine + bunch of dependencies.
Does it refuel?
Convert-o-tron 250 + big drill + 2 fuel cells to power it up. So it can refuel anywhere, unlike vessels with small ISRU that need to do tracking center warp exploit to refuel.
man even with subtitles im having a hard time understanding what you are trying to say
It's not a SSTO if you have stages
Чувак ты знаешь русский?если да то записывай видео с ним или субтитрами
Написать + озвучить второй сценарий и сделать второй монтаж это около 20-30 часов. Тупо русский дубляж с подобной скоростью невозможен. Да и переводить сложнее чем писать с нуля на другом языке. Российская аудитория этого канала 3%. Просмотры из России не монетезированны. Я давным давно перестал делать двойные релизы.
Europe English is good
Bro forgor about minmus💀💀💀
15:30. Looks green to me xD
сколько можно страдать хернёй с этими (сТра-Шипами)!? ну не приживётся БАШНЯ в планетологии! маскодрочество - это детство разума! сами видите, как трудно посадить её на неподготовленной площадке, - и это ещё просто игра, - в реальности будет ещё труднее!
- совсем не зря ведущие планетологи - делают упор на (черепаху) - низко расположенный центр масс на широко опорных платформах!
- собирай (сокол-тысячелетия) - вертикально взлетающий тазик, конус, пирамиду, - или космоплан с веритикальным взлётом посадкой на поворотных соплах, как в АВАТАРЕ, - только в ЭТОМ будущее планетарной разведки, а старшипы-башни - это Илоновская дурость! и плевать, что ОНИ такое смогли, много чего можно, - но в жизни не нужно!
It is harder to launch turtle-form ship for obvious reasons. First you need to get to an orbit before landing on any other celestial body. And cylindrical pencil shape is the only form factor that works in real life with current level of rocket engine technology. Look up first prototypes of Buran. Многоразовый корабль с вертикальной посадкой. Basically poor man hybrid spaceshuttle/starship design before soviet went full on imitating STS.
Ti russki