No further comments will be allowed under this video. While the majority of the comments are civil and even quite informative, there is also a constant influx of extremely unhinged personal attacks against me which I have to moderate. I refuse to read them any longer. In order to preserve all existing comments, I will simply put all future comments under review, but will not read or approve any more. As a side effect, this also means that normal comments will no longer be approved or read. I'm sorry, but for the sake of my own sanity it has to be this way. GT.
Cinematics are in game real-time because they are doing fluid transitions from player perspective to cutscene. They showed us that in a squadron 42 showcase at a past citizencon
You can also see hints of it in the trailer at the end of the first scene the camera zooms slowly into the back of the main characters head presumably to transition to first person gameplay. Later you can also see it in the scene with old man and graves where the player is walking with them and triggers a cutscene which transitions out of first person into a more cinematic camera.
I really don't understand why you watch a video about a military game if you don't like games where main gameplay is shooting, in space and on ground and the story is about beeing a military pilot. It's literally in the name.
I played star citizen for 3 years. Why should I not check it out? I enjoy all things space so it will still have components I enjoy. What is the problem with that?
7:32 Frame optimization is ususally done at the very end of the development cycle, which they entered now, so dont worry about the frames too much for now
They took the facial animations directly from them doing their mocap scenes. Which is why she hardly moves her mouth because that's how she talks. Bishop isn't giving a speech for the people in that room he's addressing the whole fleet who can't see him.
Interesting point about him adressing the fleet via com. Makes sense. On a second viewing found it was more his stiff head that felt odd, but that might also just be the way the actor moves. I do think that motion capturing improved over the years tho and old stuff might need some polish regardless. But i am no expert so maybe not.
@GalacticTactic Yeah, they have their own mocap studio. Now they originally rented out a place and had it done there for all the big actors. Henry Cavill is probably the only one who did his stuff at the new studio. As he joined later and did all his work for free. Gillian Anderson plays the captain of the javelin and is Gary oldmens daughter. She may not be in much as most of the game you're based out of an Indris, not the javelin.
@@GalacticTactic Yeah he had his agent reach out to Chris and asked if he could be in the game. And he didn't want to take away from development funds, so he did it for free he's a backer of the game. He's also the voice of the male archangel at the beginning of the video. Yeah, she's only in the game because her kids are Kickstarter backers. And they said she should try and be in it. They've shown off a few missions where you find derelict ships in space. Also with persistent entity streaming in star citizen you could be blown up in your ship then go back and find your ship derelict if it wasn't totally destroyed. Or if you crash on a planet your ship will stay there in the dirt or what not and age, rust, covered in overgrowth, etc. until someone salvages it. The guys at the end are the Vanduul the one in the middle "should" be Andy Serkis's character. And that's a boarding vessel that burrows into the hull and opens up inside. Lastly everyone who was there that talked to the devs and chris they want it to be out by xmas 2024 but they don't want to disappoint fans or get slaughtered by the media if they miss the date again.
This is the problem I have with the skeptic community as a whole, it seems like they are married to the negativity and no matter what refuse to accept the game for what it is, all I see here is complaining and complaining, maybe you are not the target audience, nothing wrong with enjoying starfield!
Interesting comment. Yes, being overly pessimistic is a personalty trait. Combine that with star citizen teasing for years and you get this. I even put it in the title, yet you still choose to watch it and even complain about it xD Imo it would be a very boring conversation if only 100% hyped people are allowed to talk about the game. To add, i am also stating positive things in this video but whatever. I am a space nerd, hence i am interested in the game and also part of the target audience. Same goes for starfield. I do not know why you brought starfield in this tho, do you see any starfield videos on this channel? Since we already established i am a somewhat pessimistic person, you can guess how a video about this game would look like lol.
@@GalacticTactic so you played SC for 3 years, and still don't understand why this is important. Why building 5 different studios, the talent and the tech from 0 dollars is a huge endeavour. And why not having a fixed budget, talent or tech. Let's take Starfiald, in Todd's words, the development of Starfield is based on the tech develop over a period of 25 years for other games. And there is the result for an RPG in space with skyboxes stitched up.
imo you overblow my worries way to much and make a way to big of a deal out of it. All i wished was for them to make it more clear if the cut scenes in the presentations were actually really fromt he game or not. Not a biggy. If it was enough for you then good for you, why scold me about my opinion?
@@GalacticTactic if Chris Roberts says "what the gameplay looks and feels like" before the presentation, it should be enough to understand that, right?
The AI tools they've been building for the last eight years (bartender in the monthly reports anyone?) are part of a subsumption hierarchy under their Apollo middleware that powers Squadron 42. A lot of people have been ragging on CIG for the mentions of bartenders, chow lines, and janitors using mops and buckets, but they're complex behavioural routines for the AI. Why does all of this matter? For the exact thing you mentioned at 34:30 about having AI crew aboard the ship. They had to design procedural systems so AI can live their daily lives, interact with ships, maintain hygiene, eat, sleep, etc. Some of the current ships in Star Citizen also need slight reworks as they found that the Freelancer was too narrow and the AI crew they were testing couldn't navigate it. In short, everything you're seeing the AI crew, medical staff, and hangar maintenance groups do in the video will be moved over to Star Citizen when it's time to hire NPCs. None of what you saw was pre-scripted, but rather procedural. That's part of why it's also been taking them so long, but it also makes it easier for them to port those behaviours into the persistence universe (some of the AI combat routines have already been added, such as scavenging for weapons/ammo, and looting the bodies of downed players/NPCs).
@@billywashere6965 people still do not get that networking is at fault with the AI issues. In fact, when the server is good, AI combat behavior is really hard to beat.
I have to disagree, this is the most revolutionary face tech for in game animation on the planet. No game has ever done it better, so to say the best facial tech on earth is bad, seems like you don't understand what other games out there actually have. This is the highest resolution, highest bit rate, highest scalable game in history to date. It is the only game with more realistic physics simulations than any other game ever put together. Nothing you seen in this video was prerendered whatsoever. Yes, the frame issue is to be expected, as every single game has to be visually polished before you can work on fixing any performance issues, that's just game dev, and always will be. Any game you have ever played has played similarly or worse in the same stage before performance polish work.
in the same video i am giving praise to the facial animation. And the scene where i praise it is just way better then the scenes where i criticise it. Its a difference imo.
@@GalacticTactic It funny cause the scenes you like most of us have thought they much worse with Gary Oldman and Mark Strong by far giving the best performance and look. The girl you liked was one of the worst we called out when watching as a group and hoped it was a pass to show the tears and upset but was in the works still.
haha nice, well for me she felt very much alive compared to the others. Which where, granted millitary high ups who have properly the right range of emotions for their roles, so it was nice to see something different on her character. Anyway, its gonne be fine, nothing they showed was terrible or anything like that.
Everything shown "should be in the game" Like the opening scene could very well be the start of the game. As we're not a pilot yet and it's established later we're a survivor of the battle of Vega. The sandworm thing was a tech demo it was them playing in engine not in game. Most advanced stuff coming to SC is held back by server meshing not being online yet. But they finally after 5-6 years got server meshing working and it's being implemented in the next big patch so lots and lots is being added to SC over the next year.
@@ccgodClarity on what you consider next big patch to be ,,would be nice. As many content creators suggest every patch to the next big patch. Example: 3.21.1 already clamoring to be the next big ptach. 3.22 to follow close behind is expected. So for an outsider looking in, next big patch is a bit confusing.
I am excited for this game for sure. If you're not, that's also fine. What you can't deny is that CIG have always had good in game graphics, none of the stuff is pre-rendered, the worm was for sure an "in engine" asset, but terribly implemented and absolutely it makes sense to be distrusting. The opening scene with "Scully" is from the opening scene of the game where you create your character, so yeah, it will be in game. That said, whether you will enjoy it or not you have a valid point. Can't say I saw the same as you in terms of the animations, I thought they were some of the best I have seen, things like the doctor's interaction with the medicine cabinet and the shotgun being handed to the character were great. I don't think we will ever loose that "uncanny valley" feeling watching animated real people, but they were not at all bad.
You stood back and just watched in Mass Effect?! And you can't be bothered to do any puzzles or figure anything out... yea this won't be for you. Even if it has romance, it will probably be too complicated for your style of gameplay. I for one really appreciate how complex and challenging this game will be with puzzles and things. I really really hope they add a lot of secrets to find and discover. The one thing I agree on you with however is swords, give us swords!! :)
I am not being 100% serious here, but people outside my community who do not watch my stream won't get it of course and that's ok, I do not expect them to. It's still true that FPS is not my favourite gaming style. For a challenge I enjoy other games like Total War or Xcom :D Also, yes SWORDS!!!! xD
it's basically wing commander with FPS espionage elements space pew pew will be filler but most of it is just gonna be and FP RPG because it's not fixed on just shooting it's puzzle and exploration too. so you will like it
This is the power of Star Engine. It will Revolutionize the Gaming Industry whether you like a space game or not. Many will want to buy the ability to use this game engine for their own visions.
If it works, why not. Competition and variety are always a plus. But its not out yet, so lets wait with talk about a revolution until we have the finished product maybe xD
i dont think an engine is going to "revolutionise" the industry ever again - games are now at a point of complexity and scale that only a huge studio with massive resources could feasibly make anything innovative. For something like the Star engine to utilise all of this functionality it also needs a large dev team with CIG's budget - and obviously the majority of people don't have that. It's nice that something like this exists but the capability of the engine is far from the only limiting factor now as to why people are unable to create groundbreaking new stuff
Yeh but why does everything have to be black and white? It can still have components I like as I enjoy all things space? Why does it has to be all or nothing?
@@GalacticTactic Im not saying that. Youre an ex star citizen player according to your title but during the dog fighting and gunplay sections all I hear is “im probably not gonna like this game” its confusing because of course those are gonna be major components of a military space sim and you already know that since you have played Starcitizen.
@@SurveyorStudiosyeh but I am not saying no one will like it, just me personally. Should I lie? I always had an ambivalent relationship with sc because of it's focus on combat but I enjoy all other parts of the game. Because there IS more to it than just combat and I am a space nerd. Imo I am just stating a fair worry of mine for me personally.
@@GalacticTactic The nice thing about Star Citizen is all the things promised and showcased outside of combat too. Basebuilding and landclaims for farmers, miners, explorers, etc will be huge and offer tons of gameplay, they even gave an estimate for all the things shown off at citcon to be within the next 12 months or so, I just sincerely hope they're right about that.
How can you be an ex-star citizen when this game was announced as a FPS/SpaceSim from the start 😅 We all have our own taste, and Star Citizen and Squadron 42 is likely not your kind of game :)
I enjoyed playing Star Citizen, and i will continue to do so again eventually. I am a space nerd so ofc i love spaceSim. So as long as the game is not 100% FPS gameplay i think i am good ;) It does not always have to be all or nothing, right? Yes i was worried that Sq42 would focus to much on millitary, but as someone in chat pointed out right after my comment, i also love Mass Effect which is also in that theme.
@@GalacticTactic yeah, a good story triumph anything :) High Security system is your place in Star Citizen I guess. And if you need to go between high security systems, you find a Genesis Starliner or a Anvil Liberator ;)
The Music is literally Identical to Wing Commander, if anything it's a tribute to where SQ42 and SC Originated, The game footage has bad frames due to the broadcast, sadly it's persisted through the footage on youtube too..
I wouldn't worry about the FPS now. They got 12 months of cleaning up and polish. They only just gone feature complete so FPS beyond it running enough to test is nothing surprising at this stage. But I would expect it to need this current gen high end CPU/GPU to get 60fps/4k. The map is awesome by way, it same as will be in PU and goes from local place to spaceship to moon/planet to star system all fluidly. Also everything is in game. That first opening scene is the exact same scene they showed 6yrs ago updated. The facial expressions are from the actors when the mocapped them. I don't see what you are missing. 16m40s in your video for Gary Oldman you have lip, cheek, brow, forehead, micro head nodding, micro expressions moving throughout the captured performance. They worked with Pinewood studios in UK to do these captures also. I am sorry but you talk about playing mass effect and then seeing this but those have some of the most wooden animation going. I honestly think you are blind. This is the worst take I have seen on something that genuinely feel looks the best out of so many games that have come out this last decade. You also said that not how to hold a speech but he was talking on comms to the whole fleet not to the 15 people in the ship he was in. Edit: the interface in the game almost all of us that actually play PvP and dogfight hate it because it is missing all the actual floating HUD you need in a combat situation etc. They made it so much worse than it was. There a reason real pilots and that have it and why things like DCS recreate it because it is what is needed to make it work. We are hoping it will be only that for navigation and when it comes to combat please give back the previous version. I think everything you want and asked for is complete opposite to myself and many of the others that play SC currently.
Yes, someone in the comments pointed out that he was talking viao coms and it makes more sense to me now xD Totally get why pvp player need a more practical interface, but when it comes to Star Citizen (not sq42) i hope they can provide both for all playstyles. Its gonne be a huge game, with a big world, so imo no reason to only focus on one style. Thx for your comment ;)
@@GalacticTactic yep all fair enough and true. Everyone got an opinion. It's good to see others and have a discussion about it all. No harm in having different views even if think they are wildy different or even possibly wrong but do 100% get that other see things different and end of day all criticising and taking good points hopefully leads to better games. Just hope you get to try it out as talking to CR he very much making this basically an interactive movie at same time with lots of story and direction although don't expect a class writing in my view. Nothing in lore is particularly epic but kinda half cheese from other franchises ha. But I do think it will be more engaging than a few more recent space genre games we've had which I struggled both story and pacing in more.
Star Citizen is definitely ahead of Starfield, but I'll go ahead and keep playing Apex and contributing to Operation Harsh Doorstop thank you 😏😉 Have you considered doing the videos testing the limits of the game, seeing if solo & co-op missions create memorable experiences, or demonstrating if the replayability potential in general is actually there?
tested co-op mode with the Reclaimer when salvage gameplay was introduced, and I knew then that the game will be great one day. If there is new content worth returning to, I will certainly be back in my Herald. Give me hacking gameplay!
@@GalacticTactic we have already seen some of the gameplay and it is not a sandworm situation. And to add. Except the sandworm we have gotten way more than that Lier III presentation. If you knew where Lier III is in the star map you would not cry so much and understand that was a presentation for the planet tech period.
Calling my commentary crying is a bit overly dramatic don't you think ;) Actually with Lier III you kinda proof my point. So let me ask you this! The last scene of the video with the Vandull, do you think that is actually a real scene from the game we will see exactly like this when we play it, or is rendered just for this presentation and we won't see it like this in game? Maybe it does not even matter for you and that is fine. It is also fine that it does for me tho, would you not agree?
@@GalacticTactic yes it is in-game footage. Have you seen the previous videos? Have you seen the leak. Do you play Star Citizen at all?That is gameplay. And I will go further, the final product will even look better. I say crying not as a personal thing. But so many people keep on talking about the inconsequential sandworm from a presentation that did not have anything to do with it. Now, that was presentation featuring planet tech and a contained concept of the MMO game in 2016. Do you know why, how that presentation was as it was?
well as i said i used to play it to play it for 3 years. But i am not religiously following the development as other do. Which is ok, not everyone has to do that. And if they are smart they would make it more clear for people like me. It would be good advertisment to reach all parts of the target audience, not? I think we are actually not talking about the same point tbh. You seems to think i am worried its wont look as good but thats not at all what i mean. But i am a bit tired of this discussion now so thats the last from me to you now, i am sure you feel the same ^^
This game may be set in 2945 but the heart of its devs is set on the 90s, that's why all the actors are old men from 90s (or older) sci-fi/action films.
first of all we barely saw anything from the Story also.. the story is set in a military enviroment ... do you know how many of them are old men ? like .. right now .. in 2023 ? ALOT .. because .. surprise surprise, neither women nor non binary people have interest in Military and that hasnt changed at all and it wont change either because it didnt change the last 4000 years either.
ex sc player? when did you stop? and SQ42 is the main war against the aliens... I'm not interested in an fps shooter. will be like Wing Commander, which I never played. I was hoping for a more Freelancer inspired game. see you in the verse, or maybe twitch... :D o7
That is NOT the game.... this is just another movie to get people to buy into it. The real game is still a bug filled mess. Though with 42 to be fair we have no information on it.. why? because no one has seen it.. it's not listed on any store front like steam or epic and if you were looking to sell this thing it should be there months before release. The avatars in game looked fine from what I saw while playing the test game. the ships look.. well that is a mixed bag, flight is solid but as far as the story if you are looking for one it will be steril. Just be preped for a shooter. That is what it looks an it sounds like that as well, they are even talking about it as just another shooter. If you like shooters then this will be fine, if you like a story then hard pass on it
No further comments will be allowed under this video. While the majority of the comments are civil and even quite informative, there is also a constant influx of extremely unhinged personal attacks against me which I have to moderate. I refuse to read them any longer. In order to preserve all existing comments, I will simply put all future comments under review, but will not read or approve any more. As a side effect, this also means that normal comments will no longer be approved or read. I'm sorry, but for the sake of my own sanity it has to be this way. GT.
All cinematics are done with in-game footage. Even if you do not trigger it, you will see the characters going through the cinematic.
Cinematics are in game real-time because they are doing fluid transitions from player perspective to cutscene. They showed us that in a squadron 42 showcase at a past citizencon
You can also see hints of it in the trailer at the end of the first scene the camera zooms slowly into the back of the main characters head presumably to transition to first person gameplay. Later you can also see it in the scene with old man and graves where the player is walking with them and triggers a cutscene which transitions out of first person into a more cinematic camera.
I really don't understand why you watch a video about a military game if you don't like games where main gameplay is shooting, in space and on ground and the story is about beeing a military pilot. It's literally in the name.
I played star citizen for 3 years. Why should I not check it out? I enjoy all things space so it will still have components I enjoy. What is the problem with that?
This is basically "Space--Above And Beyond" (with a multimillion dollar budget).
It's on them not to fuck this up. They HAVE the tools.
😂😂😂 that was my question too haha
7:32 Frame optimization is ususally done at the very end of the development cycle, which they entered now, so dont worry about the frames too much for now
They took the facial animations directly from them doing their mocap scenes. Which is why she hardly moves her mouth because that's how she talks. Bishop isn't giving a speech for the people in that room he's addressing the whole fleet who can't see him.
Interesting point about him adressing the fleet via com. Makes sense. On a second viewing found it was more his stiff head that felt odd, but that might also just be the way the actor moves. I do think that motion capturing improved over the years tho and old stuff might need some polish regardless. But i am no expert so maybe not.
@GalacticTactic Yeah, they have their own mocap studio. Now they originally rented out a place and had it done there for all the big actors. Henry Cavill is probably the only one who did his stuff at the new studio. As he joined later and did all his work for free.
Gillian Anderson plays the captain of the javelin and is Gary oldmens daughter. She may not be in much as most of the game you're based out of an Indris, not the javelin.
Whut he did it for free??? Damn what a Dude!
Well guess now i have time to emotionally prepare for her only having a smaler role *wipestearfromface*
@@GalacticTactic Yeah he had his agent reach out to Chris and asked if he could be in the game. And he didn't want to take away from development funds, so he did it for free he's a backer of the game. He's also the voice of the male archangel at the beginning of the video. Yeah, she's only in the game because her kids are Kickstarter backers. And they said she should try and be in it.
They've shown off a few missions where you find derelict ships in space. Also with persistent entity streaming in star citizen you could be blown up in your ship then go back and find your ship derelict if it wasn't totally destroyed. Or if you crash on a planet your ship will stay there in the dirt or what not and age, rust, covered in overgrowth, etc. until someone salvages it.
The guys at the end are the Vanduul the one in the middle "should" be Andy Serkis's character. And that's a boarding vessel that burrows into the hull and opens up inside.
Lastly everyone who was there that talked to the devs and chris they want it to be out by xmas 2024 but they don't want to disappoint fans or get slaughtered by the media if they miss the date again.
BTW, they were showing the character creation in that opening scene writing a letter to mom.
This is the problem I have with the skeptic community as a whole, it seems like they are married to the negativity and no matter what refuse to accept the game for what it is, all I see here is complaining and complaining, maybe you are not the target audience, nothing wrong with enjoying starfield!
Interesting comment. Yes, being overly pessimistic is a personalty trait. Combine that with star citizen teasing for years and you get this. I even put it in the title, yet you still choose to watch it and even complain about it xD
Imo it would be a very boring conversation if only 100% hyped people are allowed to talk about the game. To add, i am also stating positive things in this video but whatever.
I am a space nerd, hence i am interested in the game and also part of the target audience. Same goes for starfield. I do not know why you brought starfield in this tho, do you see any starfield videos on this channel? Since we already established i am a somewhat pessimistic person, you can guess how a video about this game would look like lol.
@@GalacticTactic so you played SC for 3 years, and still don't understand why this is important. Why building 5 different studios, the talent and the tech from 0 dollars is a huge endeavour. And why not having a fixed budget, talent or tech. Let's take Starfiald, in Todd's words, the development of Starfield is based on the tech develop over a period of 25 years for other games. And there is the result for an RPG in space with skyboxes stitched up.
imo you overblow my worries way to much and make a way to big of a deal out of it. All i wished was for them to make it more clear if the cut scenes in the presentations were actually really fromt he game or not. Not a biggy. If it was enough for you then good for you, why scold me about my opinion?
@@GalacticTactic if Chris Roberts says "what the gameplay looks and feels like" before the presentation, it should be enough to understand that, right?
gameplay is not the same as cinematics and ingame sequences you understand that right?
The AI tools they've been building for the last eight years (bartender in the monthly reports anyone?) are part of a subsumption hierarchy under their Apollo middleware that powers Squadron 42. A lot of people have been ragging on CIG for the mentions of bartenders, chow lines, and janitors using mops and buckets, but they're complex behavioural routines for the AI. Why does all of this matter?
For the exact thing you mentioned at 34:30 about having AI crew aboard the ship. They had to design procedural systems so AI can live their daily lives, interact with ships, maintain hygiene, eat, sleep, etc. Some of the current ships in Star Citizen also need slight reworks as they found that the Freelancer was too narrow and the AI crew they were testing couldn't navigate it.
In short, everything you're seeing the AI crew, medical staff, and hangar maintenance groups do in the video will be moved over to Star Citizen when it's time to hire NPCs. None of what you saw was pre-scripted, but rather procedural. That's part of why it's also been taking them so long, but it also makes it easier for them to port those behaviours into the persistence universe (some of the AI combat routines have already been added, such as scavenging for weapons/ammo, and looting the bodies of downed players/NPCs).
you drink the cool-aid
@joshuahandlen9885 Yup, and it tastes very good. 😁
@@billywashere6965 people still do not get that networking is at fault with the AI issues. In fact, when the server is good, AI combat behavior is really hard to beat.
@@patrickdelrue546 stay in you lala land :) And play your AAA games
@fmartingorb Yup exactly. It's precisely why I avoid doing bunkers when the server FPS is 20 or higher.
I have to disagree, this is the most revolutionary face tech for in game animation on the planet. No game has ever done it better, so to say the best facial tech on earth is bad, seems like you don't understand what other games out there actually have. This is the highest resolution, highest bit rate, highest scalable game in history to date. It is the only game with more realistic physics simulations than any other game ever put together. Nothing you seen in this video was prerendered whatsoever. Yes, the frame issue is to be expected, as every single game has to be visually polished before you can work on fixing any performance issues, that's just game dev, and always will be. Any game you have ever played has played similarly or worse in the same stage before performance polish work.
in the same video i am giving praise to the facial animation. And the scene where i praise it is just way better then the scenes where i criticise it. Its a difference imo.
@@GalacticTactic It funny cause the scenes you like most of us have thought they much worse with Gary Oldman and Mark Strong by far giving the best performance and look. The girl you liked was one of the worst we called out when watching as a group and hoped it was a pass to show the tears and upset but was in the works still.
haha nice, well for me she felt very much alive compared to the others. Which where, granted millitary high ups who have properly the right range of emotions for their roles, so it was nice to see something different on her character. Anyway, its gonne be fine, nothing they showed was terrible or anything like that.
Everything shown "should be in the game" Like the opening scene could very well be the start of the game. As we're not a pilot yet and it's established later we're a survivor of the battle of Vega.
The sandworm thing was a tech demo it was them playing in engine not in game. Most advanced stuff coming to SC is held back by server meshing not being online yet. But they finally after 5-6 years got server meshing working and it's being implemented in the next big patch so lots and lots is being added to SC over the next year.
Server meshing is not in the next big patch. Replication layer is or might be.
@festersmith8352 replication layer is going in a smaller patch next big patch is Pyro which is coming along side the first iteration of sever meshing.
@@ccgodClarity on what you consider next big patch to be ,,would be nice. As many content creators suggest every patch to the next big patch.
Example: 3.21.1 already clamoring to be the next big ptach. 3.22 to follow close behind is expected.
So for an outsider looking in, next big patch is a bit confusing.
@festersmith8352 going by what cig claims as 4.0 being the next big patch. It's going to jump from 3.2x to 4.0 sometime before the end of the year.
@@ccgod I don't think we'll see 4.0 by the end of the year.
But we can have hope.
I am excited for this game for sure. If you're not, that's also fine. What you can't deny is that CIG have always had good in game graphics, none of the stuff is pre-rendered, the worm was for sure an "in engine" asset, but terribly implemented and absolutely it makes sense to be distrusting. The opening scene with "Scully" is from the opening scene of the game where you create your character, so yeah, it will be in game. That said, whether you will enjoy it or not you have a valid point. Can't say I saw the same as you in terms of the animations, I thought they were some of the best I have seen, things like the doctor's interaction with the medicine cabinet and the shotgun being handed to the character were great. I don't think we will ever loose that "uncanny valley" feeling watching animated real people, but they were not at all bad.
You stood back and just watched in Mass Effect?! And you can't be bothered to do any puzzles or figure anything out... yea this won't be for you. Even if it has romance, it will probably be too complicated for your style of gameplay. I for one really appreciate how complex and challenging this game will be with puzzles and things. I really really hope they add a lot of secrets to find and discover. The one thing I agree on you with however is swords, give us swords!! :)
I am not being 100% serious here, but people outside my community who do not watch my stream won't get it of course and that's ok, I do not expect them to. It's still true that FPS is not my favourite gaming style. For a challenge I enjoy other games like Total War or Xcom :D Also, yes SWORDS!!!! xD
there are knives, does those count?
it's basically wing commander with FPS espionage elements
space pew pew will be filler but most of it is just gonna be and FP RPG because it's not fixed on just shooting
it's puzzle and exploration too. so you will like it
This is the power of Star Engine.
It will Revolutionize the Gaming Industry whether you like a space game or not.
Many will want to buy the ability to use this game engine for their own visions.
If it works, why not. Competition and variety are always a plus. But its not out yet, so lets wait with talk about a revolution until we have the finished product maybe xD
i dont think an engine is going to "revolutionise" the industry ever again - games are now at a point of complexity and scale that only a huge studio with massive resources could feasibly make anything innovative. For something like the Star engine to utilise all of this functionality it also needs a large dev team with CIG's budget - and obviously the majority of people don't have that. It's nice that something like this exists but the capability of the engine is far from the only limiting factor now as to why people are unable to create groundbreaking new stuff
@@GalacticTactic well just playing the Alpha in Star Citizen, with one solar system, is leaps and bounds ahead of Starfield in 3.21.
That is very much true.
Agree with your last point. In addition, one can make "shitty" games with a good enging and create enjoyable games with an average one.
LMAO you dont play mario if you dont like platformers and you dont play a military space sim if you dont like dog fighting and fps gunplay 😂.
Yeh but why does everything have to be black and white? It can still have components I like as I enjoy all things space? Why does it has to be all or nothing?
@@GalacticTactic Im not saying that. Youre an ex star citizen player according to your title but during the dog fighting and gunplay sections all I hear is “im probably not gonna like this game” its confusing because of course those are gonna be major components of a military space sim and you already know that since you have played Starcitizen.
@@SurveyorStudiosyeh but I am not saying no one will like it, just me personally. Should I lie? I always had an ambivalent relationship with sc because of it's focus on combat but I enjoy all other parts of the game. Because there IS more to it than just combat and I am a space nerd. Imo I am just stating a fair worry of mine for me personally.
@@GalacticTactic The nice thing about Star Citizen is all the things promised and showcased outside of combat too. Basebuilding and landclaims for farmers, miners, explorers, etc will be huge and offer tons of gameplay, they even gave an estimate for all the things shown off at citcon to be within the next 12 months or so, I just sincerely hope they're right about that.
A cheap B-Movie? Seen any of the mega cringe AAA movies of the last 3 years? The writing here is way better.
its really about the music at that one point, as i state right after.
How can you be an ex-star citizen when this game was announced as a FPS/SpaceSim from the start 😅 We all have our own taste, and Star Citizen and Squadron 42 is likely not your kind of game :)
I enjoyed playing Star Citizen, and i will continue to do so again eventually. I am a space nerd so ofc i love spaceSim. So as long as the game is not 100% FPS gameplay i think i am good ;) It does not always have to be all or nothing, right? Yes i was worried that Sq42 would focus to much on millitary, but as someone in chat pointed out right after my comment, i also love Mass Effect which is also in that theme.
@@GalacticTactic yeah, a good story triumph anything :) High Security system is your place in Star Citizen I guess. And if you need to go between high security systems, you find a Genesis Starliner or a Anvil Liberator ;)
Yus!!! Imma chill in highsec like in EVE and be a happy space monkey :D
The Music is literally Identical to Wing Commander, if anything it's a tribute to where SQ42 and SC Originated, The game footage has bad frames due to the broadcast, sadly it's persisted through the footage on youtube too..
This has nothing to do with the gameplay but 1:05 that's not how you pronounce the word archangel. It's a hard k like Ark. Immersion RUINED.
arschangel got it 👍😆
I am so glad I wasn't the only person bothered by that.
I wouldn't worry about the FPS now. They got 12 months of cleaning up and polish. They only just gone feature complete so FPS beyond it running enough to test is nothing surprising at this stage. But I would expect it to need this current gen high end CPU/GPU to get 60fps/4k.
The map is awesome by way, it same as will be in PU and goes from local place to spaceship to moon/planet to star system all fluidly.
Also everything is in game. That first opening scene is the exact same scene they showed 6yrs ago updated.
The facial expressions are from the actors when the mocapped them. I don't see what you are missing. 16m40s in your video for Gary Oldman you have lip, cheek, brow, forehead, micro head nodding, micro expressions moving throughout the captured performance. They worked with Pinewood studios in UK to do these captures also. I am sorry but you talk about playing mass effect and then seeing this but those have some of the most wooden animation going. I honestly think you are blind. This is the worst take I have seen on something that genuinely feel looks the best out of so many games that have come out this last decade. You also said that not how to hold a speech but he was talking on comms to the whole fleet not to the 15 people in the ship he was in.
Edit: the interface in the game almost all of us that actually play PvP and dogfight hate it because it is missing all the actual floating HUD you need in a combat situation etc. They made it so much worse than it was. There a reason real pilots and that have it and why things like DCS recreate it because it is what is needed to make it work. We are hoping it will be only that for navigation and when it comes to combat please give back the previous version.
I think everything you want and asked for is complete opposite to myself and many of the others that play SC currently.
Yes, someone in the comments pointed out that he was talking viao coms and it makes more sense to me now xD
Totally get why pvp player need a more practical interface, but when it comes to Star Citizen (not sq42) i hope they can provide both for all playstyles. Its gonne be a huge game, with a big world, so imo no reason to only focus on one style. Thx for your comment ;)
@@GalacticTactic yep all fair enough and true. Everyone got an opinion. It's good to see others and have a discussion about it all. No harm in having different views even if think they are wildy different or even possibly wrong but do 100% get that other see things different and end of day all criticising and taking good points hopefully leads to better games.
Just hope you get to try it out as talking to CR he very much making this basically an interactive movie at same time with lots of story and direction although don't expect a class writing in my view. Nothing in lore is particularly epic but kinda half cheese from other franchises ha. But I do think it will be more engaging than a few more recent space genre games we've had which I struggled both story and pacing in more.
Star Citizen is definitely ahead of Starfield, but I'll go ahead and keep playing Apex and contributing to Operation Harsh Doorstop thank you 😏😉
Have you considered doing the videos testing the limits of the game, seeing if solo & co-op missions create memorable experiences, or demonstrating if the replayability potential in general is actually there?
tested co-op mode with the Reclaimer when salvage gameplay was introduced, and I knew then that the game will be great one day. If there is new content worth returning to, I will certainly be back in my Herald. Give me hacking gameplay!
@@GalacticTactic you need to test the mantis
no xD
Whats that music in the end? Really groovy. 36:10
All of the music is pretty groovy actually
can't say the song but it must be on my play list here open.spotify.com/playlist/7kmOhBswrTtUStVl8IyWxt?si=5482ec2e90a6448c its a lot of songs tho :/
It is in-game footage lol
i mean they could have put a disclaimer on screen, otherwise how do i know its not another sandworm situation :/
@@GalacticTactic we have already seen some of the gameplay and it is not a sandworm situation. And to add. Except the sandworm we have gotten way more than that Lier III presentation. If you knew where Lier III is in the star map you would not cry so much and understand that was a presentation for the planet tech period.
Calling my commentary crying is a bit overly dramatic don't you think ;) Actually with Lier III you kinda proof my point. So let me ask you this! The last scene of the video with the Vandull, do you think that is actually a real scene from the game we will see exactly like this when we play it, or is rendered just for this presentation and we won't see it like this in game? Maybe it does not even matter for you and that is fine. It is also fine that it does for me tho, would you not agree?
@@GalacticTactic yes it is in-game footage. Have you seen the previous videos? Have you seen the leak. Do you play Star Citizen at all?That is gameplay. And I will go further, the final product will even look better. I say crying not as a personal thing. But so many people keep on talking about the inconsequential sandworm from a presentation that did not have anything to do with it. Now, that was presentation featuring planet tech and a contained concept of the MMO game in 2016. Do you know why, how that presentation was as it was?
well as i said i used to play it to play it for 3 years. But i am not religiously following the development as other do. Which is ok, not everyone has to do that. And if they are smart they would make it more clear for people like me. It would be good advertisment to reach all parts of the target audience, not? I think we are actually not talking about the same point tbh. You seems to think i am worried its wont look as good but thats not at all what i mean. But i am a bit tired of this discussion now so thats the last from me to you now, i am sure you feel the same ^^
Thanks I thought I was the only one who thought the music transition at the beginning was way too abrupt
This game may be set in 2945 but the heart of its devs is set on the 90s, that's why all the actors are old men from 90s (or older) sci-fi/action films.
first of all we barely saw anything from the Story also.. the story is set in a military enviroment ... do you know how many of them are old men ? like .. right now .. in 2023 ? ALOT .. because .. surprise surprise, neither women nor non binary people have interest in Military and that hasnt changed at all and it wont change either because it didnt change the last 4000 years either.
ex sc player? when did you stop?
and SQ42 is the main war against the aliens... I'm not interested in an fps shooter. will be like Wing Commander, which I never played. I was hoping for a more Freelancer inspired game.
see you in the verse, or maybe twitch... :D o7
i mean i went from playing every week to not playing at all, but i will be back 100% xD
It's not a girl game, and that is fine
lmao
@@GalacticTactic glad you have some sense of humour :) most are just raging
can you just tell me what part of the video you are referencing? becuase i have no clue
I love you. You are asking ALL the right questions. 😂😂😂😂😂😂😂😂
That is NOT the game.... this is just another movie to get people to buy into it. The real game is still a bug filled mess. Though with 42 to be fair we have no information on it.. why? because no one has seen it.. it's not listed on any store front like steam or epic and if you were looking to sell this thing it should be there months before release. The avatars in game looked fine from what I saw while playing the test game. the ships look.. well that is a mixed bag, flight is solid but as far as the story if you are looking for one it will be steril. Just be preped for a shooter. That is what it looks an it sounds like that as well, they are even talking about it as just another shooter. If you like shooters then this will be fine, if you like a story then hard pass on it
Ma'am you will love the militaristic games🪖 🫡 . don't knock it til you try it😎